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This is a new content suggestion that follows the story of Molly and stretches across Kanto and Johto. Description: Inspired by the Pokemon movie “Pokemon 3: The Movie”, this quest begins in Pallet Town in the Kanto region. The player will interact with “Mom” in the Player House Pallet. Mom will be watching the Breaking News on the television and appear upset. After investigation, you learn that a family (Molly [the daughter] and Spencer [the father]) close to the players’ has had unfortunate situations unfold. You will then consult with Professor Oak in his lab and inform him of the situation, where you learn that Spencer was a researcher who went missing while researching the Pokemon “Unown” and Molly is being held up in a crystalized castle. The professor mentions that he must go quickly to Greenfield (located in between Goldenrod and Azalea in the Johto region). As he goes to leave, the player's mom interjects that she will also be going with them as she was super close. The player must assist Professor Oak and his mom by saving Molly and Spencer and sorting out this mysterious situation, but not without twists along the way. Requirements: Johto Champion + 6 level 100 pokemon Steps: Interact with Mom in Player House Pallet, Pallet Town, Kanto. Queues dialogue of mom upset Interact with television in Player House Pallet. Dialogue of the news story behind Spencer's disappearance and the castle coming to life. Interact with mom again Dialogue with mom instructing the player to go see Professor Oak Go to Professor Oak’s lab and interact with him. Dialogue explaining the situation with Spencer being a researcher who was investigating the Unown and Molly being alone in the newly constructed crystallized castle. Professor Oak then states he is heading to Greenfield, in between Goldenrod City and Azalea Town, in the Johto region to investigate. Mom interjects and demands that she also goes due to her close relation with the family. The player is then told to meet Professor Oak and Mom in Greenfield. The player goes to Greenfield where they will find Professor Oak and Mom and will need to interact with Professor Oak. Dialogue explaining that entrance to the city is blocked due to the expanding crystal and to have a look. The player is teleported to the new map, Greenfield Dream World. The player will interact with Professor Oak. Dialogue will come up explaining Molly is inside the castle but he tries to convince you not to go. Dreamworld Entei will appear and initiate a battle with the player. This battle is unwinnable Upon losing, Entei will take the player’s mom and take her into the castle. The player will then head to the castle. In order to get into the castle, the player will need to have 2 Pokemon with the move vine whip, 1 Pokemon with any fire type move, a Pokemon with any water move, and a flying type Pokemon in order to break through enough crystal to sneak in. Once you break into the castle the entrance is open and can be revisited (will need to get a team for battle) The player will then proceed through the first floor of the castle. A dialogue box will appear “It feels like I am being watched” Young Molly and Entei will appear and the player will interact with Molly. Dialogue asking what you are doing there, that your mom is actually her mom, and you are lying. A story based battle with Molly will commence. Upon victory, Molly tells you that Pokemon battles are fun and she wants more. She disappears and tells you to find her on the upper floors. The player will go up stairs where they will find, in the center of the room, a large group of unown. Upon interaction they chant their name in a ritual manner. The player will go up another level of stairs where they will encounter teen Molly. Upon interaction with Teen Molly, the player will be in another battle with slightly more difficult pokemon. Difficulty here scales due to the ‘years that have passed’ as Molly’s age increased, assuming an increase in knowledge and experience as a trainer. Upon defeating Teen Molly she will begin talking to Entei and give you the opportunity to slip up the next stairs, where the player will find Mom. The player will interact with mom who will, at first, be in a trance. Once she comes to she will remember she is your mom and not Molly’s. Molly and Entei will appear. The player will interact with Entei who will refuse that Mom goes anywhere and that she is Molly’s mother. After dialogue the player will enter the final ‘boss’ battle with Entei. This time Entei is beatable, with strategy (Similar to in-game boss battle). Upon defeating Entei, Molly will yell for the fighting to stop and that she just misses her real papa and momma and that she wants to be a real trainer. The player will talk to Molly to calm her down, which will trigger the undoing of the Greenfield Dream World. The player, Professor Oak, Mom, and Molly will be teleported to Greenfield in front of her mansion. Upon interaction with Mom she will tell the player thank you for saving her and her and Professor Oak will now head back to Pallet Town. She will also mention that Molly’s father, Spencer’s disappearance is still strange. Quest Completed Rewards: Access to Greenfield (Crystallized and Regular) Greenfield regular could open up new hunting areas. Spawns would be up to who ever handles the logistics there. Greenfield Crystallized could have the Molly fights as repeatable bosses (maybe a single boss with a rotating team and multiple bosses varying with her age). This could also open up the possibility of 'crystal' forms (based on the teams that molly uses and following with the appearance of Molly's Pokemon as they are taking shape) The crystal forms could also be extended to other mons as well (looking at you, crystal Onix) Development Team Effort: In my opinion it is difficult to estimate the effort required by the various teams for implementation as this would need artists for crystal mons (if accepted), npc design / altering, mapping for crystallized and regular greenfield, possible spawn inclusion, etc. I do believe that a good portion of what would be required for this already exist within PRO and could be 'plug-in-play'. Cheers --Shishagames3 points
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S.o 5m Min 500k No insta END after 5 days after first bid If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 400k) If bidding from silver server, the buyer will transfer upon winning.2 points
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Hello there! I'm happy to hear that your issue was resolved. Since that is the case, I will go ahead and lock this thread. If you do have any more questions or concerns in the future, please feel free to create a new thread. Have a great day! - Codexed1 point
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Perfect! Are you available? My Discord is: magicarpio , for when we are online and ready to make the payment.1 point
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Hello everyone, @Guerlain99 You have been punished for mishandling your auction as a result of not respecting the End Point. Your auction's End Point is 12.56 AM GMT +0, meaning that only bids that have been placed till 12:55:59 are accepted. Also, please keep in mind that we follow Forums' Timestamps, not in-game ones. Rightful winner is @Allbase5 with a 3,000,001 bid. @Guerlain99 @Kayujintan The trade has been reversed. @Guerlain99 @Allbase5 I have forced the trade. Kind regards1 point
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Greetings @Torarudean @Playfulcloud The trade has been forced. Kind regards1 point
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Hello, we are working on an AI rework for a while now. We tried several approaches, and a version that might eventually make it to the live server is currently being tested. If it makes it to the live server, we will certainly use it for NPCs like bosses. I can offer you to test it by letting you battle it with a proper boss team. Let me know if you are interested. We are always looking for feedback.1 point
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This is a good idea. But until they do anything like that, I have a solution that I use. I let my mons hold items as per their importance. For example: The mons that I'm gonna lvl up or gonna keep, I make them hold lum berry. The mons that I'm gonna sell, I make them hold leppa berry Lum, leppa, oran berries are available everywhere and also cheap too. It's upto you what item you're gonna use. Any mon that doesn't have any item held, I keep em as trash ones and bin anytime I want to. Even if you do bin a mon with held item you'd know which reason you kept it and also make a post about it's recovery in forum asap. I hope this helps^^1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
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