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Showing content with the highest reputation on 08/01/23 in all areas
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- Dua tiga sampan berlabuh, Jangan kalian suka mengeluh ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RAJAWALI Terbuka untuk semua player Indonesia ~ Leader ~ Kuremas ~ Bangbotak ~ Starfruit ~ 31Des ~ Officer ~ Geatz ~ MunMun ~ Nagiii ~ Pendekargabut ~ Donator Dermawan ~ Freaxx ~ Ezxary ~ Logis ~ Triplepawz ~ Shiroyuukix7 ~ Fano26 ~ Geatz ~ Salmonthecat Lucious ~ Konsevatif ~ Nagiii ~ Lyn131 ~ Saviore ~ Jorok ~ Darknightz ~ Munmun Cupu07 ~ Rose Apple ~ Bangbotak ~ Maxinoel ~ Orororo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RAJAWALI Keuntungan Guild ~ Guild Bank ~ Event Guild Cara Bergabung ~ Join ingame channel Indonesia ~ Kontak Officer Discord Guild ~ Kuremas ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rules ~ Undang Dasar Guild ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5 points
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August 1st 2023 All Summer Event maps are completely reworked including adjusted tiers, helditems, levels [live when the event goes live] There will be rotating starters for the hunting quest (either you hunt for Team Magma or Team Aqua) -- NOT LIVE TILL ALL BUGS ARE FIXED The new forms are all available on the event map Safari Rework for Kanto, Johto, Hoenn and Sinnoh all spawns were re-done to be adjusted to our current tier system, helditems, levels 12h rotation spawns for Johto Safari -- NOT LIVE TILL ALL BUGS ARE FIXED EXP Rework for early and late maps in all major regions adjusted levels based on public testing and internal testing fixed tiers, helditems for all re-adjusted maps added some Pokemon from later regions in the early story adjusted the MS experience for story players with having access to late gen Pokemon early on adjusted some of the Repeltricks some adjustments were made to be closer to the original games with these changes EXP areas kept self-harming moves on a few common Pokemon - self-harming moves will be entirely removed from any map that was adjusted and in the future they won't exist (any map that gets touched, will get their self-harm moves removed) Mid/Late stage areas reworked (Nap Island, Leev Island, Trainers Valley & Valley of Steel) Nap Island: reworked all maps with the concept of "sleep/nap" in mind adjusted all tiers, helditems and level Leev Island: Leev Island is entirely MS-only reworked all maps and adjusted all tiers & helditems Trainers Valley: reworked all maps and adjusted all tiers & helditems level range was reduced to 30-37 to manage all self-harming moves all maps have a map related theme to them (e.g.: Monkey Path is very focused on monkeys) Valley of Steel: reworked all maps and adjusted all tiers & helditems the common theme is steel the areas price increased to $7500 from $50005 points
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@Trainersoli The ban has been lifted and the punishment won't count towards your infraction history, as this case doesn't warrant harsh action from us as long as you handle it properly. By handling it properly is to let everybody know that the sprite for this Pokemon is bugged and will be fixed on the next client. Make sure to capture that fair warning when acknowledging in-game bids and advertise in-game accordingly. The thread has been unlocked and, as an exception, the auction will restart to ensure knowledge fairness. @Akaacztrener @Highrise @Zenaclan your bids have been cancelled. Bid again if you wish, while being wary of the following: To everyone that bids - this is a Xmas Sandslash auction and the sprite will be fixed. Bid consciously, at your own risk, knowing this information.4 points
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Greetings everyone! I would like to thank everyone for giving PRO a competitive environment for another season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season. Thanks for participating! REWARDS : • Normally, 1st Place will receive 600 PvP coins, 2nd place 595, and so on. • Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! • Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! • Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS : Top 25 Silver Ranked Rating (No Tier Ladder) Top0 25 Gold Ranked Rating (No Tier Ladder) RANKED GUILD LADDER RESULTS : Silver Guild Rankings Gold Guild Rankings RANDOM RANKED LADDER RESULTS : Top 25 Silver Random Ranked Rating (No Tier Ladder) Top0 25 Gold Random Ranked Rating (No Tier Ladder) Disclaimers : Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact Keita/Qeight via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that.4 points
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Changelog 01.08.2023: Reworked the Exp code. We use the official gen7 formulas now. Coded Exp. Share à la gen2. Coded Party Exp. Share. Disabled for now. Coded Lucky Egg. Coded Exp. Candies. Catching Pokemon gives EXP now. Reworked almost the entire API the client uses to interact with the scripts. While it might sound small, it was actually quite significant and took up most of the time, aside from the EXP rework. Added global rare encounter announcements. Players can anonymize their rare encounters and choose to show or hide the messages in the client options. By default, the messages are displayed, and rare encounters are anonymized. Only forms and shinies of Pokemon that are uncommon or rare will be displayed. Players are move locked while fishing now. Added battle delay