New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
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Popular Content
Showing content with the highest reputation since 09/13/26 in Posts
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Ban Baton Pass - Boss Rework - Make Battles Fun
24 points
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put my friend name y lavender graveyard
10 pointshi, probably this will be denied but i have to trie anyways cuz is wath i wish a personal friend passed away this last weekend, and one of the few game he play was this, so i want to suggest you to put his name in a stone in lavender graveyard this dont help the community but i think my little and close group of friends we have in common will appreciate it. in case you could do this, his in game name was "Sevex" he is still in my friend list. thanks for your time.10 points
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Road to 200 - From Auctioneer to PvPer
I'm going to try to reach 200 Rating in PvP. Normal Ranked, Random Ranked, or both. Getting there comfortably in one would be a good start. I'm not good at PvP. I'm 35, from the UK, grew up with Gen 1 and 2, and most of my time in PRO has been spent on PvE and auctions (I'm more of an auctioneer than a PvPer). Competitive Pokémon has never interested me enough to properly learn it. So while everyone starts at 100 Rating, in terms of PvP experience, I'm starting from zero. And that's why I'm making this thread. There are PvP guides written by players who could probably reach 200 half asleep, but I want to document the journey from the other side: Can someone who doesn't know what they're doing learn PvP and reach 200? I'll post my rating, the teams I'm using, mistakes I'm making, things I'm researching, videos and guides I'm watching, advice people give me, what helps, what doesn't, and how my thinking changes as I get more experience. And I'll include the bad stuff too. If I get to 150 and crash back to 70, that's going in here. If I spend time building a team only to discover I've made myself weak to something obvious, that's going in here too. I'm not trying to teach people how to PvP. I'm trying to learn how to PvP. And maybe that's what could make this useful to another new player. Instead of someone who's been playing competitively for years telling you to "just do X", you'll be watching someone who might currently be worse than you trying to understand why X matters in the first place. The goal isn't to hit 200 once because I went on a lucky run. I want to get to the point where 200 feels comfortable. If I drop below it, I want to know I can get back there because I've improved, not because I happened to get lucky with a few matches. If I can do that, maybe this eventually becomes Road to 300. But that's getting ahead of myself. 100 to 200. One step at a time.8 points
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Limit the number of listings per player in the Trade Zone.
The Trade Zone was a very positive addition to the game; I managed to make plenty of sales and some great purchases. I even got hooked on auctions at the start. 😂 However, lately, I find the Trade Zone a bit cluttered with too many listings from the same player; this makes it hard to spot cool Pokémon—ones you might have favorited or that come with great offers—amidst the noise. I know there’s a filter for specific Pokémon, but if you rely solely on filters, you might miss out on cool Pokémon you weren't actively looking for but that are priced really well. With that in mind, my suggestion is simply to limit the number of listings per player. For example: a player could have a maximum of 10 active auctions and 10 active "instant buy" listings (I actually think 10 is already a lot, but fair enough 😅). For players with a large number of Pokémon for sale, the right approach would be to open a shop to showcase them. That way, things would be more organized, making it easier to view all the listings without having to scroll past 50 "instant buy" Pikachu listings from the same player. 😅😂6 points
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[Tool] Pro Tracker & Database — Version 1.1.3
Pro Tracker & Database — Version 1.1.3 A Cross-Platform Pokémon Revolution Online Tracker, Database & Battle SimulatorAfter a lot of development, testing, rebuilding, and probably far too many encounters, I'm happy to finally present Pro Tracker & Database Version 1.0! Pro Tracker started as a relatively simple hunting tracker, but has grown into a much larger application designed to bring together hunting statistics, encounter history, Pokémon information, boss information, calculators, customization, and now a full Pokémon battle simulator into one application. Version 1.0 is also a major milestone because the application has been rebuilt around Avalonia, allowing Pro Tracker to move beyond Windows and toward true cross-platform support. Is this safe to use on Pokémon revolution online? The answer is yes. This does not inject or automate anything with the game, it simply reads the screen, specifically text found on the screen, and relays that information to the program. 