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  1. Barsonball's cross server GIVEAWAY!!! The Intro: Hello to all silver and gold trainers, my name is Barsonball, I have been a loyal Pokemon Revolution Online (PRO) player since late 2017 with 5100+ hours and until recently I experienced a in game bug/ error that has caused me to lose interest in PRO. This unfortunate issue hit me where it hurts and I wouldn't wish it upon my worse enemy. The moral of the story is that you cannot be too safe and must save all proof of account assets and loot. I am here for the people! The Story: Last night there was a server reset to address a known issue regarding the bug/ error with valentine's day Smeargle chromas where you we're being able to apply to any normal Smeargle. Due to the bug, removing the chroma from my Vday smeargle ended up stripping the form off the Smeargle. This bug has caused me to lose the only form I cared for in the past 8+ years. Unfortunately, for me I did not screenshot the form prior as I never thought this could happen. My Vday Smeargle was caught February 25 and I have been hunting a Smeargle form since October 2024 in hopes to get any seasonal form. I repeled and event island hunted for all Smeargle form in each event with no success until February 25, 2026. I put my blood, sweat and tears to get this form and it has just recently been taken away from me. The Proof: 1- I have the the system message of my encounter. 2- Screenshot of the Smeargle in question. 3- I would never catch a normal Smeargle with a masterball. 4- I would never train a Smeargle with these awful stats and in this short period of time. 5- I would never purchase 2 chromas for a form that did not catch costing 500k for each chroma. These we're purchased at 250k each due to the CAUGHT Vday Smeargle I successfully achieved. 6- I am know in silver server wide to be a loyal, respectful, honest and helping trainer in this community with friends in the staff team and other guild leaders and members that I treat as my own guildies. 7- I would not be going to this extent to create awareness and giveaway a priceless Lucario if I was lying in any part of this. The Goal: The soul purpose of this giveaway is to raise awareness and stand up for what we work hard for. My goal and hope is that you share this experience amongst your friends and learn from my experience before it becomes your experience. The Giveaway: The giveaway prize is a wonderful Staff Norex OT very own Halloween Form Lucario!!! To Enter: Heart this thread and comment below. For all players that do both, I will add to the list for the giveaway roll. Giveaway Roll Date: Saturday April 4th 2026 @6pm eastern standard time. Details will follow. Play smart not hard my friends, may luck be with us! Good Luck!
    159 points
  2. Changelog 22.02.2026: Reworked client settings. Android has different modes to simplify settings that adjust refresh rate and FPS now. Instead of Save, Apply, and Cancel, there are only Save and Cancel now. Settings should always revert if you don't save them now. The flickering that used to occur only in the regular Android client should no longer happen at all. Reworked reconnect. It is much more stable now. You are always connected to the proxy server you have the best connection to now. Reworked the network code. The client is now more robust against poor internet connections and corrupted packets. Together with the new network code, this could potentially also fix bugs like not being able to see all boxes but only Box:30. Windows 7 is supported again. Tags work on Android as well now. The D-PAD and movement no longer get stuck when switching maps or entering battles. Fixed some bugs that caused music to not play temporarily in certain situations. Z-Cosmic Power works correctly and is properly displayed in the client now. Fixed that balls are visually shown in Random and NPC battles again. Pokeballs are no longer always shown. Legendaries always get Master Balls, Ultra Beasts get Beast Balls, and all other Pokémon have a small chance to get a different ball than a Pokeball now. Fixed a bug that caused the online status of the friend and guild lists to not update correctly. Fixed a bug that in some situations caused the client to become unresponsive until restarted. Fixed a bug where trades with Pokémon from the box used the team count and could cancel the trade. Fixed tooltips on Android. You can see all tooltips by pressing and holding now. You can use all letters in PMs that you can use in global chats now. The random sets have been thoroughly reworked again. You should now encounter less setup sets overall. Battle changes that will be released with a slight delay until everything has been fully tested. Moves that are disabled due to items like Choice Scarf, moves like Encore, or abilities like Gorilla Tactic can no longer be selected in the move selection and show the reason in the tooltip now. Coded Shields Down. Coded Infernal Parade. Coded Ivy Cudgel. Coded Wellspring Mask. Coded Hearthflame Mask. Coded Cornerstone Mask. Coded Dancer. Coded Shed Tail. Coded Psychic Noise. Coded Photon Geyser. Coded Toxic Chain. Coded Booster Energy. Coded Jungle Healing. Coded Quark Drive. Coded Protosynthesis. Coded Anger Shell. Coded As One. Coded Baneful Bunker. Coded Beads of Ruin. Coded Berserk. Coded Bitter