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  1. my suggestion is fixing or updating muks movepool
  2. Can you please code entrainment?
  3. Just to display the pc without being able to use it
  4. Befor modification : takes a lot of time to find a specific item, search could be extended to the lore so if we are looking for an action we can find all related items After : just add lore to the search, for exemple i'm looking for the berry that wake up my poke i would like to search "sleep" in my bag but it's not possible
  5. Hello to everyone, If you spend thousand of hours at Cerulean Cave this one is for you. Today, I've had enough of Sturdy Graveler ! Must skip it over and over again. Unnecessary frustration while xping. The poke I have in mind to replace it is Magcargo. It shares with Graveler (let's take what will follow as pros) : Ground / Fighting weaknesses which are the most popular coverage used in Strategy to beat Steel type anyway. - You will most of the time make learning moves of those type to your pokemon if they have those. - Water weakness, one of the most popular type too. A "Common" spawn. Trash in Strategy. Stats in common. - Although Magcargo has more SPDEF and is SPATK oriented. Weaknesses : First page on Reborn bot for both : Cons : A slight buff on Cerulean Cave 1F. - Magcargo is the closest to Graveler's base xp I found sharing attributes listed above. (154 X 100) / 134 = 114,92... so almost 15% more xp upon fainting Magcargos compared to Gravelers. (Correct me if I'm wrong, I'm not decent at Maths). Source : https://pokemonrevolution.net/forum/topic/108287-base-experience-on-pro-raw-data-update-the-24th-march-2020/?tab=comments#comment-607469 Magcargo's Flame Body Ability. - Although Raichu + Electrode with Static and Parasect with Effect Spore exist. - You can toxic your own poke with a held Toxic Orb (if not Poison / Steel type) to "counter" undesired status. Now that I argued, is this suggestion feasible ? I feel it will be an easy and fast task for the actual spawn editor. He could remove Graveler and add Magcargo as a "Common" with the exact same rarity and lvl range in Ceru Cave 1F. As for the community benefits, It will be a decent quality of life change as everyone goes to Ceru to xp once they've unlocked it. Less unnecessary time lost when xping. Plus, even rookies can get access to it, no one is spared. Let me know your thoughts on that, especially Devs. Or if some people could suggest another pokemon. Peace Fafouney
  6. Is it possible to add champion crown sun glasses ?
  7. Took me a while to notice this because they're so freaking hard to find. The new Xmas forms do not have the snow animation that the old ones have. Rare Form Animations make the forms feel more precious and cooler. So if possible hopefully they implement them soon.
  8. i know there was a few days ago a vote for z moves and some other things as additions to the game recently and as i can remember there were more votes for something else than z moves.But i would like to suggest to have z moves since they really help in pvp etc. Showdown already has them and i think lack of z moves is one major things which makes showdown slightly better than ranked pvp.I'm not sure if staff is already working on them but just made this thread anyway to suggest to add them soon
  9. It would be nice to have the option for guild leaders to toggle an option that prevents guild members from finding other guild members in ranked pvp. It is common practice for many pvp-focused guilds to self-enforce a "queue/game (q/g)" system. For those unfamiliar with the system, it is quite simple. You type "q" in guild chat while you queuing for a ranked pvp match. This tells other members in your guild not to queue so you guys don't have to face each other. You then type "g" in guild chat to tell other members you've found a game and they are free to queue themselves. Why should PRO implement a guild functionality like this? Why do guilds even self-enforce this system anyway? A strong argument against the q/g system is playing friends can allow the opportunity for fun banter and opportunities to discuss mistakes and praise each other for good plays. However, this is a fantasy. Pvp is a competitive activity and it will cause people to lose control of their temper and create uncomfortable situations for everyone involved. There is no down-side to implementing this option for guilds. It would benefit all guilds who already self-enforce this system if PRO implemented a system that guild leaders can toggle to prevent members from playing each other in ranked pvp.
