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Showing content with the highest reputation on 11/16/19 in all areas
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Changelog 18.11.2019 9 PM GMT+0: Flash Fire boosts fire moves now when activated. Flash Fire and Air Balloon interact as intended now. Softboiled is no longer bugged and used after the opponent Pokemon fainted. Tangling Hair coded Fluffy coded Last Resort coded Fur coat is coded Metronome (Item) coded AI does not ignore a few ability immunities anymore. Here's a list: Big Pecks Bulletproof Clear Body Damp Dry Skin Flash Fire Hyper Cutter Levitate Lightning Rod Motor Drive Sap Sipper Soundproof Storm Drain Volt Absorb Water Absorb White Smoke14 points
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Hey @Algerie31 , That's not true. Eaty and I looking into the suggestions from time to time. We implemented several ideas from our community into the game. Major features like an Auction house , new Box storage or Reconnecting are planned.5 points
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Hello, sorry if my English is bad, I'm French. Here are some of my pokemon sprite creations. It was a work done in a few hours after being disappointed by my fame of Gligar .. I left the game to open my drawing software (studio photofiltre x) and used my touchpad (after losing my mouse) to me to get rid of this ugly creature, and to transphorm it for halloween! But I did not stop there. I liked creating the first one, so I'm doing 3 more! It is sprit created by me, thank you to warn me if someone wants to use them for anything. I'll post other surely after because I really like to do that: 35 points
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So the last days im grinding really hard,hunting poke with repel trick. Its very costly indeed but i guess you just have to wait "the long run" in order to break even or make profit out of it. It costs A LOT of real life time and this is the reason people are discouraged to repel hunt(cost a lot,takes tons of time and sometimes bad luck is very harsh). There is a little thing that can make the repel trick hunting kind of better though. What i am talking about is an in-game option for repels to be used non-stop until they are non left,if that option is on. For all the people that do a lot of repel trick farming i think they will relate to this. Its very annoying to have to stop the movement for few secs and press "OK" for the next repel to be used. "They are only few secs bro chill",someone could say,but when you have used 1000 repels and have be delayed 2-3 secs each time this is like 40 mins wasted in just stopping to press the "OK" button. I know this small change seems like nothing big but i truly believe that it can make the average player's progress easier(just like the previous suggestion that was made for the ev safari zone poke to have low hp and it worked perfect in my opinion).It will make people to go hunt and spend money on repels much more easy. Im looking forward for a respond. Thanks in advance.2 points
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Algerie, ALL suggestions are read by staff. ALL of them. If they don't answer, it's because of time constraints / bad / unimplementable / dumb suggestions (no suggestion imo is dumb, but sometimes they're just stupid, like helo staf plz gift us beri shinies legendari lugia plz he mi fav pokemonn!!ยก1one!!1) A LOT of suggestions have been implemented, just check through the suggestion pages, Wally Cames and staff members such as Qeight and others read them daily. They will pay attention if your suggestions are reasonable and within limits, if they make no sense or are impossible to implement, they will probably not answer. They have a lot of suggestions to go over at the same time. Just check the Changelogs: an incredible amount of patching and work is being put in it. Outrage tutor was absent (from Toothless boss), and it was posted and fixed in less than a day. If your suggestions are not approved, ask yourself why they're not.2 points
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Hello everyone! After search a bit about all bosses, compare their teams, trying to find counters etc.. i ended up making this team that can defeat any boss in the game. Might take a bit getting all this pokes but 100% worth to do it. HOW TO USE IT If the first pokemon used by the boss is a physical attacker you should put Gyarados, Intimidate will cute his attack, now you keep switching between Slowbro and Gyarados until you cut all enemy pokemon attack. After that you are going to put Umbreon and spam Flash. Now you can use Snorlax and stack amnesia and curse, if snorlax dies you repeat the process and stack clefable or Slowbro depending on the boss team. If the first pokemon is a Special Attacker use Umbreon and spam Flash, then use Snorlax/Clefable/Slowbro to stack! Chansey will be your cover when needed. Click here -> https://pokepast.es/0f667c474a81e8ef Enjoy and if possible Like/Bump the post!1 point
