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Changelog 06.03.2025: Coded Alluring Voice. Coded Burning Jealousy. Coded Scale Shot. Coded Stone Axe. Coded Ceaseless Edge. Coded Meteor Beam. Coded Crafty Shield. Coded Retaliate. Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage. Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute. Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards. Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon. Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute. Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack. Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP. Fixed Poison Fang to have a 50% chance to badly poison instead of 30%. Fixed Multitype, so it no longer prevents items that aren't Plates from being removed. Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type. Enhanced Bulletproof messages when protecting from a bullet move. Enhanced the message when a Z-Move is boosting a Pokémon's stats. Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit. Fixed Ice Body's healing message that wasn't displaying under Hail. Justified and Rattled will proc at each hit of multi-hit moves. Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate. Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding. Disguise will no longer print super effective/not very effective messages the turn it breaks. OHKO moves can now break the enemy's Disguise. The 1/8 max HP loss from broken Disguise now rounds down. Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit. The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move. Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state. Removed an unnecessary message when Aroma Veil blocks Cursed Body. Added the Typeless Type. Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost. Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless. Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.14 points
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TL:DR, MS pokemon are getting out of hand. This is a chart for Honedge, a Pokemon that is used very much in pvp ever since it got freed from its ban. Recently it got a Valentines form as well.(Which is sick GJ artist team), but if you notice there isn't a single way to get a event form honedge outside of MS spawns. Headbutts don't give out shiny/forms and excavations are shiny/formed locked. Why does Honedge need so many MS spawns? Im all for making MS spawns better than the non MS spawns, makes MS something to seek and buy when you can. But objectifying it as "Needed" for a Pokemon just is unjustifiable. Make the Non MS spawns somewhere the original Pokemon could actively spawn at. For example Cave of justice seems perfect for this. Its late enough in the game for people needing to complete 3 regions and most of sinnoh to get to. Then we have things like this. This is the spawns for Bagon, a popular Pokemon but not very used in pvp but also has a Val form so people are going to hunt for it. The reason why I show this is Why is a HOENN native pokemon locked behind SINNOH. Meteor Falls is where you would get Bagon in the original games. This would be like locking Pikachu in Virdian forest or power plant in kanto behind ms and giving it a spawn at the power plant in Sinnoh and calling it a good way to balance MS. Of course this isn't as bad as honedge as Bagon actually does have a non MS spawn and on the event island and sinnoh. Seems like it should be the other way around. Im sure there are others examples like how Alolan Marowak was a MS spawn ONLY for haloween, but after seeing honedge I had to say something. Bagon spawn been in the back of my mind for years now. My suggestion is to change how you view MS spawns because seems to me its getting out of hand. Seems almost predatory in how its trying to get the player to donate in order to get them 15 days of MS hunting. MS in my eyes should be something players seek when they want to improve their hunting efficiency. MS spawns can be better than others, but they shouldn't gatekeep players from getting Pokemon without spending money. Saying things like "its ok because you can buy CCs and an term MS from other players" is not a fix, its a band-aid to an already failing system. Especially seeing how SMS,MS, and large MS (and bms) all got price hikes its getting harder and harder to justify paying money to support the server and getting something cool in-game as a return for helping out. To improve MS is to improve the satisfaction of players and letting them feel better about spending 5-10USD on MS to help them hunt pokemon they want to get. If anyone else has similar spawns that seem predatory in their nature like MS locked only or Native spawns locked behind ms found in event areas/later areas feel free to post them below to spread awareness on this topic. Thank you.12 points
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Hello, PRO Team and Community! I would like to suggest adding Ranked Monotype Battles as a new option in PvP. This format would allow players to compete using teams of a single Pokémon type, adding more variety and strategic depth to ranked matches. Monotype is a fun and competitive format that tests creativity and adaptability. It could also encourage more diverse team building and make PvP even more exciting! I believe this addition would be a great way to expand the PvP scene in PRO. What do you think? Looking forward to hearing your thoughts!11 points
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11 points
