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Showing content with the highest reputation on 03/31/25 in all areas
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Aiming for better dynamics and better functioning of the guilds, I think it is fair that due to the increase in matches and significant increase in players and guilds playing, the number of access to guild island be increased from 3 to 5 guilds. It is not fair that only 3 guilds can access guild island and not only thinking about this moment, but also for the future of the server, when the two servers are merged it will be good to increase access to guild island from 3 to 5. Thank you, have a good night and good work! Ty3 points
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After some time of thinking my suggestion is : Make safari tickets from BCC and FC soul bond. Why this will be better ? Since we are limited of time we cant use them every time before the new contest , and if we win it again they dont stack. If they are soul bond, we can stack them and use it when we have biggest need, also wont affect the market. Im sure this small change will be handy for every real hunter who love to spend time in it or those who use them for training3 points
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Story Services Need help progressing through the regions? We've got you covered! Region Price Completion Time Kanto 500k 24 Hours Johto 550k 24 Hours Hoenn 600k 24 Hours Sinnoh 650k 24 Hours Other Services Service Price Subway Quest (Kanto-Johto) 400k Teleporter Quest (Hoenn-Sinnoh) 500k Training Services Service Price Leveling (Up to 97) 85k each EV Training (Full EV Train) 40k each Message me now to get started! Fast, reliable, and efficient service tailored to your needs! Contact me via ingame or forum private message1 point
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Accepted payment(s): Pokedollars Coin Capsule = 450k IV Reroll = 500k Nature Reroll = 220k Start Price: 20M (22:25 4/3/2025 GMT+7 END) End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 500k Important Reminders: If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until thecurrent offer has been held for a full 15 minutes.1 point
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5 guilds is perfect. I think it will become more competitive1 point
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2 more guilds to get access to Guild Island would be perfect for sure1 point
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Hi all since there was some confusion with the cottonee end point throughout the auction i hope to clear it up with the below. The auction initially had an end time of (13h30 30/3/25 7GMT+) for all auctions. Shortly after this was edited to 24 hour left (13h30 30/3/25 7GMT+) ( 48h with shiny cottonee). Now this end time for cottonee is still quite vague but ill get to that latter. As there was a Starting offer, no bids placed and it wasnt stated "it starts now" or something along those lines, the auctioneer was free to alter the duration for the cottonee. With the end time still being quite vague as you have multiple things here. One being a 24 hrs / set time for half of the auctions (which in its self was wrong, as these end up being different times no matter if you take it from post creation or first bid, but this will be left alone, just a note for next time to be clear). For the cottonee it is just 48 hours, which we dont know if that is once the post was edited, after the starting offer, or like the auctioneer is mentioning it was to end on the time of (13h30 31/3/25 7GMT+). From any of the 3 it would not make a difference in this case, so nothing will be done as the correct outcome happened. With this being said, please be more have only one duration/end time in the future (Here i mean only 24 hours after start or a fixed point like (13h30 30/3/25 7GMT) for example). This makes it easier for players to follow and means that there is no confusion/chance of your end time being wrong. Also please be specific with what 24/48 hours means, whether that be after the posts creation, after start bid is met, etc. In the future when selling on the cross-server forums, you may only sell 1 pokemon at a time here also. Overall summary is that the auction outcome is correct, but please be more clear with your end times.1 point
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U can wait 20minute, i in dungeon1 point
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@Laudam i will be online rn for 15min, if you can come online then we can trade or you can message me on discord to coordinate the trade Discord:-sage_beast45731 point
