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* { font-family: "Inter", sans-serif; } .keita-margin { margin-block-end: -0.8rem; } .keita-codeb { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } .keita-colored-code { color: #15f5ba; font-size: 100% !important; } Combining Search Terms Easily find the exact Pokemon you need by combining search terms. Search Example for a Specific Pokemon: lvl=30 shiny Rattata Finds all shiny Rattata's at level 30. Search for High-Level Pokemon: lvl>70 Charizard Finds all Charizards above level 70. Search for Pokemon by Type and Region: type=Water region=Hoenn Finds all Water-type Pokemon caught in the Hoenn region. Search for Specific Stats: ATK>=28 SPD>=28 Garchomp Finds all Garchomp's with both Attack and Speed IV stats at or above 28. Replace the Pokemon name and edit the level to suit your search needs. Supported Comparers Equality and Inequality: = or ==: Finds exact matches (e.g., lvl=30 finds Pokemon exactly at level 30). != or <>:Finds all that do not match (e.g., lvl<>30 finds Pokemon not at level 30). Greater and Lesser: >: Greater than (e.g., lvl>30 finds Pokemon above level 30). <:Lesser than (e.g., lvl<30 finds Pokemon below level 30). >=: Greater than or equal to (e.g., lvl>=30 finds Pokemon at level 30 and above). <=:Lesser than or equal to (e.g., lvl<=30 finds Pokemon at level 30 and below). Combining & Excluding Combining: space or , or &: Used as AND to combine different conditions (e.g., shiny,g=f lvl>=50 Gardevoir finds shiny female Gardevoir's at level 50 or higher). |: Used as OR to match multiple filter sets (e.g., type=fire | type=electric finds all Fire or Electric type Pokemon). Excluding: !: Put ! in front of a term to exclude it (e.g., !shiny finds all non-shiny Pokemon). Works with booleans (shiny, form, legendary, item and with bare names (!Golduck). Multi-words You cannot type raw spaces inside a value (e.g., m=String Shot). Spaces are parsed as AND. In this example, it would search for m=String and then treat Shot as a separate string to look for Pokémon names. You have to use quotes ("") or underscores (_) to search for the exact names (e.g., m="String Shot", m=String_Shot). In most cases, you can just search for part of the name to get the results you are looking for. Detailed Filter Options Below are the filter options you can use to narrow your search results, along with their aliases and how to use them: Filters Usable Without a Comparer shiny (shiny, s) - Filter for shiny Pokemon. form (form, f) - Filter for themed Pokemon. Legendary (legendary, l) - Filter for Legendary Pokemon. Pokemon Name (name, pokemon, poke) - Filter by the name of the Pokemon. Pokedex ID (dex, d)- Filter by the Pokedex identification number. Borrower Name (borrower, b) - Filter by the name of the Borrower. Selected (sel, select, selected) - Filter for selected Pokemon. item (item, i) - Filter for Pokemon with held items. Basic Filters UID (uid, u) - Unique identifier of a Pokemon. Example: uid=53256 OT - Name of the person who caught the Pokemon. Example: OT=Username Level (level, lvl, lv) - The level of the Pokemon. Example: lvl=100 Ability (ability, a) - The ability of the Pokemon. Example: a=Protean Nature (nature, n) - The nature of the Pokemon. Example: n=Timid Item (item, i) - The held item of the Pokemon. Examples: i=focus_sash, i=smoke_ball Gender (gender, g, sex) - The gender of the Pokemon. Examples: g=m, g=f, g=none Type (type, t) - Type of the Pokemon, such as Fire or Water. Example: t=Fire Region (region, r) - The region where the Pokemon was caught. Example: r=Kanto Hidden Power (hiddenpower, hi) - The hidden power type the Pokemon has. Example: hi=Ground Move (move, m, skill) - The move of the Pokemon. Example: m=Tackle Form (form, f) - The form of a Pokemon. Examples: f=halloween, f=smr, f=valentine, f=shadow, f=pnk, f=chroma Generation (generation, gen) - The generation in which the Pokemon was first released. Examples: gen=1, gen=kanto, gen=paldea, gen=6, gen=alola CaughtBall (caught_ball, caughtball, ball) - The ball the Pokemon was caught with. Examples: ball=Pokeball, ball=Master_Ball Stats Filters ATK (atk, attack) - ATK IV of the Pokemon. Example: ATK>=28 DEF (def, defense, defence) - DEF IV of the Pokemon. Example: DEF>19 SPD (spd, speed) - SPD IV of the Pokemon. Example SPD=31 SPATK (spatk, specialattack) - SPATK IV of the Pokemon. Example: SPATK>=28 SPDEF (spdef, specialdefense, specialdefence) - SPDEF IV of the Pokemon. Example: SPDEF>=20 HP (hp, hitpoints) - HP IV of the Pokemon. Example: HP=31 IVs (all, alliv, allivs, ivs) - Every