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Pokemap – Interactive Map for Pokemon Revolution Online Pokemap is a fan-made, interactive map for Pokemon Revolution Online (PRO). The tool allows players to view all in-game regions and locate key landmarks—especially boss characters—on one comprehensive map. Accessible directly through a web browser. Features: 1. Interactive World Map Region Navigation: Users can pan around the map and zoom in/out to explore various regions such as Kanto, Johto, Hoenn, Sinnoh, etc. The map marks important locations along with the positions of in-game bosses. 2. Boss Tracking and Management Boss Location and Cooldown Tracking: Boss icons are marked on the map, and players can click on them to view details. The system allows marking a boss as defeated, while automatically keeping track of its cooldown (time until it can be challenged again). It also monitors the weekly limit of up to 20 defeated bosses, notifying the user when they approach this threshold. 3. Custom Route Planning Route Creation and Management: Players can design their own routes by selecting bosses in a preferred order. Routes can be saved, named, and later loaded for repeated use. Additionally, the system supports exporting routes to a JSON file or importing previously saved routes, facilitating sharing and backup. 4. Multi-Profile System Profile Management: The application supports the creation of multiple user profiles. Each profile can have its own set of saved routes, boss statuses, pokestop statuses, excavitions statuses, map settings (such as camera position), and weekly boss counters. This feature is especially useful for users managing multiple accounts or sharing the tool on a single device. 5. Search and Filtering Efficient Navigation: An integrated search function allows users to quickly find a specific location, pokemon or item by entering its name. Upon selection, the map centers on the chosen location, making navigation easier. Filters: Users can filter displayed information, such as showing only bosses / pokestops / excavitions from a selected region or hiding all boss icons / pokestops icons / excavitions icons for a cleaner view of the map area. 6. Easy Access and No Login Requirement Instant Use: Since the application runs entirely in the browser ( hosted via GitHub Pages), no registration or login is required. All data—like saved routes and boss status—is stored locally in the browser, making it easy to start using immediately. Some images: Credits: https://wiki.pokemonrevolution.net/index.php - many usefull data and images https://pokemonrevolution.net/forum/topic/112424-hoenn-excavation-sites-guide/ - knowledge about excavition https://pokemonrevolution.net/forum/topic/227666-boss-pathing-website/ - An idea to create a similar page / marking of bosses7 points
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7 points
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Auction Details: Start Price: 20m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 250k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Gold Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!6 points
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6 points
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"Your wish is my command!" - Shenlong PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Auction Details: Start Price: 10m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Gold Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!6 points
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+1 There have been other cases as well since the MS price increased. 3 examples are: - I personally do not count 20min Bug Catching Contest or Shadow Area as an actual "hunting" spot for larvesta, that's why I include it into those examples. - The non-MS spawns in those screenshots are event spawns from events which haven't been up since the MS price change, therefore haven't been changed yet. All 3 of them are event exclusive Pokemon, outside of Outbreaks (lmao). The fact that players are forced to buy MS, during an EVENT just to hunt EVENT EXCLUSIVE pokemon, which also got a new form, is an insanely bad idea. Currently MS' price isn't worth the value it provides. Locking already pretty exclusive Pokemon behind a "paywall" is clearly going in the wrong direction. I'm positive that Hoenn/Sinnoh will have their native MS-only spawns updated too at some point, since we already got Kanto/Johto updated as of recently regarding such spawns.6 points
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PRO PvP Speed Tiers Speed stats are an important defining characteristic of each Pokémon species. They determine the order of moves made by Pokémon during a battle. Assuming an equal level of priority, Pokémon with a higher Speed stat at the start of any given turn will make a move before those with lower Speed. In the case of a Speed tie, which occurs when two Pokémon have the same Speed, one of them will randomly go first. Speed-altering moves, like Dragon Dance or Hammer Arm, only start affecting a Pokémon’s Speed on the following turn. You should first identify the maximum Speed of the Pokémon of your choice. You must take into account its Speed IVs and, based on the Pokémon that you want it to outspeed, distribute its EVs accordingly. For example, if your Jolly Gliscor has 31 Speed IVs, you can give it 112 EVs to reach 279 Speed and outspeed any non-Choice Scarf Timid Heatran with max Speed IVs and EVs (i.e., 278 Speed). If your Jolly Gliscor only has 26 IVs, you can give it 132 Speed EVs to achieve the same feat. When you do this, it is best to assume perfect IVs for opposing Pokémon. This thread will only provide the Speed stats of currently viable Pokémon, so it will not cover every single Pokémon in the game, since it primarily is a PvP-focused resource. The updated Viability Rankings can be found here. For individual PvP sets for each viable Pokémon, you may check out this resource. Both threads will continue to be updated in the future with more accurate and relevant information. Since there are far too many viable Speed tiers and Pokémon sets, some will understandably be missing from the list. For example, you may encounter a Bold Volcarona with 240 or 241 Speed or a Pokémon not even mentioned in this thread. Similarly, you may also run into a Zapdos with an unlisted Speed number. Many players do not have perfect Speed IVs on all their Pokémon and some opt for unusual or custom EV spreads tailored according to the needs of their teams. The following Speed tier list is separated into six different tiers: Pokémon with 500+ Speed, those with 400+ Speed, those with 300+ Speed, those with 200+ Speed, those with 100+ Speed, and those with less than 100 Speed. The items within each tier are arranged in descending order, that is, from the fastest Pokémon to the slowest. In some cases, specific scenarios or boosts are taken into account. For example, Trace Mega Alakazam using its ability to copy Sand Rush or Swift Swim becomes twice as fast as normal when the relevant weather is up. Only 2 additional Speed stages will be counted at most for Pokémon that can boost their own Speed thanks to Quiver Dance, Dragon Dance, Beast Boost, etc. Tier 0: 500 and above Pokémon Base Nature EVs IVs Stage Speed Mega Alakazam 150 Positive 252 31 +2 876 Mega Alakazam 150 Neutral 252 31 +2 798 Ribombee 124 Positive 252 31 +2 762 Hawlucha 