New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Eaty
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Please stop giving out CoinShop Mounts and clothes as free reward in events.
Hey, I do get your point but Houndoom is one of the oldest mounts out there. It was already worth less than other mounts (same as Arcanine and Lapras) cause old users were only able to get those back in the days. I am sure mounts such as Houndoom will rise in price again when Mega Houndoom mount will be released. Only old mounts that are in the Coin Shop had a chance to be obtained in the game via quests/events, so you don't need to worry. 🙂
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24 hours black medaillon (BMS) for 15 coins
Hey. Sorry, this will not happen. 3 days is already a short amount of time and will not be reduced further with the introduction of new items.
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Update Logs
Changelog 22.10.2020: Disguise works now. Celebrate works now. Parting Shot works now. Frost Breath works now. Storm Throw works now. Mystical Fire works now. Deep Sea Scale works now. Deep Sea Tooth works now. Struggle Bug works now. Fixed edge case with Recharge moves. Fixed ability order, you won't get randomly Intimidated anymore. Fixed server.vars bug. Fixed a few Team Preview bugs.
- My suggestions.
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Fishing is TOO BORING
We do work on new regions but that's mainly Content Staffs (Mapper, Scripters, Artists) work. Developer only provide needed tools and map music for new regions. We have a Developer priority list you can check here: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Besides that were are also working on other small qol features but it's more sporadic.
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More Guild Options please
New guild features and activities are planned but will probably take a while as this is not as easy as it might look. But definitely something we'll pay more attention to in the future.
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Fishing is TOO BORING
Fishing is definitely frustrating, boring and needs a rework but right now we have other priorities. Definitely something for the future.
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Sticky Storage / Pinnable Pokes
A box rework is already on our to-do list, this includes a new filter system and multiple other small qol features.
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Pokemon EXP
Hello, I do not understand your suggestions. Could you explain it with an example?
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UU or below queue
This would divide our already not that big PvP community and make it harder to find matches. Adding a new format would probably only take an hour and there's a reason we didn't do it yet.
- Guild Renaming Megathread
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Auto Repel Device
- Guild Renaming Megathread
You need 200,000 on the account to request a guild name change. You need to be the leader to request a name change. Done.- Making Outbreaks Automatic
I usually deactivate outbreaks while an event is active.- Update Logs
Changelog 04.10.2020: Bumped Unity to newest version. Transform works now. Imposter works now. Pokemon stages (boosts) were reworked. Some abilities should work correctly due to that rework now (Contrary for example). Tangling Hair works with Contrary now. Damage berries should be used and not printed twice anymore. Liechi Berry, Ganlon Berry, Salac Berry, Petaya Berry, Apicot Berry, Starf Berry, Babiri Berry, Charti Berry, Chilan Berry, Chople Berry, Coba Berry, Haban Berry, Kasib Berry, Kebia Berry, Occa Berry, Passho Berry, Payapa Berry, Shuca Berry, Tanga Berry, Wacan Berry, Yache Berry, Rindo Berry, Colbur Berry and Roseli Berry should work as intended now. Crits ignore your debuffs now. Crits ignore Reflect, Light Screen and Aurora Veil now. Substitute and EVA changes work together now. Hold items behind Substitute won't be triggered anymore (Weakness Policy f.e.). Fixed a bug where Team Preview didn't open anymore. Added Battle Log. Short example video You can toggle the in-battle text with TAB. You can open a separat Battle Log window with the quadrat icon. Added force evolutions without prompt. Giratina form change works now. Keldeo form change works now. Arceus form changes work now. Silvally form changes work now. Added client/window flash when receiving a PM, Team Preview popup and on battle start. Added box full icon when you have less than 31 Pokemon left before not being able to catch Pokemon anymore. Fixed validation progress bar for client auto updater. Added Mysterious Candy. Mysterious Candy is able to evolve not yet fully evolved level 100 Pokemon that fulfill all requirements to evolve. You can buy Mysterious Candy in-game for 1 PvP Coin, 2 PvE Coins or 5,000 Pokedollars. Delevel service in forum will no longer be available. Whether Items are mailable is checked on drag and drop in the mail now. This way you can see directly if you can send an item and don't need to send the mail first. Usernames in mails are colored green for a better overview now. Mails stay open until they were sent successfully. Misspelling the username doesn't require to redo the mail anymore. Added many Halloween cosmetics, Halloween themed Pokemon and few mounts. Added two new Ghost Outfits to Halloween Box. Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Halloween event starts soon!- Ladder Silver and Gold
That's a tricky topic. It has pros and cons but the only relevant reason to even discuss it would be that more unique users could collect rewards. We already have a restriction for alt accounts but never even considered to restrict accounts cross server simply cause we did not have user controlled server transfers. This changed and it might be enough to discuss this but I am personally not sure if that would be a good move. My personal choice would be a cross server queue and battles, which won't happen any time soon and probably never. This is also not a topic for me alone to decide. I see valid points for and against a cross server restriction. I am sure this will be discussed within staff (and maybe escalated to a public vote) in near future.- Add Mimikyu spawn the next halloween event
Everything is already done and Mimikyu won't be a part of this years Halloween event. Have a nice day.- Add option to disable level animation in general option
Denied. The only time it actually matters is when users "abuse" fast-leveling methods and waiting one minute to skip hours of training seems fine.- DEV to-do list
Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!- consumables time left
https://pokemonrevolution.net/forum/index.php?threads/add-an-icone-ingame-when-an-outbreak-starts-or-any-event-begins.153542/post-859273- pokeball icon
Hello, I thought about this as well when adding the Pokeball but I do not like how it looks. That's why I'll deny this suggestion.- Fangames in Unity: PRO as base?
Hey, there aren't any plans like this. Have a nice day!- make the pokedex permanently completable
With time we plan to release all missing legendaries/pokes. So it's just a matter of time.- Allow multiple repel usage at once
Denied as we want users to pay at least a minimum attention while hunting.- Easy weakness information
In theory I could even add the damage calculation in the client so you can see the approximated damage but I don't think that should be added at all. Especially in PvP knowledge (or effort) should be rewarded. Even if we decided to add something like this it would probably never be added for PvP. - Guild Renaming Megathread