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TL:DR, MS pokemon are getting out of hand. This is a chart for Honedge, a Pokemon that is used very much in pvp ever since it got freed from its ban. Recently it got a Valentines form as well.(Which is sick GJ artist team), but if you notice there isn't a single way to get a event form honedge outside of MS spawns. Headbutts don't give out shiny/forms and excavations are shiny/formed locked. Why does Honedge need so many MS spawns? Im all for making MS spawns better than the non MS spawns, makes MS something to seek and buy when you can. But objectifying it as "Needed" for a Pokemon just is unjustifiable. Make the Non MS spawns somewhere the original Pokemon could actively spawn at. For example Cave of justice seems perfect for this. Its late enough in the game for people needing to complete 3 regions and most of sinnoh to get to. Then we have things like this. This is the spawns for Bagon, a popular Pokemon but not very used in pvp but also has a Val form so people are going to hunt for it. The reason why I show this is Why is a HOENN native pokemon locked behind SINNOH. Meteor Falls is where you would get Bagon in the original games. This would be like locking Pikachu in Virdian forest or power plant in kanto behind ms and giving it a spawn at the power plant in Sinnoh and calling it a good way to balance MS. Of course this isn't as bad as honedge as Bagon actually does have a non MS spawn and on the event island and sinnoh. Seems like it should be the other way around. Im sure there are others examples like how Alolan Marowak was a MS spawn ONLY for haloween, but after seeing honedge I had to say something. Bagon spawn been in the back of my mind for years now. My suggestion is to change how you view MS spawns because seems to me its getting out of hand. Seems almost predatory in how its trying to get the player to donate in order to get them 15 days of MS hunting. MS in my eyes should be something players seek when they want to improve their hunting efficiency. MS spawns can be better than others, but they shouldn't gatekeep players from getting Pokemon without spending money. Saying things like "its ok because you can buy CCs and an term MS from other players" is not a fix, its a band-aid to an already failing system. Especially seeing how SMS,MS, and large MS (and bms) all got price hikes its getting harder and harder to justify paying money to support the server and getting something cool in-game as a return for helping out. To improve MS is to improve the satisfaction of players and letting them feel better about spending 5-10USD on MS to help them hunt pokemon they want to get. If anyone else has similar spawns that seem predatory in their nature like MS locked only or Native spawns locked behind ms found in event areas/later areas feel free to post them below to spread awareness on this topic. Thank you.1 point
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Changelog 14.10.2024: Coded Float Stone. Coded Dire Hit + X items, all unobtainable until further notice. Coded Quick Ball. Coded Timer Ball, unobtainable until further notice. Coded Copycat. Coded Foresight. Coded Mist. Coded Judgment. Coded Multitype. Fixed replays not displaying the entire team at the start for every type of match, except for Random battles which is intended for those. When a user that is frozen gets Magma Armor thanks to Skill Swap,Trace or similar, this user will now thaw out. Added an activation message for Magma Armor before it thaws out the user. Morning Sun, Synthesis, Shore Up and Moonlight round down their healing amount now. Synthesis, Moonlight and Morning Sun now will heal 2/3 of the user's HP under the Sun instead of 3/4. Moxie now will stop triggering when its user is already at +6 Atk. Mummy can now replace Illusion, although it still doesn't make the illusion wear off. Fixed a bug where Gravity affected Pokemon until they switched out. Now it lasts the correct duration. Broken Disguise Mimikyu will stop ignoring the effectiveness messages. Sleep Talk will consume a PP when it fails in all circumstances. A Pokémon using Sleep Talk holding a Choice item will stop bypassing the Choice Lock effect when it woke up on the same turn before using that move. Using Z-Sleep Talk now boosts the critical-hit ratio by 2 stages in all circumstances. The offensive move that Z-Sleep Talk selected now will deal the correct damages. Fixed the Sleep Talk and Z-Sleep Talk messages when they select offensive and status moves when woke up and asleep. HP-restoring items will fail to be used when the target was at full HP. PP-restoring items will fail to be used when the target's moves had all their PP. Items healing multiple status at once will fail to be used when the target had no status. Self-Destruct and similar will now show the effectiveness messages. Psych Up will now copy positive and negative Accuracy stages. Added some missing Abilities to the list stipulating that they can't be replaced/swapped using Worry Seed, Simple Beam and Skill Swap. Encore will fail if the opponent's last used move was a Z-Move. Role Play no longer bypasses accuracy checks when the target is in a semi-invulnerable state. Pressure will now affect moves targeting multiple targets/everyone such as Flower Shield, Rototiller, Terrain and Room moves. Fixed Defense spelling in Reflect and Light Screen messages. Future Sight no longer bypasses Disguise. The Leech Seed user will now be considered the winner in a fight involving a seeded Liquid Ooze opponent when both were the last ones standing and fainted on the same turn due to Leech Seed + Liquid Ooze damages. Weather Ball now will be Normal type instead of typeless when there is no weather.1 point