Malice. Coded Bolt Beak. Coded Collision Course. Coded Court Change. Coded Double Shock. Coded Dragon's Maw. Coded Earth Eater. Coded Electromorphosis. Coded Emergency Exit. Coded Fillet Away. Coded Fishious Rend. Coded Glaive Rush. Coded Good as Gold. Coded Gorilla Tactics. Coded Grassy Glide. Coded Hadron Engine. Coded Hydro Steam. Coded Ice Scales. Coded Mimicry. Coded Mycelium Might. Coded Neuroforce. Coded Population Bomb. Coded Punk Rock. Coded Purifying Salt. Coded Queenly Majesty. Coded Raging Bull. Coded Revival Blessing. Coded Rocky Payload. Coded Ruination. Coded Toxic Debris. Coded Vessel of Ruin. Coded Zen Mode. Coded Fickle Beam. Coded Shell Side Arm. Coded Minimize. Flinging Light Ball and Mental Herb to the opponent now will respectively Paralyze and cure Taunt/Disable/Encore... Rocky Helmet's hurt message will stop unnecessarily displaying if the opponent would faint 1st from either Rough Skin or Iron Barbs. U-turn/similar KOing the opponent that had used Destiny Bond the turn before and moved again 1st will no longer deny the pivoting from the U-turn. Poltergeist's item message now only displays when it will deal damage to the target holding an item. Supercell Slam now will make its user crash against Volt Absorb/Motor Drive/Lightning Rod opponents. Electric-type moves will no longer be able to miss VS Volt Absorb and Motor Drive opponents. User's Download will no longer activate on a fainted target, typically when it was brought onto the field via U-turn/similar and the target fainted from the U-turn. The Terrain removal effect from Ice Spinner will no longer be denied by the opposing Red Card. Focus Sash now will trigger on holder's self confusion damage to leave it with 1 HP if the damage would have fainted it from 100% to 0% HP. Mirror Armor will no longer trigger on Sticky Web's SPD drop. The misleading "Substitute taking the hit" message when Future Sight was used by an Infiltrator user and that user was on the field the turn it hits the opponent will no longer display. Dire Claw and Relic Song will stop triggering the opposing Vital Spirit and Insomnia when they rolled for Sleep. Aqua Ring's extra "HP recovered" message has been removed. Perish Song now will fail to affect the opponent having an Ability making it immune to Perish Song's current type (Liquid Voice/Galvanize VS Water Absorb.../Volt Absorb...) Sketch now will successfully copy the move that can call other moves such as Sleep Talk, instead of copying the called move from Sleep Talk/similar. Sketch now will only copy the move instead of also copying its extra effect like switching, raising/decreasing stats... Disable now will disable the move that can call other moves such as Sleep Talk, instead of disabling the called move from Sleep Talk/similar. Encore now fails by default VS all moves that can call other moves such as Sleep Talk. A Pokémon still asleep from a previous battle that concluded will stop always waking up on turn 1 in the next battle. Gems' "strengthened" message now comes right before damages will be dealt instead of after. Unnerve's message now will mention the opposing team instead of the current opposing Pokémon facing the Unnerve user.
    19 points
  3. In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.
    12 points
  4. Ragnarok recluta jugadores ¿Buscas un gremio fuerte, organizado y en constante crecimiento? Esta es tu oportunidad de unirte a uno de los mejores. Normalmente estamos en el Top 5 de gremios del juego, pero aspiramos a ser Top 1. Somos un gremio latino, pero aceptamos jugadores de todas partes del mundo, siempre y cuando estén dispuestos a comunicarse en inglés y/o español. ¿Qué ofrecemos? Bono de experiencia por nuestra posición en el ranking Banco de Pokémon para apoyar tu crecimiento Coach especializado en PvP para mejorar tu nivel competitivo Ayuda constante en PvE para avanzar más rápido Buscamos jugadores activos y comprometidos con su progreso. No importa si eres nuevo en PvP, en Ragnarok se te ayudará a mejorar y crecer. En Ragnarok somos como hermanos: estamos unidos, no hay preferencias ni toxicidad. Ante cualquier problema, contamos con un líder y oficiales totalmente imparciales que se encargarán de darte la mejor solución. Si quieres formar parte de un gremio competitivo, organizado y con mentalidad ganadora, envía mensaje y únete a Ragnarok. Ragnarok is recruiting players Are you looking for a strong, organized, and ever-growing guild? This is your chance to join one of the best. We are usually in the Top 5 guilds in the game, but we aim to be Top 1. We are a Latino guild, but we accept players from all around the world, as long as they are willing to communicate in English and/or Spanish. What we offer: Experience bonus for our ranking position Pokémon bank to help support your growth PvP coach to improve your competitive skills Constant PvE help to progress faster We are looking for active and committed players to progress. It doesn’t matter if you're new to PvP, in Ragnarok, we will help you improve and grow. In Ragnarok, we are like family: we are united, there are no preferences, and there’s no toxicity. In case of any issues, we have an impartial leader and officers who will provide the best solution. If you want to be part of a competitive, organized, and winning-minded guild, send us a message and join Ragnarok.
