-
Posts
2658 -
Joined
-
Last visited
-
Days Won
163
Everything posted by Eaty
-
Changelog 14.10.2024: Coded Float Stone. Coded Dire Hit + X items, all unobtainable until further notice. Coded Quick Ball. Coded Timer Ball, unobtainable until further notice. Coded Copycat. Coded Foresight. Coded Mist. Coded Judgment. Coded Multitype. Fixed replays not displaying the entire team at the start for every type of match, except for Random battles which is intended for those. When a user that is frozen gets Magma Armor thanks to Skill Swap,Trace or similar, this user will now thaw out. Added an activation message for Magma Armor before it thaws out the user. Morning Sun, Synthesis, Shore Up and Moonlight round down their healing amount now. Synthesis, Moonlight and Morning Sun now will heal 2/3 of the user's HP under the Sun instead of 3/4. Moxie now will stop triggering when its user is already at +6 Atk. Mummy can now replace Illusion, although it still doesn't make the illusion wear off. Fixed a bug where Gravity affected Pokemon until they switched out. Now it lasts the correct duration. Broken Disguise Mimikyu will stop ignoring the effectiveness messages. Sleep Talk will consume a PP when it fails in all circumstances. A Pokémon using Sleep Talk holding a Choice item will stop bypassing the Choice Lock effect when it woke up on the same turn before using that move. Using Z-Sleep Talk now boosts the critical-hit ratio by 2 stages in all circumstances. The offensive move that Z-Sleep Talk selected now will deal the correct damages. Fixed the Sleep Talk and Z-Sleep Talk messages when they select offensive and status moves when woke up and asleep. HP-restoring items will fail to be used when the target was at full HP. PP-restoring items will fail to be used when the target's moves had all their PP. Items healing multiple status at once will fail to be used when the target had no status. Self-Destruct and similar will now show the effectiveness messages. Psych Up will now copy positive and negative Accuracy stages. Added some missing Abilities to the list stipulating that they can't be replaced/swapped using Worry Seed, Simple Beam and Skill Swap. Encore will fail if the opponent's last used move was a Z-Move. Role Play no longer bypasses accuracy checks when the target is in a semi-invulnerable state. Pressure will now affect moves targeting multiple targets/everyone such as Flower Shield, Rototiller, Terrain and Room moves. Fixed Defense spelling in Reflect and Light Screen messages. Future Sight no longer bypasses Disguise. The Leech Seed user will now be considered the winner in a fight involving a seeded Liquid Ooze opponent when both were the last ones standing and fainted on the same turn due to Leech Seed + Liquid Ooze damages. Weather Ball now will be Normal type instead of typeless when there is no weather.
- 247 replies
-
- 10
-
-
-
Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.
- 247 replies
-
- 31
-
-
-
What is the role of a PVP Coordinator Staff Member? Random Set Creator As the name suggests, this involves staff who will manage random sets. The main tasks are creating new sets, editing old ones, and actively addressing player feedback. PvP Councilor This role involves monitoring the current meta, gathering feedback, and proposing necessary changes. The main focus is on bans and unbans in normal ranked. These decisions need to be explained and presented first to the staff before any changes are made, and later to the players once the decision has been finalized. PvP Event Organizer This role regularly organizes and runs PvP events, such as monotype tournaments. Responsibilities include developing event concepts with rules and potential rewards, which need approval from admins. Once approved, you’ll manage the event execution, including the tournament bracket, deadlines, and coin flips if necessary. Additional tasks may arise depending on the event. Requirements Even if you don't meet the requirements, small exceptions may be made if the rest of your application is promising. Able to dedicate time to staff work and deliver efficiently. 18 or older is preferred, applications from younger applicants will be considered if exceptional Can understand English at a good level. (Mandatory) What we look for in applicants. Communication, teamwork, and open-mindedness. Positive attitude, organization, and ability to work under pressure. General Questions: What is your name, age, IGN, and where are you from? What sub-role are you applying for? Why are you specifically choosing this role and what do you believe you can contribute to the game? How many hours per day (or per week) do you play PVP in PRO and outside? Have you ever been banned? If applicable, please explain the reason(s) and what you have learned from the experience. Describe your experience with competitive Pokémon battles both inside and outside of PRO. Please attach as much evidences as possible of your experience. What PvP formats (OU, UU, monotype, etc.) do you have the most experience with? Sub-Role specific Questions: For the following part, please answer only the questions related to the sub-role you are applying for. For example, if you're applying for Random Set Creator, only answewr to the questions in the Random Set Creator spoiler. For Random Set Creator: For PvP Councilor: For PvP Event Organizer Application must be created here: https://pokemonrevolution.net/forum/forum/225-pvp-coordinator-application/ You must keep your application private.
