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Eaty

Developer
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Everything posted by Eaty

  1. Hello DiogoYeti, I understand that missing out on rewards after actively participating in the event can be disappointing, especially when others have received multiple mounts. Regarding your question on daily login quests, it's a good point and worth discussing. Daily quests serve a purpose beyond financial goals. They’re meant to encourage consistent engagement with the game, creating a more dynamic experience for all players. Even without monetary objectives, daily login quests help foster a sense of community and accomplishment. Players feel like they're progressing and achieving something by logging in consistently, which is especially important in a game that emphasizes regular participation, cooperation, and interaction. Additionally, regular logins provide insights into how players are engaging with content, which helps us tailor future events and improvements based on player activity and preferences. This allows us to design a better experience that fits the community's needs, regardless of profit considerations.
  2. Hello, since I'm known as a man of the people, all three suggestions will be implemented in the next client.
  3. Eaty

    Update Logs

    Changelog 14.10.2024: Coded Float Stone. Coded Dire Hit + X items, all unobtainable until further notice. Coded Quick Ball. Coded Timer Ball, unobtainable until further notice. Coded Copycat. Coded Foresight. Coded Mist. Coded Judgment. Coded Multitype. Fixed replays not displaying the entire team at the start for every type of match, except for Random battles which is intended for those. When a user that is frozen gets Magma Armor thanks to Skill Swap,Trace or similar, this user will now thaw out. Added an activation message for Magma Armor before it thaws out the user. Morning Sun, Synthesis, Shore Up and Moonlight round down their healing amount now. Synthesis, Moonlight and Morning Sun now will heal 2/3 of the user's HP under the Sun instead of 3/4. Moxie now will stop triggering when its user is already at +6 Atk. Mummy can now replace Illusion, although it still doesn't make the illusion wear off. Fixed a bug where Gravity affected Pokemon until they switched out. Now it lasts the correct duration. Broken Disguise Mimikyu will stop ignoring the effectiveness messages. Sleep Talk will consume a PP when it fails in all circumstances. A Pokémon using Sleep Talk holding a Choice item will stop bypassing the Choice Lock effect when it woke up on the same turn before using that move. Using Z-Sleep Talk now boosts the critical-hit ratio by 2 stages in all circumstances. The offensive move that Z-Sleep Talk selected now will deal the correct damages. Fixed the Sleep Talk and Z-Sleep Talk messages when they select offensive and status moves when woke up and asleep. HP-restoring items will fail to be used when the target was at full HP. PP-restoring items will fail to be used when the target's moves had all their PP. Items healing multiple status at once will fail to be used when the target had no status. Self-Destruct and similar will now show the effectiveness messages. Psych Up will now copy positive and negative Accuracy stages. Added some missing Abilities to the list stipulating that they can't be replaced/swapped using Worry Seed, Simple Beam and Skill Swap. Encore will fail if the opponent's last used move was a Z-Move. Role Play no longer bypasses accuracy checks when the target is in a semi-invulnerable state. Pressure will now affect moves targeting multiple targets/everyone such as Flower Shield, Rototiller, Terrain and Room moves. Fixed Defense spelling in Reflect and Light Screen messages. Future Sight no longer bypasses Disguise. The Leech Seed user will now be considered the winner in a fight involving a seeded Liquid Ooze opponent when both were the last ones standing and fainted on the same turn due to Leech Seed + Liquid Ooze damages. Weather Ball now will be Normal type instead of typeless when there is no weather.
  4. Eaty

    Update Logs

    Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.
  5. https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Locked as on the dev to-do list.
  6. Hello, there are no plans to deviate from the current Gen 7 move learn sets for now. If such a situation arises, we would ban the combination in PvP. For this reason, I have to deny your suggestion.
  7. Eaty

    Pc Sorting

    Hello, I already worked on a new filter system that currently only works in the lending trade window. If it proves to be stable, it could definitely be used for other features like the Pokemon box. This would mean that a significant part of the work for a box rework may already be done, and more changes, including your suggestion, might come with a box rework. For now, I'll be locking this thread since your suggestion is already on the dev to-do list. https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
  8. Eaty