💻 Cross-PlatformVersion 1.0 represents the transition of Pro Tracker to Avalonia, allowing the application to target multiple operating systems. Current platform support includes: 🪟 Windows 🐧 Linux 🍎 macOS 📸 Screenshots 📥 Download - protrackerdb.com with cloudflare Please pay attention, a couple of files had the & removed and capitals taken off. Windows[DOWNLOAD LINK] Linux[DOWNLOAD LINK - X64] Regular PCs (64-bit Intel/AMD - this is almost everyone) [DOWNLOAD LINK - Arm64] ARM devices (Raspberry Pi 5 and similar) (Not sure? Run: uname -m in a terminal - "x86_64" means the first link, "aarch64" means the second.) macOS[DOWNLOAD LINK - X64] Intel Macs [DOWNLOAD LINK- Arm64] Apple Silicon Macs (M1/M2/M3/M4) (Not sure which you have? Apple menu > About This Mac - if it says "Apple M1/M2/M3/M4" use the second link, if it says "Intel" use the first.) Android[Download Link] There is not much here yet other than boss information, and the simulator. Android will take a bit more time. 📋 Launching WindowsDownload. Extract the Pro Tracker files. Launch Pro Tracker. Start Pokémon Revolution Online. Select your desired hunting target(s). Start tracking. 📋 Launching Mac OSHow to start it (first time - about a minute): Unzip the download (double-click it). Open Terminal (Cmd+Space, type "terminal", press Enter). Type: cd followed by a space, then drag the unzipped folder into the Terminal window, and press Enter. Run this command: bash macos-start.sh 📋 Launching LinuxHow to start it (first time - a few minutes, it installs what it needs): Extract the zip. Open a terminal in the extracted folder. Run this command: bash linux-start.sh 📋Github [Github] ⭐ Main Features 🎯 Pokémon Hunting TrackerThe heart of Pro Tracker remains the hunting tracker. The tracker can automatically monitor your Pokémon Revolution Online client and keep track of your hunting session without requiring you to manually enter every encounter. Tracking includes:🔍 Automatic Pokémon encounter detection 📍 Automatic location detection 🆙 Encounter level detection ♀️♂️ Gender detection ✨ Shiny detection 🎨 Form/Event detection 🎣 Catch detection 💨 Pokémon breaking free ⏱️ Hunting timer 📊 Encounter statistics 🎯 Targeted encounter statistics 📈 Encounter rate 🎣 Catch rate ✨ Since Shiny counter 🎨 Since Form counter 🔄 Resettable hunting statistics 💾 Persistent hunting data You can track up to four hunting targets simultaneously, making it possible to monitor several Pokémon without constantly changing your target. 🖥️ Multi-Client SupportPro Tracker is designed with multi-client users in mind. You can track up to four Pokémon Revolution Online clients simultaneously, with each client maintaining its own information. Each client can have its own: Hunting statistics Hunting targets Appearance settings Boss cooldowns PvP history Preferences Hunting data Client profiles can also be named, making it much easier to keep track of which tracker belongs to which PRO client. 🔎 Advanced OCR & DetectionA major part of Pro Tracker is the automatic recognition system used to read information directly from the game. The application contains a dedicated OCR and capture system for recognizing information such as: Pokémon species Pokémon level Gender Location Shiny status Forms Event Pokémon Battle state Catch results The detection system also contains additional refinement and correction logic to improve recognition accuracy. 📚 Encounter HistoryYour encounters aren't simply discarded after the current hunt. Pro Tracker maintains a persistent encounter database so you can look back at your previous encounters. Encounter history can include: Pokémon Level Gender Location Date/time Shiny/Form information You can also view encounter history for individual Pokémon. Large encounter histories are supported through pagination rather than requiring the application to load everything at once. 🎣 Catch LogsCaught Pokémon have their own dedicated history. The Catch Log records information such as: Pokémon Level Gender Location Shiny/Form Date/time You can: View catch history Search by Pokémon Remove entries Clear history Export your catch data ✨ Shiny & Form TrackingShiny hunting is one of the main reasons Pro Tracker exists, so shiny and form detection has received special attention. The tracker supports: ✨ Shiny detection 🎨 Form detection 🌟 Shiny sprites 🎨 Form sprites 📊 Since Shiny tracking 📊 Since Form tracking 🔔 Shiny notifications 🔔 Form notifications ⏸️ Independent Since Form pause Different event and form classifications can also be handled separately. 🧬 Counterparts & Pokémon Forms(Meant to remove clicking on the cards. Will next update)The database contains a dedicated system for Pokémon counterparts and forms. This allows alternate versions of Pokémon to be represented separately rather than simply treating every form as the same Pokémon. The system supports: Regional forms Alternate forms Event forms Counterpart sprites 👑 Boss DatabaseThe Boss Database has grown into one of the largest sections of Pro Tracker. The database currently contains 58 boss definitions, including custom bosses. Each boss can contain information such as: Boss name Difficulty Location Requirements Boss Pokémon Pokémon levels Nature Ability Held items Moves Rewards Pokémon rewards Item rewards Pokédollars PvE Coins Streak rewards Special requirements/messages Boss information is stored in JSON, allowing the database to be expanded without requiring the entire application to be rebuilt. ⏱️ Boss Cooldown TrackerPro Tracker also keeps track of your boss cooldowns. Cooldowns can be tracked independently from normal hunting. Features include: Boss cooldown tracking Automatic battle detection Manual cooldown activation Boss-specific cooldowns Multi-client cooldown separation This makes it much easier to keep track of which bosses are ready without maintaining a separate list outside of the game. ⚔️ PvP TrackingPvP battles now have their own tracking system. The tracker can record: Opponents Number of battles Last battle Battle history Client association PvP history can also be: Removed Cleared Exported to CSV Exported to JSON Additional detection logic is used to prevent NPC trainers from incorrectly being treated as PvP opponents. 