IV of the Pokemon. Example: ivs>20, all>=10 ATKEV (atkev, attackev) - ATK EV of the Pokemon. Example: ATKEV=252 DEFEV (defev, defenseev, defenceev) - DEF EV of the Pokemon. Example: DEFEV=0 SPDEV (spdev, speedev) - SPD EV of the Pokemon. Example SPDEV=252 SPATKEV (spatkev, specialattackev) - SPATK EV of the Pokemon. Example: SPATKEV>=140 SPDEFEV (spdefev, specialdefenseev, specialdefenceev) - SPDEF EV of the Pokemon. Example: SPDEFEV>=100 HPEV (hpev, hitpointsev) - HP EV of the Pokemon. Example: HPEV=6 Expiration Time for Borrowed Pokemon Expiration (expiration, expires, expire, e) - Remaining time before a borrowed Pokemon will automatically return. Units: days (d), hours (h), minutes (m), and seconds (s). Examples: e<1d1h1m1s, e<1d3h, e>40s2 points
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Welcome to my personal shop "I will update with new items & pokemons every 2 Weeks" Contact Info In-game: Mavywavy Discord: mavis812 Payments Pokedollar Coin Capsule = 500k Reroll Ticket = 750k Nature Reroll Ticket = 375k Rare Candy = 6k Categories Items Boss Team Bundles Fully Trained Pokémon < 1m 1m - 5m From 5m+ Untrained Pokémon Shiny & Special Pokémon < 1m From 1m+ Clefable Epic Magic Guard Unaware DM today to place your order and start your Transylvania journey!1 point
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Note: Once opened, these items become non-tradable. The cosmetics included in this set are Ulquiorra Horns, Ulquiorra Clothes, Ulquiorra Wings, and Ulquiorra Eyes. Every piece in this set can be worn by both male and female characters. PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Auction Details: Start Price: 20m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Gold Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!1 point
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Hey @Leeluckya I'm going to take you reaction to this post as acknowledgement to my response. If you have any further question regarding other topics please create a new thread. I will now lock this thread. Happy Gaming Hazegeek1 point
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im online in gold if u are available for the trade1 point
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Start sassy nature ferroseed Pokémon bid 100k. Madhanmanchala Silver servers.1 point
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I’ve experienced him service, and both the product quality and the way customers are treated are really nice.1 point
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@Lacomus, I went ahead and cleaned up the thread accordingly based on reports related to improper topics that was out of scope regarding this thread. To all users, please keep in mind our game policies regarding proper etiquette to you and your fellow forum members. Improper behavior will leads to sanctions being placed on your forum and game account.1 point
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It’s been 7 years. 7 years of a long journey together, challenges, laughter, and growth. I joined the Staff when I was 22 and now I am almost 30 in a few months What began as a simple step into a community I admired quickly became one of the longest and most meaningful journeys of my life. For 1/4 of my life, PRO has been a community, a family, and a place where I’ve spent 20.000+ hours alongside you all as someone whose job was to protect the integrity of the game and ensure everyone could enjoy it fairly. MY ROLE IN PRO As a Moderation Staff and later Admin, my role wasn’t always the most glamorous and visible to players. I didn’t design new regions or events. Instead, I worked behind the scenes, reviewing reports, investigating rule-violations, handing out punishments when necessary, and sometimes having the tough conversations nobody likes to have (). It wasn’t always easy, and it certainly wasn’t always fun or rewarded, but it was very important for me… because keeping PRO fair and safe meant protecting the adventure you all love and protecting the community in general, which is the reason I joined the Staff Team. I know that sometimes my role put me in situations where I had to make hard calls. I would be lying if I said I’ve always done everything right. Not every decision I made was perfect, and I’m sure there were moments where I did wrong (I mean, in 7 years of work it would be impossible to make 0 mistakes) or where I could have done better. There were decisions I wish I had handled differently. However, all of my actions were motivated by wanting the best for both the