Leaderboard
Popular Content
Showing content with the highest reputation on 01/16/24 in all areas
-
3 points
-
3 points
-
2 points
-
2 points
-
- Welcome, we provide you with a lot of choice and variation pokemon form from multiple event - Enjoy! Contact: PRO IGN : Torarudean Discord : torarudean Accepted Payment(s): Pokedollar CC : 400k Nature Reroll : 250k Iv Reroll : 500k Shop's Rules: ALL TRADE MUST FOLLOW THE TRADES RULE FAKE OFFER OR FALSE BUY WILL BE REPORTED ALL POKE WITH THE PRICE TAG ARE ALLOWED TO NEGOTIATE PLEASE BE POLITE WHEN NEGOTIATE AND OFFER WITHIN REASONABLE PRICE IF FROM SILVER SERVER NEED TO TRANSFER TO GOLD WILL ONLY BE RESERVED FOR 3 DAYS (Note: looking for collector with big budget for Pokemon with tag "Offer")1 point
-
Here is my summary of experience in the past few days Hope to help new players simple preparation: lvl 39 gyarados and lvl 69 gyarados ( h.a and ada or jolly 25+atk 25+spd ) ev atk+spd 252 moves : crunch +earthquake+ ice fang +waterfall ( pp max ) waterfall can Repetitive learning Operation process: Trade two mons to a friend, let the friend lend to you, keep two gyarados level unchanged, Repeat this process,Realize convenient upgrades Suggest elevating trash pokemons to level 20 first only need one gyarados ,A perfect operation can bring 5 trash pokemon together to level 90 or above illustrate: moxie Can quickly defeat NPCs , Mold breaker can defeat sturdy . If your Pokemon is between level 10 and level 40, lvl 39 gyarados can help them Upgrade all the way to 97 If your Pokemon is between level 40 and level 71, lvl 69 gyarados can help them Upgrade all the way to 97 If your Pokemon is greater than level 71 ,You can directly use level 100 Pokemon If your friends also have two gyarados ,This may increase your friendship between the two of you^ ^1 point
-
Birdie's(That's what Vate means in my language btw) wishlist includes: Careful rock head Aron/evo with 15+ in defense and 25+ in spdef and hp ~ budget 1m Jolly Weedle/evo with 31 in attack and speed, and 20+ other stats ~ budget 500k Jolly Iron Fist Chimchar/evo with 27+ in attack and speed, 20+ other stats ~ Budget 1m Impish No Guard Machop/evo with 30+ in attack, 20+ other stats ~ Budget 700k Other mons will be requested soon.1 point
-
Trainer Tower Guide Welcome to the basic guide on how to make the most out of the Trainer Tower! The Trainer Tower is a new feature added to PRO after the Experience Rework. The Tower solves the current issues with experience training. Wild Battles are no longer really good for lategame players to level up their pokemon as the experience is low compared to fighting Trainer Battles. Gym Rematches, Copycats and Trainer Battles can help you level up 1 to 2 pokemon at a time. However, the Trainer Tower helps you level up an entire party at once! You can find the Trainer Tower in Route 13 in Kanto. Regardless of whether your pokemon participated in the fight or not, they will all gain experience as long as they’re not fainted! Since the rework, you can now evolve pokemon without penalisations. Pokemon now level up according to the original games’ experience curve. The Trainer Tower is filled with trainers, a Nurse Joy and a PC so you can train any pokemon in the game! The more pokemon you carry in your party, the less experience you will receive but it will be easier to climb the tower. The less pokemon, the more experience but riskier it will be! You can surrender against any of the trainers without a penalisation, being teleported or losing money. You only pay a small fee for entering the tower. You do not pay additional fees for climbing up floors in the tower! Just pay once and climb up several floors in a single journey! Prices go from 1.500 (from the first floor) to 9.000 (from entering from the 80+ level floor). To begin with, the Trainer Tower has multiple floors. Each floor’s trainer pokemon will have a maximum range of 10 levels. For example, floor 2 will have pokemon from level 20 to 29. Floor 5 will have pokemon from 50 to 59. This applies to all floors. All floors except floor 9 have 10 trainers in them. Floor 9 has 5 trainers whose pokemon range from 90 to 100. Each trainer will have more pokemon as you go up. For example, in floor 2 you might only find trainers with 2 pokemon that are not evolved. In floor 4, you might find trainers with 3 or 4 pokemon that might be evolved but can still evolve. In floor 6 and above, you should find trainers with 5 to 6 pokemon that are almost fully evolved. In floor 8 and above, trainers will have 6 pokemon that are fully evolved except very weird and rare occasions (such as finding Zweilous and Hydreigon in the same trainer). Each trainer will have a common theme: all of their pokemon will share one type. This leads to good and bad results: each trainer will for example have 6 ice types, but these might also have dual types (ice-flying, ice-grass, for example). Each trainer’s sprite also represents them. For example: The young girl is always the normal type trainer. The fire clown is always a fire type trainer. The sailor is always a water type trainer. The cute woman is always a grass type trainer. The trainer with orange clothes is always an electric type trainer, flying type trainer