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With all due respect, not a single one of the points you forwarded is a solution for any of the issues forwarded above but you just mention things and claim they are easy or doable while lacking the knowledge about that specific topic. It just also look you didn't read or misuunderstood as well a lot of things I said. This was clarified above already. If we make just 2-3 basic templates and therefore no customizable, why would someone get one giving that inside there won't be any tutor, any spawn, any money-income source? It would be just a generic random house everyone has access to... exactly like Vermilion Pokecenter or any other building in PRO. You could tell me "Oh, but it's my space and there is only me!", if you want to have a generic room like everyone has access to (exactly like said above, as that would be the result), you can just go inside a building and in the console type foreveralone and voilà, you are now the only person in that generic building everyone has access to and it's free! This is not even possible, I was well clear above about how maps (it's one of the first thing I wrote). Our scripters can't create maps/room through scripting and even less create copies of maps (what you call template) already existing through a script and even less place furniture through a script. (script = npc/npc = script). Most of this lack of a sense, coding speaking, coding speaking. You basically say that you want an NPC to create an ID but you do not generate a new map. After that, to enter your map you have to access your ID. Leaving aside the fact that an ID (identifier) must be associated to something, on PRO there is not a way to have 20.000 players access the ""same map"" but not see each other (foreveralone aside). What you are talking about is a similar system to the dungeon-instance in wow and similar MMORPG, but what you see as "the same map" is actually not the same map. The coding part behind instances long and it would also require a lot of new functions added from DEVs. And here we fall again in the amount of time and focus it would need for something with this that community would not benefit from at all. You totally misunderstood the point. This whole project would require tons of tons of work, in a really long time and what would it achieve? Literally nothing. Once again, I explained it above but let me quote myself again: If we make just 2-3 basic templates and therefore no customizable, why would someone get one giving that inside there won't be any tutor, any spawn, any money-income source? It would be just a generic random house everyone has access to... exactly like Vermilion Pokecenter or any other building in PRO. You could tell me "Oh, but it's my space and there is only me!", if you want to have a generic room like everyone has access to (exactly like said above, as that would be the result), you can just go inside a building and in the console type foreveralone and voilà, you are now the only person in that generic building everyone has access to and it's free! Nothing of this gives community content, as this is not content. Nothing of this gives the player something to do/pass time with (what do you do in an empty house). Nothing of this improves the game in any way where there is something lacking. You could tell me "Yeah, but it's better having it than not!" and we would maybe agree, but new things will continue to come out one after another that will have a higher preotic than this as this has literally the lowest priority possible, and you would end up having this system coming out in the 2037. What does community benefit from (content side): Content (New Regions, Quests, etc) PVP Update (moves/abilities coded, reconnect z-moves, visual for room/stat changes, new gen, etc) PVE Update (new pve content in general like it can be a battle frontier, idk there are many examples to make) Quality of Life update (auction house, box/pc rework, event icons, etc) A lot of background updates (layering, pvp elo system, code rework to allow future updates in a more comfortable way, etc) Other stuff that are not in my mind right now in this moment. I've never seen someone "dominate", as that is a weird term in the first place. Some people leave cause they think there is no content or prefer to take a pause until the next updates comes out. This is perfectly normal and happens in every game. You definitely don't fix that by adding a weird system that absolutely gives no content to the player but just a vermilion pokecenter copy (explained this part above) that you even have to pay to access.3 points
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This is something that has been suggested already many times and is a -1 from me for the following reasons. I will give my opinion as Administrator of PRO, but this is just my own personal one and doesn't necessarily reflect the one of DEVs. A housing system definitely looks appealing from the player perspective, but personally (imho) speaking it looks a really big waste of time from the Staff one and also don't think it would be something really needed or wanted by players. Introduction First of all, it's important to mention that to have a good result we should consider a complete housing system and not a half-baked one with no customization or similar as that would have no sense. I will anyway do comments about both the issues in the complete and half baked one,. It' important to say that the way maps/tiles (floor, furniture, trees, etc to make you understand) and NPCs works in a way that doesn't allow a housing system in this moment. Maps, for the one not being aware of it, are in the first place manually created through the usage of an external client. Also, a single furniture is divided in different parts that are to be placed in different layers. For example a tree is generally divided in 3/4+ parts where each part is to be placed in 4 different layers manually; sometimes the layers used are different even for the same tile if you need to achieve different results (the water/ground under the water on maps is actually a good example, but not the only one). [STAFF SIDE] The issues with the Housing System Giving what has been said above, it is currently not possible to allow a player to manually create a map and manually place a furniture into a map or in general to customize it. Some of the reasons are: DEVs would need: A lot of code-changes and also to create an editor inside the official client of PRO to manage players to place NPC/Tiles(Furniture, floor etc) Need to create an interface that allow users to create a list of allowed people that can enter a house and a way to automatically update the NPC if you want a player-house and not a guild one. ART Team would need to work on tiles, but this most likely will require a further rework from DEVs on how tiles works in game and I am not even sure this is possible CS Team would need to handle the in-game scripting part for what regard all the NPCs. Also NPCs path and rotation are hard-coded value that are customizable by the CS, but this is done through an external editor and this would require an extra work from DEVs again unless you want to have 300 NPC hidden in a map causing lot of lag. MAP Team, if we go for a half-baked Housing System with templates, will have a huge amount of work to do for those templates. I am sure that there is many many more and the DEVs can definitely expand and mention even more stuff from their end that would make it even many times more cancer than it looks now. Do take that each of the above stuff would include the entire team of the mentioned role, and therefore would remove time and work from every other aspect