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  1. Changelog 03.10.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. You can’t swap more than one selected Pokémon with other Pokémon, only insert them before or after other entries. You can still swap an deselected Pokémon with a selected one, even if you have more than one Pokémon selected. Added a button to select all Pokémon in the current view or deselect the current view if every Pokémon is selected. Right-clicking the button additionally gives the option to deselect all Pokémon. Added CTRL+D shortcut to toggle between select and drag, and CTRL+A shortcut to toggle between select current view and deselect current view. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can scroll through the box labels now. Added that players can drag and drop items directly onto Pokémon in the box. Added that players can drag and drop selected Pokemon into the chat now. When you drop them in the chat, you get the options to insert either the Pokemon you are dragging or all selected Pokemon. Up to six Pokemon will be linked, always the first six selected based on their positions in the storage. Added Active Lending Trades in the storage. The button is colored as long as you still have active lending trades. The Active Lending Trades button on the Trainer Card still exists, but without text, so you can still check it outside the Pokecenters. Here too, the button is colored as long as there are active lending trades., Added mass release with a summary confirmation window. Added Undo and Redo buttons next to the search. They save the clicked boxes, applied filters, and sorting. Empty searches are not saved. For example, if a player clears the search, it won’t be saved. Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Outbreak Rework Reworked outbreaks to automate them again in the future. Outbreaks can only happen on maps that also have nature-compatible spawns. Nature-compatible means there are other uncommon or higher spawns that benefit from the same natures. Evolutions can only spawn on maps that meet the required level for the evolution. For example, Charmeleon can only appear in outbreaks on maps with spawns of at least level 16. Players with membership get extended outbreaks. For example: if an outbreak lasts 5–6 hours, it will switch to MS-only after 4–5 hours. Some outbreaks will have a form chance for existing event forms. While event maps are accessible, there will be no outbreaks. Outbreaks will generally happen more often and, of course, at random times. Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. Coded Corrosion. Coded Shadow Half. Coded Dire Claw. Fixed Morning Sun/Synthesis/Moonlight healing rounding under Sun by using 0.6666 + Pokerounding instead of 06.66. Fixed Shore Up healing rounding under Sand by using 0.6666 + Pokerounding instead of 06.66. Future Sight trying to hit a semi-invulnerable Pokémon will no longer misleadingly print "it doesn't affect X" but instead "X avoided the attack!" Future Sight once again will stop bypassing Disguise. Enhanced Safeguard's protecting and ending messages. Knock Off hitting an user whose item cannot be removed like a Mega Stone or Z-Crystal will stop displaying a "cannot be removed" message. Chilly Reception's joke message now will print just before its user is about to use the move instead of at the start of the turn when it was selected. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Enhanced important Battle Log messages for better clarity. Instead of "X is changing Pokémon.", now it will be "X sends out Pokéname!", totally erasing confusion that would have come because of Silvally's and Arceus' typed forms. The "X was dragged out!" message now will use the Pokéname of the one that was forced to come on the field because of that dragging out when it was successful. Using Pursuit on a target that called the switch out now will display the 2 usual switching messages as long as the target was still alive after Pursuit dealt its damage. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Heatran, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used. Items can no longer be removed from Pokémon if the player already has 999 of them in their inventory. Players now have a quantity selection when deleting items from their inventory. Reworked/implemented move changes during evolution and added all existing move-change cases. These work like Baby Lugia/Baby XD001, where moves are swapped, or like Ice Rider Calyrex, where moves are completely forgotten. Added timers for the PvP season end in the respective ladder tabs. Added redeem codes to the Coin Shop. These can be given out for things like stream giveaways, for example. Fixed several issues where the battle window wouldn’t open because of replays. Added animated weather icons for Heavy Rain, Extremely Harsh Sunlight, Strong Winds, and Shadowy aura. Fixed the Battle Log keeping dark orange colour until both users switched out at least once. It was mainly an issue for mirror Leads like 2 Landorus with Intimidate, you couldn't know which one was faster than the other based on the Intimidate triggering order.,
    25 points
  2. REVENANT Revenant es una guild fundada hace muchos años por hablantes de español de diversos orígenes (países latinoamericanos, EE. UU. y España) con un objetivo común: alcanzar el puesto #1 en la clasificación PvP del Servidor Silver y dominarlo durante su existencia. Revenant ha sido la mejor guild PvP #1 del Servidor Silver durante muchas temporadas a lo largo de varios años. Revenant también compite en la leaderboard de PvE Dungeon, pero es un enfoque secundario para la comunidad. Estamos muy orientados en PvP, donde solo los mejores de los mejores pueden pertenecer. Actualmente estamos reclutando jugadores experimentados de PvP con un rating de al menos 200 o superior en Normal Ranked Ladder o 400 en Random Ranked Ladder, o jugadores muy experimentados en la PvE Dungeon Ladder, los mejores dentro de los mejores de la playerbase, quienes también participarán en PvP y contribuirán a la clasificación de la guild. BENEFICIOS Coaching gratuito de PvP. Un bono de experiencia del 25%. Una comunidad activa de PvP y Chat de Voz diaria. Un banco de gremio gratuito con más de 1,200 Pokémon de PvP disponibles en todo momento para ser prestados. Equipos de boss, synchs y cualquier tipo de herramienta que necesites para tu tiempo de juego diario. También hay servicios de megaquest, quests de pokémon legendarios, daycare, story y otros servicios. Es un ambiente muy amigable para todos los involucrados REQUISITOS Haber completado la historia principal del juego. Tener una clasificación de 200 en la clasificación normal de Ranked o superior Alternativamente, tener 400 en la clasificación de Ranked Random o superior. Estar constantemente activo en PvP. Acceder y utilizar Discord a diario. Debe saber español en algún nivel. La hermandad es casi completamente en español. Tener 18 años o más, ser libre de drama, maduro y no aportar toxicidad al ambiente. No somos una guardería para niños. FORMULARIO ¿Cuál es tu nombre de usuario en el juego (IGN)? ¿Cuál es tu nombre de usuario y etiqueta de Discord? ¿Puedes proporcionar una captura de pantalla de tus resultados de PvP en esta season? ¿Qué puedes aportar más a la hermandad? ¿PvE Dungeon o PvP Ranked Random y Normal? ¿De qué país eres y qué idiomas hablas?
