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  1. What do you thing about making daily login bonus? like scratching cards or fortune wheel. we can win with it potions, balls, and with low chance random mount or random shiny poke as jackpot
    2 points
  2. live countdown has been added! current bo cloysterface with 4 cc bo insta will be added in the next hours good luck everyone
    2 points
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  4. The auction time cannot be changed while the auction is already in progress. The auction was officially over as of 10 hours and 20 minutes ago. There was a misunderstanding on "10m for both for Riotatzu". Riotatzu this will be your only warning to be very clear on what you intend to bid when participating in an auction. The auction results will end with the original end time. Make your trades. The winner was "S4mlerYT and a guildmate (will post evidence later) ..."... Post your evidence of both of these bids and the trades. Also everyone who participated in this thread needs to keep in mind the unnecessary commenting on trade forums is not allowed and to keep your opinions to yourself! Only bids and trade transactions are allowed here. All other conversations and/or unnecessary comments have been deleted. If you have an issue with what's going on in a forum auction or a trade then report it immediately with a reason of why you think it is a problem.
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  5. Hello trainers! There are several major projects for content in doing that I feel you should know about. I will note some of them down before someone leaks it the wrong way. - New Region New region is a custom approach. We call it a mini-region. But it's actually very huge. It is called Astrella, and it's done mapping wise. Region will feature a variety of spawns (gen 7 area), new content, quests, events, trade city and much more. It will be ready once script-work is done for it and once gen 7+ is fully operational, will not release it before that. Reason for a custom area is a simple one. We are unable to map anything past Unova graphic wise without having it improvised 99% and waste much time into art. The MMO setting commands a new region, so it's being delivered. With it, we will have whole game spawned with old and new Pokemon, closer to being complete. The region is currently in hands of scripters. Once they are done, I will spawn it, so you can catch some of the new Pokemon when we receive a full gen 7 update. - Unova Unova is planned and is slowly being mapped. Once it is done and ready, the whole game will be respawned from scratch due to distribution of the Pokemon around PRO world. We are also looking for mapping manpower to complete the task so that mapping side is done and ready for people to script on. - Orange Islands The Orange Islands are also being mapped and planned. Not much to say about this one. ** Note that plans may change any time. But what I said above is a current plan and it's being worked on. I want to have all mapping done before the schedule so that people can start working on the maps script wise etc. Thank you
    2 points
  6. - Be sure to be Hoenn Champion before starting this quest. - Go Route 114 in Hoenn, find Fossil Maniac Charles in his house and talk to him about the permit. - Now you will have to collect six different fragments spread around all Excavation Sites (excluding Wondrous Site, Briny Site and Draconic Site). - You do not have to enter the sites. Use a Pokemon with Rock Smash and destroy all breakable rocks around the Excavation Sites. Please note that this step is not needed for every player. - Once you have all six fragments collected, come back to Route 114 and talk with Fossil Maniac Charles. He will ask you to pay 100.000 Pokedollar in order to buy the permit. - You are now owner of the Archaeologist Permit and can start visiting the different sites. Feral Site - Fiery Path - East of Lavaridge Town Historical Site - Northern Route 111 Desert - East of Lavaridge Town Haunted Site - Rusturf Tunnel - Near Verdanturf Town Mineral Site - Route 115 - North of Rustboro City Glacial Site - Route 103 - North of Oldale Town Natural Site - Route 119A - South of Fortree City Wondrous Site - Route 114 - West of Fallarbor Town - 3000+ discoveries as requirement Briny Site - Route 124 - West of Mossdeep Town - 6000+ discoveries as requirement Draconic Site - Route 113 - East of Fallabor - 10000+ discoveries as requirement There are different tiers of expertise in archaeology. The tier depends on the discoveries you have made. You get one "Discovery Point" by smashing the rocks inside each site. With every tier you get access to more Pokemon and items. You can check your tier on your Trainer Card. The rocks inside of every Excavation Site respawn every 20h after being broken. You have also a low chance of getting nothing when breaking a rock. - Excavation Ranks: Explorer (1-500 discoveries) Scrounger (501-999 discoveries) Plunderer (1000-1999 discoveries) Relic Hunter (2000-3999 discoveries) Archaeologist (4000-5900 discoveries) Paleontologist (6000-7999 discoveries) Tomb Raider (8000+ discoveries) If you encounter a spawn you're not experienced enough to get, the Pokemon will flee or the item gets destroyed. How many Discoveries you need for each Pokémon rarity is mentioned below. You will however gain one or more "Bonus Discovery Point" each time you'll encounter a Pokemon who fled or if the item gets