New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Leaderboard
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Rayziell
Moderator5Points933Posts -
Larfleeze
Game Master5Points2607Posts -
Abigor666
Registered User5Points40Posts -
Ultimategod360
Registered User3Points65Posts
Popular Content
Showing content with the highest reputation since 10/29/26 in Posts
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put my friend name y lavender graveyard
hi, probably this will be denied but i have to trie anyways cuz is wath i wish a personal friend passed away this last weekend, and one of the few game he play was this, so i want to suggest you to put his name in a stone in lavender graveyard this dont help the community but i think my little and close group of friends we have in common will appreciate it. in case you could do this, his in game name was "Sevex" he is still in my friend list. thanks for your time.5 points
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A Shadow Worth Discovering!
3 pointsGood Morning/Afternoon PRO community! I'd like to make a suggestion of the possibility of making Marshadow obtainable through a new Dungeon. Since PRO has already made dungeons where players can obtain some other mythical Pokémon such as Victini (Ruins Of Vale), Meloetta (Crux Of Melody), and Hoopa (Scattered Realm), I think Marshadow would be a nice addition to the current existing dungeon system. I also feel like Sinnoh would be a great place for something like this. Because the region could use some more activities, and having a new dungeon there would give players another reason to visit and explore it. Besides giving mythical collectors another Pokémon to work towards to to collect, I think this would also be something nice for the pve community. It would give players who mainly only enjoy pve content a new challenge and something to look forward to. and give PvP players another Pokémon to potentially add to their teams and experiment with. It could even boost competition between guilds to compete through rankings/leaderboard, giving players another reason to work/come together and strive for success! Of course, the final decision and implementation would be entirely up to the staff team. On how or if they want to add it in. I just thought it would be a fun addition to the game, and I'd love to hear what the community have in mind! Thank you for reading! ,♥️ Ultimategod3603 points
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HW 2026 – Multiple Rare Pokémon Forms – Locations
In this thread, you can find the locations where you can hunt specific forms of rare Pokémon that have at least two different forms. I hope this helps you find the form you're looking for. Here are 5 maps where you can find different forms of the same Pokémon depending on the tiles you're standing on. Check the images to see where the specific form you want spawns. The boundaries between each area are marked with different colors. For the following Pokémon, these forms can spawn anywhere on its assigned map. For all maps outside of event maps and for Common and Uncommon Pokémon the forms are determined entirely randomly. The chances are evenly distributed between all available forms: 1/2 for Pokémon with 2 forms, 1/3 each for Pokémon with 3 forms, and so on. Happy HW hunting to everyone!2 points
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Rework Haunted Cave Depth contest reward
2 points
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Limit the number of listings per player in the Trade Zone.
The Trade Zone was a very positive addition to the game; I managed to make plenty of sales and some great purchases. I even got hooked on auctions at the start. 😂 However, lately, I find the Trade Zone a bit cluttered with too many listings from the same player; this makes it hard to spot cool Pokémon—ones you might have favorited or that come with great offers—amidst the noise. I know there’s a filter for specific Pokémon, but if you rely solely on filters, you might miss out on cool Pokémon you weren't actively looking for but that are priced really well. With that in mind, my suggestion is simply to limit the number of listings per player. For example: a player could have a maximum of 10 active auctions and 10 active "instant buy" listings (I actually think 10 is already a lot, but fair enough 😅). For players with a large number of Pokémon for sale, the right approach would be to open a shop to showcase them. That way, things would be more organized, making it easier to view all the listings without having to scroll past 50 "instant buy" Pikachu listings from the same player. 😅😂2 points
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PvE Chests
2 pointsHello everyone, I would like to suggest the introduction of PvE Chests. They should be similar to PvP Chests, but obtained from PvE means. The reason I'm suggesting this, is because at the moment PvP is the only way to obtain some tm/cosmetics/mounts. That benefits the PvP veterans who get a lot of chests from wins, or the rich people that just buy them. That's very punishing to the casual PRO players who just want to enjoy the game and have cool things. Yes you could say that newbies should do PvP to learn, but that would lead for more chests to the veterans instead. Also there should be some balance between PvP and PvE rewards. We could obtain PvE Chests the following ways: BCC/FCC Rewards Top 25 get 1 chest for participation Top 15 get 3 chests Top 3 get 5 chests and 1 golden chest Dungeon Rewards Random Drop of chests inside the dungeon that you can find and collect while doing the run. X amount of chests for being Top Dungeon Ladder. The rewards from chests would be PvE coins, TMs, cosmetics and mounts. It's not necessary for the rewards to be exactly the same as the PvP Chests, they could have some that are the same, and then some exclusives to PvE and others exclusives to PvP. The introduction of PvE Chests should increase the overall amount of online players instead of only focusing on PvP, and it wouldn't take away anything, but rather instead just bring more things to the table. Thank you. Kind Regards, Lugario2 points
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PokeLink - All PRO Services - All in One Place [Hiring Service Providers]
Love the service. Both staff are very good. Fast service YES! So personally I very RECOMMEND! ⭐ ⭐⭐⭐⭐2 points
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An easier access to some evolution items ?
