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  1. PRO PvP Viability Rankings by @Aggs, @Cyanirl, @Jorogumo, and @Pisforpenguin Welcome to the PRO PvP Viability Rankings thread! This thread is maintained by the PvP Coordinator team and will be updated regularly, but we want to hear your thoughts and opinions on both the metagame at large and specific Pokémon. Please understand that viability rankings are fundamentally a subjective matter — and as such, opinions may certainly differ. Please note the following: Usage is not the same as viability. Please do not nominate Pokémon on the grounds that they are frequently used. Be detailed when submitting nominations for changes. It is difficult to convince anyone, us included, to change their mind with a one-liner. All discussion is welcome, especially if you have personal experience laddering with a certain Pokémon for a substantial number of games. Remain civil. While spirited and contentious debate is encouraged, please do not resort to personal attacks. The following Pokémon are ranked in alphabetical order within each sub-tier: S Rank: S Rank Clefable Kyurem Landorus-T A Rank: A+ Rank Aegislash Lopunny-Mega Mawile-Mega Serperior Tornadus-T A Rank Bisharp Diancie-Mega Dragonite Ferrothorn Garchomp Heatran Keldeo Metagross-Mega Tangrowth Zapdos A- Rank Alakazam-Mega Annihilape Azumarill Charizard-Mega-Y Excadrill Gliscor Hoopa-U Kyurem-B Manaphy Medicham-Mega Ninetales-Alola Rotom-Wash Scizor-Mega Slowking Thundurus Victini Volcarona B Rank: B+ Rank Amoonguss Blacephalon Chansey Charizard-Mega-X Greninja Jirachi Kommo-o Latias Latias-Mega Latios Magnezone Pelipper Sableye-Mega Slowbro Swampert-Mega Tyranitar Weavile B Rank Alomomola Gyarados-Mega Hippowdon Hydreigon Latios-Mega Mew Skarmory Suicune Thundurus-T Tyranitar-Mega Venusaur-Mega Volcanion B- Rank Altaria-Mega Breloom Crawdaunt Gastrodon Heracross-Mega Kingdra Porygon-Z Pinsir-Mega Reuniclus Ribombee C Rank: C+ Rank Alakazam Diggersby Ditto Gallade-Mega Mamowsine Manectric-Mega Quagsire Scizor Togekiss C Rank Cloyster Conkeldurr Cresselia Gardevoir-Mega Gyarados Hawlucha Marowak-Alola Mimikyu Slowbro-Mega Torkoal Venusaur C- Rank Aerodactyl-Mega Azelf Blissey Cofagrigus Garchomp-Mega Infernape Jellicent Klefki Mantine Muk-Alola Nidoking Pidgeot-Mega Porygon2 Seismitoad Starmie Tentacruel Uxie
    17 points
  2. Start Offer : 50m Min Bid : 1m Auction end 72 hours after first bid
    17 points
  3. @import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: 1rem; } li { margin-bottom: 3px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me. It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game. However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as: Dig Spots Excavation Dungeons Bosses + Mini Bosses Bug Catching Contest Mono Tournament Rebattling NPCs PokeStops Providing Service (e.g Quest Service, EV TRining, EXP Training, etc) etc (many other). If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days. If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income. Economy Status The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now. It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history) The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system. A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items. For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5. Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game. Future of the Economy With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns. This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters. So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them. This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed). Please, be patient and stay strong for a little bit more, we're almost there. This is simply not true. It's false and far from the reality. While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost. If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban. While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example). That being said, there's still a lot of exciting things in the works: We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing. A totally new region (and also something more!) to host these new generations. New game features, systems, challenges and game modes; New PVP rewards to incentivize PVP; etc. There's a lot of content on the way. Regarding Rockruff, to my knowledge, we never announced that it was huntable. Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available. Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage). As for the claim that "PRO only does cosmetics," it’s a misconception of the players who. We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc. While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content. On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of. Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from?? In this specific moment, the actual distribution is around: 12-13% from Brazil; 25-30% from the USA; 15-17% from Vietnam; India 12-13%; etc You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country). We simply cannot and will not translate the game into languages other than English. Translating the entire game, including dialogues, moves, quests, etc, would take even years. If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages. This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason. We hope you understand. It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work. This leaves only America (continent) available to play, and yet we have 650 players online: 383 + 267 = 650. 650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number. During December + XMAS: 14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America) 455 + 394 = 850 players online 9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up) 542 + 429 = 971 players online 25 December: 1:40PM EU (late night for America, EU+Asia available) This is 25 December, where people should be celebrating with their family. 914 people online. 1, 2 and 3 December: 1564 players online at the same time (940+624) 4th January: 1429 Players online at the same time I don't know where you're getting your numbers from, but at this point, it’s just misinformation. It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall. You're throwing out numbers randomly without taking the time to research or verify anything. We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless. 'OMG, Gold has only 400 players online!' Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.
    15 points
  4. @import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: .97rem; } li { margin-bottom: 5px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } If you’re reading this without having read my previous section, please make sure to read that first for context. https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/page/3/#comment-1516898 If you take a moment to check the Update Logs on our forum, you’ll see that we release major updates almost every month. Each update includes a a huge amount of content, all thoroughly documented for anyone to review. Not every update is something you can see visually or graphically. For example, the 4238,743382 coded moves take an enormous amount of work to implement. But because they aren’t flashy or visible, it’s much easier to notice a new cosmetic than a newly coded move, despite both being equally present and requiring significant effort. Walross and Cames are not artists, and artists are not developers. While artists focus on creating cosmetics/tiles/npc/mounts/etc, Walross and Cames work on the coding side. Both groups (artist and developers) work simultaneously but on totally different departments, each contributing to the game's development in different ways. I’ve done that farming route several times during my time on PRO. While I may not have run it as often as most of the players, my words comes from both my personal experience and feedback from many players who have been running that very route (along with other activities) daily for years. I’m not saying it’s super mega easy, and I completely understand that the content doesn’t play itself alone; effort from the player is required. However, you must remember that PRO is an MMO. It’s designed to reward players who put some effort in the game activites, and it’s reasonable to expect players to invest some time to earn resources like money, items, and Pokémon. That said, the amount of time required to run those Routes is much less than you think, if you approach it correctly. For example, bosses alone generate around 600,000 Pokédollars weekly, and if you know what you’re doing, you can clear all the bosses in about two hours. There are countless guides available to help players optimize their boss runs (e.g., Bhimoso’s guide). Combining this with other money-farming methods, reaching 1.5m in a week is something achievable by the average player. Certainly, I do agree with your point that certain aspects of the game could benefit from updates to keep the content 'fresh'. However, even with their current state, they remain