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Eaty

Developer
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Everything posted by Eaty

  1. Eaty

    Exp Share

    Implemented next client-server update.
  2. Eaty

    Exp Share

    https://pokemonrevolution.net/forum/topic/72892-introduction-of-exp-share/?do=findComment&comment=1287268
  3. Implemented next client-server update.
  4. Eaty

    Update Logs

    Changelog 01.08.2023: Reworked the Exp code. We use the official gen7 formulas now. Coded Exp. Share à la gen2. Coded Party Exp. Share. Disabled for now. Coded Lucky Egg. Coded Exp. Candies. Catching Pokemon gives EXP now. Reworked almost the entire API the client uses to interact with the scripts. While it might sound small, it was actually quite significant and took up most of the time, aside from the EXP rework. Added global rare encounter announcements. Players can anonymize their rare encounters and choose to show or hide the messages in the client options. By default, the messages are displayed, and rare encounters are anonymized. Only forms and shinies of Pokemon that are uncommon or rare will be displayed. Players are move locked while fishing now. Added battle delay and cd reset for a slightly better fishing mechanic. Slightly changed the form/shiny sprite display in the Pokedex. Left-clicking shows the next form, right-clicking shows the previous form, and middle-clicking resets to the base sprite. Fixed Z-Move not being selectable if Transform enabled them. The client no longer displays the mega button for Rayquaza if it holds a Z-Crystal. Corrected misspellings such as Never-Melt Ice and King's Shield. Reworked Final Gambit. Reworked Seismic Toss. The server kicks users that exceed 190s in PvP battles now. Lightning Rod now properly checks temporary types when protecting against paralysis. Fixed Hydration message. Fixed Entraintment message. Pokemon with Natural Cure will no longer be cured on switch-out if they lost their ability. If a Pokemon dies due to Leech Seed damage, the opposing Pokemon recovers the HP equal to the damage taken. Previously, it always recoverd 1/8th of the max HP of the seeded Pokemon. Coded a server-sided speed hack detection. Few small reworks, clean-ups and optimizations.
  5. The Guild Name Change has been completed. The 200k fee will be deducted from your account during the day. Make sure you have enough money in your account. Edit: Fee removed.
  6. Hello, you can only request a guild name change as guild leader. This account isn't in the guild you requested a guild name change for.
  7. https://pokemonrevolution.net/forum/topic/215832-2fa-system/
  8. Hello, the guild Uchiha already exists.
  9. Hey, I watched the video and I can't determine whether it's a client problem or an issue with your device. Without being able to reproduce the problem or even have any clue whether there is a problem on our end, it's unfortunately impossible for me to do anything. I'm really sorry about that. If other users report the same issue and/or we can gather more information to confirm that it's on our end and pinpoint the problem, I will definitely try to fix the problem.
  10. Renamed. Sorry, I don't get notifications for this thread for unknown reasons, please verify the request once more and mention me!
  11. Hello, unfortunately, it's Unitys fault. They discontinued support for Windows XP some time ago, which means that playing PRO with Windows XP is no longer possible. Additionally, you can determine whether the build is 32-bit or 64-bit. Look for the UnityCrashHandler32.exe file in the folder - if it's present, then it's a 32-bit build. Conversely, if the file is named UnityCrashHandler64.exe, then it's a 64-bit build.
  12. Hello, first of all, thank you for the suggestions. However, it would be great if you could create separate posts for each suggestion in the future. This way, each post can be accepted or rejected individually, without it looking like it applies to all suggestions. Additionally, the titles could be more accurately labeled. For this, you can always open the Pokemon card and hover the mouse over the respective moves. Theoretically, this information could be added to the move learn card, but it would lead to an information overload and space issues in the current design, which is why I am not a big fan of this idea. As other players have mentioned, it is possible to see the actual HP of your own Pokemon by opening the Pokemon card. In battle, only the HPLeft% is intentionally displayed, as displaying the actual HP could reveal information about the Pokemon's HP IV and trained EVs. Additionally, it would provide more crucial information for moves such as Seismic Toss and Dragon Rage. It may be possible to add this option for the story, but it is quite unlikely. This mechanic was a part of the easy mode in the handhelds. We definitely do not plan to add this for bosses that are meant to be challenging as late-game content. However, I currently do not want to completely deny the option for the story in the future. We currently have a transport system through subways, boats, and teleports in-game. This is an important part of the game and a significant money sink. Therefore, there will be no major changes without appropriate calculations and discussions within the team. It is possible that we may implement an out-side battle fly system similar as in the handhelds, but it would also cost Pokedollars. However, it is currently neither prioritized nor planned. The icon rework is already on my to-do list. This applies to the MS icon and all the others, to