    6 points
  5. Starting your journey in PRO? Here’s your chance to get a head start. I’m giving away a Starter Pack designed to help a new trainer begin their adventure in Pokémon Revolution Online. The pack includes: Full Minun Outfit Set Manectric Mount (Land Mount) Lapras Mount (Surf Mount) LV100 Pikachu x1 Pikachu Hat x1 Light Ball 100k Pokedollars How to enter: Simply reply below with your in-game name (IGN). Winner Selection: The winner will be chosen via a random wheel draw, which will be posted here. Draw Time: 12:00PM (UTC+0) - 13/03/2026 (Friday) - just in time for the weekend. Server Note: This giveaway can only be claimed on the Gold Server. Players on Silver Server are still welcome to enter if you’re willing to transfer. In the dashboard, every account receives one free server transfer every 30 days, so you can move to Gold if you decide the rewards are worth it. Important Note: This giveaway is intended for new trainers to help them get started in PRO. Please only enter if you are relatively new to the game (roughly under 100 hours of playtime, up to 200 hours at most). Good luck everyone
    5 points
  6. Hello, I have two questions, but the second one is the most important to me. It seems that recently, most precisely since the Christmas event started, shadow Ekans have stopped spawning. This brings my first question : - It is well-known that on Pinkan, event forms cannot be found, but the rule is not as clear for nesting grounds. How does the game handle the possibility that 4 different forms (regular, shiny, shadow and xmas for example) could be available at the same time on the same map ? From my personal experience, I have never seen both a shadow form and an event form on the same map during the same event. For example, this hlw I encountered several shadow slowpokes in Forlorn, but not a single hlw slowpoke. Last year it was the opposite : several hlw slowpokes and no shadowpoke. Can you confirm that during an event (let's say vday), both vday poke and shadow poke are available ? The second question is more a request to staff members. Could you please check if the spawn of all shadow forms is working as intended ? It seems to me that the only shadow forms that were obtained in the last two months are the ones that didn't have a form during xmas. Would it be possible that the xmas event somehow altered the shadow spawns ? Of course this could just be RNG but shadow forms are really important for all the people who have the ability to hunt them, and we would all love to have a confirmation that the spawns are working correctly. Also, since there are very few shadows that are encountered each day, it is difficult to have data that is reliable enough to validate or invalidate my hypothesis. Thank you for reading.
    4 points
  7. start 5m bid 200k 24h left after 1st bid cc 500k ivrr 700k gl.
    3 points
  8. Hello everyone! This is my first time creating a topic in the PvP section. My name is M1dnight, and this is the story of my Rate My Team (RMT) PvP website, designed primarily for the Pokémon Revolution Online (PRO) new PvP players. ↳ M1dnight - National Dex OU ↲ Picture 1: A first look at M1dnight - National Dex OU Homepage Picture 2: Pokémon Listing Who is "M1dnight"? So, who am I? I’m just a kid who fell in love with Pokémon at a very young age. At 10 years old, I already had a passion for the world of Pokémon. By 17, I discovered Pokémon Revolution Online (PRO), which opened up my whole new way to play Pokémon. Now, at 23, that passion hasn't faded, it's only grown. I still carry that same excitement for the Pokémon franchise and the strong bond I’ve built with the game as well as the community. That bond is exactly what inspired me to build a website for new players looking into the PvP arena: M1dnight - National Dex OU. Why did you decide to work on this project? I still remember the first time I tried PvP, that thrill was just "different" compared to battling NPCs or wild Pokémon. It pushed me to research more about competitive play, which led me to the Smogon Forums. Smogon is where the pros go, and it’s an incredible resource but I’ll never forget how it felt the first time I visited. I was completely overwhelmed. There were so many categories, redirects, links and breadcrumbs,... on a single page that it took me nearly two months just to get used to the layout. Later, when I introduced my new friends to Smogon so they could learn more and improve their PvP skills as well as teambuilding, I saw the same thing happen to them. They were eager to learn, but the "wall of information" made them lose interest. Most of them just got bored or frustrated. I started wondering: What if I could build a website that offers the same depth as Smogon RMT, but with a simpler, more attractive interface for younger players and beginners? That’s the reason why I started this project. What is the website all about? The target users are players who are new to PvP and don't know where to start or how to build a team. The website not only just a list of teams, it’s a place to understand how they work. Why are these specific Pokémon