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Showing content with the highest reputation since 07/28/26 in Posts

  1. 10 points
    Changelog 09.08.2026: Coded Mega Sol. Coded Dragonize. Coded Spicy Spray. Coded Eelevate. Coded Fire Mane. Coded Jaw Lock. Coded Gulp Missile. Coded Hunger Switch. Coded Aura Wheel. Coded Octolock. Coded Pastel Veil. Coded Screen Cleaner. Coded Ice Face. Coded Last Respects. Coded Burmy's form changes and its evolutions. Added accurate move descriptions for moves affected by other moves or abilities when the Accurate Description setting is enabled. The respective sub-category is now also displayed. Affected-by effects include King's Rock, King's Shield, Magic Bounce, Mirror Move, Pressure, Protect, Snatch, and Spiky Shield. Sub-categories include Ball / Bomb, Biting, Dance, Explosive, Powder / Spore, Aura / Pulse, Punching, Slicing, Sound, and Wind. Fixed move tooltips in battle not disappearing correctly and sometimes having multiple tooltips displayed simultaneously. Fixed Pokémon-specific Z-Moves becoming unavailable after using a semi-invulnerable move. Fixed the battle window occasionally getting stuck when clicking a locked button in certain situations. Fixed several bugs with the Replay window and its tooltips. Fixed scaling issues with ball physics in the battle window. Fixed several incorrect Pokédex, move, and item descriptions. Added the in-battle snow effect to all Christmas forms. Removed the white border from 228 inventory icons and generally improved them. Added almost all new Mega base sprites, many of their event forms, and Stereo Rotom. Linked the new Mega Pokédex entries to their non-Mega variants. This means you will now receive the corresponding Mega entries when obtaining the regular entries This does not apply to existing entries, as updating them would require an extended maintenance period of approximately three hours. We will take care of this in the future. Fixed the TM movesets for some Hisuian Pokémon.
  2. IntroductionHiding spawn information is, in my opinion, ultimately harmful to the game and its player base. That said, I want to be fair and acknowledge the arguments that could be seen in favor of this change and explain why I think they don't hold up. The Upsides — With a Grain of SaltHiding information about spawns has three upsides that in my opinion come with a grain of salt. 1. Community InteractionWithout readily available information, players are pushed to interact with each other — asking around, trading knowledge, being active in Discord. That's a genuine plus for community health. But it assumes everyone wants that. This is an MMO, sure, but like every MMO, part of its population is made up of players who prefer to play solo, at their own pace, without depending on other people to progress. Forcing interaction as a side effect of information scarcity isn't the same as fostering organic community engagement — it's closer to a toll gate. 2. The Joy of DiscoveryDiscovery has a real psychological reward — that moment of finding something yourself is genuinely satisfying. The problem is that hiding information doesn't let players opt into that experience — it forces it on everyone, regardless of whether they want it or not. A player who'd rather look something up and get on with their session no longer has that choice. Discovery stops being a bonus for those who enjoy it and becomes a mandatory task for everyone else. 3. Making Content More Attractive for a Longer Period of TimeHidden information stretches out how long content stays relevant. If everything about a spawn — location, timing, repel requirements — is known on day one, players burn through it in an afternoon and move on. Scarcity of information keeps people engaged with the same content for weeks instead of hours, which is valuable for a game that needs sustained playtime to stay alive. But this benefit is easy to mistake for something it isn't. Stretching engagement by withholding information isn't the same as making content actually last longer — it's making the same content take longer to consume by adding friction, not depth. The "longevity" here is measured in "hours wasted searching", and not "hours spent enjoying". And it can just as easily backfire: a player who hits an opaque wall with no clear path forward doesn't necessarily stay engaged longer — they might just get frustrated and leave. Retention through obscurity is a gamble, not a guarantee, and it reads more like a "metric driven" incentive (keep playtime/player numbers up) than a "player experience driven" one. Major DownsidesThere are actually many more downsides to this as you might think at first. 1. Respecting Players' TimeAn MMO inherently demands time investment — that's expected and completely fine. But there's a difference between content that takes time and artificial friction that wastes time. A game that respects its players supports their time commitment instead of manufacturing extra roadblocks that add nothing to actual gameplay depth. 2. Efficiency and Player ChoiceNot every player is optimizing for the same thing, and that's fine — but for players like me who do want to play efficiently, this system actively works against that. I have a list of other games competing for my time, and getting stalled by a mechanic whose sole purpose is to artificially create discovery and interaction — rather than offering meaningful gameplay — isn't a good trade-off. Efficiency-minded and exploration-minded players used to be able to coexist, each choosing their own approach. Now one playstyle is forced onto everyone. 3. Guilds Gatekeeping InformationIt's well known that guilds already gatekeep advantageous information. General spawns are still broadly shared, but repel-spawn locations in reworked areas aren't public anywhere — they're either unknown to most of the player base or deliberately withheld by guilds to keep their advantage. In other words: hiding information doesn't eliminate the advantage information provides — it just shifts who holds that advantage. Solo players and small groups lose access, while large and active guilds with more players to brute-force discovery simply absorb the cost and keep the payoff for themselves. 4. Fragmented, Inconsistent KnowledgeWhen information isn't public, what circulates informally is often incomplete, outdated, or just wrong. There isn't a single point of truth anymore. New or casual players end up relying on guesswork, secondhand claims, or bad advice, while the "real" answers stay locked elsewhere. That's a worse experience than either full transparency or well-designed in-game discovery mechanics — it's the disadvantages of secrecy without the benefits of genuine exploration. 5. Enabling Misinformation and ScamsA lack of public, verifiable spawn data doesn't just create gaps — it creates opportunities to fill those gaps with fake information. Without an official source players can check claims against, there's nothing stopping a seller from misrepresenting a spawn's actual rarity or exclusivity to inflate its trade value. An uncommon spawn gets passed off as rare — and the buyer has no way to verify any of it, because the real data simply isn't public anywhere. This isn't a hypothetical edge case. It's a predictable outcome of the current system — one only possible because there's no accessible, official source of truth to check against. 