📊 Lifetime StatisticsYour hunting statistics can now be viewed separately from your current hunt. Lifetime statistics include: ⏱️ Total hunting time 👾 Total encounters ✨ Shiny Pokémon 🎨 Event/Form Pokémon 🎣 Pokémon caught 💨 Pokémon broken free 📈 Form rate ✨ Shiny rate 👑 Boss battles 🏆 Boss victories 💀 Boss losses ⚔️ PvP battles 🏆 PvP victories 💀 PvP losses These statistics are independent of resetting an individual hunting session. 🎨 Fully Customizable AppearanceOne of the biggest additions to Version 1.0 is the appearance system. Pro Tracker can be heavily customized to match your preferred style. You can customize: Background colors Font colors Border colors Button colors Header colors Panel colors Sprite backgrounds Encounter-table backgrounds Font Font size Text shadows Text outlines Custom images GIF backgrounds Gradient backgrounds Gradient direction The appearance editor includes a live preview so you can see your changes before applying them. 🎨 Custom ThemesAppearance settings can also be saved as .protheme.json files. This means themes can be: Saved Loaded Shared Imported Exported Reset This opens the door for the community to create and share their own Pro Tracker themes. 🔊 Sound NotificationsPro Tracker supports customizable sound notifications. Currently this includes notifications for: ✨ Shiny Pokémon 🎨 Form Pokémon Sounds can have their own volume settings and can be tested directly from the settings. 📥 Import & ExportHunting data can be backed up and transferred. Supported formats include: CSV JSON Importing can either: Add data to an existing hunt Replace existing hunt data This makes it much easier to migrate between installations or keep backups of your hunting history. 🧮 Calculators (Under Construction)Pro Tracker includes several calculators intended to make common Pokémon-related calculations easier. ⚔️ Damage Calculator (Under Construction)The Damage Calculator supports a wide range of battle information, including: Attacker Defender Pokémon levels IVs EVs Nature Abilities Held items Moves Move power Stat stages Weather Terrain Burn Reflect Light Screen Critical hits Type effectiveness Damage ranges Damage percentages KO calculations Moves can also be filtered based on whether the Pokémon can actually learn them. 🧬 IV Calculator (Under Construction)The IV Calculator allows you to calculate Pokémon stats based on: Pokémon Level Nature IVs EVs It also supports the six primary stats and Hidden Power calculations. 🌎 World Quest Calculator (Under Construction)The World Quest Calculator helps keep track of community and individual contribution calculations. It can calculate: IV totals Individual catches Average IV Number of catches Community contribution Share percentage Ticket calculations 📖 Game InformationThe application now has a dedicated Game Information section. Current/planned sections include: 👑 Boss Database 🧬 Counterparts 📖 Game Guides 💎 Mega Stones ⭐ Legendary Pokémon 📈 EV Zones ⛏️ Excavations 🧮 Calculators ⚔️ Damage Calculator 🌎 World Quest Calculator 🧬 IV Calculator Additional database sections will continue to be added as development progresses. 📚 Game GuidesThe application also contains an in-development guide system. The system is designed to allow guides to be viewed directly inside Pro Tracker rather than requiring users to constantly switch between the game and browser. Guide functionality includes: Guide database Guide parsing HTML rendering In-app guide viewing Browser fallback 🎉 EventsAn experimental Events system has also been added. The system is designed around displaying and managing event information, including: Event listings Event descriptions Event rewards Pokémon rewards Item rewards Pokédollars Pokémon submissions Event entries Active events The event system is still under development and will continue to evolve. 📢 AnnouncementsA dedicated Announcements section has also been added. This allows important information to be displayed directly inside the application rather than requiring users to manually check the forum for every update. 🐛 Report a ProblemA dedicated problem-reporting system is included to help gather useful diagnostic information when something goes wrong. Rather than simply reporting: the diagnostic tools can help determine whether the issue is related to: Screen capture OCR Client detection Location recognition Tracker state Data Configuration 📌 Compact ModeDon't want the tracker taking up your entire screen? Pro Tracker includes a dedicated compact mode. The compact tracker provides the important controls and information while taking up considerably less space. It includes: Start Stop Reset Pokémon selection Target information Current encounter Previous encounter Hunting timer Always-on-top support 📌 Always on TopThe tracker can remain above other windows while playing. This can be particularly useful when using the tracker alongside multiple PRO clients. The statistics panel can also be positioned on either side of the tracker. 📋 Statistics & Table CustomizationNot everyone wants to see the same information. Pro Tracker allows individual statistics to be hidden without disabling the underlying tracking. You can customize visibility for statistics such as: Hunting time Total encounters Targeted encounters Since Shiny Since Form Successful catches Broken free The encounter table can also have individual columns hidden. Hidden information is still tracked in the background. ⚔️ NEW — Pokémon Battle Simulator (Under construction)And finally... 