chosen? What are their specialized roles and capabilities? How does the team handle threats in the meta? The site includes detailed analysis sections for each Pokémon, a breakdown of the team-building process, a list of major threats to watch out for, and proof of peak (showing that the team actually works). It’s all the professional depth you’d expect from Smogon, but delivered in a way that is much easier to digest. Picture 3: Team building process of a post Picture 4: Usage tip/Description of each Pokémon Picture 5: Major Threats and Team Details Summary But We Already Got Smogon RMT. Why Just Not Use It? You Wasted Your Time Making This! I know what some of you might be thinking: "Why waste time building this when Smogon RMT already exists?" It’s a fair question. If my goal were to replace Smogon, it would be a waste of time. But that’s not the point. Think of Smogon as a university-level encyclopedia, it’s deep, legendary, and the ultimate source of truth. My site is more like a "Quick-Start Guide." I built this specifically to bridge the gap for players who find the encyclopedia intimidating. If this site helps even five new players feel confident enough to eventually use Smogon and join the competitive scene, then every hour I spent coding was worth it. This isn't a replacement, it’s a stepping stone. The Technical Side To make the site as fast and smooth as possible, I built it using a modern stack: Framework: Next.js 16 and React 19 for a seamless, "app-like" feel. Database & Auth: Supabase, which handles our team data and user sessions. Styling: Tailwind CSS 4 and Framer Motion for those smooth animations that make the site feel "alive" and attractive to younger players. Pros & Cons Pros: Beginner-Friendly Strategy: Instead of just data-dumping stats, the site focuses on "strategic storytelling"—explaining the why behind every team choice. Pro-Level Visuals: Full integration with Showdown sprites and PokeAPI ensures every Poké-card looks clean, professional, and familiar. Built for Speed: Using Next.js 16 means the site is incredibly fast and responsive, whether you're researching teams on your PC or checking a matchup on your phone. Community-First & Verified: Every team includes a "Proof of Peak" section, so you know the strategies have actually been tested and proven on the ladder. Dedicated to our Meta: Unlike broad platforms, this is built specifically with the PRO community in mind, focusing on the National Dex OU format we love. Cons: Unseen Bugs: As a solo developer, I’ve tested as much as I can, but there may be bugs I haven't encountered yet. I’ve included a Report and Feedback section in the footer. If you find any erros, glitches or even simple grammar mistakes, please don't hesitate to let me know. I'll be looking into every report to give you the best experience possible! Performance Scaling: The site currently pulls API data from Gen 1 all the way to Legends Z-A. While I’ve optimized it for now, I’m still monitoring how it will handle performance as the project scales up. Movepool Inaccuracies: Because our current API is based on Gen 9 SV movesets, some Pokémon might be missing moves that are legal in National Dex OU (like Alomomola's Toxic). If you notice a missing move that should be there, send me a ticket, and I will add it to the database! The Road Ahead This is just the beginning! I also have plans for improvements, including: Data Optimization: I plan to remove Uber-tier Pokémon from the main data pool to make the website's performance even smoother and more focused on the OU meta. Real-time Usage Data: If it is possible to connect with the PRO Development Team, I would like to work with them to pull real-time usage data. This would allow the site to automatically track which Pokémon are trending in the meta every month. Manual Tiering: If a direct connection isn't possible, I will manually configure a "Tier" section, sorting Pokémon so you can easily see who is currently at the top of the meta. User Profiles: I’m working on a function that lets you view your own profile (and others). You’ll be able to see post statistics, avatars, likes, comments, and joined dates to help build our community further. A Quick Tour of the Site Before I wrap this up, I want to show you more what to expect. Here are another overview screenshots of the website in action, so you can see the results of my progress! Picture 6: Login page Picture 7: Register page Picture 8,9 & 10: Team Building and Analysis section Picture 11: Profile page Picture 12: Save Posted page Picture 13: Help & Feedback page Conclusion I want to be very clear: I have nothing but respect for the Smogon community. Smogon has been my guide for years, and without it, I wouldn’t be the player I am today. My project isn't about competing with or "downgrading" what Smogon has built, that would be impossible! Instead, I want to take the high-level strategies they’ve perfected and make them more accessible for new PRO players. Finally, I hope this website helps you find the same excitement in PvP that I found years ago and thank you for reading! Have a great day everyone.