6. Hiding Rarity Itself Serves No Clear PurposeUnlike spawn locations or repel conditions, a Pokémon's rarity isn't something players are meant to "discover" — it should be baseline information, not a puzzle. Nearly every game with a rarity system displays it directly, because knowing what you're looking at is basic UX, not a spoiler. Hiding it doesn't create discovery or interaction — it just makes trading and evaluation harder for no clear gain, and it's what makes scams and spreading misinformation like Point 5 possible in the first place. How To Potentially Fix ItThere are surely a few ways to solve this without keeping the current downsides, ranging from a quick patch to an actual structural fix. A Proper Fix: Bring the Information In-GameThe core problem isn't that information exists — it's that it's unofficial, incomplete, and unevenly distributed. Solving that means making it official, complete, and evenly distributed: Improving the existing Map Spawn UI by displaying time-of-day and level ranges for each spawn directly in-game. Highlighting repel spawns directly on a Pokémon's page. Displaying rarity directly on a Pokémon's page. A Temporary Fix: Delay the Public Spawn DumpA simple fix is delaying the public spawn dump by roughly two weeks after each content update. This doesn't eliminate the effort of finding repel spawns during that window — but two weeks of temporary scarcity is a fundamentally different problem than permanent gatekeeping, since it resolves on a fixed timeline instead of indefinitely. Players who want to discover things early can still do so organically or by interacting with the community during that window. After two weeks, the data becomes public and everyone converges on one accurate source of truth. ConclusionHiding spawn information doesn't actually create the discovery or engagement it's meant to — it just relocates who has the advantage, shifting it from every player equally toward whichever guilds have the playerpower to brute-force it. Genuine discovery and community interaction only mean something if they're chosen, and not forced. Information scarcity doesn't create either, it just makes both mandatory. Making repel and spawn data official and accessible in-game doesn't remove discovery or interaction as options — it just stops forcing them on players who'd rather not engage with either, all while leaving them fully available to anyone who still wants that experience. ~Caenneth
  3. Hello everyone 🙂 as many already know i have decided to quit pro atfer playing it since 2016. Most of you know my rather new Account "Financebro" the best. I have been mainly a pvp player and collector of godly pvp mons and i managed to get to top 25 quite a lot of times back in the days and also recently. After all those years of playing this game, which made me experience my love for pokemon and the nature of pvp again, i decided to quit once and for all. Mainly because i work in a tough work environment, but also because i believe that playing this game for kids doesn`t add anything to my big picture of life. I am gonna focus on my other passions like weightllifting, mountaineering and ofc my lovely girlfriend which makes my life and me as a person complete. Another reason for me to quit was the poor staff behaviour in the last years aswell due. The community was wating for many changes in maps and mons which just took too long and also there were no serious pvp tournaments held by the staff like in the good old times of pro. Also i received a discord ban which i wasn`t allowed to appeal and never got a serious explanation for why i got it. But i don`t want to end this in a bad manner. I am happy to get to know a lot of lovely people which i grinded pvp with, talked on discord, played pokemon skribble in the evening and much more. First and foremost my guildmates in Dynasty where i became an officer a couple of years ago and pushed the guild 2 seasons ago to be the top 1 guild on the silver server and arguably overall in pro. Secondly @Lacomus as a dog lover aswell as me and a huge contributor to the pro community, aswell as @Lykabaws which i share my love of nature with. For all of those who pvp`ed (and mostly lost) against me in all those years, simply thanks for all those fun battles, although rng was almost against me (obv.) 😂 Those who i bond with will hear from me in the future but for pro this is the end. Cya Nerds! ❣️
  4. Hey, I cant really remember the last state of the Halloween Group Hunting Event, but yesterday evening, I had an idea to make this content for everyone. Not sure, but from what I remember is, the players needed to make a group, hunt for 12h(?) and submit as many rares as you can to reach a high score and have a chance to get access to the cave. As we discussed in the other thread last year, the idea was great, but how it was handled and executed wasn't. The first 2 or 3 weeks, the content was made basically for jobless or sick people only, who could play the game 24/7, which was unfair for everyone else who wanted to hunt Blace or Guzz. And even then it wasn't easy to find other people who could bring the same effort, while simultaneously excluding players which couldnt. At the end the time was lowered to 12h, I think, but even that is too much time for a single session for working people or parents. I'm not in the tester team, so I have no clue if you are already testing something for this content or not, nor do I know if this hunting event will ever come again, but if yes, my suggestion would be: Instead of a group hunting event, what do you think about something like a World Quest, which last from Monday 00:00 - Friday 23:59 where you can submit every rare which has a Halloween Form and if you submit f.e. 5k IVs, you get access to the cave for the weekend. This way everyone has 5 days time to hunt 50 - 60 rares which isn't an excessive amount, but in my opinion, isn't too little either. What do you think about this? I’d be interested to hear your opinions.