2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
Sorry mate have to go with -1 here there is no team currently available with 100% win rate2 points
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Ban Baton Pass - Boss Rework - Make Battles Fun
-1 , it is already hard to defeat boss without a perfect sequence move. Baton pass helps a lot very much. If Baton Pass is removed , we have to use PvP Pokes to fight bosses, PvP pokes are mad expensive. I dont support this suggestion.2 points
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cant find my clodsire
1 pointHappy to help! As the matter has been resolved, this thread is now closed. Have a great day!1 point
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Shiny - Form Encounter Sound
1 point
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[Tool] PRO Map Editor v1.0.1 | Windows, macOS & Linux
[Tool] PRO Map Editor v1.0.1 | Windows, macOS & LinuxHey everyone! I’ve rebuilt the map editor for Pokémon Revolution Online, and version 1.0 is now available for Windows, macOS, and Linux. The original editor focused on placing tiles. With this version, you can build across seven layers, populate your maps with NPCs and Pokémon, give them walking routes, and explore your own map directly in the editor. Download v1.0Windows https://dl.protrackerdb.com/mapeditor/stable/PROEditor-win-x64.zip macOS Intel Macs https://dl.protrackerdb.com/mapeditor/stable/PROEditor-osx-x64.zip Apple Silicon Macs (M1/M2/M3/M4) https://dl.protrackerdb.com/mapeditor/stable/PROEditor-osx-arm64.zip (Not sure which you have? Apple menu > About This Mac - if it says "Apple M1/M2/M3/M4" use the second link, if it says "Intel" use the first.) Linux Regular PCs (64-bit Intel/AMD - this is almost everyone) https://dl.protrackerdb.com/mapeditor/stable/PROEditor-linux-x64.zip ARM devices (Raspberry Pi 5 and similar) https://dl.protrackerdb.com/mapeditor/stable/PROEditor-linux-arm64.zip (Not sure? Run: uname -m in a terminal - "x86_64" means the first link, "aarch64" means the second.) 📋 Launching WindowsDownload. Extract the Pro Mapper files. Launch Pro Mapper. 📋 Launching Mac OSHow to start it (first time - about a minute): Unzip the download (double-click it). Open Terminal (Cmd+Space, type "terminal", press Enter). Type: cd followed by a space, then drag the unzipped folder into the Terminal window, and press Enter. Run this command: bash macos-start.sh 📋 Launching LinuxHow to start it (first time - a few minutes, it installs what it needs): Extract the zip. Open a terminal in the extracted folder. Run this command: bash linux-start.sh What’s new in 1.0?Seven map layers. The editor now has seven layers, up from four, giving you more room to separate terrain, buildings, and decorative details. You can toggle layers individually to see what you’re working on. NPC and Pokémon sprites. Browse the sprite panels and place characters or Pokémon directly on the map. Movement paths. Click points on the map to create routes for NPCs and Pokémon. You can add pauses along the way, whether you’re setting up a guard patrol or having a Pokémon wander through a village. Favorites. Right-click any tile or multi-tile brush to save it to Favorites so you can grab it again without searching through the sheets. Custom appearance. Start with a preset such as Dark, Midnight, Light, or Candy, then adjust the interface and map colors to your liking. Changes apply immediately and are saved for next time. Test your mapThe Test menu has two options: Walk around your map. Start on a random walkable tile and explore the map yourself. Try entrances, paths, and obstacle edges to see where the player can go. Run the Map Checker. See which mapping rules your map fails and catch details that are easy to miss, such as a missing corner tile on a tree. Before you do a walk test: The first five tile sheets have collision preset. For tiles from the remaining sheets, you decide which ones should block movement. Use Mark blocking, next to Favorites at the top of the Tiles panel, to set up the collision your map needs. Screenshots Feedback and map showcasesIf you make a route, village, or anything else with the editor, I’d love to see it. Feel free to share screenshots in this thread. If you run into a bug, please include your operating system, what you were doing when it happened, and a screenshot or error message if you have one. Suggestions for future versions are welcome too. Happy mapping!1 point
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lake trio legendary quest bug
1 pointHello! I'm very sorry for the inconvenience. The regional and online playtime requirements have been removed from all quests, so you should be able to complete them even if you have 0 hours of playtime. To start the Lake Trio quest, you need to be a Sinnoh Champion and have the caught data of all non-legendary Pokémon from Generation 4 in your Pokédex. From what I can see, you're only missing Bastiodon's caught data to complete the Pokédex requirement, which is why you can't start the quest yet. Kind regards. Hallowglow.1 point
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Cannot kick or demote offline Guild Officers
Hello there, You can use the command /gkick <username> to remove any member, including Officers, whether they are online or not but if you want to demote officers, then they will have to be online only then you will be able to demote them by using /gdemote [username] or by clicking on thier username choosing from the options. Goodluck!1 point
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(Silver Server) Looking for a Team/Guild for Halloween Hunting Contest