viable and efficient methods for generating consistent income. Saying 'The Trade Chat is Bad!' without argumenting and motivating your opinion is quite useless, as it does not add anything to the topic. From my personal experience, when it comes to the Trade Chat, most of the complaints revolve around three things: Resellers (Buy X Good at 50, resell at 100); There's nothing inherently wrong with them, as they exist in every game and don't harm the economy. Some players prefer selling quickly at a lower price, while others choose to sell at a higher price, putting in more effort and time for a potentially greater return. Scammers (Buy X Good for an extremely small amount of its real value, exploiting the ignorance of the seller); While this behavior is undeniably awful, some might even call it disgusting, the term scammer is incorrectly used, as this is not a real scam. We strongly disapprove of behavior where players, especially new ones, are targeted and pressured into selling rare forms or Shinies for a fraction of their worth, but there is nothing we can do about it for few reasons: There is no official price for items in the game; values are determined by the player-driven economy. Players are entitled to sell their goods at any price they choose, even if it’s far below the market average. Setting strict rules about pricing would require us to dictate the value of every item, which would undermine the core principles of a player-driven economy. The best way to address this issue is through community-driven efforts. Whether as part of a guild or individual players, the community can share knowledge about item values and fair trading practices, as well as fostering a supportive environment. Human Interactions (PMs, Trade Agreements) Not much to say. If people break rules, report them and they get a ban. In short, the only real problem is "Scammers", but this is not a problem of the Trade Chat, but actually a problem of the human race, and there is nothing we can do about it. I strongly disagree with the claim that the Trade Chat is bad. You haven’t provided any arguments or reasoning to support your opinion and simply stated, "it's bad." so there may be something I missed. In that case, please elaborate. No offense, but is this your first video game? There's nothing wrong with selling cheaper items to buy more expensive ones. This is how economies work, both in the real world and in every game. There are a very huge amount of ways to make money in the game, and some methods might generate higher income than others. However, not a single method will guarantee that you only get high-value/expensive items or Pokémon. The game is designed to provide various ways to generate an income, and as you progress you'll naturally come across both smaller and larger opportunities, therefore sometimes you'll gain more than other. For example, it's unrealistic to expect to only catch 3x31 Pokémon, or Shinies/Rare Forms, worth millions every time. As you progress, you'll naturally encounter lower-IV/worse Pokémon that however you can still sell to other players as they may need them, and that's perfectly normal and fine. There are people selling Pokémon for 20k, which might seem like a small amount. However, if you sell 5, you’ll already have 100k. When it comes to speedrunning, there’s really no need for it. Why rush? There’s no pressure or time limit, and how you play is entirely up to you. It’s a game—take your time and enjoy the experience. Whether you get a Shiny Charizard after one month or six months, it doesn’t matter as long as you're having fun. It’s all about seeing the bigger picture, something you're not doing. Working smarter and more efficiently usually leads to results that are just as good, if not way better, than working harder. The biggest flaw in your argument, common among many PvP players, is the belief that only the most "giga-mega-epic" Pokémon are viable in PvP. This simply isn’t true. You don’t need to spend excessively to build a PvP-viable team. Skill plays a much bigger role than stats, and over time, it’s rewarded far more. For instance, if I gave a 6x20 IV team to a player like C0mp (to mention a recent tournament winner) and a 6x31 IV team to you, I’m confident you’d still lose. Pretending that only 9x31 PVP pokemon are viable is like those COD player that buy $400 chair, $300 keyboard/mouse, $600 headphones and then get killed 30 seconds after the match start by the very first random player they find and that have a $30 setup. Skill and strategy always outweigh perfect stats. Sure, having better IV is preferred, but that's something you will get in the long run. You can't get everything and immediately without actually working and placing some effort into that. Let me stop you right there. I have replied you here already, so I will not repeat myself. I would like to add, however, that it’s not banned, so people are still free to use it. That said, the number of players using it right now is ridiculously low, and it doesn't have any noticeable negative impact on the PVP aspect of the game. At the moment, other playstyles are simply better, and it's bound to get worse eventually. As for Stall in Gen 9 ... have you spent some time to document yourself? Stalling in NatDex is quite bad. Want to play Stall? Gambit & Gholdengo entering the room: I really can't begin to understand why you think artists are responsible for fixing bugs, coding new features, or adjusting content prices. What’s next, are mappers going to handle trade auction bans, or moderators going to be in charge of mapping new areas? It seems like you have not a clear understanding of what each role does. In reality, artists could release 1,300 cosmetics every month, and it would not slow down or interfere at all with the development of other parts of the game, like content creation, mapping, or bug fixing. These aspects are handled separately, and out of the 20+ artists we have, none of them deal with the issues you're talking about in this thread. When it comes to map size, there's little connection to player base size. Maps are designed to enhance immersion, exploration, and to provide an adventure-like experience. I understand that some might prefer a simpler 3x3 square map, or teleports to make 20 meters, but that approach would ultimately feel horrible and would not fit a Pokemon Game. Talking about Teleports, you call this a serious problem, but I call it serious lazyness from your end. In Event Maps we offer two methods to teleport: The Halloween map has dig spot tunnels connecting different areas; The Christmas maps has the Sailor and Chair Lift (and dig spot too iirc) These teleports are meant to help you skip the majority of the route. However, we can't just place teleports inside PokéCenters because there are lazy people who refuse to walk even for just 5 seconds. Calling the absence of teleports in every single Pokécenter on Event Maps a serious problem is utterly ridiculous. Please listen carefully. I'll be more respectful than I probably should with you after what you just wrote. The game’s been around for 10 years with probably 5,000 items, so yeah, some descriptions are outdated or incorrect. We’re not denying that. However, there are important items that need quick updates because they affect gameplay and/or are game-changing, and then there are the less important ones that don’t need urgent fixes. For example, if we’re still using the Nugget description from Gen 4, don’t expect us to drop everything we are working on and prioritize that. We focus on the items that have a higher impact on the game and on the players gameplay. Players honestly don’t give a fuck if the Nugget description is from Gen 4 or Legends Arceus because it won't change their gameplay. It’ll get updated, but it’s not something we lose sleep over, since there are more important projects (new regions, Gen 7, 8, 9, new game modes, new system, etc). You mentioned having the right to complain, which is fair, but please think about it. Saying "item descriptions are wrong" without specifying what’s wrong doesn’t help us in any way. What’s faster for us, searching through 20,000 items to find errors, or you pointing out what’s wrong? You talk about delays, but would you prefer we delay updates to go through 5,000 items instead of reporting specific issues? You think it’s comical that we’re not aware of that, but the only comical thing here is what you just wrote. The game wasn’t created by the current developers or Staff Members. Some older items might have incorrect descriptions. Do you really expect a developer, or Staff Member, to know the description of every single item added 5 years before they joined the project? As I said previously, please help us by reporting any error you find, and we'll deal with it as soon as possible, thank you. I totally understand that my answer might have disappointed you, but you're completely misunderstanding the scale of work involved in translations and how it's structured. If translating the game were as easy as you think, so just handing it over to Brazilian players to help, we