-
- 2
-
-
https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Locked as on the dev to-do list.
-
Hello, there are no plans to deviate from the current Gen 7 move learn sets for now. If such a situation arises, we would ban the combination in PvP. For this reason, I have to deny your suggestion.
-
Hello, I already worked on a new filter system that currently only works in the lending trade window. If it proves to be stable, it could definitely be used for other features like the Pokemon box. This would mean that a significant part of the work for a box rework may already be done, and more changes, including your suggestion, might come with a box rework. For now, I'll be locking this thread since your suggestion is already on the dev to-do list. https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
-
https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Locked as on the dev to-do list.
-
Hello, according to our logs, very few players use many legendary Pokemon in Ranked PvP. Most use only one, some use two, and very few use more than two. The matches where more than two legendaries were used generally had a negative win rate. I can share more data on this in the future if players are interested, but I have to deny your suggestion.
-
Hello, we currently do not save private chats. While there are plans to save them encrypted in the future, allowing players to share them with staffs in reports using chat keys, we do not intend to make older chats accessible. I'm planning a complete chat rework in the future, which will involve merging the public chat and private messages. After this rework, you’re welcome to suggest this feature again, but for now, there are no plans to implement it.
-
The Staff Recording PRO Tournaments With PRO Interface And Not Showdown's One
Eaty replied to Xouman's topic in Suggestions
Hello, we already save all battles for replays. Currently, there is no way to share these with other players, but that feature is planned. It won't be happening in the near future, but it is something we have on our to-do list. -
Hello, I plan to add Running Shoes in the future. Running Shoes will have the same movement speed as surf mounts. However, before doing that, I need to code the ability to change not only the move speed but also the animation speed for mounts. This isn't something I plan to do in the immediate future, but it's on my to-do list.
-
denied A little suggestion for the new Lending Trade window
Eaty replied to Zwirrfinst's topic in Suggestions
Hello, we don't plan to add a call back button or allow one-sided returns of lending trades from the lender side before the agreed time, as many lendings come with agreements, and possibly a payment or other compensation. The duration of lending trades should be considered beforehand, and if you're lending something to a friend or guild mate, you always have the option to ask them to return the Pokemon manually before the agreed time. -
Changelog 02.08.2024: Added a window to view Pokemon you have lent to others. Fixed a few bugs that could lead to visual bugs with the lending trade time. Added a completely revamped filter system, which currently only works in the new lending trade window. The filter system is a prototype in trial and may be used elsewhere later. Quick Guide to Search Filters Removed the sync button from the client. Reworked some parts of the Pokedex code. You can click on the map in the spawn areas, and it will open the map name in the spawn list now You can scroll in the area section of the Pokedex now. The maps in the area section are sorted alphabetically now. Fixed the Valentine Smeargle follower sprite. Added more mounts and forms. Few small reworks, clean-ups and optimizations. Server Merge Status Update - Current development status Database Migration → 100%. This was the bulk of the work. Forum Migration → 100%. We wrote a proper solution instead of the original workaround, allowing to switch characters like accounts in Discord. This gives the option to use individual characters for services, forum shops, and similar purposes. It was a lot more work, but it's a better and more stable solution. Moderation Tools Migration → 100%. Website Migration → 0% →80%. Dashboard Migration → 50% → 80%. Reborn Bot → 0%. Client → 5%. Server → 10%. Ban System Rework → 100%.