    3 points
  9. Auction Start offer : 15m Min bid 200k No insta Accept cash CC=480k 48hour after first bid
    3 points
  10. Auction Details - Starting Price : 5m - Min Raise : 250k - No Insta Price - Accepted Payments : Pokedollars, Coin capsule (500k), IV Reroll Ticket (750k), Nature Reroll Ticket (350k) - Time Duration : 3 Days / 72 hours - The Auction will start when the starting price is met. https://www.tickcounter.com/countdown/9639176/my-countdown here’s the current countdown/timer for the auction. Important Reminders -This is a Cross Server Auction. You may bid from any server but you need to transfer to Silver server upon winning. - If you intent to purchase with an alt account, specify the account alongside your bid. - If a bid is received in the final 15 minutes of the auction, the end points will be extended by 15 minutes from that bid, and will be extended by 15 minutes for each new bid thereafter, until the current offers has been held for a full 15 minutes. May the RNG-Gods be upon y’all
    3 points
  11. Alt account: Sumocal (Silver Server) Auction Details: Start Price: 10m End Point: 1 week (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  12. Unfortunately, this change will make the dungeon even harder Mainly for beginners (which is a pb imo) and teams run (3-4-5 people) and will probably discourage the few people who were already doing the dungeon, especially since the rewards weren't that great for a daily content to begin with (after getting hoopa and his unbound form which is a great reward ofc). for a 1 man run with 1 or 2 floors the impact is not the biggest problem (on clearing side but it is on the scoring one) for people who already know how the dungeon works but its very anoying and not on the good way especially if you're unlucky and don't have any Gravelers or Golems on your first floor but even these berry being only on these one is already anoying, which prevents you from getting Leppa Berries, since now a long time only these pokemons drop them. and treasure room can be very cool with you and offer you 2 full heal to be sure you dont have a way to restore PP before facing a Pressure dialga or/and palkia 4 times. I understand the infinite pp was probably way too strong but at the same time I think player should have at least full pp on the first learn because without HM a lot of pokemon become not viable anymore and Players criticism of the dungeon was already the lack of diversity in the usable Pokémon it was not completely true before but with this change this diversity has now been drastically reduced. I did a bit more testing on the dungeon since the update and yeah, like I said earlier, I can technically still reach around 2400 in solo runs like before the change. The difference now is that it’s way more room-dependent and RNG-dependent than before. Previously I could almost consistently reach that score, or something very close to it, regardless of the RNG or Rooms. My first run this patch was 2280, and that was while being completely slow and rusty since I hadn’t touched the dungeon for months. Even then the run itself just wasn’t enjoyable. It feels like the dungeon is becoming annoying for the sake of being annoying, and that’s coming from someone who knows the dungeon very well. I can’t even imagine how frustrating it must feel for newer players who don’t have that level of experience/Knowledge. A lot of the recent dungeon changes feel like they remove quality of life rather than fix actual problems. For example: Not being able to swap Pokémon during a Pokémon’s aggro travel. That wasn’t broken, it was simply QoL. Not being able to swap an item during the death animation at the end of a fight. Again, was not broken, just QoL. Relogging, which was actually broken and deserved to be nerfed. No issue with that one. Evolving a Pokémon making it lose HP because of base stat differences, which just feels unnecessarily annoying. Then you add the HM changes on top of that, and it just adds even more friction to a type of content that already struggles to keep players interested. There are already not many people actively investing time into dungeons, and these kinds of changes really don’t help with that. The Hoopa dungeon in team play is a good example. On paper it should be the best way to push for high scores (3k2+), but in practice these changes make it much more tedious and frustrating than it used to be. It limits team composition options and increases the importance of RNG when trying to get a good run. That’s the kind of thing that quickly demotivates players. Because of that, a lot of people end up running the content solo just to chase a high score which feels strange for an MMO, because now the team run is just so anoying and not enjoyable anymore. Ideally, the dungeon should encourage 5-player runs where everyone clears the 4 floors together and interacts with the mechanics. That’s still technically possible today, but RNG now plays such a big role that it removes a lot of the fun from it. The reality is that it was already difficult to find four other players motivated enough to run the Hoopa dungeon regularly. With the current changes, it’s becoming almost impossible to found people that want to invest time on this and that’s coming from someone in one of the most active dungeon guilds.
    3 points
  13. Welcome to my Pokemon Shop Contact Info In-game: Infamousro Discord: infamous_ro Payments: Pokedollars Coin Capsule 450k Black MS 200k Reroll Ticket 700k Nature Reroll Ticket 300k Rare candy 5.5k Pokemons (more mons comming soon) Cosmetics Forms 2nd Seller Pokes THANKYOU FOR SHOPPING and remember AI WILL TAKE OVER!!