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Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.1 point
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Changelog 02.08.2024: Added a window to view Pokemon you have lent to others. Fixed a few bugs that could lead to visual bugs with the lending trade time. Added a completely revamped filter system, which currently only works in the new lending trade window. The filter system is a prototype in trial and may be used elsewhere later. Quick Guide to Search Filters Removed the sync button from the client. Reworked some parts of the Pokedex code. You can click on the map in the spawn areas, and it will open the map name in the spawn list now You can scroll in the area section of the Pokedex now. The maps in the area section are sorted alphabetically now. Fixed the Valentine Smeargle follower sprite. Added more mounts and forms. Few small reworks, clean-ups and optimizations. Server Merge Status Update - Current development status Database Migration → 100%. This was the bulk of the work. Forum Migration → 100%. We wrote a proper solution instead of the original workaround, allowing to switch characters like accounts in Discord. This gives the option to use individual characters for services, forum shops, and similar purposes. It was a lot more work, but it's a better and more stable solution. Moderation Tools Migration → 100%. Website Migration → 0% →80%. Dashboard Migration → 50% → 80%. Reborn Bot → 0%. Client → 5%. Server → 10%. Ban System Rework → 100%.1 point
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Changelog 01.04.2024: Added an idle animation for many mounts. Added mount effects for Valentine and Shadow mounts. Fixed a bug that caused other players who were idling to eventually be displayed facing right in your screen. Fixed bugs that allowed regular players to write colored chat messages and change the text of clickable links. The reconnect code should now be a bit more robust. Fixed exponential scaling of LoS checks with NPC count. Added keybindings for Backpack, Pokedex, and World Map. Adjusted the Christmas in-battle snow effect. Added new Valentine forms and chromas. Added more than 100 new mounts. Few small reworks, clean-ups and optimizations.1 point
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Changelog 01.12.2023: Added more than 150 new mounts. Added more than 150 new cosmetics. Added 84 new Christmas forms. Added new Substitute forms for Halloween forms. Will be unlocked within the next few days. Halloween Digletts and Dugtrios (Sustitute). Halloween Amoonguss' (Sustitute). Halloween Skarmory (Eggmory). Added new tiles. Updated the World Map. Fixed a bug that allowed bypassing PvP rules through a trade. Fixed a bug in the ignore list that prevented right-clicking on anyone other than the last person in the list. The client no longer displays the Z-Move button for Ditto that has transformed into a Mega Pokemon. Improved inventory icons and the inventory search. Fixed a bug that prevented Pokemon from being deleted until the next client restart. Fixed an unintended slowdown when pressing surf mounts while already on the same mount. Fixed many incorrect Pokemon sprites, cosmetics, and inventory icons. Few small reworks, clean-ups and optimizations.1 point
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Changelog 01.08.2023: Reworked the Exp code. We use the official gen7 formulas now. Coded Exp. Share à la gen2. Coded Party Exp. Share. Disabled for now. Coded Lucky Egg. Coded Exp. Candies. Catching Pokemon gives EXP now. Reworked almost the entire API the client uses to interact with the scripts. While it might sound small, it was actually quite significant and took up most of the time, aside from the EXP rework. Added global rare encounter announcements. Players can anonymize their rare encounters and choose to show or hide the messages in the client options. By default, the messages are displayed, and rare encounters are anonymized. Only forms and shinies of Pokemon that are uncommon or rare will be displayed. Players are move locked while fishing now. Added battle delay and cd reset for a slightly better fishing mechanic. Slightly changed the form/shiny sprite display in the Pokedex. Left-clicking shows the next form, right-clicking shows the previous form, and middle-clicking resets to the base sprite. Fixed Z-Move not being selectable if Transform enabled them. The client no longer displays the mega button for Rayquaza if it holds a Z-Crystal. Corrected misspellings such as Never-Melt Ice and King's Shield. Reworked Final Gambit. Reworked Seismic Toss. The server kicks users that exceed 190s in PvP battles now. Lightning Rod now properly checks temporary types when protecting against paralysis. Fixed Hydration message. Fixed Entraintment message. Pokemon with Natural Cure will no longer be cured on switch-out if they lost their ability. If a Pokemon dies due to Leech Seed damage, the opposing Pokemon recovers the HP equal to the damage taken. Previously, it always recoverd 1/8th of the max HP of the seeded Pokemon. Coded a server-sided speed hack detection. Few small reworks, clean-ups and optimizations.1 point