    PVP 2v2

    https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Locked as on the dev to-do list.
  9. Hello, according to our logs, very few players use many legendary Pokemon in Ranked PvP. Most use only one, some use two, and very few use more than two. The matches where more than two legendaries were used generally had a negative win rate. I can share more data on this in the future if players are interested, but I have to deny your suggestion.
  10. Hello, we currently do not save private chats. While there are plans to save them encrypted in the future, allowing players to share them with staffs in reports using chat keys, we do not intend to make older chats accessible. I'm planning a complete chat rework in the future, which will involve merging the public chat and private messages. After this rework, you’re welcome to suggest this feature again, but for now, there are no plans to implement it.
  11. Hello, we already save all battles for replays. Currently, there is no way to share these with other players, but that feature is planned. It won't be happening in the near future, but it is something we have on our to-do list.
  12. Hello, I plan to add Running Shoes in the future. Running Shoes will have the same movement speed as surf mounts. However, before doing that, I need to code the ability to change not only the move speed but also the animation speed for mounts. This isn't something I plan to do in the immediate future, but it's on my to-do list.
  13. Hello, we don't plan to add a call back button or allow one-sided returns of lending trades from the lender side before the agreed time, as many lendings come with agreements, and possibly a payment or other compensation. The duration of lending trades should be considered beforehand, and if you're lending something to a friend or guild mate, you always have the option to ask them to return the Pokemon manually before the agreed time.
  14. Eaty

    Update Logs

    Changelog 02.08.2024: Added a window to view Pokemon you have lent to others. Fixed a few bugs that could lead to visual bugs with the lending trade time. Added a completely revamped filter system, which currently only works in the new lending trade window. The filter system is a prototype in trial and may be used elsewhere later. Quick Guide to Search Filters Removed the sync button from the client. Reworked some parts of the Pokedex code. You can click on the map in the spawn areas, and it will open the map name in the spawn list now You can scroll in the area section of the Pokedex now. The maps in the area section are sorted alphabetically now. Fixed the Valentine Smeargle follower sprite. Added more mounts and forms. Few small reworks, clean-ups and optimizations. Server Merge Status Update - Current development status Database Migration → 100%. This was the bulk of the work. Forum Migration → 100%. We wrote a proper solution instead of the original workaround, allowing to switch characters like accounts in Discord. This gives the option to use individual characters for services, forum shops, and similar purposes. It was a lot more work, but it's a better and more stable solution. Moderation Tools Migration → 100%. Website Migration → 0% →80%. Dashboard Migration → 50% → 80%. Reborn Bot → 0%. Client → 5%. Server → 10%. Ban System Rework → 100%.
  15. Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
  16. Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
  17. Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
  18. Hello, I understand that having a supportive and friendly gaming environment is important, but I’d like to clarify that in the early stages of our game, there are no specific story parts or quests that require assistance from other players. This design allows everyone to progress at their own pace and explore the game independently. I recommend you to visit our Game Guide sub-forum, where you can find detailed guides and tips that might help you as you navigate through the game. Regarding the behavior of other players, while we strive to foster a welcoming community, players do have the option to ignore others if they choose. This feature is intended to give everyone control over their interactions.
  19. We do not plan to unleash the Hoopa but how about the Hoopa mount?
  20. Just a little update. I actively work on the new AI. Currently, I work on a visual representation to make testing and reporting easier for the testers. This is only a debugging tool, but I thought it would be interesting to keep you updated.
  21. Hey, I don't really understand your point. I don't want anyone to feel mistreated. I assumed that feedback on suggestions would be considered helpful. If a suggestion will not be implemented, what kind of response would you prefer? Do you even want feedback then? Should the suggestion be left unanswered?
  22. Hello, Instead of the option to copy the ID, wouldn't an item that gives read-only access to your box be better? Players could use this to link Pokemon in the chat from anywhere. This would be beneficial for sellers, players who like to show off their Pokemon, and to link caught Pokemon fails before deleting them via caught preview. Just to make it clear, players would not be able to move Pokemon, add them to their team, or transfer them to the box. It would be a read-only (view-only) option.
  23. Hello, a significant amount of our players are returning players, both those with high and low playtime. Deleting these accounts would harm us long term. Regarding banned accounts, it is quite common for players to appeal and get unbanned even after years. Additionally, many accounts may appear to have no playtime, but the playtime from Red and Blue servers is not viewable for players. In the future, we may delete accounts that were created but never logged in. However, we do not plan to ban accounts that have played PRO.
  24. Hello, instead of giving players more bonuses and effects for free, I'd like to create a rewarding system that makes activities like bosses, bounties, and repeatable dungeons or quests worthwhile. Unfortunately, your suggestions go in the opposite direction, so I have to deny them.
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