  5. Pro Tracker and Database Feel free to hit report a problem, and you can DM Imcoldhearted/Tracker Foot on discord with the log, and screenshot, or send them in a mail here. I want to hash out all gui/window size issues. Welcome to the beta 3.0 release of the Pro Tracker & Database. Now with cross-platform Please be aware bugs may occur. DOWNLOAD - Windowshttps://www.mediafire.com/file/ysmc8bxx14ddzbu/ProTracker%2526Database%2528Windows%2529.zip/file DOWNLOAD - macOSREADME-macOS-Setup references anything needed. Apple Silicon Macs (M1/M2/M3/M4) https://www.mediafire.com/file/0bnvo0dwnp71jqg/ProTrackerDatabase-osx-arm64.zip/file Intel Macs https://www.mediafire.com/file/ji1j2b0iqkob44f/ProTrackerDatabase-osx-x64.zip/file (Not sure which you have? Apple menu > About This Mac - if it says "Apple M1/M2/M3/M4" use the first link, if it says "Intel" use the second.) How to start it (first time - about a minute): 1. Unzip the download (double-click it). 2. Open Terminal (Cmd+Space, type "terminal", press Enter). 3. Type: cd followed by a space, then drag the unzipped folder into the Terminal window, and press Enter. 4. Run this command: bash macos-start.sh DOWNLOAD - LinuxREADME-Linux references anything needed. Regular PCs (64-bit Intel/AMD - this is almost everyone) https://www.mediafire.com/file/r2nbesphqeycwnb/ProTrackerDatabase-LinuxX64.zip/file ARM devices (Raspberry Pi 5 and similar) https://www.mediafire.com/file/60fnbtw4hxtivy1/ProTrackerDatabase-LinuxArm64.zip/file (Not sure? Run: uname -m in a terminal - "x86_64" means the first link, "aarch64" means the second.) How to start it (first time - a few minutes, it installs what it needs): 1. Extract the zip. 2. Open a terminal in the extracted folder. 3. Run this command: bash linux-start.sh Githubhttps://github.com/ImColdHearted/ProTracker-Database/tree/Beta https://github.com/ImColdHearted/ProTracker-Database/tree/Beta-2.0-(Cross-Platform) https://github.com/ImColdHearted/ProTracker-Database/tree/Beta-3.0-(Cross-Platformed-again)-(Linux-and-Windows-confirmed-working%2C-no-word-on-MacOS Simply run the Application shown below. What does this do?This application reads the PRO client, specifically the battle window, allowing it to automatically keep track of any encounters. Unlike other trackers, the goal was to create this one without the need to calibrate it every time the window moved, or you minimized. FeaturesAppearance Allows you to edit the color of the text, background, and border colors. Uploading a custom background is also allowed. Added Font choices. (Custom fonts later) Bosses (Redone)Allows you to view all bosses, and their teams (from Pro wiki). Not all bosses have been added yet. Still needs a bit of work CounterpartsAll forms are viewable from here, except the newest summer and soccer forms. Life Time Stats (Hunting)This data is permanently saved, regardless of the amount of times you reset. Multi Client Support (Max 4) Work in progressGuides Interactive Maps (Scrapped) This would have been extremely complicated at this time with Avalonia. Lifetime Stats (PVP) Known IssuesNot resetting Since Shiny/Since Form for some users. 8/22/2026 Random encounters while roaming. I believe this issue has been 100% resolved now. It should no longer get locked on NPC dialogue by accident. It should no longer get locked by dig/excavation dialogue by accident. 8/23/2026 Added the ability to hunt more than 1 pokemon (4 max). Added a section to the right below Total Encounters. (Targeted Encounters Found). Added a button to pause Since Form counting (For end of summer event) Added Always on Top to main form. Since this can be resized, some may want it over compact mode. Encounter tables were fixed. Before it added 15 to the left, and an indefinite amount to the right. Now this has been changed to 25 per side. So only the last 50 encounters show. Added a new screenshot when hitting "Report a problem". This will draw around where the OCR is reading, I want to smash this "It doesn't count my forms/shiny". Added a drop down menu that you can use to show which event is current. (To come....when a form is found, I want to update on the tracker) However double forms may be more tricky. 8/24/2026 Added boss cooldown tracking. Simply having the application open is enough, you DO NOT need to click Start. (No time added) Bosses/Boss Cooldowns. Not all bosses at this time can be tracked, Pumpkin King, Guardians. There may be a couple of others. Pewdie & Diepy/Jessie & James/Shary & Shui. These may start after fight 1, or not start at all. I am not sure. You may click on the bosses to start a 12 day cooldown (Battlebot 14 days) Added PVP Tracking. Simply having the application open is enough, you DO NOT need to click Start. (No time added) PVP/Previously Battled Opponents. This will show another display, showing the previous 250 battles, with time stamps. There will be more added later. Export allows you to save .CSV data, will add .JSON later when other stuff is also. Added the ability to click the Pokémon cards under (Currently Hunting) You can then replace it with another Pokémon, instead of setting all four targets again. Doubled the size of the counterpart sprites when selecting a Pokémon to hunt, they were quite tiny. Added into appearance. Box shadows, sprite backgrounds. (For custom image uploads) Added the ability when importing .JSON or .CSV hunting data to add, not just replace the data. Fixed a couple bugs related to hunting data. Data will appear when the client is detected. This will prevent possible overwrites of data from a 2nd opened tracker with old data. (I did this lol) Added the ability to move hunting stats from right side to the left, and vice versa. Added the ability to exclude hunting stats. (They still get counted) Find this under Stats/Exclude Stats. Multi-Client Support Added support for appearance settings. Added support for boss cooldowns. Added support for PVP battles. Added support for excluding stats. Realized after publishing I forgot to fix a couple boss names. (Maribela/Prehax) 8/24/2026 Again Fixed shiny/event form detection again. This should hopefully be the last time. Linux added back in after a weekend of test. Simplified the setup process as best as I can. Still keep forgetting to fix Maribela and Prehax. 8/26/2026 All Boss Cooldowns should work, except The Pumpkin King and Guardians. (PLZ PRO, CHANGE THEIR NAMES) Added support for 4 clients. All share separate settings. You are able to name them, so you can help keep track of your data. Added to appearance. Text-Shadow, Text-Shadow Color, and the ability to create a custom gradient background, (max 4 colors) PVP Tracking had a bug, I did not account for, and random trainers on the road would be flagged for pvp. This should be fixed now. On the previously battled users, there was an option added to clear all data, or remove the previous fight, Export for .JSON was added as well. All bosses have been added. Some data does need to be fixed though. (If the boss does not load, it does not have that difficulty) Added type icons everywhere. Galarian/Alolan/Hisuian need theirs still. Events is not active. I'm still deciding on that. 8/27/2026 Added soft lock to client. When using more than two clients, and then closing one. It should no longer default a tracker to a different pro-client, causing trackings to stop. PVP Tracking is available again. There were a few bugs in it still. Added to appearance, Button Color, Stats Color, Text-Stroke, Text-Stroke color. Added to exclude stats, the ability to hide the entire stats section. Added 2 sounds (Windows only) Find these under File, Sound Settings. Off by default, you can choose between a yayyy, or shiny sound. New Feature added: Catch Logs. All caught Pokémon will appear here. Timestamped, gender, level (in the works), and map name (in the works) Still fixing bosses, but instead of them erroring out if the difficulty does not exist, they have support for a custom message now. Boss database had names updated, so they look proper. Bosses should no longer close when closing the database lookup. 8/27/2026 Dove deeper on MacOS and Linux having issues. There are now two version to each, referencing what machine to use, how to find what machine you have, as well as simplified read me setups.
