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I'm proud to announce a team-based 1M Pokédollar Buy-In PvP Tournament! This time, it won’t be individual battles - instead, trainers will fight as representatives of their continent. Teams: Team Americas Team Europe Team Asia Team Africa Team Oceania Each participant still contributes a 1M Pokédollar buy-in, but battles will be fought as team matches (details below). Note: The exact team structure will depend on final sign-up numbers. For example, we may form teams like Team North America, Team South America, Team South Asia, or other region-based groups if participant numbers support it. At this stage, I’m keeping things general since it’s hard to know which regions will have enough players. Once sign-ups are complete, we’ll have a clearer picture of what’s manageable and can shape the game around what participants want. It would be ideal if we had an even (or close to even) number of players from each country, as that would make country-based teams possible. However, again, since that balance is unlikely, it really depends on the sign-up numbers. We’ll see what’s workable and do our best to make it happen. Teams Teams made up of 3, 4, or 5 randomized players per continent (final size depends on sign-ups). Final team size (e.g. 3v3, 4v4, or 5v5) will depend on how many players register. Match Format (Points System) Each player plays one Best of 1 match per round. Every individual game inside that Best of 3 counts as 1 point for their team. Win 2–0 = 2 points for your team. Win 2–1 = 2 points for your team, 1 point for the opponent’s team. Lose 0–2 = 2 points for the opponent’s team. After all matchups are finished, the team with the most total points advances. Tie-Breaker Rule (Sudden Death Match) If both teams finish a round with the same number of points, a Sudden Death Match will decide the winner. Each team selects one player to represent them. These two players play a Best of 1 battle. The winner’s team advances to the next stage of the bracket. Double Elimination Bracket Standard double elimination: Lose once = drop to Lower Bracket. Lose twice = eliminated. Grand Final uses the same system. If the Lower Bracket team wins the first set, a reset match is played. Prize Pool Each player pays 1M Pokédollars to enter. All buy-ins go into the prize pool. The winning team splits the pool evenly among its players. Super Simple Summary for players: 1 game = 1 point. Team with the most points wins the round. If your team loses once, you drop to the Lower Bracket. If you lose again there, you’re eliminated. Winners split the prize pool. Registration To register, fill out the format below in this thread: Username: Server: Continent: Country/Timezone: Example: Username: Lacomus Server: Gold Continent: Europe Country/Timezone: UK / UTC+1 Once sign-ups close, players will be locked by continent. A dedicated Discord is open for coordination and match scheduling. All registered players will be invited directly to the tournament Discord after sign-up. Sign-ups close on 4th October 2025, 23:59 UTC+1. Secure your place and fight for your continent’s glory!2 points
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WELCOME TO Some prices are negotiable ´Please be courteous when negotiating and offer prices within reasonable range´ Contacts ingame: Hs7777777 Discord: hs7777777. Alternate Payment Methods coin capsule = 480k IVs RR = 700k Nature RR = 350k rare candy = 6k Rare mounts 100K - 190K 200K - 290K 300K-990k 1M+ COSMETICS MOUNTS1 point
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Welcome to PokéMart! Hope you get your Pokémon partner here Payments Pokedollar Coin Capsule = 500k Reroll Ticket = 750k Nature Reroll Ticket = 375k Rare Candy = 6k ____________________________________________________________ Categories: ________________________________________________________________________________________________________ October Night Market :(from Oct 1-31) Untrained Pokémon: Trained Pokémon: 100k - 1m 1m+ Form/Shiny Pokémon: Boss Teams/Pokémon: Mounts/Cosmetics: Rules: - Fake offers will be reported instant - Prices of Pokémon's are not fixed they can be negotiated. - I have rights to reject offers. - Mixed payment is available. - 10% discount if 3 or more are purchased. - for fast trade pm in discord : Verseey - Silver players aree welcome but they have to trasnfer for the deal1 point
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Ends 48 hrs of starting bid S.O 6m Min Bid: 500k ACCEPTED PAYMENTS: Pokedollars Reroll Ticket (700k ea) Nature Reroll (350k ea) Capsule Coins: (450k) Rules: This is a Silver Server auction. If you are on Gold, you must transfer to Silver upon winning. Please include the account name you will be using for the transaction if you are not purchasing with your main account. 15 Minute Rule: If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid. This delay will repeat with each new bid until the current offer has stood for a full 15 minutes.1 point
