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  1. @import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: 1rem; } li { margin-bottom: 3px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me. It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game. However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as: Dig Spots Excavation Dungeons Bosses + Mini Bosses Bug Catching Contest Mono Tournament Rebattling NPCs PokeStops Providing Service (e.g Quest Service, EV TRining, EXP Training, etc) etc (many other). If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days. If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income. Economy Status The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now. It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history) The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system. A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items. For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5. Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game. Future of the Economy With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns. This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters. So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them. This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed). Please, be patient and stay strong for a little bit more, we're almost there. This is simply not true. It's false and far from the reality. While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost. If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban. While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example). That being said, there's still a lot of exciting things in the works: We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing. A totally new region (and also something more!) to host these new generations. New game features, systems, challenges and game modes; New PVP rewards to incentivize PVP; etc. There's a lot of content on the way. Regarding Rockruff, to my knowledge, we never announced that it was huntable. Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available. Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage). As for the claim that "PRO only does cosmetics," it’s a misconception of the players who. We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc. While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content. On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of. Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from?? In this specific moment, the actual distribution is around: 12-13% from Brazil; 25-30% from the USA; 15-17% from Vietnam; India 12-13%; etc You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country). We simply cannot and will not translate the game into languages other than English. Translating the entire game, including dialogues, moves, quests, etc, would take even years. If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages. This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason. We hope you understand. It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work. This leaves only America (continent) available to play, and yet we have 650 players online: 383 + 267 = 650. 650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number. During December + XMAS: 14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America) 455 + 394 = 850 players online 9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up) 542 + 429 = 971 players online 25 December: 1:40PM EU (late night for America, EU+Asia available) This is 25 December, where people should be celebrating with their family. 914 people online. 1, 2 and 3 December: 1564 players online at the same time (940+624) 4th January: 1429 Players online at the same time I don't know where you're getting your numbers from, but at this point, it’s just misinformation. It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall. You're throwing out numbers randomly without taking the time to research or verify anything. We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless. 'OMG, Gold has only 400 players online!' Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.
    14 points
  2. Start Offer : 50m Min Bid : 1m Auction end 72 hours after first bid
    9 points
  3. @import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: .97rem; } li { margin-bottom: 5px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } If you’re reading this without having read my previous section, please make sure to read that first for context. https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/page/3/#comment-1516898 If you take a moment to check the Update Logs on our forum, you’ll see that we release major updates almost every month. Each update includes a a huge amount of content, all thoroughly documented for anyone to review. Not every update is something you can see visually or graphically. For example, the 4238,743382 coded moves take an enormous amount of work to implement. But because they aren’t flashy or visible, it’s much easier to notice a new cosmetic than a newly coded move, despite both being equally present and requiring significant effort. Walross and Cames are not artists, and artists are not developers. While artists focus on creating cosmetics/tiles/npc/mounts/etc, Walross and Cames work on the coding side. Both groups (artist and developers) work simultaneously but on totally different departments, each contributing to the game's development in different ways. I’ve done that farming route several times during my time on PRO. While I may not have run it as often as most of the players, my words comes from both my personal experience and feedback from many players who have been running that very route (along with other activities) daily for years. I’m not saying it’s super mega easy, and I completely understand that the content doesn’t play itself alone; effort from the player is required. However, you must remember that PRO is an MMO. It’s designed to reward players who put some effort in the game activites, and it’s reasonable to expect players to invest some time to earn resources like money, items, and Pokémon. That said, the amount of time required to run those Routes is much less than you think, if you approach it correctly. For example, bosses alone generate around 600,000 Pokédollars weekly, and if you know what you’re doing, you can clear all the bosses in about two hours. There are countless guides available to help players optimize their boss runs (e.g., Bhimoso’s guide). Combining this with other money-farming methods, reaching 