  6. Introducing HuntTracker: All-in-One Pokémon Tracking Companion HuntTracker helps you easily track your Pokémon encounters, plus it comes with an IV Scanner and a bunch of tools built specifically for PRO (Boss/Mega Stone/Quest/Excavation/Daily/Farming/Dungeon cooldowns, competitive natures...). It's still actively being developed, so if you notice a bug or have an idea for improvement, feel free to let me know. The code is also freely available, so if you want to tinker or add your own features, go for it. Just So You Know * HuntTracker isn't a BOT! You cannot be banned for using it. Automatic counting works through visual reading (OCR) of your own screen share: the app reads text on screen, it never sends or modifies anything in the game. And if you'd rather not share your screen at all, manual counting works perfectly well on its own. Features Tracking Multiple trackings running at once, organized by region (Kanto, etc.), with editable zone and trainer for each. Multiple Pokémon species tracked within the same session, each with its own individual counter. "Shiny" and "alternate form" counters (e.g. Summer form): total found, since last, min/max, average rate, and manual adjustment if needed. Total playtime timer. Customizable avatar per tracking, drag-and-drop reordering. Track your Membership, Transit Pass and Safari passes directly on your trainer profile. Automatic OCR Detection Share your screen and enable automatic detection: HuntTracker reads the battle line (e.g. "Trainer VS. Wild Squirtle") and counts every Pokémon encountered on its own, even when you switch tabs. Unknown Pokémon are automatically added to the current tracking. Manual counting is available at any time, no screen sharing required. Dynamic Convergence Analysis A chart showing how your cumulative probability of getting a shiny evolves as your encounter count grows. Separate convergence tracking for "Pokémon form" and "overall form," accounting for the pity system. Full breakdown: encounter rate, encounter probability for that Pokémon, pity shiny counter. History of past sessions with encounter details and the cumulative total. IV Scanner Take a screenshot in-game, select the area, paste with Ctrl+V: HuntTracker automatically analyzes the captured Pokémon's IVs. History of all your previous IV analyses saved in the app. (Great for World's Quests) Cooldowns & PRO To-Do Automatic cooldown tracking for Boss, Mega Stones, Quests, Excavations, Daily Quest, Farming and Dungeon. Check the box right after doing it: the cooldown calculates itself and unchecks automatically once it's available again. Quick search within each list (boss, mega stones, quests, excavations, daily). Nature recommendations (Synchronize, Gen 9 competitive sets) so you know which nature to aim for while tracking. Quality of Life Bilingual interface: French / English. Always on top, adjustable transparency, and collapsible panels to leave room for the game. Export/Import your save data. Feature Suggestions We welcome your feedback and feature suggestions! Let me know what you'd like to see in the app. Source Code Available The project is open source on GitHub: https://github.com/Onrio974/HuntTracker You're welcome to grab the full code, modify it, and improve it however you like. Before You Install Since the .exe isn't digitally signed (like most independent community tools), your antivirus might flag it by mistake. This is a common false positive for this kind of unsigned software. Download Links: Windows (installer): https://github.com/Onrio974/HuntTracker/releases/latest Windows (portable, no install needed): https://github.com/Onrio974/HuntTracker/releases/latest Developed by, IGN: Onrio Server: Silver Discord: onrio974
  7. 6 points
    Changelog 19.08.2026: Coded Protective Pads. Coded Ring Target. Coded Snowball. Coded Zoom Lens. Coded Dusk Ball. Coded Full Incense. Coded Lax Incense. Coded Wave Incense. Coded Rose Incense. Coded Metal Powder. Coded Quick Powder. Coded Fluffy Tail. Coded Poké Doll. Coded Poké Toy. Coded Casteliacone. Coded Incinerate. Coded Echoed Voice. Coded Uproar. Coded Present. Coded Pika Papow. Coded Veevee Volley. Coded Bouncy Bubble. Coded Freezy Frost. Coded Sparkly Swirl. Coded Buzzy Buzz. Coded Floaty Fall. Coded Sappy Seed. Coded Sizzly Slide. Coded Glitzy Glow. Coded Baddy Bad. Coded Splishy Splash. Coded Zippy Zap. Implemented Gen 8's dynamic Speed. Speed is now recalculated after every action instead of only at the beginning of a turn. This allows rare cases in Singles, such as a Swift Swim user under Rain being outsped by Mega Charizard Y because its Drought triggered mid-turn after Mega Evolving. Protean can now trigger again after a Mega Evolution. Protean no longer triggers if the move couldn't be used due to Queenly Majesty or similar Abilities, Desolate Land, or Primordial Sea. Protean no longer triggers if the move failed. This includes Sleep Talk being used by an awake user, Counter or similar moves being unable to return damage, Fling being unable to throw the held item, and Protect failing after Mega Evolving Greninja. A Protean user obtaining the Ghost type via Curse now correctly triggers the Ghost-type Curse effect. Baneful Bunker now reduces an incoming Z-Move's damage by 75% on a successful block. Gigaton Hammer and Blood Moon can now be upgraded into Z-Moves even when unselectable due to a previous successful use. Nature Power now correctly changes into Z-Nature Power when boosted by Normalium Z. Rising Voltage's power now correctly doubles when the target is Grounded in Electric Terrain. Future Sight no longer bypasses Multiscale when its original user isn't on the field on the turn it hits. Spectral Thief's stolen stat changes no longer trigger the opposing Pokémon's Mirror Armor, Clear Body, or similar Abilities. Foul Play's damage is no longer boosted by 50% against a burned opponent with Guts. Foul Play's damage is now correctly boosted by 50% when its user has Guts and is burned. Under Trick Room, the slower user now moves first when both sides have at least one Stall Ability, a held Lagging Tail, and/or a held Full Incense while using moves of the same priority. Psychic Noise no longer prints “X can heal again” for an opponent that fainted from it. The trigger messages for Beast Boost and Eelevate have been shortened. Steelworker, Dragon's Maw, and Rocky Payload now multiply Attack or Special Attack by 1.5 instead of adding 50% Base Power to moves. Fixed a rounding issue with Oblivion Wing's healing amount. Fixed a rounding issue with Supreme Overlord when three allies have fainted. Gulp Missile's message is now correctly displayed after Surf or Dive deals damage. Super-effective and not-very-effective messages are now displayed before Gulp Missile's message. Super-effective and not-very-effective messages are now displayed before HP-recovery messages for draining moves, fixing an incorrect sound being played when the user wasn't at full HP. Fixed the behavior of Explosion and similar moves from start to finish. The user's HP first drops to zero, causing it to faint immediately. The opponent is then damaged and receives EXP if it survives. Neutralizing Gas's “Gas wore off” message is now displayed only after its user has fainted. Using Fling while holding a Berry now causes the flung Berry to activate for the target only if it survives the damage. Octolock now follows PRO's stat-stage rework by grouping its Defense and Special Defense drops into a single message. Octolock now prints “It doesn't affect X...” against Ghost types instead of “But it failed!” Clear Body and similar Abilities now print only a single “prevented stat reductions” message against Octolock instead of two. Test_Freeze can no longer be called by Metronome.
  8. If its too easy too access it will ruin "exclusiveness" point. But also 12 hours hunt is for non human. "Forcing" people to hunt for 12hour is stupid. Should make it 3 hour max, and top party who submit the most ivs can enter. Any party could try more than 1 time. Crazy who ever have the idea to make it 12 or 24 hour. Encouraging people to sit and spam adadadadadda for 12hour straight should be put in pewter jail.
  9. Currently the way it works is 72 hours from the start of when you activate it. if it was shorter like 24 hours BUT only is activated when you are logged into the game i think alot more people would start buying them. the problem now is people have work and IRL responsibilities so sometimes they activate it then wont be able to log on for the few days to actually get to use it all. i think the only people this would effect are BOTS, :) much love
  10. I think the hunt time should be reduced greatly. You guys may think no one forcing anyone to hunt 12 hour. But some people will hunt 12hour straight, either they having life or not, and other people will be forced to hunt 12hr as well to compete. Its better if player given 12 hr to compete on ladder but hunting time is 3 hour max, so every party have 3-4 chance to try. Everyone could hunt, specially those who love the games but have limited time (working player or player with family etc) and 'no life' player still rewarded with more chance to win because they willing to go full hardcore hunt.