    22 points
  3. Publishing weekly news article every Friday 11-12pm EST. Issue #2 English French Portugese Credits Extra links Last week's Issue #1
    17 points
  4. Available in both GOLD server & SILVER server ⇝ Arche quest ⇜ 200k (Requirement to unlock Hoopa Dungeon) ⇝ Hoopa Dungeon ⇜ 750k (1 ring of desire, 1 shard and 1 Hoopa normal) ⇝ Hoopa Unbound Run ⇜ (6 ring needed for prison bottle) 1 Ring: 500k 2 Ring: 900k 3 Ring: 1.3m 4 Ring: 1.7m 5 Ring: 2m Hoopa + 6 Ring Unbound form: 2.5m 200k Each 300k Each 400k Each 500k Each 300k Each 400k Each 500k Each
    16 points
  5. Publishing weekly news article every Friday 11-12pm EST. Issue #3 English French Spanish Coming soon Credits Extra links Last week's Issue #2
    16 points
  6. Publishing weekly news article every Friday 11-12pm EST. Issue #4 English Credits Extra links Last week's Issue #3
    15 points
  7. Hi there y’all I’ve been thinking about World Quest for a good while now and we all know that the current system of how it works is not good or not bad. The current system works the way how its intended to do where you need to be available to partake in the day of world quest, submit the required pokemon to beat the big IV submission number to complete said world quest while reaching your 0.5%percent for the one mysterious ticket. However there’s always a lot of players(both new and old players)who participate in the world quest from the start and still can’t reach to their 0.5% percent for just one mysterious ticket. Also other players who are interested in the world quest can’t participate in it due to the time zones when the world quest happens. I have an idea/suggestion that could help with the current system of World Quest. 1. Time Duration - 24 hours. Removing the goal submission part ending the world quest entirely. So that Everyone has a 24hrs window opportunity to participate in the World Quest, Both New and Old players. 2. Change how the World Quest Event works - Completing the big IV Submission Number (Total Individual Values) will not end the world quest, instead the total individual values will be for earning additional mysterious ticket(1). We will still have our 0.5%percent contribution(Single Individual Values)to reach for the standard one mysterious ticket and removing the 3% percent goal for two mysterious ticket . So in total the players will be able to earn up to 2 tickets if the submission goal is met. The Total Individual Values number could be adjusted for balance. 3. Possible In Game Bonuses - if any of the servers manage to finish beating the goal submission when the 24 hour time period is up, it will rewarded with either - Outbreak of Pokemon, Safari Zone Event, EXP Party Share, or XP Bonus. With these changes, more players will be able to participate in the world quest and grow more within the pro community. Pros for this Suggestion 1. Everyone can join 2. Even if a server doesn't meet its goal, individual players get rewarded. 3. More player activity in game Cons of the Suggestion 1. Some players could experience some lag(just use foreveralone command) in game due to increased number of active players in a single area of the game(device dependent) 2. Participants who don’t meet the server goals can still be rewarded if they do the minimum required IVs. Please noted that all of this is just suggested change for the concept of World Quest. Rewards, IV Goals and other stuff are always up for discussion
    13 points
  8. * { font-family: "Inter", sans-serif; } .keita-margin { margin-block-end: -0.8rem; } .keita-codeb { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } .keita-colored-code { color: #15f5ba; font-size: 100% !important; } Combining Search Terms Easily find the exact Pokemon you need by combining search terms. Search Example for a Specific Pokemon: lvl=30 shiny Rattata Finds all shiny Rattata's at level 30. Search for High-Level Pokemon: lvl>70 Charizard Finds all Charizards above level 70. Search for Pokemon by Type and Region: type=Water region=Hoenn Finds all Water-type Pokemon caught in the Hoenn region. Search for Specific Stats: ATK>=28 SPD>=28 Garchomp Finds all Garchomp's with both Attack and Speed IV stats at or above 28. Replace the Pokemon name and edit the level to suit your search needs. Supported Comparers Equality and Inequality: = or ==: Finds exact matches (e.g., lvl=30 finds Pokemon exactly at level 30). != or <>:Finds all that do not match (e.g., lvl<>30 finds Pokemon not at level 30). Greater and Lesser: >: Greater than (e.g., lvl>30 finds Pokemon above level 30). <:Lesser than (e.g., lvl<30 finds Pokemon below level 30). >=: Greater than or equal to (e.g., lvl>=30 finds Pokemon at level 30 and above). <=:Lesser than or equal to (e.g., lvl<=30 finds Pokemon at level 30 and below). Combining & Excluding Combining: space or , or &: Used as AND to combine different conditions (e.g., shiny,g=f lvl>=50 Gardevoir finds shiny female Gardevoir's at level 50 or higher). |: Used as OR to match multiple filter sets (e.g., type=fire | type=electric finds all Fire or Electric type Pokemon). Excluding: !: Put ! in front of a term to exclude it (e.g., !shiny finds all non-shiny Pokemon). Works with booleans (shiny, form, legendary, item and with bare names (!Golduck). Multi-words You cannot type raw spaces inside a