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Vote: Should be revert Gale Wings to gen6 till battle rework?


Should we revert GW to gen6?  

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  1. 1. Should we revert GW to gen6?



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Reverting only Gale Wings back to Gen 6 after all the Gen 7 updates (No Levitate Gengar, Alolans and so on...) that already took place is just ridiculous.

So absolutely no, and I am pretty upset that this is even being discussed because it is just incoherent.

 

If a revert just has to be done or voted on for whatever reason, it should be of everything, not just one ability.

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If they just revert gale wings back for 1 week max like a suspect test just to see how it goes and let everyone vote again i think that could be better. Nobody can really know how talon is gonna be in this meta until it actually gets to be tested

  • Like 4
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Honestly, this is the stupidest poll I ever seen.

They nerfed Gale Wings for a reason in the original games. To make the meta more challenging! See, after the nerf, now only if you are full health you can abuse gale wings, which challenges you to position yourself better while playing Talonflame. Have a better composition in your team with defoggers, spinners, magic bouncers, anything to avoid stealth rocks. It makes it more strategical than monofinger! This is the grace of playing a strategical game. If you want something easy, isn't it better to just play minecraft?

 

PRO is trying to be loyal to OU, which is the reason why you guys banned Arena Trap.

If the mentality is to go back to gen 6 instead of going farward to gen 7, then bring everything back to gen 6. Im talking about the early gen 6 when Arena Trap was allowed, when Blaziken with Speed Boost was allowed, with Levitade Gengar, with Shadow Tag Gothitelle, everything!

 

Come on, when PRO is finally becoming fun to play again, you guys just decide to ruin every thing.

Talonflame is already good with Gale Wings nerfed. Please, learn how to use a Talonflame, don't rely on OPness. We already have a lot of OP/Broken pokemon like Dragonite, Heatran, Garchomp, Haxorus, Gengar, Tyranitar in this game which GameFreak forgot to nerf. Don't make it worse.

Edited by Belzebel
  • Like 2
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Yah make it back, to counter 6 walls team :CharYay:

Talonflame can also fit on stall teams. It can run a nasty bulky set with either Taunt or Will-O-Wisp. It can be physically defensive, specially defensive, bulky but offensive (Full HP, full Atk), fast and offensive. It can run Swords Dance, Choice Band, Leftovers, or no item at all to switch into Knock Off and abuse Acrobatics.

 

Do we really want Bird Spam teams back?

Edited by Jorogumo
  • Like 3

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This is probably the dumbest suggestion to ever see the light of day. There's no nicer way to put it. Banning Chansey makes more sense. Banning Fearow, as was suggested in jest, makes more sense.

 

With that out of the way:

 

I. Economy

Talonflame has been gutted for a long time. Randomly increasing the value of a single Pokemon for no good reason (see later sections) would essentially be giving up on any sort of effective economy where value is persistent. When Talonflame was nerfed, everyone knew it was coming eventually. This is the equivalent of giving Kyurem (if it were tradable) (and likely now Garchomp as well) Dragon Dance from Generation 8, arbitrarily skyrocketing its value. This will be abused, no matter how vigilant moderation staff is.

 

II. Consistency

There are so many things that do not work properly on PRO, but most of the differences with Gen 7 standard mechanics are due to the game not being complete (missing Pokemon, moves) or bugs (U-Turn / Volt Switch). The only precedent for this kind of change is Tail Glow Phione, which was questionable in itself but largely ignored due to its uselesness.

 

III. Actual Effects on PvP

For reference, Talonflame sets will be listed here:

 

Talonflame @ Choice Band
Ability: Gale Wings
Adamant Nature
252 Atk / varying HP / varying Spe
- Flare Blitz
- Brave Bird
- U-Turn
- Roost / Will-o-Wisp / Steel Wing

Talonflame @ Sharp Beak
Ability: Gale Wings
Adamant Nature
252 Atk / varying HP / varying Spe
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Talonflame @ Leftovers
Ability: Gale Wings
Careful Nature
varying HP / varying Atk / varying SpD / varying Spe
- Taunt
- Roost
- Brave Bird
- Bulk Up / Will-o-Wisp

 

This is a fundamentally polarizing Pokemon, and not one that allows for interesting developments in the metagame. Choice Band sets can invalidate current offensive builds on a whim, Swords Dance excels at shattering certain builds of Balance, and Taunt makes for an excellent stallbreaker. Much like Manaphy, which people continue complaining about to this day, Talonflame's list of true answers is short and often can be chipped out by status or hazards. Rotom-Wash and Tyranitar cannot take U-Turn forever, and incorrectly evaluating the set can have devastating effects - Tyranitar hit by Will-o-Wisp, Thunderbolt Clefable nailed by Choice Band Brave Bird.

 

While there is no doubt that Gale Wings Talonflame would not be broken, adding polarizing threats does not make a metagame more fun. We can see this both by looking at what Smogon bans and does not ban, as well as player opinion on PRO as a whole. Recently, Smogon banned Galar Darmanitan and the Dynamax mechanic at large. Galar Darmanitan has never had the presence of Landorus -T in previous generations of OU, so why was it so quickly sent off? While answers to Landorus-T generally come naturally in teambuilding Gen 7 OU, Galar Darmanitan is polarizing. It forces players to run soft checks such as Rotom formes, or subpar Pokemon in hopes to wall it. Talonflame is much the same - while sets like Defensive Garchomp and Defensive Rotom-Wash are strong and popular, they cannot reliably answer Talonflame alone, as it can defeat them over time.

 

Now, let's take a look at the archetypes PRO players love to complain about.

 

1. Rain

 

It's quite self-evident what rain teams do. You pack a Kingdra answer and a Manaphy answer or you lose. People hate this archetype.

 

2. Stall

 

Stall is hated because of its ability to drag out games which feel hopeless for the losing side. It's also more complicated to answer than Rain, but just as polarizing nonetheless.

 

Why combat this by bringing back a similarly polarizing and uninteractive Pokemon? There are plenty of more interesting options if bulky Balance truly needs a boost - Victini? Tornadus and Thundurus? Even Volcanion can make Balance's somewhat difficult Rain match-up much, much stronger.

 

Lastly, we've seen this all already. We know what Talonflame does. It would be better to bring in truly new Pokemon rather than unleash an old tyrant once again.

 

tl;dr: don't change Talonflame's value again; be consistent with Gen 7 as much as technical limitations allow, who the heck thinks Talonflame would be a positive influence on the metagame

  • Like 14

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Thanks to MadFrost for the signature!

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