  11. I'm here to request an outbreak of Galarian fossils during the summer event. While I understand their rarity, it might be good to introduce them as a temporary outbreak spawn for a few hours during the summer event. Many of them are good in competitive play, and their rarity/difficulty in obtaining them is a drawback, as some require hidden ability and excavation takes time because you need to collect two fossils to revive one specific one and chance 5% hidden abi
  12. Hello guys, I was thinking about how to make PvP more appealing to players and I am realizing that many players who are trying to get interested in PvP lack resources to know where to start. PRO format as you may know is kind of unique with an exclusive mix of DexPool / mechanics / moves that may make infamous smogon sets not relevant as to how one poke would perform in PRO (mystical fire TM wher?) In order to make PvP more accessible to new players, I think a forum section specifically designed for anybody to suggest their team team and allow people to comment / upvote / downvote them would help people keeping track of the meta and maybe help even average player have a more accurate idea on what to hunt / what to keep in mind when building Since any people could post their team, having a filter option for upvotes would also be a cool way to easily see the most « approved » teams the community like the most (Also downvotes ig so that could always be a fun challenge for top players to try and win with the worse teams 🤣 - obviously non priority) Maybe a rating system could also help new players get a general impression on how a team could work (obviously a biased feature but I trust council and our experienced players to make sure this is as educational as it can be) — As in players could rate the team the same way they place bids, so that you can quickly also see when someone rated it Please interact with this post if you this this may or may not be a good idea Add any features / tools you think that would fit such section
  13. This, exactly this. Your total amount of hunting time is still 12h throughout the entire week however you can split those in to 3-4 hunts (3 or 4h each as example). This way ppl still need to hunt 12h in total, however those who work, have family, other responsibilities etc. also have a fair chance to compete. This way the content is made for everyone. I personally would still love a lockout for the next week for the ppl who had access the week before. This way the area still remains exclusive given the requirements but more than the same 20-30 players have a chance to get access. Example: Week 1 Player 1-20 have access to the area Week 2 Player 1-20 are not allowed to compete since they had access Week 3 Player 1-20 are allowed to compete again. But this one is less important honestly.
  14. Hey, the World Quest was actually the inspiration for this contest. We wanted to create a party-based World Quest. Just like with the World Quest, we also wanted access to the maps/the reward to be limited. For the World Quest, that means everyone who contributed at least 0.5%, and for the Party World Quest, it would be the parties that reach a certain placement. I'm open to suggestions, but I don’t want to give up the exclusivity.
  15. Hello, we had similar suggestions in the past and decided against them. That hasn’t changed to this day.
  16. Been wanting to make this post for a little bit, so here it is. After about a year and a half of searching (and an insane amount of money), I have completed a collection of form gengar’s, all timid 31 speed and PvPable. Now of course I’m missing a shadow Gengar. However, after asking around different dungeon circles and people who know a lot about what’s been caught, I’ve never been shown one and no one seems to know of one that exists. So if you have it - hit me up! Maybe I will buy it 😃
  17. Vesper Service Shop!My Info Shop is Closed till HW! Welcome! "Shop will be closed at 23 august, will be open again at halloween!" Event Quest! Summer! -Vulcan Quest P1 250k Reward : Some accessories, Some hunt area, Vulcan P2 quest, Alto Mare quest, Minigames quest -Vulcan Quest P2 300k Reward : Some hunt area, Volcanion Mount -AltoMare Quest! 300k Reward : Unlock Altomare Secret Garden, Latis Twin Summer skin/form -Minigames Quest! 80k per games/ 500k for full games Reward : Minigames Boss -Minigames Boss Quest! 200k Reward : Nature Rr, Rocket Hideout Quest -Rocket Hideout Quest! 500k Reward : Victini Summer skin/form Notes ______________________________________________________________________________________________________________________________________________ Dungeon Quest! Victini Dungeon! Requirement : Kyurem, Zekrom, Unova dex seen/catch, Crater quest Victini Dungeon - 1m5 Victini Dungeon & Time Flute - 1m8 Crater Town Quest - 200k _______________________________________________________________________ Hoopa Dungeon! Requirement : Kalos dex seen/catch, Arche Valley quest, Gyaradosite, Buginium Z Hoopa Dungeon - 500k Hoopa + 6 ring - 2m5 Arche Valley Quest - 200k _______________________________________________________________________ Meloetta Dungeon! Requirement : Pinkan Part 1, Pinkan Part 2 Meloetta Dungeon - 1m5 ______________________________________________________________________________________________________________________________________________ Mega Quest! 200k per quest Slowbro, Alakazam, Scizor, Tyranitar 300k per quest Manectric, Metagross 400k per quest Sableye, Mawile, Glalie, Garchomp, Medicham, Lopunny, Latis Twin, Altaria, Pidgeot, Gyarados ______________________________________________________________________________________________________________________________________________ Legendary Quest! Manaphy 300k Requirement : Hoenn Champ Kyurem 300k Requirement : Hoenn Champ Notes : 1 RR Special Reward Bird Trio (Zapdos, Moltress, Articuno) 300k Requirement : Kanto Champ, All Gen 1 Caught data Notes : Only the quest, Legendary and Baby Hunt not included Celebi 300k Requirement : Johto Champ. All Gen 2 Seen data Duo Eon (Latios, Latias) 300k Requirement : Hoenn Champ, All Gen 3 Caught data Notes : Only 1 available from quest Titan Trio (Registeel/Regirock/Regice) 400k Requirement : Hoenn Champ, Access to Trainer Valley, All Gen 3 Caught data Notes : Only 1 available from quest Heatran 400k Requirement : Sinnoh Champ, All Gen 4 Caught data Cresselia 400k Requirement : Sinnoh Champ, All Gen 4 Caught data Kami Trio (Tornadus, Landorus, Thundurus) 400k Requirement : Sinnoh Champ Lake Trio 400k Requirement : Sinnoh Champ, All Gen 4 Caught data Notes : Only 1 available from quest Keldeo 400k Requirement : Sinnoh Champ Diancie 400k Requirement : Night Poke Time, Love Island Volcanion 400k Requirement : Kanto Champ Zekrom 500k Requirement : Kyurem Quest Done Sword Trio (Cobalion, Terrakion, Virizion) 500k Requirement : Sinnoh Champ, Keldeo Quest done Notes : Only 1 available from quest ______________________________________________________________________________________________________________________________________________
  18. Can we at least have the announcements made on discord in #Game-happening rather than just in game at a random hour where most people won't see it Also so far nobody has used this new mechanism because either we are not aware or the mons are not attractive at all... My suggestion would be to use the mechanism for rare spawn only. Thanks
  19. +1 hope this doesnt go down the same road as the last suggestion of this kind and we dont get another "maybe that content isnt made for you". first of all i really like the idea the creator had and he deserves to be praised for the effort to deliver it 🤴 its just the qualification method that made it very frustrating and needs a tweak imo. for example: let people hunt for a week and submit their best iv rare that has a hlw form. + grinders putting in a lot of hours have a great edge over people putting in less hours. + luckers still have a chance to get in with lower timeframe which makes the whole thing inclusive while it remains competitive. Due to the fact that you wouldnt be hunting for the hunting event. you are hunting in general and catching high iv mons is a byproduct that can make you qualify > participation increases by a big margin because of the former > big participation makes the whole thing very competitive. + dont need to wear diapers anymore, let the nephew cover 2 hours because of responsibilities or put everything else in life to the side for 12 hours to compress as many encounters as possible into a certain timeframe to then have a chance to still not qualify. - rng is involved the number of groups that could get in the hunting area had to be tweaked because of low participation in some weeks last year and i think by tweaking the qualification method as mentioned above you can guarantee high participation and make it a lot easier to determine how many groups get in without the need to have mechanisms for low participation.