🐝 Pro Tracker is no longer just a tracker.One of the largest additions to Version 1.0 is the integrated Pokémon Battle Simulator. The simulator is being developed directly alongside the tracker and shares many of the Pokémon, move, ability, item, and battle systems used throughout the project. 🧑🤝🧑 Team BuilderBuild your own Pokémon teams directly inside Pro Tracker. The Team Builder supports: Six-Pokémon teams Pokémon selection Team ordering Lead selection Pokémon replacement Pokémon removal Moves Abilities Held items Levels IVs EVs Nature Shiny status 👑 Battle BossesThe Boss Database and Battle Simulator are connected. This allows bosses from the database to become actual simulator opponents. You can select bosses based on their available difficulty: Easy Medium Hard The simulator can then use their stored Pokémon, levels, moves, abilities, and items. This means the Boss Database is no longer simply informational. You can actually battle them. ⚔️ Battle SystemThe simulator contains an underlying battle engine rather than simply displaying a visual mock battle. The engine currently supports systems such as: Damage calculation Accuracy Critical hits STAB Type effectiveness Weather Terrain Stat stages Nature IVs EVs Abilities Held items Status conditions Entry hazards Screens Protect Substitute Drain Recoil Healing Poison Burn Toxic Spikes Spikes Stealth Rock Rapid Spin Defog Two-turn moves Switching Mega Evolution Z-Moves Battle phases Battle events Battle logging The battle engine is being developed as its own modular system so additional mechanics can continue to be added. 🧠 Battle AIThe simulator also contains several experimental AI systems. Current development includes: Baseline/random AI Monte Carlo AI Neural-network AI Model-based AI Battle memory Opponent memory The long-term goal is to allow the simulator to observe battles and use those battles to improve future decision making. 🗃️ Data-Driven ArchitectureA large portion of Pro Tracker is data-driven. Pokémon, moves, bosses, themes, locations, and other information can be stored externally rather than being hard-coded directly into the application. This makes it much easier to expand the project over time. The project currently makes use of systems for: Pokémon data Move data Ability data Boss data Item data Location data Theme data Counterpart/form data Sprite data 🚧 Experimental / In DevelopmentNot everything currently visible in the application should be considered completely finished. Some areas remain under active development, including: 🗺️ Interactive Maps ⭐ Legendary Pokémon database 📈 EV Zones ⛏️ Excavations 📖 Additional guides 🎉 Events system 🤖 Deep-learning battle AI 🔬 Advanced Battle Lab functionality 🎨 Automatic form identification Additional boss information These features are being developed alongside the main application and will continue to receive updates. 🐛 Known IssuesAs with any major 1.0 release, there are still things being worked on. Some platform-specific behavior, OCR edge cases, and experimental features may not work perfectly in every environment. If you encounter a problem, please use the application's diagnostic/reporting tools where possible. When reporting an issue, please include: Operating system Pro Tracker version PRO client version What you were doing What happened Any relevant screenshots Diagnostic information when available The more information provided, the easier it is to reproduce and fix the problem. ❤️ Credits & ThanksA huge thank you to everyone who has: Tested Pro Tracker Reported bugs Suggested features Provided feedback Tested different operating systems Helped identify OCR issues Tested bosses Tested the simulator Helped improve the database This project has grown considerably because of the feedback from the PRO community. 📋Final WordsWhat started as a small hunting tracker has turned into something considerably larger. Pro Tracker & Database is now intended to be an all-in-one companion for Pokémon Revolution Online, combining hunting, statistics, databases, bosses, calculators, history, customization, and battle simulation into a single application. I hope you enjoy Version 1.0, and as always, feedback and bug reports are greatly appreciated! Thank you for checking out Pro Tracker! 💜5 points
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Road to 200 - From Auctioneer to PvPer
Entry #3 - Not Every Entry Has To Be Right Not every entry here is going to be important, make sense, or be technically correct. Some thoughts will be poorly formed, focused on things that don't really matter, or based on something I've misunderstood completely. But that's the point. I'm a noob writing down what I'm thinking as I learn. A noob is naturally going to be wrong about a lot of things. I'll look back at some of these entries in a year and wonder what I was talking about. Hopefully I will, because that means I've learned something since writing them. I don't want to avoid writing something just because I'm not confident that I've got it right. If I only wrote down thoughts once they were polished and correct, it wouldn't capture the process of learning. These aren't supposed to be perfect conclusions. They're snapshots of where my thinking is at right now, mistakes, etc.4 points
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Limit the number of listings per player in the Trade Zone.
