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In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.5 points
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Alt account: Sumocal (Silver Server) Auction Details: Start Price: 10m End Point: 1 week (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!3 points
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Start price: 5m End point: 72 hours (after start price is met) Insta price: N/A Minimum raise: 500k Accepted payments: Pokedollars, coin capsules (x1 coin capsule = 500k), IV reroll tickets (x1 IV reroll ticket = 750k), nature reroll (x1 nature reroll = 375k) Important reminders: If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.3 points
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Auction Details: Start Price: 2m End Point: 48 hours (after start price is met) Insta Price: n/a Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders This is a silver Server auction. You may bid from any server but you must transfer to silver Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO1 point
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T I M E R ---> https://countz.io/c/07YUUZuN Auction Details: Start Price: 2M End Point: 48 hours (after start price is met) Insta Price: n/a Minimum Raise: 100k Accepted Payments: Pokedollars. RR = 700K , CC = 480k Important Reminders: This is a Silver Server auction. If bidding from an alternative server, state that you will transfer upon winning If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!1 point
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congrats u win! ^o^/ can you pm me when u free to trade1 point
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The auction began on 27/02/26 at 04:01 PM (UTC+0) by @Nikhil. With a 24 hour duration, it is scheduled to end on 28/02/26 at 04:01 PM (UTC+0). The 15 minute rule was triggered by @Nikhil. The bid was placed at 03:46 PM (UTC+0), which falls within the final 15 minutes before the scheduled end time of 04:01 PM (UTC+0). As a result, the auction was extended in accordance with the 15 minute rule. From that point, bidders have 15 minutes to place a new bid. If another bid is placed within that 15 minute window, we reset for another 15 minutes. The auction continues in this manner until no further bids are received within a full 15 minute period. The next bid, submitted by @Alain003, was placed at 04:11 PM (UTC+0). However, the 15 minute rule was triggered at 03:46 PM (UTC+0). The time between 03:46 PM and 04:11 PM is 25 minutes, which exceeds the permitted 15 minute window. As a result, the bid does not fall within the allowed timeframe. Therefore, any bids placed from that point onward are considered late and are not valid. The auction is now closed. @Nikhil is the rightful winner with a final bid of 40k.1 point
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I’m in silver server, I also messaged you on discord.1 point
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Hello @Quaydaulabo Please do not excessively bump. You are only allowed one bump every 24 hours! best of luck Glitterwing1 point
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Hello everyone, Please remember to post evidence of the trade window once the trade is complete. Also, @Vikram567 make sure the information you give to the players is always accurate. You said that the C.O. was 150K when it was 100K. Please avoid doing this in the future to prevent any rule violations. Best regards, Hizukii1 point
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Hello @Fwuff. I'm truly sorry to hear you missed out on redeeming the code and by such a short margin, too. It's really unfortunate, but we cannot do anything for you here. If we make an exemption for you here, then we would have to oblige other similar requests. The announcement was very clear on the runtime of the codes and players had 48 hours to activate it. I understand that not every player is aware of how the redeem codes work or aren't aware of where to redeem them at or they simply didn't have the time or availability to redeem it while it was active. Sadly, those situations are beyond our measures and control. So, regrettably, we cannot award you with either a new code or the item received from the code. I'm sure this is a disappointing answer, but our hands really are tied here. All I can say is try to be more proactive when/if another code is shared to make sure you get the item quickly. Once again, I apologize. Take care.1 point
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1. IGN: Neosback 2. Timezone: EST 3. How many hours per week do you play PRO? 20/25 4. What is your main focus? (PvP / PvE / Both) Both 5. Have you been in a guild before? If yes, why did you leave? Not on Pro 6. When did you start playing Pokémon, and how long have you been playing PRO? I started pokemon back in 2000, been on PRO about 2 weeks now. Culture & Knowledge: Long time pokemon fanatic, i have dex completed everygame, i have 4k+ hours on PokeMMO, maintained GO max level for 10 years now. have 1st editions of all the mangas, i collect and grade cards im an extreme pokemon nerd. 7. What is one Pokémon you think is underrated and why? Gastrodon underused in Pvp imo completely walls entire rain teams with storm drain 8. What is your favorite held item and how do you use it? toxic orb, Shroomish with posion heal is one of my favorite pokemon to farm with. 9. If Phantom hosted a BBQ, what would you bring? Im the grill master so ofcourse im bringing the meat, brisket all day bb Final Question: 10. What made you choose Phantom, and what can you contribute? the name stands our among other guilds to me, i bring good conversation and participation with a sense of community,1 point
