New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
All Activity
Past hour
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Pedroace joined the community
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Noonyee joined the community
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About my money
Hii, I am Skylord77 . I have a small doubt , actually I left the game in August and started again two days ago but I think that my money is gone.I had almost 1-2m pokedollars as i remember and i didn't use them . I just wanna know whether any pokedollars were transferred from my acc since August .
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T0kuda joined the community
Today
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Suggestion: Reduce the Forced Trade Waiting Period from 7 Days to 3 Days
ops my bad :D
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I got mistake - bought 2nd dig shovel :(
Or change Shovel to Dive Mask +25 coins?
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Jandromasterr joined the community
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Ban Baton Pass - Boss Rework - Make Battles Fun
This is a boss bro it will not have the same stats as normal, if you want interesting stuff do pvp or dungeons or other pve stuff
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THE GOLDEN MAGAZI - (Cosmetics Shop, OPEN)
up
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Efecisco joined the community
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Poly's Service Centre [EV training & Boss Team lending]
~ Bump ~
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Shop Crazy Pokemon Event / Pokemon Pvp / Mount Pvp chest
bump!
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Ksoqrdtw joined the community
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game doesnt load , and a message that it has a trojan virus
Hello! As there has been no further activity on this thread, I will proceed to close it. If you still require assistance in the future, please don't hesitate to create a new thread. Kind regards. Hallowglow.
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Suggestion: Reduce the Forced Trade Waiting Period from 7 Days to 3 Days
its 7 days only not 7 week
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Kfhuiwat joined the community
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Suggestion: Reduce the Forced Trade Waiting Period from 7 Days to 3 Days
+1 can imagine how anoying it will be when buying a poke and seller act like a prick because auction ddnt go so well. Also sometime you need to change server etc. 7 day is just too long. Most auction itself only held for 1-3 days, just funny if the trade take twice as long.
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Vaifsvob joined the community
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Qawijmrh joined the community
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Ban Baton Pass - Boss Rework - Make Battles Fun
Hello again, after reading some of the additional replies, I think there is still some misunderstanding about the suggestion. Some of the replies are listing existing strategies that can be used to beat the current Bosses without Baton Pass. I am not saying that those strategies do not exist. However, that is not really what my suggestion is about. The suggestion is about a Boss rework. The idea is not: "Remove Baton Pass and leave the current Bosses exactly as they are." The idea is to change how Boss Battles are designed in the first place. One of the biggest things I mentioned is the current stat inflation. On Hard Mode, Boss Pokemon can have 400 EVs in every stat. That is 2400 EVs across six stats, while a normal player Pokemon is limited to 510 total EVs. So yes, there are different ways to overcome the current system. But my question is why the Boss Battles need to be designed around such extreme stat differences in the first place. Instead, I would like Bosses to have more interesting and intelligent team designs and AI, while being balanced so that they are still beatable with properly built teams. For example, one Boss could use Weather, another Trick Room, another Stall, and another could use a completely different strategy or combination of Pokemon, abilities and moves. The important part is that the player should have to understand what that Boss is trying to do and adapt to it. That is very different from simply finding the most efficient way to overcome the inflated stats. This is also why I don't think replies such as "there are other strategies besides Baton Pass" really address the suggestion. Of course there are other strategies. The question is whether the current Boss design creates the kind of gameplay that we want to keep in the long term. And regarding the question about whether I have personally tried every other Boss strategy: please don't assume something simply because I did not answer. Not receiving an answer to a question does not prove the assumption is correct or wrong. I choose to answer specific questions, depending on whether they are relevant or not and what I think about them. Regarding the argument that Bosses are mainly about making money, I understand that Bosses are an important source of weekly income for players. I am not suggesting that should disappear. But I also don't think Boss Battles should be treated only as a way of collecting money as quickly and efficiently as possible. It is still game content. We should also be able to actually enjoy playing that content. Spending a little more time on a Boss because the battle is interesting, requires some thought, and uses different strategies does not automatically mean that players will no longer have their weekly income. The rewards still exist. The gameplay around those rewards can simply become more engaging. I also agree with Divinegold that a