or normal type trainer. The woman with a ponytail and a backpack is always the rock type trainer. The skier is always an ice type trainer. The hiker is always a ground type trainer in higher floors (30+) or a steel type trainer in lower floors. (10-29) The scientist npc is either a steel type trainer or an electric type trainer. The kimono girl is always a fairy type trainer. The ace trainer is always a dragon type trainer. The rocket grunt is always a dark type trainer. The biker is always a poison type trainer. The male medium is always a psychic type trainer. The female medium is always a ghost type trainer. The karate trainer is always the fighting type trainer. The bug catcher is always the bug type trainer. To enter the tower, there are multiple floors a single pokemon is allowed to access specific floors directly. A level 1-9 pokemon can access floor 10-19. A level 10-19 pokemon can access floors 10-19, 20-29. A level 20-29 pokemon can access floors 10-19, 20-29, 30-39. A level 30-39 pokemon can access floors 20-29, 30-39, 40-49. A level 40-49 pokemon can access floors 30-39, 40-49, 50-59. A level 50-59 pokemon can access floors 40-49, 50-59, 60-69. A level 60-69 pokemon can access floors 50-59, 60-69, 70-79. A level 70-79 pokemon can access floors 60-69, 70-79, 80-89. A level 80-89 and above pokemon can access 70-79, 80-89, 90-100. A level 90-100 pokemon can access 80-89, 90-100. To enter the tower as a pokemon party, there are more restrictions. If your pokemon party has 10 to 19 levels of difference, these are the restrictions. A level 1-19 pokemon party can access floor 10-19. A level 10-29 pokemon party can access floors 10-19, 20-29. A level 20-39 pokemon party can access floors 20-29, 30-39. A level 30-49 pokemon party can access floors 30-39, 40-49. A level 40-59 pokemon party can access floors 40-49, 50-59. A level 50-69 pokemon party can access floors 50-59, 60-69. A level 60-79 pokemon party can access floors 60-69, 70-79. A level 70-89 pokemon party can access floors 70-79, 80-89. A level 80-100 pokemon party can access 80-89, 90-100 If your pokemon party has 10 to 29 levels of difference, these are the restrictions. A level 1-29 pokemon party can access floor 10-19. A level 10-39 pokemon party can access floor 20-29. A level 20-49 pokemon party can access floor 30-39. A level 30-59 pokemon party can access floor 40-49. A level 40-69 pokemon party can access floor 50-59. A level 50-79 pokemon party can access floor 60-69. A level 70-89 pokemon party can access floor 70-79. A level 80-100 and above pokemon party can access floors 80-89, 90-100 It is not possible to enter the tower with a higher level difference party than 29 levels. If the difference between levels in your party becomes higher than what I indicated above, you will NOT be able to climb more floors and you will have to leave the tower challenge, rearrange a new party that fulfills the conditions and reenter. For example, if I start the tower challenge with a 1-29 party but the pokemon at level 29 levels up to 30 and my lowest level pokemon is below 10, I will not be able to access floor 20-29. If I start the tower challenge with a 40-59 party but the level 59 pokemon goes up to 60, I will not be able to access floor 60-69. Check your level differences with what I wrote above. When you have paid the fee, you can choose which floor you want to access through the elevator. For example: I enter the tower with a level 60 pokemon and go directly to floor 60-69. I then talk to the elevator and go down to the 50-59 floor to fight a few trainers, then I take the elevator to go up to the 70-79 floor and then I go back to the 60-69 floor. If your pokemon is within the level range of any of the specified floors above, and you fulfill the conditions of these levels, you CAN switch freely between floors. If I enter the tower’s floor 60-69 with a level 69 pokemon and level up to 70 BEFORE I want to visit floor 50-59 for a bit extra experience before I continue climbing, I will NOT be able to do so anymore. The option in the elevator will disappear. The elevator calculates the levels of your party WHEN YOU TALK TO IT INSIDE THE TOWER. Thus, it takes your levels into account IN REAL TIME! When you level up inside of the tower, even if you get over the maximum level difference, you will NOT be kicked out! ^note: this might need some testing General Advice. Use the Nurse Joy NPC to heal often, 1 to 2 times per floor if needed. It only costs 1.5k and fully heals your party! Carry a LOT of Leppa Berry and Sitrus Berry. These items are insane in the tower: being able to heal 10 PP and 25% of your maximum HP is incredible inside. Carry a LOT of healing items THAT YOU OBTAIN THROUGH THE ITEM RECYCLER NPC IN JOHTO. Do a lot of Dig Spots periodically, recycle the gems and items you find in them. Revives, Revival Herbs, Ethers, Max Ethers, Elixirs and Max Elixirs are often never used and just sit in your PC. DON’T BE AFRAID TO USE HEALING ITEMS! It is worth it. Defeat ALL THE TRAINERS IN THE FLOOR BEFORE MOVING ON! If the difference of levels in your party is too large, you might not be able to continue climbing up and might need to rearrange an entire party. Have 1 to 2 maximum pokemon that can