and cd reset for a slightly better fishing mechanic. Slightly changed the form/shiny sprite display in the Pokedex. Left-clicking shows the next form, right-clicking shows the previous form, and middle-clicking resets to the base sprite. Fixed Z-Move not being selectable if Transform enabled them. The client no longer displays the mega button for Rayquaza if it holds a Z-Crystal. Corrected misspellings such as Never-Melt Ice and King's Shield. Reworked Final Gambit. Reworked Seismic Toss. The server kicks users that exceed 190s in PvP battles now. Lightning Rod now properly checks temporary types when protecting against paralysis. Fixed Hydration message. Fixed Entraintment message. Pokemon with Natural Cure will no longer be cured on switch-out if they lost their ability. If a Pokemon dies due to Leech Seed damage, the opposing Pokemon recovers the HP equal to the damage taken. Previously, it always recoverd 1/8th of the max HP of the seeded Pokemon. Coded a server-sided speed hack detection. Few small reworks, clean-ups and optimizations.4 points
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U know when next 15min start? I am surely win this auction, if owner continue this I will call mod for force trade , Check there when I put I win that time, the auction time over3 points
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I'm no veteran player nor game developer to think that my opinion is important, but I feel like im no different from regular "complain Andy" if I stay silent. Althought this update is fresh and its too early to make solid judgement, it think im confident on one point im going to make. Tower update doesn't impove exp acquisition and in multiple ways it make it worse. What I acknowledge as improvement: - You can use other mons only to level low lvl pokemons - Gaiming last few levels now cheaper - Probably more goodness, day 1 madness makes this less noticable. What I think is worse and why: - You need to pay fee for leveling >Game has just enogh currency sinks already, traveling / entry fees are already drains your gold a lot. For members it is kind of bad for gold bonus, as before you could get decent pocket money while leveling pokes, which justified time spent doing it. This is especially important considering that PRO players have culture to bargain for lowest possible price for anything, and sadly for services as well. - For leveling you need to go to the very specific location within each region. >Before, we had multiple options for leveling and with this update it feels like we have just a handful now. - You nerf other reasonable leveling options game had.. >Before we could level pokes on locations that had good syncable pokes. For example if I would want to get good Chansey I could have taken my false sweeper + sync to the ceru cave and still level my desired pokemon while still have chance to encounter Chansey. Multi tasking makes experience less of a chore. - Leveling in the tower feels like a chore > you dont get money while leveling + loose money by not doing "member things" = frustrating. > Its repetitive and it doesn't make leveling much better honestly. > traveling to just leveling location is annoying. > leveling is propably going to be more expensive now, so it would make players who didn't want to level pokes themselves go there and do things they didn't like- potentially losing players. - The way location is designed > I found description of everying VERY confusing. I think not everything is explained by npc's- i could not figure what pokemons I need to take along, and had to figure out everything little by little by myself. Also this animation in the beginning is really annoying, it buggy and I don't understand why I have to waste my time looking at my character moving there insted of just teleporting to the floor with trainers. Also bicycle is not allowed- just annoying. The suggestion itself: Why not make more player friendly changes to the systems that are chore-like? Surely you guys understand that by making product less user friendly you are probably loosing both current and potential staying players. Players who like mega grindy experice still can do pokemon hunting and all the daily-weekly stuff for their liking, hovewer they would be isolated in this as this is their choice, when other players can do their own thing at their chosen pace. Exp grind- make it VERY fast and cheap through end game method. I mean leveling level 10 poke to 100 in 5-10 min. It would remove this chore grind and let players actually enjoy PVE, PVP, pokemon hunting and social stuff! EV grind - make it VERY fast and cheap through end game method. I mean full EVs in 5-10 minutes. For same reason. Conclusion: I've seen so many games fail due to same issues seen in this game, and I just thought that I would explain what I see, to at least try to make game a better experience for everyone. Thanks for your time! And sorry for bad grammar.2 points
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Greetings, @Gabriel10hdz You have been punished for poorly handling this auction. I will be using GMT+0 onwards: Auction Time: 72hrs from Thread creation Start Point: 29/7 3:04AM End Point: 1/8 3:04AM Winner: @Leeluckya with a 8.1M bid made at 1/8 2:49AM. This bid didn't trigger the 15min rule, as the End point would still be 1/8 3:04AM. As such, @Ntszuu3 8m2 bid made at exactly 1/8 3:04AM is INVALID I have reversed the trade, please confirm the following outcomes: @Leeluckya 8.1M were removed from your account, and the Audino aded. @Gabriel10hdz 1.9M were removed. @Simplelove1311 the Audino was removed, and 10M were added back. Kind Regards, * Zoruami *2 points
