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Showing content with the highest reputation on 01/28/20 in all areas
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Problem statement: So the fact the storage in PRO doesn't really provide the most comfortable user experience is already known. Sometimes we players hunt high tier Pokemons, and in those cases we do not catch so many of them. However, it can also happen that one needs to hunt a low tier Pokemon, such as Tentacool, Zubat, Poliwag and so on. Now what happens after you have caught 200 of them? You need to spend several minutes to release every one of them singularly, and in addition to that, sometimes you even need to wait some seconds between releasing two Pokemons. This is a very annoying and long process. SOLUTION: When you catch a Poke you get a Preview. What I would suggest, is to simply add two buttons to the preview window, one for keeping and one for instantly releasing the new Pokemon. I think this would improve the quality of hunting a lot and it shouldn't be too complicated to add. Cheers.5 points
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3 points
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I think a simple name change of unranked to ubers and an official ladder for ubers would be good for the community and it would open a new world of legends that could possibly come to pro because they would actually have a purpose. The reason I say change unranked instead of making a whole new game mode is because nobody ever uses unranked, I sit in queue almost 40 minutes at a time waiting for a match and when it comes its usually people using ubers anyways1 point
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1 point
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you can always use the command /gkick username in chat to kick someone. hope it helps1 point
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They could just limit it to each single box. So you could delete 15 pokemon in a row. Coding wise adding a check box shouldn't be that hard, but I understand that they do this work in their free time. As far as I heard, the new storage system will be included in the new UI/Battle System update. This has been suggested for years, so it's kind of a bummer that it hasn't been implemented yet. Right now you can't release multiple pokemon.1 point
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1 point
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1 point
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All we need is a checkbox for the pc storage. That way we can delete multiple pokemon at once. This is a way better solution because we don't only get pokemon from hunting, but also from fossils and bosses and it shouldn't be hard to add.1 point
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1 point
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Hello guys, the title speaks for itself. Is it possible to implement an option that let you decide when to automatically use specific or every repels in you bag ? So no more pop-up to use one more again. I really think this would make people life easier and more enjoyable towards farming / exploring. Because who has never encountered a pokemon at the end of a repel even if you were watching the footstep number carefully ? I thought of a certain drawback : - it may be harder to spot people using macros or whatsoever (only supposition). I'd like to know what you think. Looking forward to your replies. Regards1 point
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PLAYER CATEGORY Smartest: Idkup Friendliest: Iriztha Funniest: MEBzerg Coolest: Invar Comeback Player of the Year: Skyflair Most Talkative: Fairview Most Trustworthy: Sylveon Most Helpful: Iriztha Most Missed: Magikarpgod Most Influential: Exclusivez Most Intriguing: CrystalHunter Most Experienced Player: maemae Best/Funniest Username: ImALegal Most Professional Guide Maker: Waleed1301 Most Professional Discord Moderator: Ichi STAFF CATEGORY Best Mapper: Aspheric Best Artist: YuiFelwood Best Content Scripter: BadW0lf Best Community Coordinator: Shinohara Best Moderator: Caged Best Trade Moderator: Tigerous Best Tester: WhiteBaron Best Game Master: Menrva Best Admin: Red Best Developer: Shaolan Best Staff Username: Caged Most Professional Staff: Eaty Most Dedicated Staff: Shaolan Funniest Staff: Aspheric Friendliest Staff: Caged Most Honorable Former Staff: Shaui Most Missed Former Staff: Shaui1 point
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No problem at all. Will lock this thread as I can't assist you furthermore. If you have any other question feel free to make a new thread. Kind regards, Contrary1 point