destroyed. The rock will tell you how many extra points you gained. - Used Rarity Tiers in the guide: Common 0+ Discoveries Uncommon 1000+ Discoveries Rare 2000+ Discoveries Super Rare 4000+ Discoveries Excavation Sites are shiny locked, which means that you are not able to encounter Shiny or Themed Pokemon in the sites. With the exception of Shiny Rocks, which may contain shiny Pokémon. As for all scripted spawns for wild Pokemon, an active BMS won't influence the chance of a hidden ability in the excavation sites. In every site you are able to find "Artifact Pieces", which can be traded in the Historical Site for items and fossils by talking to Artifact Maniac Hastor. Fossils: Vitamins (10 per 70 Artifact Pieces): Consumables: Battle Items: TM Moves: Gems: Evolution Items: Damage-reducing Berries: Mega Stones: All Sites Feral Site Historical Site Haunted Site Mineral Site Glacial Site Natural Site Wondrous Site Briny Site Draconic Site Contribution SyaoranLi, thank you for giving me a lot of useful information to complete this guide. Neroli, original owner of the former version of the guide: Hoenn Excavation Sites Guide
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  7. Yaaaaay it's done! Notes: - All the berries found in the Viridian Maze are EV-reducing berries. - The free Pokemon found at the end is either Growlithe, Bellsprout(?) or Horsea(?). - Headbutt costs 2k to learn. - Erika Boss - Refer to link here.
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  8. Hey there and welcome to the Nap Island Walkthrough! This guide will cover every quest you will find on this small island. Nap Island will give you the ability to travel between Johto and Hoenn without spending money. Requirement: You will need to be Hoenn Champion to be able to enter the island. How to access: You will have to either go South in Route 41 or North in Route 125. Once you are in Nap Town talk to Claire. She will ask you to help her with something; upon accepting, she will tell you that her cute and adorable Pokémon ran away to bother other people and she will ask you to bring her Pokémon back. Head to the Sleeping Path and you will find a Jigglypuff in front of Nap Cave's entrance. Interact with Jigglypuff and it will start singing; you will then fall asleep giving it the time to run away. Go through Nap Cave to reach the Secret Nap Area where you will spot Jigglypuff. Here you will meet Claire's boyfriend and after talking to him, Jiglypuff will run away again. Talk to Stephan another time and he will battle you. He has a Luxray. After defeating Stephan, you will need to head to Nap Forest where you will meet Jigglypuff in the bottom-right corner of the map. Defeat Jigglypuff to help Stephan catch it and then reach Claire who will thank you for the help. Upon talking to Stephan, he will reward you with a Rocky Helmet. On Nap Shore, you'll find the Elite 4 of Nap Island. It is composed of four kids and the Champion Rin; defeat them all to receive some rewards! Jonathan is the first member of the Nap Island Elite 4. He specializes in Grass type Pokémon. Leavanny, Vicreebel, Shiftry, Exeggutor, Ferrothorn, Whimsicott After defeating him, he will give you a Meadow Plate and you will be allowed to face the second member of the Elite 4. Dylan is the second member of the Nap Island Elite 4. He specializes in Rock type Pokémon. Rhyperior, Crustle, Cradily, Solrock, Tyranitar, Gigalith After defeating him, he will give you a Dawn Stone and you will be allowed to face the third member of the Elite 4. Benjamin is the third member of the Nap Island Elite 4. He specializes in Bug type Pokémon. Scolipede, Armaldo, Heracross, Yanmega, Durant, Galvantula After defeating him, he will give you a Wide Lens and you will be allowed to face the fourth member of the Elite 4. Noam is the fourth member of the Nap Island Elite 4. He specialized in Water type Pokémon. Slowking, Carracosta, Walrein, Whiscash, Crawdaunt, Lanturn After defeating him, he will give you TM 105 - Scald and you will be allowed to face the Champion of the Elite 4. Rin is the Champion of the Nap Island Elite 4. Garchomp, Slaking, Volcarona, Magnezone, Gengar, Gyarados After defeating her, she will give you a Slakoth! Inside the house on the right of Nap Town's Pokecenter, two old people are waiting for someone to help them; talk to the Old Lady Simone to start this quest. She will ask you to bring her the ingredients needed to make a remedy for her sick husband; the only medic on Nap Island. All these ingredients can be easily gathered around the island. Revival Herb Zinc Moomoo Milk Deep Sea Scale If you don't have already a Pokémon that knows the move Aromatherapy, you can catch a Paras in Nap Forest. After bringing her all the ingredients, her husband will feel better and he will reward you giving you the possibility to catch his Munna. Inside the house on Sleeping Path, a young boy who wants to become a rapper is listening to music. His mom hid his dinner because he doesn't want to start his journey. After helping him, he will reward you with $10,000. There are a few items and an abandoned Pokémon that you can pick up during your stay on Nap Island. Route 49 Nap Shore Nap Town Route 135 Sleeping Path Nap Cave Nap Cave B1F Secret Nap Area Nap Forest
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  9. World Cup in PRO PvP when ? This idea can be cool, i already give this idea in discord in 2017, no news, need to show the best country in PRO. Have a nice day.