    3 points
  14. Start price: 5m End point: 72 hours (after start price is met) Insta price: N/A Minimum raise: 500k Accepted payments: Pokedollars, coin capsules (x1 coin capsule = 500k), IV reroll tickets (x1 IV reroll ticket = 750k), nature reroll (x1 nature reroll = 375k) Important reminders: If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    3 points
  15. 3 points
  16. WELCOME TO MY SHOP!! STATUS SHOP: OPEN PRICE Less than 5 pokémon: EVS 35K LVL UP 90K (to lvl 97) / 110K (to lvl 100) 5 or more pokémon: EVS 30K LVL UP 70K (to lvl 97) / 90K (to lvl 100) LOYALTY REWARD When a person has entrusted me with a minimum of 20 pokémon in total (I take note all the services), the price for evs+lvl (to lvl 97) will be fixed at 100k forever. For example, even when it is given to me only one pokémon, the price will be 100k instead of 125k. Write me: - EVS that you need - EVOLUTION if you want or not that I evolve your pokémon The moveset of your pokémon will be random, if you have some request tell me before the trade. CONTACT In game: Puffola Discord: PuffolaNonPigmea Forum: Write a reply on this thread or send me a PM (Languages: English and Italian) NOTES AND REMINDERS ON SERVICE SPEED The speed of service will depend on how much time I have available in real life. Let me know yuor desired deadline before the trade. If I can't meet that timeline, I will refuse the order or I will suggest you an alternative solution. Don't worry your pokémon will be safe with me and I'll take a screenshot of the trade before and after the service is done. DAYCARE SERVICE QUEUE Available slots: 26/40 N. Daycare services done: 22 (175 pokémon)
    3 points
  17. Hii I'm Artizen and I have 244hr right now but gonna play like a degenerate I'm from India _artistic_zen my disc I wanna learn basics of pvp and I'm gonna start pvping in or after vday I'm mostly active daily even on a busy day I'll be playing for 5hrs atleast but I usually play like 10-12 hrs daily
    3 points
  18. Yo quisiera unirme a su gremio
    3 points
  19. Here is an Shadow themed FORM design for Magikarp / Gyarados / Gyarados Mega Here is the Original 5G Sprites : Back View : Front View : Edited for Shadow : Back View : Front View : Size is 96x96 Big view : BACK FRONT Please give your comment down below
    3 points
  20. Oferta inicial 8m oferta mínima 500k 48 horas después de la primera oferta
    2 points
  21. Hello @Russodx The auction is still ongoing, your bid triggered the 15 minute extention rule, which was followed up by the 1.2m bid by @Lykabaws. The auction will end (pending no further bids) 15 mins after the 1.2m bid. All the very best.
    2 points
  22. Dont listen to those guys above me I neeeeddd this plllleeeeease please I'll do anything please
    2 points
  23. Hope this gets resolve soon! I too don't want this to happen to anyone else. It's happened to me on GO before with my shiny, Lucky Swampert and I was never reimbursed let alone replied to my complaint.
    2 points
  24. Truly ridiculous behavior on the staffs part. Embarrassing really. Hope you get your v-day smeargle back.
    2 points
  25. You definitely deserve the form back , ive been there for every event u kept hunting repel or no repel, i hope and wish they turn it back to original form and keep it fair and just like ur hunt was successful may it be shown as it should , best of luck
    2 points
  26. +1 was beside him when caught, and when chroma bug happened.
    2 points
  27. Hello @Daddyzard20 and @Zyphren I have force the trade of the Auction here. 3m have been deducted from @Zyphren's Account. 3m have been added to @Daddyzard20's Account. Lopunny has been transfered to @Zyphren's Account best of luck Glitterwing
    2 points
  28. 2 points
  29. hi, "I would like to suggest adding more hotbar slots. Right now, . Additionally, there is a noticeable amount of unused UI space on the screen that could be utilized for more slots. Currently, the 6-slot limit creates a significant bottleneck in the late game. As players unlock more utility items, consumables, and mounts, the constant need to open the inventory to swap items interrupts the flow of gameplay. "Could we get additional hotbar rows or the ability to switch between multiple hotbars? It would be very helpful Adding more slots would make the gameplay : - Smoother late-game combat and exploration. - Less time spent in menus and more time in the action. - Better utilization of existing screen real estate. Thank you for taking the time to read my suggestion and for all the hard work you put into the game!