game and its community, and that never changed. WHY AM I LEAVING? The truth is, my journey here is ending not because I’ve stopped caring, but because my mental and physical health has reached a point where I cannot give the game, the community, or the staff team the dedication they deserve. I’ve always believed the players deserve my very best, and if I can’t provide that, continuing would feel like letting you all down and kind of disrespecting you. As some player know, my life has never been a simple one. I was born with more health problems than I could count, and as the years passed, they only grew heavier. Surgeries, endless hospital stays just to survive. Surviving was never a given, but something I had to fight for, over and over like an endless battle. Every time I thought I had won, something new emerged to destroy me. Last year and the first half of this one I fought through a severe infection that nearly destroyed a lot of my organs and almost took my life. I spent months in the hospital, clinging to hope. Once I beat the infection, I thought I had fixed everything only for life to strike again. Without warning, recently I suddenly lost the sight in one eye completely and am blind, and half the vision in the other due to another health issue. Due to all of this, I had a complete mental breakdown because I spent a whole life in this situation over and over. The tears/crying wouldn’t stop, the desperation wouldn't stop and it's been a continuous "why me?" and then situation is getting worse and worse and I have almost reached the bottom of the barrel and cannot see the light anymore. Given this, I’ve decided to step back, focus on recovery, and fight for myself for once. I’ve already taken steps to get the help I need, and I hold on to hope that better days will come. TO ALL OF YOU PLAYERS To every player I’ve met along the way, regardless if we spoke 1 or 100 times, thank you. Thank you to everyone who made my years here worthwhile and fun, to the players who respected the rules or reformed themselves after violating them, to those who gave constructive feedback, to those who showed kindness in chat, and even to those who challenged me to do better. You all played a part in my time here. Please, keep this community strong. Be patient with the Staff Members, they’re not perfect, but their heart is in the right place and they’re doing a tough job for the good of everyone as they want the best for PRO and its community. Treat each other with respect and remember that behind each username there is a person with feeling and emotions. Help new players find their way in the game, and remember that at the end of the day, we’re all here for the same reason: our love for Pokémon and this world we share. FINAL WORDS I leave proud, proud of the time I was here. PRO will keep evolving without me, and I’ll be watching from the sidelines, cheering and smiling for every success, and rooting for all of you and the next generation of both players and staff to find their own unforgettable moments here like I did. 7 years is a long time to give a piece of your heart to something. And PRO will always have my heart. This is not goodbye forever. It’s just the closing of my chapter, so that new ones can be written by those ready to carry the torch. I wish you all to continue your player journey and find a lot of happiness on your path like I did on mine. — Keita here, signing off for the last time — thank you for some of the brightest days of my life. PS: I've no news about Summer Tournament. I was asked to wait due to some background stuff, but further info will be provided by the Admin Team1 point
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Team Preview: Extra: Items: Lagging Tail x1, Bright Powder x2 [I believe the one acquired from Goldenrod Underground Basement is bugged where it disappears from your bag completely when removed from a pokemon, so maybe just get the one from Officer Jenny quests (Celadon) and buy 1 more from another player], Wide Lens x1, Leftovers x2, Focus Sashes and Choice Band x1. Boss team details: -Number of Pokemon needed: 8 (6 for main team + 2 extra) -Baton passer: Ninjask. Why use this over a common Gorebyss or Huntail? Its specific type combination helps bait Fire/Rock/Ice type moves from Arcanine/Entei/Lucario Boss leads so they don't use Extreme Speed which can be a risk for Baton Passers. Ninjask can also reach 240+ Total Speed which is useful for simplifying Boss teams. Bonus: Ninjask is a Flying type and can be used as a party lead when trying to fight Brock so you can