  20. PokeLink All PRO Services - All in One Place WELCOME TO THE NEXT LEVEL OF PRO SERVICES We are proud to introduce PokeLink - An organized, ticket-based service network offering: • Fast & reliable services • Verified Service Providers with years of experience • Secure middleman protection • Fair community-based prices WHY CHOOSE POKÉLINK? Tired of the grind? Let Pokelink handle it for you. We offer a full range of services including Leveling & EV training, Quest completion, Mega evolutions, Z-Crystals, Dex services, Dungeon runs, Story progression, and all Valentine’s Day quests. Whether you're looking to power up your team, complete difficult content, or finish tedious tasks, our experienced providers are ready to help. What sets Pokelink apart is reliability and customer service. Our services are organized, convenient, and handled by trusted providers who take pride in delivering results. With Pokelink, you’re not just buying a service, you’re getting the confidence that the job will be done right, quickly, and professionally. Let us take care of the work so you can get back to enjoying the game. Here is the list of the current services we offer and their prices (will be updated continuously as we grow): LEVELING SERVICES LEGENDARY SERVICES --------------------------------------------- Z–CRYSTAL SERVICES Event Limited Megas: Gengarite • Kangaskhanite • Salamencite • Lucarionite POKEDEX SERVICE PRICES Looking to fill your dex for completing one of the legendaries quests ? We got you covered with 2.5k per pokemon . DUNGEON SERVICE PRICES Victini Dungeon Service (Ruins of the Vale Dungeon) Meloetta Dungeon Service (Crux of Melody Dungeon) QUESTS SERVICE INFORMATION The rules below apply to all our Quest services and should be read carefully. HOW TO ORDER - Join our Discord* - Open a ticket - Describe the service - Staff gives you a quote and assigns you a provider. We only work with the top tier providers in the market. - Provider completes the job. - Staff verifies → your order is concluded. JOIN THE POKÉLINK NETWORK * Discord Invite: Leave a comment here , dm any admin here in the forum ( @Demonvibe or @Darkmaster269 ) or in discord (Discord: demonvibewow) to get an invite today!
  21. Hello there, Players sometimes make mistakes while trading, and this can happen quite easily. Players may accidentally select the wrong Pokémon, item, or even the wrong player. It can also happen that a player completes a trade without properly noticing or remembering whom they traded with. Recently, I have noticed players having to spend a lot of time trying to figure out who they traded with after something went wrong. Because of this, I would like to suggest adding a Trade History feature. The history could show: Trading partner's IGN Date and time of the trade Pokémon given Pokémon received Items given Items received Item quantities Trade status (completed/cancelled) Possibly a unique Trade ID for each completed trade Uses and Benefits1. Identifying the Trading Partner If a player doesn't remember whom they traded with, they can simply check their history instead of trying to remember the player's name. 2. Accidental Trades Players can sometimes select the wrong Pokémon, item, or player. The history would allow them to immediately check exactly what was traded. 3. Finding a Previous Trade If someone traded a Pokémon or item some time ago and wants to know when or with whom they traded it, they could easily find the transaction. 4. Checking What Was Received Players sometimes make multiple trades in a short period and may forget exactly what they received from each trade. The history would provide a clear record. 5. Resolving Misunderstandings If two players remember a trade differently, the history can help the player verify their own side of the transaction instead of relying entirely on memory. 6. Helping With Staff Reports and Resolving Small Issues Independently If a player needs to report a trade-related issue, they could provide the exact IGN, date, time, and traded Pokémon/items. This would make reports much easier for staff to understand and investigate. At the same time, not every trade mistake needs to become a staff report. Sometimes players may simply realize afterward that they traded the wrong Pokémon or item, forgot whom they traded with, or misunderstood a transaction. With a Trade History, they could check the details themselves and potentially contact the other player directly to resolve the issue. This could help players solve small misunderstandings or accidental trades on their own, while allowing staff to focus on more serious cases that actually require investigation. It could also reduce the workload of Trade Moderators by reducing unnecessary reports about minor trade-related issues. 7. Account Security If someone gains unauthorized access to an account and makes trades, the account owner could check their Trade History and identify transactions they don't recognize. 8. Disconnect or Connection Issues If a player disconnects around the time of a trade, they could check their history afterward to confirm whether the trade was successfully completed. 9. Tracking Valuable Trades Players who frequently trade valuable Pokémon or items could use the history as a reliable record of their transactions. 10. Finding Players Again If a player wants to contact someone they traded with previously, they could find the person's IGN through their trade history. 11. Useful for Frequent Traders Players who make many trades every day would have an organized record instead of having to remember every transaction. 12. Search and Filtering If possible, the history could include filters for IGN, Pokémon, item, and date, making it easy to find a specific transaction. 13. Trade ID for Support Giving every completed trade a unique Trade ID would make it even easier for staff to locate a specific transaction in their logs. PrivacyThe Trade History should be visible only to the player themselves. Other players should not be able to view someone's personal trade history. Staff could still access the necessary server-side information when investigating reports. This feature would not need to provide an undo or trade-reversal option. It would simply give players a reliable record of their own transactions. Overall, I think a Trade History would be a very useful quality-of-life feature. It could prevent confusion, help players identify accidental trades, reduce unnecessary trade-related reports, improve account-security awareness, and save both players and staff a lot of time. This is just an idea I had, but I thought it could be a useful quality-of-life feature for players and could also help reduce unnecessary work for Trade Moderators. Kind Regards, DivineGold
