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Showing content with the highest reputation on 12/21/23 in all areas

  1. Welcome ladies and gentleman to the bizarre show, as you can see below we have a fine specimen, I bring you the FAILED xmas Charmander cached with a master ball. Start Point/Price: 1m End Point: 48h after first bid Min. Raise: 50k Accepted Payment(s): CC 400k each - RR 500k each
    6 points
  2. I want to know if in this route the Mudkip skin is bugged or not, this is my 8 day looking for it, now i want to know if its alright or its bugged like Gothita Perona spawn in Halloween
    2 points
  3. Start price: 100k each Min bid: 50k each No insta Accept: 1. Cash 2. Cc for 380k each 3. Rr for 480k each The auction will end in 24hrs after the first bid.
    2 points
  4. ....see ya
    1 point
  5. Start price: 10m-> 6m min bid:200k Insta: N/A Cc: 380k Rr: 500k 48 hours from first bid GL.
    1 point
  6. Start 5m Min bid 250k LEFT 72 hr after first bid Payment Poke$ CC=420k RR=500k
    1 point
  7. C.o : 350k s.o : 50k Min. Raise : 10k Insta : None Auction End/Time : Ended Accepted Payments : • Coin Capsule : 380k/ea • IV Reroll : 480k/ea • Pokedollar : $$$ /----------------------------------/ contact: + discord : r0ken_ + ingame: Chitti678 you can bid here or in game. Good luck to everyone!
    1 point
  8. 15 minute rule applies If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Must be accurate to the minute that the auction is set to end. › e.g. If the auction ends at 15:00, it will end at 15:00:00. If a late bid is received in the final 15 minutes, at 14:46, the auction will end at 15:01. If another user bids at 15:00, the auction will be extended again, and will end at 15:15, this will be repeated until the current offer has been held for a full 15 minutes.
    1 point
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  10. Ended, @Nofems you won, let me know when ur ready for the trade
    1 point
  11. Greetings @Yuuto19 Thanks for replying to them @Niuniu. It is normal to experience some lag from time to time. Whenever the server will be restarted there will be an announcement in our Official Discord Server(Click to join). You can also check the server status by using the command, ^up in bot-commands channel of the server. I hope this answers your question. I will now lock this thread as I see no further question arising. Feel free to make a new one in case of any other issues or questions in the future. Have a wonderful rest of your day and wishing the best of Holidays, Fus1onflare
    1 point
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  13. hollow angel/knight type beat
    1 point
  14. WTB these Contact me on Discord: williwu
    1 point
  15. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
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