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In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.1 point
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Start Price: 1m End Point: 48 hours (after start price is met) Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.1 point
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@P0is0nxxx Alright let’s do it. Starting price has been lowered to 20m, you have the leading bid. Auction ends 48hrs from now.1 point
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@Pregster Congratulations! You are the winner of the auction, let me know when you would like to pick up.1 point
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Dear @Madwile, Actually better in future, remember to always take the screenshots and post the trades whenever you close off any trade deals/auctions. I noted at least based on your recent trades, verified it was indeed done and concluded. Just this time around, treat this is a good reminder ya. Regards, Balladeer1 point
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i thought after the trade done there will be a pause window to take picture but then its gone so... sorry wont happen again1 point
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Hello @Daddyzard20 and @Zyphren I have force the trade of the Auction here. 3m have been deducted from @Zyphren's Account. 3m have been added to @Daddyzard20's Account. Lopunny has been transfered to @Zyphren's Account best of luck Glitterwing1 point
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Dear @Madwile, In short yes, since as stated by right this should be settled between both of you and by right, it should be @Ashish3re to do the server transfer for the trade since the Auction is posted in the Coin and Items - Silver. Dear @Madwile and @Ashish3re, Good news, as of this message, the Server Transfers are back up, may kindly proceed. Regards, Balladeer1 point
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Hello @Infamousro, Please do not overbump your posts, you are allowed one bump every 24 hours. Best regards, Hizukii1 point
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Dear @Pappadolqq, Kindly note that the Scrafty has been force-traded to your account, and 300,000 has been deducted accordingly. Dear @Normalthing, Kindly note that the Annihilape has been force-traded to your account, and 400,000 has been deducted accordingly. Dear @H3h3h3, For you acknowledgement and the pokedollars has been traded into your account accordingly. Regards, Balladeer1 point
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@Scarlettrasza Mega Slowbro is still viable for many bosses, just harder to pull off. In sone bosses it's actually easier and in some it's harder. The ones that normally countered you now normally run out of PP or switch their pokemon and some that were a free setup might surprise you with a switch.1 point
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Hello everyone, I've decided to make another guide today showing you how to complete the Valentine's Day Quest and getting that special Valentine's Clefable form. Thank you to Sir Meowington for helping me out with the sprites and Comrader, PharaoMage and Sareth for some corrections/information. Now that we are on the Island and head a little north, we will be greeted by Mayor Shiro. She will explain how we must convince the residents of the island to allow visitors entering the island in particular one named Perry. [spoiler=Mayor Shiro] Now that we have spoken to Shiro, the player must head North again to Aphrodia Island House 1 where Perry is located. When speaking to her, she will explain to the player that weird things are happening to the Pokémon and due to this a wedding has been cancelled. She will then request the player to speak to the couple whose wedding has been cancelled and grant the player access to Aphrodia Island East via Sailor Jenn who brought you to the Island in the first place. [spoiler=Jenny allowing us to go east] Thank you all for reading. I wish you all a Happy Valentine's Day and make sure to enjoy the day with your other half if you have one. If a video guide is ever needed, make sure to check out Belzebel's one1 point