oneshot almost everything in the tower. Remember that the LESS pokemon you carry, the MORE experience is gained. The experience that the extra pokemon would gain goes into your pokemon! Use OFFENSIVE pokemon to get through the tower trainers. DON’T use tanks. It is simply too time consuming and not worth it. Trainer’s pokemon are COMPLETELY RANDOMISED and just follow a specific type pattern per trainer. A trainer can have multiple of the same pokemon at different levels. Trainer’s pokemon have no items AND their moves are the last 4 moves they learn by level up. OPEN UP YOUR POKEDEX AND CHECK THEIR LAST 4 MOVES! For example, a level 40 Bulbasaur will have Seed Bomb, Synthesis, Worry Seed and Double-Edge. Check the sprite of each trainer before you fight them. THEY LITERALLY TELL YOU WHAT TYPE OF POKEMON THEY WILL USE! Use very strong offensive pokemon for it. These pokemon MUST HAVE GOOD MOVESETS. DO NOT USE STRONG OFFENSIVE POKEMON WITH BAD MOVESETS. For example, Moxie Gyarados is better than Sheer Force Kingler because Moxie gets access to Earthquake (beats Electric, Rock, Fire), Iron Head (beats Ice, Rock, Fairy), Waterfall (beats Fire, Ground, Rock), Crunch (beats Psychic, Ghost), but Kingler barely learns reliable moves aside from Earthquake and Water Type moves. If you insist however, just use pokemon with really high ATK or SPATK stats. Abuse your pokemon’s abilities: Some enemies have Sturdy, Cursed Body and other BS abilities that are really annoying. Pokemon with Moxie, Adaptability, Mold Breaker are amazing sweepers for the tower (Gyarados, Crawdaunt, Pinsir). If possible, the offensive pokemon you use should be EV trained, have a good nature and IVs and moveset. It should also be fast. If the pokemon you intend to use is NOT level 100, You can choose to use the LEND function from a separate account and lend yourself the pokemon. Once you have finished training your party, you can send back the sweeper to its original level and reuse it in the future. Using setup moves is risky but worth it. However, you will be constantly taking hits all the time and have to heal up additional times. Teach good moves to the pokemon you are leveling up via T M moves or level up moves AND equip them with good items! They can use Choice items to help you against specific trainers in the tower you might have difficulties against. Pokemon I personally recommend after 25 to 30 hours of testing Adamant Gyarados equipped with Gyaradosite, Moxie ability. You can use an Expert Belt if you don’t have the Megastone. < by far the best. Iron Head, Earthquake, Crunch, Waterfall. Adamant Beedrill equipped with Beedrillite, which will become Adaptability < very easy pokemon to hunt as a newbie and very easy megastone to obtain as a newbie. Poison Jab, X-Scissor, Drill Run, Throat Chop. Adamant Haxorus equipped with Expert Belt, Mold Breaker ability < a more expensive option. Earthquake, Dragon Claw, Poison Jab, Throat Chop. Other Mold Breaker, Adaptability and Moxie users such as Pinsir, Crawdaunt or Salamance are viable too. Credits to Leeluckya and other players for coming up with the Gyarados + Lend trade strat! Credits to myself for the rest lmao1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
There is a lot of thought that has to go into a good suggestion. There are several things to consider, but here are a few things that you should check to see if your suggestion may be considered for implementing. Is my suggestion feasible? This is possibly the most important question to ask yourself. Think about whether your suggestion is possible, is it a good idea or should I rethink it slightly? For a suggestion to really be considered, it must be possible to do despite our technical restraints. You need to make sure that your suggestion is practical. You should also consider timescales. Would it take the developers a long time, or could it be a quick and easy job? How does my suggestion benefit the community? This is where you ask yourself if your suggestion would this be impactful to PRO. Would your suggestion affect the majority of the community or just a small portion? Think about how it would affect everyone. Remember that this game is for everyone and therefore your suggestion must not only benefit yourself. You could specify whether it would be a small quality of life update, or if it is absolutely mandatory that your suggestion happens. Strengths and Weaknesses Every suggestion has a good and bad side to it, therefore it's good to acknowledge the different consequences that your suggestion may come with. It's also good to evaluate the positive aspects to see if the negatives are worth it, or to further explain why your suggestion should be implemented. Your idea might sound good or interesting at the beginning, but there could be a lot of negative aspects outweighing the positives. Suggestions listed in this section have already been denied in the past and are non-negotiable. Any topic created that suggests or is similar to something listed below will be instantly locked. Alternative Payment Alternate payment methods have been suggested in the past several times before. We understand that it may be inconvenient to donate via Paypal in certain countries, but this will