value (e.g., m=String Shot). Spaces are parsed as AND. In this example, it would search for m=String and then treat Shot as a separate string to look for Pokémon names. You have to use quotes ("") or underscores (_) to search for the exact names (e.g., m="String Shot", m=String_Shot). In most cases, you can just search for part of the name to get the results you are looking for. Detailed Filter Options Below are the filter options you can use to narrow your search results, along with their aliases and how to use them: Filters Usable Without a Comparer shiny (shiny, s) - Filter for shiny Pokemon. form (form, f) - Filter for themed Pokemon. Legendary (legendary, l) - Filter for Legendary Pokemon. Pokemon Name (name, pokemon, poke) - Filter by the name of the Pokemon. Pokedex ID (dex, d)- Filter by the Pokedex identification number. Borrower Name (borrower, b) - Filter by the name of the Borrower. Selected (sel, select, selected) - Filter for selected Pokemon. item (item, i) - Filter for Pokemon with held items. Basic Filters UID (uid, u) - Unique identifier of a Pokemon. Example: uid=53256 OT - Name of the person who caught the Pokemon. Example: OT=Username Level (level, lvl, lv) - The level of the Pokemon. Example: lvl=100 Ability (ability, a) - The ability of the Pokemon. Example: a=Protean Nature (nature, n) - The nature of the Pokemon. Example: n=Timid Item (item, i) - The held item of the Pokemon. Examples: i=focus_sash, i=smoke_ball Gender (gender, g, sex) - The gender of the Pokemon. Examples: g=m, g=f, g=none Type (type, t) - Type of the Pokemon, such as Fire or Water. Example: t=Fire Region (region, r) - The region where the Pokemon was caught. Example: r=Kanto Hidden Power (hiddenpower, hi) - The hidden power type the Pokemon has. Example: hi=Ground Move (move, m, skill) - The move of the Pokemon. Example: m=Tackle Form (form, f) - The form of a Pokemon. Examples: f=halloween, f=smr, f=valentine, f=shadow, f=pnk, f=chroma Generation (generation, gen) - The generation in which the Pokemon was first released. Examples: gen=1, gen=kanto, gen=paldea, gen=6, gen=alola CaughtBall (caught_ball, caughtball, ball) - The ball the Pokemon was caught with. Examples: ball=Pokeball, ball=Master_Ball Stats Filters ATK (atk, attack) - ATK IV of the Pokemon. Example: ATK>=28 DEF (def, defense, defence) - DEF IV of the Pokemon. Example: DEF>19 SPD (spd, speed) - SPD IV of the Pokemon. Example SPD=31 SPATK (spatk, specialattack) - SPATK IV of the Pokemon. Example: SPATK>=28 SPDEF (spdef, specialdefense, specialdefence) - SPDEF IV of the Pokemon. Example: SPDEF>=20 HP (hp, hitpoints) - HP IV of the Pokemon. Example: HP=31 IVs (all, alliv, allivs, ivs) - Every IV of the Pokemon. Example: ivs>20, all>=10 ATKEV (atkev, attackev) - ATK EV of the Pokemon. Example: ATKEV=252 DEFEV (defev, defenseev, defenceev) - DEF EV of the Pokemon. Example: DEFEV=0 SPDEV (spdev, speedev) - SPD EV of the Pokemon. Example SPDEV=252 SPATKEV (spatkev, specialattackev) - SPATK EV of the Pokemon. Example: SPATKEV>=140 SPDEFEV (spdefev, specialdefenseev, specialdefenceev) - SPDEF EV of the Pokemon. Example: SPDEFEV>=100 HPEV (hpev, hitpointsev) - HP EV of the Pokemon. Example: HPEV=6 Expiration Time for Borrowed Pokemon Expiration (expiration, expires, expire, e) - Remaining time before a borrowed Pokemon will automatically return. Units: days (d), hours (h), minutes (m), and seconds (s). Examples: e<1d1h1m1s, e<1d3h, e>40s
    12 points
  9. It’s always disappointing seeing posts like this. All you’re telling us is you don’t pay attention or don’t appreciate what is added/updated. Claiming there’s been 0 improvements in 6 years is such a slap in the face to the entire Staff team and their efforts. Luckily, PRO is full of players that do appreciate everything that’s been added and you’re in a tiny minority, that unfortunately is loud. I can name many improvements to the game in the last 6 years, such as: - Mega Pokemon (2020) - Z-Crystals/Mono-Type Tournament (2023) - Xmas Dungeon - Lavender Dungeon (2023) - Victini Dungeon - Pinkan Dungeon (2024) - Hoopa Dungeon (2024) - PvP Chests (2025) - Updates to existing features like Solaceon (2025), Celadon (2024), Sinnoh Underground (2025), Mirage Island (2022), among other smaller ones. - Trainer rework for every region (2023) - Gym Leader & Elite Four rework (2022) - Fishing Contest & Multi Bug Catching Contest (2023) - Trainers Tower (2023) - Many new moves, such as Trailblaze, Flip Turn, etc. - Many new Pokémon added, such as Blacephalon, Growlithe-Hisui, and Kleavor These are all the rather big content additions, not to mention all the smaller additions as well as the balance changes. Of course there are also all the maps, forms, mounts, cosmetics, chromas, and the scripting plus testing that comes with adding content. Just because you don’t see the changes or they don’t affect your experience, doesn’t mean work isn’t being done and even those who do appreciate won’t know what is being done in the background. I get there’s frustration and I would like more content as well, but let’s not discredit all the time and effort that’s being put in by both the Content and Moderation team. Remember that all Staff are volunteers who use their personal free time to dedicate towards a free game. Let’s be appreciative of what we have.