    1 point
  10. Hi, i have 8 hors trying to login on silver server and ever say me connection lost, but i can enter on gold server, i restar all my conecctions, reinstall the game, and idk i need to play, maybe are my connection but not is, i give my account a my sister in another country and she can enter whit my character on silver server... someone can help me whit this please?
    1 point
  11. Please keep in mind that this is only a friendly discussion and nothing is decided yet. Solo ladder: Place 1-25 can enter the Ladder Tournament. Place 1-25 get access to Tutor Heaven. Place 1-3 get 500 PvP Coins. Place 4-25 get 400 (-3 PvP Coins for each place, 334 lowest possible) PvP Coins. Place 1-3 do not have to pay for tutors in Tutor Heaven. 1st place gets a Platin trophy. 1st place gets a shiny legendary mounts (always decided by staffs). User with the best win-ratio on ladder gets additional 100 PvP Coins. User with the most wins on ladder gets additional 50 PvP Coins. Users with a 500+ rating get additional 50 PvP Coins. Users with a 600+ rating get additional 50 PvP Coins. Guild ladder: Place 1-10 get 25% EXP Boost. Place 1-3 get Gold, Silver and Bronze trophies (in this order). Place 1-3 can enter Hall of Fame. Hall of Fame will get a weekly boss that has a 1% chance to drop Yoshi mount. Only users that were in the guild when the season ended and had 50+ points can enter Hall of Fame, even after leaving. The boss also has a chance to drop Mini-MS, Train Ticket and Safari-Pass. [*]1st place can enter Champion's Island (has to be renamed). Pretty much what we wanted to be Guild Island before. The guild can decide 2-3 obtainable T8-9 spawns to spawn on the island and they will be lowered by one tier. All other spawns will be randomly generated from a list of possible spawns. Only users that were in the guild when the season ended and had 2+ points can enter the island, even after leaving. Possible would also be (to avoid only the same people being able to join the island, really not sure about that): Other guilds/users can enter the island for $50,000 fee for the whole month. X% of the collected money will be split between the owners of Champion's Island. Every user that owned money this way gets a mail with the money they earned at the end of the season. Please tell us your opinions. If you are strongly against something please try to give a reasonable suggestion how to change/adjust it.
    1 point
  12. Hello everyone and welcome to the Beginners Guide for PvP. This guide will include the main playstyles of the PvP scene as well as checks for them. You will also find more information about how to create viable teams yourself and common Pokemon that you could use for your first PvP team. - PvP Terms and Definitions - Different Playstyles - Building your own Balanced Team - Most Used Pokemon - Common PvP Pokemon Basic Terms: - Meta/Metagame: A term used in multiplayer games meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work. - STAB: Same Type Attack Bonus - moves that have the same type as the Pokemon that is using the move gets a 50% base power boost on the attacking move - Hazards: short for Entry Hazards - moves that effect a Pokemon that is switching in - List of Entry Hazards Item Terms: - Life Orb: boosts the power of moves by ~30% in exchange of 10% of the maximum Health Points of the holder - Choice Band: boosts the Physical Attack by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Choice Specs: boosts the Special Attack by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Choice Scarf: boosts the Speed by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Assault Vest: boosts the holders' Special Defense by 50% in exchange for the holder not being able to use status moves - Rocky Helmet: damages the attacker for 1/6 of its total Health Points - Leftovers: restores 1/16 of the holders total Health Points every round - Focus Sash: holder guarenteed lives on 1 Health Point if it had all of its Health Points at the start of the turn, regardless of how powerful the attack of the opponent was IV and EV Terms: - ATK: short for Physical Attack stat - DEF: short for Physical Defense stat - SPD: short for Speed stat - SPAtk: short for Special Attack stat - SPDef: short for Special Defense stat - HP: short for Health Point stat Disclaimer Hyper Offense is one of the hardest playstyles and therefore not the best choice for players who just entered the PvP scene. Main Description Hyper Offense is a playstyle that usually has no tanky Pokemon at all. The main Pokemon of the team is a Stealth Rock or Sticky Web setter that is only used for this purpose. It does not really matter if this Pokemon only does this job. The item Focus Sash allows the Pokemon to get up the hazards in most of the games. This lead usually also carries Taunt in most of the games to prevent the opponent from using Defog. It can also carry a self-harming move such as Memento, Explosion