Jump to content

Eaty

Developer
  • Posts

    2646
  • Joined

  • Last visited

  • Days Won

    163

Everything posted by Eaty

  1. Everything is already done and Mimikyu won't be a part of this years Halloween event. Have a nice day.
  2. We decided against this cause megas and their stones were used to scam new players in the past.
  3. Denied. The only time it actually matters is when users "abuse" fast-leveling methods and waiting one minute to skip hours of training seems fine.
  4. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
      • 116
      • Like
  5. https://pokemonrevolution.net/forum/index.php?threads/add-an-icone-ingame-when-an-outbreak-starts-or-any-event-begins.153542/post-859273
  6. Hello, I thought about this as well when adding the Pokeball but I do not like how it looks. That's why I'll deny this suggestion.
  7. Hey, there aren't any plans like this. Have a nice day!
  8. With time we plan to release all missing legendaries/pokes. So it's just a matter of time.
  9. Denied as we want users to pay at least a minimum attention while hunting.
  10. In theory I could even add the damage calculation in the client so you can see the approximated damage but I don't think that should be added at all. Especially in PvP knowledge (or effort) should be rewarded. Even if we decided to add something like this it would probably never be added for PvP.
  11. Eaty

    Update Logs

    Changelog 21.08.2020: You can open the inventory in-battle now as well as using in-game items via hotkeys now. Short example video Shaking ball animation when catching a Pokemon is 60% faster now. Fixed right click menu. It won't go out of screen anymore. Move descriptions in battle adjust themselves to be readable if they go out of screen. Fixed forced Pokemon preview. That caused the reroll NPC to not preview the legendary. False Swipe can kill Substitute now. Berries shouldn't heal dead Pokemon in any case anymore. Added [iCODE]/pvp_ready[/iCODE] command to accept the battle in team preview now. The team preview did not appear for a few users rarely, with this command they can still accept it. [*]Fixed battle start weather effect order. The text is in correct order if both users summon a weather effect and the weather effect shows after the text now. [*]Implemented proper exclusive fullscreen mode and display refresh rate. [*]Hopefully fixed the visual bug where your Pokemon movesets switched. [*]Fixed the bug where your settings reset on client restart. [*]Fixed the bug where the music did not play until you clicked on apply in client settings. [*]Limited minimum client resolution to 640x480. [*]Added a confirmation window with a 15 seconds cooldown ala Windows before reseting resolution changes in exclusive Fullscreen. [*]Fixed the bug where maps ended in pixel chaos, especially at night time. [*]When logging out while the EXP bar runs then it won't cause weird visual bugs after relogging anymore. [*]The evolution window should always appear and always disappear after logging out now. [*]Fixed the shiny/form window. You cannot do any action until you clicked okay again. [*]Fixed the bug where mega evolution messed up the current EXP. [*]Fixed the bug where users were not able to release a Pokemon from the box when there was only one Pokemon in the team. [*]Fixed the Pokemon card move descriptions in Android.
  12. Fixed.
  13. It's already like this. Due to the battle client rework I did recently it didn't work anymore. Next client update it will work again.
  14. You can already earn more PvP coins via PvP Quest, we'll not change the PvP Coins per win.
  15. We already have both.
  16. Denied. The only time it actually matters is when users "abuse" fast-leveling methods and waiting one minute to skip hours of training seems fine.
  17. Denied. The only time it actually matters is when users "abuse" fast-leveling methods and waiting one minute to skip hours of training seems fine.
  18. Implemented next client update later today.
  19. Implemented in next client update later today.
  20. Already fixed and will be live with the next update today.
  21. This guild does not exist.
  22. You need to be the leader to request a guild name change.
  23. Hello, the icons generally need a rework, changing or adding new stuff doesn't make much sense simply cause I have to redo it anyways. The cave skipping dig spots are really old. We already changed all scripts according to that except a few that will probably be reworked as well. About the auction house, we are really thankful that you want to help but we want to add it to the Dashboard and in-game. Using someone elses work to do that would be as much or even more work than doing it ourself. The main problem we have with the auction house is the planing, not the actual implementation. We are happy to hear from you if you have other ways to support the game. We'll surely support you if we can.
  24. For events and outbreaks it's surely possible to add another spawn as we did in the past but to make Safari not useless there'll always be spawns needed that can only be caught in Safari Zones. Bulbasaur will remain there.
  25. The bug with the enemy Pokemon switching fixed next client update.
×
×
  • Create New...