Jump to content

Idkup

Registered User
  • Posts

    492
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Idkup

  1. Unburden is only banned because it does not work correctly.
  2. Given a free switch, these Pokemon can defeat or severely cripple a standard Conkeldurr 1v1. Simple. e: The post I was responding to was deleted by a moderator.
  3. I won't bother entertaining that first sentence, as my record speaks for itself. Counters: - Defensive Togekiss - Cofagrigus Counters (coverage excepting): - Defensive Gliscor (Ice) - Gligar (Ice) - Defensive Garchomp (Ice) - Jellicent (Knock) - Slowbro (Knock) Checks: - Azumarill - Clefable - Mew - Heracross - Alakazam - Latios - Latias - Salamence - Celebi - Jirachi - Gengar - Rotom-W (Specs) - Togekiss (Other) - Skarmory - Amoonguss - Tangrowth (Defensive) - Dragonite - Pelipper - literally anything that can tank Mach Punch and retaliate There is a distinct line between 'good' and 'broken'. A Pokemon as prone to getting punished for being slow as Conkeldurr is not broken.
  4. Cofagrigus, while niche, isn't completely useless. The strongest consistent answer to Conkeldurr in the game is defensive Nasty Plot Togekiss, which actually does a lot in the current metagame and can always come in, even on Ice Punch. However, players like you sitting on a hypothetical PvP Council is precisely why I, many other players, and presumably staff, are wary of the idea. We do not need a mob mentality of 'ban everything I don't like' running the metagame. With that in mind, please stop using a reasonable concept as a dog-whistle for "do everything I want because I can't be bothered to think for myself," which only makes the entire user-base look like fools who cannot be trusted to handle PvP. Conkeldurr is not broken. Play archetypes other than slow balance and semi-stall. Your argument comes off like a Rain player asking for Gastrodon and Mantine to be banned, which is childish to say the least. tl;dr balance breaker gonna break balance, play something else if you don't like
  5. if your faster team is getting smashed by scarfkiss you're doing something very wrong teching against rain is not hard
  6. Conkeldurr 28.658% stop running slow teams that get punished by conk, it literally only comes in for free on chansey and ferrothorn, and its bulk really isn't anything special. just maintain momentum, don't get wrecked by mach punch, and it's no more difficult to deal with than any other pokemon. offensive pressure is pretty good in Pokemon
  7. Round 1 starts now. Bracket: https://challonge.com/PROUUFeb2019 PRO Tournaments Unofficial Discord: https://discord.gg/Z5U4pdc teerav and I made the above Discord to standardize tiering for future tournaments. It will also serve as the communications hub for matches this tournament. Deadline 2/28/19, 00:00 EST
  8. Registrations are *officially* closed, but feel free to post in for a few more days...
  9. Really sorry I forgot to mention this in the main post, but Manaphy is banned. It has literally no counters even in OU, and with Chansey / Blissey / Ferrothorn MIA it would clearly be broken.
  10. UU Circuit II break[/hr] It's been 18 months... but it's back! First off, I'd like to thank the following people (and guilds) for their contributions to the dataset: Gold Silver break[/hr] I'm hosting yet another UU tournament, just... seventeen months overdue... Registration will close on February 14th, and the tournament will begin on February 21st. What this means is that any Pokemon over 3.41% usage in my data, collected from over 200 PvP battles on both Gold and Silver ladders over the course of December and January, will be banned from use. In addition, I will be banning several more Pokemon for balance reasons (usage doesn't tell the entire story on an MMO, cf. Latios) as well as those banned by the UU Council in 2017. break[/hr] Banlist: break[/hr] The following Pokemon are banned by usage: The following Pokemon were Quickbanned in 2017, and will remain as such: The following Pokemon are now Quickbanned, due to balance concerns: The following ability is banned: In addition, anything banned on the PRO Ladder is also banned by proxy. break[/hr] Rules break[/hr] 1. Matches will be 6v6, best of 3. One match will be played per round, which will last a week. Matches are to be played on Pokemon Revolution Online. 2. Standard clauses are in effect. 3. All Pokemon in the above banlist are not usable. Attempting to use these Pokemon will lead to a game loss. 4. Screenshots and recording of battles are not required, but recommended. 5. In the event of a dispute or non-completed match at the deadline, I reserve the right to settle it. All decisions are final. 6. Please don't disappear without warning. (haha very funny coming from me right) 7. Be polite, be respectful, don't flame, and other such common sense. break[/hr] Prizes break[/hr] Gold: break[/hr] Registration break[/hr] Simply post in this thread with your IGN to register. Registration closes on February 14th, 2019 (one weeks' time) and Round 1 will begin on February 21st, 2019.
  11. Idkup

    PVP Council

    It's certainly possible with heavy moderation, but the moderators themselves would have to be very well-versed in PvP...
  12. Idkup