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Hello there, This thread is a continuation of the first thread that was written by Adam a year ago summarizing most of the moves/abilities that were not coded as well as other potential beneficial changes for the PVP : https://pokemonrevolution.net/forum/topic/100844-url We were happy to see some of the suggestions were taken in account by Eaty and the whole staff team and eventually coded/fixed. Here, i'm going to summarize again the maximum amount of moves, abilities, and PvP related stuff that still need to be coded/fixed for the PvP to be finally the one we've always dreamt of ! I'll also take in account those mentionned in last year's thread that weren't possible to code/fix at the time or not coded in italic. So here are my suggestions, those i think are important for this game's PVP (can be updated). Need to be coded / fixed Moves : Substitute (as previously said one of the most essential move in Pokemon strategy) Healing Wish U-turn / Volt Switch : We need to be able to choose our switch after the attack triggered U-turn / Volt Switch : We should be able to use Volt Switch / U-turn even when all our other pokemons are dead, whilst we can't Fly and Bounce : Bugged, they completly ignore moves like Protect, Destiny Bond and simply go through like it's nothing Softboiled, Roost, Recover, Slack Off : Doesn't let you use the move and heal yourself when the opponent switches to a Pokemon who dies to Stealth Rock or any entry hazard on the switch [spoiler=Video Evidence] Taunt : When a Pokemon is under the Taunt effect, he shouldn't be able to use his moves that aren't attacks even if it writes "But it failed", he should be forced to use only Attacking moves instead Stomping Tantrum : The move should get boosted by x2 BP when the user's last move failed as it works in the official games [spoiler=Video Evidence] Recycle Abilities : Imposter (Ditto's Signature ability, very useful pokemon in PVP) Gluttony (can be quite useful in the future alongside gen 7 berries) Illusion (Zoroark's Signature ability, makes the mon completly useless without it) Flash Fire : Should boost Fire moves BP by x1.5 when hit by a fire move instead of only absorbing the attack Other important changes/upgrades : A forfeit option/button (this is more like a suggestion, doesn't really have to do with anything coded wrongly) Having the information about the number of turns left of Rain/Sun/Sand/Screens on the screen like on Showdown Having the possibility to get at least 2 versions of the same Legendary Pokemon for a different set/nature (again, this is only a suggestion that, in my opinion, could really benefit the versatility of the PVP, but it doesn't have anything to do with coding) Items : Red Card / Eject Button : intersting items to have in PvP, can bring more diversity and creative sets Figy, Iapapa, and the rest of the berries that aren't ingame : very useful berries in PvP, brings again more diversity to the sets and can really help some Pokemons (at least for the 2 first ones) Air Balloon : Pops when hit by a fire move on Heatran, whilst it shouldn't, and probably the same for other 'absorbing' Abilities So these are my suggestions for the current PvP system in PRO, i know the Staff Team and its developers are already working on that matter but i thought it would be a good idea to summarize everything again after a year in order to help them and to possibily get new PvP stuff coded just like last year's thread helped in that process. I also know a big PvP update is currently being worked on, but i feel like some of these bugs/moves/abilites/changes could or should be fixed and added beforehand and as fast as possible, considering the importance of many of these previous points in the current PvP system. If anyone feels i've forgotten something or has anything to say about the thread, feel free to comment ! Yours truly.1 point
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Totally disagree with your post. For example, the 50k money lost limit was a suggestion (i disaprove this update) it came from a player and many people gave their opinion. Now it's in game (sadly). And they answer / give their opinion about a lot of suggestions but there is many topics and some of them have already an answer. Sometimes they said "we will do it but not now / not the priority" Dont look only your topics. Kiss1 point
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Would it be better if when a swarm is active there would be an icon at the top left like when the world quest is on and you can hover it and it will tell you how long left and which poke and the area?1 point
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Bonjour a tous; Pseudo dans le jeu : Yugitv1 Temps de jeu : 52 heures รge : 22 Quelques mots sur vous : Je joue ร pokรฉmon depuis emeraude que j'ai vraiment saigner x) Avez-vous Discord (obligatoire) ? : oui Oรน en รชtes-vous dans l'aventure ? : j'ai fini Hoenn Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? pour le moment j exp les pokรฉmon que j'aime bien dans la crulean cave et pourqoui pas attrape des lรฉgenfaires :p Pourquoi devrions-nous vous choisir ? je suis souvent connecte et toujours pret a aider du mieux que je peux et c'est bien plus agrรฉable de le faire dans une guilde fr ;)1 point
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Hello Guys ! Im looking for a good charmander or evo Solar Power, modest will be huge ! Thx by advance !1 point
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Changelog 14.11.2019: Fixed the bug that got users stuck in PvP matches. Memento and Focus Sash interact as intended now. Aftermath coded. Autotomize coded. Tailwind speed boost was fixed from 150% to 200%1 point
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Nah will rip up the ecobomy so much and with the current bossts its already good enough. -11 point
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I'm not sure if this is possible but I would love to see us on a surfboard. This would be a really cool mount to add, aswell as adding variety to the Surf Mount Category. I know it doesn't sound too pokรฉmon related so far. However we could always make the surfboard look big and have a Pokรฉmon on there riding with us, like it is already drawn into place. I suggest starting of with the Kanto Starters from this game. Bulbasaur, Charmander, Squirtle and Pikachu.1 point