    2 points
  30. Start Offer: 500k Min Bid: 100k Insta: N/A Duration: 48 hours after the first bid. Accepted payments : poke$ ; c.c. 500k each
    2 points
  31. Action: 48h after first bid Start offer: 7m Min Bid: 100k Insta: N/A Accepted payments Coin Capsule = 500k Reroll Ticket = 700k Ingame: lamola Action: 48h after first bid Start offer: 1m Min Bid: 100k Insta: N/A Accepted payments Coin Capsule = 500k Reroll Ticket = 700k Ingame: lamola
    2 points
  32. Alt account: Sumocal (Silver Server) Auction Details: Start Price: 25m End Point: 72 hours (after start price is met) Insta Price: 75m Minimum Raise: 250k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    2 points
  33. Hello everyone, Trade has been forced. Best regards, Hizukii
    2 points
  34. Welcome to Darklutions Store ^-^ General Information: If you wish to purchase anything, Please comment below or you can directly message me in discord (shahipaneerog) OR You can join our server and create a ticket in #item-shop channel in our discord server for faster response. The Payment method (Loyalty Points) is accepted only if you are member of our server for at-least 30-Days. For more information about Loyalty Points Visit #Loyalty-Points channel in Darklutions. Discord Link: https://discord.gg/wjCy8ANFZ8 Evolution Items S. No Item Name Price Price (In Loyalty Points) 1 Dawn Stone 10k 250 2 Dusk Stone 10k 250 3 Thunder Stone 3k 70 4 Fire Stone 3k 70 5 Leaf Stone 3k 70 6 Ice Stone 35k 800 7 Moon Stone 5k 120 8 Shiny Stone 10k 250 9 Sun Stone 10k 250 10 Water Stone 3k 70 11 Deep Sea Scale 25k 575 12 Deep Sea Tooth 25k 575 13 Dragon Scale 25k 575 14 Dubious Disc 50k 1000 15 Electirizer (Out of Stock) 50k 1000 16 King's Rock 15k 350 17 Magmarizer (Out of Stock) 50k 1000 18 Metal Coat 10k 250 19 Prism Scale 15k 350 20 Protector (Out of Stock) 50k 1000 21 Reaper Cloth 10k 250 22 Sachet 10k 250 23 Up-Grade 35k 800 24 Whipped Dream 50k 1000 25 Oval Stone 10k 250 26 Razor Claw 35k 800 27 Razor Fang (Out of Stock) 25k 575 28 Peat Block / Black Augurite 20k 450 Battle Items 29 Air Ballon/ Focus Sash 2.5k 75 30 Damp Rock / Heat Rock / Icy Rock / Smooth Rock 25k 575 31 Heavy-Duty Boots (Out of Stock) 250k 5700 32 Lagging Tail 15k 350 33 Light Clay (Out of Stock) 10k 250 34 Quick Claw 10k 250 35 Rocky Helmet (Out of Stock) 250k 5700 36 Smoke Ball (Out of Stock) 10k 250 37 Assault Vest (Out of Stock) 250k 5700 38 Choice Band 75k 1600 39 Choice Scarf 75k 1600 40 Choice Specs 80k 1700 41 Eviolite 25k 575 42 Light Ball (Out of Stock) 10k 250 43 Life Orb 25k 575 44 Flame Orb (Out of Stock) 30k 700 45 Toxic Orb 20k 500 46 Gems - 75/- 47 TBD Miscellaneous 48 IV Reroll Ticket 800k 17000 49 Nature Reroll Ticket 400k 8500 50 Coin Capsule 550k 12500 51 BMS 275k 6250 52 Master Ball 80k 1800 53 Rare Candy 7k 160
    2 points
  35. Hello @Myydrion and @Paolo27, I'm sorry you're encountering the issue with the battle moves description. This bug has been made aware to developers and a solution is being worked on. I do not have a timeline for this. Once a fix is ready, I'll make sure to notify you both.