ultimately depend on our developer's discretion since there are limitations on his ability to accept donations from other payment methods. Nevertheless, we apologize for any inconveniences. Breeding Breeding has been removed as a way of converting a predominantly single player game into an MMO. PRO has chosen to go for a more social, imperfect pokemon approach. Breeding unfortunately would make everyone self-sufficient, walking around with eggs and have no need to rely on other people. The current hunting system prioritizes hunting and selling. Breeding would also ruin the rarity system and economy. In the case of rare pokemon, like Dratini, if everyone has the ability to breed, they would be worth less than 10k within days and no one would be farming, defeating the purpose of the MMO. Changing Nicknames of Pokemon This is hard to manage, as it's easy to abuse a nickname system and submit inappropriate nicknames. Furthermore, nicknaming would add extra data per Pokemon - this might not sound like a lot, but it all adds up very quickly to overstrain the database unnecessarily. This suggestion has been and will continue to be denied. Community Muting System or Reputation System This is easy to exploit and therefore will be denied. Reputation Systems are also usually vulnerable to many types of attacks. Encounter Rate We will not give any percentage of encounter rate of pokemon. Players will need to find by themselves. Experience and Money-Making Items/Moves This includes the Exp. Share, Lucky Egg, Amulet Coin, Pay Day and anything of the like. These things won't be implemented as they may ruin the economy and ultimately make items easier to acquire, which goes against PRO's goal of being an MMO. Additionally, Membership is also a reason why it's not added. Free Switches in Battle The game is deliberately made to be played on 'Set' mode, meaning you will have to switch Pokemon manually. This also means that you're not able to freely switch when an enemy pokemon faints. This has been implemented to increase the difficulty and challenge of the game. iOS or Windows Phone Client for PRO Unless Apple opens up their OS development to 3rd party applications, this will not be possible to implement. Furthermore, iOS doesn't have enough resources to let PRO work on it. As for Windows Phones, we would require a suitable device to test on. Not only that, but this would push back update releases, which are far more important. Finally, the amount of people who would use it would be too few to outweigh the added resources needed to implement this. Making All Legendary Pokemon Obtainable or Tradeable PRO allows players to catch certain legendary Pokemon with 600 base stat totals or below. Any legendary Pokemon with higher base stat totals are not obtainable. Legendaries are considered rare rewards that players can only obtain after completing long quest-lines or as large event rewards, both needing investment of enough time and effort to achieve. Additionally, legendaries will always be untradeable. This allows them to be in-game without ruining the game's economy. Making Headbutt or Dig Spawns Visible on the Map This is implausible due to technical limitations. Headbutt trees are coded differently, which makes it very difficult to implement a spawn list. We would need to manually write out a huge amount of lines. For every single change, we would need to change and manually rewrite that list again and again. Dig would have the same issues as Headbutt. This is time-consuming work with little payoff while there are many other high-priority items for staff to take care of. Several members of the community have already compiled lists of Headbutt/Dig spawns per route in the Game Guides section, so you can refer to that instead. Reducing Boss Battle Cooldowns If you lost to the boss NPC, that means that you need to prepare properly the next time you face them. Bosses are meant to be challenging, after all. If you crashed during your boss battle, we unfortunately can't provide further assistance for crash issues, since PRO is in beta and bugs/crashes are expected to happen during the development process. Running Shoes You already walk at 1.5x times the regular speed from the Handhelds. That is only .5 slower than the running shoes. If you want to go faster, you are free get a bike by obtaining a Ditto and turning it in for a bike voucher in Vermilion, which allows you to purchase a bike from the Cerulean bike store for 60k. You can also get a mount by buying onne from the Coin Shop or completing the Arcanine Mount Quest. Using NPCs to Trade Evolve Trade-evolving is a good reason to meet with other people, make friends, and join a guild. It also adds to the MMO dimension. If you're concerned about being scammed by the other user, make sure to take a screenshot of the trade-evolution agreement and trade window. Report the user in the Report Center if they do steal your Pokemon. If you don't feel you can trust any other users, you can find a staff member and ask them to help you with your trade-evolution instead. You can also make a post on the Evolution and Deleveling Megathread. Suggestions that fall under the following categories have a chance to be implemented into the