  10. Não sei se cabe ao sistema do jogo, porém, já fico pensando isso há algum tempo.. Já pensaram em colocar um "filtro" no pc de pokemons? Tipo pra podermos organizar melhor nossos pokemons e não precisar ficar com medo de ficar muito cheio e depois não conseguir dar release em tudo que não nos serve. Filtrar por algumas características como tipagem, ability, nature ou lvl.. Sei lá, algo do tipo.. Fico aguardando um retorno do staff.
  11. Self explanatory, so people could directly see that they are close to a friend
  12. This game is already a gam game to make it more exciting if z moves comes it would make the game more fun to play
  13. If you could please create an option for this it'll be better, appreciate your response in advance.
  14. yea, this is a random suggestion with no connection to pokemon but it would be better if it had it, i just think it's pretty cool seeing pro on my activity status with a logo but it doesn't matter if you can't. It is what it is
  15. Hello. Many other players and I have been complaining that Absol's only spawns All require Membership, except for the 2 that don't, which are both Night Only. It would be nice if Absol could get an event map spawn that doesn't require MS. Also, it feels like Absol is tier 9. Maybe tone it down to 8 if it is. Though I have no idea if there are different rarities in the "rare" category. Since I guess tiers were removed. It's just that other rare pokemon I can find in way less than 200 encounters, frequently. But when I hunt for Absol, I've gone 400 encounters for 0 absol twice already in cave of justice. Maybe I'm just having bad luck with Absol. Anyway, feel free to share your thoughts on this topic. Every day I see someone in all chat mention they wish howling woods didn't require ms for Absol. lol Thanks for reading! ♥
  16. Yo I thought it would be cool if the first person who did over 1000 rounds at the Susbot had a npc? or get something else ?:D
  17. add an item to make the mone die instantely when we want to use repel trick or make the syncro faint
  18. Hello, I believe that being able to retrieve a pokemon's information in the clipboard in whatever format (as long as it's standardized), as seen in the example below, would be beneficial for the game and the involvement of people creating discord bots,third party tool/software. PRO is a game revolving around it's community so it would be nice to have tools to allow this community to make the most out of this game. I honestly can't see any inconvenient to this feature and think it would not be time consuming to implement such a feature. Example : Tyranitar 100 Hoenn 452489954 Jolly Sand Stream Neozeeeen Choice Band 31+252 21+0 28+252 5+0 21+0 18+6 That's my suggestion, thanks for your time.
  19. Hi, I'd like to suggest to add a NPC who can raise happiness of pokemon level 100 only, for money of course. I find it hard to raise happiness to pokemon level 100 already. No other solution except to hold soothe bell and fight low levels pokemon. Or using ev reducing berries, but that means to train again the reduced stats... Maybe like in Sinnoh, or any advanced map? I've played a game where you could get a massage for pokemon, that raise directly to max happiness. So maybe not raise full happiness at once, but maybe paying per happiness points. Maybe 1k for 10 pts?
  20. pls add an item to make the first mone fint & die directly without going on the wild to make it faint in case we want to repel trick or hunt for a mone (especialy if the pokemon is on high level its a pain to make him faint ) for example this pic
  21. This is something i have been very vocal about for a while, but have never made a thread about it. So here it is I find this "mechanic" to be very unhealthy for the game, not only by how it makes pvp less fun, but it also encourages pvpers to not play multiple games in a row, or change their teams after every match to avoid getting either counter teamed/getting the same (bad) matchup again. The latter is especially annoying, its not a matter of just playing it better, some matchups are just polarizing to the point of *forcing you* to change teams. Changing teams after a match is NOT something thats very plausible in an MMO setting, this is especially true for newer players who have just finished their only team and are trying to get their foot in the door of the pvp scene. In some cases, this could be a "good thing" allowing you to "farm" a new player over and over for free rating and coins, this may be a "good" thing for one person, but the person on the receiving end is almost certainly not having fun. I would suspect some new players have given up on pvp solely because they queue up into the same ladder player over and over For someone like me, this mechanic is just HORRIBLE for content creation. I was trying to record a 45 minute video the other day and got the same person 4 times in a row. Obviously fighting the same person 4x in a row isnt something a lot of people would like to watch, so I always only include 1 battle. This 45 minute recording session turned into a 3 hour session of boring hell, and completely ruined my mood for the rest of the video. Now, since i bring this up a lot i hear these 2 arguments against changing this mechanic. First is usually "this is a thing in many other games too" I dont find this to be a good argument at all, mostly for the reasons i stated above. It encourages you to play a different team every game, which is not a viable way to get around this in an MMO setting like ours, hunting/buying/preparing full teams takes a long time, its not something you can do overnight. And "it would make queue times too long" I do not think this would have an impact on the ladder queue at all, again for the reason i stated above. The current system encourages you to only play few games per day, at peak hours to ensure you get the most diversity possible. And even if this does impact the pvp queue times, theres a very simple solution. Make finding the same person 2x in a row an optional setting. Also something i didnt even think of, this would help stop boosters. Thanks for reading, have a nice day, let me know your thoughts on this.