    11 points
  10. Publishing weekly news article every Friday 11-12pm EST. Issue #5 English Credits Extra links Last week's Issue #4
    9 points
  11. Start Price:70m InstaGet:120m MinBid:1m can Accept: cc(470k) as payment Duration: 48 hours Timer: https://vclock.com/timer/#countdown=45:00:00&date=2025-10-08T09:22:45&title=TimerShinyZoruak&sound=xylophone&loop=1
    7 points
  12. I'm proud to announce a team-based 1M Pokédollar Buy-In PvP Tournament! This time, it won’t be individual battles - instead, trainers will fight as representatives of their continent. Teams: Team Americas Team Europe Team Asia Team Africa Team Oceania Each participant still contributes a 1M Pokédollar buy-in, but battles will be fought as team matches (details below). Note: The exact team structure will depend on final sign-up numbers. For example, we may form teams like Team North America, Team South America, Team South Asia, or other region-based groups if participant numbers support it. At this stage, I’m keeping things general since it’s hard to know which regions will have enough players. Once sign-ups are complete, we’ll have a clearer picture of what’s manageable and can shape the game around what participants want. It would be ideal if we had an even (or close to even) number of players from each country, as that would make country-based teams possible. However, again, since that balance is unlikely, it really depends on the sign-up numbers. We’ll see what’s workable and do our best to make it happen. Teams Teams made up of 3, 4, or 5 randomized players per continent (final size depends on sign-ups). Final team size (e.g. 3v3, 4v4, or 5v5) will depend on how many players register. Match Format (Points System) Each player plays one Best of 3 match per round. Every individual game inside that Best of 3 counts as 1 point for their team. Win 2–0 = 2 points for your team. Win 2–1 = 2 points for your team, 1 point for the opponent’s team. Lose 0–2 = 2 points for the opponent’s team. After all matchups are finished, the team with the most total points advances. Tie-Breaker Rule (Sudden Death Match) If both teams finish a round with the same number of points, a Sudden Death Match will decide the winner. Each team selects one player to represent them. These two players play a Best of 3 battle. The winner’s team advances to the next stage of the bracket. Double Elimination Bracket Standard double elimination: Lose once = drop to Lower Bracket. Lose twice = eliminated. Grand Final uses the same system. If the Lower Bracket team wins the first set, a reset match is played. Prize Pool Each player pays 1M Pokédollars to enter. All buy-ins go into the prize pool. The winning team splits the pool evenly among its players. Super Simple Summary for players: 1 game = 1 point. Team with the most points wins the round. If your team loses once, you drop to the Lower Bracket. If you lose again there, you’re eliminated. Winners split the prize pool. Registration To register, fill out the format below in this thread: Username: Server: Continent: Country/Timezone: Example: Username: Lacomus Server: Gold Continent: Europe Country/Timezone: UK / UTC+1 Once sign-ups close, players will be locked by continent. A dedicated Discord is open for coordination and match scheduling. All registered players will be invited directly to the tournament Discord after sign-up. Sign-ups close on 4th October 2025, 23:59 UTC+1. Secure your place and fight for your continent’s glory!
    6 points
  13. Welcome to Eeveelutions Store Rules: No fake offers. This shop is in GOLD server but if someone from SILVER wishes to buy something he/she will be responsible for the transfer. All prices are negotiable but for negotiations reach me out on discord/forum DMs. NOTE : 10% off for all Eeveelutions and Apocalypse guild members. 5% off for all Indian community. Not valid on item purchases. Mode of Payments: Pokedollars Coin Capsule - 450k ea Reroll Ticket - 700k ea Nature Reroll Ticket - 350k ea Rare Candy - 5k ea Contact: Discord : Shahipaneerog Item Store: TMs (* denotes out of stock Items) Evolutions Items Mics. Items Pokemons: 75-250k 251k-500k 501k - 1m 1m+ Shop Logs
    6 points
  14. Publishing weekly news article every Friday 11-12pm EST. Issue #1 English Spanish Hindi Portugese French Credits Extra links
    6 points
  15. Welcome to my personal shop "I will update with new items & pokemons every 2 Weeks" Contact Info In-game: Nimn1m Discord: hatoub Payments Pokedollar Coin Capsule = 500k Reroll Ticket = 750k Nature Reroll Ticket = 375k Rare Candy = 6k Categories Items Boss Team Bundles Fully Trained Pokémon < 1m 1m - 5m From 5m+ Untrained Pokémon Shiny & Special Pokémon < 1m From 1m+ Clefable Epic Magic Guard Unaware DM today to place your order and start your Nimtopia journey!