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Changelog 13.11.2019 9 PM GMT+0: Defeatist coded. Prankster works correctly now. Contrary and Sticky Web interact as intended now. Power-Up Punch coded, added TM Seller in Veilstone City. Whirlpool traps 4/5 turns instead of 3/4 now. Draining Kiss coded. Hustle coded. Leech Seed accuracy changed from 100 to 90 percent. Fiery Dance coded. Stored Power coded. Power Trip coded. Reflect Type coded. Destiny Bond and Focus Sash/Sturdy interact as intended now.1 point
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1. Super Spot-Billed Duck Squad (One Piece) 2. Dedarra C2 Dragon Mount (Naruto) (Already metioned) 3. Chocobo (Final Fantasy) 4. Rayquaza 5. Silvally 6. Girafarig 7. Flygon 8. Solicpede 9. Garborder 10. Kyurem (Black and White)1 point
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Changelog 12.11.2019: Coded Shift Gear Coded Aurora Veil. Coded Expert Belt. Coded Tailwind. Safari time adapts to your total time. With an active ticket, you will not be kicked after 20 minutes. Coded a few abilities and moves for future updates1 point
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NAME CHANGE Username: Aprostyle New Username: Jackson2 Server to charge the money from: Gold1 point
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NAME CHANGE Username: Sufferer New Username: Amity ( or Elenapaul) Server to charge the money form: Gold1 point
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NAME CHANGE: Username: Shadowkarina New username: QueenOfRain Server to charge the money from : Gold1 point
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SERVER TRANSFER Username:Ashkang Server to charge the money from:Gold Main Server to transfer:change my account server from gold to silver1 point
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SERVER TRANSFER Username: Moemoody Server to charge the money from: Gold. Main Server to transfer: Change my account server from Gold to Silver.1 point
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SERVER TRANSFER Username: Sussy Server to charge the money from: Gold server Main Server to transfer: Change my account server from Gold to Silver1 point
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SERVER TRANSFER: Username: Cilginhamsi061 Main server to transfer: From Gold to Silver Server to charge the money from: Gold NAME CHANGE: Username: Cilginhamsi061 New username: Syajinn Server to charge the money from : Gold1 point
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NAME CHANGE Username: Alanim New Username: Kesser or Yenrand (if not possible) Server to charge the money from: Silver1 point
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SERVER TRANSFER Username: Aliza Server to charge the money from: Silver server Main Server to transfer: Want my silver account on gold server1 point
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Server transfer Name: Meat Server to charge from: silver Main server to transfer to: silver to gold1 point
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SERVER TRANSFER Name: LoneWulf Server to charge from: Silver Main server to transfer to: Change account from Silver to Gold1 point
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NAME CHANGE Username: Lelissy New Username: Willmia Server to charge the money from: Silver1 point
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NAME CHANGE Username: hdoberman3h New Username: Distant Server to charge the money from: Silver1 point
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NAME CHANGE Username: agata New Username: izabell Server to charge the money from: Silver1 point
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SERVER TRANSFER Username: SubZeroxd Server to charge the money from : Gold Main Server to transfer: Change account from Gold to Silver1 point
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SERVER TRANSFER Username: Marcos1116 Server to charge the money from: Gold Main Server to transfer: Change my account server from Gold to Silver1 point
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SERVER TRANSFER Username: SoyDark Server to charge the money from: Silver i want to change my silver acc to gold server, but in gold server, i havent 50h ingame, will my gold char disapear?1 point
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SERVER TRANSFER Username: McNuggets Server to charge the money from: silver Main Server to transfer: change my account server from silver to gold1 point
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This one is specifically for the Artist, Devs, and Content Scripters. To get straight to the point, I think that the percentage of exclusive item drops from bosses should increase on consecutive wins and if you have Membership active when completing a boss. Currently the drop rate for exclusive items are 1%. I feel that is entirely too low considering the fact that upon completion a boss will go to cool down for 12 days.I suggest giving a 2 percent increase upon win streaks, making it 5 percent maximum at win number three. As for a Membership boost it could be around 5 percent, making a maximum 10 percent drop rate for exclusive items when it is a players third time completing it. As for the second part of this post I would also like to suggest to addition of PVP Shop items as boss drops. We all know that a big portion of this game's players aren't PVP oriented or just don't have the time for it. That being said, by adding these items as boss drops as well, you allow players to who don't play PVP an additional way to obtain these items. All while in correlation to the item drop percentages I listed above. I am not sure if you guys had other plans but I think this is a good suggestion and something that can be reasonably considered.1 point