- 247 replies
-
- 23
-
-
* { font-family: "Inter", sans-serif; } .keita-margin { margin-block-end: -0.8rem; } .keita-codeb { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } .keita-colored-code { color: #15f5ba; font-size: 100% !important; } Combining Search Terms Easily find the exact Pokemon you need by combining search terms. Search Example for a Specific Pokemon: lvl=30 shiny Rattata Finds all shiny Rattata's at level 30. Search for High-Level Pokemon: lvl>70 Charizard Finds all Charizards above level 70. Search for Pokemon by Type and Region: type=Water region=Hoenn Finds all Water-type Pokemon caught in the Hoenn region. Search for Specific Stats: ATK>=28 SPD>=28 Garchomp Finds all Garchomp's with both Attack and Speed IV stats at or above 28. Replace the Pokemon name and edit the level to suit your search needs. Supported Comparers Equality and Inequality: = or ==: Finds exact matches (e.g., lvl=30 finds Pokemon exactly at level 30). != or <>:Finds all that do not match (e.g., lvl<>30 finds Pokemon not at level 30). Greater and Lesser: >: Greater than (e.g., lvl>30 finds Pokemon above level 30). <:Lesser than (e.g., lvl<30 finds Pokemon below level 30). >=: Greater than or equal to (e.g., lvl>=30 finds Pokemon at level 30 and above). <=:Lesser than or equal to (e.g., lvl<=30 finds Pokemon at level 30 and below). Combining & Excluding Combining: space or , or &: Used as AND to combine different conditions (e.g., shiny,g=f lvl>=50 Gardevoir finds shiny female Gardevoir's at level 50 or higher). |: Used as OR to match multiple filter sets (e.g., type=fire | type=electric finds all Fire or Electric type Pokemon). Excluding: !: Put ! in front of a term to exclude it (e.g., !shiny finds all non-shiny Pokemon). Works with booleans (shiny, form, legendary, item and with bare names (!Golduck). Multi-words You cannot type raw spaces inside a value (e.g., m=String Shot). Spaces are parsed as AND. In this example, it would search for m=String and then treat Shot as a separate string to look for Pokémon names. You have to use quotes ("") or underscores (_) to search for the exact names (e.g., m="String Shot", m=String_Shot). In most cases, you can just search for part of the name to get the results you are looking for. Detailed Filter Options Below are the filter options you can use to narrow your search results, along with their aliases and how to use them: Filters Usable Without a Comparer shiny (shiny, s) - Filter for shiny Pokemon. form (form, f) - Filter for themed Pokemon. Legendary (legendary, l) - Filter for Legendary Pokemon. Pokemon Name (name, pokemon, poke) - Filter by the name of the Pokemon. Pokedex ID (dex, d)- Filter by the Pokedex identification number. Borrower Name (borrower, b) - Filter by the name of the Borrower. Selected (sel, select, selected) - Filter for selected Pokemon. item (item, i) - Filter for Pokemon with held items. Tag (tag) - Filter for Pokemon that have at least one custom tag created and assigned by the user. Basic Filters UID (uid, u) - Unique identifier of a Pokemon. Example: uid=53256 OT - Name of the person who caught the Pokemon. Example: OT=Username Level (level, lvl, lv) - The level of the Pokemon. Example: lvl=100 Ability (ability, a) - The ability of the Pokemon. Example: a=Protean Nature (nature, n) - The nature of the Pokemon. Example: n=Timid Item (item, i) - The held item of the Pokemon. Examples: i=focus_sash, i=smoke_ball Gender (gender, g, sex) - The gender of the Pokemon. Examples: g=m, g=f, g=none Type (type, t) - Type of the Pokemon, such as Fire or Water. Example: t=Fire Region (region, r) - The region where the Pokemon was caught. Example: r=Kanto Hidden Power (hiddenpower, hi) - The hidden power type the Pokemon has. Example: hi=Ground Move (move, m, skill) - The move of the Pokemon. Example: m=Tackle Form (form, f) - The form of a Pokemon. Examples: f=halloween, f=smr, f=valentine, f=shadow, f=pnk, f=chroma Generation (generation, gen) - The generation in which the Pokemon was first released. Examples: gen=1, gen=kanto, gen=paldea, gen=6, gen=alola CaughtBall (caught_ball, caughtball, ball) - The ball the Pokemon was caught with. Examples: ball=Pokeball, ball=Master_Ball Tag (tag) - Custom tags created and assigned by the user. Examples: tag=favorite, tag=to_level, tag=to_ev Stats Filters ATK (atk, attack) - ATK