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Everything posted by Eaty
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Art work has nothing to do with coding.
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Hello, we are currently looking for Pokemon mount suggestions! Do not suggest non-Pokemon mounts. :)
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It does mean unobtainable Pokemon, not unobtainable sprite. Of course, we could disallow them to use shinies that aren't obtainable but would you be happy with this? You wouldn't be able to differentiate between staff rewards and legit caught Pokemon which might make the match even harder for you. Most of the time good IVs only matter in speed ties. They do not make a Pokemon invicible and as I said before, most of our staffs cannot reach ladder, even if they try hard.
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Hello! Landorus is obtainable and therefore usable in PvP and does not fall under the banned rule. The shiny form is unobtainable but this makes no difference in PvP. Forms do not give any advantages. PvP has to do a lot with skills (and luck sometimes). Most of our staffs cannot reach ladder, not even with staff rewards. Staff rewards do not guarantee anything if you do not have the needed knowledge. I am really sorry that you had a bad experience in this match but it would have been the same with a legit caught Landorus. It might have been a difference if there was a speed tie or the Landorus barely survived due to his good stats but that could have been the same with a decent/good legit caught Landorus. I do understand your frustration towards staff rewards but please do not forget that staff members helped the game for at least 6 months before they were rewarded and sacrificed a lot of their time they could have used differently. If you have any other questions, feel free to ask them.
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Changed the 12x Abseil Ropes to 9x Coin Capsules, have a nice day.
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resolved Therian formes of "The forces of nature Trio" unable to learn moves
Eaty replied to Leoreece's topic in General Bugs
Fixed next restart/crash. -
Fixed.
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Changelog 11.05.2020: Bumped Unity to newest version. Added many new cosmetics. Extended Coin Shop size. Improved Map-Server-Client connection. Improved Server-Client network code. Reworked login logic. [*]Improved overall performance. [*]Added rate limiter for logins. [*]Improved proxy ping meeasurement code. [*]Improved max player view distance. All users can see up to 35 users now. [*]Fixed a bug in Python poke delete. [*]Improved ServerVars performance and consistency. [*]Fixed a few bugs that caused server crashes. [*]Fixed Xanascript expirevar behaviour for Python. [*]Fixed urgent Trick bug. [*]Shield Dust works now. [*]Explosion works properly with Sturdy and Focus Sash now. [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now. [*]Struggle uses physical damage for calculations now. [*]Sand Tomb does not reset after another usage anymore.
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Changelog 10.04.2020: Bumped Unity to newest version. Added IPv6 support in client. Added Ability Capsule for legendary Pokemon. Fixed horizontal screen jumping on small maps with certain zoom settings and enabled border alignment on indoor maps. Reworked game scene clicking (right-click code) and game zoom. Fixed right click menu off-set with GUI-scaling. Removed movable right click menu. Removed staff view command for non-staffs. This is due to many bugs that happened in staff view only. Every user has the same max view regardless on resolution on maps now. [*]Many Android changes. Added 180° rotation in Android. This way you can avoid that the notch blocks important client UI elements. [*]Added on click dpad texture on Android for an easier move understanding. [*]Other not user relevant changes. [*]Added 17 new NPC sprites, 18 new hair styles and many cosmetics. [*]Added new tiles and weather effects for upcoming content. [*]Added new Easter forms. [*]Fixed and reduced Drought light intensity. [*]Reworked data base code. [*]Aroma Veil is coded now. [*]Hold Back is coded now. [*]Many small reworks, important bug fixes, clean-ups and optimizations. NOTICE: If your right click menu has an unwanted off-set after the client update please open the F2-console and enter clean reg to reset all your settings.
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Hey, just a small heads up. Right now, there are 18434 caught Jangmo-o's, which means there are 263 caught Jangmo-o's every hour. Have a nice day.
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Not all users are able to use staffview. Smartphone users f.e. are not able to play with higher zoom anymore. It also caused many client problems and was never meant to be public. It was found and made public by users that reverse engineered the client. I also changed a lot, solved a few problems with it and many users with lower resolution will see more by default than they did before without staffview.
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Changelog 19.03.2020: Uploaded two potential crash fixes. Reverted repel trick. Few database changes. Ended the Valentine event.
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Changelog 17.03.2020: Added [iCODE]/foreveralone[/iCODE] command to hide all players around you. This is to unburden smartphones and old hardware. Resets after logout. To show the players again you use the command again. Players with lags and disconnects should try this command as it may be related to their hardware performance.
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Hello, and thank you for this post. The only way to support the game with donation is in the Coin Shop. Have a nice day. :)
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Hello, your server transfer failed. I reversed it. Have a nice day.
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Hello, this is a valid point. I will look into it and keep you updated.
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resolved Can i Open a auction on both servers at same time?
Eaty replied to Grebin75's topic in General Support
You can. But if you try to sell the same Pokemon on both servers then only if you are ready to server transfer to deliver the Pokemon after the auction and state this in your auction.- 1 reply
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Hello, mails are not transferred when transfering servers. This is because all mails have a sender and a receiver but not all Gold users have a Silver account when they did not merge their Blue and Red accounts yet. To avoid problems mails won't be transferred. TDLR: Your mails are still on Silver server. Sorry for the trouble.
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Changelog 10.02.2020: Fixed that staffview reset after logout. Reworked chat focus. Fixed chat focus bug where enter sent a PM and selected global chat at once. [iCODE]Enter[/iCODE] selects global chat now, [iCODE]Shift+Enter[/iCODE] selects the last selected PM window. [*]Added Valentine Cleffa-family. [*]Added a few cosmetics. [*]Kanto starters final forms have new follower sprites now. [*]Added stuff for upcoming regions. [*]Minor clean-ups and bug fixes.
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A Disappointing and Unfair Experience - Pokemon Revolution Online Review
Eaty replied to Ytdpyro's topic in General Game Talk
https://pokemonrevolution.net/forum/index.php?threads/trainer-rework.146078/post-796424 -
Changelog 30.01.2020: Bumped Unity to latest version. Visually improved loading screen. Reworked Flash in caves visually. Users with higher screen resolutions cannot see parts of the map anymore. [*]Added [iCODE]/save[/iCODE] for normal users. Users can use [iCODE]/save[/iCODE] to save their data immediately now. This has a cooldown. [*]Added PvP banlist. Users with a team that violates the PRO rules cannot enter the queue anymore. You will get a message with what you have to change to enter the Ranked PvP Queue. [*]Added guild reload for Admins to give the option to change guild leaders and guild names without restarting the server. [*]Most randomness is now obtained from a proper uniform random source. This includes PvP, encounter and IV randomness. [*]Fixed item evolve exploit in a specific case. [*]Pink Tropius finally has a follower sprite now. [*]Reworked and optimized auto updater. [*]Guild roaster updates immediately after promoting a user to leader now. [*]Many, many, many code optimizations, refactorings, cleanups, and small reworks.
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Did you lose to NPCs/wild pokes? You lose 5% (maximum of 50k) every battle you lose.
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I don't intend to fully go back to gen6 but as we have a not moving and own meta anyways it might be a bit refreshing.