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Thor

Former Staff
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Everything posted by Thor

  1. so, all i see is moaning about the android client. the android client wasnt released due to a multitude of reasons. Main one was shane was away on a family trip. Secondarily not enough was added to the main clients for there to warrant an android release, due to the volume of map updates for hoenn. In the near future, android will not have this restriction of not being able to download maps. This is what is being worked on. Blame unity for not supporting android. Android doesnt like compressed asset files, hence why maps wouldnt download on the platform. Again, this is being worked around so android will be just as good a port as the rest of them. But, guess what? these things take time, and we have lives to live too. Also, on the subject of Nintendo. They can do whatever they please with their own IPs, but as long as we keep it in beta, that safeguards us from being sued for using cooywrite material in a fully featured game. You guys do not need to worry about this, however. So the nintendo discussion ends here.
  2. already been suggested, and already answered with a 'No'
  3. Thor replied to Hardras's topic in Resolved General Support
    most likely hoenn.
  4. Thor replied to a post in a topic in Suggestions
    This is because PRO is built closed source, and controlled in house by our team. The dedicated server route is one we simply dont want to take. Now, with regards to the server instability, if you take a look on the announcements page, you will see a topic outlining that the blue server is being used as a testbed for debugging and fixing the crash related server errors. Some people may not like this, but we cant find the nature of these crashes without people playing. Shane has literally been working tirelessly over the last week or so recoding parts of the server so that soon it will be stable enough to stay up for days, not hours at a time.
  5. Re: Ingame BOSS [NEW BOSS JESSIE AND JAMES !!] <r><QUOTE author="harden21"><s> </e></QUOTE> not a boss.<br/> <br/> rather the beginning of a quest.</r>
  6. None of u have got it right. New dig spots were added to mt moon. To which his map hasnt updated. Whwt he needs to do is press F2, then type clearmaps in the console window. Then close the client completely.
  7. Thor replied to Thor's topic in Outdated Guides
    I will do them when i get home. I forgot to change hiker quaids movement patterns
  8. Just use /ignore. E.g. /Ignore jbdcr1 would ignore your messages, and chat comments
  9. Thor replied to Thor's topic in Outdated Guides
    That means maps werent updated properly. Wait under after 10pm GMT+1
  10. Re: Updated Dig Spots! *Informations, treasures and more" <t>There are now 8 in mt moon 1f</t>
  11. How is that a mapping bug?
  12. Its too bad its not just an idea then :p We have had multiple colours of bikes from the start, just never added. I will ask shane to add them in and add ways to swap the original for one.
  13. if someone wants to make forum guide translations, thats cool as long as you credit the original author
  14. That wont happen for at least a few years :) so dont worry.
  15. Re: Updated Dig Spots! *Informations, treasures and more" <t>This thread is looking pretty spot on so far :) keep it up as i add more. Good work.</t>
  16. This is actually a good suggestion. Carel would probably love to do these, as she has done most of the games spriting. I will pass this on to her, and ask for her feedback.
  17. U do realise that non-active playing is against the rules, right? Epecially AFK timing just to gain hours. Your behaviour is exsctly the type of thing this rule prevents, and the reason we have queues.
  18. there is already unranked battles. just ask someone to battle u level 50s
  19. Re: Updated Dig Spots! *Informations, treasures and more" <t>Actually, dig spots will be slightly different, they will have different prizes per cluster. Those 2 spots on route 3, have different things in.</t>
  20. How is that a bug? HM moves are forgettable. Just relearn cut
  21. Also, PRO isnt built using flash.
  22. Thor replied to Atlow's topic in Suggestions
    I wouldnt say useless. Far from it in fact. My Lugia can sweep whole teams. We have already decided how we want to distribute legendaries. Ones above 600 base stats will not be distributed unless in extreme circumstances, and only then 1 in the entire server. For example, there is a Lugia, Giratina and a Mewtwo in Red server, and im pretty sure a Lugia in Blue too. You have to be incredibly skilled to get one, or win a major tornament with one being a prize. We allow the <600 ones to be caught, because it gives players something to strive for. Furthermore, legends arent tradeable anyway. So they have 0 value And for fuck sake why do people keep asking to nerf stuff. We arent PWO, if you like nerf mechanics, go there.
  23. Thor replied to Thor's topic in Outdated Guides
    Yes, in some later areas, some pokemon will be new ones. Pokemon that appear will share at least one type with rock/ground/steel. That opens up a lot of possibility for what i can add. Route 3 has no really rare pokemon in there, but somewhere like victory road, could have trapinch or roggenrola, or pokemon not even ingame, such as Aron (however saving that for hoenn most likely) for example.
  24. Thor replied to Thor's topic in Outdated Guides
    trees can contain shinies, it's a false rumor that they can not. EDIT: woops nevermind after some research I found that they don't, my bad :p. Trees cant contain shinies, and neither can dig spots, and its not possible for them to be either
  25. Thor replied to Thor's topic in Outdated Guides
    correct

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