    PVP Council

    I don't see adjusting rarities as an effective way to impact the PvP metagame. All it does is make people pay a little more for the Pokemon they want, or spend that little bit more time hunting. I do agree that we need our own suspect tests, apart from Smogon. Even though Pokemon like Conkeldurr aren't broken per se, they are certainly centralizing. A suspect test metagame without Conkeldurr may prove interesting. However, I'm dubious on whether these will have any effect, considering 80% of players in prior suspect tests did nothing but parrot Smogon or produce no real argument at all.
  13. Glaceon. Sylveon relies on its hidden ability, which is Anticipation as Eevee -> Pixilate as Sylveon.
  14. First off, nice work. It's clear you put a substantial amount of effort into this guide. COME ON MAN >.> Now that that's out of the way, a bit of constructive criticism: - I wouldn't really consider Breloom a strong win condition in this metagame. While it's extremely good in certain matchups such as Sand and Rain, it is also far too easily shut down by bulky Grass-types, and with its low speed also struggles against Offense. - Checking type weaknesses is a proxy for checking threats. Threats are what actually matter. You can have 3 ground-resists and 3 dragon-resists and still be deathly weak to Garchomp because none of said resists can actually handle it at +2. - Smogon is a good starting point - however, don't be afraid to venture away from it! Lure moves and nonstandard EV spreads are often not only good, but optimal on certain teams!
  15. I don't see a point to changing this. If it gets to the point where it is harassment, it falls under the harassment rule. The vast majority of these people mean no harm and leave you alone if you politely inform them that you cannot / will not help them. At worst, they're just kids - no need to sanction them.
  16. While guild wars are an interesting idea, I personally do not like this implementation. PvP teams and PvE teams differ starkly, and any team someone is carrying on the world map is likely to be a PvE team, likely consisting of a Synchronizer and a False Swiper (for hunting), an HM Slave (for mobility), and perhaps one or two other level 100s to defeat random NPCs. It would be rather difficult to play the rest of the game while simultaneously remaining prepared for sudden PvP. Furthermore, there is also the issue of latency. PRO servers aren't super great, so what might trigger a battle for one person might not trigger it for the other, resulting in a rather awkward situation.
  17. Magnet Pull has easy counterplay (holding back your Steel), unlike Arena Trap, which traps all grounded non-ghost types. For this reason, Magnet Pull is considered balanced, and in my opinion is a healthy component of the metagame, allowing the more efficient removal of bulky defensive Steels.
  18. PLAYER CATEGORY Smartest: iriztha Friendliest: iriztha Funniest: MEBzerg Coolest: me, obviously (jk, iriztha) Comeback Player of the Year: Prehax Most Talkative: anthonyliu Most Trustworthy: iriztha Most Helpful: iriztha Most Missed: iriztha Most Influential: iriztha Most Intriguing: iriztha Most Experienced Player: iriztha Best/Funniest Username: iriztha Most Professional Guide Maker: Prehax Most Professional Discord Moderator: Sambun STAFF CATEGORY Best Mapper: Sprinkz Best Artist: YuiFelwood Best Community Coordinator: Kaba Best Moderator: BuyShinyNair Best Trade Moderator: Logan please don't kill me Best Game Master: Menrva Best Admin: Shaui Best Staff Username: Walrosskastanie Most Professional Staff: Shaui Most Dedicated Staff: Shaui Funniest Staff: Shaui Friendliest Staff: Shaui Most Honorable Former Staff: Kagawa Most Missed Former Staff: Kagawa apologies if i missed anyone i did this in 2 minutes Edit 12/31: memes removed, it was a good run
  19. If you're new to PvP, I would not recommend Sun. At all. Reasons: 1. Weak matchups overall. Tyranitar, Pelipper, Heatran, Latios, Chansey, Weavile etc. bully you out of the metagame. 2. Sun, like most weather playstyles, tends to have relatively polarized matchups. This is bad for the development of skill - games are often decided at Team Preview, limiting the impact of prediction and strategy. There is little a Sun team can do about Tyranitar and Heatran, besides hoping the opponent makes a significant mistake. 3. Stealth Rock, Spikes, Toxic Spikes. Weather setters need to survive over the course of game to keep weather abusers from being completely worthless. Both Ninetales and Torkoal are highly susceptible to hazard damage, and have limited recovery options to restore their health. As an addendum, Charizard is terrible in PvP due to its 4x Stealth Rock weakness and its lack of immediate game-ending potential of something like Quiver Dance Volcarona. 4. As an addendum to point 2, sun sweepers are far weaker without their weather than their rain and sand counterparts. Excadrill is threatening outside of the sand because of its solid typing and huge Attack. Kingdra possesses reasonable defensive typing and its Specs Draco Meteor is a nuke, regardless of the weather. In contrast, Venusaur is much easier to effortlessly wall, while Entei and Darmanitan lack powerful secondary STAB options. tl;dr don't run sun if you're new
  20. You seem to think that I am staff. I am not. I cannot lock your posts, nor can I reject your proposals outright. Therefore, it is necessary for me to demonstrate why your ideas are fundamentally flawed, not just to you, but to those who actually make these decisions. Besides, most people prefer discussion rather than having their posts locked with no explanation of why their idea is bad.
  21. You heavily implied that Mold Breaker was a solution for all problematic abilities. Please quit the doublespeak.
  22. Mold Breaker only applies to defensive abilities. Speed Boost is not a defensive ability.
  23. I am literally providing you with off-meta sets that either I or my friends have seen success with, while you complain about not being able to use broken mons like Speed Boost Blaziken in the name of platitudes like "meta diversity." If I can win games with a Corsola on my team, a strong enough player should be able to succeed with whatever garbage they want, provided they actually know what they're doing. As for pretending that Whimsicott, Corsola, Porygon2, and Rotom-H see any regular play whatsoever, good riddance. This is the stuff you play if you hate the meta and want to style on people. If you can't find anything new in a Blaziken-less, Dugtrio-less meta, good luck trying to experiment when +2 Blaziken High Jump Kicks are flying around at Scarfed speed tiers and Arena Trap nullifies your wallbreakers at a whim.
×
×
  • Create New...