1.5m in a week is something achievable by the average player. Certainly, I do agree with your point that certain aspects of the game could benefit from updates to keep the content 'fresh'. However, even with their current state, they remain viable and efficient methods for generating consistent income. Saying 'The Trade Chat is Bad!' without argumenting and motivating your opinion is quite useless, as it does not add anything to the topic. From my personal experience, when it comes to the Trade Chat, most of the complaints revolve around three things: Resellers (Buy X Good at 50, resell at 100); There's nothing inherently wrong with them, as they exist in every game and don't harm the economy. Some players prefer selling quickly at a lower price, while others choose to sell at a higher price, putting in more effort and time for a potentially greater return. Scammers (Buy X Good for an extremely small amount of its real value, exploiting the ignorance of the seller); While this behavior is undeniably awful, some might even call it disgusting, the term scammer is incorrectly used, as this is not a real scam. We strongly disapprove of behavior where players, especially new ones, are targeted and pressured into selling rare forms or Shinies for a fraction of their worth, but there is nothing we can do about it for few reasons: There is no official price for items in the game; values are determined by the player-driven economy. Players are entitled to sell their goods at any price they choose, even if it’s far below the market average. Setting strict rules about pricing would require us to dictate the value of every item, which would undermine the core principles of a player-driven economy. The best way to address this issue is through community-driven efforts. Whether as part of a guild or individual players, the community can share knowledge about item values and fair trading practices, as well as fostering a supportive environment. Human Interactions (PMs, Trade Agreements) Not much to say. If people break rules, report them and they get a ban. In short, the only real problem is "Scammers", but this is not a problem of the Trade Chat, but actually a problem of the human race, and there is nothing we can do about it. I strongly disagree with the claim that the Trade Chat is bad. You haven’t provided any arguments or reasoning to support your opinion and simply stated, "it's bad." so there may be something I missed. In that case, please elaborate. No offense, but is this your first video game? There's nothing wrong with selling cheaper items to buy more expensive ones. This is how economies work, both in the real world and in every game. There are a very huge amount of ways to make money in the game, and some methods might generate higher income than others. However, not a single method will guarantee that you only get high-value/expensive items or Pokémon. The game is designed to provide various ways to generate an income, and as you progress you'll naturally come across both smaller and larger opportunities, therefore sometimes you'll gain more than other. For example, it's unrealistic to expect to only catch 3x31 Pokémon, or Shinies/Rare Forms, worth millions every time. As you progress, you'll naturally encounter lower-IV/worse Pokémon that however you can still sell to other players as they may need them, and that's perfectly normal and fine. There are people selling Pokémon for 20k, which might seem like a small amount. However, if you sell 5, you’ll already have 100k. When it comes to speedrunning, there’s really no need for it. Why rush? There’s no pressure or time limit, and how you play is entirely up to you. It’s a game—take your time and enjoy the experience. Whether you get a Shiny Charizard after one month or six months, it doesn’t matter as long as you're having fun. It’s all about seeing the bigger picture, something you're not doing. Working smarter and more efficiently usually leads to results that are just as good, if not way better, than working harder. The biggest flaw in your argument, common among many PvP players, is the belief that only the most "giga-mega-epic" Pokémon are viable in PvP. This simply isn’t true. You don’t need to spend excessively to build a PvP-viable team. Skill plays a much bigger role than stats, and over time, it’s rewarded far more. For instance, if I gave a 6x20 IV team to a player like C0mp (to mention a recent tournament winner) and a 6x31 IV team to you, I’m confident you’d still lose. Pretending that only 9x31 PVP pokemon are viable is like those COD player that buy $400 chair, $300 keyboard/mouse, $600 headphones and then get killed 30 seconds after the match start by the very first random player they find and that have a $30 setup. Skill and strategy always outweigh perfect stats. Sure, having better IV is preferred, but that's something you will get in the long run. You can't get everything and immediately without actually working and placing some effort into that. Let me stop you right there. I have replied you here already, so I will not repeat myself. I would like to add, however, that it’s not banned, so people are still free to use it. That said, the number of players using it right now is ridiculously low, and it doesn't have any noticeable negative impact on the PVP aspect of the game. At the moment, other playstyles are simply better, and it's bound to get worse eventually. As for Stall in Gen 9 ... have you spent some time to document yourself? Stalling in NatDex is quite bad. Want to play Stall? Gambit & Gholdengo entering the room: I really can't begin to understand why you think artists are responsible for fixing bugs, coding new features, or adjusting content prices. What’s next, are mappers going to handle trade auction bans, or moderators going to be in charge of mapping new areas? It seems like you have not a clear understanding of what each role does. In reality, artists could release 1,300 cosmetics every month, and it would not slow down or interfere at all with the development of other parts of the game, like content creation, mapping, or bug fixing. These aspects are handled separately, and out of the 20+ artists we have, none of them deal with the issues you're talking about in this thread. When it comes to map size, there's little connection to player base size. Maps are designed to enhance immersion, exploration, and to provide an adventure-like experience. I understand that some might prefer a simpler 3x3 square map, or teleports to make 20 meters, but that approach would ultimately feel horrible and would