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Gl with auction, here's a topic about which pokemon you can call "epic". I have nothing against advertising but make it fair pls. https://pokemonrevolution.net/forum/topic/52123-url 11speatk doesn't make your pokemon epic and yes it is useful on him1 point
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Changelog 21.10.2019: Bumped Unity to newest version. Added auto-reconnect to map server. This should reduce getting stuck in loading map. Added accessories to Coin Shop. Updated map format and map/script editor for staffs. Needed for the upcoming regions. [*] Allowed box search with special characters. [*] Changed box search for Pokemon names from equals to contains. You can search for Pika to find Pikachu for example. DexID search is still equals. [*] Reworked friendlist from scratch. All known bugs should be fixed now. [*] Slightly reworked ignore list code wise. [*] Added a different confirmation for friend removal. [*] Fixed a bug where the spawn list did not update after seeing a new Pokemon. [*] Fixed a bug where users were able to surf with /surf if they have a Pokemon with surf on box. [*] Fixed a bug so that lending trade pokes are tradeable again as soon as they returned. [*] Added many cosmetics and Halloween themed Pokemon sprites to the client. [*] Snorlax got cool new follower sprites. [*] Many, many small adjustments, fixes and clean-ups. 112 files changed, 2864 insertions(+), 4020 deletions(-) in total. Reborn Bot changelog: Added Dig spawns. Added flags, crossed names for banned users and staff roles to Inspect. Added PRO journal. It forwards all news posted on PROs homepage to your news channel. News channel can be selected via ^channel #channel. width=381pxhttps://walrosskastanie.com/9f1fe8bf9e916752eaa6.png[/img] [*] Fixed character pictures in Inspect. [*] Updated Headbutt spawns, Excavation spawns, boss data, cooldowns command and evspots. [*] Deleted mostused, mostpaired, ts and bguide commands. Upcoming Dashboard changelog: Added privacy setting width=399pxhttps://walrosskastanie.com/7d27dc92147d0f192ef2.png[/img]width=386pxhttps://walrosskastanie.com/58799aa10568826ae6d3.png[/img] width=789pxhttps://walrosskastanie.com/70998eb3c873100fc6aa.png[/img] Added old ladders to achievements.1 point
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I went to try and fish a staryu for a guild mate and so I caught muk and grimer trying to get sticky hold. After doing that, I was trying to catch stuff and the catch rate remained the same with Grimer in my first slot. I read from the wiki that it helps in this game, but I was told it wasn't added by another person and I believe them cause it's a terrible catch rate.1 point
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Changelog 11.06.2019: - Evolution code was completely reworked from scratch. If you find any bugs, please report them immediately. [spoiler=Evolution changes] Nincada evolves on level 20 to Ninjask. If you have an empty spot in your party and a Pokeball in your bag you'll additionally get a Shedinja. Hunt a shiny, get two! Same for EV training. :kappa: Burmy changes its form after every battle correctly now. Goodra evolves via level-up on raining maps now. Night time for evolutions changed from 18-6 to 20-4. Day time for evolutions changed from 6-18 to 10-20. Pokemon that evolve through happiness don't trigger the evolution after every battle now. You need to reduce and raise the happiness again after refusing to evolve. Wurmple evolves randomly, but always to the same Pokemon. You cannot cancel the evo to get a different evolution anymore. Karrablast and Shelmet evolve now if you trade them with each other. Pancham evolves at level 30 if you have a Dark-type Pokemon in your team. Mantyke evolves on level up when you have a Remoraid in your team. Magneton and Nosepass evolve on follwoing maps now: Spear Pillar, Power Plant, New Mauville, Mt. Coronet Tunnel, Mt. Coronet Summit, Mt. Coronet South, Mt. Coronet North Mt. Coronet Center, Mt. Coronet B1F, Mt. Coronet 7F, Mt. Coronet 6F Mt. Coronet 5F, Mt. Coronet 4F, Mt. Coronet 3F, Mt. Coronet 2F Eevee needs a fairy move on Love Island now to evolve to Sylveon via level up. Eevee evolves to Glaceon on following maps: Low Tide Entrance Room, Low Tide Ice Room, Low Tide Inner Room, Low Tide Lower Room, Low Tide Stairs Room, Route 217 Eevee evolves to Leafeon on following maps: Petalburg Woods, Eterna Forest All missing evolutions work now. The evolution code was completely reworked as it was impossible to maintain. Bug where people got off-sync and weren't able to change maps till they relogged should be fixed now. Added missing trade errors. Fixed the region lock notification in trades. Added a few NPC sprites. When taking down the server, ranked matches will be canceled and there won't be a winner or loser. Fixed trades where people randomly got the notification that they cannot trade all pokes away. MASSIVELY improved server start performance (changed server start time from 2-3 minutes to 6 seconds). Fixed at least one major crash source. Many, many code optimizations and small fixes.1 point