  22. Hey Tech Corner 👋 I've been quietly building PRO Companion — a web app that aims to be the ultimate sidekick for Pokémon Revolution Online. Think of it as your trainer dashboard, quest log, and personal AI mentor rolled into one. Before I sink too much into it, I'd love a gut-check from the community: is this something you'd actually use? 🔮 The headline feature — Ask Prof Oak A live AI coach that knows your progress. Not a generic chatbot with a Pokémon skin — it streams answers over a WebSocket with full context of: Which walkthroughs you've completed, are reading, or haven't touched Your **exact step** inside an active quest (down to `s01`, `s02`, …) Your trainer profile (region, playtime, badges) Your bookmarks and recently viewed guides So you can ask things like "what should I do next?", "I'm stuck on Saffron, where do I go?", or "what's the fastest money grind for my level?" — and Oak answers with real references to your progress, not a copy-pasted wiki page. 📖 Everything else it does Feature What it's for Overview dashboard Streak tracker, active quests, stats, journey timeline Quest Log Step-by-step walkthrough checklist — tick boxes as you play Library Every walkthrough in the game, searchable + bookmarkable Progression Graph Visual DAG of quest prereqs/unlocks Pokédex / Items / Map / Store Fast in-app lookup, no tab-switching Leaderboards & Sync Ties your in-game profile to the companion 🧪 Where I'm at Core tracking, quest log, and Prof Oak chat are **working today** Progression overlay is hand-curated for early/mid-game quests Closed testing in the next couple of days 🙏 What I need from you Would you use this? Honest reactions welcome — "meh" is useful too. What's missing? If the app had to have one feature to earn a spot on your second monitor, what would it be? Want to beta test? Drop a reply or DM and I'll add you to the list. Screenshots + short demo clip below ⬇️ Cheers, — Game3Com
  23. -1 An MMO is supposed to be grindy. There is many people selling ev services that would need to compete / be limited by vitamin prices instead of the market. The elemental berries are farmable easily by thiefing them since they have a very high held rate, Salacs are farmable on Sevii Island 6, 7 Headbutts Custap berry needs its own set of trees, maybe in another MS area, I agree with that.
  24. Hello! From what I can see, this trade was completed without a lending period being set. To submit the appropriate claim, please create a post in the Report Center. Make sure to provide as much evidence as possible regarding the lending agreement and explain the situation in as much detail as possible. This will allow the appropriate team to review the case and assist you accordingly. Kind regards. Hallowglow.
  25. Hey there, nice job, looks promising! I have a few questions/suggestions: Does it support Linux, or do you plan to make it multiplatform compatible? If we move the battle window, does it loose our "screen" like some other trackers? Can we have multiple clients open for alts and for it to be able and count from every client individually and a sum of all the encounters together? Can we /load/save/reset progress? Can we have custom background on the tracker?
  26. Trade Zone - SuggestionFalse bidding; the act of placing a fake offer with no intention or possible means of following thru with it. Despite there being clear rules against such behavior, unfortunately there is no system to prevent it from occurring. [Self-Rant]: Long story short; I hosted an auction which got insta'd and ended up being a false bid. I received a notification that a player had insta'd one of my pokemon, something about it was off though. Decided to examine the player that had "won" the auction, and noticed that their account was created a few days ago at that point in time. I began to doubt whether it was a legitimate bid. Wondered if it was a mistake or of malicious intent to sabotage the auction for unfair reasons. After closer inspection by trade staff, it was concluded that the bid was indeed false due to the player lacking funds on their account. Therefore, under unfortunate circumstances, the auction had to be restarted. Surely, nobody wants to go through a similar situation with their own auctions. [Suggestion 1]: Verification of Funds - The dashboard seems to track & display the pokédollar amount on a player's account. - What if there was a system implemented that would utilize this data to verify a player's ability to place a specific bid amount in an auction. (Example: A player wants to place a 500k bid, but doesn't have the specified amount on their account, therefore nullifying their bid request.) [Suggestion 2]: Account Age Rule - Another idea would be to prevent newly created accounts to be able to place bids. (Example: A player that has created an account less than 15 days ago is not able to place bids within the trade-zone.) [Suggestion 3]: Gym Badge Verification - A system that would verify whether the bidding player has at least 4 gym badges to be able to trade in the first place. (Example: A player under 4 gym badges will simply not be able to place any bids.) [Suggestion 4]: Stricter Rules - Imposing stricter rules alongside harsher consequences to urge players to stay within the guidelines. I lack the technological expertise to understand the complexity of implementing such systems. However, it would greatly benefit all players; including staff, as an outcome. 🙂 - Nox
  27. +1...but should be 10 pve
  28. Pokémon Tower - Concept OverviewA repeatable PvE game mode where players battle through an infinite tower of trainers. The difficulty increases every 20 floors, providing progressively harder challenges while rewarding long-term progression. Entering the TowerBefore starting a run, the player selects: 3 Pokémon species they want to farm. Preferred Nature for those Pokémon. The encounter rates are based on the rarity of the selected Pokémon: Common: Eligible every floor. Uncommon: Eligible every 10 floors. Rare: Eligible every 20 floors. The system also checks whether the player has an active BMS to determine the Hidden Ability rate: 5% HA by default. 25% HA with an active BMS. Tower ProgressionThe tower has infinite floors. Every 20 floors, the difficulty increases. Players continue until they lose. Pokémon RewardsEvery 20 floors, the player receives one Pokémon based on their selected farming list. The generated Pokémon follows the normal encounter mechanics: Hidden Ability chance: 5% normally. 25% with an active BMS. 50% chance for Synchronize to match the player's selected Nature. Tower TokensWhen the tower run ends (the player loses), they receive Tower Tokens based on their progression. Tower ShopTower Tokens can be spent in a dedicated Tower Shop, offering exclusive rewards and long-term progression items. Potential rewards include: CosmeticsPvE-exclusive Chromas. Exclusive outfits, titles, mounts, or other cosmetics. UtilityReroll Tickets. New TMs. PvE and PvP consumables/items. Pokémon EncountersPlayers can purchase special Pokémon encounters rather than receiving the Pokémon directly. These would behave similarly to wild encounters. Standard Encounter (Cheaper) 5% Hidden Ability chance. 50% Synchronize chance. Premium Encounter (More Expensive) 50% Hidden Ability chance. 100% Synchronize chance (guaranteed preferred Nature). This creates an additional token sink while allowing players to chase specific Pokémon without making them guaranteed rewards. Long-Term GoalsThe Tower could also feature extremely expensive milestone rewards, such as: Exclusive Pokémon unavailable elsewhere. A Legendary encounter locked behind significant Tower progression.
