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Everything posted by Eaty
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Stop bumping, grrr. Now I actually have to answer. I am currently discussing alternative usages for the Mysterious Tickets within our pro-content channel. Nothing is set in stone but a few suggestions came up. Reset 7-days boss limit (single-player feature). Gain 30-days Train Ticket (activated, not the item, single-player feature). Submit tickets to gain Guild Island access (guild-feature). Needs at least 20 (place holder number) submitted tickets from the guild. Can only be submitted in the first week of the month. Access expires at season reset. Returns tickets if unsuccessful. These are just ideas we collected within 10 minutes, we are still undecided. Suggestions are welcome.
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I got a few private messages, saw two suggestions and a few people asked in Discord about mega evolution mounts. I personally don't mind the idea. It's totally fine to do that, slowly but surely. Now is the question how to make them obtainable? - Simply add them in PvE, PvP or Coin Shop? - Make it possible to upgrade the normal versions for a fee (like 100k)? - Make a quest to upgrade a mount (different quests for the mounts could be done)? What do you guys think? Please give a reason for your suggestion/vote.
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Not going to happen. Maybe releasing after catching for a small fee (100 per release) might be an option in the future.
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I am not too much of a fan of generating Pokemon but like the idea to rent Pokemon from the system for PvP/PvE Coins or in-game money. This might actually help the economy if they are limited in their number and not cheap. Sadly it's definitely a no for now cause we had to rework lending trade twice and still encounter problems. Before we don't solve these problems your suggestion won't even be considered. Maybe and only maybe then we can discuss your idea in a different way. I really don't want to add more currencies to the game.
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The name change is intentionally unattractive. This has two reasons. First of all, it's extremely database heavy, way more than server transfer. Sounds a bit weird but the server transfer only works with your own data while name changes change the OTs of all your caught Pokemon. Secondly cause it's easier for staffs (especially Mods and GMs) to work this way. Name changes do not help users to hide themselves but it will make our work harder. That's why you can see this request as denied.
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This suggestion was already made a few times and always denied with the reason that the card is already too packed. This time I denied it without reason as I gave an explanation already.
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Uff, I never really saw a reason as there are only a few Waterfalls and Dive is only present in Hoenn right now but as many people keep suggesting it then sure. See it as implement in the next client-server update.
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And this will go live with the mega update.
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The only other ranked system we are thinking about in the future is a Random Ranked PvP ladder. Everything else can be seen as denied until something different is announced.
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There will be Substitute themed forms but not for the Pokemon that have these forms but for all depending on the time. This is simply cause how forms work in PRO right now. They are not sorted in themes and it would be too much work to change that for now. I will close it as denied but half-implemented.
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add an icone ingame when an outbreak starts or any event begins
Eaty replied to Algerie31's topic in Suggestions
Hello, that's already on my to-do list. It's rather easy to simply add an icon but the icon code itself is a mess. Before I add more oil to the already burning tree in the forest I rather rework it. With the rework there would be more options as well like showing remaining IVs and the Pokemon for World Quests etc. But right now we have other priorities and it's more work than it might sound at first. It will be addressed but not right now and it might take a while for that. -
That has already been discussed within staff 1 1/2 years ago and many hairstyles for this are already done. I cannot promise it but my personal goal was to release a barber salon in every region with different hairstyles in every region with Astrella.
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denied make it possible for non legends to get rerolled
Eaty replied to Jhaydenite's topic in Suggestions
This has been suggested a few times over the last years but for now and probably forever, there won't be any kind of IV, nature or ability change for normal Pokemon outside of Summer Tournament rewards. -
With the next update you will be able to use 1-6 in your bag. That's where the balls are and should solve the problem. I will close the suggestion as denied but the basic problem has been addressed.
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Denied as you get the option to refuse and go back after clicking on of these buttons.
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The server-client update is almost done, only the client needs a few fixes/changes. Testers tested nonstop and found a huge amount of bugs. We fixed all from testers reported bugs but still want to do a public testing before releasing it, at least a few days. With a bit luck the update will be on time for the season end but it will probably take a few more days. The question is now, should we delay the season end if the server-client update needs a few days longer or should we just end it as usual on July 1st 12 AM GMT+0?
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We thought about this with the old trade log but as we reworked it a few months ago it's nothing to talk about anymore. The new trade log shows way too many information users shouldn't have. It shows the current owner for example. So that's sadly a no.
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Locked for now, maybe reopened later after getting experience with this timer.
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Change of plans, if so many people prefer Showdown's timer then how about this ... 180 seconds overall timer with +15 seconds every round. Only for PvP ranked battles. Opinions?
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Hello, due to many problems and time stall potential it's time to change the timer. We decided for an overall timer of five minutes and then 15 seconds for every move. It's activated by default and not adjustable. Please give us your opinion only about the timers and if you agree or would like to change them. Also, do you want it in ranked battles only? Or friendly and ranked battles? UPDATE: https://pokemonrevolution.net/forum/index.php?threads/pvp-timer-change-give-us-your-opinion.156120/post-854158
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De-evolution service won't happen in PRO. You have to decide if you use a Blissey or Chansey before you evolve it. This would totally mess with Pokemon (especially shinies) you catch. Imagine catching a shiny Umbreon and de-evolving it into Eevee. We also wouldn't offer a de-level service if it wouldn't totally make a Pokemon useless.
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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.
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That's not true. The guild island does not give anything the normal maps doesn't. It's has mainly quality of life features such as more pvp oriented (but not easier to hunt) spawns. There are a few (really only a few) spawns that only spawn there but they are huntable in outbreaks quite often. The idea has too many flaws. To give an example, the original idea gives people the option to hide and use unauthorized software more efficiently without staffs noticing it. It doesn't matter what rewards are given, this argument can be given at any time. It's either a reward no one cares about or people will argument it destroys guilds to get it. Yes and that's fully intended. The only PvP oriented rewards we have right now are PvP Coins and what you can buy with it. Any reward connected to that would devalue PvP Coins in the long run and we wouldn't be able to reward whole guilds in any reasonable way with PvP content.