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Showing content with the highest reputation on 03/16/22 in all areas

  1. Start 50m Min bid : 300k Time : 48h (after first bid) Insta : 70m Accpect RR = 700k CC = 400k NRR = 350k
    2 points
  2. Hi im selling this pokemons. Accept cc 360k Discord : pasokoss#1206 300k 550 k 220 k 31spd h.a 400 k 450 k 500 k 500k 31 spd super luck 31/31/31 mega naive 1m Mixed 24+ hp fighting to not miss 1m 400k 900k 200k 250k 300k 700k 25+ 250k 900k 400k 200k 21+ 350k 2.5m 31 spd hp ground 500k
    1 point
  3. WELCOME TO SHIELD We are a friendly guild We like to chill and enjoy the game while helping our guild members to grow, And we dislike toxicity and unnecessary drama Whether you're interested in pve or pvp, We have experts on both, That will provide you with help and guidance And whether you're a beginner or a veteran, You are welcome to join our family * 7.5% experience boost bonus for having 95+ members * * Free lending service for story and quests * * Free dex service for all regions * * Frequent giveaways * * PVE & PVP advice * * Active on discord * * English language * ( English doesn't have to be perfect, Just enough to understand each other ) * Respect pro rules * * Any form of racism, sexism, toxicity, bullying will not be tolerated * What is your discord username? How active are you in pro? What is your goal in pro? Please provide a screenshot of your trainer card Applications can be submitted here, or via discord ALEXANDRIAN#8213 Thanks for reading our guild post Have a pleasant day
    1 point
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  5. s.o 500k minbid 250k no instant 24hours after first bid
    1 point
  6. +1 While I agree and simultaneously disagree on some of your points, I personally see no harm in making more content resolving partially or fully around Membership. But the benefits from having an active Membership may seem few and sparse to any new player buying it for the first time, but that's just what one see on the surface. Because there is no real "selling point" of membership that covers everything one will gain access too/earn, so it may seem sparse in what you get. But, if you look at everything that you gain access too, its a lot more then what you'd expect, especially the spawns. The only page that lists up everything in one place from having an active Membership is the Membership (wiki page) on PRO's wiki => worth checking out. But I think that PRO should compile some selling points into what Membership can do, both to raise knowledge and interest in the product going forward.
    1 point
  7. Greeting @FreddyFTW@LarryZira, This auction should have a duration of 48 hours. It started the 14.03.2022 at 11:50 AM GMT+0. The ending point is after 2 days, the 16.03.2022 at 11:50 AM GMT+0. This pokemon was sold before the correct ending point which is unfair and not allowed. The pokemon was sold the 16.03.2022 at 8:33 GMT +0 which is more than 3 hours before the ending point. The 900k offer made by "FreddyFTW" was done at 10:32, before the ending point. This offer was totally valid and he was the rightful winner of this auction. Sadly, the seller handled his auction in a very bad way. Appropriate actions have been taken to avoid such accidents happening again. I am sorry for the inconvenience occurred during this auction. Have a nice day - Monteria.
    1 point
  8. Really nice collection !!!!
    1 point
  9. 1 point
  10. The trade has been forced to @Goetia as he is the winner. The thread will be locked. ~Haruyukio
    1 point
  11. Glad to see you were able to find it, Refandra. Since the event has ended, this thread will be locked. Do not hesitate in making a new thread if you have a new issue. Have a great day.
    1 point
  12. Alopix probably 50k+ useless abi. Mamo 200-300k useless abi, low speed, low tier, low ivs, maybe less. Xmas mareep 50-100k useless maybe work for pve but ivs too low, low tier event. Gengar 300k+ max speed, other ivs decent but still t1. Xmas sandshrew 100k nice ivs, h.a maybe more if u can find some1 who want to try sand team pu. Clefable 300k+ nice ivs but still barely epic, low tier, not ha
    1 point
  13. i have t one if u like u can pm me if forum ty
    1 point
  14. Ciao vorrei entrare anche io se possibile: in game Aces77
    1 point
  15. Always gives me a good laugh thinking about this. Spawns are something that should always be decided by people who know what they are doing & aren't influenced by people with lack of understanding what everything entails. I did spawns back in 2017 already (https://pokemonrevolution.net/forum/topic/69218-spawn-revision-2017-and-repel-trick/), this was all me, going as far as writing changelogs for Red to copy paste & the sole reason why Repeltricks are even a supported feature. I was Spawn Editor (a role that was created pretty much for me at the time), so I can confidentiality say that suggestions are the one of the most important part about spawn changes. It is near impossible to check everything on your own, so Spawn Editors heavily rely on suggestions. Rates, chances, items, repeltricks, levels etc should be decided based on factors such as economy, viability, availability, progress access. If you misjudge any of the following factors you get bad spawns, spawns that are unbalanced, destroy the value of existing Pokemon etc. As for the post itself: Themes are something that limits the Spawn Editors creativity massively, often times results in heavily unbalanced spawns in terms of value but also in terms of what gets added. Who is Spawn Editor also influences a lot of the decision making, know-it-all people will never succeed to players satisfaction, inexperienced/less caring Spawn Editors will add stuff way beyond their usual rarity tier levels (adding a Tier6 spawn when they only show up as Tier9 spawn everywhere else) or very PvP heavy Spawn Editors will focus on that & will fail to take all factors into account. This, brilliant idea. How can you make the most of the time spent hunting at a specific place, needing the same nature is a perfect example on how to respect players time. (Pinkan Island has the rough idea behind it when I changed them a while ago) Morning, Day, Night cycles are also a good way to get incorporate more to a spawn area than just a theme. I was never a fan of the Guild Island spawns in general (if nothing changed, then I think it still remains that only Top3 guilds can enter those areas?). If that remains true then you are insanely limited as Spawn Editor as you can not make them "too good" as you will leave out majority of the community, especially smaller and/or PvE focused guilds. If you make them too bad then what is the point of it all? The middle-ground is usually not satisfying enough for players to go and grind out the guild ladder. Spawns are something a Spawn Editor needs passion for, asking the community about spawns will results in the same scenario as with incompetent Spawn Editors from the past who do what they want with no real thinking behind it. The community feedback can be incorporated once spawns are finalized and actually tested. This shows by the lack of responses to the thread and from past experiences, majority of the hundreds of changes that I made were directly from player feedback to existing spawns. To sum it up: Don't ask players about what themes they want, they don't know what they want. They want their time respected and it is your job to deliver something players will enjoy but also has to be adjustable in accordance to player feedback. Peace & happy new year
    1 point
  16. Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.
    1 point
  17. This thread is designed for all the content updates. Changes involving in-game additions, battle updates and client updates will remain in our Update Logs.
    0 points
  18. Sowilo Gold 33364163 We all do nonesense sometimes Thanks
    0 points
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