run away from wild Area Trap Digletts. -Target bosses: Any boss with hard mode + decent rewards and doesn’t need too many requirements to initiate battle. -Weekly boss run cycle: Fight 20 bosses from A.) Kanto + Sinnoh OR B.) Hoenn + Johto. -Other important notes: Has a working 3-poke only strategy against Ash Westbrook. Team setups benefitted a little from gen 9 mechanics making Teleport switch your pokemon to an ally safely and also with Blaziken having access to Knock off. Team has 2 steel types and an Iron Defense user for Steven (Boss). Stat requirements: Whimsicott – Prankster ability. Bold but any nature can work. Can be trash but higher defensive stats can help make runs safer and faster. Golduck – Any ability. Bold or Impish. 20+ IV on Speed, Defense and HP. Needs to reach 240 total Speed and have high Defense. Higher defensive stats can help make runs safer and faster. Magneton or Magnezone(choose 1): •Magneton – Sturdy ability. Timid nature with at least 11 Speed IV. Can be trash but higher defensive stats can help make runs safer and faster. Needs to reach 240 total Speed. •Magnezone – Sturdy ability. Timid nature. Needs 31 Speed IV so this one is harder to hunt. Can be trash but higher defensive stats can help make runs safer and faster. Needs to reach 240 total Speed. Make sure to teach it Teleport as Magnemite or Magneton cause it seems like it can’t be taught the move anymore as Magnezone. (Mods if you’re reading this, please fix) Otherwise, just use Explosion over Teleport which is less safe cause you can kill the Boss’s lead poke with it sometimes.) Probopass: Sturdy ability. Any nature but not those with -Speed. Only stat requirement is to have at least 2 Speed IV, but higher defensive stats can help make runs safer and faster. (I erased the stats in the image above because I gave it some unnecessary EVs like Speed when I should have just maxed HP and either Spdef or Def). Ninjask: Speed Boost ability. It can have any nature (even those with -Speed) and trash stats. Don’t give it HP EVs. Pangoro: Adamant nature with Mold Breaker ability. 27+ Atk IV. Speed IV can be 1 but total Speed should be 163 at least. Defensive stats aren’t required but can make runs safer in consideration of rare worst-case scenarios. Blaziken: Speed Boost ability with Adamant or Lonely nature. Attack and Speed IV can be as low as 1. 10+ IV on Spdef and HP but higher is safer. Klefki: Prankster ability. Any stats, low level and untrained. ***I’m probably using broken English already but pardon me if it will be much worse below because I need it to shorten and simplify things. Main Strategy: (Winning Method: 1-TW-SR) (Goal: To slow down the Boss’s lead pokemon and then give it debuffs of -6 accuracy stages or at least -4/-5 accuracy stages + Thunder Wave then setting up +6 Attack and at least +4 Speed buffs with Ninjask then Baton Passing those stats to Pangoro to help it sweep the opponents. +4 Speed is enough for all bosses. Stealth Rock is mainly there to break Focus Sashes since Pangoro’s Mold Breaker ability breaks through Sturdy ability but not FS.) Step by step: 1. Whimsicott: Switcheroo (Lagging tail) to slow down the Boss’s lead pokemon -> Whim can faint at this point but use Flash as many times as you can if Whim survives -> Memento if 6 flashes were applied then switch to Probopass immediately -> Otherwise, switch to Golduck 2. Golduck: Simple Beam (doubles the effect of Flash) -> Golduck can faint at this point but apply Flash as many times as you can if it didn’t (3 max) -> Switch or Hard Switch to Magneton/Magnezone. 3. Magneton/Magnezone: Flash if you need to do it more -> Thunder Wave if it survives -> Teleport to Probopass 4. Probopass: Thunder Wave if Magneton was unable to apply it -> Stealth Rock -> Explosion -> Switch to Ninjask 5. Ninjask: Substitute until opponent misses -> Swords Dance as long as Sub is up (3x) -> Use Protect to cheese some HP heals from Leftovers if the opponent keeps hitting your sub -> Baton Pass to Pangoro. (Winnable worst-case scenario: Boss’s lead pokemon kept being able to hit Ninjask’s Sub and its HP got too low to even make another Sub. This rarely happens though, and you just need to risk using Swords Dance even without Substitute up and then Baton pass to Pangoro if Ninjask survives. Pangoro also has Focus sash as another fail-safe measure.) 