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Allsmell

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Everything posted by Allsmell

  1. Start oct
  2. Clefable 12 sold 325k
  3. The solution is clearly to become staff for 6 months :)
  4. This is repeatable in any pc, Step 1: be in battle Step 2: faint a Pokémon Step 3: log out while the fainted Pokémon is still on the field(you haven't switched a new Pokémon in) Step 4: log back in Step 5: your client shows Pokémon is alive, go fight Step 6: watch your Pokémon die (I think that the server thinks the pokemon is alive with 0/X hp) Workaround; DONT battle log with a fainted Pokémon on the field. Swap to a none fainted one, then log out Edit: being the lead Pokémon isn't a requirement
  5. Venusaur 1 Sold 700k Ferrothorn 3 Sold 1.2m
  6. It will spawn again
  7. Starwars Bisharp Sold 3m
  8. I disagree. The timing problem of when an insta is given is the same whenever you must give it. If you're not online for the start of the auction and it's insta'd straight away how is this different to now, those offline still missed out, they are just less aware of it(mabye). Yes insta negotiation happens, we all know it. But personally I don't think it's a bad thing. It still needs to be announced, allowing for snipes. And also you know if you have two people trying to negotiate instas with you, you can set the price higher. I also think plenty of people struggle to put a price on the Pokémon they are selling, and providing starting instas will lead to less money overall for the sellers(either through underpricing the insta, or through putting the insta too high so it's irrelevant). Basically in any trade a buyer should never be sad, they always know what they are buying. But a seller often doesn't know what they are selling(ppl buying dirt cheap shinies off newbies ect). I don't think this should be removed from a seller's arsonal. Opinion given as someone who 99.9% of the time gives instas at the start of auctions
  9. they are going through resizing them atm, I think they keep on stealth updating the follower sprites
  10. Haxorus 3 Sold 225k
  11. I assume travel costs removes at a low estimate 1bill every 3 months, based on 1000players over both servers. One off gold sink of 2bill feels like not very much to me. If the aim of content is to remove money a 1% or .5% tax on trades, would remove loads of cash from the game for 0 work, while effecting amount of trades very little. This would also provide some slight equality (obviously still not equal) for those without multiple accounts. Also digs/quest giver will add money cash into the economy (assuming quest giver gives cash rewards). Tldr: providing a sink to the economy shouldn't be an argument for more work.
  12. Probability per step is almost certainly a thing(not definatly because devs won't tell us). And if exsists is almost certainly consistent across spawns. Probability per spawn is separate, and will change depending on what's in the spawn.
  13. Do you have a step counting app?
  14. Pretty neutral on this. I belive it would lead to less traffic for some of the subforums essentially making them pointless. But it also sounds nice
  15. Level 100, unevoled pokemon both level faster, and are stronger (as a function of leveling faster) with the same xp
  16. Hey interested in ferro, do you have a price?
  17. Arcanine 1 Sold 650k Gliscor 1 Sold 500k Magnezone 2 Sold 300k Slowbro 3 Traded for a clef, no SS because no money
  18. As title @Allsmell#8974
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