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Showing content with the highest reputation on 03/31/25 in all areas
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Aiming for better dynamics and better functioning of the guilds, I think it is fair that due to the increase in matches and significant increase in players and guilds playing, the number of access to guild island be increased from 3 to 5 guilds. It is not fair that only 3 guilds can access guild island and not only thinking about this moment, but also for the future of the server, when the two servers are merged it will be good to increase access to guild island from 3 to 5. Thank you, have a good night and good work! Ty3 points
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After some time of thinking my suggestion is : Make safari tickets from BCC and FC soul bond. Why this will be better ? Since we are limited of time we cant use them every time before the new contest , and if we win it again they dont stack. If they are soul bond, we can stack them and use it when we have biggest need, also wont affect the market. Im sure this small change will be handy for every real hunter who love to spend time in it or those who use them for training3 points
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Story Services Need help progressing through the regions? We've got you covered! Region Price Completion Time Kanto 500k 24 Hours Johto 550k 24 Hours Hoenn 600k 24 Hours Sinnoh 650k 24 Hours Other Services Service Price Subway Quest (Kanto-Johto) 400k Teleporter Quest (Hoenn-Sinnoh) 500k Training Services Service Price Leveling (Up to 97) 85k each EV Training (Full EV Train) 40k each Message me now to get started! Fast, reliable, and efficient service tailored to your needs! Contact me via ingame or forum private message1 point
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5 guilds is perfect. I think it will become more competitive1 point
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2 more guilds to get access to Guild Island would be perfect for sure1 point
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Hi all since there was some confusion with the cottonee end point throughout the auction i hope to clear it up with the below. The auction initially had an end time of (13h30 30/3/25 7GMT+) for all auctions. Shortly after this was edited to 24 hour left (13h30 30/3/25 7GMT+) ( 48h with shiny cottonee). Now this end time for cottonee is still quite vague but ill get to that latter. As there was a Starting offer, no bids placed and it wasnt stated "it starts now" or something along those lines, the auctioneer was free to alter the duration for the cottonee. With the end time still being quite vague as you have multiple things here. One being a 24 hrs / set time for half of the auctions (which in its self was wrong, as these end up being different times no matter if you take it from post creation or first bid, but this will be left alone, just a note for next time to be clear). For the cottonee it is just 48 hours, which we dont know if that is once the post was edited, after the starting offer, or like the auctioneer is mentioning it was to end on the time of (13h30 31/3/25 7GMT+). From any of the 3 it would not make a difference in this case, so nothing will be done as the correct outcome happened. With this being said, please be more have only one duration/end time in the future (Here i mean only 24 hours after start or a fixed point like (13h30 30/3/25 7GMT) for example). This makes it easier for players to follow and means that there is no confusion/chance of your end time being wrong. Also please be specific with what 24/48 hours means, whether that be after the posts creation, after start bid is met, etc. In the future when selling on the cross-server forums, you may only sell 1 pokemon at a time here also. Overall summary is that the auction outcome is correct, but please be more clear with your end times.1 point
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U can wait 20minute, i in dungeon1 point
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It would be a great idea, I believe more people would dedicate themselves to gaining access too.1 point
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Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.1 point
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Changelog 01.04.2024: Added an idle animation for many mounts. Added mount effects for Valentine and Shadow mounts. Fixed a bug that caused other players who were idling to eventually be displayed facing right in your screen. Fixed bugs that allowed regular players to write colored chat messages and change the text of clickable links. The reconnect code should now be a bit more robust. Fixed exponential scaling of LoS checks with NPC count. Added keybindings for Backpack, Pokedex, and World Map. Adjusted the Christmas in-battle snow effect. Added new Valentine forms and chromas. Added more than 100 new mounts. Few small reworks, clean-ups and optimizations.1 point