or Double-Edge to prevent the user from using Rapid Spin aswell. An example for a Hyper Offense lead Pokemon would be Azelf, Aerodactyl or Smeargle. Losing a Pokemon does not have to be a disadvantage for the team if you keep up the momentum and your opponent has to react to your moves constantly. Once you lose this momentum you will have a hard time getting back into the game. The rest of the team consists of up to five sweeping Pokemon like Lucario, Gyarados or Dragonite. Your main goal is to get rid of threats to your sweeping Pokemon and to essentially find an opportunity to set up with one of your Pokemon and sweep the rest of your opponents team. You also want to have a variety of physical and special attackers, which gives you less issues against Stall teams. Threats and Weaknesses Hyper Offense is pretty weak against common stall teams featuring defensive Pokemon, especially if they have the Unaware ability. Sweepers may have issues breaking through these types of team combinations, therefore it is a really good counter to Hyper Offense. Main Description Balance is a playstyle that has offensive as well as defensive Pokemon in its team. You want your Pokemon to cover each others weaknesses in order to have a well built team. A Grass/Water/Fire core is really important for these types of teams, especially when it comes to the defensive part of your team. You also want to have some solid Pokemon with set up moves or all out attackers. Balance is the most consistent playstyle. Most Balanced Teams have checks and counters against most of the Pokemon in the metagame and therefore the best odds for winning the game. Threats and Weaknesses Balance is relatively weak against Stall teams, especially if your defensive Pokemon get worn down by hazards or Toxic. If you are playing a Balanced Team you will have to predict your opponent a lot if you want to win the game. Main Description Weather teams always have a way to set up weather, either Rain, Sand, Sun or the less common Hail. I will go in depth for all those types below. You want to limit the switch ins of your Weather sweeper on your opponent's team to win the game as a weather user. You want your team to consist of one Weather setter, at least one Weather sweeper and a bunch of other attackers and tanks that allow you to check the rest of the meta. Rain Teams Main Description Rain Teams are the most common weather teams in the current meta. Their sheer offensive and defensive powers makes them one of the most threatening playstyles overall. The reason for Rain Teams working so good in most of the meta is the fact that Water-type attacks get a damage boost while Rain is on the field. Another notable effect when the rain is up is the fact that Fire-type moves get weaker. Every rain team carries a rain setter, which most of the times is Pelipper. There is a really big variety of rain sweepers you can pick from, the best special one being Kingdra. Make sure to check out the list here for more details. The reason for Swift Swim being so good is the fact that the users speed gets doubled when rain is up. Grass- or Steel-types are really good on rain teams, notably Ferrothorn, Scizor and sometimes even Tangrowth, as their weakness to Fire-type moves gets halfed if the rain is up. Therefore, they are a really powerful defensive option for a Rain Team. Threats and Weaknesses Rain Teams have a really hard time with dealing with bulky Grass-type Pokemon, such as Assault Vest Tangrowth or Leftovers Ferrothorn. In order to break through them, you cannot give them the opportunity to heal and you might need to sacrifice a Pokemon of yours in the process of doing that. Water Absorb or Storm Drain Pokemon give Rain Teams a hard time aswell, especially Mantine or Gastrodon. Sand Teams Main Description Sand Teams work similar to Rain Teams. You want to preserve your Sand Sweeper, the main one being Excadrill, in order to win the game. Rock-type Pokemon gain a Special Defense boost by 1.5 if a Sandstorm is on the field. As Rain Teams, Sand Teams have one Sand Setter on their team, mainly Tyranitar or Hippowdown. You also want to have a Sand Sweeper and some defensive and offensive Pokemon that deal with the weaknesses that the Sand Setter and Sweeper has (mainly Water-, Grass- and Fighting-type attacks). Regenerator Pokemon pair up really well with Sand Teams, because it does not really matter if they take 1/16 per turn if Sand Storm is active. Another postive factor for them is that they can switch in consistently due to their ability. Pokemon like Magnezone or Magic Guard Clefable also go extremely well with Sand Teams. Threats and Weaknesses As said above, Sand Teams have huge problems against Water-, Grass- and Fighting-type attacks. Therefore, its counterpart, Rain Teams, are extremely strong against Sand Teams. Pokemon like Rotom-Wash or Physical Defensive Tangrowth wall and revenge kill most Sand Sweepers with