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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

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Showing content with the highest reputation on 09/23/26 in all areas

  1. Ban this guy from making any suggestions.
  2. The Trade Zone was a very positive addition to the game; I managed to make plenty of sales and some great purchases. I even got hooked on auctions at the start. 😂 However, lately, I find the Trade Zone a bit cluttered with too many listings from the same player; this makes it hard to spot cool Pokémon—ones you might have favorited or that come with great offers—amidst the noise. I know there’s a filter for specific Pokémon, but if you rely solely on filters, you might miss out on cool Pokémon you weren't actively looking for but that are priced really well. With that in mind, my suggestion is simply to limit the number of listings per player. For example: a player could have a maximum of 10 active auctions and 10 active "instant buy" listings (I actually think 10 is already a lot, but fair enough 😅). For players with a large number of Pokémon for sale, the right approach would be to open a shop to showcase them. That way, things would be more organized, making it easier to view all the listings without having to scroll past 50 "instant buy" Pikachu listings from the same player. 😅😂
  3. +1 to the general idea, the ban Baton Pass part probably could've been said in a better way, just judging from some of these replies. The suggestion isn't to ban Baton Pass and keep the bosses exactly like they are, it's to ban Baton Pass AND rework the bosses. The entire point of the rework Lugario is suggesting is to move some of that difficulty away from insane stats into actual team design and strategy. A lot of boss runs right now are just people using the same pool of proven teams, copying the same sets and following the same win path or setup somebody else already figured out, and there's nothing wrong with copying teams either, people are always going to use strategies that work. At the same time, I don't think it should go to the opposite extreme either, where every single boss needs 6 different expensive mons. Then we'd just go from everyone copying one general boss team to everyone copying one specific team for Boss A, another for Boss B, another for Boss C, etc. which is way more annoying and won't fix anything at all. What Lugario suggested about bosses having different team archtypes is already a good start. Weather, Trick Room, Stall, Hyper Offense, Terrain, antisetup, whatever, but there should still be multiple reasonable ways to beat them. You adapt to the boss teams without needing 60 different teams, and the new player concern is something I think a rework should consider. If a rework ends up having a new player needing a bunch of expensive, specific Pokémon just to clear bosses, then the rework failed. I don't think the current system is automatically beginner friendly just because there are established teams for it. Let's say a newer player sees a boss with crazy high EVs, gets destroyed, and eventually their solution becomes, after asking in All Chat, "Check the forum. Copy this team, copy the set, copy the setup, and hope you have the Pokémon required for it." Honestly, that's kind of become the default answer to a lot of boss questions anyway. Someone asks how to beat something and instead of explaining what the boss is doing or why a strategy works, they just get pointed toward the finished solution. That's not really the newer player's fault either. If that's how the content has been solved for years, of course people are going to get used to being given the answer instead of figuring out the battle itself. That doesn't really teach you much about the battle. With a well designed boss, a newer player could lose and actually understand why: "Oh, this is a Rain team." "Oh, they're using Trick Room." "Oh, this boss punishes setup." Then they can adjust around something understandable instead of just trying to brute force or cheese an NPC with 400 EVs. They can think about ways to answer that mechanic with Pokémon they already have instead of being told they need one exact counter. Maybe I change my lead. Maybe I bring weather control. Maybe I use Taunt. Maybe I use a slower Pokémon against Trick Room. Maybe I change an item or a move. Eventually people will adapt to the new bosses too, of course. That's unavoidable with repeatable PvE content. Give the community enough time and anything gets solved. The point isn't that bosses will somehow stay fresh or not tedious forever, it's that getting to solve it or to the point that it's been solved can involve more actual team building and understanding of the boss or mechanics than using basically the same setup across most or all of them. Even after they're solved, having different boss archetypes and multiple viable answers is still more variety than one general strategy working almost everywhere. I don't agree that this automatically makes it more painful for newer players either. It only does if the rework is designed badly and every boss NEEDS a different counter team every time. That's exactly what I'm saying should be avoided. A good rework should make the mechanics easier to understand, give players multiple ways to answer them, and let Normal / Medium act as a progression point before they try Hard difficulty. Also let's be real, people get attached to systems they've already solved and optimized around. We've seen it with changes like Surf PP, CC to Trainer Tower, hidden spawns, etc. Having to adjust doesn't automatically make a change bad. Obviously not every change is an improvement either. That's the suggestion I can agree with. New players are obviously going to have fewer options than veterans, that's normal. The system should give newer players room to learn and slowly expand their teams. Normal and Medium can give newer players room to learn these mechanics before Hard starts needing a better strategy or team. The difficulty should come more from what the boss is doing instead of every Pokémon having absurd stats. That's also why I think there need