huge +1! auction "flooding", where one user posts several listings back to back makes the feed hard to navigate. it hurts buyers, who have to sift through the clutter to find what they want, and it hurts sellers who don't flood or prefer to stagger their auctions, since their listings get buried and end up missing the exposure they should have. imo users should only be able to make around 5 listings at one time.4 points
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PvP Season Idea: Ban the Viability Rankings
The PvP Viability Rankings are a guide to which Pokémon are considered the strongest/most effective in the PvP meta. They aren't based purely on usage, but on how well each Pokémon performs, what it offers a team, and how it matches up against the rest of the meta. So, here's an idea for a different kind of season: Ban every Pokémon currently ranked from S through C-. Not because they're broken or deserve permanent bans, but as a one-season experiment. Take away the established meta and see what players come up with. Pokémon that are normally overlooked might have a place, and people would have to experiment with different teams, sets, cores and strategies instead of falling back on the usual options. Would it be balanced? Maybe not. Would it be chaotic and weird? Probably. But that's the point. Either way, it would be something different. Current PvP viability list can be found here: https://pokemonrevolution.net/forum/topic/249948-pro-pvp-viability-rankings-updated-on-05122026/3 points
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
3 points🏛️ ABOUT OUR GUILD (हमारी गिल्ड कैसी है)Elite Emperors [EE] is a highly structured, competitive, and active endgame guild in Pokémon Revolution Online, operating strictly on the Silver Server. We are a community built by hardcore veterans, designed exclusively for Silver Server players who want to dominate the endgame content together.We don't just casual-play; we focus on high-tier optimization. Our guild is famously known for its deep mechanical expertise in competitive fields, especially our signature Trick Room (T-Room) strategies, elite boss-hunting setups, and heavy aura farming operations. We maintain a friendly yet highly disciplined environment where skill meets dedication. 👥 THE LEADERSHIP COUNCIL (इसे चला कौन रहा है)Our guild follows a democratic, balanced council system. Every major decision, recruitment, or removal requires full consensus, ensuring maximum fairness for all members. The guild is managed by:Guild Leader & Main Officer: @1villain @1vallian — A mastermind tactician specializing in advanced PvP team-building, resources, and overall guild management.Discord Moderator: @I7achi — The guardian of our community server, ensuring a clean, active, and well-structured environment for all members. All art management by @Lochgamerz 💎 BENEFITS OF JOINING US (गिल्ड जॉइन करने के क्या फायदे हैं)Why should you carry the [EE] tag over your head? Here is what we offer to our members:The Trick Room Masterclass: Get exclusive access to the game’s finest Trick Room data, including exact EV/IV training benchmarks, movesets, and lead strategies.Efficient Aura & Item Farming: Access synchronized guild boss-hunting routes and coordinated farming events to maximize your in-game economy.Pure Silver Focus: No split attention between servers. Our entire community, bank, and resources are dedicated purely to the Silver Server.Zero-Tolerance Security: Work and trade in absolute safety. We maintain a flawless reputation with a strict zero-tolerance policy against scammers and toxic behavior. ⚔️ ENTRY REQUIREMENTS (जॉइन करने की क्या शर्तें हैं)To maintain our elite competitive standard, all applicants must meet these basic criteria:Server & Story: You must be an active player on the Silver Server and have completed the main storylines for all playable regions.Activity Track: You must commit to one of our core gameplay paths:PvP Route: Complete 5 matches daily (2 Ranked + 3 Random PvP matches).PvE Route: Successfully defeat a minimum of 20 Bosses every 15 days (40 bosses per month).Discord Mandatory: Active presence on our official Discord server is required for official guild announcements and updates. 🌐 JOIN OUR DISCORD SERVER (हमारा डिस्कोर्ड सर्वर और उसे जॉइन करने का तरीका)Our Discord server is the heart of Elite Emperors. It is where we plan our PvP strategies, track boss cooldowns, and hand out guild rewards.How to join our Discord:Click our official invite link: [https://discord.gg/C6mrsyc5H] Once you enter, head straight to the #welcome and #rules channels.To apply for the guild in-game, navigate to the #apply-here channel, where you will find our recruitment form. 📝 HOW TO APPLY ON FORUMS? (फोरम पर जॉइन करने का तरीका)If you prefer to apply here on the forums, copy the clean template below, fill out your details, and post it as a reply to this thread! 👤 SILVER SERVER TRAINER APPLICATION 1. In-Game Name (IGN): 2. Total Playtime Hours: 3. Region Story Completed? (Yes/No): 4. Primary Path (PvP / PvE / Both): *If PvP:* Current/Highest PvP Rating: *If PvE:* Are you able to clear 20 bosses every 15 days?: 5. Why do you want to join Elite Emperors [EE] on Silver Server?: 6. Favorite Pokemon ϟϟ(๑⚈ ․̫ ⚈๑) Our Council will review your application on Discord or Forums and send you an in-game invitation within 24 hours if you fit our ranks! Thanks❤ We love Everyone 🫀 1villain3 points
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Running Shoes: 👟 (Running With Our Pokémon)
Damn Daniel! Back at it again- Now then, running shoes... 👟 A topic that has been brought up many times before, and has had mixed reviews from the community each time. So, let's go about it with an open mind.😊 Sure, walking is already 1.5x the speed from the original, but still. The main point is that some of us want to be able to run with our pokémon, not being limited to just walking, or being stuck on a mount. [Idea]: Rather than running shoes being a Key Item as in the traditional sense; these could perhaps be implemented as a mount, that's obtained via quest or the coin shop. (This way current mounts aren't being devalued, and it simply becomes a choice to use it.) The developers would somehow have to make it so that our pokémon are visible while equipped. Curious to see what the community thinks and whether staff think it's a possibility. Maybe we can get something rolling here...3 points
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Road to 200 - From Auctioneer to PvPer
3 points
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Road to 200 - From Auctioneer to PvPer
Goodluck in this journey!! My best advice will be to keep cool regardless of what happens (good or bad) and legit ignore whatever is said in ingame battle chat ^^3 points
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Move Effectiveness Indicator in PvP