Hey everyone! I'm currently looking for a team or guild on Silver Server to unlock the Halloween Hunting Grounds and go for a 12-hour hunting session. My goal is to grind as efficiently as possible and achieve the highest score ever. I'm willing to commit the full 12 hours without a break and would love to team up with players who are equally motivated. If your team has a free spot or you're putting together a group with the same goal, feel free to DM me! Discord: not_siidon Disclaimer: This post was written by AI. Humanity has created artificial intelligence, yet finding four people to click on Pokémon for 12 hours remains an unsolved problem. Incredible progress.1 point
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(Silver Server) Looking for a Team/Guild for Halloween Hunting Contest
xD Disclaimer is awesome. Its a shame most the threads are dead. I am also looking for a guild but wont commit to 12 hour hunt haha.1 point
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Issue while in Battle you cant link Pokemon in Chat
Hi @Daworker , Sorry about the bug, but thank you for reporting it. The team is aware of the issue and its being looked at, but I do not have an ETA on when a solution will be implemented. I'll let you know when it's patched. Until then, happy hunting!1 point
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
1 pointHappy to be an Elite Emperor, and you will be too!1 point
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
1 point👑 ELITE EMPEROR – MORE THAN JUST A GUILD! 🔥 Elite Emperor is not just a guild, it's a family built on loyalty, unity, respect and teamwork. ❤️ Our strength is not just in our power, but in the bond we share. Every member is valuable, every battle is a statement, and every victory reflects our unity. ⚔️ We don't follow others, we create our own legacy. Our name speaks for itself, and our attitude says it all. ONE GUILD, ONE FAMILY, ONE LEGACY! 👑🔥 WE ARE ELITE EMPEROR! 🖤1 point
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👑 ELITE EMPERORS [EE] — NOW RECRUITING ENDGAME PLAYERS! 👑 “Forged in the Shadows, Ruling the Meta.”
1 point+1 very supportive guild im glad to join here1 point
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[TOOL] Repeatable Content Cooldown Tracker
Repeatable Content Cooldown Tracker Tired of having to try to remember if your repeatable content is off cooldown or wasting your time making your way to dome content to realize it's unavailable cause you already did it? I know I was as well, so I made a spreadsheet (those who know me know I love my spreadsheets). Specifically, this spreadsheet lists out repeatable content (Dailies, weeklies, etc) and gives your the ability to mark it as on cooldown or available. While it sounds simple, there is a bit more luxury in this tracking tool. Once you set something as on cooldown the corresponding cell in the Date Available column will auto populate the day that it is to come off cooldown (In the case of Excavation sites, it calculates it with date and time and checks for exactly 20 hours). If the spreadsheet receives an update, then you will need to make a copy of the updated one if you want to have the new / fixed functionality. How to Acquire The first thing you need to do is acquire the spreadsheet with the following steps. - Access the Google Sheets link here. - At this point you are a Viewer and will need to make a copy by clicking File and then Make A Copy - Once you have a copy made, you are ready to track your Repeatable Content. How to Use The first thing you need to do is set your specific time zone. This can be done be clicking File and then Settings. Once the settings are open you will need to set your specific time zone. Doing this will allow tie cooldowns to be set relative to your time zone. When the file is first acquired, you will see all of the listed repeatable content in a single table as seen below and the columns are broken down as follows. Column A - Task The daily repeatable task name. Column B - Content Region The region (loosely) in which the content is located. Column C - Content Type The group in which the content is associated with. Column D - Cooldown Type The associated cooldown of the task. Column E - Status The indicator whether your repeatable task is available or not Column F - Date Available If on cooldown, the date which is will become available Column G - Notes A section for the user to leave personal notes associated with the task Although it is preference, a much cleaner view is through using a pre-saved data view "Group by Content Type". You can access this by selecting the Data tab and then Change View followed by Group by Content Type. This view will have all of the content separated neatly by the type of content it is identified as and an snippet of this view is shown below. As you go complete repeatable activities, you will want to mark them as "On Cooldown". Once you select this, the corresponding cell in the Date Available column will populate with a cooldown associated with the value in the Cooldown Type column. For example, if you complete the the Diggable Patches on Route 3 on 01/28/2026 then they will be available on 01/31/2026 (as seen below). When the current date is the same as the Date Available, the "On Cooldown" in the Status will automatically flip back to "Available". If you want to add or remove content that you don't do, that is no problem. Simply remove the row from the sheet and refresh. Be advised, if you were to remove a column, it runs the risk of breaking the scripts and references and you may have to