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Bash

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Everything posted by Bash

  1. Well, I can also write farmign bots with only reading the screen. So I better want to ask ._.
  2. Can I? It would just log what moves the opponent has, how much pps are left etc.
  3. Cool stuff. Can you also link your best Pokemon you found? Then me may have a idea if it was really worth for you.
  4. Cool project. As suggestion: Maybe you can do a section like "Totally worth", where is only stuff like Nugged or Up-grade etc. When you continue, most stuff will be Potions and stuff.
  5. If you have other ideas you can post them
  6. For me it doesnt make PRO well when you need to invest 50-100 million in a Legend for decent Iv's and good Hp. You must be happy with bit decent ivs + Hp. There are some Legendary Pokemon with useful Hp and it helps PvP to have the options for more variation - a tangible option. PvP variation is a great thing, and PvP is still the main part of PRO. And even when its useless for the most - who cares in this case? Those where its useless you dont need to decrease. Very good to have - Landorus - ice - Thundurus - ice/fly - Zapdos - ice - Raikou - ice More uncommon - Manaphy - fire - Heatran - ice - Latios/as - fire Chance to get a Legend with 1 stat random, 5 stats over 20 (and usually you want a higher speed and spatk/atk... I compensate it with the fact that lower defense values are often accepted when those stats fit): 0.01782 Chance to get the fitting Hidden Power as well: 0.00019805 How often you need to reroll in order to have a 50% chance to have 20+ stats + 1 random stat and a fitting Hidden Power: 3500 times Correct me if you have better calcs. In the end: Why do you think it would make it "op", i dont understand that argument? Do you think its not to expansive? Do you think rerolls are the best way to get a h.p? How would my suggestion effect PRO in negative?
  7. Why not?
  8. Can you maybe add a NPC that allows you to decrease each IV by max 1 in order to make the H.P. a not random/lucky thing? Currently it is super lucky to get fitting Hidden Powers on a legend. Even if you spent 10m on rerolls it is not given that you get a bit decent legend with a good H.P. ------------------------------------------------------------------------------------ This is actually a answer in this topic but I think it visualizes a good argument. ------------------------------------------------------------------------------------ There are some Legendary Pokemon with useful Hp and it helps PvP to have the options for more variation - a tangible option. PvP variation is a great thing, and PvP is still the main part of PRO. And even when its useless for the most - who cares in this case? Those where its useless you dont need to decrease. Very good to have - Landorus - ice - Thundurus - ice/fly - Zapdos - ice - Raikou - ice More uncommon - Manaphy - fire - Heatran - ice - Latios/as - fire Chance to get a Legend with 1 stat random, 5 stats over 20 (and usually you want a higher speed and spatk/atk... I compensate it with the fact that lower defense values are often accepted when those stats fit): 0.01782 Chance to get the fitting Hidden Power as well: 0.00019805 How often you need to reroll in order to have a 50% chance to have 20+ stats + 1 random stat and a fitting Hidden Power: 3500 times Correct me if you have better calcs. In the end: Why do you think it would make it "op", i dont understand that argument? Do you think its not to expansive? Do you think rerolls are the best way to get a h.p? How would my suggestion effect PRO in negative?
  9. Pretty op
  10. Cant buy stuff in stores, cant see deleted data from pokemon (deleted pokemon id xxxxxxx)
  11. Yes, because it depends who makes the suggestion - not if its good or bad. :kappa: For me this are just mounts as any other mount as well. Idm a quest or smt, but coinshop feels ok. Completely free feels also bad.
  12. Bash replied to Tsuina's topic in PvP
    It can learn it. At least Azumarill can. Maybe on a uncommon way. Maybe try the egg move tutor when it doesnt work with the normal tutor.
  13. I wish the best for you, that you can communicate your apologize and that you can become friends again soon!
  14. Gz. Trinity on guildladder - wohoo. We beat Empire, even when they appreciate their new members so much.
  15. welcome to pro
  16. Base stats have not much to say for Megas since then need a Mega Stone. Mega Latias has 700bp and is not bann worthy, Mega kangashkan has only 590 but is super op and should be considered to be banned instantly. I think obvious op Megas should be insta banned. Those which might be on the edge can be tested.
  17. Bash replied to Eaty's topic in PvP
    No need to delay. Its okay
  18. Its cool that you generally want to adjust the battle timer in some way. 15 seconds per move is waaay to hard. In 15 secs I maybe have calced the dmg roll, and that only with preperations in the calc. Even if you dont calc, in 15 secs you can't think about every possible (good) move you or your opponent could do, at least not when you are a casual ranked player and not one of those who play their teams since 3 seasons and 100 games per season. Imagine you are testing a new team. This is like speed chess. The current timer time is not bad generally. I would only decrease the time when you pass 75% of the timer for 2 times for example. Decrease it again after 75% [...] For some people it is timestalling when you need 30 seconds for a move... Bs
  19. Will those be fixed or do you just dont reply?

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