would have done it by now. Translating a game like Pokemon as big as PRO (way, way, way bigger than a single GameFreak game) for one single language would take years. Translating is not as easy as you think. You need to to figure out the best way to translate, develop systems for players to switch languages, and adapt translations to the context of Pokemon. There are 432472474467 different NPCs. Then, you have to go into the server/client, find where each file is, and add translations for each item. Now, imagine doing this for 5+ languages. Brazilian isn’t more important than Vietnamese, Chinese, Greek, or any other language. We're a fanmade Pokémon game run by a team of volunteers. Even professional games that costs $60 and with multimillion-dollar budgets don't always have full translations. Many popular games only offer English or at most 2-3 languages, despite having paid teams and large budgets. You started with numbers by mentioning that the average amount of players during Xmas was 450,, so it’s only natural that I’d respond the same way. However, the difference here is that I backed up my claims about activity with concrete evidence, while you haven’t provided any (not for activity or any other epoint). Let’s set aside the “you don’t play!”, it’s a lazy argument used to dismiss valid points when you can't counter-argue. My statements aren’t based on personal opinion but on hard evidence (amount of players that register and log every day, for example), and I always verify my claims with our Staff Members. It shouldn't matter, however, since you measure credibility by “I play more than you,” it’s worth noting that a lot of them have far more playtime than you do. As for bots, it’s true that bots exist in the game, just like they do in nearly every other online game. However, you’re making a mistake if you think that the number of bots connected at the same time is significantly high to the point of making the player-online-count unreliable. The reality is far different. Also, do not confuse macro with bots, they are two very dinstinct things. Regarding the Chat, using chat as a benchmark for active players is an inaccurate method. Many players don’t use general chat; they prefer guild chats or Discord for communication. So, suggesting that the number of active players can be gauged by the number of people talking in the game’s public chat is simply wrong. Players are still active and engaged, but they may not necessarily be using the game’s public chat. CONCLUSION Overall, this thread is honestly just useless, and I hate to say that because I genuinely care a lot about the opinion and the feedback of our community, regardless if positive or negative. Constructive feedback is essential for the game’s growth and improvement. That said, this discussion has been frustrating from the start. You’ve consistently refused to inform yourself about the topics you’re discussing. Instead, you’ve chosen to make assumptions, write baseless claims, and insist, 'I SAID ALL FACTS,' when in reality, those are just opinions. If you want to contribute meaningfully, take the time to understand the topics before making claims. Constructive criticism, backed by proper reasoning or evidence, is always welcome. But throwing out uninformed opinions and labeling them as 'facts' does nothing to help the game or the community. In the future, if you want your feedback to truly make an impact, present your arguments thoughtfully and back them with evidence. hat’s how we can work together to improve the game. But this kind of baseless ranting achieves nothing and wastes time for everyone involved. Given this, I will now lock the thread. Have a great day. Special thanks to @Vangogsan for helping with explaining few things I may have missed and that may be useful for other players.
    12 points
  5. 11 points
  6. 10 points
  7. Before I start talking, I want to say that the purpose of this post is not to hate the game, but rather to point out things that urgently need attention! I'm going to mention it in topics, the order is not from most important to least important, I just want to mention it and see if I'm just finding the PRO very weak lately! I don't consider myself an experienced player but I have played more than 4k hours LEGITIMATELY, unlike some users of the game... - Economy Extremely heavy economy; It is impossible for a new player to achieve things in trade chat just by buying things, pokes and items and cosmetics are OVERPRICED, or completely undervalued, and honestly the way of selling items/cosmetics and pokes in game is horrible and needs to be changed urgently. The money in the game seems to depreciate the more time passes, the more it depreciates, as does the country where I live. You need exorbitant amounts of money to do something as small as a quest, or just buy a pokemon to do pvp/pve. And the only ways to make money in pro are Hunt (massive, painful, tiring and takes days, hours... Months!) and you can end up frustrated for not being able to do it, Boss, high coldown, mediocre rewards, it could be more rewarding to win a boss on hard and wait 14d to do it again. Trade.... I don't even need to explain it because I said it above.... Services, massively tiring and poorly paid since in game everything you're going to do needs money and everything is absurdly expensive. In other words, either you become very rich with a Shiny rare epic, or you spend your life scamming people. Although the current player base is almost 80% just veterans... - PvP Pvp in pro is all about Stall, copied teams, and people playing for other people/helping. When looking for matches you never find someone with a skill level equal to yours, it will always be someone who is in the top 50 or a starter who is just learning, it's rare that I take advantage and play good matches, regardless of the victory! It lacks many items, it lacks many pokemons to balance the game, it could have pvp types such as OU, NU, UU, UBERS... Hud and Log need to improve a lot, I don't see any reason why hazards can't be seen in the game. screen, important information that doesn't make sense to have... Not displaying the damage suffered in % is very harmful, forcing you to use Damage Calc to be able to play, since in game the information is vague, incomplete and sometimes even wrong/bugged! Furthermore, nothing to say, the rewards are good and very exclusive to people who do PvP. - Game The pro needs to reinvent itself, otherwise it will fall into oblivion, not only me but many other people simply FLIP out of the game due to the lack of relevant news, as well as false promises and advertisements. Whenever there is an update, more of the same comes out or they don't comply with the announcement! This Christmas we ran out of rock ruff, why announce it? Why is a sprite in game not released to the public? That doesn't make sense! Evo from kinganbit and ursaluna.... should come together with astrella, they announced it early and haven't released it yet. In particular, I like the cosmetics, but no more useless skins, mounts and clothes, the PRO has stopped in time, I look at this game and I see myself in 2016, they could revamp the graphics, add some effect, I don't know, leave the game more alive and more beautiful. There are items (I haven't checked if they are like this yet) but there are items with incomplete or incorrect descriptions! The lack of translation in the game flops almost 50% of the player base in Brazil, it is absurd that our country has a player with great influence both in the media on YouTube and in the game, and there is no PT-BR translation, I'm not just saying for Brazil but rather one translation at least for the largest player base... Even though I have a pretty decent computer, the game has constant disconnections, crashes and bugs that are ridiculous... - Conclusion The information may have become disconnected from each other, as my enthusiasm for the game is fading due to the carelessness of both the ADM and the community who seem to be trying hard to like the game the way it is! If necessary, I will make a new post with more details about different aspects of the game that need to improve for the health of the game! I played PRO for years, I was literally a child when I started playing, and seeing the game going from bad to worse over time makes me a little sad... I already queued up to be able to play during the Blue, Yellow and Red era. Today in the off season (outside of events) I already saw 300 players on! Xmas itself had some high peaks, but for short periods, the rest of the event remained at an average of 450 players and that's ridiculous. PRO is going from being fun to massive! as I affectionately called it Stall revolution Online or Hunting Simulator... anyway, see you later and I would like to know if anyone else agrees or disagrees with the points I mentioned during the topic. A big hug to the community....
    9 points
  8. "50% of the player base in Brazil" "I'm not just saying for Brazil but rather one translation at least for the largest player base..." Okay class, let's do some addition! What's 5+7?