not fit a Pokemon Game. Talking about Teleports, you call this a serious problem, but I call it serious lazyness from your end. In Event Maps we offer two methods to teleport: The Halloween map has dig spot tunnels connecting different areas; The Christmas maps has the Sailor and Chair Lift (and dig spot too iirc) These teleports are meant to help you skip the majority of the route. However, we can't just place teleports inside PokéCenters because there are lazy people who refuse to walk even for just 5 seconds. Calling the absence of teleports in every single Pokécenter on Event Maps a serious problem is utterly ridiculous. Please listen carefully. I'll be more respectful than I probably should with you after what you just wrote. The game’s been around for 10 years with probably 5,000 items, so yeah, some descriptions are outdated or incorrect. We’re not denying that. However, there are important items that need quick updates because they affect gameplay and/or are game-changing, and then there are the less important ones that don’t need urgent fixes. For example, if we’re still using the Nugget description from Gen 4, don’t expect us to drop everything we are working on and prioritize that. We focus on the items that have a higher impact on the game and on the players gameplay. Players honestly don’t give a fuck if the Nugget description is from Gen 4 or Legends Arceus because it won't change their gameplay. It’ll get updated, but it’s not something we lose sleep over, since there are more important projects (new regions, Gen 7, 8, 9, new game modes, new system, etc). You mentioned having the right to complain, which is fair, but please think about it. Saying "item descriptions are wrong" without specifying what’s wrong doesn’t help us in any way. What’s faster for us, searching through 20,000 items to find errors, or you pointing out what’s wrong? You talk about delays, but would you prefer we delay updates to go through 5,000 items instead of reporting specific issues? You think it’s comical that we’re not aware of that, but the only comical thing here is what you just wrote. The game wasn’t created by the current developers or Staff Members. Some older items might have incorrect descriptions. Do you really expect a developer, or Staff Member, to know the description of every single item added 5 years before they joined the project? As I said previously, please help us by reporting any error you find, and we'll deal with it as soon as possible, thank you. I totally understand that my answer might have disappointed you, but you're completely misunderstanding the scale of work involved in translations and how it's structured. If translating the game were as easy as you think, so just handing it over to Brazilian players to help, we would have done it by now. Translating a game like Pokemon as big as PRO (way, way, way bigger than a single GameFreak game) for one single language would take years. Translating is not as easy as you think. You need to to figure out the best way to translate, develop systems for players to switch languages, and adapt translations to the context of Pokemon. There are 432472474467 different NPCs. Then, you have to go into the server/client, find where each file is, and add translations for each item. Now, imagine doing this for 5+ languages. Brazilian isn’t more important than Vietnamese, Chinese, Greek, or any other language. We're a fanmade Pokémon game run by a team of volunteers. Even professional games that costs $60 and with multimillion-dollar budgets don't always have full translations. Many popular games only offer English or at most 2-3 languages, despite having paid teams and large budgets. You started with numbers by mentioning that the average amount of players during Xmas was 450,, so it’s only natural that I’d respond the same way. However, the difference here is that I backed up my claims about activity with concrete evidence, while you haven’t provided any (not for activity or any other epoint). Let’s set aside the “you don’t play!”, it’s a lazy argument used to dismiss valid points when you can't counter-argue. My statements aren’t based on personal opinion but on hard evidence (amount of players that register and log every day, for example), and I always verify my claims with our Staff Members. It shouldn't matter, however, since you measure credibility by “I play more than you,” it’s worth noting that a lot of them have far more playtime than you do. As for bots, it’s true that bots exist in the game, just like they do in nearly every other online game. However, you’re making a mistake if you think that the number of bots connected at the same time is significantly high to the point of making the player-online-count unreliable. The reality is far different. Also, do not confuse macro with bots, they are two very dinstinct things. Regarding the Chat, using chat as a benchmark for active players is an inaccurate method. Many players don’t use general chat; they prefer guild chats or Discord for communication. So, suggesting that the number of active players can be gauged by the number of people talking in the game’s public chat is simply wrong. Players are still active and engaged, but they may not necessarily be using the game’s public chat. CONCLUSION Overall, this thread is honestly just useless, and I hate to say that because I genuinely care a lot about the opinion and the feedback of our community, regardless if positive or negative. Constructive feedback is essential for the game’s growth and improvement. That said, this discussion has been frustrating from the start. You’ve consistently refused to inform yourself about the topics you’re discussing. Instead, you’ve chosen to make assumptions, write baseless claims, and insist, 'I SAID ALL FACTS,' when in reality, those are just opinions. If you want to contribute meaningfully, take the time to understand the topics before making claims. Constructive criticism, backed by proper reasoning or evidence, is always welcome. But throwing out uninformed opinions and labeling them as 'facts' does nothing to help the game or the community. In the future, if you want your feedback to truly make an impact, present your arguments thoughtfully and back them with evidence. hat’s how we can work together to improve the game. But this kind of baseless ranting achieves nothing and wastes time for everyone involved. Given this, I will now lock the thread. Have a great day. Special thanks to @Vangogsan for helping with explaining few things I may have missed and that may be useful for other players.