6. Pangoro: Spam boosted Power Trip. It kills anything, even ones with Dark Type resistance but not those with double type resistance. Use other moves if Power Trip gets disabled by Cursed Body. (Remember to replace Focus Sash if it breaks in a Boss battle) Moves not mentioned: -Golduck's Yawn is only useful for Boss battle with Winning Methods of 1, 1-CS and 1-EQ so you can immediately switch safely to Ninjask once able to apply all the necessary debuffs with Golduck still on the field. Yawn -> Protect -> Opponent falls asleep -> Hard switch to Ninjask -Cotton spore. (Refer to Tags: CS) -Iron Defense is used to access Steven (Boss) Tags: TW Make sure to apply Thunder Wave in this specific battle. Switching to Probopass is only for applying Thunder Wave if Magneton/Magnezone was unable to do so OR for using Stealth Rock if SR is also tagged. -Important note: You should probably apply Thunder Wave to any Boss poke lead that isn’t immune to it, but I personally feel lazy in doing so when I’m already able to apply -6 accuracy debuffs on it. I only created this tag, TW, to know in which boss fights I need to use Thunder Wave 100% of the time. -Don’t forget to apply Thunder Wave if you got unlucky and was only able to apply -4 accuracy debuffs on the Boss’s lead poke. This is applicable even when not tagged as TW. -Always prioritize trying to apply Thunder Wave using Magneton/Magnezone before Probopass. SR Make sure to use Stealth Rock. Don’t use Stealth Rock if not tagged with SR. Well, you can but it will just be a waste of time and may end up with you wasting turns sending out Probopass unless TW is also tagged. CS Use Cotton Spore 1 time instead of Switcheroo on Whimsicott. Reason: Boss’s lead poke is a mega form which is immune to item removal OR to choice lock the Boss’s lead poke into a certain move. 1 A standalone tag of “1” is like the Main Strategy but without need for Thunder Wave and Stealth Rock. Switching to Probopass is pointless 99% of the time (unless you need to use its Thunder Wave due to being unlucky and only being able to apply -4 accuracy debuffs.) Just safely switch to Ninjask once the slow and -accuracy debuffs are applied. SB Make sure to apply Simple Beam against the Boss’s lead poke. Mainly for Chuck, to disable Machamp's No Guard ability. Skip Immediately switch to the next key poke if the Boss’s lead poke choice locked itself into a non-damaging support move. Maribela: Sylveon used Wish, switch to Probopass, Naruto Fanboy: Claydol used Stealth Rock, switch to Ninjask EQ Use Pangoro’s Earthquake against poke with Static or Flame Body ability which are mainly Pikachus and Volcaronas. (Zapdos is immune) RT For Thor. Use Pangoro’s Rock Tomb against Zapdos so you don’t get paralyzed by Static. Special tags: (Has more tags paired with them so read Winning Method per boss carefully) MAG •For Bugsy: Make sure to lead with Magneton/Magnezone instead of Whimsicott so you can choice lock Scizor into using Pursuit instead of Bullet Punch. Proceed to try applying 6x Flash and Thunder Wave (or 1 Cotton Spore) with the help of your other Pokemon if needed. DON’T USE WHIMSICOTT'S SWITCHEROO so you can maintain the choice lock on Scizor. •For Maribela: Make sure to lead with Magneton/Magnezone instead of Whimsicott so you can choice lock Sylveon into using Shadow Ball instead of Hyper Voice which hits through Substitute. Magneton: Thunderwave -> Flash as many times as possible -> Switch to Probopass if you failed to apply Thunderwave (SR is tagged also). Otherwise, switch to Golduck first. That's basically the start of it then just apply more Flashes with Golduck and Whimsicott if needed. DON’T USE WHIMSICOTT'S SWITCHEROO so you can maintain the choice lock on Sylveon. MEM For Diepie. Immediately use Whimsicott’s Memento. Azumarill has low speed stat and slowing it down more is not necessary but you still need to apply Thunder Wave on it for the actual paralysis and reduce some risk of failing to win this battle. Yes, my method for this battle is a little riskier than most so make sure every move you do is right. Every move counts because we don’t want Azumarill’s Play Rough to run out of PP or it will switch out in a bad timing. Probo-Klef-Blaz For Ash Westbrook. This is a 3-poke only team so make sure you only bring these Pokemon. Probopass: Stealth Rock into Explosion -> Klefki: Switcheroo(Choice Band) to lock Dialga into using Fire Blast -> Klefki easily faints then switch to Blaziken -> Blaziken: Swords Dance 3 times then sweep -> Use Earthquake against Infernape, Knock off against Lugia and Low Kick against everything else. (IF Dialga use Roar: Probopass was sent out: use Explosion if Stealth Rock is already set and it probably is. Blaziken was sent out: Hard switch to Klefki. Klefki was sent out: use