acquire a new copy. Adding a new cooldown type is not as simple and requires script modifications. The current version of the spreadsheet covered as much ground as I could think regarding repeatable content and its associated cooldown. The current cooldown options are 1, 3, 12, and 14 days as well as 20 hours. I am excited to share this with you all and, while I do not know of any bugs that currently exist with it, if you run into any issues please let me know and I will do my best to sort it out. Trigger Setup Instructions To get the spreadsheet set up to auto-update, you will need to set up the triggers within the spreadsheet scripts. The instructions can be seen below. Access the Script found under "Extensions-> Apps Scripts" After you have clicked the App Scripts page, it will open in a new tab. On the left side of the screen you will see a collapsed window of options. Hover the collapsed window to expand the options and then select the option that says "Triggers" You should now be in the trigger menu. The trigger is a scheduled in while to run the scripts in the editor tab. There are two functions in the script. the "onEdit" function is responsible for filling the date available column in with the appropriate date / date and time until the activity should be off of cooldown. The other function is the checkCooldowns function. This function is responsible for checking the date / date and time in the Date Available column against the local date / date and time and then resetting the On Cooldown chip to Available in Column E (Status). The function of interest is the checkCooldown function and we want to set it on an hourly trigger. Select the 'Add Trigger' button on the bottom right of the screen. For the trigger options you will want to set them as follow: Choose which function to run: checkCooldowns Which runs at deployment: Head Select event source: Time-driven Select type of time based trigger: Hourly timer Select hour interval: Every hour Once the triggers are set, click the Save button and then your copy should update both all activities accordingly. Updates - 1/28/26: Fixed the download link and added Sinnoh Underground and Celadon Daily - 1/29/26 Updated Non-Excavation Date Available to put the local representation of 12:00 GMT+0 (so that it properly resets with game daily reset) - 1/29/26: Fixed bug where Petalburg Woods timer would only update a 1 day instead of 14 days. - 2/1/2026: Updated instructions for setting the triggers to allow time based updating and fixed a bug where some cooldowns were not generating the proper date available. - 2/2/2026: Adding instructions to the post to walk the user through setting the time zone of the spreadsheet to their own.1 point
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Rework Haunted Cave Depth contest reward
+1 or just change the system as a whole, we provided good feedback in another thread and we didnt get listen.1 point
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Rework Haunted Cave Depth contest reward
1 point
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Slifer MOUNT WTB
1 point
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Rework Haunted Cave Depth contest reward
1 point
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[Tool] Pro Tracker & Database — Version 1.1.5
Hi, I have used the Tracker for a few days now and I like it so far. The main reason I use this Tracker above others is because of the automated tracking for each Client. Makes it way easier to keep track on each account. The tracker is pretty neat and has worked almost flawlessly (it double tracks some encounters from time to time, but other than that it runs smoothly. I was kinda experimenting with the appearence settings and i stumbled upon some small issues: 1) Some textbox was cut off and you cant properly read what it should say. 2) When trying to highlight the Menu Bar with Black color, it only highlighted the "File" instead of the whole menu bar. Removing stats in the encounter table columns will result in a gap, I kind of wish the "Rate" Column would be right next to the "Encounters" column. Additionally, I have a question regarding storing statistics; Yesterday I was tracking all of my encounters, but when I opened the Tracker today, they were missing. Are the Encounters stored in any file? It would be nice if you could export/import tracking data, to make hunts that last over days trackable. I couldn't find anything in the files I've looked through, so I was wondering. Other than that the Tracker looks really awesome so far, thank you for creating this tracker. Operating system: Windows Pro Tracker version: Latest Windows release (idk where to find the exact version i downloaed) PRO client version: Latest PRO Client release1 point
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Rework Haunted Cave Depth contest reward
+1 , we need atleast some rewards that can make us hunt 12 hrs straight.1 point
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Finding 3rd spirit in ghoul swamp(resolved)
1 point
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Ban Baton Pass - Boss Rework - Make Battles Fun
I'm certain that a situation like this will turn the economy upside down. For almost all players who do boss runs, time is the most important factor. By disabling Baton Pass, 20 boss fights that take 2 hours to complete could end up taking 5 to 6 hours, with heavy losses. For this reason, I want the current system to stay as it is, and I completely disagree with your opinion.1 point
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The Dragonspiral Monkey chase.
