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Thor

Former Staff
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Everything posted by Thor

  1. Im sorry, but what part of 'Legendary' is not being understood. The point is, we wont help people get one of the exclusive pokemon in the game, people have to find out for themselves
  2. You find it nowhere, this is my pokemon. Its a unique pokemon.
  3. I swear people want us to turn into PWO. this is an idiot suggestion. Dont like HMs, dont play pokemon. Pokemon and HMs are intertwined. Every pokemon game has had HMs. That is just how it is and will continue here, with the exception of Fly and Strength, Fly is broken in an MMO setting, and strength isnt needed.
  4. Im sorry, but this is the internet age. You need certain speeds to achieve stuff. 10kbps is just too slow. Maybe think about relocating or getting a better deal.
  5. NPC dialogue will never have a translation, that will always be in english only. I have been planning to start gathering translations of the basic interface and item/ability/moves. But thats about it
  6. No, there isn't glaceon/leafeon and sylveon isnt obtainable at this time
  7. https://bulbapedia.bulbagarden.net/wiki/Effort_values Please refer to this, and: so why would we change something that is correct just to satisfy your own PVP needs?
  8. I had thought the same thing a while back, we have already made images of great/ultra ball for this purpose. it just hasnt been added yet
  9. Impossible. there is this thing called Task Manager, every windows PC has it.
  10. Yeah, more than 2 accounts are actually against the games ToS
  11. Thor replied to Mrblizzard's topic in Suggestions
    This is an MMO, things arent supposed to be easy to obtain TMs will be staying as they are
  12. Thor replied to Deirdrea's topic in Suggestions
    This is PRECISELY why we wont ever have breeding in PRO
  13. Thor replied to a post in a topic in Resolved General Support
    windows 10 is brand new, and the majority of graphics drivers don't work properly with it.
  14. Thor replied to a post in a topic in General Game Talk
    we host the server in a country with, lets just say more liberal views on copyright infringement
  15. Thor replied to a post in a topic in General Game Talk
    no this isnt licensed. like every other fan made MMO out there
  16. Learn how to read please, thanks As stated before, it isn't our problem, rather Unity itself.
  17. Thor replied to Mrfacepalm's topic in Suggestions
    The reason there is no breeding is to stop the influx of many pokemon considered rare and valuable There will be egg move tutors some time in the future
  18. We wont be doing 3D at all So castelia would be a 2D version I have however replicated *most* of the skyscrapers in 2D so it shouldnt lose much of what made it unique.
  19. The Mac client was only updated to see if Unity had fixed a bug they introduced, which broke text input Shane is currently in the middle of re-linking the new in-battle interface, which is y buttons do not work
  20. Ps3 controllers work daitana, i use one for PRO, so it does. maybe you should be looking at what's missing on your own system, PS3 controllers need a 3rd party driver before they can even work on a PC, period
  21. Merse, i dont think you quite grasp what would need to be done here. We have 148 tilesheets (at 256x1024 resolution) More tiles get made and added every day. We most certainly do not need to change from 2D to 3D. A 3D 'tile' doesnt exist. It would need to be a 3D object. Making a mesh for a building is completely different to simply drawing a flat plane object in PS/GIMP. I did most of this tile system, so please i think i know somewhat what i am talking about. As for improving the clarity of the current tiles, this will most likely happen, but slowly over the life of PRO, we have other more important things for the artists to be working on (NPCs and other bits). And as the only artist specifically assigned to making and maintaining the tile system i am making sure we have all the images needed for the mapping team to do what they do with the skills they have, before we update the quality of the ones we have. Updating the clarity and sharpness of tiles will happen though, believe me.
  22. thats because the xbox 360 controller uses Xinput, which isnt supported by PRO
  23. Thor replied to a post in a topic in Suggestions
    ^this noob said the exact words right out of my mouth master ball is in the item database, and works correctly. however since some legendaries will be catchable, players will never get one
  24. it has taken me the best part of 50 hours a week for the whole of the PRO project lifespan (just over a year) to get what we have. also, try reading what I wrote about 3D objects
  25. its nice to see people dont look at the options menu at all... https://prntscr.com/8kn5lo

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