change like this would not have to happen overnight. There is no reason to suddenly rework every Boss at once and force everyone to rebuild their teams immediately. It could be done gradually. A few Bosses could be reworked first, the system could be tested, feedback could be collected, and then more Bosses could be changed over time. The newer Pokemon added through the Spawn Reworks also give the game many more possibilities for designing different Boss teams and strategies. And looking at the long-term direction that has been discussed for PRO, where more of the mechanics/gimmicks from the original handheld games are intended to eventually be included in the game, it also makes sense to me that Boss Battles evolve alongside the rest of the game. There are many mechanics that could eventually be incorporated into Boss design to make the encounters more interesting. I think it is important to look beyond our own current teams and current income and think about the long-term health and gameplay of the game as a whole. Keeping the current system is obviously easier and more convenient for people who are already used to it. But sometimes improving a game means changing something that people have become comfortable with. I am not saying that my idea is correct or perfect. That is why a suggestion thread exists in the first place, to discuss ideas and improve them. Some people may disagree with the direction completely, and that is absolutely fine. People are allowed to have different opinions. I did not expect this suggestion to get this much attention or this many replies. Thanks again to everyone who has taken the time to discuss it, whether you agree or disagree. Kind regards, Lugario
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Pwwuozxa joined the community
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Ban Baton Pass - Boss Rework - Make Battles Fun
-1 for baton pass +1 for boss rework -1 make battle fun there are 40+ bosses in pro if you change strategy for every single boss then it take too much time to do bosses , with baton pass it take 2h-3h to do 20 bosses if you count traveling time . if baton pass banned ppl will lose intrest in boss like suspicious boss battle . Money = Fun 💸
- new monthly PvE content
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Suggestion: Reduce the Forced Trade Waiting Period from 7 Days to 3 Days
-1
- trade zone
- some ideas for pinkan island.
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Guild Renaming Megathread
Current Guild Name : White wallkers New Guild Name : Crow Control Server : Gold
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Tompommedeterre started following Froakie shiny
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Vuxuan0123 started following 27+ calm prankster impidimp
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Lykabaws started following Epic 23+ Comfey
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Ban Baton Pass - Boss Rework - Make Battles Fun
This does not counter the Baton Pass strat at all. You simply soak the 1st pkmn, then proceed with the normal strat? You shell smash 3 times instead of only 2 times, you run a fighting type move on Pangoro for the dark types if needed. Worst case you simply change your sweeper for this one specific boss fight.
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Rabina started following Evee +27 GODLY bold -super rare- tanky Evos..
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Ban Baton Pass - Boss Rework - Make Battles Fun
Unaware mons exist in the current boss team (clef/ quagsire), they're still nothing against a boosted mold breaker user If counter baton pass team is the goal, build a boss team with at least 3 dark-type mons consecutively at the first 3 slots, that alone destroys the baton strat already Anw, let player have their simple way to clear those bosses conveniently to gain a basic amount of income and proceed to something else that's actually fun, no point complicating thing, doing bosses never meant to have any fun to begin with.
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[TOOL] HuntTracker companion
HuntTracker update Added an "Event active" checkbox on the Form Alternative counter: when unchecked, the counter stops increasing on every encounter (useful when no Summer/Halloween/etc. event is currently running). https://github.com/Onrio974/HuntTracker/releases/tag/v1.0.1
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Ban Baton Pass - Boss Rework - Make Battles Fun
walross want counter a baton pass team is simple just add a pokemon with unaware ability to team boss; there is no need to ban baton pass teams xd still -1 for me
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Ban Baton Pass - Boss Rework - Make Battles Fun
is so simple, just dont use batom pass. some bosses actually do some moves or pokemon change that broke the batom pass strat.
Yesterday
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Trainer Tower Guide
I want to ask why no one use Dragon Dance as the fouth move of Gyarados moxie. For those trainers that the 3 moves are not super effective, I usually do 1-2 Dragon Dance before sweeping. It can also help me regain Hp by leftover when encounter Wobbuffet, Espeon or Umpreon as the first poke. I really appreciate you guys advice on Iron head, Ice Fang. I just want to ask whether they can one hit those pokes that are higher level than them on high floor like 70-90. In addition, if I encounter Fighting trainer on floor 80, I usually use Dragon Dance + mega to suffer from 1 hit Stone Edge and then sweep. How can you deal with it if you don't use Dragon Dance? No offense
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Limit the number of listings per player in the Trade Zone.
+1
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Shop Crazy Pokemon Event / Pokemon Pvp / Mount Pvp chest
bump!