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Trade has been forced. Thread will be locked since the auction is over. Have a nice day, SIncerely Hawluchaa2 points
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During all this time, competitive Guilds (PvP) have been forced to use an internal Queue system to prevent their members from bumping into a qualifying battle and from getting their ratings removed and / or damaging the Guild points. This system is the Q and G, which many Guilds currently continue to apply, the truth is that we have become accustomed to this, that practically a large part of users place it and respect this rule as if it were an official game, but, there is always one That another problem, someone unnoticed, someone ignorant who breaks the rule, and even sometimes bored waiting for the "G" of your guildmate to send your "Q", this perhaps, is not very noticeable in a Guild PvE, but in PvP happens very often. So I suggest that a Queue system be added to prevent fighting between Guildmates. That is, that 10 users from the same Guild can search for battle at the same time and they do not bump into each other, on the contrary, each of the 10 obtain external rivals, outside the Guild. While it is true, with the current PRO client system it is impossible to add my suggestion, but, many changes are coming soon and I think, the PvP in the Guilds will grow massively, I mean people playing it and this would be very necessary and would help the community to maintain order within the Guilds.2 points
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The solution is clearly to become staff for 6 months :)2 points
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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.2 points
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Post is currently broken after some forum changes - Will most likely have to do a new one when I have the time Welcome to my Unofficial tier list for bosses! This isn't a guide on how to beat bosses but an attempt to classify them by rankings. Due to the new changes, it was decided to make a thread based on the one by idkup. The top 15-20 spot of a boss list should be consistent for everyone. Choosing the last remaining bosses can be an entangled task if you're hesitating or confused. It especially becomes harsh when you're new to the variable PvE content of PRO. This is mostly to help people who are confused and want to weight and compare the multiple rewards Every changelog is posted at the bottom of the thread. Ranking S tier - The best of the best. Those are bosses that have an insane or very good pool of pokemon along with excellent items and money rewards. Do not skip those. A tier - Generally the most common bosses, which are worth doing as well. B tier - Suboptimal bosses compared to the other tiers; fighting them is not recommended, unless the goal is to fetch a certain reward. It could also be worth fighting them if you don't have access to enough bosses from the other tiers. The rankings were chosen based on 3 principal criteria, in that order; 1. Pokemon pool available (3rd reward and random reward) 2. Item's reward available 3. Money reward A good pokemon pool is better than a good money reward in my opinion. This could be showcased in certain situations. Tier List S+ Medusa and Eldir Lance Battle bot Urahara Entei Guardian S Shary and Shaui Terminator Tigerous Spectify Logan Saphirr Pewdie and Diepy Professor Oak Koichi Steven Bruno Professor birch Link A+ Officer Shamac Morty Letrix Neroli Maribela Chuck Lt.Surge A Brock Brock - Located in Diglett's Cave Notable rewards: Aerodactyl, Kabuto, Omanyte Rare candy, Stardust, Star piece, Dome/Helix Fossil, Old Amber, Nugget, Big nugget Decent money pool (20-40k) Professor Elm Toothless Officer Jenny Ash Westbrook Klohver Suicune Guardian Raikou Guardian Gingery Jones Erika Jessie & James Naruto Fanboy A- Misty Naero B+ Lorelei Xylos B Sage Pumpkin king MISSING DATA (FOR NOW) Professor Birch. Missing Item and pokemon rewards. Maribela. Missing Item and pokemon rewards. Officer Jenny. Missing Item and pokemon rewards. Please note that the reasoning behind the ranking is currently partly subjective due to the lack of different points of view. It will be updated following balances and changes that are made. Feel free to comment on your disagreement towards a ranking and I will thoroughly explore your suggestion(s). Changelogs Credits to waleed1301, Splittie for the help with some information. Credits to the wiki workers who worked their sweat to ensure that most of the information is correct. Credit to idkup for the overall inspiration for the guide.1 point
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COUNTDOWN CLOCK welcome to my auction, today I will sell my pvp epic (soon to be) Charizard Mega X S.o 3.5m Min bid: 300k Insta: 18m CC is accepted 350k each Reroll ticket is accepted 650k each You can contact me on Discord: Kleine#0069 You can contact me ingame: Avengar Next to that you can contact me through forums or reply on this post This auction is cross server This auction will end within 24 hours after the first bid Wish you all the best of luck, may the best win.1 point