    4 points
  4. Before I start talking, I want to say that the purpose of this post is not to hate the game, but rather to point out things that urgently need attention! I'm going to mention it in topics, the order is not from most important to least important, I just want to mention it and see if I'm just finding the PRO very weak lately! I don't consider myself an experienced player but I have played more than 4k hours LEGITIMATELY, unlike some users of the game... - Economy Extremely heavy economy; It is impossible for a new player to achieve things in trade chat just by buying things, pokes and items and cosmetics are OVERPRICED, or completely undervalued, and honestly the way of selling items/cosmetics and pokes in game is horrible and needs to be changed urgently. The money in the game seems to depreciate the more time passes, the more it depreciates, as does the country where I live. You need exorbitant amounts of money to do something as small as a quest, or just buy a pokemon to do pvp/pve. And the only ways to make money in pro are Hunt (massive, painful, tiring and takes days, hours... Months!) and you can end up frustrated for not being able to do it, Boss, high coldown, mediocre rewards, it could be more rewarding to win a boss on hard and wait 14d to do it again. Trade.... I don't even need to explain it because I said it above.... Services, massively tiring and poorly paid since in game everything you're going to do needs money and everything is absurdly expensive. In other words, either you become very rich with a Shiny rare epic, or you spend your life scamming people. Although the current player base is almost 80% just veterans... - PvP Pvp in pro is all about Stall, copied teams, and people playing for other people/helping. When looking for matches you never find someone with a skill level equal to yours, it will always be someone who is in the top 50 or a starter who is just learning, it's rare that I take advantage and play good matches, regardless of the victory! It lacks many items, it lacks many pokemons to balance the game, it could have pvp types such as OU, NU, UU, UBERS... Hud and Log need to improve a lot, I don't see any reason why hazards can't be seen in the game. screen, important information that doesn't make sense to have... Not displaying the damage suffered in % is very harmful, forcing you to use Damage Calc to be able to play, since in game the information is vague, incomplete and sometimes even wrong/bugged! Furthermore, nothing to say, the rewards are good and very exclusive to people who do PvP. - Game The pro needs to reinvent itself, otherwise it will fall into oblivion, not only me but many other people simply FLIP out of the game due to the lack of relevant news, as well as false promises and advertisements. Whenever there is an update, more of the same comes out or they don't comply with the announcement! This Christmas we ran out of rock ruff, why announce it? Why is a sprite in game not released to the public? That doesn't make sense! Evo from kinganbit and ursaluna.... should come together with astrella, they announced it early and haven't released it yet. In particular, I like the cosmetics, but no more useless skins, mounts and clothes, the PRO has stopped in time, I look at this game and I see myself in 2016, they could revamp the graphics, add some effect, I don't know, leave the game more alive and more beautiful. There are items (I haven't checked if they are like this yet) but there are items with incomplete or incorrect descriptions! The lack of translation in the game flops almost 50% of the player base in Brazil, it is absurd that our country has a player with great influence both in the media on YouTube and in the game, and there is no PT-BR translation, I'm not just saying for Brazil but rather one translation at least for the largest player base... Even though I have a pretty decent computer, the game has constant disconnections, crashes and bugs that are ridiculous... - Conclusion The information may have become disconnected from each other, as my enthusiasm for the game is fading due to the carelessness of both the ADM and the community who seem to be trying hard to like the game the way it is! If necessary, I will make a new post with more details about different aspects of the game that need to improve for the health of the game! I played PRO for years, I was literally a child when I started playing, and seeing the game going from bad to worse over time makes me a little sad... I already queued up to be able to play during the Blue, Yellow and Red era. Today in the off season (outside of events) I already saw 300 players on! Xmas itself had some high peaks, but for short periods, the rest of the event remained at an average of 450 players and that's ridiculous. PRO is going from being fun to massive! as I affectionately called it Stall revolution Online or Hunting Simulator... anyway, see you later and I would like to know if anyone else agrees or disagrees with the points I mentioned during the topic. A big hug to the community....
    3 points
  5. My brother in Christ, this is not a bug but a feature. Try catching a normal Weezing and it will also use explosion. Let me teach you how it works: Any wild pokémon will have the last 4 moves it has learned at that level. (Pro tip: look in the pokedex to see at what level the given mon learns its moves) Meaning - a wild Bulbasaur between level 21 and 32 will have the move Take Down. THEREFORE it should NOT be false swiped as it can kill itself. Another example - a wild Weezing between level 28 and 43 will have Selfdestruct. It learns Explosion again at level 50 and does not learn another 4 moves after that, so it will always have explosion after that. It is up to you to have this knowledge and be prepared. So either bring a Pokémon with Damp ability - the function of that is that pokes cant selfdestruct - or simply use a masterball. The masterball would have saved you any trouble in both your unfortunate situations. Literally nothing about this is broken, needs to be fixed, or is an error. This has nothing to do with forms or shiny Pokémon. Hope this answers your "question". Consider yourself a more knowledgeable trainer after this.
    3 points
  6. I respect your point of view and your constructive criticism. I'm the first to constantly criticize when I farm and I don't find anything, especially during events. But then I reflect and think: but this team of volunteer guys who spend their time and part of their lives, allowing us to play something that evidently, if we are here from the queue of blue and red servers, we like... ...but what should they think when they read these posts? My friend, they don't have a magic wand and I'm sure they do their best. The economy works great, I sell common, not exceptional, Pokemon at 25/30k a piece and little by little I get satisfaction... you don't get rich just by finding the rare shiny. I don't feel offended if there is no Italian translation or if there is a rockruff sprite and i cannot catch it. Or if they announce Gen 9 and i cannot catch them. Still trying to get a nice Pidgey, imagine if i care about gen 9. And then when the frustration is greater than the fun I feel.... I will be grateful for the time spent here and I will look for something else to do. No one binds me here with chains
    3 points
  7. I just got back in the game around the end of the recent Christmas event after nearly a year of being inactive. I found out that bosses cooldown will no longer be character-based and will be account-based instead in the future alongside the server merge. What are your thoughts regarding this? Is this final? Will they really implement this? I personally don't think this is a good idea unless they're gonna upgrade the rewards we're getting on a hard difficulty boss. Still even if they upgraded the rewards, i feel like this limitation will impact a lot of people like me who only relies on the excruciating pain of hours and hours of battling a total of 80 bosses in a week as source of money. Also, I'm in the middle of building my third and fourth boss team ;—; I wasted a good amount of money on building my first and second boss team, and my third and fourth are now prepared to be trained. Lending and transferring boss team from one character to other is a pain for me who only use one device so I decided to build boss team for each account. So should I continue in making my third and fourth boss team or just abandon it?