    9 points
  9. Auction Details: Start Price: 35m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 450k), IV Reroll Tickets (x1 IV Reroll Ticket = 520k) Important Reminders: This is a Gold Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    8 points
  10. Welcome to MUGUER SHOP Hello, I sell some pokémon, if there is something that interests you, write me. I always update price so stay tuned. Offer: For each purchase of 2 pokémon, you will receive a free rare candy. General Information Server: Gold Discord: muguer Time Zone: GMT-5 Languages: Spanish (Advanced), English (Intermediate) Payment: Pokedollars, Coin Capsule (420k each) In-Game Information Happy Shopping Normal Pokémon Special Pokémon Normal Pokémon (LVL 100 and Trained) Thank you for your visit
    7 points
  11. Kyurem needs to be banned. I will start by addressing the above comments: 1) The best possible set for Kyurem is Substitute Freeze Dry EarthPower Roost. Toxic or Protect is just objectively worse, as it makes Kyurem more "annoying" to deal with, but in exchange, kyurem would be walled by pretty much any steel type. The only reason you would run such a set is to stall PPs, which on a pressure stall team might be logical. Otherwise for any normal team, having the ability to hit steel types such as magnezone, metagross, mawile, heatran, bisharp, aegislash while you are behind a sub and do not risk taking any super effective damage is one of the major reasons why it is broken. 2) Stall... I don't know how many times I need to hear PRO players complaining about stall. Every time they see anything fat, it is defaulted to stall. No, banning Kyurem would not suddenly make people run 6 stall Pokemons. Idk why the common perception is every team on the ladder is either hyper offense or a stall team. I am beyond convinced that bulky offense is the BEST playstyle right now. At least in the 150 battles I've done last season, I fought like less than 5 teams I'll actually call "stall", and maybe like 2 of them are piloted by good players. Stall is not good and most of the top players know it. Just think about it from an objective standpoint. If the game already cut the number of recovery moves in half for you and you still can't beat it, it is likely a problem with you (yes you not trying to punish stall by making low risk double switches) or your team (which is just not built to break stall). Please go back to the drawing board and build a better team. 3) Stall... pt 2. A lot of people who argue that "Kyurem" is the only stallbreaker we have fails to acknowledge the role Kyurem has on stall teams itself. I will tell you, Pressure Suicune might be annoying on stall, but Pressure Kyurem is the real menace, especially one where you cannot switch in LOL. Why is Kyurem used on stall teams ??? Because Stall teams need to Stallbreak themselves, and with Sub Roost, Kyurem itself is literally a stall Pokemon... (the existence you guys literally hate) Idk if you guys ever experience the despair of Kyurem stalling you out of PP, or having to take 80% on a crucial stallbreaking pokemon just to tank a freeze dry / earth power just to break a sub. If you have not, then you are not fighting good Kyurem players... Ok now that that's done, here is why I think Kyurem needs to be banned in addition to the above. 1) No switch-ins (I am only considering Meta Pokemons) Let's first consider what differs Ice beam Kyurem from Freeze Dry Kyurem. Ice Beam Kyurem: Gets walled by literally any water type. Even something like Rotom-Wash can Hydro into Volt switch and break a sub. Keldeo comes in easily. Azumarill comes in easily. Offensive and Defensive pokemon can both break sub without taking significant damage and force it out to take another round of rocks. Overall, not a huge threat. Freeze Dry Kyurem: Yeah, no. None of the above can deal with it anymore. Every Water type pretty much just dies to two freeze dries (except one that I will mention later in checks/counters). Ok, now let's look at Steel types, don't those wall Ice types? Ferrothorn -- Gyroball, gets out stalled, Heatran -- dies to earthpower, Scizor -- Yes actually is a viable check, Aegislash -- dies to earthpower, Bisharp -- dies to earthpower, has to play some sucker punch / Iron head mind games if it wants to get more damage off, otherwise a 2hko, same is the case with Mawile. Everyone's favorite Chansey??? -- gets outstalled by 101 HP substitutes. Ok, so let's see what I have been using in teambuilding to survive against kyurem: "Counters" -- pretty consistent against Kyurem, can always rely on switching in 1) Calm Clefable: Yes, everyone's favorite clefable does beat Kyurem. Calm w/ or w/o Calmmind is honestly pretty reliable against Kyurem, but a lot of the times, giving up at running Bold Clefables is not really good since Kyurem user pair their team with Lopunny, which means if Clefable is your defensive backbone, it will get overwhelmed. 2) Scizor: One of the best counters to Kyurem in game, both normal form and Kyurem black... Nothing else really to add, just walls it. 3) Volcarona: Yes volcarona does wall kyurem, and it can bypass substitute with Bugbuzz. One of the best kyurem checks. It's only disadvantage is if rocks are up and you can't get a timely defog, this thing is gonna pay a huge cost for coming in... "Pretty good checks" i.e. Pokemon that can force it out without your team falling apart 1) Slowking -- Yes slowking is a good check. A Calm 252hp, 252spDef set allows you to eat 2 freeze dries and fire off a future sight, which if you stall one following turn and chilly reception out, you get to go into a faster mon that can kill it with the future sight gone. However, you come out of this exchange with 1) less healthy slowking, which means if you were to do this exchange again, you are going to suffer, and 2) you just set snow for the Kyurem, meaning yeah, you might even struggle to kill it due to Kyurem's insane stats. 2) Yeah that's about it... lol "Bad checks" i.e. Pokemon that can force it out, but you risk your whole team falling apart There's a lot of pokemon that fit this category, including the lopunnys and medichams I see in the above post.... But have you wonder, if Kyurem can take 50% off of your lopunny in exchange for a substitute of your lopunny and switch out, isn't the Kyurem user the one benefitting from these exchange. In addition, the next time Lopunny comes in, it just dies. If you are relying on Lopunny to outspeed and kill most of the opponent's team, this is a huge huge loss (which a lot of lopunny teams do). I am just using that as an example, but the same holds for a lot of other pokemons. Saying this does not help the discussion at all. Any pokemon is going to be able to be outspeed and killed by some other thing, that is without a doubt. But for Kyurem, as we established already, it threatens everything, meaning it gets substitutes very easily and kills everything / makes very good trades for 25% of its HP. Kyurem is very fast as well (comparatively), meaning that this already limits the pokemons that can reliably check it. So, I encourage people to stop using the "Just Mach Punch It BRO" mentality type argument. We are not going to get anywhere. 2) Huge limits on Teambuilding This is a subsequent result of 1). With only 3 switch ins and 1 good check, Kyurem is very oppressive as if you want to beat it reliably, you are forced to run the above. And one of them is a Mega pokemon.... Of course, you can argue, hey doesn't Bronzong and magnet rise Klefki wall this thing? Or Sylveon, remember that?? And yes, you would be right. But I would argue that falls into the direct definition of an unhealthy metagame. If we are relying on niche picks to wall Kyurem, then it is unhealthy. 3) Freeze Hey, you know what's worse than losing an important pokemon to Kyurem?? Getting your whole team frozen. Don't underestimate 10% man, when you need to rely on defensive Pokemons tanking a lot of Freeze Dries to survive stuff like this just happens... And then ofc you are going to blame the game blah blah blah... 4) Literally makes some archeotypes unplayable Rain users rise up. Your Archeotype is literally rendered unplayable by this pokemon Tell me what you are going to do when turn 1 Pelipper vs Kyurem and it sets up a substitute. Your entire team just dies. Final thoughts: If you guys want a healthy metagame and not one where your life goal is to beat every stall team in existence, then banning Kyurem is the way to go. Trust me, you will still be able to beat stall with stuff like Fire Fang Mega Mawile, Future Sight Slowking into Physical Attackers (which is a secret tech I will reveal in exchange for banning Kyurem). I will promise you, when Kyurem start appearing on opposing stall teams, you will understand what it is like and want to ban this thing with pretty much no switch ins. Of course, please feel free to let me know if you guys have any thoughts on what else walls Kyurem as I am out of ideas.