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Hey , I guess you are new to PRO first of all Welcome here ;; I think you need to use a VPN cuz you may be not allowed to do this in your country so try using VPN. And let me know if it works or not kindly regards supertrainers1 point
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Hello @BeazKill, I am really sorry but we don't do that. Mini MS were given as compensation for some really long downtimes in the past. So they are only for the Accounts affected by that down times and are not Tradeable for that reason. I hope you understand :-) Have a great day, M3ru3m1 point
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Make a new comment and say the c.o for each poke to avoid confusion1 point
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Agree. All the 'hardcore' players wanting the most harsh experience clearly never played any other MMO ever, or never bothered to study the mechanics. There are always bad luck protection mechanics in RnG-based MMOs. From World of Warcraft's extra coin roll on bosses/PvP for an additional chance of loot, to the more linear enhancing system on BDO where failing an upgrade increases the % chance on the next one. Two very different games, one casual with gear resets and the other quite hardcore grinding game with linear progress; the fundamental is still the same! It is RNG, it is still hard, but eventually you get it. Right now PRO does not feel rewarding at all. I worked very hard to get the evolutions required, which was no joke back then, just to see my Latios being 100% useless. Not even decent for friends battles. Even worse feeling considering in original games legendary pokemons come with 3x31 stats guaranteed, indeed because harder to unlock/catch and to prevent people from feeling like crap receiving a useless thing for their hard work. I had to drop about 20 millions to 'fix' my Latios, without the guarantee I'd have ever had one. Horrible game design and leads people to quit, as many of my friends sadly did. The suggested change in % seems more than reasonable to me; it is not 'game-breaking' (whatever you might even mean by it) and makes it so people are more inclined on rerolling their legendaries, rather than just gamble it sometimes. It adds a subtle linear progression to the game and increases pokemon's availability in PvP matches, many of which are heavily underrepresented right now due to IV limitations. On top of it all, we are talking about non-tradeable Pokemons, so economy isn't hurt by it in the slightest if not by an indirect effect of having more 'checks & counters' available in the long term, lowering the need and price of certain pokemons that currently walk over teams because 'Latios is really hard to get'. All in all, very healthy change to the game. +1 TLDR: +1. Rerolls remain a Pokedollar sink (or $ ). Linear progression being added means fewer people feel like quitting after catching/rerolling a bad legendary. Hunters aren't hurt, they aren't tradeable. More rewarding game experience for consistent grinders. Easier long-term Pokemon availability for PvP, to enrichen the Pokemon usage %s and teams variety.1 point
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I insta, I will not be online much in the next 2 days because im busy IRL, but will be there on thursday. If you want money now you can contact mod to help us with the trade.1 point
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No problem :) I'm glad that your problems have been solved. I'll now be closing the thread. Have a nice day.1 point
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Hi, @Tansin. Unfortunately, this is not a bug. Even though you keep changing forms, the name of Rotom will stay the same. I hope this answered your question. Have a nice day. Kind regards, HappyMango.1 point
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A guy in Silver Server found a similar Charmander, but jolly. All I know is that he got offered 6M. Not sure if this help since I am on SIlver Server.1 point
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It was most likely pointed out to illustrate that the variety of high tiers pokemon in every site further enhances the issue mentioned. In situations where you only encounter 5 high tier pokemon per excavation run for example. You could fail to select the correct nature for each, due to the different possible outcomes. The sync chance is alright and doesn't need any changes - it would just be more interesting to encounter more of these high tier pokemon. Nevertheless, I agree with most of the thread. Some item's could be replaced, such as those mentioned.1 point