118 Positive 252 31 +2 736 Mega Diancie 110 Positive 252 31 +2 700 Mega Metagross 110 Positive 252 31 +2 700 Hawlucha 118 Neutral 252 31 +2 670 Thundurus-Therian 101 Positive 252 31 +2 662 Mega Charizard X 100 Positive 252 31 +2 656 Volcarona 100 Positive 252 31 +2 656 Mega Diancie 110 Neutral 252 31 +2 638 Mega Metagross 110 Neutral 252 31 +2 638 Landorus-Therian 91 Positive 252 31 +2 618 Excadrill 88 Positive 252 31 +2 604 Thundurus-Therian 101 Neutral 252 31 +2 602 Mega Charizard X 100 Neutral 252 31 +2 598 Volcarona 100 Neutral 252 31 +2 598 Kommo-o 85 Positive 252 31 +2 590 Gyarados 81 Positive 252 31 +2 574 Mega Gyarados 81 Positive 252 31 +2 574 Ribombee 124 Positive 252 31 +1 571 Dragonite 80 Positive 252 31 +2 568 Mega Altaria 80 Positive 252 31 +2 568 Greninja 122 Positive 252 31 +1 565 Landorus-Therian 91 Neutral 252 31 +2 562 Excadrill 88 Neutral 252 31 +2 550 Kingdra 85 Neutral 252 31 +2 538 Serperior 113 Positive 252 31 +1 535 Mega Tyranitar 71 Positive 252 31 +2 530 Gengar 110 Positive 252 31 +1 525 Latias 110 Positive 252 31 +1 525 Latios 110 Positive 252 31 +1 525 Cloyster 70 Positive 252 31 +2 524 Mega Swampert 70 Positive 252 31 +2 524 Keldeo 108 Positive 252 31 +1 519 Dragonite 80 Neutral 252 31 +2 518 Mega Altaria 80 Neutral 252 31 +2 518 Venusaur 80 Neutral 252 31 +2 518 Blacephalon 107 Positive 252 31 +1 516 Venusaur (HP Fire) 80 Neutral 252 30 +2 516 Tier 1: 400-499 Pokémon Base Nature EVs IVs Stage Speed Garchomp 102 Positive 252 31 +1 499 Manaphy 100 Positive 252 31 +1 492 Mega Charizard X 100 Positive 252 31 +1 492 Jirachi 100 Positive 252 31 +1 492 Volcarona 100 Positive 252 31 +1 492 Victini 100 Positive 252 31 +1 492 Hydreigon 98 Positive 252 31 +1 486 Cloyster 70 Neutral 252 31 +2 478 Mega Swampert 70 Neutral 252 31 +2 478 Landorus-Therian 91 Positive 252 31 +1 463 Annihilape 90 Positive 252 31 +1 459 Porygon-Z 90 Positive 252 31 +1 459 Excadrill 88 Positive 252 31 +1 453 Manaphy 100 Neutral 252 31 +1 448 Mega Charizard X 100 Neutral 252 31 +1 448 Volcarona 100 Neutral 252 31 +1 448 Rotom-Wash 86 Positive 252 31 +1 447 Kommo-o 85 Positive 252 31 +1 442 Mega Aerodactyl 150 Positive 252 31 +0 438 Mega Alakazam 150 Positive 252 31 +0 438 Gyarados 81 Positive 252 31 +1 430 Mega Gyarados 81 Positive 252 31 +1 430 Dragonite 80 Positive 252 31 +1 426 Mega Altaria 80 Positive 252 31 +1 426 Togekiss 80 Positive 252 31 +1 426 Diggersby 78 Positive 252 31 +1 420 Heatran 77 Positive 252 31 +1 417 Mega Altaria 80 Neutral 28 31 +2 406 Mega Lopunny 135 Positive 252 31 +0 405 Mega Manectric 135 Positive 252 31 +0 405 Tier 2: 300-399 Pokémon Base Nature EVs IVs Stage Speed Mega Alakazam 150 Neutral 252 31 +0 399 Mega Tyranitar 71 Positive 252 31 +1 397 Dragonite 80 Neutral 252 31 +1 388 Mega Altaria 80 Neutral 252 31 +1 388 Weavile 125 Positive 252 31 +0 383 Ribombee 124 Positive 252 31 +0 381 Greninja 122 Positive 252 31 +0 377 Tornadus-Therian 121 Positive 252 31 +0 375 Mega Pidgeot 121 Positive 252 31 +0 375 Alakazam 120 Positive 252 31 +0 372 Hawlucha 118 Positive 252 31 +0 368 Tyranitar 61 Positive 252 31 +1 364 Azelf 115 Positive 252 31 +0 361 Starmie 115 Positive 252 31 +0 361 Magnezone (HP Fire) 60 Positive 252 30 +1 358 Serperior 113 Positive 252 31 +0 357 Serperior (HP Fire) 113 Positive 252 30 +0 356 Thundurus-Incarnate 111 Positive 252 31 +0 353 Gengar 110 Positive 252 31 +0 350 Latias 110 Positive 252 31 +0 350 Latios 110 Positive 252 31 +0 350 Mega Diancie 110 Positive 252 31 +0 350 Mega Gallade 110 Positive 252 31 +0 350 Mega Latias 110 Positive 252 31 +0 350 Mega Latios 110 Positive 252 31 +0 350 Mega Metagross 110 Positive 252 31 +0 350 Alolan Ninetales 109 Positive 252 31 +0 348 Keldeo 108 Positive 252 31 +0 346 Infernape 108 Positive 252 31 +0 346 Blacephalon 107 Positive 252 31 +0 344 Mega Pinsir 105 Positive 252 31 +0 339 Hawlucha 118 Neutral 252 31 +0 335 Garchomp 102 Positive 252 31 +0 333 Thundurus-Therian 101 Positive 252 31 +0 331 Baby XD001 100 Positive 252 31 +0 328 Jirachi 100 Positive 252 31 +0 328 Manaphy 100 Positive 252 31 +0 328 Mega Charizard X 100 Positive 252 31 +0 328 Mega Charizard Y 100 Positive 252 31 +0 328 Mega Gardevoir 100 Positive 252 31 +0 328 Mega Medicham 100 Positive 252 31 +0 328 Mew 100 Positive 252 31 +0 328 Volcarona 100 Positive 252 31 +0 328 Victini 100 Positive 252 31 +0 328 Zapdos 100 Positive 252 31 +0 328 Hydreigon 98 Positive 252 31 +0 324 Mimikyu 96 Positive 252 31 +0 320 Mega Diancie 110 Neutral 252 31 +0 319 Mega Metagross 110 Neutral 252 31 +0 319 Gliscor 95 Positive 252 31 +0 317 Kyurem 95 Positive 252 31 +0 317 Kyurem-Black 95 Positive 252 31 +0 317 Mega Garchomp 92 Positive 252 31 +0 311 Landorus-Therian 91 Positive 252 31 +0 309 Mega Pinsir 105 Neutral 252 31 +0 309 Annihilape 90 Positive 252 31 +0 306 Porygon-Z 90 Positive 252 31 +0 306 Mega Altaria 80 Neutral 28 31 +1 304 Excadrill 88 Positive 252 31 +0 302 Thundurus-Therian 101 Neutral 252 31 +0 301 Tier 3: 200-299 Pokémon Base Nature EVs IVs Stage Speed Baby XD001 100 Neutral 252 31 +0 299 Manaphy 100 Neutral 252 31 +0 299 Mega Charizard X 100 Neutral 252 31 +0 299 Mega Charizard Y 100 Neutral 252 31 +0 299 Mega Gardevoir 100 Neutral 252 31 +0 299 Mega Medicham 100 Neutral 252 31 +0 299 Volcarona 100 Neutral 252 31 +0 299 Victini 100 Neutral 252 31 +0 299 Rotom-Wash 86 Positive 252 31 +0 298 Gliscor 95 Positive 176 31 +0 297 Hydreigon 98 Neutral 252 31 +0 295 Kommo-o 85 Positive 252 31 +0 295 Nidoking 85 Positive 252 31 +0 295 Suicune 85 Positive 252 31 +0 295 Mimikyu 96 Neutral 252 31 +0 291 Kyurem 95 Neutral 252 31 +0 289 Kyurem-Black 95 Neutral 252 31 +0 289 Gyarados 81 Positive 252 31 +0 287 Mega Gyarados 81 Positive 252 31 +0 287 Suicune 85 Positive 216 31 +0 286 Dragonite 80 Positive 252 31 +0 284 Hoopa-Unbound 80 Positive 252 31 +0 284 Mamoswine 80 Positive 252 31 +0 284 Mega Altaria 80 Positive 252 31 +0 284 Togekiss 80 Positive 252 31 +0 284 Mega Garchomp 92 Neutral 252 31 +0 283 Landorus-Therian 91 Neutral 252 31 +0 281 Diggersby 78 Positive 252 31 +0 280 Annihilape 90 Neutral 252 31 +0 279 Gliscor 95 Positive 112 31 +0 279 Heatran 77 Positive 252 31 +0 278 Excadrill 88 Neutral 252 31 +0 275 Mega Heracross 75 Positive 252 31 +0 273 Mega Scizor 75 Positive 252 31 +0 273 Kingdra 85 Neutral 252 31 +0 269 Mega Tyranitar 71 Positive 252 31 +0 265 Tentacruel 100 Positive 16 31 +0 264 Togekiss 80 Positive 176 31 +0 264 Garchomp 102 Neutral 92 31 +0 263 Bisharp 70 Positive 252 31 +0 262 Breloom 70 Positive 252 31 +0 262 Cloyster 70 