    2 points
  36. How we handle the trade since Howieeh is from gold?
    2 points
  37. Thnx @Gamerzelite hope for a deal next time too
    2 points
  38. Dear @Zild13, Kindly note that the Halloween Alakazam has been transferred to your account in exchange of the 500k pokedollar. Dear @Maicky1234, Kindly acknowledge and remove the Halloween Alakazam post from the Shop. Regards, Balladeer
    2 points
  39. @Kombu @Rega04 I have forced the trade for the larvitar. Best of luck -Opacity
    2 points
  40. Accepted payments Pokedollars Coin capsules: 400k IV reroll tickets: 650k Oshawott Starting price: 2m Minimum raise: 100k Instant price: None Time: 48 hours after start
    2 points
  41. Snivy Starting Price : 100k Min. Bid : 100k cc = 450k iv rr = 500k auction will end 48h after fist bid, if someone bids in the last 15 minutes, we will add 15 minutes more to the timer accordingly to auction rules, Thank you and happy biding
    2 points
  42. Pre-Requisites ★ Sinnoh Championship ★ A Pokémon with the move Surf (or a Surf Mount) ★ A Pokémon that has the ability Storm Drain with 100 or more IVs (your OT) ★ A Pokémon that has the ability Levitate with 100 or more IVs (your OT) ★ A Pokémon with the ability Lightning Rod with 100 or more IVs (your OT) Beginning the Quest To begin this quest, head to Mauville City House 1 and speak to the Jirachi inside. Jirachi will inform you that Team Magma is trying to capture the Forces of Nature and asks for your help to defeat them. Select the "Of course!" option to begin. This quest consists of a lot of trainer battles so prepare accordingly. If you lose a battle you will be teleported back to the Pokémon Center in Mauville City and will need to speak with Jirachi and have it give you more time. Once you have done that, head back to the area of which you lost the battle. Note: You will not have to redo the battles you have already won. If you make your way through one of the Stop House and you are not met with a dialogue box, go back and talk to Jirachi for more time. Landorus (Route 111) Head to Route 111 (North of Mauville City) to begin battling your way through Team Magma. As you make it through the stop house, you will have dialogue pop up and then appear on Route 111 South Destroyed. This is where the battles begin. The teams you need to defeat in battle are shown below and appear in the order of which you encounter. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 After defeating all of the Magma Grunts, head into the blue portal. Now that you have entered the Landorus Cave, continue battling your way through until you reach Landorus. The Magma Grunt teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 After the third Magma Grunt you will need to interact with the fourth Magma Grunt surrounded by other grunts. His team can be seen below. Magma Grunt 4 Level 100 Finally, once you defeat the last Magma Grunt you need to battle Landorus who is level 100. Once you defeat Landorus, Jirachi will teleport you back to Mauville City. Thundurus (Route 110) Head to Route 110 (South of Mauville City) to begin battling your way through Team Magma. While not all Team Magma members require being battled, their teams are shown below in the order that they would be encountered if they were required. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 Magma Grunt 6 Level 80 Magma Grunt 7 Level 80 Magma Grunt 8 Level 80 Magma Grunt 9 Level 80 After you defeat these Magma Grunts, enter the blue portal next to the Trick House. Now that you have arrived in the Thundurus Cave, continue through the cave defeating Magma Grunts. Their teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Just like in the Landorus Cave, there will be a Magma Grunt surrounded by 2 other grunts. You need to defeat him in order to battle Thundurus. His team is seen below. Magma Grunt 5 Level 100 Once you defeat the last Magma Grunt, battle Thundurus. After defeating Thundurus, Jirachi will teleport you back to Mauville City. Tornadus (Route 118) Head east from Mauville City to Route 118. Similar to the Landorus and Thundurus, you will have to fight a large amount of Magma Grunt. Their teams are presented below in the order which they can be battled. You will need Surf to proceed through this area. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 After beating the 5 Magma Grunts, enter the portal next to the sign to the north. Once arriving in Tornadus Cave, continue defeating Magma Grunts until you make it to Tornadus. The Magma Grunt teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 After defeating the third Magma Grunt, you will need to fight the last one (again surrounded by other grunts). His team can be seen below. Magma Grunt 4 Level 100 After defeating the last grunt, defeat Tornadus and Jirachi will teleport you back to Mauville City. Magma Admin Courtney Now that you have defeated all of the Forces of Nature, you need to fight Magma Admin Courtney. Once your team is ready, head to Mauville City House 1 and speak to her there. Her team can be seen below and are all level 100. Magma Admin Courtney Level 100 Catching the Forces of Nature After defeating Magma Admin Courtney speak with Jirachi to select which of the Forces of Nature you would like to catch. Each one requires a specific Pokémon in your party. Have whatever you need to prepare to catch the Forces of Nature ready (synch, swipers, etc.). Note: You are able to catch all three of the Forces of Nature. Landorus - A Pokémon with at least 100 IVs with the Levitate ability (must be OT) Thundurus - A Pokémon with at least 100 IVs with the Lightning Rod ability (must be OT) Tornadus - A Pokémon with at least 100 IVs with the Storm Drain ability (must be OT) After having the appropriate Pokémon in your party, Jirachi will teleport you to the location to catch the Pokémon you chose. Once you catch the Pokémon you chose, then you will be teleported back to Mauville City. Quest Complete!
    2 points
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