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  1. Past hour

  2. Vaifsvob joined the community
  3. Qawijmrh joined the community
  4. Hello again, after reading some of the additional replies, I think there is still some misunderstanding about the suggestion. Some of the replies are listing existing strategies that can be used to beat the current Bosses without Baton Pass. I am not saying that those strategies do not exist. However, that is not really what my suggestion is about. The suggestion is about a Boss rework. The idea is not: "Remove Baton Pass and leave the current Bosses exactly as they are." The idea is to change how Boss Battles are designed in the first place. One of the biggest things I mentioned is the current stat inflation. On Hard Mode, Boss Pokemon can have 400 EVs in every stat. That is 2400 EVs across six stats, while a normal player Pokemon is limited to 510 total EVs. So yes, there are different ways to overcome the current system. But my question is why the Boss Battles need to be designed around such extreme stat differences in the first place. Instead, I would like Bosses to have more interesting and intelligent team designs and AI, while being balanced so that they are still beatable with properly built teams. For example, one Boss could use Weather, another Trick Room, another Stall, and another could use a completely different strategy or combination of Pokemon, abilities and moves. The important part is that the player should have to understand what that Boss is trying to do and adapt to it. That is very different from simply finding the most efficient way to overcome the inflated stats. This is also why I don't think replies such as "there are other strategies besides Baton Pass" really address the suggestion. Of course there are other strategies. The question is whether the current Boss design creates the kind of gameplay that we want to keep in the long term. And regarding the question about whether I have personally tried every other Boss strategy: please don't assume something simply because I did not answer. Not receiving an answer to a question does not prove the assumption is correct or wrong. I choose to answer specific questions, depending on whether they are relevant or not and what I think about them. Regarding the argument that Bosses are mainly about making money, I understand that Bosses are an important source of weekly income for players. I am not suggesting that should disappear. But I also don't think Boss Battles should be treated only as a way of collecting money as quickly and efficiently as possible. It is still game content. We should also be able to actually enjoy playing that content. Spending a little more time on a Boss because the battle is interesting, requires some thought, and uses different strategies does not automatically mean that players will no longer have their weekly income. The rewards still exist. The gameplay around those rewards can simply become more engaging. I also agree with Divinegold that a change like this would not have to happen overnight. There is no reason to suddenly rework every Boss at once and force everyone to rebuild their teams immediately. It could be done gradually. A few Bosses could be reworked first, the system could be tested, feedback could be collected, and then more Bosses could be changed over time. The newer Pokemon added through the Spawn Reworks also give the game many more possibilities for designing different Boss teams and strategies. And looking at the long-term direction that has been discussed for PRO, where more of the mechanics/gimmicks from the original handheld games are intended to eventually be included in the game, it also makes sense to me that Boss Battles evolve alongside the rest of the game. There are many mechanics that could eventually be incorporated into Boss design to make the encounters more interesting. I think it is important to look beyond our own current teams and current income and think about the long-term health and gameplay of the game as a whole. Keeping the current system is obviously easier and more convenient for people who are already used to it. But sometimes improving a game means changing something that people have become comfortable with. I am not saying that my idea is correct or perfect. That is why a suggestion thread exists in the first place, to discuss ideas and improve them. Some people may disagree with the direction completely, and that is absolutely fine. People are allowed to have different opinions. I did not expect this suggestion to get this much attention or this many replies. Thanks again to everyone who has taken the time to discuss it, whether you agree or disagree. Kind regards, Lugario
  5. Pwwuozxa joined the community
  6. Ihsnsytp joined the community
  7. -1 for baton pass +1 for boss rework -1 make battle fun there are 40+ bosses in pro if you change strategy for every single boss then it take too much time to do bosses , with baton pass it take 2h-3h to do 20 bosses if you count traveling time . if baton pass banned ppl will lose intrest in boss like suspicious boss battle . Money = Fun 💸
  8. Today

  9. Current Guild Name : White wallkers New Guild Name : Crow Control Server : Gold
  10. Oxhtikbf joined the community
  11. Carolinem26 joined the community
  12. Lykabaws started following Epic 23+ Comfey
  13. Yates4t4 joined the community
  14. This does not counter the Baton Pass strat at all. You simply soak the 1st pkmn, then proceed with the normal strat? You shell smash 3 times instead of only 2 times, you run a fighting type move on Pangoro for the dark types if needed. Worst case you simply change your sweeper for this one specific boss fight.
  15. Lpcqyqrw joined the community
  16. Gimli00 joined the community
  17. Unaware mons exist in the current boss team (clef/ quagsire), they're still nothing against a boosted mold breaker user If counter baton pass team is the goal, build a boss team with at least 3 dark-type mons consecutively at the first 3 slots, that alone destroys the baton strat already Anw, let player have their simple way to clear those bosses conveniently to gain a basic amount of income and proceed to something else that's actually fun, no point complicating thing, doing bosses never meant to have any fun to begin with.
  18. Vxqmhaqt joined the community
  19. HuntTracker update Added an "Event active" checkbox on the Form Alternative counter: when unchecked, the counter stops increasing on every encounter (useful when no Summer/Halloween/etc. event is currently running). https://github.com/Onrio974/HuntTracker/releases/tag/v1.0.1
  20. walross want counter a baton pass team is simple just add a pokemon with unaware ability to team boss; there is no need to ban baton pass teams xd still -1 for me
  21. is so simple, just dont use batom pass. some bosses actually do some moves or pokemon change that broke the batom pass strat.
  22. Yesterday