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First of all, you will discover some topics, why the system really needs to be updated, it was very important for you to approach the subject, excellent post. -1. I still find the excavation score low to unlock both tier and other sites. Since it is a mmo game, if you manage to do a large part of excavations, you will reach a maximum of 10.000 points, in a month and a half to two months, which is a short period for something rewarding. -1, The use of synchronize is fair, the rate is the same for all other pokemons, inside or outside the excavation. This, as I said, goes into balance for a mmo game, avoiding market saturation and reaching the end game easily. +1 I agree, the items are totally useless, for the late game or end game, and should not be buffed, but exchanged for something more rewarding, since there are still chances of not getting anything from the excavation stones. Here is a list of items that are not used very often and drop into the excavation: Revival Herb Heal Powder Energy Powder Suggestion: Exchange or remove items that are not used, mentioned above. Do something rotating with the points obtained in the excavation or "Artifact Pieces", as well as the points of PVE, which has a rotation to change in certain pokemons, so that they can be better used, at the moment we have some items that do not make sense to have like gems, berrys, vitamins and TM's. Removing Rhyhorn, from the Dragon Site, it makes no sense to have this Pokemon there, and it is even a bad joke, you complete 10,000 points to open the Site and have something like this Pokemon that is not even the drogon type. Att,1 point
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IMO it would be a money sink for the game, but I don't think it would be fair that the multi millionaires would just purchase 50+ rerolls and keep spamming it until they got absurdly high IVs. They could do the same without this suggestion, but the chances wouldn't be nowhere as high as if this got implemented. I'm not sure this is very balanced for a MMO, although I understand the frustration of rerolling a legendary nonstop and not getting anything. -1 from me for now. (Also I wanted to delay this post because this is my post number 1000 in the forums but I feel too lazy to wait so here you go)1 point
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Okay, I tried to read the opening post without having my last brain cells die (if I still have any at this point). One of the main points of any MMO is to offer quests that can be easy, hard, short, long, with a lot of work from scripters behind the scenes, mappers that make the maps appropriate for it, pixel artists that can draw all the elements and sprites... This is a pokemon game. You're SUPPOSED TO CATCH POKEMON. It's THE MAIN POINT OF THE GAME. Long quests exist to make you work for a big reward such as Megas or Legendary pokemon, they're there for a reason. Sometimes they're easier, sometimes they're harder, sometimes they require you to grind a lot for certain pokemon and sometimes you need to capture a lot of pokemon. It's an MMO, do you expect to just throw a five dollar bill and get everything unlocked instantly? Not everyone (if anyone) likes unlocking everything instantly by just stamping their wallets onto their screen. Getting pokedollars in PRO is easy, a lot of people complain after the boss changes but there's still ways to do it and they're improving their rewards. There's also guides on how to earn more money. Adding in pay to win elements into the game is what would actually make the playerbase leave. If a few can just buy everything with real money, the rest won't be able to keep up. There's a lot of added extra elements such as tools to substitute HMs and cosmetics added into Coin Shop that are optional to purchase and help maintain the game while not giving an unfair advantage over someone who has enough money to purchase everything they could if we went with your idea. Calling 99% of the legendary quests garbage for an MMO while not giving any decent argument other than "must have 400 evo requirement" (which is false, none reaches that point). Legendary pokemon hour requirements were cut across the board, the requirements for almost all of them are easy and reasonable to obtain in the long term. I also have a job, I study, I do my social activities, yet I don't complain for having next to no time to play this game. I invest some time every day where I can have fun doing guides in forums for newbies who need help, I help out in help chat ingame and every day I try to hunt a few pokemon so that in the future I can go and get all the legendaries in one go. You can do it bit by bit, not everything at once. You could atleast not disrespect the scripters' work and put some arguments behind that statement. TLDR: If you can't defend your arguments and the only thing you can do is call hundreds of scripting work garbage, spend your time on something else. It's an MMO that requires a bit of grinding and can be done day by day, not everything at once. We all have real lives, yet we invest time into this.1 point
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Well pokemon is a game that can also be for kids, and I don't think the staff want a bunch of parents getting upset when they find out their kid used their credit card for a mega stone1 point