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Start Price: 800k End Point: 24 hours (after start price is met) Insta Price: 1m5 Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.1 point
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Zangoose and Mienshao are going to Gralak21 for 250k each. congrats1 point
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Some New Pokémon's have Appeared! in PokéMart. October Night Market is here get a lot of discount on certain Pokémon's.1 point
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Forretress sold for 400k to Tibi1990 congrats!1 point
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WELCOME TO THE SHOP IF A TRADE MODERATOR HAS TO FORCE A TRADE , ALL POKEMON ARE ON Ultraslayer ACCOUNT Shop Rules - The shop is on SILVER so you have to come if you are on GOLD. - No Fake Offers, they will be Instantly Reported. - No auctions here. - First buyer who confirms the purchase with a screenshot will have the pokemon, even if someone intends to buy it more expensive. - Purchases can be by items and money. - Prices can be negotiable Payments - Capsule Coin : 450.000$ each - Nature Reroll Ticket : 250.000$ each - Iv Reroll Ticket : 500.000$ each - Pokedollars Contact Info: Discord: ultramike99 Step 1 - PM main account (Ultramike) ingame Step 2 - Join my alt account (Ultraslayer) in Vermilion City Step 3 - Lets Trade If you want to buy something, message me in Discord or Ingame or Post here in Forum. Trained Untrained Alolan Counterparts Trade Completed1 point
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Username : Zio0the8keeper Server : Gold Continent : Asia Country/Timezone. : +5:301 point
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Username : Hisoka007 Server : silver continent: Africa timezone : gmt +3 Smogon username : Hsk7 discord: anashisoka7 send me a message if you want to join team Africa1 point
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Username: Unbannedme Server:Gold Continet:Asia Country/Timezone: VietNam/GMT +7:001 point
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Username : Crimsonslayer Server : Gold Continent : Asia Country/Timezone. : +5:301 point
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Username : ItsSoham Server : Gold Continent : Asia Country/Timezone : India , GMT+5:30 I would also be registering for a friend and paying on his behalf. Username : Shekhar786 Server : Gold Continent : Asia Country/Timezone : India , GMT+5:301 point
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Username: Darkguy Server: silver/gold Continent: Asia Country/Timezone: +5:301 point
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Nome de usuário:leo1019 Servidor:silver Continente:america País/Fuso horário:brasil -31 point
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Hello @Vazzsandro, Once you've completed the trade, please remember to post a screenshot of the completed trade window. Best Regards, Tandemaus1 point
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Hello @Trananhvu As per the Discord Announcement, the Summer Event is expected to end on October 1st.1 point
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Hey, this was already suggested in the past and denied. You can check the linked threads for further information regarding it: https://pokemonrevolution.net/forum/topic/185966-key-binds-for-using-another-repel/ https://pokemonrevolution.net/forum/topic/195776-kindly-make-the-in-game-prompts-like-would-you-like-to-use-another-repel-prompt-accessible-by-keyboard/1 point
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Changelog 03.10.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. You can’t swap more than one selected Pokémon with other Pokémon, only insert them before or after other entries. You can still swap an deselected Pokémon with a selected one, even if you have more than one Pokémon selected. Added a button to select all Pokémon in the current view or deselect the current view if every Pokémon is selected. Right-clicking the button additionally gives the option to deselect all Pokémon. Added CTRL+D shortcut to toggle between select and drag, and CTRL+A shortcut to toggle between select current view and deselect current view. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can scroll through the box labels now. Added that players can drag and drop items directly onto Pokémon in the box. Added that players can drag and drop selected Pokemon into the chat now. When you drop them in the chat, you get the options to insert either the Pokemon you are dragging or all selected Pokemon. Up to six Pokemon will be linked, always the first six selected based on their positions in the storage. Added Active Lending Trades in the storage. The button is colored as long as you still have active lending trades. The Active Lending Trades button on the Trainer Card still exists, but without text, so you can still check it outside the Pokecenters. Here too, the button is colored as long as there are active lending trades., Added mass release with a summary confirmation window. Added Undo and Redo buttons next to the search. They save the clicked boxes, applied filters, and sorting. Empty searches are not saved. For example, if a player clears the search, it won’t be saved. Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Outbreak Rework Reworked outbreaks to automate them again in the future. Outbreaks can only happen on maps that also have nature-compatible spawns. Nature-compatible means there are other uncommon or higher spawns that benefit from the same natures. Evolutions can only spawn on maps that meet the required level for the evolution. For example, Charmeleon can only appear in outbreaks on maps with spawns of at least level 16. Players with membership get extended outbreaks. For example: if an outbreak lasts 5–6 hours, it will switch to MS-only after 4–5 hours. Some outbreaks will have a form chance for existing event forms. While event maps are accessible, there will be no outbreaks. Outbreaks will generally happen more often and, of course, at random times. Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. Coded Corrosion. Coded Shadow Half. Coded Dire Claw. Fixed Morning Sun/Synthesis/Moonlight healing rounding under Sun by using 0.6666 + Pokerounding instead of 06.66. Fixed Shore Up healing rounding under Sand by using 0.6666 + Pokerounding instead of 06.66. Future Sight trying to hit a semi-invulnerable Pokémon will no longer misleadingly print "it doesn't affect X" but instead "X avoided the attack!" Future Sight once again will stop bypassing Disguise. Enhanced Safeguard's protecting and ending messages. Knock Off hitting an user whose item cannot be removed like a Mega Stone or Z-Crystal will stop displaying a "cannot be removed" message. Chilly Reception's joke message now will print just before its user is about to use the move instead of at the start of the turn when it was selected. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Enhanced important Battle Log messages for better clarity. Instead of "X is changing Pokémon.", now it will be "X sends out Pokéname!", totally erasing confusion that would have come because of Silvally's and Arceus' typed forms. The "X was dragged out!" message now will use the Pokéname of the one that was forced to come on the field because of that dragging out when it was successful. Using Pursuit on a target that called the switch out now will display the 2 usual switching messages as long as the target was still alive after Pursuit dealt its damage. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Heatran, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used. Items can no longer be removed from Pokémon if the player already has 999 of them in their inventory. Players now have a quantity selection when deleting items from their inventory. Reworked/implemented move changes during evolution and added all existing move-change cases. These work like Baby Lugia/Baby XD001, where moves are swapped, or like Ice Rider Calyrex, where moves are completely forgotten. Added timers for the PvP season end in the respective ladder tabs. Added redeem codes to the Coin Shop. These can be given out for things like stream giveaways, for example. Fixed several issues where the battle window wouldn’t open because of replays. Added animated weather icons for Heavy Rain, Extremely Harsh Sunlight, Strong Winds, and Shadowy aura. Fixed the Battle Log keeping dark orange colour until both users switched out at least once. It was mainly an issue for mirror Leads like 2 Landorus with Intimidate, you couldn't know which one was faster than the other based on the Intimidate triggering order.,1 point
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This is a really nice tool. Please do keep providing updates as it's seems to be a great resource for the community.1 point
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Username: Regardsombre Server: silver/gold Continent: Europe Country/Timezone: +20 points
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2 4 and 7 ending Tommorow 10, 18 and 23 hrs respectively remaining for them0 points
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