3 points+1 but why limit it to PvP , you can add it then as a feature in general to help players during story, PvE content etc as well.3 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
+1 to the general idea, the ban Baton Pass part probably could've been said in a better way, just judging from some of these replies. The suggestion isn't to ban Baton Pass and keep the bosses exactly like they are, it's to ban Baton Pass AND rework the bosses. The entire point of the rework Lugario is suggesting is to move some of that difficulty away from insane stats into actual team design and strategy. A lot of boss runs right now are just people using the same pool of proven teams, copying the same sets and following the same win path or setup somebody else already figured out, and there's nothing wrong with copying teams either, people are always going to use strategies that work. At the same time, I don't think it should go to the opposite extreme either, where every single boss needs 6 different expensive mons. Then we'd just go from everyone copying one general boss team to everyone copying one specific team for Boss A, another for Boss B, another for Boss C, etc. which is way more annoying and won't fix anything at all. What Lugario suggested about bosses having different team archtypes is already a good start. Weather, Trick Room, Stall, Hyper Offense, Terrain, antisetup, whatever, but there should still be multiple reasonable ways to beat them. You adapt to the boss teams without needing 60 different teams, and the new player concern is something I think a rework should consider. If a rework ends up having a new player needing a bunch of expensive, specific Pokémon just to clear bosses, then the rework failed. I don't think the current system is automatically beginner friendly just because there are established teams for it. Let's say a newer player sees a boss with crazy high EVs, gets destroyed, and eventually their solution becomes, after asking in All Chat, "Check the forum. Copy this team, copy the set, copy the setup, and hope you have the Pokémon required for it." Honestly, that's kind of become the default answer to a lot of boss questions anyway. Someone asks how to beat something and instead of explaining what the boss is doing or why a strategy works, they just get pointed toward the finished solution. That's not really the newer player's fault either. If that's how the content has been solved for years, of course people are going to get used to being given the answer instead of figuring out the battle itself. That doesn't really teach you much about the battle. With a well designed boss, a newer player could lose and actually understand why: "Oh, this is a Rain team." "Oh, they're using Trick Room." "Oh, this boss punishes setup." Then they can adjust around something understandable instead of just trying to brute force or cheese an NPC with 400 EVs. They can think about ways to answer that mechanic with Pokémon they already have instead of being told they need one exact counter. Maybe I change my lead. Maybe I bring weather control. Maybe I use Taunt. Maybe I use a slower Pokémon against Trick Room. Maybe I change an item or a move. Eventually people will adapt to the new bosses too, of course. That's unavoidable with repeatable PvE content. Give the community enough time and anything gets solved. The point isn't that bosses will somehow stay fresh or not tedious forever, it's that getting to solve it or to the point that it's been solved can involve more actual team building and understanding of the boss or mechanics than using basically the same setup across most or all of them. Even after they're solved, having different boss archetypes and multiple viable answers is still more variety than one general strategy working almost everywhere. I don't agree that this automatically makes it more painful for newer players either. It only does if the rework is designed badly and every boss NEEDS a different counter team every time. That's exactly what I'm saying should be avoided. A good rework should make the mechanics easier to understand, give players multiple ways to answer them, and let Normal / Medium act as a progression point before they try Hard difficulty. Also let's be real, people get attached to systems they've already solved and optimized around. We've seen it with changes like Surf PP, CC to Trainer Tower, hidden spawns, etc. Having to adjust doesn't automatically make a change bad. Obviously not every change is an improvement either. That's the suggestion I can agree with. New players are obviously going to have fewer options than veterans, that's normal. The system should give newer players room to learn and slowly expand their teams. Normal and Medium can give newer players room to learn these mechanics before Hard starts needing a better strategy or team. The difficulty should come more from what the boss is doing instead of every Pokémon having absurd stats. That's also why I think there need to be multiple solutions to each boss. If there is only one realistic counter strategy, the community will have it solved within a week and we're right back to everyone copying the same teams again. Again, there's nothing wrong with copying those teams. The difference is that copying should be an option because somebody found a good strategy, not because there's effectively one accepted answer to the battle. Not saying Lugario's exact solution is perfect, and I'm not saying Baton Pass has to be banned, but personally, reworking the bosses first and then see what Baton Pass looks like in the new system. If it still turns most bosses into basically the same setup sequence, then restricting it makes a lot more sense instead of just straight banning it. And yeah some of these -1s aren't really arguing against the suggestion being made. They're arguing against removing Baton Pass from the current bosses and making our weekly income harder, which isn't what was suggested. Disagree, but at least finish reading the idea before commenting 😂3 points
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Pro Starter-End GUIDE With Links (PERFECT FOR NEW PLAYERS) (NOT COMPLETE YET)
This will be super helpful once completed and I already know some new players to share this with. I just started this year and many of the guides I used were outdated. You should point out those updated quest lines/mechanics. Will you be doing the subway/teleport quests?3 points
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Player Birthdays - A Small Community Feature
i think a small birthday hat being placed on your head that day or some kind of balloon that follows you around etc would be kinda neat.3 points
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Auction Improvements - Transfer Clarity & Bid Validation
3 points
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Personal Trade History Check
3 points
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Require In-Game Screenshots for Auction Listings
3 points
