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Everything posted by Eaty
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	Hey, in the next client-server release, filters will be usable within the search bar. Shinies and forms will also be filterable after the update. https://pokemonrevolution.net/forum/topic/240216-quick-guide-to-search-filters/
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	Hey, in the next client-server release, filters will be usable within the search bar. https://pokemonrevolution.net/forum/topic/240216-quick-guide-to-search-filters/
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				implemented Option to sort by Shiny Poke in PC Storage
Eaty replied to Margar3tt3's topic in Suggestions
Hey, in the next client-server release, filters will be usable within the search bar. Shinies and forms will also be filterable after the update. https://pokemonrevolution.net/forum/topic/240216-quick-guide-to-search-filters/ - 
	Hey, in the next client-server release, filters will be usable within the search bar. https://pokemonrevolution.net/forum/topic/240216-quick-guide-to-search-filters/
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	Hey, we decided against it back then because it made macro usage easier. That’s also why the window doesn’t always appear in the same spot. With how macros have evolved since then, that reason isn’t really valid anymore. I’m not prioritizing it right now, but I do plan to implement it for all Yes-No windows in the future.
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				denied [BMS] Adding the possibility to use a one time pause
Eaty replied to Saucedallas's topic in Suggestions
Hey, we don’t have any plans for changes in that direction. - 
	Hey, the PvP Coin Shop cosmetics are all items tied to a player’s own performance. I want that to be something that’s clearly visible to others as well, that’s why I’m rejecting the suggestion.
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	1st place: Kivivk 2nd place: Lyn1311 3rd place: Inustur All rewards except the Pikachu have been given out.
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	Hello, we do not plan to make any change in that direction.
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	Hey, one of the main reasons why the cosmetic sets from the PvP Chests are so popular is their exclusivity. These items would lose their value pretty quickly if we made them tradable. I currently don’t plan to make them tradable after being opened.
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	Hey, as you already mentioned, we have Knockout Drops for that purpose. I currently don’t intend to add more items in that direction. Knockout Drops were introduced because they also act as a money sink, something your suggestion would be missing.
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	Hey, the idea behind the Pokemon-specific reroll tickets was to make it feel less like a punishment when re-rolling legendaries that aren’t that relevant for PvP. Before, those tickets were only used on a small handful of Pokemon. That’s also why they are pretty common drops. There are just so many legendary Pokemon you can use them on. If we add a way to exchange those tickets for other types of rerolls, it kind of defeats the original purpose. I know there are players who already have epic legendaries and would like to trade them in, but they wouldn’t be the only ones using the exchange system. That’s why I don’t want to change anything for now unless I come up with a better solution.
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	Hey, in the next client update, there will be an option to lock the hotkey bar.
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	Duplicated suggestion. This suggestion has been posted and denied multiple times.
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				bought vday ninetales wings and not in my bag.
Eaty replied to Fermentedfruit's topic in Resolved General Support
Hello, I moved the last few days so I was not able to check your post. Refunded now. - 
	Refunded the coins.
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				bought vday ninetales wings and not in my bag.
Eaty replied to Fermentedfruit's topic in Resolved General Support
Refunded the coins. - 
	Refunded the coins.
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	Changelog 21.02.2025: Added PvP Chests. PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now. Added Win Streak and Highest Win Streak to the PvP window. Re-logging during a battle now has a 10-second delay. Prevents abuse in wild battles and makes dungeon runs fairer. Fainted Pokémon are now grayed out in the enemy team view and replays. Preview Milcery can now evolve into all 63 Alcremie forms. Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared. Inventory sorting now ignores item colors, ensuring correct item order. Added D-Pad direction indicators. Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled. Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck. Visually updated terrain backgrounds in battles. Few small reworks, clean-ups and optimizations.
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	Levels in Random Battles aren’t all the same because Pokémon aren’t equally strong. Some Pokémon are naturally better than others due to their stats, abilities, movepools, or just how well they fit into the format. To make things fair and keep matches balanced, their levels are adjusted based on how well they perform in the mode. For example, a powerhouse like Rayquaza, which can sweep teams, has a lower level so it doesn’t completely dominate. Meanwhile, a weaker Pokémon might get a higher level to give it a better chance to hold its own. Sometimes, even Pokémon of the same species can have different levels if they have multiple sets. Usually, mega sets are more threatening than its non-mega sets, so they’d be balanced with different levels. This way, battles feel more even, and every Pokémon has a chance to shine, rather than having the stronger ones steamroll everything. It’s all about keeping the fun and fairness alive.
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	December 16th, 2024: Battle Bond has been unbanned. Aegislash has been unbanned. King's Shield has been unbanned. Clangorous Soul has been unbanned.
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				implemented Adding Health Bar Under Each Poke Of The Opposite Team in PvP
Eaty replied to Xouman's topic in Suggestions
Implemented in the next update: https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1500102 - 
	Implemented for PvP battles in the next update: https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1500102