    5 points
  16. Curtains Up for PRO Market History! What is PRO Market History? PRO Market History is a community-driven tool for tracking Pokémon and item auction data in Pokémon Revolution Online (PRO) It helps players make more informed trading decisions by providing verified historical sales data. Does this Web-App give me an "average price" for an item? No. We do not provide a "recommended prices" or "average price". Prices in PRO are highly variable and context-dependent. Instead, we showcase real, verified sales history so you can draw your own conclusions. Core Features View live data of user-submitted Pokémon and item auctions. Filter Pokémon and items to quickly find what you're searching for. Submit auction data to contribute to the growing data pool. Why I made this tool/webapp We've all been there, standing in Trade Chat wondering: "Is this Pokémon worth 2M or 20M? "Should I accept this offer or wait for better?" "What did similar Pokémon actually sell for?" The PRO Price History Tracker eliminates the guesswork by showing you real completed transactions. No more getting scammed. No more underselling to resellers. No more complete price uncertainty. This isn't a price calculator or estimator - it's a historical database that empowers you with actual market data to make informed decisions. Planned Updates - Better mobile support - A self-trained AI that detects IVs, abilities, natures, and Pokémon names from uploaded images for faster submissions - Adding missing Items and missing images - Improved Discord bot features Join the Discord Server! https://discord.gg/kteFmyZEDY You can: - Chat with other players - Share suggestions and feedback - Get help with the web app - Use the Discord bot If you need to reach me directly: IGN: Caennethi Server: Gold Discord: caenneth
    5 points
  17. Absolutely nonsensical post. I can understand the frustration that comes up when there haven’t been updates for a while, but I’ve repeatedly provided updates explaining the longer wait time and also posted an extensive upcoming changelog for the next release, so you are not left in the dark without information. The text fix in the guild tab you mentioned is also part of the changelog. https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1602280 On top of that, I posted multiple status updates, expanded the changelog, and even shared videos of the box rework, the actual reason for the longer wait. I think we did a lot to keep you all properly informed. And as I already said many times before, the forms have no impact on the release. Artists work on them separately from the rest of the release, and we should be grateful that they dedicate so much of their time to giving us such a wide range of high-quality forms. That should never be seen as a point of criticism in that context.
    5 points
  18. It’s been 7 years. 7 years of a long journey together, challenges, laughter, and growth. I joined the Staff when I was 22 and now I am almost 30 in a few months What began as a simple step into a community I admired quickly became one of the longest and most meaningful journeys of my life. For 1/4 of my life, PRO has been a community, a family, and a place where I’ve spent 20.000+ hours alongside you all as someone whose job was to protect the integrity of the game and ensure everyone could enjoy it fairly. MY ROLE IN PRO As a Moderation Staff and later Admin, my role wasn’t always the most glamorous and visible to players. I didn’t design new regions or events. Instead, I worked behind the scenes, reviewing reports, investigating rule-violations, handing out punishments when necessary, and sometimes having the tough conversations nobody likes to have (). It wasn’t always easy, and it certainly wasn’t always fun or rewarded, but it was very important for me… because keeping PRO fair and safe meant protecting the adventure you all love and protecting the community in general, which is the reason I joined the Staff Team. I know that sometimes my role put me in situations where I had to make hard calls. I would be lying if I said I’ve always done everything right. Not every decision I made was perfect, and I’m sure there were moments where I did wrong (I mean, in 7 years of work it would be impossible to make 0 mistakes) or where I could have done better. There were decisions I wish I had handled differently. However, all of my actions were motivated by wanting the best for both the game and its community, and that never changed. WHY AM I LEAVING? The truth is, my journey here is ending not because I’ve stopped caring, but because my mental and physical health has reached a point where I cannot give the game, the community, or the staff team the dedication they deserve. I’ve always believed the players deserve my very best, and if I can’t provide that, continuing would feel like letting you all down and kind of disrespecting you. As some player know, my life has never been a simple one. I was born with more health problems than I could count, and as the years passed, they only grew heavier. Surgeries, endless hospital stays just to survive. Surviving was never a given, but something I had to fight for, over and over like an endless battle. Every time I thought I had won, something new emerged to destroy me. Last year and the first half of this one I fought through a severe infection that nearly destroyed a lot of my organs and almost took my life. I spent months in the hospital, clinging to hope. Once I beat the infection, I thought I had fixed everything only for life to strike again. Without warning, recently I suddenly lost the sight in one eye completely and am blind, and half the vision in the other due to another health issue. Due to all of this, I had a complete mental breakdown because I spent a whole life in this situation over and over. The tears/crying wouldn’t stop, the desperation wouldn't stop and it's been a continuous "why me?" and then situation is getting worse and worse and I have almost reached the bottom of the barrel and cannot see the light anymore. Given this, I’ve decided to step back, focus on recovery, and fight for myself for once. I’ve already taken steps to get the help I need, and I hold on to hope that better days will come. TO ALL OF YOU PLAYERS To every player I’ve met along the way, regardless if we spoke 1 or 100 times, thank you. Thank you to everyone who made my years here worthwhile and fun, to the players who respected the rules or reformed themselves after violating them, to those who gave constructive feedback, to those who showed kindness in chat, and even to those who challenged me to do better. You all played a part in my time here. Please, keep this community strong. Be patient with the Staff Members, they’re not perfect, but their heart is in the right place and they’re doing a tough job for the good of everyone as they want the best for PRO and its community. Treat each other with respect and remember that behind each username there is a person with feeling and emotions. Help new players find their way in the game, and remember that at the end of the day, we’re all here for the same reason: our love for Pokémon and this world we share. FINAL WORDS I leave proud, proud of the time I was here. PRO will keep evolving without me, and I’ll be watching from the sidelines, cheering and smiling for every success, and rooting for all of you and the next generation of both players and staff to find their own unforgettable moments here like I did. 7 years is a long time to give a piece of your heart to something. And PRO will always have my heart. This is not goodbye forever. It’s just the closing of my chapter, so that new ones can be written by those ready to carry the torch. I wish you all to continue your player journey and find a lot of happiness on your path like I did on mine. — Keita here, signing off for the last time — thank you for some of the brightest days of my life. PS: I've no news about Summer Tournament. I was asked to wait due to some background stuff, but further info will be provided by the Admin Team
    5 points
  19. Auction Details: Start Price: 2m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (500k each)
    4 points
  20. Hello! I'm auctioning my shiny Alomomola. I'm in Silver Server right now but will transfer to Gold Server if needed. accept cc: 450k reroll ticket : 700k Start= 10m Min. bid=200k Winner= 55m by Justbillionare Insta=N/A Duration= 7 Days after first bid.