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Move Effectiveness Indicator in PvP
2 pointsI think it would be helpful to add an indicator during PvP battles showing whether a move is Not Very Effective, Effective, or Super Effective against the opposing Pokémon. This is something we already see in newer mainline Pokémon games, where the game helps players understand which moves are effective against the Pokémon they're facing. I think this could be especially useful for newer PvP players in PRO. There are a lot of Pokémon, typings, and dual-type combinations to learn, and expecting newer players to remember every matchup can make getting into PvP overwhelming. Having this information shown when selecting a move would help players learn type matchups naturally through their battles. Over time, they would start remembering these matchups themselves and improve their overall PvP knowledge.2 points
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Running Shoes: 👟 (Running With Our Pokémon)
The point is being able to run as fast as mounts with our pokemon trailing behind us, not it being limited to just walking.2 points
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Free Bike Funds for New Players | All Servers | Ends Oct 4 [Closed]
If you're new to PRO and you've reached the point where you need to buy the bike but you're short on funds, send me a message and I will cover the cost. If you're unsure about the bike or how to obtain it, you can check the Bike Quest guide on the PRO Wiki here: Cerulean City - Pokémon Revolution Online Wiki. You need at least your 4th badge to trade. I can only trade on the Gold Server. If you're on Silver, you'll need to transfer through the dashboard to claim it. You get one free server transfer every 30 days, so it's up to you whether you feel it's worth using. This offer is specifically for players who are at the bike stage and need the funds to purchase the bike. The offer is open to all players who meet the above requirements and will remain available until Sunday, 4 October 2026 at 12:00 PM (UTC+1 / BST). If you're at this stage and could use the help, just drop me a message. Best way to reach me: Tag me in the PRO Discord, as that's the easiest place for me to see and keep track of requests. Please avoid messaging me randomly in-game or through other areas.2 points
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New player - gold or silver server?
2 pointshey, I'm new to the game and was wondering which server I should select. Ideally I'd pick the one with the more active player base but I don't see player counts anywhere. Which server should I begin with? Thanks!2 points
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Road to 200 - From Auctioneer to PvPer
Entry #2 - Thinking Beyond the Current Turn One thing that's already obvious is how little I'm thinking about predictions. Most of my decisions were based on the Pokémon in front of me. Example: Jirachi comes out, I switch to Cinderace because it's Fire and super-effective, without considering what my opponent might do next. The same goes for having Sucker Punch on Cinderace. I can see a situation where Sucker Punch is super-effective and think, "Ok, I have an answer," without thinking much beyond that. What if they expect that? What if they don't attack? What could they switch into? Having the right move doesn't mean clicking it is the right play. My knowledge of typical sets is limited, so that's something I need to build: what a Pokémon usually runs, what it could run, and what I should be expecting. I also led Cobalion every game, mainly because I wanted Stealth Rock up early. Again, it's an automatic decision rather than one based on what my opponent brought. I need to think beyond the current turn instead of just reacting to what's in front of me.2 points
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Road to 200 - From Auctioneer to PvPer
2 points
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PvP Season Idea: Ban the Viability Rankings
+1, from long time the meta is shifted always around the top 20 pvp pokes, at some point we dont faced anything out of mega metagross, samorut , zapdos, torn. Some fresh air is a good thing2 points
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PvP Season Idea: Ban the Viability Rankings
+1 I find that quite interesting. I know the formats are very different, but I really liked the "Cups" in GO PvP; each season featured a specific cup. One of them was the REMIX Cup, where the top 20 most-used Pokémon were banned for the duration of the event to diversify the meta. There were other cool cups, too: The Elemental Cup, which only allowed Pokémon with Fire, Water, or Grass typing. The Halloween Cup, which only allowed Ghost, Dark, Poison, Bug, and Fairy types. There’s also a cup that bans Mythical and Legendary Pokémon, among others. Something similar to that system would be great for PRO to diversify the meta, bring back forgotten Pokémon, and so on.2 points
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Move Effectiveness Indicator in PvP
2 points+1, I'm a noob and could've used this for story progression.2 points
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Move Effectiveness Indicator in PvP
2 pointsOf course, that too. Apply it across all aspects of gameplay.2 points
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Halloween Hunting Event (Blacephalon / Guzzlord)
I understand the rarity and exclusivity of the Dark/HLW forms of Blacephalon and Guzzlord. However, I would also like to see them available outside of that quest—perhaps via an outbreak for each of them during the event—even if there is no chance of obtaining their Dark/HLW forms. In other words, inside the cave (via the quest), they would be available in their Dark/HLW forms, while outside the cave, they would be available to hunt but without the chance of appearing in those special forms.2 points
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trade zone
2 pointsHello, I’d like to suggest an idea to improve the trade zone. Since players come from various regions around the world, it can sometimes be difficult to complete trades due to time zone differences. My idea is that, once an auction ends, the players involved would specify how the transaction should take place—whether it involves trading Pokémon, coins, or coin capsules—and the trade would then be carried out automatically. I believe this would make things much easier for everyone and improve the overall player experience.2 points
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Halloween Hunting Event (Blacephalon / Guzzlord)
Bump, can we get a update ? (No hate) but I dont wanna see flexforlife etc... in every hunting spot cuz +8 hours hunt per day.2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
2 points
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Limit the number of listings per player in the Trade Zone.