Switcheroo. If Dialga choice locked itself into Roar, then do every step all over again but difference is you should only use any random move on Blaziken if it gets sent out. You will have to use Switcheroo 2 more times against Dialga. For every Dialga vs Blaziken scenario where Dialga is not choice locked and may use Draco Meteor, you have to hard switch to Klefki which is immune to Dragon type moves. Just continue doing the strategy at this point. This can be complicated and repetitive (2 times happens, 3 times is very rare) but you just need to be smart about it. It's hard for me to type every scenario. KLEF-NIN-PROBO For Erika. Use the main team but with Klefki as lead instead of Whimsicott, which means you need to keep your Whimsicott inside your PC. This is the last battle of this weekly cycle anyway so it’s not that much of a hassle. Steps: Switcheroo(Choice Band) -> Ferrothorn gets locked using Bulldoze -> Klefki faints -> Switch to Ninjask -> Use Subsitute -> Ferrothorn should be triggered to switch out at this point since Ninjask is immune to Bulldoze but sometimes the AI doesn't so just spam Protect until he switches out -> Baton Pass to Probopass -> Thunder Wave -> Stealth Rock ->Explosion -> Continue main strategy starting with Golduck. [What is the reason for doing all of that? To avoid the scenario where Ferrothorn uses Explosion and wastes all your debuffs. The next problem is that Ninjask (your Baton Passer) is immune to Ground moves and will trigger Ferrothorn to switch out which will also waste all of your debuffs. The solution is to setup on the next Pokemon Erika switches to which is usually Tangrowth. If you want to avoid all this drama, you can just use a different Baton Passer with Substitute that is not immune to ground moves and do Winning Method: "1-SR" (Klefki is still the lead).] (DT) For Misty. Be careful of Milotic's Dragon Tail in general and learn to switch back to the right pokemon if she shuffles your team. Be careful when using Magneton/zone's Teleport because the Milotic may use Dragon Tail and may hit the pokemon you are switching to especially if it's a switch to Ninjask. Teleport and Dragon Tail both have -6 priority so if Magnezone moves first in a turn when using Teleport, it's a sign that Milotic is using Dragon Tail that turn. Winning Method per boss: (Refer to Tags above. Doing boss runs will be a lot faster once you start to subconsciously know all the details above and just keep referring to these charts while doing bosses.) (You should have HM Tools while doing bosses or you can have problems/delays when trying to go to certain places.) Boss run risks: All boss teams and Baton Pass teams like this have a risk of failing if the Boss keeps hitting you with attacks even with -6 accuracy debuffs but it very rarely happens. It's an accepted risk. I personally use Thunder Wave to minimize some of this risk. That's all. Goodluck.1 point
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Changelog 03.10.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. You can’t swap more than one selected Pokémon with other Pokémon, only insert them before or after other entries. You can still swap an deselected Pokémon with a selected one, even if you have more than one Pokémon selected. Added a button to select all Pokémon in the current view or deselect the current view if every Pokémon is selected. Right-clicking the button additionally gives the option to deselect all Pokémon. Added CTRL+D shortcut to toggle between select and drag, and CTRL+A shortcut to toggle between select current view and deselect current view. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can scroll through the box labels now. Added that players can drag and drop items directly onto Pokémon in the box. Added that players can drag and drop selected Pokemon into the chat now. When you drop them in the chat, you get the options to insert either the Pokemon you are dragging or all selected Pokemon. Up to six Pokemon will be linked, always the first six selected based on their positions in the storage. Added Active Lending Trades in the storage. The button is colored as long as you still have active lending trades. The Active Lending Trades button on the Trainer Card still exists, but without text, so you can still check it outside the Pokecenters. Here too, the button is colored as long as there are active lending trades., Added mass release with a summary confirmation window. Added Undo and Redo buttons next to the search. They save the clicked boxes, applied filters, and sorting. Empty searches are not saved. For example, if a player clears the search, it won’t be saved. Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Outbreak Rework Reworked outbreaks to automate them again in the future. Outbreaks can only happen on maps that also have nature-compatible spawns. Nature-compatible means there are other uncommon or higher spawns that benefit from the same natures. Evolutions can only spawn on maps that meet the required level for the evolution. For example, Charmeleon can only appear in outbreaks on maps with spawns of at least level 16. Players with membership get extended outbreaks. For example: if an outbreak lasts 5–6 hours, it will switch to MS-only after 4–5 hours. Some outbreaks will have a form chance for existing event forms. While event maps are accessible, there will be no outbreaks. Outbreaks will generally happen more often and, of course, at random times. Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. Coded Corrosion. Coded Shadow Half. Coded Dire Claw. Fixed Morning Sun/Synthesis/Moonlight healing rounding under Sun by using 0.6666 + Pokerounding instead of 06.66. Fixed Shore Up healing rounding under Sand by using 0.6666 + Pokerounding instead of 06.66. Future Sight trying to hit a semi-invulnerable Pokémon will no longer misleadingly print "it doesn't affect X" but instead "X avoided the attack!" Future Sight once again will stop bypassing Disguise. Enhanced Safeguard's protecting and ending messages. Knock Off hitting an user whose item cannot be removed like a Mega Stone or Z-Crystal will stop displaying a "cannot be removed" message. Chilly Reception's joke message now will print just before its user is about to use the move instead of at the start of the turn when it was selected. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Enhanced important Battle Log messages for better clarity. Instead of "X is changing Pokémon.", now it will be "X sends out Pokéname!", totally erasing confusion that would have come because of Silvally's and Arceus' typed forms. The "X was dragged out!" message now will use the Pokéname of the one that was forced to come on the field because of that dragging out when it was successful. Using Pursuit on a target that called the switch out now will display the 2 usual switching messages as long as the target was still alive after Pursuit dealt its damage. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Heatran, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used. Items can no longer be removed from Pokémon if the player already has 999 of them in their inventory. Players now have a quantity selection when deleting items from their inventory. Reworked/implemented move changes during evolution and added all existing move-change cases. These work like Baby Lugia/Baby XD001, where moves are swapped, or like Ice Rider Calyrex, where moves are completely forgotten. Added timers for the PvP season end in the respective ladder tabs. Added redeem codes to the Coin Shop. These can be given out for things like stream giveaways, for example. Fixed several issues where the battle window wouldn’t open because of replays. Added animated weather icons for Heavy Rain, Extremely Harsh Sunlight, Strong Winds, and Shadowy aura. Fixed the Battle Log keeping dark orange colour until both users switched out at least once. It was mainly an issue for mirror Leads like 2 Landorus with Intimidate, you couldn't know which one was faster than the other based on the Intimidate triggering order.,1 point
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The queue being longer is not a reasonable argument to not add this button. As we cannot consider a matchup against a guildmate as a true matchup, you've to instantly draw to avoid being banned for boosting a guildmate or yourself if you play the game. Between waiting 5min to get an opponent or asking for a draw 5 times in a row until i find somebody else than my guildmate... i know what i prefer1 point
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Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, PvP Chests, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not independently own, or using more than 2 accounts, will result in severe punishment. Each account may only PvP on one server. You may only have one account in the Top 25 at any point in the season. This means one account across both servers – you cannot have one account in the Top 25 on Silver and another in the Top 25 on Gold. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated Tanavast - Keeping the thread updated1 point