ease. Most of the Sand Sweepers use a Life Orb, which wears them down a lot. Sun Teams Main Description Sun Teams are also built around Sun Setters and abusers, called Sun Sweepers. Examples for Setters would be Torkoal and Ninetales, both with the Drought ability. Sun Abusers can be different types of Pokemon. They can either use the ability Chlorophyll, which doubles the speed of the using Pokemon when Sun is up, or Pokemon that have a powerful Fire-type attack that gets boosted by sun. The latter usually carries a Choice Band or Choice Specs, which gives it an even stronger boost. Examples for a Chlorophyll abuser can be found here and examples for different Fire-types can be found here. Good Tank Pokemon that go well with Sun Teams are Pokemon that are not really weak to Fire-type attacks and Pokemon that can switch in against attacks that threaten Sun Team Pokemon. Threats and Weaknesses Sun Teams have problems against Ground-, Rock- and even Water-type attacks, despite the latter one being halved when sun is up. It also has a hard time against Heatran, which is immune to Fire-type attacks and other weather setters, which get rid of the sun on the field and replace it with the new one, depending on their ability. Sun teams have a hard time against both other dominant weather teams, being Sand- and Rain Teams. Hail Teams Main Description Like all the other Weather Teams, Hail has their own weather setters and abusers. However, as a disclaimer, Hail Teams are the weakest weather teams, but definitely usable. There are a bunch of Hail setters you can pick from, which can be found here. On the other side, Slush Rush, which doubles the speed of the user when in hail, is the ability of only a few Pokemon, which can be found here. Similar to the Sand Storm, Hail damages every Pokemon that is not an Ice-type for 1/16 of their total Health Points. Pokemon that go well with Hail teams are these who don't get damaged by the constant Hail damage, such as Magic Guard Clefable, and these who deal with Pokemon that threaten Hail abusers. Hail Teams is one of the least used play styles but one of the most fun ones for sure. Threats and Weaknesses Ice-types have a large variety of defensive weaknesses and are therefore the worst typing. They don't deal with any of the other three types of weathers too good but they give opposing teams a hard time switching in against the powerful Blizzard. Stealth Rock deal 25% of the total Health Points to Ice-types, which makes it even harder for them to do work. Unless they carry Freeze-Dry, they will also have a hard time breaking through bulky Water-type Pokemon. Disclaimer Stall is among the most difficult archetypes to accurately play in competitive Pokemon. This is not recommended for beginners. Main Description Stall is a playstyle with a team based around outlasting your opponent. Traditionally, this means surviving until chip damage from hazards, status effects, and weak uninvested attacks take out your opponent's threats. Stall teambuilding centers around being able to absorb damage consistently, turn after turn. This means that Pokemon who lack reliable recovery, no matter how bulky, are not a good choice for stall. Furthermore, opposing hazards can easily leave a stall team's defensive Pokemon within 2HKO range of strong attackers, so consistent hazard removal is paramount. However, because the aggressor controls momentum in Pokemon and therefore has the ability to make proactive threats, stall can quickly falter with even one small mistake. It is important to determine which Pokemon on your opponent's team threaten to sweep if your primary check falls, and to take all precautions to prevent that from occurring. Threats and Weaknesses Stallbreakers can single-handedly 6-0 a poorly built stall team, thanks to their resilience to status, reasonable speed, and access to recovery of their own, meaning Stall's weak attacks will not be able to take them down. To mitigate this, it is absolutely imperative that you either build in some aggression, or play a stallbreaker of your own. Examples of Pokemon that you must have a plan to handle include Gliscor (due to Poison Heal and Roost), Nasty Plot Togekiss (due to Heal Bell and Roost), and Mew (due to Taunt, Knock Off, and Roost). These Pokemon don't do much in one turn, but will inevitably defeat a poorly constructed stall team, and still have plenty of utility if checked. Furthermore, wallbreakers with their immediate access to powerful attacks such as Conkeldurr and Specs Latios can run through stall's defensive cores and facilitate a quick end to the game. Setup sweepers such as Dragonite and Tail Glow Manaphy can take advantage of the lack of offensive presence on a stall team to threaten a sweep, but this can be somewhat mitigated by running either Unaware Clefable or Unaware Quagsire. Lastly, continued entry hazard pressure can wear down stall Pokemon and leave them unable to withstand