    6 points
  12. PRO Set Viability Tier List By Aggs, Cyanirl, Jorogumo, and Pisforpenguin Welcome to the Set Viability Tier List. This resources ranks the common sets for each of the Pokémon found currently on the VR Thread. Please note these are not the only sets each of these Pokémon may run, however this can be considered a guide for new players helping them find useful sets for certain mons. Also take in consideration that the best set for every mon will not be the best for every team, for example if you just pull the best ranked set for the 6 mons you want to play you may not end up with a functional team. You may also find yourself in places when teambuilding where you need a set that is not listed on our rankings and that is also perfectly fine, do not feel pressured to use only ranked set. We encourage feedback from the community and if you feel any important sets are missing please feel free to mention them in this thread. S Rank: S Rank Clefable Magic Guard Calm Mind: S Stealth Rock: S Unaware Calm Mind: A+ Unaware Cleric: A+ Offensive: A Kyurem SubRoost: S Choice Specs: A Landorus-T Choice Scarf: S Defensive Stealth Rock: S Offensive Stealth Rock: S Dual Dance: A Focus Sash: A A Rank: A+ Rank Aegislash Offensive: A+ Sub Toxic: A Swords Dance: A- Lopunny-Mega Offensive: A+ Mawile-Mega Swords Dance: A+ All-Out Attacker: A SubPunch: B+ Serperior Substitute: A+ Utility: A+ Choice Scarf: A- Screens: B+ Tornadus-T Assault Vest: A+ Z-move: A+ Rocky Helmet: A Offensive: A- A Rank Bisharp Eviolite: A Black Glasses: B+ Pursuit: B+ Diancie-Mega All-Out Attacker: A Substitute Endeavor: B+ Dragonite Flynium Z Dragon Dance: A Choice Band: B+ Ferrothorn Utility: A Garchomp Offensive: A Offensive Stealth Rock: A Physically Defensive: A Choice Scarf: B+ Heatran Offensive Z-Move: A Specially Defensive: A Choice Scarf: B+ Keldeo Choice Specs: A Choice Scarf: A- Calm Mind: B+ Metagross-Mega All-Out Attacker: A Offensive Stealth Rock: A- Rock Polish: B+ Tangrowth Physically Defensive: A Specially Defensive: A Zapdos Physically Defensive: A Offensive: B+ Specially Defensive: B+ A- Rank Alakazam-Mega Offensive: A- Annihilape Bulk Up: A- Choice Scarf: B Azumarill Assault Vest: A- Choice Band: A- Z-Belly Drum: B+ Perish Trapper: B- Charizard-Mega-Y Offensive: A- Excadrill Sand Rush Z-Move: A- Focus Sash: B+ Choice Scarf: B Specially Defensive: B Gliscor Stallbreaker: A- Utility: B Hoopa-U Choice Band: A- Choice Specs: B+ Nasty Plot: B+ Assault Vest: B Choice Scarf: B Kyurem-B Icium Z: A- Choice Scarf: B Choice Band: B- Offensive: B- Manaphy Waterium Z Tail Glow: A- Rain Dance: B+ Medicham-Mega Offensive: A- Ninetales-Alola Aurora Veil: A- Rotom-Wash Physically Defensive: A- Offensive: B Scizor-Mega Defensive: A- Offensive: B+ Defog: B Slowking Specially Defensive: A- Thundurus Offensive: A- Utility: B+ Victini Choice Band: A- Choice Scarf: A- Z-Celebrate: B+ Volcarona Offensive: A- Swarm: A- Defensive: B B Rank: B+ Rank Amoonguss Defensive: B+ Assault Vest: B- Blacephalon Choice Scarf: B+ Choice Specs: B Calm Mind: B- Chansey Utility: B+ Charizard-Mega-X Offensive: B+ Defensive: B Greninja Choice Scarf: B+ Z-Move: B+ Jirachi Choice Scarf: B+ Specially Defensive: B Z-Happy Hour: B- Kommo-o Kommonium Z: B+ Belly Drum: B Specially Defensive: B Dragon Dance: B- Latias Offensive: B+ Choice Scarf: B Latias-Mega Utility: B+ Calm Mind: B Latios Choice Scarf: B+ Choice Specs: B+ Soul Dew: B+ Magnezone Choice Scarf: B+ Choice Specs: B+ Z-Move: B- Pelipper Defensive: B+ Choice Scarf: B Choice Specs: B Sableye-Mega Utility: B+ Calm Mind: B- Slowbro Utility: B+ Calm Mind: B Swampert-Mega Offensive: B+ Offensive Stealth Rock: B+ Tyranitar Choice Band: B+ Assault Vest: B Choice Scarf: B Utility: B- Weavile Choice Band: B+ B Rank Alomomola Defensive: B Gyarados-Mega Offensive: B Hippowdon Defensive: B Hydreigon Choice Scarf: B Choice Specs: B Offensive: B Latios-Mega Offensive: B Mew Stallbreaker: B Utility: B- Offensive: C+ Skarmory Physically Defensive: B Suicune Substitute Calm Mind: B Defensive: B- Thundurus-T Agility: B Nasty Plot: B Dual Dance: B- Tyranitar-Mega Offensive: B Utility: B- Venusaur-Mega Defensive: B Offensive: B- Volcanion Choice Specs: B Defensive Utility: B Choice Scarf: B- B- Rank Altaria-Mega Physically Defensive: B- Physically Offensive: C+ Utility: C+ Specially Offensive: C Breloom Offensive: B- Poison Heal: C Crawdaunt Choice Band: B- Offensive: C Gastrodon Specially Defensive: B- Heracross-Mega Offensive: B- Kingdra Choice Specs: B- Porygon-Z Offensive: B- Pinsir-Mega Offensive: B- Reuniclus Calm Mind: B- Dual Dance: C Trick Room: C Ribombee Sticky Web: B- C Rank: C+ Rank Alakazam Focus Sash: C+ Offensive: C Diggersby Offensive: C+ Choice Band: C Choice Scarf: C Ditto Choice Scarf: C+ Gallade-Mega Offensive: C+ Bulk Up: C Mamowsine Offensive: C+ Choice Band: C Focus Sash Lead: C- Manectric-Mega Offensive: C+ Quagsire Physically Defensive Unaware: C+ Scizor Choice Band: C+ Offensive: C Togekiss Nasty Plot Stallbreaker: C+ Choice Scarf: C- C Rank Cloyster Shell Smash: C Conkeldurr Guts: C Assault Vest: C- Sheer Force: C- Cresselia Trick Room: C Utility: C- Gardevoir-Mega Offensive: C Gyarados Flynium Z: C Hawlucha Offensive: C Marowak-Alola Offensive: C Mimikyu Offensive: C Slowbro-Mega Calm Mind: C Physically Defensive: C Torkoal Physically Defensive: C Venusaur Offensive: C C- Rank Aerodactyl-Mega Offensive: C- Pursuit: C- Azelf Focus Sash: C- Blissey Calm Mind: C- Defensive: C- Cofagrigus Physically Defensive: C- Trick Room: C- Garchomp-Mega All-Out Attacker: C- Swords Dance: C- Infernape Focus Sash: C- Jellicent Physically Defensive: C- Klefki Screens: C- Specially Defensive: C- Mantine Defensive: C- Muk-Alola Assault Vest: C- Nidoking Offensive: C- Pidgeot-Mega Offensive: C- Stallbreaker: C- Porygon2 Defensive: C- Trick Room: C- Seismitoad Defensive: C- Starmie Offensive: C- Defensive: C- Tentacruel Defensive: C- Uxie Trick Room: C-
    6 points
  13. Welcome to Order's Guild shop! Order is a PVE guild heavily focused on establishing a helpful & friendly community with an eventual additional focus on PVP. Fully intent on fostering a welcoming environment for veterans and new players alike, it is our hope you'll feel right at home! See our recruitment thread here. Pokédollars Coin Capsule 450k each IV Reroll 500k each Nature Reroll 250k each Fake offers will be reported, Only fixed price, no auction, First come, first served, Price can be negotiable to some extend, Be specific with the Pokemon name and price you want to purchase, Buyers from gold server will have to switch to silver to buy. Abbw Noluckyone Saeyke Potatisen Reachable through Silver game server. Charmander/Charmeleon Clefairy/Clefable Deino Larvesta Mudkip Staraptor Thank you for shopping with Order!