  29. +1 anything that motivates people to play pvp is a win in my book.
  30. We have Exodia and Dark Exodia. We also have: Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Since Blue-Eyes White Dragon is already available, it would be awesome to complete another one of Yu-Gi-Oh!'s most iconic duos by adding Red-Eyes Black Dragon.
  31. Game structure. The MMO you mentioned is built directly on modified ROMs of official Pokémon games (eg FireRed, Emerald). It largely preserves the original storylines and mechanics but adds online multiplayer. PRO is a full custom fan MMO with its own maps, quests, and progression rather than strictly following the original games. Gameplay mechanics. The MMO you mentioned closely follows official Pokémon mechanics (breeding, competitive systems, balanced PvP). PRO alters mechanics significantly (eg different spawn systems, no traditional breeding, grind focused progression). Focus. The MMO you mentioned has strong focus on competitive PvP and an economy with trading tools like a Global Trade System. PRO is endgame grinding, also strong PvP focus, with dungeons, events, and cosmetic/event Pokémon. Content style. The MMO you mentioned feels like playing official Pokémon games online with others. PRO feels more like a traditional MMO with custom systems, quests, and progression. This is just my personal opinion. Asking about another MMO on the forum could be seen as advertising or against the rules, but I’ve tried to answer as fairly as I can if the question is genuine. I’ve played several Pokémon MMOs, including the one you mentioned, and I have respect for all fan made projects. In my opinion, Pokémon Revolution Online provides a deeper MMO style experience. Extensive custom content, more challenging progression, and unique systems that go beyond simply recreating the original games in an online format.
  32. From what I see, the current BMS and this are great additions, one for people who barely hunts or have little time and want to save more money, and the other one for those who have plenty of time to hunt and making use of those 3 days productively. Therefore, why not just add another variant a new BMS that only tracks hours when in-game, because I don't think bot users are really affected that much if this will be changed, they will still do it like just more expensive. Regardless of my opinion, +1 for this great suggestion. Also one last thing, I think 24hrs is too good for 50 coins and need to reconsider if this were to be implemented.
  33. Unfortunately this suggestion has always been denied in the past due to the current trade history showing too much sensitive data All of these can be dealt with by staff members. In the case of misunderstanding or accidental trades you'd have to contact a staff member anyways Neutral on that one personally, especially over trades that were made a long time ago. It's useful for finding past trades sure but could most definitely lead to other issues like getting harassed if the person realized it could have been worth more You need to speak with a staff member for those anyways. Trades are usually easy to find with enough information. Staff dealing with those are trained for this, are competent enough and could even get help from staff with years of experience for handing tougher cases Rarely, if ever, seen issues with DC and trades. Even if they had access and the trade didn't go through you wouldn't get any relevant information out of it It's not a bad suggestion, it could be useful in certain cases but the only way I could see it working is like poe does. Aka just showing the item/pokemon and the value it was sold for, not showing names or more sensitive data. The trade log shows too much though, wouldn't work for players in the current state (unless it was changed)
  34. Spending my last Money so my friends can lend for others in Guild :)
  35. Got pinkan dungeon , hoopa unbound and victini service . It was great and too fast than i except great service and looking in future for more service for here
  36. 5m for clothes and also i dont have bamboo and akatsuki robe atm
  37. Service quest meloetta dungeon, hoopa ringx5, summer minigames x8, minigames boss and rocket hideout quest. Thbx much, Glhf!
  38. Not everyone has access to reliable banking services, especially in certain countries. Platforms like BitPay or CoinGate could provide an alternative. Stablecoins pegged 1:1 to the US dollar, which means the concerns around crypto price volatility don’t really apply in the same way. It’s a practical and workable solution. Another payment option, and I don’t see the harm in offering it. I’m in favor - +1 from me.
  39. Service quest diancie, hoopa, arche valley quest, crater town quest and victini+timeflute. Thnx much, Glhf!
  40. Good day @Ramzi2525 According to our database, you have successfully completed the quest and caught one of the Lake Trio. Congratulations! With that being said, I will be closing this thread now. If you have any further questions or concerns, do not hesitate to reach out. Regards, Bitterblade
  41. It’s all on you now youngbud. I made place on ladder go get it
  42. ‎ How old are you? I'm 26 Where are you from? I'm from India Your Fav thing to do in Pro? PVP and bosses What your fav Pokemon? Bisharp Discord Tag madonion0933
  43. .Keitaimg { margin-left: -5px; } Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At 12 AM and 12 PM GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2× PvP Chests 20th–25th Place: 1× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Chaos Emperor Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount Kaisel Mount S Kaisel Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount S Flutter Mane Mount Ultra Necrozma Mount S Ultra Necrozma Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Kyubi Amidamaru Venom Demon Mode Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Armarouge Set (Helmet, Armor) Armarouge Set 2 (Helmet, Armor) Ceruledge Set (Helmet, Armor) Ceruledge Set 2 (Helmet, Armor) Astral Knight Set (Armor, Helmet, Cape) Dr. Doom Set (Clothes, Hood, Mask, Cape) Green Goblin Set (Helmet, Suit, Glider) Mordekaiser Set (Helmet, Armor, Cape) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Flutter Mane Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Greymon Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Soul-Bound Ticket to reduce an IV of a Legendary Pokémon by 1 Scarce Heavy-Duty Boots Uncommon Consumables TM097 – Fire Punch TM188 – Draining Kiss TM199 – Ice Spinner TM220 – Knock Off TM230 – Flip Turn TM231 – Dual Wingbeat TM239 – Temper Flare TM254 – Alluring Voice TM280 – Power Whip TM292 – Body Press TM294 – Toxic Spikes TM308 – Encore TM319 – Hurricane Common Consumables TM168 – Charm TM169 – Fake Tears TM170 – Scary Face TM171 – Fire Fang TM172 – Thunder Fang TM173 – Ice Fang TM174 – Acid Spray TM175 – Struggle Bug TM176 – Psybeam TM177 – Confuse Ray TM178 – Disarming Voice TM180 – Pounce TM181 – Chilling Water TM185 – Metal Claw TM192 – Snowscape TM194 – Rock Blast TM196 – Imprison TM198 – Tailwind TM217 – Sand Tomb TM223 – Vacuum Wave TM241 – Supercell Slam TM248 – Skitter Smack TM276 – Superpower TM286 – Stored Power TM303 – Liquidation TM306 – Heat Wave TM309 – Play Rough TM317 – Outrage TM328 – Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.

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