    4 points
  21. The best in Cross Servers Auction Details: Start Price: 25m End Point: 7 days after s.o. (168 hours) Insta Price: N/A Minimum Raise: 1m Accepted Payments: Pokedollars, IV Reroll Tickets (x1 IV Reroll Ticket = 700k)
    4 points
  22. The worst year he said As PvP, ladder got higher and motivated people to get top 25 all the season for the chest/top 25 at the end of season for a chroma+pvp chest+PvP coins. As a PvE side, there is a lot of thing that raise boss battle (few pokemon that sell for high price like Ralts/Alomomola/Rotom etc...) Rework of a lot of daillies like celadon/Solaceon. Forms is something you can dislike or enjoy but if you dont like forms, just ignore them, not like they give a advantage in PvP/PvE. I used to be a PvP player 12/12 months but I was happy for Hunters that they get something to hunt outside of shinies. I played every MMO and outside of forms, there is no points in playing others cuz I dislike shiny hunting as a whole.
    4 points
  23. Welcome to PokéMart! Hope you get your Pokémon partner here Payments Pokedollar Coin Capsule = 500k Reroll Ticket = 750k Nature Reroll Ticket = 375k Rare Candy = 6k ____________________________________________________________ Categories: ________________________________________________________________________________________________________ October Night Market :(from Oct 1-31) Untrained Pokémon: Trained Pokémon: 100k - 1m 1m+ Form/Shiny Pokémon: Boss Teams/Pokémon: Rules: - Fake offers will be reported instant - Prices of Pokémon's are not fixed they can be negotiated. - I have rights to reject offers. - Mixed payment is available. - 10% discount if 3 or more are purchased. - for fast trade pm in discord : Verseey - Silver players aree welcome but they have to trasnfer for the deal
    3 points
  24. Hi @Kurtistheword If you are unable to get the 32-bit version working (I recommend re-trying after you remove all PRO files and perform a reboot, just incase), there are a few potential work arounds There are a couple methods to bypass this issue 1) In windows security, click on the "Virus & threat protection". Here you can click on "protection history", which will show the threat that was quarantined. Clicking on it will probably bring up a Windows Security permission. Once accepted, you can click actions to restore. This restores the file, allowing the game to access it. Sometimes this doesn't solve the problem though. Now we'll apply an exception to your anti-virus, which is will force it to ignore files in a certain location. I would recommend removing your PRO files from your PRO folder. 2) In windows security, click on the "Virus & threat protection". Under "Virus & threat protection settings", click "Manage settings". Scroll down to the section for "Exclusions", and then click "Add or remove exclusions". After accepting the Windows Security request, you can click "+ Add an exclusion". You will then pick the folder that will contain your PRO game files. Now Windows Defender will ignore this folder when looking for security threats. At this point, I would recommend emptying your trash and performing a reboot. Next, download a fresh install of the PRO client (direct download from the PRO website), and place the files in your exclusion folder. You can now launch the game from this folder, and it should bypass the security restrictions and allow you to play PRO. If you are not comfortable doing this, it is then recommended to wait a few days. Per one of the developers yesterday, "I always upload the files to the most popular antivirus programs, and after some time, they stop getting flagged. The issue is worse right now because I had to release new clients. Normally, I build, upload the files, and release them later, but that process doesn't work as smoothly when I can to upload hotfixes....it should settle down once the file stops getting flagged, which usually takes about one to two days. Its often faster, but we have absolutely no control over that." If you attempt these steps, please let me know if they solve your issue or if it continues to persist.
    3 points
  25. Starting Offer: 10M Min Raise: 500k Insta: 25M Ends: https://www.tickcounter.com/countdown/8255067/my-countdown Useless HP (Ghost) Accepted Payments IV Reroll - 700k Nat Reroll - 350k CC - 450k RC - 5k Pokedollars **GOLD PLAYERS CAN BID AS WELL I WILL TRANSFER IF NEEDED**
    3 points
  26. In 2021 Walross published 2 lists showing how many shinies were present per server, is it possible to have an update? https://walrosskastanie.com/7f4d729b3c61cadaf34e15b5.txt https://walrosskastanie.com/9f93f2cecb1796826cefe070.txt @Walrosskastanie
    3 points
  27. Sold in a deal for 130m.
    3 points
  28. start 500k bid 500k 48h after 1st bid cc 470k iv rr 700k insta 75m
    3 points
  29. At this point, it’s just spreading misinformation and rage bait. That’s why I’m closing the thread now. If this happens more often, I’ll have to take further action.