2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
-1 from me too, the Bosses are already hard enough even for the veterans, let alone new players who will struggle. We don't need to make our life more miserable in this game. If you want to have diversity and fun, that's why we have dungeons, we don't need to make our weekly income dungeons level v2.0 . I appreciate your effort, but you're talking from your own perspective and ignored that there are new players who will find the new mechanics or difficulty complex if not difficult without the baton pass. New players will struggle to build a team around every boss if they want to adapt.2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
-1 , it is already hard to defeat boss without a perfect sequence move. Baton pass helps a lot very much. If Baton Pass is removed , we have to use PvP Pokes to fight bosses, PvP pokes are mad expensive. I dont support this suggestion.2 points
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
2 pointsElite Emperors looks like a guild built on skill, discipline, and genuine teamwork. The presentation, leadership structure, and competitive mindset really stand out. You can clearly see the dedication of its members. 🔥👑2 points
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
2 points10/10 guild highly recommend 🖤2 points
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
2 pointsHonestly, Elite Emperor has a different kind of vibe. Everyone here feels chill, but at the same time, the guild has that strong presence. It actually feels like a proper team, not just a random guild. The way everyone supports each other makes it even better. The aura, the people, and the overall atmosphere just feel right. Really glad to be part of Elite Emperor. 👑2 points
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Pro Starter-End GUIDE With Links (PERFECT FOR NEW PLAYERS) (NOT COMPLETE YET)
Pro's Start-End Guide Hello everyone, my name is Cody. I have been playing Pokémon Revolution Online since 2021, and during that time I have gained a lot of experience with the game’s systems, community, and progression. The purpose of this guide is to help new and returning players better understand the game and avoid some of the common mistakes that many beginners make. When I first started, there were many things that were confusing or difficult to learn, especially regarding trading, chat rules, abbreviations used by players, and overall progression. In this guide, I will share my personal experience, tips, and advice to help players get started. The guide will cover topics such as Trade Chat, common abbreviations, important rules, a basic story walkthrough, and other useful information that can help improve your overall experience. My goal is to make the early stages of the game clearer, easier, and more enjoyable for new players. I hope this guide will be helpful, and I wish everyone the best of luck on their journey! P.S If I'm missing any information, Please point it out here or my discord. (Useful command if you are on desktop to find content) CTRL F [content]) Discord: codyful Ingame: Codyful Credits (COMING SOON) Spoiler Chat Commands and Reborn Bot commands (COMING SOON) Spoiler Common Abbreviations Trade Chat Abbreviations Spoiler Chat Abbreviations Spoiler Stuff I do even during the endgame! Spoiler Story Spoiler What to do after story? Spoiler Move Tutor Locations (WITH EVERY DAYCARE LOCATIONS ASWELL) and guides to egg move tutors and how to Unlock them (COMING SOON) Spoiler How to get PvE Coins? Spoiler Coin Shop Guide Spoiler Mega Stone Quest Links Spoiler Boss Teams and Info (COMING SOON) Spoiler How to repel pokemon? Spoiler Dungeons (COMING SOON) Spoiler Love Island (COMING SOON) Spoiler Events (COMING SOON) Spoiler PvP INFO (COMING SOON) Spoiler Forum Navigation (COMING SOON) Spoiler2 points
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Better controller support
2 pointsDidnt think of what @Lugario mentioned, but it would be nice since i mainly play on keymapped handhelds. the main problem is i must touchscreen any/all menus but I agree if it can lead to cheaters then doesnt seem worth it2 points
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Better controller support
2 pointsI mainly play PRO on a Retroid handheld and this would he game changing if implemented!!2 points
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I have a question about the Xmas Reshiram mount.
Hello. My apologies for the delayed response. We are currently looking into your situation and discussing it internally. Once there is an update, I will let you know.2 points
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Make PRO playable on Browser
2 points
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HM fly and subway/teleportation rework.
2 points
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Require In-Game Screenshots for Auction Listings
+1 The AI images don't even look good and honestly just draw less attention for a lot of ppl because they don't want to see such slop. While we are at it. In my opinion having any GIF or random screenshot as the main title picture should not be allowed either. If you auction x pkmn then you should need to put the ingame screenshot of x pkmn as the main title picture.2 points