1 point
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Make discord channels for languages other than english
Hey it's probably been under the rub a few times but let me please do it another time. Allow players to open language related channels on discord (lets say if 10 people ask for it or idk how yet). Pros: P1. Makes it easier for non native english people to find help they can understand P2. Might attract new users on the discord, unable to talk english efficiently, and in the end grow the community P3. It's wanted/required by a lot of pple. You see all the time pple asking for <insert language> channels or guilds. P4. No setup required, beside the organization and thinking process. cons: C1. moderation C2. messy C3. ??spread of activity/community -- C1. MODERATION -- C1.1. This is one of the 3 main problems i see regarding having new channels of different languages on discord. Having 20 new channels within the discord, with different languages at that will surely make our poor dmods life harder. C1.2.The catch is we already have that. In game channels can be created by any players to speak on and aren't « actively moderated ». By that i mean that the way to complain about abuse in chat is to go through the forum report system to have the infringement caught and punished there after a random user report. C1.3. With the arrival of AI, and LLMs it's also getting easier to get the rough meaning of a post without knowing any of the language. We could relie on player based system or/and a few designated «language mods» for a specific channel of content (could be at channel opening). C1.4. The annoying point is that unlike in game chat, discord msg stay after a day so the hokes in moderation topic is more relevant. C1.5. Approved language mod could be a prerequisite for the existance of a language channel -- C2. MESS -- C2.1. We are talking here about adding probably 2L (on general and one support) channels with L being the number of languages. C2.2. That is a point to be talked about tbh, idk if there is an advance way of selecting only a few channels in a list. It's widely open to suggestions here. C2.3. On way to do it would be to click on a list of country flags that enables the display of this or that channel with the addition of a language role. C2.4. -- C2.3. raises a privacy issue u could or not care about since people would sub with their own will on these channels and most discord being public, u could probably trace back to languages a discord profile speaks vase of country of IP and the list of public servers a person belongs on (that is surely gettable somewhere). -- C3. SPREAD OF ACTIVITY/COMMUNITY -- C3.1. It's debatable or not if you dont test it that people having an interaction media on their language with result in way less activity on the "main" english channels, or could bring more people, crowd brings crowd after all. C3.2. The internet is cool because u get to interract with people of all over the world without effort, like a big café table where everybody sits and shares what they want. Having multiple separate tables could hinder that sharing experience <3. ?OR NOT: u could go sit at a potughese table to speak with them and brazilians if thats what u wanna do. C3.3. I could see more chances of people getting « political » between users of indigenous (as in local to a unique country) languages that are linked to countries in conflict irl. C3.4. A coward yet efficient way of solving C3.3 is to disable said channels.1 point
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Guild rename is unable to process
Everything is good, the topic can be closed. Ty for the help1 point
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New player (?), came back... :D
1 pointHello Pokemon trainers ❤️ After a long time (6-7 years) i decided to start playing again. I made a new character because i wanted to feel the story and the nostalgia again. I am so happy with the megas and the Z moves. I just finished my Kanto story in Silver server. See you everyone in game and have fun ❤️1 point
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New player (?), came back... :D
1 pointWelcome back my pokemon fella . Let the nostalgia journey begins with new adventures , pokemons and trainers. Enjoy the hunting and the battles with other players. But most important of all , have fun.!!1 point
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bug in our dungeon score because we renamed the guild
As you can see there is defference that make the effort of our dungeon team goes for nothing the total score should be 14 639,78, and for some reason our total score doesunt count right after the guild rename.1 point
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Haunter to gengar
1 point@Divinegold You do a really good job helping everyone, friend. If every player were like you, scams and theft would disappear from the entire server.1 point
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PRO on Speedrun.com - Game Request Submitted
1 point
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PRO on Speedrun.com - Game Request Submitted
@Kimbonairod As mentioned: I know there's already a possible speedrun server on the dev to-do list, which would be ideal for story runs and other challenges that currently can't be repeated without creating fresh accounts/breaking the four-account limit. In the meantime though, there are still other possibilities. Full boss runs, for example, or other challenges we could establish categories and rules for. I'm sure the community could come up with some ideas.1 point
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PRO on Speedrun.com - Game Request Submitted
How to do a story speedrun when we can't create more than 4 accounts ?1 point
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An easier access to some evolution items ?
1 point
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PokeLink - All PRO Services - All in One Place [Hiring Service Providers]
1 point
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VESPER SHOP OPEN! HAPPY HALLOWEEN! Shop quest service for both server silver and gold! Mega, Legendary, Dungeon and Event service shop
1 point
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Support Request – Accidental Purchase (Chinchou Hat, 35 EC)
Hello! First of all, I sincerely apologize for how long this took. We have successfully removed the hat and restored your Event Coins. Thank you so much for your patience. I'm really sorry for the delay again! Kind regards. Hallowglow.1 point