attacks they normally could. As you can see above, there are a bunch of different types of playstyles you can choose from. Every single playstyle has a different difficulty and not every playstyle is suitable for everyone. Therefore, I'll go more in depth on how to build a specific team, being Balance. There are a few important points that you have to keep in mind when building a balanced team. You want to have switch ins for the majority of the meta but also Pokemon that deal with the Pokemon of your opponent offensively. Keeping this in mind you will have great success when building your first team. Fire/Water/Grass Cores Fire/Water/Grass cores gives you a really good defensive as well as offensive type combination. You should pick a Fire-, Water- as well as Grass-type Pokemon for this core. This gives you numerous options to switch in against threats. These types can also threaten your opponent offensively. Keep in mind that these Pokemon can be defensive as well as offensive. Offensive Pokemon such as Azumarill have a fair bulk and can also be used as switch ins. Example for a Fire/Water/Grass core: Volcarona, Gyarados, Tangrowth Dragon/Fairy/Steel Cores Similar to the previous core, Dragon/Fairy/Steel cores gives you another solid core that allows you to switch in against powerful threats in the metagame. You should pick a Dragon-, Fairy-, and Steel-type Pokemon for this core. Once again, this core can also be used offensively. Another positive fact is, that you can mix your Fire/Water/Grass cores with your Dragon/Fairy/Steel cores. Therefore, for example Ferrothorn, which has a Grass- and Steel-typing, can be used for both cores. Example for a Dragon/Fairy/Steel core: Dragonite, Clefable, Excadrill Important Moves One of the most important moves that every balanced team should have, are: Stealth Rock, Defog or Rapid Spin. You should be able to control hazards on a balanced team. Stealth Rock are really important to chip down the opponent's team. The damage is depending on how weak they are against Rock-type attacks. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. For example, Volcarona, which is 4x weak to Rock-type attacks, loses 50% of its total Health Points upon switching in. Furthermore, they are also really useful to break Sturdy or Focus Sashes on Pokemon, which would otherwise live on one Health Point. Defog or Rapid Spin is a way of getting rid of hazards, such as Stealth Rock, Spikes, Toxic Spikes or Sticky Web. Additionally, Defog can also get rid of Light Screen, Reflect or Aurora Veil. Most Used Pokemon in PvP: (Last Updated 2019-03-01) Pokemon %Usage Conkeldurr 28.658 Azumarill 26.574 Ferrothorn 25.532 Dragonite 25.532 Gengar 24.75 Rotom-Wash 23.969 Bisharp 15.892 Clefable 15.111 Garchomp 14.329 Scizor 13.287 Togekiss 13.026 Pelipper 12.766 Weavile 12.505 Excadrill 11.984 Tangrowth 11.724 Chansey 10.682 Greninja 10.421 Tyranitar 9.64 Kingdra 9.379 Lucario 9.119 Mandibuzz 8.858 Volcarona 8.858 Staraptor 7.816 Torkoal 6.513 Heatran 6.513 Gliscor 6.513 Slowbro 6.253 Tentacruel 5.732 Gyarados 5.471 Mamoswine 5.471 Manaphy 5.211 Blissey 5.211 Goodra 4.95 Magnezone 4.95 Breloom 4.69 Umbreon 4.69 Entei 4.429 Skarmory 4.429 Hydreigon 4.168 Donphan 4.168 Gardevoir 4.168 Mew 3.908 Infernape 3.908 Medicham 3.908 Venusaur 3.647 Serperior 3.647 Ludicolo 3.647 Azumarill is a really nice physical attacker that gets a set up move in Belly Drum. Azumarill can also carry the item Choice Band, which gives it a really good boost without setting up. Aqua Jet gives it a powerful priority attack that allows it to threaten faster opponents despite being relatively slow. It also is a common Pokemon and therefore makes a really good Pokemon for people who just started getting into the PvP scene. If you are interested in where Azurill and its evolutions spawn, please join the Official PRO Discord and type ^s Azurill, ^s Marill or ^s Azumarill in #bot-commands. - - Nature: Adamant | Ability: Huge Power | Belly Drum EVs: 252 ATK, mixture of SPD and HP | Choice Band EVs: 252 ATK, 252 SPD, 6 HP Gengar is a really solid special attacker that has a lot of different niche options. Taunt makes it able to beat Stall, especially if Blissey or Chansey does not carry a secondary attacking move outside of Seismic Toss. The combination of Sludge Wave and Shadow Ball paired up with Focus Blast makes it really hard to switch in. If you are interested in where Gastly and its evolutions spawn, please join the Official PRO Discord and type ^s Gastly, ^s Haunter or ^s Gengar in #bot-commands. - - Nature: Timid | Ability: Levitate or Cursed Body | EVs: 252 SPAtk, 252 SPD, 6 HP Clefable is a really good defensive Pokemon that has a lot of options. The ability Magic Guard makes it immune to status and hazards upon switching in as well as Life Orb recoil damage, the ability Unaware allows it to deal with scary set up Pokemon. It also has the option to set up with Calm Mind and it is able to