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Thor

Former Staff
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Everything posted by Thor

  1. Thor replied to Pokerespect's topic in Suggestions
    u do realise this isnt a 'DS' pokemon game right? if u have come here for an exact handheld experience, uve come to the wrong pkace MMOs are built for longtivity, and PRO is no different. there wont be anything like the hand holding idea of super EV training here. we already have the macho brace ingame. this is enough
  2. ive explained several times on other threads that doing this with dig and headbutt is simply impossible it will never happen.
  3. this should be added very soon. (first suggestion) I have been asking for this too :P
  4. Part 2 of my response. Just analyzed PROs runtime usage, and : You need more free RAM than that number says to the right of the PRO app
  5. Or, maybe u should own better hardware. GTA SA is directly ported. This uses the Unity engine for portability, but uses a lot of memory in the process. FYI: Works perfectly fine on mine (Samsung Galaxy Note 4 LTE with 2.77GB operating RAM) Also works just fine on my Samsung Galaxy S4 LTE with 1.77GB operating RAM.
  6. Re: Additional info in the PokeDex (IVs+Moves) <t>You mean EVs, not IVs.<br/> <br/> but yes the first is a good idea.<br/> <br/> the second suggestion, well thats what google is for :)</t>
  7. linux is the sort of OS where u need to know how to use it linux isnt like windows.
  8. i like this idea. i personally have been toying with the idea myself. however a community driven video would be better.
  9. attack animations, and tile animations are 2 completely different things. Every single tile animation in PRO, was done by hand by myself, or cleanly ripped from a 4/5th generation pokemon game. Door animations are tedious and long winded, considering how many doors there actually are. Most certainly not a top priority, by any stretch of the imagination. Actual buildings are a bigger priority than that. Especially with heoenn just around the corner, and then sinnoh after that.
  10. hello old friend :)
  11. is the device on a stock ROM?
  12. no. its possible, but wont happen. blame microsoft.
  13. ysah, i had some issues wifh 4.4.2 also. its the ART runtime on 4.4.2. its incomplete.
  14. there is a UI clicking on the chatbar brings up the softkeyboard anyway
  15. Thor replied to a post in a topic in Resolved General Support
    I know what is causing this. That laptop doesnt support windows 10 natively, thus not having proper drivers for it. Your only option is to go back to an OS where 100% compatible video drivers exist. I can guarantee u, that rolling back to windows 7 will solve 100% of ur problems (or windows 8.1 if the laptop has windows 8 drivers)
  16. double tapping works. hovering wouldnt work on android because it uses touch, not mouse. we could get it to work by 'pinching' the screen, but this would be up to shane to decidd.
  17. Re: ✰ Headbutt Trees Location ! [updated 128 trees !!!] ✰ <t>anywhere people have found wooper, it should be yanma (yanmas pokedex number is 193, woopers is 194...u can see where the mistake was :p)</t>
  18. Its called perspective. A pokemon is going to be smaller, the further away it is. Will not change this, sorry.
  19. Yes. It turns out the NPC IDs were already taken most likely. This will be fixed shortly
  20. this sometimes is the case. and then same people complain when we refuse to translate. this is a game made by english speaking/native people.
  21. Re: ✰ Headbutt Trees Location ! [updated 128 trees !!!] ✰ <t>yeah, it seems the pokemon randomizer spits out wrong pokedex number.</t>
  22. Re: ✰ Headbutt Trees Location ! [updated 128 trees !!!] ✰ <t>wooper isnt catchable in a tree. u must have had a wild encounter lagged.<br/> <br/> chimchar isnt in route 29.<br/> rattata isnt everywhere.<br/> joltik isnt in viridian forest.</t>
  23. Thor replied to Norbi's topic in Suggestions
    also it would be impossible. trust me.
  24. Thor replied to a post in a topic in Suggestions
    this is doable, actually.
  25. Ur cell phones obviously dont match the requirements. The requirements are about to be updated since this was the old set before decembers update. Also, android Kitkat on ART runtime is known to cause some issues, due to the system being in beta, and not recommended. I am running a samsung S4, and note 4, both on modified OS versions of android 5.1.1. Both work without issue. Although the S4 crashed on loading hats on android 4.4.4. Phones that arent 'de-bloated' (i.e running manufacturer bloatware rubbish) are going to struggle to run PRO, due to increased background memory those apps use.

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