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Ban Baton Pass - Boss Rework - Make Battles Fun
1 point
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PokeLink - All PRO Services - All in One Place [Hiring Service Providers]
1 point
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Replace Eggs section of Backpack with Favorites
+1 I know the egg slot is gone but a favorites tab in the backpack would be very useful1 point
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Halloween Hunting Event (Blacephalon / Guzzlord)
Just to clarify before I get my thoughts in, I only read the initial post. I haven't read the replies under yet, so if any of this has already been suggested, just know i'm not responding to anyone specifically. First, I agree with shortening the hunting duration compared to last year. Even though my teams were able to make the 24-hour format work, I don't think an event needs to be that long to be competitive. Lowering the time makes it much more reasonable for everyone while still leaving room for preparation, coordination, and teamwork. Last year my team finished #1, and several teams from my guild got top 10, and afterwards we got a fair amount of comments basically implying we must have been unemployed, sick, or had nothing better to do. That wasn't really the case. Most of us had jobs and other responsibilities. We just coordinated really well. We knew when the event was happening, compared schedules, figured out who could hunt at what times, and made sure we had people contributing throughout the event. Honestly, I don't think that part is unfair. This is supposed to be a team event, so all that should matter. If one team organizes themselves better than another, they should have an advantage. A team's lack of preparation shouldn't be used to discredit another team for being prepared. So while I agree that reducing the overall hunting time was a great idea, I don't think the goal should be to remove the advantage that comes from good coordination. Making preparations and teamwork matter less isn't something i'd personally want to see. Where I do think the format could be improved is the scoring itself. My biggest issue with simply using total IV's is how heavily the result can come down to luck. One Pokémon might have 50 total IV's while another has 150+. Both players could have spent the same amount of time hunting and caught the same number of Pokémon, but one person happened to roll an extra 100 points through RNG. If you add that across an entire team, those differences can become huge. I understand why IVs are being used. We already stuff like the WQ, FCC and BCC that use IV's as part of their scoring, so it's something everyone's familiar with. The difference for me is what those IV's are being used for. With something like WQ, we're collectively working toward an IV goal. If I get lucky and catch a really highIV Pokémon, that helps everybody progress. My lucky catch isn't directly pushing another player out of the reward. In a competition where teams are ranked against each other, raw IV's become much more important because somebody else's luck can directly determine whether your team ranks high or not. That's why I think IV's can still be part of the system without every individual IV necessarily being worth one full point. For example, qualifying Pokémon could be put into brackets: 0-59 total IV's = 1 point 60-89 = 2 points 90-109 = 3 points 110-129 = 4 points 130-149 = 5 points 150+ = 6 points Those numbers are just an example and aren't final. Another option would be giving every qualifying Pokémon a base amount of points, then adding a smaller IV bonus. Example: Every qualifying Pokémon = 2 points 90+ IV = +1 110+ IV = +2 130+ IV = +3 150+ IV = +4 That would still make high-IV catches valuable and keep the excitement of getting a really good roll, but it would reduce how much one extremely lucky catch can change the ranks. The main source of points would then come from actually hunting and consistently contributing, while IV quality gives you an additional advantage. I think that's a better balance for a team competition. Preparation and coordination, should be the biggest factors. I also don't think everyone should automatically receive the same reward regardless of performance. There should still be competition, and teams that prepare better, communicate better and put in more effort should absolutely have an advantage. The scoring should make the better prepared and more consistent team more likely to win, rather than potentially having everything come down to which team happened to roll the most IVs. I don't really like the idea of making only Halloween forms count toward the score. Halloween forms aren't guaranteed, so that would basically add another layer of RNG. A team could hunt for the same amount of time, coordinate just as well, and catch just as many Pokémon as another team, but simply see fewer Halloween forms because of bad luck. Then on top of that, the Halloween forms they do find could also roll poor IV's. I think Halloween forms could still be worth something extra because they're rarer, but I wouldn't make them the only Pokémon that count. I do like the idea of splitting the 12 hours into shorter sessions, but I don't think it should be mandatory. For example, four 3-hour sessions or three 4-hour sessions would definitely help people fit the event around work, school or other responsibilities. At the same time, there could be someone who only has one day off during the entire week duration and would actually benefit more from being able to use all 12 hours at once. Because of that, I think the best option would be giving everyone the same total amount of hunting time, but letting them decide how to use it. If you have 12 hours, you could use all 12 in one day, split it into four 3-hour sessions, three 4-hour sessions, six 2-hour sessions, or whatever works best for your schedule. That way the event isn't designed around one specific type of schedule. Someone who works every day but has a few hours available each evening isn't at a disadvantage, and neither is someone who has only one day off Everyone still gets the same amount of hunting time, the only difference is how they choose to use it. That would fit the teamwork aspect much better too, because part of the strategy would be deciding when each member should use their available time and coordinating those schedules as a team.1 point
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2024 Halloween Quest - Cemetery Island