  22. hey guys is it possible to add a cancel button to pvp like when u misclicked or forgot to mega u can go back until the enemy made his move ?
  23. Hey , I'd like to suggest to add a option when we use escape rope. e.g - Are you sure you want to use escape rope ? It directly sends user to pokemon-centre , so its annoying if it was a misclick.
  24. I think if possible making pokemon in pc sorted by starting letters, pokedex entry, Ivs higher to lower values (total sum) etc. i hope u like this idea guys because sometimes we spend a lot of time searching for that pokemon lost in all the pc pages. sorry if my english is not good enough :) :y: :thanks:
  25. The Idea: The Pokemon storage PC has a single job, to store Pokemon, and it performs that job very well. In the PC there are very limited options and features. Currently you can search through the entire PC and sort with a single box (based on limited criteria). I think this functionality has a lot of room for improvement. Sorting The sorting via box could be expanded to sorting through the whole PC (applying your sorting schema to the boxes with respect to the box number) Additional sorting options could be added such as, but not limited to: Pokedex number, Primary typing (with a "baked-in" ordering), etc. Filtering Current filtering could be expanded to allow for filtering on a wider variety of criteria such as ability, specific move, etc. Pokemon Placement Current Pokemon placement is lenient enough to allow a player to to swap places with another pokemon, only if it is a true swap (no blank space is left between two pokemon). I imagine this is done with reason (maybe to keep boxes from growing in memory, I am not sure). With that being said I think that it is a major quality of life improvement to be able to set mons anywhere within the boxes, assuming this does not introduce a performance problem with the game. Pokemon Marking Within the PC it would be nice to mark pokemon with some notation that either sticks out the the player enough to noticed they don't want to delete that pokemon OR a notation that prohibits the pokemon from being deleted until the mark is removed (exactly the same as Favoriting them) Benefits: In my opinion, the proposed changes would increase the player experience when handling PC interactions (from player specific box organization to being able to quick find one of your HM users that you keep reassigning because you forget which one was the last one) Drawbacks: The only drawback I can think of with this proposed change would be server side. At the proposed filtering / sorting changes I believe this could cause an increase in processing time within the PC; however, there are numerous efficient sorting and filtering algorithms available in various modules that could alleviate this concern. Looking at the placement change the issue I could see would be game storage space. Currently it appears that the PC for each player has boxes that have their memory dynamically allocated to allow for minimum storage space required across all players. Implementing this proposed change would, I believe, require the memory to be statically allocated and thus taking a toll on total storage space which would scale by a constant size for every account made. Effort Required: I believe the effort required for the sorting changes to be implemented / tested would be low - moderate as you could likely add extra logic where the game currently checks for the in-box name sorting (assuming the pokemon data is stored in some format such as JSON, u could just filter by the key that the information falls under). I believe the change to Pokemon placement would require much greater effort as you have to mess with how the game storing player data. These are but a few changes that I think could benefit the current PC system. Thank you your time. --Shishagames
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