    2 points
  8. Levels in Random Battles aren’t all the same because Pokémon aren’t equally strong. Some Pokémon are naturally better than others due to their stats, abilities, movepools, or just how well they fit into the format. To make things fair and keep matches balanced, their levels are adjusted based on how well they perform in the mode. For example, a powerhouse like Rayquaza, which can sweep teams, has a lower level so it doesn’t completely dominate. Meanwhile, a weaker Pokémon might get a higher level to give it a better chance to hold its own. Sometimes, even Pokémon of the same species can have different levels if they have multiple sets. Usually, mega sets are more threatening than its non-mega sets, so they’d be balanced with different levels. This way, battles feel more even, and every Pokémon has a chance to shine, rather than having the stronger ones steamroll everything. It’s all about keeping the fun and fairness alive.
    2 points
  9. Why don't you guys fix what needs to be fixed? I waited a long time to find a shiny and when I do, it explodes? This isn't the first time this has happened. Long before, I had found a Halloween Bulbasaur, I used "False Sweep" on it to capture it and it "Take Down" and killed itself (then you fixed that and changed "Take Down" to "Tackle"). Now this shiny Weezing that took a long time to come, exploded and ruined everything. Why do you wait for an error to happen to fix it? Why don't you guys on the STAFF make real decisions about errors/unforeseen issues in this game that has already flopped and fix them? That was just a question, thank you.
    2 points
  10. 2 points
  11. 2 points
  12. "The price has not dropped because the economy is good, but because the vast majority of the active player base already has these items " - its something that will happen at some point with anything here . And yes, some items you have higher price but you still can buy them with pvp - pve coins,so you can save money from it . "About the bosses, Bccs and "profitable" activities (but which you spend money to do them kkakakak) "- you cant catch psyduck, diglet, magnemite, after story you can get pancham and cottone and find one clampearl, then you need to do them and invest a bit for moves . If that task is much for a new player - idk what he is doing in grind based game .... Oh btw i bet if you do it yourself the total price will be like 400k investment ( less price that 90% of the players give to wear cosmetics ) and gane be returned in 1-2 boss runs . "About events and services.... Massive grind, and put massiveness into it! I, Jhonvga, have already done several shiny hunts for rare Pokemon and I guarantee you that it is not healthy and hunting gets frustrating " - i hunt 80% of my time in game, sometimes i dont end with anything, but i dont look what other gets , i dont get frustrated cuz i dotn have any expectations, im here to have fun. Hunting require to not be greedy and wanting all good stuffs for yourself, but to select some area and put some time. ( cuz we are here to waste it anyway ). With this kind of logic you can end irl the same way and get depressed . (btw also something that every player can pick ) "Regarding everything else, you seem quite satisfied with the current situation of the game, you turn around and say that it's normal for a boss-only farm to give you 3m in 3-4m, it's just a joke.... it seems like a joke and a bit crazy read this. Regarding consistent pvp teams, I would like you to show me a competitive pokemon team with prints of the pokemons if you can really assemble them with 3m, I think you are wrong. If you are really going to do this, show the efficiency of this team in practice. "- im happy that at least something in this game ( situation make it good for you, that will stops the crying about everything in the game that you dont like , cuz clearly we saw you dont like to do bosses because you see them less profit able, lvl and ev service, pvp and dungeons cuz you said you dont like them) . Now about for well working team that is accessable for everyone . You can replace zapdos with rotom or skamory https://pokepast.es/208480248c1fe227 and garchopm with hippo. To make and use good team you need to have idea how to build good team and spend some time hunthing them . Im not good example of good team builder but i can name 5 people who can do the job and can make cool and well working teams . "The economy is bad YES, and apparently I'm the only one who has the guts in this game to come and tell some truths, since most of the time the complaints are either ignored or answered with "go play another game" "no one forces you to play " That's why the player base is small, some people (not all), if you want, they'll take the trouble to help new players, but that's a topic for another time. But in short, the community itself has great responsibility for the current situation of the game, we are all part of this."- the economy looks as its should be of this etap of the game. And if you cant understand that every aspect matter and build it ( large number decent pokemons and pvp items , 60% of the players who dont pvp because they have no idea or 0 interest in it and care only for forms and shiny , rich and poor people , people that save cash and those who spend everything on useles things ) your topic looks just like crying how everything here is hard and unfair . Btw i bet that is not mentioned - many players were banned cuz they used bots or they cheat in pvp , so to talk for player base and how many stayed here you should think about that too. "Now about the last topic pvp and money. Seriously, I don't think you bother to read the answer in other posts, but in short the PvP may not be very good, but it's already improved a lot! Regarding money management, any player (in my opinion) must have the power to do what they want with their money in game, knowing that they can earn it quickly at any time! In the pro it's not like that, it's almost like managing real money, if you spend it, you run out and you can only buy something next month, that's ridiculous... and I don't have any problem with money in game, the real problem is how quickly the money leaves our account and how slow and painful it is to recover this amount! "- i will mention it for last time, if player spend their money stupid , its their problem, thats why here we have pokemons that worth millions and pokemons that worth as they should atm, every player want something better that will works in next 2-5 years , so they are ready to spend what they think is fair . And those who spend all look from side. You have many guides for story , mega stones , legendary quest that can give you info about how to make them without to buy service or any. If you hunt and dont sell your sruffs your money wont vanish and you will have less to spend for. Every dungeon give you chance for rr so even to make usable legend cost less. Its all strtegy and how people play their game. About the last part - every player can think what they want, but to say something is good or bad you have to put all the things that matters and here first matter what they do and how they do . If you try to open a door with your head you will brake it , if you just pull it you will pass easly . I tried to help many players giving them cash , pokemons and everything needed, and my observations are that all want everything with less effort . And even if they make money they still dont run them smart and buy stupid things that have no use further . You cant blame the game because you play it stupid . Im here enough long to say that. Last because i wont answer further on this topic because i hate to argue with people who look always the negative on the game, i will repeat myself - if you want the game to be cool for you- make it Run guild, do events ,help the people to be better ,become staff and do the things that are delayed , but dont complain how the game is bad or how is unfair and you feel frustration. With small talk you wont change anything . Im not able to be part of the staff team cuz simply i dont find myself good for that and i dont have the time, but i do what i can to help those who work for it ( as try my best to guide and help my guild mates and donate cash to exist the game ). I was there when servers last 15 mins and i had to wait 2-3 houts to play the game in the old red, blue and later yellow servers , before every mega evolution , before z crystals, before dungeons and every event that you play and wait. Before rr to be 500k . Peace !!!