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Changelog 21.01.2019: Preparation for Payday event on Friday, January 25th. The move Payday will grant +50% money drop from wild Pokemon next weekend. Coins are global now. You can use coins on both servers now. Donations are possible again. Account creation bug where new accounts were bald sometimes has been fixed. Merge issue has been fixed. Surf Mounts have their own category in coin shop now. Many other small bug fixes I can't remember anymore. Changelog 31.01.2019: New website design is online. Activation email was removed, your account will be activated after registration. You will need to verify your email for Dashboard features later on. Website is mobile- and tablet-friendly. Reborn website is older and therefore not mobile- and tablet-friendly yet. Changelog 04.02.2019: Added several Valentine forms (not catchable yet). Added Flashlight for dark caves to Coin Shop. Added Battering Ram for Headbutt replacement in Coin Shop. All Headbutt scripts/spawns/drops were updated and are easy to update now. Female versions for Pokemon are in-game now (Damn, Wobbuffet is sexy now). Most Cherubi spawns were removed due to the Headbutt update. The Zombie disconnect is hopefully less now. If you still get it, please report it to me. Detailed Lighting was renamed to Dynamic Lighting and shouldn't be bugged on Android anymore. In-game weathers in client shouldn't be bugged anymore (Not talking about PVP). Forms are shown in select menus, evolutions etc. now (the normal sprite was shown before). A few client fixes and optimizations. Changelog 09.02.2019: Synchronize works with dead Pokemon now. Means: If your Pokemon on position 1 is dead = it synchronizes with the nature of the dead Pokemon. If your Pokemon on position 1 is dead and doesn't have Synchronize as ability but your Pokemon on position 2 has Synchronize as ability then it synchronizes with the nature of your second Pokemon. Changelog 16.02.2019: Valentine event has been extended to March 1st. Added headgears for Valentine to Coin Shop that will be removed on March 1st. Added Plusle and Minun Valentine forms. They are available now. Shovel is available in Coin Shop now. It's usable for Dig Spots. Muk Mounts have been added to Coin Shop. Bisharp Clothes have been added to Coin Shop. Flash bug has been fixed. You don't need to activate Flash on every map now. NPC names are not above the darkness in caves anymore. You have to confirm to run away from shinies and forms now. The remaining Lending Trade time will be shown in the Pokemon card now. Pokemon from Lending Trades can be sent back to the owner before the time expires now. Caught Pokemon that were sent to Pokecenter can be previewed now. You can find the option in Game Options. It's deactivated by default! If you activate time stamps in options there will also be a time stamps in PMs now. A few small optimizations and fixes. Rotom evolution bug should be fixed now.1 point
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Changelog 10.1.2019 The following bosses have been reworked: - Lorelei - Erika - Chuck - Koichi - Oak - Elm This rework encompasses several things: 1. The bosses are now scripted in Python, meaning new variables. This means that any prior win streaks and cooldowns have been reset. 2. Because of this, the cooldown checkers in each region also do not work for these bosses, for the time being. 3. The bosses are now restricted to level 100 Pokemon. 4. To mitigate this drop in difficulty, three different selectable difficulty levels are available: Easy, Medium, and Hard. - On Easy, bosses have no EVs and no hold items., as well as a weakened moveset. Consecutive win rewards are also not available. - On Medium, bosses have 252 EVs in each stat and hold items. This should be about as difficult as bosses are currently. - On Hard, bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives. 5. The bosses' teams have also been reworked. Reborn bot is no longer accurate for these bosses. 6. Crashing during these specific bosses' battles only should no longer start the cooldown! Python knows the difference between a disconnect and a crash. Don't try to abuse this, you'll get put on cooldown and be a sad puppy. 7. Boss rewards have also been reworked, but the impact of this should primarily be more useful consumables and less TMs. 8. As always, if any bugs managed to sneak their way onto live server, please report them promptly so I don't get fired. Thanks! 9. Hour requirements are gone. 10. The requirement that you only have level 100s on your team is also gone. All bosses require now is to be champion of its respective region. - Nikola updated to also not start cooldown on crash.1 point