Positive 252 31 +0 262 Mega Swampert 70 Positive 252 31 +0 262 Volcanion 70 Positive 252 31 +0 262 Dragonite 80 Neutral 252 31 +0 259 Hoopa-Unbound 80 Neutral 252 31 +0 259 Mamoswine 80 Neutral 252 31 +0 259 Mega Altaria 80 Neutral 252 31 +0 259 Venusaur 80 Neutral 252 31 +2 259 Venusaur (HP Fire) 80 Neutral 252 30 +0 258 Diggersby 78 Neutral 252 31 +0 255 Heatran 77 Neutral 252 31 +0 253 Pelipper 65 Positive 252 31 +0 251 Scizor 65 Positive 252 31 +0 251 Mega Heracross 75 Neutral 252 31 +0 249 Mega Scizor 75 Neutral 252 31 +0 249 Garchomp 102 Neutral 20 31 +0 245 Gliscor 95 Neutral 72 31 +0 244 Jirachi 100 Neutral 32 31 +0 244 Landorus-Therian 91 Neutral 104 31 +0 244 Mew 100 Neutral 32 31 +0 244 Zapdos 100 Neutral 32 31 +0 244 Tyranitar 61 Positive 252 31 +0 243 Manaphy 100 Neutral 20 31 +0 241 Tentacruel 100 Neutral 20 31 +0 241 Aegislash 60 Positive 252 31 +0 240 Annihilape 90 Neutral 96 31 +0 240 Clefable 60 Positive 252 31 +0 240 Gliscor 95 Neutral 56 31 +0 240 Kommo-o 85 Neutral 136 31 +0 240 Zapdos 100 Neutral 16 31 +0 240 Bisharp 70 Neutral 252 31 +0 239 Breloom 70 Neutral 252 31 +0 239 Cloyster 70 Neutral 252 31 +0 239 Magnezone (HP Fire) 60 Positive 252 30 +0 239 Mega Swampert 70 Neutral 252 31 +0 239 Volcanion 70 Neutral 252 31 +0 239 Crawdaunt 55 Positive 252 31 +0 229 Pelipper 65 Neutral 252 31 +0 229 Scizor 65 Neutral 252 31 +0 229 Excadrill 88 Neutral 40 31 +0 222 Landorus-Therian 91 Neutral 16 31 +0 222 Mega Heracross 75 Neutral 144 31 +0 222 Mega Scizor 75 Neutral 144 31 +0 222 Rotom-Wash 86 Neutral 56 31 +0 222 Tyranitar 61 Neutral 252 31 +0 221 Annihilape 90 Neutral 16 31 +0 220 Bisharp 70 Neutral 176 31 +0 220 Aegislash 60 Neutral 252 31 +0 219 Clefable 60 Neutral 252 31 +0 219 Magnezone (HP Fire) 60 Neutral 252 30 +0 218 Azumarill 50 Positive 252 31 +0 218 Diancie 50 Positive 252 31 +0 218 Landorus-Therian 91 Neutral 0 31 +0 218 Annihilape 90 Neutral 0 31 +0 216 Heatran 77 Neutral 80 31 +0 210 Crawdaunt 55 Neutral 252 31 +0 209 Rotom-Wash 86 Neutral 0 31 +0 208 Kommo-o 85 Neutral 0 31 +0 206 Suicune 85 Neutral 0 31 +0 206 Mega Altaria 80 Neutral 28 31 +0 203 Bisharp 70 Neutral 96 31 +0 200 Clefable 60 Neutral 176 31 +0 200 Mega Altaria 80 Neutral 16 31 +0 200 Mega Scizor 75 Neutral 56 31 +0 200 Mega Tyranitar 71 Neutral 88 31 +0 200 Mega Venusaur (HP Fire) 80 Neutral 20 30 +0 200 Tyranitar 61 Neutral 168 31 +0 200 Tier 4: 100-199 Pokémon Base Nature EVs IVs Stage Speed Azumarill 50 Neutral 252 31 +0 199 Mega Mawile 50 Neutral 252 31 +0 199 Togekiss 80 Neutral 0 31 +0 196 Clefable 60 Neutral 136 31 +0 190 Heatran 77 Neutral 0 31 +0 190 Conkeldurr 45 Neutral 252 31 +0 189 Klefki 75 Neutral 0 31 +0 186 Mega Scizor 75 Neutral 0 31 +0 186 Seismitoad 74 Neutral 0 31 +0 184 Azumarill 50 Neutral 164 31 +0 177 Bisharp 70 Neutral 4 31 +0 177 Mega Mawile 50 Neutral 164 31 +0 177 Tyranitar 61 Neutral 76 31 +0 177 Bisharp 70 Neutral 0 31 +0 176 Mantine 70 Neutral 0 31 +0 176 Skarmory 70 Neutral 0 31 +0 176 Volcanion 70 Neutral 0 31 +0 176 Uxie 95 Negative 0 01 +0 176 Jellicent 60 Neutral 44 31 +0 167 Alomomola 65 Neutral 0 31 +0 166 Pelipper 65 Neutral 0 31 +0 166 Scizor 65 Neutral 0 31 +0 166 Seismitoad 74 Negative 0 31 +0 165 Aegislash 60 Neutral 16 31 +0 160 Clefable 60 Neutral 16 31 +0 160 Conkeldurr 45 Neutral 136 31 +0 160 Tyranitar 61 Neutral 0 31 +0 158 Cresselia 85 Negative 0 01 +0 158 Aegislash 60 Neutral 0 31 +0 156 Clefable 60 Neutral 0 31 +0 156 Jellicent 60 Neutral 0 31 +0 156 Porygon2 60 Neutral 0 31 +0 156 Blissey 55 Neutral 0 31 +0 146 Tyranitar 61 Negative 0 31 +0 142 Mega Heracross 75 Negative 0 01 +0 140 Alolan Muk 50 Neutral 0 31 +0 136 Azumarill 50 Neutral 0 31 +0 136 Mega Mawile 50 Neutral 0 31 +0 136 Chansey 50 Neutral 0 31 +0 136 Sableye 50 Neutral 0 31 +0 136 Hippowdon 47 Neutral 0 31 +0 130 Alomomola 65 Negative 0 01 +0 122 Tangrowth 50 Negative 0 31 +0 122 Gastrodon 39 Neutral 0 31 +0 114 Aegislash 60 Negative 0 01 +0 113 Porygon2 60 Negative 0 01 +0 113 Crawdaunt 55 Negative 0 01 +0 104 Gastrodon 39 Negative 0 31 +0 102 Tier 5: 99 and below Pokémon Base Nature EVs IVs Stage Speed Cofagrigus 30 Neutral 0 31 +0 96 Mega Slowbro 30 Neutral 0 31 +0 96 Reuniclus 30 Neutral 0 31 +0 96 Slowbro 30 Neutral 0 31 +0 96 Slowking 30 Neutral 0 31 +0 96 Amoonguss (HP Fire) 30 Neutral 0 30 +0 95 Mega Mawile 50 Negative 0 01 +0 95 Quagsire 35 Negative 0 31 +0 95 Alolan Marowak 45 Negative 0 01 +0 86 Amoonguss (HP Fire) 30 Negative 0 30 +0 85 Ferrothorn 20 Neutral 0 31 +0 76 Mega Sableye 20 Neutral 0 31 +0 76 Torkoal 20 Neutral 0 31 +0 76 Cofagrigus 30 Negative 0 01 +0 59 Slowbro 30 Negative 0 01 +0 59 Slowking 30 Negative 0 01 +0 59 Reuniclus 30 Negative 0 01 +0 59 Ferrothorn 20 Negative 0 01 +0 415 points
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Alt account: Sumocal (Silver) Auction Details: Start Price: 10m End Point: 72 hours (after start price is met) Insta Price: 40m Minimum Raise: 1m Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!4 points
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Content Changelog February 2025 Tutors: [Added] Move Deleter in Cerulean City, Saffron City, Goldenrod City, Blackthorn City, Slateport City, Sootopolis City, Snowpoint City and Hearthome City. [Added] Move Tutor for Earth Power to Tutor Heaven. [Removed] Icicle Crash Tutor from Tutor Heaven. [Removed] Rotom Evolution Move Tutor from Tutor Heaven. Attractions: [Changed] The layout of Mirage Island. [Changed] The Sinnoh Underground Daily Quest with updated rewards. Story: [Changed] The layout of Viridian Maze. [Removed] You no longer need to talk to Jackson's Mom if you lose the battle in the Viridian School. Event: [Added] You can now access Aphrodia Island from every harbor city. Dungeon: [Changed] The price of Dal Segno Augment in the Crux of Melody to 50 Mythical Notes. [Changed] The possible Berry Drops from furious Pokemon encounters in the Scatted Realm: Encounters leading with Crobat or Golbat may drop Lum Berries, Encounters leading with Graveler or Golem may drop Leppa Berries, Other encounters may drop Sitrus Berries. [Changed] The location of some Portals and Furious Pokemon in the Boss Room of the Scattered Realm.4 points