heal with Softboiled or Moonlight. Keep in mind that the Unaware ability in combination with the move Softboiled is banned. Clefable also gets access to Stealth Rock, which was explained above. If you are interested in where Cleffa and its evolutions spawn, please join the Official PRO Discord and type ^s Cleffa, ^s Clefairy or ^s Clefable in #bot-commands. - - Nature: Bold | Ability: Magic Guard, Friend Guard or Unaware | EVs: 252 DEF, 252 HP and 6 SPDef Gyarados is a solid set up Pokemon with the move Dragon Dance. The ability Intimidate gives it the option to set up on physical Pokemon more easily, it also has the option of running Taunt which allows it to beat several threats in the current metagame. Waterfall gives it a really good STAB move, for the last move you can pick between Bounce, another solid STAB move, Earthquake or Ice Fang. The ability Intimidate is suggested, Moxie can definitely be used aswell. If you are interested in where Magikarp and its evolution spawn, please join the Official PRO Discord and type ^s Magikarp, or ^s Gyarados in #bot-commands. - Nature: Jolly | Ability: Swift Swim or Intimidate, Rattled or Moxie | EVs: 252 ATK, 252 SPD, 6 HP Slowbro is a solid physical defensive Pokemon that has a really good ability in Regenerator, which gives it 1/3 of its total HP upon switching in on the field. It has a really good move to regain Health Points in Recover. Calm Mind gives it an option to set up and Thunder Wave gives Slowbro some type of speed control. It also has good attacking moves in Psyshock, Scald or Flamethrower. If you are interested in where Slowpoke and its evolution spawn, please join the Official PRO Discord and type ^s Slowpoke, or ^s Slowbro in #bot-commands. - Nature: Bold | Ability: Regenerator | EVs: 252 DEF, 252 HP, 6 SPDef Tangrowth is another really good physical defensive Pokemon that also has the option to be a special defensive wall thanks to the item Assault Vest. The physical defensive Tangrowth usually carries Leftovers or Rocky Helmet with a few status moves such as Leech Seed or Sleep Powder. The Assault Vest set can only carry attacking moves, the main ones being Knock Off, Giga Drain, Earthquake, Sludge Bomb or Hidden Power Ice/Fire. If you are interested in where Tangela and its evolution spawn, please join the Official PRO Discord and type ^s Tangela, or ^s Tangrowth in #bot-commands. - Physically Defensive Nature: Relaxed | Ability: Regenerator | Physical Defensive EVs: 252 DEF, 252 HP, 6 SPDef Specially Defensive Nature: Sassy | Ability: Regenerator | Special Defensive EVs: 252 SPDef, 252 HP, 6 DEF Contribution Equilibrium, for helping me with some typos and giving me ideas idkup, for giving this thread a look and suggesting changes GlogS, for giving this thread a look and suggesting changes
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  13. Hello people! Two big features of Pokemon Revolution Online have received Quality of Life changes! That is, their main features haven't changed, but they should be more usable to use! Bug Catching Contest - The cooldown is now server based, and resets at Midnight on server time. - You can now choose any Bug Pokemon for your Catcher Pokemon! Even a Pokemon available in the contest itself such as Parasect is allowed! Of course, you can't submit it as your caught Pokemon. - You also no longer need to deposit your Pokemon before entering the contest. The NPCs will take care of depositing Pokemon other than your chosen Catcher Pokemon, and restore them after you leave the contest. Caught Pokemons will thus automatically be deposited into your Boxes. - The Bug Pokemon Remover became the Bug Pokemon Manager. On top of releasing, he also allows you to withdraw up to the 5 latest Bug Pokemon that were sent to your Boxes due to full party. He is also present at the Contest Hall, so you don't need to spend precious Contest time speaking to him. - NPC Contestants now have more realistic catches. Each of them simulate a different catching strategy and have odds according to it. - Scoring a tie against an NPC gives you rewards for the position you have tied for. - Venipede is now a 1st place reward, while Kricketot is now a 2nd place reward. - Genesect requirements have been lowered to 500 hours and 140 total IV catch. Furthermore, the high IV catch requirement can be completed before the hour requirement, and you are now given time to fetch your Syncs! Transit NPCs -NPCs will always tell you if you have an active Transit Pass. No more "It's going to cost money unless you have a Transit Pass". -The ordering of locations is now always in story order. -Regional transits allow you to choose 3 Favorite cities that will appear on the main page. -The Saffron-Goldenrod Train now tells you before entering if you can go to Trainers Valley or not. -Inter-region ferry will grey out locations you are unable to access. Selecting them will of course explain why you cannot access them yet.