    6 points
  14. @Mozambi making comments on posts isnt allowed either if you check the rules. And that is what you are doing!. You are just mad you saw this post to late and that's a fact. Also there are alot of auctions where the screen shot is not posted. I wil be more carefull on next auctions. Everything is sold and traded 2 weeks ago it can be checked.. I forgot to make screensho and forgot to make the comment. But everyone intressted could see its ended if you check the time. Please close ty.
    5 points
  15. Start offer 200k Min bid 50k Auction last for 24h after the start offer Standard auction rules applies (15 minutes extention if someone offers within the last 15 minutes and beyond) Rare candies accepted as 5k CC accepted as 450k Bidding can be done via this forum post or PM ingame Soppie/Sefanne (if online) Good luck!
    5 points
  16. Welcome to ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ Other payment methods - Capsule Coin : 450k - Reroll IV : 500k - Reroll Nature : 250k - Rarecandy : 5k ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ Contact me on Discord .ninah ⇊ Pokes here ⇊ A - F G - L M - R S - Z ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ Sold + ss
    4 points
  17. WTS cosmetics : Cat Woman Set Sailor Moon Set Deadpool Set Harley Quinn Set Joker Set Scizor Mask Water Suriken Combee Shedinja Halo Ring GG Arms Flower Crown Navy Pet Xmas Bisharp Wing Vday Raichu Wing Xmas Charizard Mount Xmas Deerling Mount Xmas Swampert Mount (Surf) Hlw Bisharp Mount Hlw Absol Mount Pikachu WQ Mount : Shiny Pikachu Mount Libre Pikachu Mount Summer Pikachu Mount Vday Pikachu Mount Xmas Pikachu Mount Pm my discord for price information Accept Pokedollars Accept CC for 420k each
    4 points
  18. PVP pokemon auction, quality and trained pokemons so they can help you on your team CONTACT Gralak21 discord Eloma0561 Acepted Currencies: Poke Dollars Rare candy = 6k ea Coin capsule = 460k ea Nature Rerrol = 250k ea IV Rerrol = 500k ea Starting offer Charizard (HP Dragon) Solar Power 31 spd : 200k Minimum bid: 50k, Insta: 2m, Duration: 24 hours after first bid. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Starting offer Charizard (HP Bug) Epic : 300k Minimum bid: 50k, Insta: 2m, Duration: 24 hours after first bid. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Starting offer Greninja (HP Electric) Protean timid 30 spd : 300k Minimum bid: 50k, Insta: N/A, Duration: 24 hours after first bid. ----------------------------------------------------------------------------------------------------------------------------- Starting offer Hydreigon (HP Dragon) Modest : 200k Minimum bid: 50k, Insta: 2m, Duration: 24 hours after first bid. ----------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------- Starting offer Sceptile (HP Dragon) Timid 2x31: 200k Minimum bid: 50k, Insta 2m, Duration: 24 hours after first bid.
    4 points
  19. Hello, This shiny venusaur is for sale Start bid = 30m End: 4 days after first bid No instant Min Raise = 1m If you make a bid with alt acc, please state on which account your money is.
    4 points
  20. Let me state all set for normal Kyurem from my thought 1. Sub roost earth power freeze dry - usually use for pp stall -buffed able to kill water type by using freeze dry -freeze dry 32pp 2. Sub roost toxic freeze dry -usually use for pp stall+ kill almost of pokemon except some steel type( heatran, Scizor-Mega ) but still have some chance to kill for waiting frozen status -even use Scizor-Mega to counter kyurem but still need to think kyurem can pair with magnezone -who said use gyro ball to kill kyurem is useless since kyurem just stall out gyro ball pp 3. Specs/scarf set blizzard freeze dry earth power and hidden power/focus blast -Usually pair with slowking(chilly reception+future sight) -snow buffed defensive x1.5 -Free blizzard acc 100% in snow In conclusion, freeze dry is broken
    4 points
  21. I disagree with this opinion that Kyurem is too broken for the meta. He is one of the few wallbreakers we currently have. Besides, more stall Pokémon should arrive later and it won't be fun. Having answers against this type of team is good, many players have difficulty and don't like playing against stall teams, I think it's fair to leave at least one card up your sleeve to have a chance to win.