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Pre-Requisites ★ Sinnoh Championship ★ A Pokémon with the move Surf (or a Surf Mount) ★ A Pokémon that has the ability Storm Drain with 100 or more IVs (your OT) ★ A Pokémon that has the ability Levitate with 100 or more IVs (your OT) ★ A Pokémon with the ability Lightning Rod with 100 or more IVs (your OT) Beginning the Quest To begin this quest, head to Mauville City House 1 and speak to the Jirachi inside. Jirachi will inform you that Team Magma is trying to capture the Forces of Nature and asks for your help to defeat them. Select the "Of course!" option to begin. This quest consists of a lot of trainer battles so prepare accordingly. If you lose a battle you will be teleported back to the Pokémon Center in Mauville City and will need to speak with Jirachi and have it give you more time. Once you have done that, head back to the area of which you lost the battle. Note: You will not have to redo the battles you have already won. If you make your way through one of the Stop House and you are not met with a dialogue box, go back and talk to Jirachi for more time. Landorus (Route 111) Head to Route 111 (North of Mauville City) to begin battling your way through Team Magma. As you make it through the stop house, you will have dialogue pop up and then appear on Route 111 South Destroyed. This is where the battles begin. The teams you need to defeat in battle are shown below and appear in the order of which you encounter. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 After defeating all of the Magma Grunts, head into the blue portal. Now that you have entered the Landorus Cave, continue battling your way through until you reach Landorus. The Magma Grunt teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 After the third Magma Grunt you will need to interact with the fourth Magma Grunt surrounded by other grunts. His team can be seen below. Magma Grunt 4 Level 100 Finally, once you defeat the last Magma Grunt you need to battle Landorus who is level 100. Once you defeat Landorus, Jirachi will teleport you back to Mauville City. Thundurus (Route 110) Head to Route 110 (South of Mauville City) to begin battling your way through Team Magma. While not all Team Magma members require being battled, their teams are shown below in the order that they would be encountered if they were required. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 Magma Grunt 6 Level 80 Magma Grunt 7 Level 80 Magma Grunt 8 Level 80 Magma Grunt 9 Level 80 After you defeat these Magma Grunts, enter the blue portal next to the Trick House. Now that you have arrived in the Thundurus Cave, continue through the cave defeating Magma Grunts. Their teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Just like in the Landorus Cave, there will be a Magma Grunt surrounded by 2 other grunts. You need to defeat him in order to battle Thundurus. His team is seen below. Magma Grunt 5 Level 100 Once you defeat the last Magma Grunt, battle Thundurus. After defeating Thundurus, Jirachi will teleport you back to Mauville City. Tornadus (Route 118) Head east from Mauville City to Route 118. Similar to the Landorus and Thundurus, you will have to fight a large amount of Magma Grunt. Their teams are presented below in the order which they can be battled. You will need Surf to proceed through this area. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 After beating the 5 Magma Grunts, enter the portal next to the sign to the north. Once arriving in Tornadus Cave, continue defeating Magma Grunts until you make it to Tornadus. The Magma Grunt teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 After defeating the third Magma Grunt, you will need to fight the last one (again surrounded by other grunts). His team can be seen below. Magma Grunt 4 Level 100 After defeating the last grunt, defeat Tornadus and Jirachi will teleport you back to Mauville City. Magma Admin Courtney Now that you have defeated all of the Forces of Nature, you need to fight Magma Admin Courtney. Once your team is ready, head to Mauville City House 1 and speak to her there. Her team can be seen below and are all level 100. Magma Admin Courtney Level 100 Catching the Forces of Nature After defeating Magma Admin Courtney speak with Jirachi to select which of the Forces of Nature you would like to catch. Each one requires a specific Pokémon in your party. Have whatever you need to prepare to catch the Forces of Nature ready (synch, swipers, etc.). Note: You are able to catch all three of the Forces of Nature. Landorus - A Pokémon with at least 100 IVs with the Levitate ability (must be OT) Thundurus - A Pokémon with at least 100 IVs with the Lightning Rod ability (must be OT) Tornadus - A Pokémon with at least 100 IVs with the Storm Drain ability (must be OT) After having the appropriate Pokémon in your party, Jirachi will teleport you to the location to catch the Pokémon you chose. Once you catch the Pokémon you chose, then you will be teleported back to Mauville City. Quest Complete!1 point
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As there is a lot of strat, there is one that will work! Catch a Geodude or 2 (need to have sturdy) level it to level 12 (or use move relearner if higher level) teach it Buldoze, use it vs Giratina once or twice and have a Gengar in the back with Destiny Bond and you will win!1 point
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-1 I think it might not be a good idea for the game's overall design. It could diminish the rewarding feeling of the 'hunt' for a perfect Pokémon. Plus, that spoil the mystery and discovery of a new catch. The market would be flooded with "perfect nature" Pokémon, as anyone could easily acquire them. When supply skyrockets, value plummets. The once-coveted Pokémon would become commonplace and lose nearly all of their trade value, undermining a major aspect of the player-to-player metagame.0 points