    2 points
  13. Hi all the trade has been reversed and traded to the correct winner @Norex. The auction started on 20/01/25 at 13:15 GMT+0 (Specified "Duration: 2 days", and as no mention if after start offer is met, it is taken to be from the post creation). This gives an end time of 22/01/25 at 13:15 GMT+0. @Bk19122 bid was on 22/01/25 at 14:52, so after the auctions ending point. This leaves Norex to be the rightful winner, as his bid was the last before the auction ended. @Illumin4ughty This post will serve as a warning to you. I advice you to read our Auction Rules and General Trade Rules.
    2 points
  14. Hello, @Pablindugrau Since no evidence was provided, the winning bid (only valid one) is from @Sylverr 300k. With that said, 550k were transferred back to his account. Please make sure to read and follow Auction Rules for the next auctions. Kindly, K-Mew
    2 points
  15. Intiny Graii's life began in the shadows of loss and unanswered questions. Her father, once a revered Pokémon trainer who had earned badges across Kanto and Johto, disappeared while pursuing the legendary Mewtwo. His body was later discovered on Cinnabar Island, surrounded by a group of Ditto, in a strange and unsettling scene that left everyone who knew him baffled. The true cause of his death remains a mystery, one that has haunted Intiny and her family for years. After his death, Intiny inherited her father's hard-earned badges and his Pokémon, but the painful memories lingered. Seeking a fresh start, she and her mother relocated to the Hoenn region. There, as her mother’s health gradually deteriorated, Intiny supported them by foraging for berries. In these quieter moments, her mother passed down their beloved Pikachu—a small, steadfast electric companion that quickly became her closest friend. Intiny’s journey as a trainer truly began one day while she was picking berries, only to be surrounded by a group of thugs. When they attempted to threaten her, Pikachu retaliated with a powerful shock, sending the attackers running. This spark of courage ignited something deep within Intiny, and she knew that she wanted to follow in her father’s footsteps and become a trainer in her own right. It wasn’t long before an elderly man appeared in her life, offering her a newly hatched Torchic. Though her mother feared that history would repeat itself, losing another loved one to the unpredictable life of a Pokémon trainer, she allowed the Pokémon to stay with Intiny, giving her the chance to forge her own path. When her mother passed away, Intiny was left with a heavy heart and a world of uncertainty. In the midst of her grief, she bought a pickaxe and enlisted her father’s Pokémon—Ninetales and Dragonair—as mounts. With Pikachu and Torchic by her side, she set out on a journey to create her own legacy, leaving behind the pain of her past. The only thing she took with her was her father’s Pokédex—an invaluable tool that would guide her as she ventured into the unknown.
    1 point
  16. Hello there, as the title spoiled already, im going to liquidate some parts of my collection. I´m always looking for pvpable shinies, if you got some to sell/trade lmk! Thanks! Shinies for sale: Sold:
    1 point
  17. Evocation was a new guild started in 2019 by Cydippe and Tursany. We are A funloving, dysfunctional, but easygoing family of random people. But you're probably sceptical. You're probably going, "Why would I join a guild in which the only pull-factor is the fact that the Guild Leader owns Pikachu slippers?" Well, allow me to not answer your question, and give you these commonly asked questions instead. Who do we recruit? Anyone and literally everyone. I don't care who it is, your Uncle Steve, your dog, your bottle of soda, you are absolutely welcome. Progress, interests in game, power (or lack of it irl), none of it matters in terms of joining the guild. We make the journey together worthwhile. We operate equally on both Gold and Silver servers - Yes, I said BOTH Guild benefits: 1. As all guilds, we have the Standard guild XP benefits from PRO for guild capacity 2. We have an in guild shop (on discord) which caters for both servers 3. We have our own in guild currency on the discord. This currency can be used to purchase item in the guild shop 4. We post all our guild events on Discord 5. Our guild is not solely focussed on PRO and we have a guild on various other games. This includes, but is not limited to, games on Steam, EpicGames, Multiplayers on other platforms. 6. We currently have 4 dedicated Java Minecraft servers with CurseForge Mods that you are welcome to play on How do I join? Easier than square dancing with a card board box. All you have to do is answer the below items and we get back to you. What's your Player name (IGN)? Number of hours played? What's your favourite Pokemon? What country are you from? How old are you? Which server do you play on?