    3 points
  30. If something is arrogant and disrespectful, it is you zealously claiming how this is the "game's worst year by far", as it is some sort of undeniable truth. I will tell you something; I, as mainly a PvPer, left the game on the beginning of January 2022. I came back this year in February when the new big PvP reward system was added to the game. Many inactive players have followed up and we got one of the best years in PvP this game has ever had. Plenty of new rewards, more incentive for inactive players to return, as well as for casual PvPers or PvErs to start playing PvP more frequently. More moves, mechanics and Pokemon added to the game. Overall the amount of played PvP matches has at least doubled. Do I need to say anything more about this? On the other hand, I can agree with you about the wrong priorities the staff team sometimes has and I would like to add how I really dislike their inability (or unwillingness) to adapt or be more flexible regarding some things. To be more specific, something like adding spawns for all Gen 7 Pokemon to the game after knowing that Astrella, for which those spawns were originally intended, won't hit the surface for who knows how many more years (and we have already been waiting for 8). An another example would be what you already brought up; the miss out on the Summer event this year because of a Box rework. If it was known that the Box rework won't happen in time, why didn't they just go live through with the Summer event and its new event forms? Then again, there are some factors I am unaware of, such as maybe that they tied up the game's events directly to the Box update rework, so if they would do something like this, it would eventually just make them spend even more unnecessary time on it. I don't know really. If that isn't the case, I honestly can't see any other good reason for it. Anyway, keep in mind that this is a fanmade game, without any employees being paid up for their work. As such, as frustrating as it sometimes is, it is inevitable that there will be a lot of delays on future content
    3 points
  31. Im going to give my point of view from a player that left on 2020. When i came back i felt like lost since i didnt even know about all the new stuff, now that im getting more used to and i keep finding new pokemons or moves or things like dungeons i get more and more excited, i might understand for a player that plays EVERYDAY for several hours that maybe you dont get the excitment you used to get before, but that happens with all, not only PRO, abusing a game always makes this. So my conclusion would be that theres doing a lot of things and trying, you can think is wrong or right, buy they're trying and thats what we should look at not at the other things they dont, this year summer event got delayed a bit, i know for sure they will try to reward or make it better for the next upcoming event but you dont need to be on a bad mentality of what is comming or what didnt come. Greetings from Agresivity
    3 points
  32. https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/
    3 points
  33. Note: Sinnoh’s Underground is a special daily quest. Finding a Hisuian Growlithe with a Hidden Ability, good nature, and strong overall IVs like this one is especially rare. Alt account: Sumocal (Silver Server). Auction Details: Start Price: 4m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  34. Start bid 2m Mini bid 200k No insta Auction time 2 day after first bid
    3 points
  35. Maybe they can give us a random week between events to hunt these
    3 points
  36. 3 points
  37. Alt account: Sumocal (Silver Server) Auction Details: Start Price: 10m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    2 points
  38. Hello @Soares1 @Everythingisto, The trade has been forced. Have a great rest of your week! Best Regards, Tandemaus
    2 points
  39. Hello, welcome to my store, here you will find special mounts, If you are interested in any of them, send me a message, prices are negotiable. Item Price Vday Haunter(land) SOLD Vday Milotic(surf) SOLD Vday Serperior(land) 950k Xmas Garchomp(land) 750k Xmas Deerling(land) 850k Xmas Swampert(land) SOLD Poipole 3,5M Raging Bolt 4M Shiny Gouging Fire 8.5M Shiny Poipole 8.5M Guzzlord 3.5M Buzzwole 2.5M Boats(surf) 1.5M Other optional payment methods Item Value Coin Capsule(CC) 480k IV Reroll Ticket 700k Rare Candy 6k
    2 points
  40. 2 points
  41. All trades realized through my account - Intgmng Accepted forms of payment: Pokedollar Rare Candy (6k value) EV Reduction Berries - 1k Each Quest Items Vitamins & PP Ups - 2k Each Gems Berries - 50 Each Special Pokeballs - 1.5k Each Orbs & Choice Items - 35k Each Plates and Special Rocks - 10k Each Held Items - 1k Each Budget Evolution Items - 1.5k Each Evolution Items - 5k Each Premium Evolution Items - 40k Each Cosmetics - Listed Price Baton Pass Boss Team LEND ONLY 55k per 24hrs - all needed items included
    2 points
  42. Implemented in the next client.
    2 points
  43. @Lacomus, I went ahead and cleaned up the thread accordingly based on reports related to improper topics that was out of scope regarding this thread. To all users, please keep in mind our game policies regarding proper etiquette to you and your fellow forum members. Improper behavior will leads to sanctions being placed on your forum and game account.
    2 points
  44. 2 points
  45. Hi, we already made some changes in the past that will allow us to anonymize PvP matches in the future. This would only affect the opponent’s name, not their Pokemon. I feel like in this thread people were often talking past each other. As far as I understood, it’s only about usernames, not anonymizing the team itself. Team Preview and Enemy Team View will stay the same. The idea is just to prevent situations where you instantly know all of your opponent’s moves and preferred held items because a guildmate played them earlier. I do plan to implement this in the future, but priorities are currently elsewhere, so it may still take some time.