Hi all, hopefully this will help you unlock the new locations west of Murky Town. Not sure if this quest requires you to complete the previous Halloween quests. Recommended: Higher level Pokemon (makes clearing the routes easier, lots of NPCs with lvl 35 pokemon) A Pokemon with flash A team of level 45-50 Pokemon for the final battle Start by talking to the Officer NPC west of the Murky Town PC. A barrier is blocking a route. They’ll say we need to go talk to Sailor Mirko, who can bring us to Cemetary Island. Head south to the beach to talk to Sailor Mirko Mirko can also bring you to other locations on Phantasm Island (if you’ve unlocked them), like Necropolis and Serenia Village. Cemetery Island is a maze. The path you want to take snakes north and then west through the cemetery so we can go to Festival Town. Entrance to Festival Town is a Y intersection. 2 NPCs block the right path, and going up the left path is a Vampire, who assaults you and you black out. You are transported to Festival Town PC. As you leave the PC, a old man NPC blocks your path. The NPC says he found you on the road and took you to nurse Joy. He hears about the problems from the Costume Mart, but instantly gets scared and runs off. Talk to the old lady at Costume Mart, which is the tent south east of PC. Says spirits are causing issues, and needs a few things from you. 1st is the hair of a witch named Britney, who's in the Illusionary Forest, just west of town. The witch is the first NPC we see there, but when we talk to her, she vanishes! Next to where she was is that same Vampire who knocked us out earlier. If you get caught by him, you get teleported again to Festival Town PC (writers had a lot of fun with this). And he’s not alone, the rest of the forest is filled with moving Vampires. We must watch their movements, and carefully go around them. Watching them shows they move every second, so its easy to time. I’d recommend using a repel, so you dont encounter a pokemon the moment you move across the path of these vampires (ask me how I found out 😆) You encounter Britney again, who once again vanishes. This is repeated 2 more times until Britney is too tired to teleport anymore, and gives you her hair. Once she does, oh look, its the Vampire again. We’re sassy and the Vampires, who are easily offended, take off. 😅 After giving the hair to the old lady, we next must go look for a friend of theirs at Cemetery island. She’s described as weird, don't be scared, and tell her we need a Pumpkin hat. This NPC is in the north east part of the route, so head back towards the sailor, but head east of the sign. Once you go far enough east, you can head north until you see a small building. Inside is the NPC. For the NPC to make a Pumpkin Hat, she needs 6 pumpkin parts from 6 different pumpkins. All throughout the Cemetery are pumpkins, so let's start checking. A few of them will be pokemon. Each of the 6 are numbered, so you’ll know when you find them. These locations might be random, but if they are not, here are where the 6 pumpkins were for me. Give the parts back to the NPC lady. With some magical duct tape, she takes the parts and makes a hat. 1 2 3 4 5 6 Back to the old lady in Festival Town. She tells you to head east then north. Going around the bottom of the water to the east brings us to a new route, Lost Seacoast. Surfing the coast brings us north to another route, Road of Night. There is a left and a right path, and the sign says both will take you to the same end. Sounds fun. The first witch on the right will tell you to “Leave Britney Alone” after defeating her lol. Anyways, its a short route. Next Route is Bone Pass. We get talked to by some Werewolves, and have to answer 6 questions correctly in a row. Get it wrong, and back to Festival PC you go. Some sample questions What does Ash become? (A pkm master) Reds starter? (poliwag Name of 2 villains (jessie and james) How Ash get snorlax? (bike race) Max stored power? (860) Name of witch from the forest? (britney) Largest Pkm? (wailord) Did you enjoy the riddles? (yes) Once you get 6 in a row correct, the werewolves take off. Next route is Sacred Forest. NPC ahead is freaking out, doesn’t explain what's wrong, and bails. Anyways, time to fight some Mummys with dad jokes. In the middle of the forest is a white building, the Haunted House. Here you’ll want a pokemon with flash. A Vampire is blocking the stairs, but after discussing it with the radio, we need to find some garlic in the room. Interact with the book at the bottom right, and the Vampire Flees. Upstairs a Mummy is blocking the stairs, being stuck to the floor. Talking to the radio says there's dynamite underneath him, which can be triggered in the same fashion as unlocking the Vermillion Gym. Interacting with some pillars to find the 1st switch, the 2nd being next to the mummy. Upstairs is a Vampire, or the Vampire. Turns out its a lvl 50 Zoroark. After defeating it, its says its Zoroack, Master of Illusions. Zoroack has been forced to annoy us by his Master, who is back on Cemetery Island, so let's go back there. The tower in the center of the route is now unblocked. Inside Memorial Tower on the 2nd floor, there's a Mr Fuiji, who gets really pissed you confused him for Mr Fuji. This NPC is the Master of Zoroark, and to defeat him, we need a team of Lvl 50 pokemon or less. Go back to PC and get a good team. The Masters pokemon are: Jellicent, Golurk, Hydreigon, Spiritomb, Chandlure, Zoroark My main use was a Moxie Gyarados, a few dragon dances, then Crunch, Ice Fang, or Waterfall. Good news, you can use potions in this fight if needed. Once defeated, the old man says his vampire friend is back with the old lady in Festival Town. Head back to the tent to find the vampire behind the counter. Talking with him will remove the barrier from Murky Town. Also, this is the event NPC for chromas. Hope this helped you with your journey. Good Luck with your hunting!1 point
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2019 halloween event / Darkrai Quest