    1 point
  18. S.O 80K MIN BID 10K INSTA N/A AUCTION END 24H
    1 point
  19. start serperior
    1 point
  20. 1 point
  21. i do agree mostly. Also the pvp is terrible and unfair for newer players. Its rediculous overpowerd that someone can mega evole and use a z-move for example.
    1 point
  22. Is it the point of hunting you know ? You check spawn and see what potential pokemon are there over saying "game is flopping" cuz you lose a shiny to a normal move which can happens in original game too but I guess today we blame PRO for normal mechanics.
    1 point
  23. It's a comical situation lol, this situation of wild pokemons being able to kill each other is really bad, I lost a pink totodile in 2023 due to confusion.... and a few years ago pink smeargle because the server was restarting XD. Now I'll go with "DAMP" when I'm hunting charmander lol
    1 point
  24. 1 point
  25. 1 point
  26. I hope they do balance it out by increasing the reward money as well as the overall over coin gains. I wouldn't mind benching my other boss teams if they make the rewards worth it
    1 point
  27. I first heard about it from my guild mates in DC months before I came back (maybe around the Halloween event) and yesterday while reading about 'What is the future of the game? Flopped? ' (https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/) I've seen an Admin's reply which included this information (At the beginning of the 'Future of the economy' part)
    1 point
  28. 1 point
  29. 1 point
  30. 1 point
  31. There could be a lot said but because the majority of staff are volunteered based from what I have heard, like fine to expect all these things and if the time frame content etc take do not suit you the [heck] answer is well quit. I am a person who really likes when new stuff comes out content wise consistently and in the past I have been salty at how long this game takes to add meaningful updates but like I said and I have faced it myself also, these are volunteers so in my instance I have just accepted that and if it annoys me to much at some point again I’ll just remove myself from the game. Can always come back when things are added down the line. Whole playerbase is a bit salty over Astrella but we make the choice whether to take a break and come back when those moms become available or quit for good as over waiting. unfortunately it is just a decision you will have to make also. tldr: I understand where you are coming from but it is just how it is with the circumstances of this game.
    1 point
  32. i will repeat : you can get life orb, toxic orb, flame orb from bcc or boss battles ( while you spend time doing them) assault vest , rocky helmet or any other item from excavations ( while doing them ) choice items from item recycle ( if you stack items and you dont use them ) In 2017 i had to pay for choise items 160k per peace, now some worth 80k ( price dropped ) in 2017 i had to pay for orbs 80k per peace ( now are 30-20 k per ) ========================================== Doing bcc daily is like doing 1 boss per day , so you can math how much you can get from it at the end of the month Since you are limited to do bosses , i do mine that way - every week all bosses per region - so you can trace and make money every week ========================================= About events - farming good forms , rare forms , epic pokes allow you to make easy cash, my gf got epic mudkip and sold it easy for 7m ( if you complain that are cheap money idk what to say ) Also you can provide service since exp share so you can do your stuff cheaper and make money from that kind ======================================== About dungeons - if you dont like them that is personal your opinion, but that doesnt mean is not good thing, from them you can easy hunt for rare poke witch can be used in pvp, or get shadow form and make good cash and last the pvp aspect : Since this game is grind orientated game its normal people to search alway for better pokes ( since they have something already ) and wanting to be replaced. So those who are lazy to hunt and rule his money wize are whiling to pay more for something epic. What leads that to : decent pokemons for pvp goes cheaper and cheaper you can buy full rdy pvp team for less than 3m ( money that you can earn for like 3-4 months only doing bosses and no other activity ) Cheap boss teams so its very naturaly the game to be as it is atm ( cheap ) , because we need new pokemons , witch need time to be made because the game is fun made. People that do this are limited with time and other stuffs . If you want really to make something apply for staff member and do something, other way your topic is just crying at the dust I will give few examples of the 80 % of the new players coming here : Note 80 % of the players came here beg for money- they just sit in vermi and spam to everyone that enter the pc 90% of the players care what they wear than what they have in his pc - they make some cash and start buying stupid clothes or cosmetics , and then cry in all chat because they are poor 60% of those who joined any guild do not add anyhing so they are fast kicked after 3-4 months Bad managment of his money leads to be poor and not able to buy what they want - those are the facts , and if you call yourself old player you should understand that And lets not forget the math : 5 months of ladder are 13-15m from items 1-3 top place with some in bccor fc luck are 1-6m from cosmetics , not mentioning that you can save from buying rare candies, safari or train pass service - if you are good doing ev and lvl up , you can make millions in days , some people / guilds are ready to pay 80-90k per poke just to be done fast, also you can have spot in any good / top guild if you are correct with what you do hunting - every meta pokemon that have good nature, stats , abillity is good cash , not mentioning form or shiny - can give you good money ( but if the players were smart they wont sold his best mons) bosses- 20-40k per poke is solid 300-500k per month other activitys - Battle bot, solosean news reporter - can save you cash from some things you might need Oh and btw , you have pve coins that you can buy all mentioned its expensive for you from the pve coins shop So lets not blame the others for our own mistakes. If you want something - work for it ( apply in irl too) If pvp seems bad for you , teach players with out of meta teams and change it if you lack of money - rule your cash better if you see something that is not good or want to add something good - they post mountly that search staff members I made over 20 topics with suggestions , some denied some wait, and i understand that if you want to make something you should have 2 things - time and people that work for it . I was leader and i put a lot to make good communety , competative guild , im happy cuz i met people that are dedicated and chill and we going good, it was not easy but i did what is the best of me to make the game alive. And still do my best to make it better . You cant blame the others when you [heck] your panties.
