Aditya118 Posted April 16, 2022 Author Share Posted April 16, 2022 (edited) @iceflake 2 hours ago, iceflake said: Hunting by far is one of PROs best money sinks in the game {imo}, giving players the option to always see what they are getting{even if its backhanded} will be bad in the long term. It seems like a minor change but it completely changes the hunting format. It changes the fundamental rules of pokemon. Reveal hidden contents There are ways of finding out if a pokemon is +speed natured by just using slower pokemon than a {insert pokemon name here} with a iv above a certain threshold at the level they spawn. It just takes time. Then what about BMS? It boosts the encounter rate of h.a even the h.a means hidden ability , so it should be very rare and not common or uncommon+ you will be using trace poke and that's where it changes the hunting format; you also talked about "it will be bad in the long term and changes the fundamental rule of pokemon" but thats what the BMS is doing... And see GMS just tells if your sync worked or not(we can still get fails like low IVs) +we can catch other pokes we encountered with correct nature if we failed the sync as stated above by FreddyFTW. And it can cost higher than BMS as Electrocute4u stated it would be OP, so it would be purchased not so often. Also if you are worrying about pokeball's economy, then read Envymeister's & Pity's post. Edited April 16, 2022 by Aditya118 Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1108194 Share on other sites More sharing options...
Aditya118 Posted April 17, 2022 Author Share Posted April 17, 2022 bump Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1108605 Share on other sites More sharing options...
Aditya118 Posted April 27, 2022 Author Share Posted April 27, 2022 bump Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1112229 Share on other sites More sharing options...
Aditya118 Posted April 30, 2022 Author Share Posted April 30, 2022 Bump hoping reply from developer... Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1113163 Share on other sites More sharing options...
G3n3r4l Posted May 2, 2022 Share Posted May 2, 2022 On 4/16/2022 at 2:03 AM, Aditya118 said: @iceflake Then what about BMS? It boosts the encounter rate of h.a even the h.a means hidden ability , so it should be very rare and not common or uncommon+ you will be using trace poke and that's where it changes the hunting format; you also talked about "it will be bad in the long term and changes the fundamental rule of pokemon" but thats what the BMS is doing... Thing is BMS is still only a boosted to 25% chance, it doesn't flat out tell you that you got a hidden ability poke, trace does, an ability from a pokemon. I don't know the exact statistics of it, but I'd be curious to know how many people actually use a trace poke for hunting. Your idea, is that it directly tells you whether or not your sync worked, which is just overpowered, i won't go into details as Iceflake summed it up already. Sync is already a 50% chance, which is as balanced as balanced can get, adding more onto that just makes the chances better. Adding a percentage booster would also be just as OP for the same reasons. Something like that would have to cost significantly more as it would at that point almost be guaranteed to get exactly what nature you want. Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1113726 Share on other sites More sharing options...
Bash Posted May 3, 2022 Share Posted May 3, 2022 13 hours ago, g3n3r4l said: Thing is BMS is still only a boosted to 25% chance, it doesn't flat out tell you that you got a hidden ability poke, trace does, an ability from a pokemon. I don't know the exact statistics of it, but I'd be curious to know how many people actually use a trace poke for hunting. Your idea, is that it directly tells you whether or not your sync worked, which is just overpowered, i won't go into details as Iceflake summed it up already. Sync is already a 50% chance, which is as balanced as balanced can get, adding more onto that just makes the chances better. Adding a percentage booster would also be just as OP for the same reasons. Something like that would have to cost significantly more as it would at that point almost be guaranteed to get exactly what nature you want. I'd love to see you going into details. Because I wouldnt just disagree with Iceflakes arguments, I think the key ones are wrong too - at least for those you can count as arguments. How is that so obviosly overpowered, am I missing something? Im totally fine when ppl say that they dont like it for whatever personal preferences, but not when they use 'arguments' which are no arguments. I want to summarize what iceflake wrote so far, as it summarizes your opinion too and give my input on it. Iceflake said: Quote This would just make hunting just to easy. A 50% sync chance is just fine enough. I think we all agree that this is just a statement, not an argument yet. Quote This basically removes the 50% chance. You wouldn't have to waste money/pokeballs to catch pokemon without the desired nature. This is something That would be unhealthy imo. This is smt like an argument. We wouldnt waste money/pokeballs anymore as we are good hunters and dont catch Sassy Froakies. However, I responded with: Quote Lets say you hunt at a spot where you see a Pokemon that matches your sync all 10 minutes. Half of them are syncfailed. Means you see a syncfailed Pokemon all 20 minutes. That means, when you need in average 5 Pokeballs, you save up 3k Pokédollat in one hour. When you hunt 20h a day this would be 60k. When a GMS costs 100k for a day, the GMS would actually be a better money sink. + You get Pokeballs cheaper when you buy them in bunch, same for ultra balls. Battle bot even gives you sometimes like 40 Ultra balls or so iirc As you see I showed on a very simple example that there would be no op money sink you would dodge. Infact, depending how you balance the prize of the GMS, its even a better money sink. Next post Iceflake makes 4 szenarios to show that it makes no big difference if the nature is shown or not, if its not for Pokemon like Swablu. - Ok. Nothing I can say against. The more interesting part is: Quote Hunting by far is one of PROs best money sinks in the game {imo}, giving players the option to always see what they are getting{even if its backhanded} will be bad in the long term. It seems like a minor change but it completely changes the hunting format. It changes the fundamental rules of pokemon. {not counting gen 8 since with gen 8 pretty much everything goes.