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Mechanics Changelog 09.01.2024: - Oblivion Wing restores 75% of the damage dealt to the user's HP. - Splintered Stormshards (Lycanium Z) now removes any active Psychic/Grassy/Electric/Misty Terrain. - Contrary and Simple will stop affecting stats boosting from Z-Moves. - Beast Boost now will boost the user's highest stat instead of Atk each time. - When Ditto transforms into a Beast Boost user and KOs a foe, it now will boost Ditto's highest stat using the copied stats from Transform/Impostor instead of taking Ditto's. - Simple Beam now gets reflected by Magic Bounce. - Simple Beam will fail if used against a Pokémon having Simple, Truant, Multitype, Stance Change, Protosynthesis, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile and As One. - Fixed several issues where we dealt 1-2 less damage with Sheer Force or Life Orb with the most favourable RNG outcomes. A missing "poke rounding" call right after applying the final modifiers (such as Life Orb or Sheer Force) has been added. - The Sniper Ability's bonus 1.5x boost is now applied in the final modifiers, rather than directly with the critical hit bonus. As a result, Sniper does 1-2 less damage. - We now use the exact, rightful modifiers from the original games. For example: . The Life Orb Damage boost is 1.2998046875x (5324/4096), instead of the previously used 1.3. . The Sheer Force Damage boost is 1.300048828125x (5325/4096), instead of the previously used 1.3. - Cute Charm no longer affects Pokémon that have a 100% male/female gender ratio. - Fixed that both players couldn't draw anymore with a precise scenario. - Player A won't be able to send a new draw request each time to Player B if B waited more than 30 seconds to decline it. - Normalize now boosts the moves' Base Power by 20% that originally weren't Normal type. - Illusion now immediately wears off before using a Z-Move. - Improved the Full Restore battle messages. - Clarified the White Herb activation message. - Soft-Boiled healing amount now rounds up. - Arceus' 17 Plates now will boost the Base Power of moves having their assigned type by 20%. - Eviolite now works with Type: Null. - Type: Null now can evolve into Silvally.1 point
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Changelog 01.12.2023: Added more than 150 new mounts. Added more than 150 new cosmetics. Added 84 new Christmas forms. Added new Substitute forms for Halloween forms. Will be unlocked within the next few days. Halloween Digletts and Dugtrios (Sustitute). Halloween Amoonguss' (Sustitute). Halloween Skarmory (Eggmory). Added new tiles. Updated the World Map. Fixed a bug that allowed bypassing PvP rules through a trade. Fixed a bug in the ignore list that prevented right-clicking on anyone other than the last person in the list. The client no longer displays the Z-Move button for Ditto that has transformed into a Mega Pokemon. Improved inventory icons and the inventory search. Fixed a bug that prevented Pokemon from being deleted until the next client restart. Fixed an unintended slowdown when pressing surf mounts while already on the same mount. Fixed many incorrect Pokemon sprites, cosmetics, and inventory icons. Few small reworks, clean-ups and optimizations.1 point
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Changelog 28.09.2023: Reworked the World Map. All regions and event maps except Astrella should be correctly mapped now. Added a confirmation window for opening links. You can reset trusted domains in the settings. Overhauled the existing event icons and added many new icons. This is not a rework of the event icon code. Added Event Coins to the Trainer Card. You can now check where any link in a chat leads by clicking and holding on the link. This will show a tooltip containing the actual link you are about to open. If you don't want to open the link you can move your cursor away from the link and release the click somewhere else. Improved the reliability of the speed hack detection. Added Chromas to the inventory. Reworked Azumarill Mount, Tauros Mount, Meganium Mount, Rayquaza Mount, Xerneas Mount, and slightly adjusted Samurott Mount. Added more than 130 new cosmetics including mounts. Added 67 new Halloween forms. Few small reworks, clean-ups and optimizations.1 point
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Changelog x.08.2023: Decoupling of Battle Code: We have now separated the battle code from the game server and moved it to a standalone Battle Server. This enables us to fix bugs and add features to the battle system without needing to restart the entire game server. This change represents a step forward towards improving the Battle AI approach. Asynchronous and Multithreaded Battle Code: The battle code now runs asynchronously and in multiple threads, as opposed to its previous single-thread execution. This significant upgrade has greatly improved code efficiency and speed.1 point
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Changelog 15.06.2023: Coded Sticky Barb Fixed a visual bug related to hazards and Magic Bounce. Introduced 2FA (Two-Factor Authentication): This is an important security feature that may prevent unauthorized access to your account. Please read https://pokemonrevolution.net/forum/topic/215832-2fa-thread/ for more details. This feature is currently in trial and will not stop unauthorized logins yet. Planned mandatory device authorization is expected to go live on July 1st, 2023.1 point