    1 point
  33. I'll add you when I come online
    1 point
  34. 1 point
  35. Good evening, let's start from the beginning with your comment regarding your topic where you respond and say that the economy is "healthy", in short 1-4 you almost say to play the game in a try hard way, life orbs and the like really They are cheap, some even come as a boss reward, but some items cost more than 100k rocky helmet / assault gear, there has come a point where the player who has one offers the price he wants and pays whoever he wants! Regarding having more events... look honestly, it kind of doesn't matter if you get a different larvitar, or a different larvesta, or a claydol from Toy Story, there could really be events that have more influence on the game's longevity. Ex.: double xp on weekends. double $ per npc, boss, wild pokemon defeated even once a month for 1 day 2% + chance of shiny/form over a period of time or a day. And honestly the theme of dungeons is very delicate... and I don't think it should be the main thing to farm certain types of items, I in particular, I think it's ridiculous and I don't like it, I think it has nothing to do with the game, but on the other hand In my guild there was a time when we were in the top 5 of the dungeons, that is, there is an audience, but I think there should be healthier ways of obtaining some things in a way that is not through dungeons, because as I said, I think it's ridiculous I did few Sometimes just to meet and never again! About guild I can't say for sure but the peak of midnight hunters was last year, for a BR-only guild to be in the top 10 during several pvp seasons was gratifying, I would say that maybe at the time we were the biggest BR guild, but Today the reports of some members are similar to mine...
    1 point
  36. As player like you i can disagree with you. Since my first acc is made in 2015 i know what was back there. Mention economy: 1 - there is guidance for almost everything in game, every player with some brain will do story on all regions for like 3 days if you play smart. You can buy story Pokémon under 40k . With good management of your money you can end with something in like 4-6 days (bike + fs ,sync Pokémon and etc) and you can start early bosses. 2- All the pvp items are way cheaper than the price back then. Also in almost every decent shop you can buy PvP Pokémon for small money . You can buy very usable Pokémon under 300k, some even PvP made. 3 - you have 2-3 times more events than in 2015 , you can hunt for forms, pvp Pokémon's and sell them. Also many events give opportunity to earn pve coins with you can turn into cash 4 - dungeons. They help a lot with rr and other stuffs About PvP If you have the experience to speak for that kind of matter, im sure you know how to break the meta and put your work into something creative,fun and well working, so you can have fun vs every copy ( stall and whatever you mentioned above). Or to start guild and make new generation of players that can think out of the box. At the end - ofc everything can be improved but let's not blame the game for our lack of creativity. You can have fun playing many ways, (be part of PvP guild or pve)do many things (lead guild, help players,do dungeons, make events)and put some effort in it. Or just join the beggars part of the community (because we all love them)
    1 point
  37. No one forces you to play PRO, don't use harsh words anymore, PRO is still very good now, everyone has a job, including the staff, they are very dedicated to PRO, PRO can having existed for nearly 10 years, you know why, so don't compare it to other Pokemon online games....
    1 point
  38. Good afternoon, do you really believe this statistic? You probably won't be playing the game directly, I said in the post that some information could be wrong and I'm referring to the current phase of the game, I don't even want to mention that the vast majority of USA and VIET are alts who live in an eternal hunting loop within the game. I pointed out extremely important things and if you just care about merely irrelevant information that is wrong, you are certainly one of those who cover their eyes with a sieve, therefore you are a very popular player in the game! I expected more from you. That's why the game isn't going forward and I believe that if they don't make a decision to change and update the game, maybe the game will die by the end of the year, retaining new players is [heck] and you know it! Some of the guys who are online have more than 1k hours and the few people with low hours are really new players, as I said, the game is infested with ALTS accounts and of course BOTS!
    1 point
  39. "50% of the player base in Brazil" "I'm not just saying for Brazil but rather one translation at least for the largest player base..." Okay class, let's do some addition! What's 5+7?
    1 point
  40. It is really not against the rules, you can post something [heck] and say it is godly .... it depends on your thoughts about it. Welcome to PRO rules.
    1 point
  41. There is nothing against rules with this. It is totally fine according to PRO rules. Love these rules
    1 point
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