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15 minute rule applies If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Must be accurate to the minute that the auction is set to end. › e.g. If the auction ends at 15:00, it will end at 15:00:00. If a late bid is received in the final 15 minutes, at 14:46, the auction will end at 15:01. If another user bids at 15:00, the auction will be extended again, and will end at 15:15, this will be repeated until the current offer has been held for a full 15 minutes.2 points
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Credits to: PreHax/Qeight, Tangrowth, Quaquaval , Closecombat Spawn Suggestions | Feedback | Changes 2023 Hello everybody, I strongly encourage everybody to post their feedback, suggestions or even requests in this thread. I will look through every single post and try to make things happen for you. The idea of this thread is to give us more inspirations and a wider view on what the community wants in terms of changes and additions. I can't make everything possible because I have to find the sweet spot of what is good, what is bad, what is too generous and what is too hard. The spawns can only be as good as the feedback is, hence I suggest you really think about it before you post something. You can of course request whatever Pokémon you want as spawn but keep in mind certain Pokémon should stay exclusive to certain areas, quests & bosses given that those give these activities their value. It will be favorable if you use this format for your feedback, suggestions and requests: Map name: Pokemon: Reason: Other: We are looking forward to read what you guys will come up with. Do NOT post feedback about the following things: Headbutts, Digspots, Excavation sites, Boss rewards, NPC rewards Those are Scripter duties and I am not able to help you with that Anything related to forms and form chances1 point
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S P O O K Y D E S I G N S HI Im Spooky and i Selling Static & Animated Signatures and Profile Pictures Here are some examples SIGNATURES PROFILE PICTURES STATIC SIGNATURES P R I C E S Signature - 600k Static Signature - 800k Profile Picture - 300k If you need one just fill this and comment in this post Text on the Pfp/Signature - Color - Pokemon - Background ( Optional ) -1 point
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Hello, Just wanted to suggest that when the train pass is active it should have a symbol on the top left like when MS, BMS, WQ, etc are active. I find my train pass running out all the time and having to pay the fees simply on the fact that I didn't notice since I'm used to just clicking to use the train or boat without reading. Would be nice if there was a visual cue to let us know it ended. - Thank you1 point
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Imagine making kind of a pokémon stadium waiting game. Xd AI would be a problen though, lol.1 point
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The servers are currently under maintenance. When the maintenance ends, an announcement will be made in the PRO Discord server and you will able to play again. Until that happens, please be patient.1 point
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Hello, This is my first time participating in contests of this style. But I always wanted to give it a try So, here it is, this is the Spooky Ball, Intended to capture and contain ghost-type Pokémon, but it's a prototype, so some ectoplasm may leak out I wanted to make another design so here it is, it is called the Millennium Ball, found in some ancient ruins, they are made of a mysterious crystal and emit a very dim light. So... I couldn't get this idea out of my head, so here it is, the "Dragon Ball" supposedly you can find them with a radar. Honestly, I'm going to keep doing desings until I have no more ideas :3 This is the "Droid Ball", I made it a bit inspired by a steampunk theme. This pokeball is actually a small robot that targets pokemon and flies towards them making it easier to catch them. Today i have a couple ideas to pokeballs, this is one of those. The UFO ball, was a little hard to make it look like a pokeball and like a ufo at the same time. The second one today is the Princess Ball, it's a little bit different that a regular ball but i like to keep things fresh and out of the standard. Yet another one, i called this one the Flask Ball. I guess it should really be called potion ball, but I like the word "flask". A few observations, the first is that I think that of all the pokeballs I've made, this is the one I have the least faith that it will be selected, because one of the designs exceeds the size of the original png of a pokeball, But I hope it won't really be a problem. The other thing I wanted to comment, is that recently I realized that most of the pokeballs I make are glassy and shiny xdd that correlation was not intentional So, I'm surprised no one has made a pokeball with this theme, not much more to say, it's an egg, the Egg ball. Slightly inspired by a Yoshi egg, and considering that there are Yoshi mounts in the game, it seems fitting. Today i bring to you the Bomb Ball. With this i was aiming yo make a dark tone base pokeball. I want to try to cover diversity of color palettes with my designs. About the ball, well, probably not the most efficient pokeball, but maybe a worth risk1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point