  23. I want to ask why no one use Dragon Dance as the fouth move of Gyarados moxie. For those trainers that the 3 moves are not super effective, I usually do 1-2 Dragon Dance before sweeping. It can also help me regain Hp by leftover when encounter Wobbuffet, Espeon or Umpreon as the first poke. I really appreciate you guys advice on Iron head, Ice Fang. I just want to ask whether they can one hit those pokes that are higher level than them on high floor like 70-90. In addition, if I encounter Fighting trainer on floor 80, I usually use Dragon Dance + mega to suffer from 1 hit Stone Edge and then sweep. How can you deal with it if you don't use Dragon Dance? No offense
  24. Well, since I didn't get an answer to my question I assume you haven't tried any other boss strat besides Baton Pass. Bosses (or in other words a daily/weekly repetitive way of getting decent income) is a very normal part of every MMO. There will always be a "best strat" for such content. There will always be a "best" strat on how to beat a boss in a raid, on how to beat a certain team, on how to beat a certain wave of enemies etc. For PRO, as of right now, it is the Baton Pass strat. And even the Baton Pass strat can fail due to human error or insanely bad RNG. The strat I can fully agree with which needed to be gone was the 6x Sharpedo DBond team. This one was simply not coded well and was genuinely just stupid. I feel like you haven't even tried to come up with another strat to beat hardmode bosses. Since there are quite a few strats which, while still not as good/fast as Baton Pass, do work and are pretty consistent, as long as you know what you are doing. To simply name a few here: - Dbond Strat. (Yes it still works. It simply needs some adjustment and some boss team knowledge.) - Hazard + Dbond - Stall - Hazard without Dbond - Setup without Baton Pass (Mega Slowbro for every boss, Mega Blaziken for Prof. Birch, Cloyster for Koichi, Volcarona for Erika/Bugsy) etc. - Some bosses simply lose to 1 or 2 pkmn You can even cheese some bosses with lvl15 shell bell sturdy pkmn. (Yes, this strat is only for very few bosses). Just to give you some examples. The pokemon within each team are also replacable to some extend. You might think: "Ok, then simply make the boss AI unpredictable?" If you make the boss AI unpredictable then every single fight just becomes a full fledged RNG fight, which would be extremely unhealthy for the game/income. This is also a very normal way to balance hard content, not just for pokemon but games in general. For pokemon you can't really add a lot more to boss fights besides giving them extremely high stats. Especially in pokemon you simply can't add a lot more to make fights difficult in general besides stats/restrictions. This will simply not work like you think it would, because for this idea you would need to ban A LOT of different moves, pokemon, items and abilities. It also requires ppl to have 40+ pkmn to simply farm a daily/weekly content for some income. Not only does it make the requirements and the boss fights way more tedious and annoying, it also, ultimately, changes absolutely nothing. People will figure out the best strat for beating Brock and then bring this exact team every single time, then for Bugsy, etc. You also automatically raise the entrance level for new players for bosses absurdly high. They would need 40+ pkmn, which would need decent - good stats minimum, which need to be fully ev trained, fully leveled, need full movesets, might even need very specific stats (31spd). Ev/leveling will take a ton of time if u don't pay for the EV safari/trainer tower. The biggest issue bosses have are alt accounts. The rewards can't really be balanced as long as you can do bosses with more than just 1 account. I'm sorry to say but I feel like there wasn't really any thought put in to this suggestion other than the fact that you don't like to bring the same team to every single boss. You are not forced to bring the same team to every boss, you can figure out quite a lot of different strats for different bosses if you simply take the time. Yes I agree it is very repetitive. However that how all the PvE content looks like. Dungeons are the same, so is Mono Tournament, so is any other PvE content which doesn't require RNG (as in hunting for example.) If you wish to figure out different teams for specific content and be rewarded for it then you might wanna look in to dungeons. Ton of possible team options, all dungeons besides Victini (due to mechanics) are soloable as well. Also on a side note - quite a lot of those bosses actually do follow a certain theme. As example Lorelei uses some of her iconic pkmn and overall a fully themed ice team. Some bosses which represent Staffs use their chosen team/favourite pkmn. I do understand your point of giving specific bosses certain themes, don't get me wrong. Bosses can be reworked yes, however this would be A LOT easier once the merge happened. Banning Baton Pass is simply nonsense. All in all a big -1.
  25. THIS SHOP IS CURRENTLY UNAVAILABLE! TY FOR YOUR INTEREST.
  26. Rotation: Not necessarily against the idea but would also require a lot more pink pokemon for this. Maybe an idea for the future. NPC: No. There is a reason you can't submit pink pokemon since they are available all year long 24/7. Event forms aren't. Hat Reworkd: I like the hat as it is but I can also see why ppl might not like it, so I'm 50/50 on this one.
  27. Hello there, I wish to apply for the Guild here is my application: What is your IGN? Goldking55 What is your discord username? DivineGold Tell us a little bit about yourself. I Work as Software engineer at Company in India, Just joined after the Post Graduate My strengths Patience and some time childish. I love to Play games, Code, Take Vlogs .. How many hours do you currently have? 895 hrs in Goldking and 3k+ in DivineGold account which is my main on Silver Do you know any members of Ascension and if yes who? Norex Have you been in a guild before, if so which one(s)? In Silver Trailblaze ..still being there in my silver account. Why do you want to join Ascension? While being as friend thought getting into Guild member would be good and supportive for the game. What are you doing when playing PRO, what do you enjoy the most and what are your goals? I mainly do excavations started few weeks ago and doing with it also enjoy grinding. Are you playing PvP, if so what are your goals or what did you achieve already? I do random PvP but not normal PvP but will do once i have a good PvP Team. Looking for a response Kind Regards, Goldking55/DivineGold

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