    2 points
  46. Hi all, hopefully this will help you unlock the new locations west of Murky Town. Not sure if this quest requires you to complete the previous Halloween quests. Recommended: Higher level Pokemon (makes clearing the routes easier, lots of NPCs with lvl 35 pokemon) A Pokemon with flash A team of level 45-50 Pokemon for the final battle Start by talking to the Officer NPC west of the Murky Town PC. A barrier is blocking a route. They’ll say we need to go talk to Sailor Mirko, who can bring us to Cemetary Island. Head south to the beach to talk to Sailor Mirko Mirko can also bring you to other locations on Phantasm Island (if you’ve unlocked them), like Necropolis and Serenia Village. Cemetery Island is a maze. The path you want to take snakes north and then west through the cemetery so we can go to Festival Town. Entrance to Festival Town is a Y intersection. 2 NPCs block the right path, and going up the left path is a Vampire, who assaults you and you black out. You are transported to Festival Town PC. As you leave the PC, a old man NPC blocks your path. The NPC says he found you on the road and took you to nurse Joy. He hears about the problems from the Costume Mart, but instantly gets scared and runs off. Talk to the old lady at Costume Mart, which is the tent south east of PC. Says spirits are causing issues, and needs a few things from you. 1st is the hair of a witch named Britney, who's in the Illusionary Forest, just west of town. The witch is the first NPC we see there, but when we talk to her, she vanishes! Next to where she was is that same Vampire who knocked us out earlier. If you get caught by him, you get teleported again to Festival Town PC (writers had a lot of fun with this). And he’s not alone, the rest of the forest is filled with moving Vampires. We must watch their movements, and carefully go around them. Watching them shows they move every second, so its easy to time. I’d recommend using a repel, so you dont encounter a pokemon the moment you move across the path of these vampires (ask me how I found out ) You encounter Britney again, who once again vanishes. This is repeated 2 more times until Britney is too tired to teleport anymore, and gives you her hair. Once she does, oh look, its the Vampire again. We’re sassy and the Vampires, who are easily offended, take off. After giving the hair to the old lady, we next must go look for a friend of theirs at Cemetery island. She’s described as weird, don't be scared, and tell her we need a Pumpkin hat. This NPC is in the north east part of the route, so head back towards the sailor, but head east of the sign. Once you go far enough east, you can head north until you see a small building. Inside is the NPC. For the NPC to make a Pumpkin Hat, she needs 6 pumpkin parts from 6 different pumpkins. All throughout the Cemetery are pumpkins, so let's start checking. A few of them will be pokemon. Each of the 6 are numbered, so you’ll know when you find them. These locations might be random, but if they are not, here are where the 6 pumpkins were for me. Give the parts back to the NPC lady. With some magical duct tape, she takes the parts and makes a hat. 1 2 3 4 5 6 Back to the old lady in Festival Town. She tells you to head east then north. Going around the bottom of the water to the east brings us to a new route, Lost Seacoast. Surfing the coast brings us north to another route, Road of Night. There is a left and a right path, and the sign says both will take you to the same end. Sounds fun. The first witch on the right will tell you to “Leave Britney Alone” after defeating her lol. Anyways, its a short route. Next Route is Bone Pass. We get talked to by some Werewolves, and have to answer 6 questions correctly in a row. Get it wrong, and back to Festival PC you go. Some sample questions What does Ash become? (A pkm master) Reds starter? (poliwag Name of 2 villains (jessie and james) How Ash get snorlax? (bike race) Max stored power? (860) Name of witch from the forest? (britney) Largest Pkm? (wailord) Did you enjoy the riddles? (yes) Once you get 6 in a row correct, the werewolves take off. Next route is Sacred Forest. NPC ahead is freaking out, doesn’t explain what's wrong, and bails. Anyways, time to fight some Mummys with dad jokes. In the middle of the forest is a white building, the Haunted House. Here you’ll want a pokemon with flash. A Vampire is blocking the stairs, but after discussing it with the radio, we need to find some garlic in the room. Interact with the book at the bottom right, and the Vampire Flees. Upstairs a Mummy is blocking the stairs, being stuck to the floor. Talking to the radio says there's dynamite underneath him, which can be triggered in the same fashion as unlocking the Vermillion Gym. Interacting with some pillars to find the 1st switch, the 2nd being next to the mummy. Upstairs is a Vampire, or the Vampire. Turns out its a lvl 50 Zoroark. After defeating it, its says its Zoroack, Master of Illusions. Zoroack has been forced to annoy us by his Master, who is back on Cemetery Island, so let's go back there. The tower in the center of the route is now unblocked. Inside Memorial Tower on the 2nd floor, there's a Mr Fuiji, who gets really pissed you confused him for Mr Fuji. This NPC is the Master of Zoroark, and to defeat him, we need a team of Lvl 50 pokemon or less. Go back to PC and get a good team. The Masters pokemon are: Jellicent, Golurk, Hydreigon, Spiritomb, Chandlure, Zoroark My main use was a Moxie Gyarados, a few dragon dances, then Crunch, Ice Fang, or Waterfall. Good news, you can use potions in this fight if needed. Once defeated, the old man says his vampire friend is back with the old lady in Festival Town. Head back to the tent to find the vampire behind the counter. Talking with him will remove the barrier from Murky Town. Also, this is the event NPC for chromas. Hope this helped you with your journey. Good Luck with your hunting!
    2 points
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