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Hoopa Dungeon Service To capture Hoopa, you must successfully complete his dungeon: the Scattered Realm Dungeon. Be aware that competing the dungeon will be enough to capture Hoopa, but to get his HLW form you must first beat the Elder Dragon at Phantasm Island, and to unlock the Unbound form you will have to get 6 Rings of Desire (currency of this dungeon) + Earth Plate + Splash Plate +Flame Plate. This service will only be to capture Hoopa, not the HLW form of it! Note: This service will require for me to login in your account, so only take it, if you allow it! I will not use any of your items, nor pokedollars or pokemons. Simply put, all you must do is have the requirements and quests done, so I acess the dungeon, beat it, and im out! Also, I have got the clearance from our Game Master (Yellow) to do it, AS LONG, I dont get ladder with any of the runs, to ensure it, every run will get 0.00 points. Accepted Payments: IV Reroll Ticket 500k Nature Reroll Ticket 250k Coin Capsule 420k Black Medallion 180k REQUIREMENTS / PRICING / INFORMATION To access the Scattered Realm Dungeon, you must first gain acess to Arche Valley, for that you must have the entire Gen6 Dex seen (650-715 dex ID's). You can acess Arche Valley by talking to the Sailor located at Cherrygrove City in Johto. Once you reach the Valley, you will have to complete a small quest. I will leave a video here from my good friend @Jadeash explaining how to do it. (please sub to him while you at it ) COMPLETE GUIDE PART 2 If you don't want to do it, I will do it for 200k. __________________________________________________________________________________________________________________________________________________________________________________________ HOOPA (NORMAL FORM) To be able to catch Hoopa, you will have to beat the dungeon 1 time. For that I will login in your account and beat the dungeon unlocking the legendary to be caught. Pricing: 750k __________________________________________________________________________________________________________________________________________________________________________________________ HOOPA (HLW FORM) To be able to get the HLW Form of Hoopa you must first have defeated the Elder Dragin at Phantasm Island. Once again I will leave a guide for you guys to be able to do it. COMPLETE GUIDE HLW PART1 I WILL NOT DO THIS PART __________________________________________________________________________________________________________________________________________________________________________________________ HOOPA-UNBOUND To unlock the Unbound form of Hoopa, you will have to get 6 Rings Desires, and 1 of each plate: Earth, Flame and Splash. When you defeat the dungeon sucessfully, you will always be granted 1 Ring of Desires, so in theory you will have to beat the dungeon 6 times to unlock the form, HOWEVER, I did find some of them in the first rooms, so I had 2 runs where I got 2 in that same run! (although I'm not aware if this is RNG based, or what conditions to get them inside the dungeon). With that said, if you wish to get the form, I will have to beat the Dungeon 6 times to unlock the Prison Bottle: NOTE: I will not provide the Plates, just the unlocking of the Prison Bottle! PRICING TABLE Prices Hoopa + 1x Ring 750K 1x Ring of Desire 700K 2x Ring of Desire 1.3M 3x Ring of Desire 1.8M 4x Ring of Desire 2.2M 5x Ring of Desire 2.5m __________________________________________________________________________________________________________________________________________________________________________________________ Also as additional requirements: I will need authorization to login in your account & While i'm on it, YOU MUST NOT, login at any cost. I will let you know when you can go in Gyarados Mega Stone - If you don't own I will provide this service for free (if you take the Unbound Deal) NOT MANDATORY: You might need some Z-Ring & Z-moves to this quest (although not mandatory, they are valuable to have, since they make it faster and safer to beat the dungeon with success) __________________________________________________________________________________________________________________________________________________________________________________________ Z-Moves Service Z Ring - 300k Z Crystals - 450k each Crystal (only from Monotour Tournament, I do not do the specific pokemon Z moves) Feel free to ask any questions! (except my strategy ofc ) Contact Info: IGN = Envymeister Discord = eNvyle100 Time zone = GMT+0 SILVER SHOP3 points
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Dear Pokémon Revolution Online Community, I am writing to express the collective concerns that have been circulating among players regarding recent developments within the game. The decisions made in the past month have significantly impacted our gaming experience, leading to frustration and a sense of neglect. However, I want to start by acknowledging the tremendous amount of work and dedication that the development team, many of whom are volunteers, has put into this fan-made game. We all understand that PRO isn’t an officially developed game, and that the team is doing their best with limited resources. This post is not intended to criticize, but to help improve the game and to unite the community. We want to see PRO thrive, and in order to do that, we need to work together and voice our concerns in a constructive way. After all, the game is nothing without its players. The more players we have, the better the game becomes, and the happier the community is, the more vibrant and engaged it will be. If the game gives to everyone, then everyone wins, and the community and the game itself will flourish. 1. Delay of the Valentine's Day Event and Lack of Communication The Valentine's Day event, a highlight for many players, was anticipated with great enthusiasm. However, its delay without clear communication has left the community disheartened. Players have been eagerly awaiting updates, but the absence of information regarding the event's status and expected launch date has led to uncertainty and disappointment. We know that the devs are working hard behind the scenes, and we can empathize with the challenges they face, but clearer communication would go a long way in alleviating player frustration. Especially when delays occur, it’s important to keep players informed to prevent negative assumptions from building up. 2. Omission of EXP Share Party Boost in the Event Traditionally, special events like Valentine's Day have introduced features such as the EXP Share Party Boost, enhancing the gameplay experience. Its absence in the recent event has raised questions about the commitment to maintaining engaging and rewarding content for players. This omission feels like a missed opportunity to enrich the event and cater to the community's expectations. Again, we recognize that the development team is limited by resources, but adding such boosts would have made the event feel more rewarding for all players. Instead of removing this feature completely and surprising the player base, it could be replaced with something equally exciting and beneficial to the players. A simple removal without warning or alternative left many feeling disappointed. 