    4 points
  22. Hello everyone, I’d like to suggest adding the option to set our online status from the main menu before logging into the server. Currently, we can choose statuses like "Available" , "Away" and "Offline" while in-game, which is really useful. It would be amazing if we could set these statuses from the main menu as well. Perhaps a "Busy" status could also be introduced for added flexibility. Here’s why I think this would be a great addition: Sometimes, it’s easier and faster to increase Pokémon happiness or do EV training by relogging after using an attack move. However, frequent relogging causes our friends to get constant pop-ups saying, "User X is now online", which can be distracting for them. If we could set our status to "Offline" before relogging, this wouldn’t be an issue. There are times when someone might want to log in without others knowing they’re online. Maybe they just want to quickly get something done or aren’t in the mood to chat. While it’s possible to change the status after logging in, the online pop-up still appears. Being able to set "Offline" from the main menu would solve this. A "Busy" status could help by stopping pop-up messages or blinking friend notifications when someone comes online, allowing users to focus on what they’re doing without interruptions. Thank you so much for taking the time to read my suggestion. I truly hope you’ll consider it! Kind regards, Lugario
    3 points
  23. I accept the following currencies: Pokedollars Coin Capsule - 450k Don't use the comment section as a place for discussion/negotiation. Always send a PM on forum, add me on discord or message me in game. Discord: Mennace2602 (Note that if you’re checking on the phone, prices will be below the picture) Untrained Pokemons Shinies & Forms
    3 points
  24. As part of our continuing commitment to monitoring developments in the metagame, the PvP Coordinators have noticed that Kyurem is quite possibly a presence that is overcentralizing, difficult to prepare for, and perhaps too strong for our current available answers. This belief is reflected in our recent Viability Rankings update, where Kyurem is now in S-tier. We highly encourage you to participate in this discussion and offer opposing viewpoints, as we recognize that any discussion within a small group of relatively similar people is liable to produce the same ideas, regardless of their competence. We are especially interested in hearing your thoughts on Kyurem's role in the current metagame. Have you had difficulty handling it with your current team? Has it invalidated any builds you wanted to try? Or, on the other hand, are you having success utilizing it? While Kyurem has several viable sets, including Choice Specs and Choice Scarf, we believe it is at its most dangerous when running Substitute, Roost, and Freeze-Dry. On Gold server, players tend to prefer the fourth move Earth Power, while on Silver, players also favor Toxic. This set is able to safely create Substitutes on a vast majority of the viable defensive Pokémon in the PRO metagame, especially balance staples such as Tangrowth and Rotom-Wash. Its titanic base HP stat permits it to easily reach 405 maximum HP, thereby creating 101 HP Substitutes which Seismic Toss Chansey cannot break. Ferrothorn, despite a nominal type advantage, is simply run out of Gyro Ball due to Pressure, while even something like Eviolite Bisharp is faced with the possibility of a straight 2HKO from Earth Power as well as both Substitute and Roost, denying Sucker Punch. Against offensive teams, the combination of Freeze-Dry, Earth Power, and Kyurem's natural bulk forces switches to no end, which it can easily set Substitute on, guaranteeing that it claims a kill shortly thereafter. However, Kyurem's weakness to Stealth Rock and the relative speed of the metagame do somewhat hold it back. Mega Lopunny teams tend to play at a pace that does not often let Kyurem enter the field, while Mega Scizor is one of very few immediately safe defensive answers (though, in an extended interaction, it can certainly eventually get frozen or worn down by hazards). Mega Metagross immediately threatens Kyurem with its faster speed and massive power but simply cannot come in on Kyurem using Substitute more than once. Slowking, which is rapidly gaining popularity, is both a good teammate for Kyurem and a form of counterplay. With Future Sight, it can ensure that a teammate safely enters the field to face a Kyurem without a Substitute while barely dodging the 2HKO from Freeze-Dry. Ultimately, Kyurem is sometimes manageable in battle, even when it poses extreme strain on the teambuilder. We will take into account all feedback we receive before the end of the season, when we intend to make a final decision. Well-constructed and defended reasonings will naturally be given more weight, but we do care even if your opinion is simply that you like the Pokémon. At this time, there are no other Pokémon or combinations that are immediately on our radar, but we will keep you updated as soon as possible if that changes.
    3 points
  25. Hi and welcome to the BRAND NEW Guild, PokéBoomers! GOLD SERVER! Who are we? We are a brand new Guild who is for everybody, we want to be chill, relax and enjoy ourselves! We want to help everyone, We want to do it all! PVE, PVP, Hunting, Events, and so much more! We want to have a friendly and active environment where there are no stupid questions, only stupid answers! But most importantly we want to have a good time! At the moment, we are trying to reach 25 members! After that we are going to start being more selective about the requirements. What do you get from us? Good question! (even tho I wrote it myself! :D) We are just starting, so much benefits (game wise) are not available yet. but once they are, you will be able to make full use of them! Next to the in game mechanics we also offer: We will host our own Guild exclusive events, such as Hunting, Tournaments, hide and seek, PVP and so much more! We will also offer Guild only services, such as lending with discounts, Pokédex help, Items etc. Requirements: We do have some requirements: • Active (at least a couple hours per week) • Discord (for all the events en communication) • Must know enough English to be able to communicate • Must be 18+ • Must have over 500hours • Must be interested in PVP or already PVP'ing How to apply? If you are interested there are 2 ways to apply: 1: Join our PokéBoomers discord and fill in the form in #recruitement 2: React underneath this Forum Thread with the answers to the follow questions! 1. Who are you? what is your IGN name? 2. What is your Discord name? 3. How old are you? 4. Why do you play Pokémon Revolution online? 5. What do you want to do? (Example PVP/PVE) 6. What do you expect from us? 7. Why should we recruit you? 8. Any other game you play? 9. How did you find us? 10. Have you ever been in a Guild before? 11. How many hours do you have in PRO? 12. what is your favorite thing to do in PRO? We hope to hear from you!! Kind Regards PokéBoomers
    3 points