Its the best im going to do. Let us begin the incomprehensible guide to the halloween event! Things you will need: Your standard boss killing team(aka level 100's) A pokemon with the foresight move and a pokemon with miracle eyes move(these will be important later on). Head to vermillion(or any port city with a ship to a different region) and then towards the gym, just south of the gym you will find a cosplayer wearing toilet paper, talk to him and head to murkytown. Once you are in murky town you want to talk to vice mayor butch and select dreadtown (you will need to go back there for dakrai later on so unlock it early) before leaving for dread town speak to all the npc's in murky and get yourself some candy. Once you have obtained said candy you are ready to move forward. Head north and talk to the spirits at the end of the path in the picture provided. You will then need to find all 3 spirits and the free honedge to progress to the next area. After you find all 3 + the free pokemon you are ready to talk to the spirits and move on, you need to head north until you see the pokecenter. Once you find the pokecenter head to down the path on the far right side and through unison cave. Continue heading east until you find the npc selling focus sashes, its a scam and gives you 5 expert belts. then you need to go towards the south east to talk to an npc who wants 5 candies to enter dreadtown. Once you go into dreadtown you will need to head north to mayor vlad, you will need to beat the mummy in front of the castle then you will need to beat mayor vlad. After you beat vlad you will notice a hole in the wall just right of him, this is for later, ignore it for now because its the entrance to necropolis. Go back to the pokecenter you were at before dreadtown, then head north and beat mayor gorge who has giratina. Once you beat him head on back to murky town to claim your reward of a houndoom mount or vamp clothing, both come with a pumpkin hat. Once done you are ready for darkrai! <<<<Darkrai Part>>>> The two pokemon with the moves listed at the start will now be needed. make your way back to mayor vlad in dreadtown, to the right you will see a statue with a hole behind it, squeeze on through and make your way to necropolis. We shall start the darkrai quest here. Heal your pokemon and grab your foresight pokemon. Go slightly north to alucard castle, talk to girl up the stairs on the left side. She wants you to hunt down 3 ghosts, search every god damn tile for those invisible pokes. Once you have beaten all 3 go up the stairs to the left, and search every tile as you go there are more hidden pokemon(i believe there are 4 for the left side) Once you talk to the old man at the end he will want you to help is brother on the right side(this side has 10) search every tile along the way again. Once you have unlocked both staircases, head back to the pokecenter and grab the miracle eyes pokemon. You will need to search for the hidden alucard(mine was on the left side) he will most likely be next to the visible alucard, so just search every tile again.(most likely right next to the visible boss) Once you lose to him and head on to the edge of darkness. If you don't die more than 5 times before beating nightingale, you will get a clone starter when you grab the starter. Dont worry if you die in here, just make sure you never wake up. This area is a one time only area. Here you will be tasked with beating the real alucard without your own team. search all the sparkly bits to go to the dark realm. Grab your munna at the start and then have fun looking around, find the growlithe on the left side of the map who is surrounded by gastly. Grab the repel located in a ball nearby and use it to only fight 2 level 20 gastly, Once done growlithe will join your team! He will be the main one you need to level. Head to the north and enter the castle.On the right side of the room you will see a door to walk through, search all the cans and find the rats to get alolan rattata. To unlock the first healing station, just talk to the pc to the right of the cell containing the audino. You will have to beat a pokemon that is rather easy with growlithe. Then head through the passage at the top right of the map, to grab the fire stone located behind the electric fence. To unlock the fence talk to both pylons to fight a rotom. Make sure you do NOT do the ritual to obtain a firestone. In the cave where cubone is find the mudkip/talk to the lamps/talk to the murkrow for cubones bone to get cubone. Once you have the fire stone, level up your growlithe to my suggested level of 45 and evolve him. Once he is level 45 and evolved head on up to nightingale located up the stairs of the main room just before the first healing station. After you beat her, grab all 3 of the balls in the room. You WILL need the moon stone for later! Head back into the cave, and the doorway located in the southwest you will have to fight a battle against all 3 kanto starters and their evolution's at level 25. If you had less than 5 times you will obtain a clone starter of your choice. If you died more than 5 times or selected your starter before fighting nightingale they will just be a normal kanto starter. After this fight the amount of deaths does not matter so go wild. There are many pokemon around who will drop valuable items such as carbos, rare candy and other healing items. Once completed head on back to the first room of that building and talk to the clefairy, then talk to the bookshelfs to get a clue on the statues. Talk to the entei statue first, select volcanic eruptions. talk to the dragonite statue and select jealousy then dodge left. Talk to ho-oh to get the final clue, then talk to the cases with flowers to fight roselia to get clefairy(level this up and evolve it with the moon stone from nightingale to fight umbra as it can NOT be switched out). Level the clefairy to 35, evolve it and teach it soft boiled. After the clefable is leveled, you can go fight umbra which is located to the north in the cave for cubone. You will need clefable in the first slot and it can not be switched out. Now you are ready to head to the south of the main starting area, where the final boss waits in the 3rd floor of the castle. You can keep fighting his guards for easier leveling up, just after you fight his spiritomb and shiny spiritomb go heal at the audino and then his guards will be reset. You can also go around the map and fight the solo pokes for rare candies, ev items and healing items/revives. Once you hit roughly 65 on arcanine just keep attempting the final boss fight until you have a favorable fight against torterra and lucario. Once you beat the darkrai you will be teleported back to the real world, go pick up your false swiper, your timid sync, and anything else you need to catch him. Once you are ready head on back to alucard castle and back to alucards room where darkrai waits at level 50. Good luck There is a free reroll outside Alucard castle, you only get to keep one stat. Final edit: Special thanks go to Lilythana, Papfuglen, and Xurion for being my test dummies to allow for me to be able to put together a somewhat useful guide.1 point