game. However, there is no guarantee that they will be implemented due to different technological and time constraints. Nevertheless, you are free to express your opinions, but please remember that they may be denied. Adding and Translating Other Languages In-Game PRO's main storyline will be kept English as the widely accepted "official" language in the game, even by bilingual players. Only minor things (menus, options, etc) will be translated. However, there is no estimated time frame for this, and it's considered very low-priority. Balancing Bosses or Revaluing Boss Rewards You are free to suggest things to be changed or added to a certain boss if you feel that it would be appropriate for said boss, but keep in mind that Pokemon consists of four basic elements: Hunting, Training, Trading, and Battling. The boss battles were created to provide additional, renewable content for players who have already completed their story. They were not created as a means to provide easy, consistent shortcuts to avoid the four basic elements of the game. The cooldown is to ensure that some things don't enter the game quickly, namely some of the more valuable rewards. New Move Tutor or TM If there is a Move Tutor or TM you'd like to see in-game that isn't already, you're free to suggest it. Just keep in mind that some moves are not coded yet, therefore have little reason to have a move tutor for; regarding moves, abilities, evolutions, and so on being coded, we have no ETA as to when they will be added. For specifics on what isn't coded yet or is not coded as intended, please look at the List of Broken Moves and Abilities in PRO. Please keep an eye on the Downloads & Update Logs as well as the In-game Update Logs when they will be. For all of these, you'll need to be patient and wait. Remember that our staff team is constantly working to improve the game: Artists are creating new animations and sprites. Scripters are writing and implementing scripts, and Shane is always working on coding new features and improvements into the client. We need time to fix and update everything, so please be patient. Spawn Suggestions We would like to ensure the best experience for you here at PRO. Therefore, we will be taking your Spawn Suggestions in the Pokemon Spawns Thread. Please take note that your suggestion may not be fully implemented, but we'd simply like to hear from you so we can improve your quality of life. The suggestions listed below are already planned or are currently in-process, so there is no actual need to suggest the idea itself, but if you have specific details that are worth mentioning, feel free to expand upon it. Account resets, Name changes, and Transferring data between servers We plan to give qualifying players the opportunity to reset their accounts, change their usernames, and transfer data between servers very soon, as the implementation for all of that is already done, we just need to solidify a few things internally as PRO Staff before releasing a request megathread. Auction House or Marketplace We plan to release an auction house with our upcoming website, but we're still ironing out specific details about the auction house and also the implementation itself. If you'd like to help PRO Staff with said details, please take a look and give us suggestions at the Website Rework thread. Changing the Dig or Headbutt Confirmation Displays or Adding Coin Shop Tools We're part-way through implementing a shovel tool in-game, but making the shovel be able to interact with the dig spots will take quite some time from our Content Team as we have to edit each dig spot script individually, so please be patient with us! Making more Legendaries Obtainable The Content Team has already implemented a way of expanding the pool of Legendaries that are catchable for players, but the details and fine-tuning of the implementation are still needed before its release into the public. Mass Deleting Pokemon With the addition of our upcoming website, we'll be giving players the ability to mass delete Pokemon rather than agonize in front of a PC for an hour in-game. The implementation along with the website itself is still in process, however. For more information on that, feel free to head over to the Website Rework thread. Mega Evolutions Mega evolutions have been in PRO for a while now, but are currently only only available for NPCs. This is because we are still yet to finalize everything with regards to releasing Mega Evolutions. Nonetheless, they are being considered to be implemented in PRO for players to use. Although, please take note that there is no ETA for when they will be released. User Bank With the addition of our upcoming website, we'll be giving players the ability to have their own bank account not in-game, but on the website. You may put Pokemon, money, and items in this bank, therefore possibly allowing players to store an unlimited amount of game objects, but the details are still undecided overall. If you'd like to help PRO Staff with said details, please take a look and give us suggestions at the Website Rework thread. _______________________________________________________ Contributions: Thor, Pixiu, Hideliet, Windypuff, Neroli, Shaui, Red, Astraea, Fluffles1 point