of the game (included the most important one). [GAME SIDE] The issues with the Housing System Exactly like the staff side, here on the game side there are as well many issues that I will try to address properly: Amount of Houses Housing system lead to the result of giving everyone the possibility to have their house and PRO to have due to that over than 20.000+ houses, and this will be definitely not possible to be handled in a comfortable way. Good to consider that if you want extension, and giving that what you described as "outside garden" is literally a second map, it will be like 40.000. If you want a second floor then that's another map and it will be 60.000+ potential and so on. "What if we do it only for guilds?" is what some of you will ask, but the answer will be the fact we have Guild Island and that is the main 'guild feature' that should not lose any appealing. Appealing What would the house/map contains? Definitely and absolutely not hunting places as that would open us to many vulnerabilities in terms of botting and similar; Definitely not money-income sources as that would damage the economy; Tutors? They are on Guild Island. If we make just 2-3 basic templates and therefore no customizable, why would someone get one giving what written here above? It would be just a generic random house like anyone you can find around any region. Conclusion PRO Absolutely do not need at all a Housing System and would not benefit at all from it (not staff or community). There are still really really really a lot of things that PRO lacks or need a rework from specific Staff Team (you can find DEVs here) and all of them are things that will objectively have a higher impact on the game and community in terms of benefit and importance. Guild Island, with some adjustment currently done by Walross (spawns) does everything necessary a Guild needs. Asking for such a suggestion to be implemented is the same as asking to put everything else (Astrella/Unova and what will come next, New Themed Pokemon and NPC Sprites for stories, all the DEV To-Do list, all the events, all the CS scripting, etc, etc) on a break for a long long time. I have tried to be as short as possible but to give the minimum of information needed about it, have a good day o/3 points
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Just some paragraphs for why I decided to suggest this. Before you start reading this suggestion... I just want to say that this might never even be considered. This is just my own twist to a already suggested idea to just boost the likelihood of it being interesting enough for the community. Because its such a large feature, I guess the entire PRO playerbase would have to +1 this for it to even be considered. It's also such a large task that the developers would probably never even consider adding it either, regardless of the popularity it may recieve. So please keep that in mind when you start reading this suggestion... Buy your own house on PRO! (Flex your superiority complex like never before!) In short, be able to buy a house in a fixed location with a pre-made housing template. And you can buy additional facilities. This house would have a pre-made house template (examples found below), with unique facilities you can buy and add to your bought house. Some house features: You can set different visitor status for the house. (A filter with multiple options, e.g friends-only, guild+ friends-only, etc) [Still thinking about this one] Have different ranks for visitors (Friend, VIP, Co-Owner etc) with different benefits within the house. [Still thinking about this one] A entire guild could buy a single unique template house, to make it their "homebase" of sorts. Flex your powers and for the first time have your own location on PRO you can show-off. How I reached this idea for those interested in that trivial stuff (see the spoiler below) I will come clean about this, it has some cons: Some pros too though: Some example house templates + its unique facility options (These are just some random examples) These will include some housing templates and some interesting facilities I think would fit with the different housing templates. There are currently no artwork to make it more appealing. So hope text is enough to sway your heart for now. Open the spoiler below for some examples. So yeah. If you want to see something like this on PRO. You better +1 this and tell all your friends and have them also +1 this too. Do note that this is a suggestion and nothing more. I accept any constructive critism, but please follow the forum rules at all times. And I hope that people have suggestions of their own to add to this. So that everyone can participate and improve it.1 point
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Greeting, @noblesavage, You are not allowed to change your minimum bid or doing any exception to it during an auction. Please read our Trade and Auction Rules to avoid any future mistake. The offer made by "ziIVIaGiiCz" is invalid. Have a nice day - Monteria1 point
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1.- yes I made a mistake but cannot edit my post on the 12hrs left. Was late and sleepy on that bump 2.- im posting time left on every bid 3.- 2:44hrs to be exactly on your bid 4.- regards1 point
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Moin, bin seit ein paar Wochen auf dem Gold Server und mitlerweile Kanto Champion. Hatte mit MMOs noch nicht so viel gemeinsam , dafür aber seit über 20 Jahren Pokemon Erfahrung . Würde mich freuen eurer Gilde beizutreten und noch viele Abenteuer zu erleben. Gruß Tokoyami3091 point
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Keep your replies respectful. Your thread has been edited, keep this in mind for the next time. Sincerely Hawluchaa1 point
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you should make a post in This Thread for spawn suggestions But yea +1, or at least add a repel to it. It's pretty hard to use mega abomasnow if you can't get a good snover1 point
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Here are some good constructive feedback to improve your guide @supertrainers Since I still had not done the new side-quest for this year's valentine event... I know, I'm late. Can't dedicate time I sadly don't have. Anyway, I decided to follow your guide and see how well it was. And well, I did finish the quest without problems, so you get a point for that. So, here are some good pointers to help improve this guide. - You should give a better impression that you would need to catch 10 Luvdiscs in order to craft the letters. The reasoning for this is that my first impression was that there might be several ways to obtain them. If you change up the following line: To something like this: Which also connects with my second suggestion, regarding how to hunt them. You should consider changing this: To this - to make the requirements visible: As for the locations and how this works. I would suggest that you include the fact you can only do one letter/location at a time. Although I personally hate that they didn't allow you to accept all of them and then go to each respective destination, instead of having to return each time to get a new one. But I guess this is the best way to make it flow better with the objective. And that's pretty much it for suggestions to improve the guide. Well, I do have a question for you actually. Can I use the Screenshots you provided in this guide on PROWiki to complete the page with this quest? Otherwise I will find another option, since BadContent left the quest section they started half-done. So, I'm being a nice person cleaning up after them, so others will know what letter they are refering too.1 point