} Its stated that hunting is one of the best money sinks in the game (as an opinion). This is, ngl, a weird statement, as hunting is one of the best ways to generate money in PRO. Its no sink when you go out with an plus. Buying stuff in order to hunt is a sink - that is what is meant I guess. The GMS wont affect repels, but it does on Pokeballs. But, to that stuff I already wrote a passage. Once you read that passage I wrote, there is no way you can have still the 'opinion' that the GMS would lower the money sink. Unless you calc the stuff more exact, maybe with real data, different thoughts I may have not included and come to an different result. I didnt made a very realistic calc, I did it even pretty sloppy since I was kinda sure about the outcome. Quote Sync is already a 50% chance, which is as balanced as balanced can get, adding more onto that just makes the chances better. Adding a percentage booster would also be just as OP for the same reasons. To this part. I can't understand the first sentence. Why is it as balanced as it can get? Is 49.45% not balanced anymore? What about 55%, is that to much? What about 50% but a way lower encounter rate? How can you see that 50% is as balanced as it can get? (Is it even 50%?! More about that in the next quote) *adding more onto that just makes the chances better* Yes, indeed. The chances are still the same tho The difference between a percentage booster and a GMS like thing is actually huge as the GMS barely touches the time you need in order to catch a good Pokemon while a percentage booster, for example 100%, halfes the time to find a good one. If there was a GMS in the game, there wouldnt be more epics than before. Even less how it seems Im not 100% sure how syncs in PRO work - if they work as in the originals or not. I always had the fact in the head that they dont work like in the originals. If they do, this guy has a good point too: Quote And when the 50% fails, you get a random nature out of a possible 25. So the total chance for the specific nature is 0.5+(0.5*0.04) = 0.52. If there was a GMS that tells you if a sync did work or not, and we assume you only catch those where it worked, your total 'good nature' catches sink by 2% as the 'random nature encounter' falls off. Which brings us back to the point of if it makes a difference if the GMS states just if the sync worked or not, or if it tells you the nature. My conclusion is still: You dont have to make the GMS very expansive to make it a) Attractive to be bought b) To be an even bigger money sink than buying Pokeballs 2 Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1113884 Share on other sites More sharing options...
Aditya118 Posted May 10, 2022 Author Share Posted May 10, 2022 bump Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1116172 Share on other sites More sharing options...
Futz Posted May 10, 2022 Share Posted May 10, 2022 -1 hunting would be much more easy, not healthy for a long term. Some people enjoy the thrill of hunting and feel more rewarded and proud when get something the hard way. when everything get easier people tend to lose interest Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1116177 Share on other sites More sharing options...
Bash Posted May 10, 2022 Share Posted May 10, 2022 8 minutes ago, futz said: -1 hunting would be much more easy, not healthy for a long term. Some people enjoy the thrill of hunting and feel more rewarded and proud when get something the hard way. when everything get easier people tend to lose interest Well. Enlighten us how you think this suggestion makes hunting more easy and how its not healthy. Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1116182 Share on other sites More sharing options...
G3n3r4l Posted May 11, 2022 Share Posted May 11, 2022 8 hours ago, Bash said: Well. Enlighten us how you think this suggestion makes hunting more easy and how its not healthy. simple, it removes the effect of chance. It takes away a prime aspect of risk from general hunting of pokemon, and as a result makes it easier for people just to catch pokemon, as they don't need to worry about getting a nature fail. Yes you can counter point with the fact that it wouldn't be guaranteed, however as it is, it's equal on both sides. Increasing it would just tip the scale one way. which would as a result, increase the chance of getting it, and removing the chance of not. It makes it simple and easy. If we're talking that it is added, I'd say give it a 20% buff for 1 day for, something like 50-100 coins, that would balance the cost, maybe increase the time of it, or buff the chance for right nature, but not guaranteed unless it costs 100 or above. Link to comment https://pokemonrevolution.net/forum/topic/194745-suggestion-nature-msgms/page/3/#findComment-1116311 Share on other sites More sharing options...
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