display more information and to update them constantly. Until then, I recommend that you retrieve this information through your trainer card. I am currently not planning to make any changes to the battle music for NPCs. The only change I am considering and may address is providing the option to choose from several battle music titles for PvP battles. I am planning to overhaul the mail system in the future so that Pokémon can also be sent through the mail and a cash on delivery fee can be charged to take them from the mail. The sender will receive the money and the recipient will receive the attachment from the mail. If the receiver does not take them within a week, the attachment will be returned to the sender. This would likely come with a higher fee than the current system. I recently thought about this. I considered adding an option to display only the currently individually encounterable Pokemon on the map. I am still undecided on this, but it's definitely a possibility for the future. Currently and most likely in the future, the only option to release Pokemon outside of the Pokecenter is through the Pokemon Preview Card for a small fee. I do not plan to change this. The legendaries in PRO are all quest based, either through story or world quests. Therefore, this suggestion doesn't make much sense. I do not understand this suggestion. Does it mean you want us to release more legendaries? Or do you want the same legendaries to be catch-able multiple times? If it's the first, then it is already planned to slowly make all legendaries catchable.
  13. Hello, I honestly don't see a need for this feature, especially since held items are already added to the inventory in addition to a system message upon release. However, it might potentially be something to consider for the future.
  14. Hello, unfortunately we do not have any control over the Discord server limit, and we cannot change the current situation.
  15. Hello, in Random Battles, individual skill and knowledge are important but not the only decisive factors for winning a match. This is unlikely to change in the near future.
  16. Hello, at first glance, a rating system may seem like a good idea, but in the long run, it would only lead to mockery and ridicule. Additionally, either players would have to rate each other or staff would have to rate players. The first would definitely result in player groups/guilds harassing individual players and collectively giving them poor ratings. And for the latter, we simply do not have the necessary manpower. Furthermore, the star system would be highly susceptible to players targeting others. Even an alternative system, where players can only give positive ratings and the number of positive ratings is visible to all, would be easily manipulable by our player base and not very indicative due to larger guilds or reputation trades. I must unfortunately reject this suggestion.
  17. Hello, currently we are not focusing on implementing abilities outside of battles. The abilities we have coded were mostly heavily nerfed. Adding new abilities outside of battles is not planned at the moment. However, this may change in the future.
  18. Hello, the initial Transform change was unplanned and occurred due to a bug. Therefore, it was not announced. After the bug, which incidentally caused other issues as well, was reported, we addressed and fixed it. We do not intend to adopt the Gen7 mechanic for the visual representation of Ditto.
  19. Hello, currently we have a transparent reconnect feature that makes this suggestion impossible. I also doubt that this will change in the future, especially due to other issues such as reconnecting another user. Therefore, I must decline this suggestion for the time being and likely in the future as well.
  20. Hello, we are committed to giving every player the opportunity to catch legendary Pokemon. Although non-PvP relevant legendary Pokemon are often only obtainable during events, they are made available each year. To make catching legendary Pokemon more exciting for players, we have added forms and made them available for a limited time only. We will continue to follow this principle in the future, which is why I must decline your suggestion.
  21. Eaty

    TCG

    Hello, alternative forms that align with the TCG format are certainly possible. In fact, we're already doing so with our Halloween, Christmas, Valentine, Easter, May the 4th, Summer, Pink, and Shadow forms. However, currently, it's not possible due to the enormous amount of time and resources required to create new forms for the existing events. Nonetheless, it might be something to consider in the future.
  22. Hello, this suggestion will be obsolete in the near future, since the EXP rework has already been finished in both the client and server. We're currently awaiting balance adjustments for NPCs and spawns, after which we'll adopt the Gen7 EXP formula.
  23. Hello, we take action against numerous players to remove Pokemon, in-game money, and items that have been illegally obtained from the economy. Your suggestion contradicts this goal, therefore, I must decline it.
  24. Hello, that's precisely how it works in PRO too. Each player begins with 180 seconds and receives an additional 15 seconds for every turn taken, up to a maximum of 180 seconds. If they fail to make a move within the allotted time, they will lose the game. Could you provide a more detailed explanation of how other games approach this differently? Can you give an example of another game that does that?
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