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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

All Activity

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  1. Past hour

  2. Kamilkovaleko joined the community
  3. Kelith1 joined the community
  4. Hrxander replied to Akinator10's topic in Suggestions
    +1
  5. Hrxander started following trade zone
  6. Kelith0 joined the community
  7. Smyth0 joined the community
  8. Today

  9. Megayanmega joined the community
  10. -1 Many people have spend hours of time and millions of pokedollars to have a boss team.
  11. Akinator10 posted a topic in Suggestions
    Hello, I’d like to suggest an idea to improve the trade zone. Since players come from various regions around the world, it can sometimes be difficult to complete trades due to time zone differences. My idea is that, once an auction ends, the players involved would specify how the transaction should take place—whether it involves trading Pokémon, coins, or coin capsules—and the trade would then be carried out automatically. I believe this would make things much easier for everyone and improve the overall player experience.
  12. Akinator10 started following trade zone
  13. Peakyyy started following Feraligatr h.a 24+
  14. Naavaellidyr joined the community
  15. Thanks for the clarification. I ended up checking the wiki rather than relying on the old spawn lists, and that's probably the safest way to keep track of what is actually available since PRO's roster and spawn locations can change over time. The lack of an ETA for specific Pokémon also makes sense — I'd rather see them added properly than have a rushed release just to fill out the dex. Dragapult and Baxcalibur would definitely be fun additions whenever they do make it in, though. For anyone finding this old thread later, I'd use the current wiki/spawn information as the reference rather than assuming the Pokémon list in older forum posts is still accurate.
  16. White111 joined the community
  17. Haryashivan joined the community
  18. I want to buy Dive mask but mistake click to dig shovel then .... huhuh! I bought studry hiking boots before! I have all tools expect Dive Mask
  19. Ai13 joined the community
  20. Hello @Flowertea. We’re looking into your refund request. First, can you tell me approximately when you made the purchase and how it happened?
  21. Carkuzz joined the community
  22. Respectfully, if "Ban Baton Pass" is the FIRST thing in the title of the thread, literally mentioned before Boss Rework and Make Battles Fun but that's not the suggestion, then the thread creator ideas and priorities are quite confused. It's also quite LITERALLY the only tangible solution he gave in this entire thread, all he did was suggest an idea that's highly difficult to implement, be vague about it by mentioning things everyone already knows including the devs, don't give any actual suggestion on how that should even work by sneaking in the convenient "that is for you to figure it out", then come up with his only personal SOLUTION which is the one you say it's not being suggested when in fact it's the only actual implementation it's being suggested here, which is to ban baton pass. In short words -1 from me cause I can read the entire thread and see where the priority lies.
  23. Hello again, You can try VPN or changing to different network. Still not working?
  24. Got all the data ready up to today, including the newest additions from Hoenn rework.
  25. Can I refund 100 coins :(((
  26. +1 to general idea of boss rework or just adding more features such as different bosses to beat. I can't stand the fact that we're only using 1 team for all the "bosses". Each of them should be unique to their respective team composition to beat, not only is it more fun and creative, but more versatile. Also, banning batonpass may not be necessary since we could have use it to certain boss only. About the difficulty of the bosses, we could simply significantly decrease the evs and stats to a standard Pokemon, therefore we could defeat them.
  27. That last part is kind of the point of Lugario’s suggestion though, is it not? Nobody is saying bosses are impossible once you have a team and know how they work. The issue is that once you do, a lot of them become pretty similarly played out. The post isn’t suggesting changing them because they’re bad or because people can’t beat them. He’s suggesting changing where the difficulty comes from, not from 400EVs stats but more from team archetypes and strategy. So instead of following: get the boss team, learn the setup, rinse and repeat, it's instead: you could still have a reliable endgame money source, but with bosses that actually play differently from each other. The current system working doesn’t really argue against that. It just means the rework would be about making bossing more interesting and rewarding to figure out, not fixing something that’s broken.

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