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  14. C.o. : Cancelled S.o. 500k, Insta. 1.6m , End: - Min Inc: 50k Reserving the right to cancel. (also taking trade offers with "Ferrothorn", "Mawile", "Rotom", "riolu", "froakie", "drillbur", "timburr" - or evo of any of these) Payment: Pokedollar, CC as 230k, RC as 5k, BM as 100k Trade offers in comment or pm (here or ign) Bid offers in comment or ign(screenshot will be taken and posted) Edit: 09.04.19 - Cancelled Auction, fixed Sale Price: 1,25m
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  16. Pretty cool idea, +1
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  17. in the comment above you. not a lucid way of handling auctions, i give you that
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  18. Ok auction start now. 700k as c.o
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  19. so can we ever see this daily login on game? :)
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  20. 1 point
  21. From what I've read chances of getting the trigger for the world quest is 1/200hrs which is like once every 8 days... well not sure if that was a joke or not but it's been 4 weeks... Is the trigger bugged or is there something wrong? I just wanted to bring it up since no one has addressed the issue.
    1 point
  22. HP fire Sold to tdix for 970k
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  23. Pls don't put unnecessary word like 'godlike' when it is not a godlike at all
    1 point
  24. Nice! They will have a rework for battle tower and underground soon?
    1 point
  25. Hello everyone here I will leave my UI is not the great thing but I have taken a while to do it from scratch with photoshop, 1 week to be exact, the following format speaks for itself, this format meets the requirements required battle log, space for 2vs2, 3vs3, mega evolution and z-move buttons, apply and rewind buttons, information on climate and field changes, among others Several elements are added that are very striking and that many of the players would love to have on screen, when battling 1- have an avatar that identifies you 2- The number of PvP points 3- The climate is shown on the screen and its duration 4- Most colorful icons There are many more details I will leave many images to see how I look, each and every one of the images, letters, or other elements visible in the images are editable 3VS3 Choose Attack 1vs1 And Battle Log The pictures of attacks like pokemons can vary from your position I leave it to your imagination I just leave the format of how it should be 2vs2 The battlefield information box is added, in the form of an expandable menu, just by giving it a clip or a touch Battlefield Iconos HD width:482pxhttps://pokemonrevolution.net/forum/index.php?attachments/1549223625376-png.65189/&hash=8d11f5be20354a9e6bfa8005832bbeb7[/img] Well, this was a short demonstration of my ui. I did not have a lot of time to edit or explain the missing elements and that I still do not place it, but I do have thousands of ideas for the game. Sorry for my bad english
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  26. I saw that login gift system on alot of games. my idea: fortune wheel or scratch card daily one (choose 1/6). Requ: 2 gym badge completed on kanto. Pokedollars, 5x ultra balls, 5x rare candies, rare held items, and with low chance jackpot some valuable rewards (3day ms, master ball, skin costumes, chlotes, hats) And another idea: New item to market Silver pokemon fortune card for 5 coin, (contains normal rewards like pokedollar, ball, repel...and with 5% chance some valuable) gold pokemon fortune card for 20 coin (contains middle grade rewards and with 20% some valuable) diamond pokemon fortune card for 50 coin (contains the best valuable rewards and with 35% chance something super reward)
    1 point
  27. Hello folks. Join Eternity & u will have fun everyday & we will support eachother
    1 point
  28. 1 point
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