3. The Litwick World Quest and Membership Concerns The Litwick World Quest, introduced today, has been met with mixed reactions. While new content is generally welcomed, the execution of this quest has sparked a lot of debates. Many players have expressed concerns that the requirement to subscribe to the paid membership to make it easier to complete the Litwick quest feels like an intentional push to monetize the game. This decision has led to frustration within the community, as it appears that certain content is being locked behind a paywall rather than being made accessible to all players. We understand the challenges of running a free-to-play game and the need for funding, but this approach risks dividing the player base. It is essential to unite everyone, not create divisions among players based on their access to content. The decisions made should bring players together, not set them against one another. 4. Perception of Decisions Aimed at Frustrating Players A concerning trend has emerged where certain game decisions appear to be intentionally frustrating players. Features that were once standard are being altered or removed without adequate explanation, leading to a sense of alienation within the community. While challenges are a natural part of gaming, the current direction seems to prioritize difficulty over enjoyment, undermining the core purpose of gaming as a source of fun and relaxation. We understand that every decision is not easy, and the devs are doing their best, but the constant changes can sometimes feel like they are pushing players away rather than bringing them closer. The goal should always be to create an environment where players feel included and engaged, not frustrated or excluded. The essence of Pokémon Revolution Online lies in its community and the shared experiences that make the game enjoyable. The recent decisions have strained this bond, leading to a decline in player morale and engagement. It is crucial for the development team to acknowledge these concerns and work collaboratively with the community to restore the game's integrity and player satisfaction. I, myself, do not disagree with all decisions of the devs—many are understandable and come from a place of trying to balance the game’s longevity and balance. However, it is really sad to see how some of the recent decisions have affected the player base and the overall atmosphere within the community. A huge thank you to the devs for everything you do—running a fan-made game with limited resources is not an easy task. We know that, and we deeply appreciate the efforts you put into keeping this game alive. We understand the challenges and limitations, but we also want to ensure that the players continue to enjoy the game as much as possible, and that the community stays united. We understand that the development team is working with limited resources and staff, and we deeply appreciate the effort that goes into keeping this game running. As a fan-made game, we know that there are many challenges, and we don’t take that for granted. However, lack of resources should not be used as an excuse to make decisions that negatively impact the player base. Instead, it’s essential that the developers find ways to prioritize the enjoyment of all players while still considering the sustainability of the game. I suggest the developers consider the following actions: Transparent Communication: Provide regular updates on event statuses, feature implementations, and address community concerns promptly. We understand it can be difficult, but even small updates would help manage expectations. Especially when things are delayed, communication is key to preventing frustration. Community Engagement: Involve players in decision-making processes through surveys, feedback sessions, and open forums to ensure that changes align with community interests. Balanced Content Access: Avoid locking significant content behind paywalls and ensure that events and features are accessible to all players, bringing the community together, not dividing it. Replacing Removed Features: Instead of taking out features like the EXP Share Party Boost entirely, consider replacing them with equally exciting alternatives that players can look forward to, keeping the event engaging and rewarding for everyone. We are all invested in this game and its future. By fostering a collaborative and transparent environment, we can work together to enhance Pokémon Revolution Online and restore the joy that has always been at its core. Let’s all join forces to create a better experience for everyone, regardless of their membership status. Together, we can make PRO a game that we can all be proud of. Sincerely, A Concerned Player3 points
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Hi everyone ! I have the great pleasure to propose to you this super rare Dragon Ball Z pvp mount : The Hoverpod You'll appreciate the design wich is reaaally cool, the confy sit and the sunroof during hot summer day ! don't get me started on the vocal command, i mean, wow Starting Price : 7m Min.Bid : 100k Insta : 9m cc accepted with a value of 450k as payment You have 3h after the first bid, If someone bids on the last minute, we would had 15minutes to the timer3 points
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Alt account: Sumocal (Silver) Auction Details: Start Price: 20m End Point: 1 week (after start price is met) Insta Price: N/A Minimum Raise: 500k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!3 points