IV of the Pokemon. Example: ATK>=28 DEF (def, defense, defence) - DEF IV of the Pokemon. Example: DEF>19 SPD (spd, speed) - SPD IV of the Pokemon. Example SPD=31 SPATK (spatk, specialattack) - SPATK IV of the Pokemon. Example: SPATK>=28 SPDEF (spdef, specialdefense, specialdefence) - SPDEF IV of the Pokemon. Example: SPDEF>=20 HP (hp, hitpoints) - HP IV of the Pokemon. Example: HP=31 IVs (all, alliv, allivs, ivs) - Every IV of the Pokemon. Example: ivs>20, all>=10 ATKEV (atkev, attackev) - ATK EV of the Pokemon. Example: ATKEV=252 DEFEV (defev, defenseev, defenceev) - DEF EV of the Pokemon. Example: DEFEV=0 SPDEV (spdev, speedev) - SPD EV of the Pokemon. Example SPDEV=252 SPATKEV (spatkev, specialattackev) - SPATK EV of the Pokemon. Example: SPATKEV>=140 SPDEFEV (spdefev, specialdefenseev, specialdefenceev) - SPDEF EV of the Pokemon. Example: SPDEFEV>=100 HPEV (hpev, hitpointsev) - HP EV of the Pokemon. Example: HPEV=6 Expiration Time for Borrowed Pokemon Expiration (expiration, expires, expire, e) - Remaining time before a borrowed Pokemon will automatically return. Units: days (d), hours (h), minutes (m), and seconds (s). Examples: e<1d1h1m1s, e<1d3h, e>40s
-
- 24
-
-
-
Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
-
implemented Can We Get A Cooldown Checker For Our Rent Pokemons?
Eaty replied to Jackcorvus's topic in Suggestions
Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.- 1 reply
-
- 2
-
-
Hello, with the next client update, there will be an option to view currently lent Pokemon, and the remaining time.
-
Hello, I understand that having a supportive and friendly gaming environment is important, but I’d like to clarify that in the early stages of our game, there are no specific story parts or quests that require assistance from other players. This design allows everyone to progress at their own pace and explore the game independently. I recommend you to visit our Game Guide sub-forum, where you can find detailed guides and tips that might help you as you navigate through the game. Regarding the behavior of other players, while we strive to foster a welcoming community, players do have the option to ignore others if they choose. This feature is intended to give everyone control over their interactions.
-
-
No.
-
work in progress Bosses are fundamentally poorly designed
Eaty replied to Opdeeznutz's topic in Suggestions
Just a little update. I actively work on the new AI. Currently, I work on a visual representation to make testing and reporting easier for the testers. This is only a debugging tool, but I thought it would be interesting to keep you updated. -
Hey, I don't really understand your point. I don't want anyone to feel mistreated. I assumed that feedback on suggestions would be considered helpful. If a suggestion will not be implemented, what kind of response would you prefer? Do you even want feedback then? Should the suggestion be left unanswered?
-
Hello, Instead of the option to copy the ID, wouldn't an item that gives read-only access to your box be better? Players could use this to link Pokemon in the chat from anywhere. This would be beneficial for sellers, players who like to show off their Pokemon, and to link caught Pokemon fails before deleting them via caught preview. Just to make it clear, players would not be able to move Pokemon, add them to their team, or transfer them to the box. It would be a read-only (view-only) option.
-
Hello, a significant amount of our players are returning players, both those with high and low playtime. Deleting these accounts would harm us long term. Regarding banned accounts, it is quite common for players to appeal and get unbanned even after years. Additionally, many accounts may appear to have no playtime, but the playtime from Red and Blue servers is not viewable for players. In the future, we may delete accounts that were created but never logged in. However, we do not plan to ban accounts that have played PRO.
-
denied 👑✨⏱️ 14 suggestions regarding random happy hour ⏰✨⌛
Eaty replied to Forcefull's topic in Suggestions
Hello, instead of giving players more bonuses and effects for free, I'd like to create a rewarding system that makes activities like bosses, bounties, and repeatable dungeons or quests worthwhile. Unfortunately, your suggestions go in the opposite direction, so I have to deny them.