to be multiple solutions to each boss. If there is only one realistic counter strategy, the community will have it solved within a week and we're right back to everyone copying the same teams again. Again, there's nothing wrong with copying those teams. The difference is that copying should be an option because somebody found a good strategy, not because there's effectively one accepted answer to the battle. Not saying Lugario's exact solution is perfect, and I'm not saying Baton Pass has to be banned, but personally, reworking the bosses first and then see what Baton Pass looks like in the new system. If it still turns most bosses into basically the same setup sequence, then restricting it makes a lot more sense instead of just straight banning it. And yeah some of these -1s aren't really arguing against the suggestion being made. They're arguing against removing Baton Pass from the current bosses and making our weekly income harder, which isn't what was suggested. Disagree, but at least finish reading the idea before commenting 😂
  4. 1 point
    Hello, I’d like to suggest an idea to improve the trade zone. Since players come from various regions around the world, it can sometimes be difficult to complete trades due to time zone differences. My idea is that, once an auction ends, the players involved would specify how the transaction should take place—whether it involves trading Pokémon, coins, or coin capsules—and the trade would then be carried out automatically. I believe this would make things much easier for everyone and improve the overall player experience.
  5. huge +1! auction "flooding", where one user posts several listings back to back makes the feed hard to navigate. it hurts buyers, who have to sift through the clutter to find what they want, and it hurts sellers who don't flood or prefer to stagger their auctions, since their listings get buried and end up missing the exposure they should have. imo users should only be able to make around 5 listings at one time.
  6. -1 Many people have spend hours of time and millions of pokedollars to have a boss team.
  7. +1 to general idea of boss rework or just adding more features such as different bosses to beat. I can't stand the fact that we're only using 1 team for all the "bosses". Each of them should be unique to their respective team composition to beat, not only is it more fun and creative, but more versatile. Also, banning batonpass may not be necessary since we could have use it to certain boss only. About the difficulty of the bosses, we could simply significantly decrease the evs and stats to a standard Pokemon, therefore we could defeat them.
  8. That last part is kind of the point of Lugario’s suggestion though, is it not? Nobody is saying bosses are impossible once you have a team and know how they work. The issue is that once you do, a lot of them become pretty similarly played out. The post isn’t suggesting changing them because they’re bad or because people can’t beat them. He’s suggesting changing where the difficulty comes from, not from 400EVs stats but more from team archetypes and strategy. So instead of following: get the boss team, learn the setup, rinse and repeat, it's instead: you could still have a reliable endgame money source, but with bosses that actually play differently from each other. The current system working doesn’t really argue against that. It just means the rework would be about making bossing more interesting and rewarding to figure out, not fixing something that’s broken.
  9. -1 , i like the tactical shifts involved in the boss battles, but my opinion -1 ban baton pass; you don't necessarily have to copy someone else's boss battle team,try creating team boss your own
  10. -1, boss is a place to help players with their income because it is easy and required low investment. If you want to have fun with battle you can just go PVP then.
  11. -1 from me too, the Bosses are already hard enough even for the veterans, let alone new players who will struggle. We don't need to make our life more miserable in this game. If you want to have diversity and fun, that's why we have dungeons, we don't need to make our weekly income dungeons level v2.0 . I appreciate your effort, but you're talking from your own perspective and ignored that there are new players who will find the new mechanics or difficulty complex if not difficult without the baton pass. New players will struggle to build a team around every boss if they want to adapt.
  12. Sorry mate have to go with -1 here there is no team currently available with 100% win rate
  13. -1 , it is already hard to defeat boss without a perfect sequence move. Baton pass helps a lot very much. If Baton Pass is removed , we have to use PvP Pokes to fight bosses, PvP pokes are mad expensive. I dont support this suggestion.
  14. Hi. do you dex service still open? i have requirement for g2 g4 g5 g6 dex service. about 100 dex. mainly g5 g6. please pm me with price for the list.
  15. 1 point
    WTB the 100k timburr
  16. 1 point
    could be a small chance to get them as boss drops
  17. i think a small birthday hat being placed on your head that day or some kind of balloon that follows you around etc would be kinda neat.
  18. Respectfully, if "Ban Baton Pass" is the FIRST thing in the title of the thread, literally mentioned before Boss Rework and Make Battles Fun but that's not the suggestion, then the thread creator ideas and priorities are quite confused. It's also quite LITERALLY the only tangible solution he gave in this entire thread, all he did was suggest an idea that's highly difficult to implement, be vague about it by mentioning things everyone already knows including the devs, don't give any actual suggestion on how that should even work by sneaking in the convenient "that is for you to figure it out", then come up with his only personal SOLUTION which is the one you say it's not being suggested when in fact it's the only actual implementation it's being suggested here, which is to ban baton pass. In short words -1 from me cause I can read the entire thread and see where the priority lies.

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