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The PvP Coordinator team has discussed some more changes to the Viability Rankings based on latest metagame trends and developments. Rises: Bisharp: A → A+ A staple on BO and HO teams, Bisharp pairs well with other offensive threats, like Mega Lopunny and Mega Pinsir, to overwhelm physically defensive Pokémon that it would otherwise struggle to overcome by itself, such as Zapdos and Skarmory. It is also a top-tier teammate for Pokémon that appreciate the removal of commonplace walls like Clefable, the Slow twins, Chansey, and more. Zapdos: A → A+ In a metagame where it can check some of the most dangerous offensive threats, like Mega Lopunny, Bisharp, Tornadus-T, Mega Scizor, Mega Pinsir, and much more, Zapdos fits on many offensive, balanced, and defensive builds where it can provide much-needed Defog support, the possibility of chipping down physical assailants with Rocky Helmet, the chance to paralyze them with Static, and decent offensive pressure and momentum even without running HP Ice, thanks to Heat Wave, Hurricane, and Volt Switch. Kyurem-B: A- → A Kyurem-B is a strong wallbreaker with a lot of set diversity and the ability to blow past some would-be checks, like Clefable and Ferrothorn, thanks to Icium Z. While it certainly has its own drawbacks, like its lackluster speed and vulnerability to Stealth Rock, its bulk allows it to stomach a hit and retaliate even in an offensively leaning metagame. Slowbro: B+ → A- Slowbro finally joins its specially defensive twin in the A ranks as a strong answer to some of the most prevalent offensive Pokémon in the tier: Mega Lopunny, Mega Metagross, Keldeo, and more. Thanks to Rocky Helmet in conjunction with Teleport, it can swiftly switch into a hit then generate momentum and recover health back with Regenerator. This makes Slowbro an option on more teams than just defensive and balanced structures. Breloom: B- → B Breloom is a valuable member of specific HO builds that appreciate its priority and ability to incapacitate an opposing Pokémon thanks to Spore and the safety net of Focus Sash. It also performs well against other offensive staples, like Bisharp, Mega Lopunny, and Azumarill just to name a few. Mega Pinsir: B- → B Just like Breloom, Mega Pinsir finds home on some of the HO builds that heavily benefit from its unique offensive coverage, priority, and ability to overwhelm physical checks with the help of its teammates. Cresselia: C → C+ Porygon2: C- → C+ Uxie: C- → C+ Trick Room carves itself a notable niche in an offensively oriented metagame where it can turn the speed of opposing HO teams into a disadvantage. The addition of Ursaluna also means that TR builds now gain another valuable member that appreciates common setters like Cresselia, Porygon2, and Uxie. Drops: Kyurem: S → A+ While Kyurem continues to be a force to be reckoned with in this metagame and can excel against specific team structures, it is decidedly less effective into most of the increasingly common offensive builds. Mega Medicham: A- → B Mega Medicham continues to struggle in this metagame because wallbreaking requires the widespread presence of walls it can effectively break with its coverage. However, it is quite prediction-reliant against structures that revolve around the likes of Clefable, Landorus-T, Zapdos, the Slow twins, etc. Mega Medicham also suffers from 4MSS (4 Moveslot Syndrome) and must pick between Zen Headbutt, Thunder Punch, and Bullet Punch to round out its coverage. Even then, it is left completely walled by Pokémon like Mega Sableye and Aegislash, the latter of which it can only severely damage with Fire Punch, which it simply cannot afford to run. Pelipper: B+ → C+ Mega Swampert: B+ → C+ Kingdra: B- → C In what is the steepest, longest overdue drop of this update, common Rain staples find themselves tumbling down the viability ranks for a multitude of reasons. Rain structures are not particularly effective against other offensive teams, like Breloom HO, Veil offense, or even Trick Room. Moreover, the matchup-fishy nature of this playstyle also makes it less reliable against Pokémon like Freeze-Dry Kyurem and Chilly Reception Slowking. The PvP Coordinator team believes that Rain has been ranked exceedingly generously for a while now, and this sudden drop seeks to correct a long-standing misperception. Additions: Gengar: Unranked → C+ Gengar has a decent match-up against offense, thanks to its 110 base speed tier, offensive coverage, and access to utility options in Taunt and Destiny Bond. It also fits well on offensive builds, where it can spam Shadow Ball pretty freely while being able to hit common Dark-type switch-ins with Focus Blast and taking advantage of Focus Sash to fire off another hit or use Destiny Bond before fainting. The PvP Coordintor team continues to monitor the VR in lights of the release of new Pokémon, such as Arcanine-Hisui and Ursaluna, and the addition of moves that potentially affect the viability of the likes of Alomomola, the Lati twins, Mega Charizard Y, and Skarmory. However, due to the recency of those events, we are choosing to wait a bit longer before making any further adjustments to the list.3 points
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Kyurem is overcentralizing. Kyurem is a 6-0 machine against unprepared teams. Kyurem alone renders queueing up Mega Swampert Rain tantamount to wintrading. Kyurem makes constructing traditional balance teams an absolute nightmare. I don't think Kyurem is broken. It is not the only reason balance feels impossible to play, and as a unit that relies on its uninvested natural bulk to function, it itself suffers from many of the same issues that plague balance as a whole. Offense has been king in PRO for quite some time now, and I think there is a different discussion that is worth having about the metagame at large. It is functionally impossible to reliably remove Stealth Rock, unless you know your opponent's sets either because you've played them before, your guild has, or your friends have. Let's take a look at the state of our hazard removal. The only viable Rapid Spin user is Excadrill. Defensive Excadrill sets have been pushed to the wayside by offensive powercreep since about 2016, and offensive ones may remove Stealth Rock once or twice, but that's far from its main role and it is far from good at it - Excadrill certainly does not scare out Garchomp or Landorus-T. Tornadus-T is weak to Stealth Rock, and currently generally runs offensive EVs to make its Supersonic Skystrike hit harder. It's one of our better options, but is liable to being worn down over time (by definition, removing Stealth Rock with Tornadus-T means it is at 75%), and is not living Stone Edges or Z-nukes from any of our offensive hazard setters. Utility Serperior works in a pinch, but has no recovery bar the unreliable Synthesis, which it can never fit on a set. Zapdos is weak to Stealth Rock itself and is generally tasked with checking Mega Lopunny - something it cannot do reliably if it enters the field at 75% HP. It too is liable to getting nuked by offensive Z-SR sets. Landorus-T has longevity issues, as it is frequently used as a blanket check, and more importantly usually belongs on the sort of team that would rather trade Stealth Rock with its opponent than remove them from both sides. Gliscor is quite good at removing Stealth Rock - however, Defog Gliscor sets often do little else besides removing items or checking Heatran. Rotom-Wash is a traditional balance staple - but also a loss condition in the face of Substitute Kyurem. Its bulk also does not hold up nearly as well in a world with Z-moves, but also no Toxapex to take advantage of to pivot freely. Instead, Slowking takes pitiful damage from uninvested Volt Switch and seizes momentum itself with its slower Chilly Reception. Defog Skarmory is a niche option which deals with many of the physical Stealth Rock setters well, but virtually commits you to playing Stall. Furthermore, all Defoggers must deal with the specter of Defiant Eviolite Bisharp and to a lesser extent Annihilape, which makes the choice to remove Stealth Rock often a trade of a long-term annoyance for an immediate short-term crisis. In contrast, we have a wide array of Pokemon that are very good at keeping Stealth Rock up against virtually anything - Z or Taunt Landorus-T, Z or bulky Garchomp, MG Clefable, Mega Diancie, Mold Breaker Excadrill, Offensive Tyranitar, Z Heatran, Z Kommo-o... Why is this relevant? Both Substitute and Specs Kyurem are Pokemon that thrive off coming in on the double switch or a safe pivot move from a teammate, such as Mega Scizor's U-Turn, Slowbro's Teleport, or Rotom-Wash's Volt Switch. These repeated free switches with very limited safe answers and the risk of Freeze from primary STAB are the heart of Kyurem's oppressive gameplay cycle. However, there are no free switches when Stealth Rock is on the field. Losing a quarter of its HP renders Kyurem in KO range of many strong and fast attackers and greatly limits the amount of times it can afford to fish for freeze. It also limits the amount of PP Substitute Kyurem can remove from an erstwhile check before being forced into uncomfortable mindgames. When Kyurem is allowed to play its game unmolested, it is absolutely worthy of a ban - however, I would argue that no competent player should be allowing this to happen on anything resembling a consistent basis. Another aspect I think is sometimes underappreciated about Kyurem's presence in PRO is that Kyurem-Black's legality actually makes regular Kyurem significantly easier to play against. Z- and boosting item sets tend to be the sole provenance of Kyurem-Black, making it relatively easy to assume that the unfused Kyurem you are facing in team preview is in fact SubRoost or Choiced. Finally, the archetypes that Kyurem destroys were not very good to begin with. With or without Kyurem, Rain has a disaster matchup against Chilly Reception Slowking, Aurora Veil, and many variants of offense. With or without Kyurem, Balance is not going to recover unless a litany of other gigantic offensive threats are removed and hazard removal achieves some sort of relative parity with hazard setting (or a certain item is released). As for Stall, well, it deals with SubRoost Kyurem surprisingly well. Calm CM Unaware Clefable was already forced for reliable counterplay to threats like Z-Bug Volcarona, Manaphy, and LO MG Clefable. With Wish and Heal Bell support, it has no problem sitting in front of standard SubRoost Kyurem forever - even when it gets frozen. Aurora Veil, on paper, is simply favored - Ninetales-Alola is one of Kyurem's better checks, and Kyurem should never really be able to come in more than once or twice. Other offensive teams are similar in this regard. I am not going to lose any sleep over Kyurem potentially getting banned. However, from my perspective, it warrants tiering action about as much as Volcarona - that is to say, perhaps in theory, but not at all in practice.3 points
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I would like to suggest a slight update/rework to the Re-Roll tickets you get from PvP chest. I think they should be tradable, or at least exchangeable for something. If you don’t need RR or get a Pokemon specific reroll you already have epic, we should be able to at least trade them to an npc for PvP tokens or maybe trade 2 soul-bound for 1 tradable RR.2 points
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I have the same problem, I have traveled the entire region and interacted with all the npc, none receive that specific letter. I even thought it could be bugged since I activated the mission last year (When I was just in Johto) and I thought that now that I have finished the other regions the npc has changed location... I visited the flower shops in the other regions too, and I can't find the recipient either. Please help us.2 points
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Want to sell Baryon Mode Set (Very Rare PvP Chest Reward). Auction Details: Start Price: 35m End Point: 48 hours (after start price is met) Insta Price: 60M Minimum Raise: 500k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 500k). Important Reminders: If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Currently on Gold Server, I will transfer on Silver for the trade if necessary.2 points
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Start! For full transparency, I'm a silver player but I will transfer to gold or ask another guild member to pick up if I win.2 points
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Auction Details: Start Price: 5m End Point: 48hr (after start price is met) Insta Price: 15m Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!2 points
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Hey, I have created this guide to help players that may need help completing the Sinnoh region! I will cover the Sinnoh Region from start to finish in this guide and also include how to go to Sinnoh! I hope that you find this guide helpful! If you need help with the previous regions, check out these guides: JollyOlNathan's Kanto Guide Sugarred9's Johto Guide ArielGG's Hoenn Guide That being said, let's begin our adventure! That was it! Congrats on becoming the Sinnoh champion and I hope this walkthrough has guided you well through it.2 points