  26. First, I want to mention the issue of fighting bosses in the game based on the team baton pass. (refer to BossTeam - How to Defeat every Boss in Game by Drace2021) In this topic, I will show the default team that makes most bosses except Ash Westbrook + Jessie & James and a team just for Ash Westbrook + Jessie & James I'll also note the group for bosses and attack buff etc.. ---DEFAULT--- Klefki: Ability: Prankster - Nature: any +DEF or +SPDEF - Evs: 252 DEF + 252 HP + 6 SPDEF Hold: Lagging Tail - Moves: Switcheroo - Reflect - Light Screen - Cut Audino: Ability: no master - Nature: any +DEF or +SPDEF - Evs: 252 DEF + 252 HP + 6 SPDEF Hold: Leftover - Moves: Simple Beam - Flash - Yawn - Healing Wish Magnezone: Ability: Sturdy - Nature: any +DEF or +SPDEF - Evs: 252 DEF + 252 HP + 6 SPDEF Hold: Leftover - Moves: Flash - Teleport - Magnet Rise - Iron Defense Magcargo: Ability: Magma Armor or Weak Armor - Nature: any +DEF or +SPDEF - Evs: 252 DEF + 252 HP + 6 SPDEF Hold: Leftover - Moves: Stealth Rock - SmokeScreen - Memento - Rock Smash/Yawn Gorebyss / Huntail: Ability: no master- Nature: dont -SPD - Evs: 252 SPD + 252 HP + 6 SPDEF Hold: Leftover - Moves: Subtitute - Shell Smash - Baton Pass - Waterfall Gardevoir : Ability: Trace- Nature: dont -SPATK - Evs: 252 SPD + 252 SPATK + 6 HP Hold: Leftover - Moves: Stored Power - Moonblast - Double Team - Subtitute ---EXTRAS POKEMONS--- There are some pokemons that you will need for specifics Bosses in the game. Lopunny : Ability: Klut- Nature: dont master - Evs: dont master Hold: Assault Vest - Moves: Switcheroo - Healing Wish Pikachu: Ability: no master- Nature: dont master - Evs: dont master Hold: no master - Moves: Flash Slaking: Ability: no master- Nature: any +ATK - Evs: 252 ATK Hold: Choice Band- Moves: Giga Impact There are some Pokemons that are required to be able to fight some bosses: Boss - Requirements Pokemons: Steven - 2 Steel Pokemons (valid) Saphirr - 1 Fire type Pokemon (valid) Ash Westbrook - Lopunny Jessie & James - Pikachu PreHax - Slaking ---STRATEGIES--- DEFAULT STRATEGY: 1 - Start with Klefki and use Switcheroo. If you survive you can use Reflect if boss is using physical moves or use Light Screen if boss is using special moves . 2 - After Klefki choose Audino. Use Simple Beam first. After this move if Audino survives you can use Flash 3 turn then use Yawn and finally Healing Wish. 3 - If Audino not finished use 3 Flash, use Magnezone to continue Flash until finished 3 times, (If you have completed this step then you can skip magnezone) then use teleport to swap Magcargo safely if Magnezone services. 4 - With Magcargo you will use Stealth Rock to break Focus Sash (If all the steps above still don't lowers the boss accuracy 6 tages, then you continue using smoke screen). Then use Memento. 5 - After Magcargo choose Gorebyzz, First You need to stay behind Substitute most of the time to avoid dying, then Shell Smash 2-3 turn. After that, try to behind Subtitute and use Baton Pass and select Gardevoir. 6 - With Gardevoir ,Thanks to Trace ability, you have copied the boss's Simple ability you can use 3 turn Double Team to raises the evasiveness of Gardevoir by 6 stage. After that just use Stored Power, except Dark type pokemon use Moonblast. MEGA BOSSES + STRATEGY Some Bosses that starts with Mega evolution causing your switchero move to fail. You need to know if the bosses move is physical or special so you can use reflect or lightscreen accordingly. (This is the link to help you check all the information and location as well as the moves of the bosses. https://wiki.pokemonrevolution.net/index.php?title=Bosses) For Mega Salamence just use Reflect to give Audino better resistance when setting up Ash Westbrook + STRATEGY Ash Westbrook using Roar makes your team unable to set up so you need to replace Magnezone with Lopunny klutz ability and hold Assault Vest 1 - Start with Klefki and use Switcheroo. If you survive you can use Light Screen. 2 - After Klefki choose Audino. Use Simple Beam first. After this move if Dialga dont use Roar you can use Flash 3 turn then use Yawn and finally Healing Wish. (in case Dialga uses Roar causing you to change to another pokemon. Always choose Audino until you use healing wish successfully) 3 - With Lopunny use Switcheroo then Healing Wish 4 - After Lopunny select Magcargo and and perform the steps as default. DARK TYPE POKEMON LEADERS BOSSES+ STRATEGY Prankster ability is disabled by dark type pokemon so let audino lead the team and perform the steps as default starting from step 2. No need to use Klefki Jessie & James BOSSES+ STRATEGY Replace Magnezone with Pikachu ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- note: Many Bosses have obstacles in their path. I recommend you buy next tools: (Pick Axe, , Shovel, Abseil Rope,) that tools substitute Rock Smash, Dig and Rock Climb +++ KANTO +++ Brock (Vermilion -> Digletts Cave) MEGA BOSSES + STRATEGY Chuck (Saffron, Secundary Gym) DEFAULT Cie (Vermilion Sailor Adam) DEFAULT Erika (Viridian, Viridian Forest) DEFAULT George (Pewter City, Jail) DEFAULT Guardian Entei (Cerulean North, Route 24) DEFAULT Jessie & James (Celadon) for Jessie use Jessie & James BOSSES + STRATEGY for James use DARK TYPE POKEMON LEADERS BOSSES+ STRATEGY and replace Klefki with Pikachu Klohver (Vermilion Sailor for Pinkan Island) DEFAULT Koichi (Saffron Dojo) DEFAULT Naero(Cerulean Cave) DEFAULT Nikola (Saffron, Trainer Valley) DEFAULT You must have unsuccessfully attempted to capture a Legendary Pokemon. If you defeat a Legendery Pokemon. You will need make this boss to reset Legendery Pokemon Spawn if you want try to catch it again. Officer Jenny (Vermilion, Sailor Pink, Light House 2F) DEFAULT Officer Shamac (Pewter, Jail) MEGA BOSSES + STRATEGY Pre Hax (Vermilion, Sailor Adam, Munchlax Resort) - Must have only 2 Pokemon in team, all Fighting moves banned. - Slaking use Giga Impact 1hit Munchlax ( need defeat 4 Munchlax of Prehax) Professor Oak (Cinnabar Lab) DEFAULT Pumpking King (Lavender, Route 10 and left after) DARK TYPE POKEMON LEADERS BOSSES+ STRATEGY Shary & Shui (Vermilion, Love Sailor, house 2) DEFAULT Terminator (Viridian, Left, Mt Silver Moltres Chamber) DEFAULT; Urahara (Lavender, Pokemon Tower 3F) DEFAULT * All pkmns must have Lvl 100. Xylos (Vermilion, Eevee House) DEFAULT +++ JOHTO +++ Battle Bot (Olivine, Sailor, Dock Island, left house) DEFAULT Bruno (Ecutreak) MEGA BOSSES + STRATEGY Bugsy (Olivine, Sailor, Dock Island, North) DEFAULT; Gamers Pewdie and Diepy (Goldenrod Casino) DEFAULT; Guardian Suicune (Mahagony, North) DEFAULT; Lance (Blackthorn, North, Dragon Shrine) DEFAULT Lorelei (Blackthorn, Ice Cave) DEFAULT; Misty (Olivine, Left, South Route 41) DEFAULT; Neroli (Azalea, Left, ILEX FOREST) DEFAULT; Professor ELM (Violet, South-west, Ruins of Alph) DEFAULT; Sage (Violet, Sprout Tower) DEFAULT; Thor (Olivine, Left, South Route 41, Whirpool, cave, south) DEFAULT +++ HOENN +++ Gingery Jones (Lavaridge, Right, Fiery Path excavation) DEFAULT; Guardian Raikou (Mauvile, Route 110, Secret Base Alpha) DEFAULT; Lt. Surge (Mauvile, Route 110, Power Plant) DEFAULT; Morty (Lylicove, Left, Mt.Pyre) MEGA BOSSES + STRATEGY Naruto Fanboy (Mauvile, North, Desert, South Regirock Cave) DEFAULT; Professor Birch (Verdanturf, House 2) DEFAULT note: Because medicham can die automatically, after completing the set up steps, use waterfall to kill Slaking and then baton pass gardevoir. Steven (Lavaridge, South, Valley Steel) MEGA BOSSES + STRATEGY Tigerous (Lylicove, Sailor, Eumi Island) MEGA BOSSES + STRATEGY Toothless (Slateport, South, West, Abandoned Ship) DEFAULT; +++ SINNOH +++ Ash Westbrook (Eterna, Right, Meteor Cave) Ash Westbrook + STRATEGY Letrix (Floaroma, Right, Vailey Windworks, Mountain Secret Passage) DEFAULT; Link (Sandgem, Left, South, TWINLEAF TOWN) DEFAULT; Logan (Celestic, Right, Route 210 North, Cave of Justice) DEFAULT; Maribela (Floaroma, Right, Water Path Left Side, F. Meadow) DEFAULT * All pkmns must have Lvl 100. Medusa & Eldir (Oreburgh, left, Ore gate, North, Legends Cave) DEFAULT; Professor Rowan (Jubilife City, House Left Pokecenter) DEFAULT; Saphirr (Survival Area, Right, Route 227) DEFAULT Spectify (Sandgem Town) MEGA BOSSES + STRATEGY
    3 points
  27. Auction Details: Start Price: 10m End Point: 24 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  28. I just want to say, please please please make sure you understand what checks and counters are before commenting. It is super interesting how so many people here is playing this game as if its a 1v1 match. And I've seen other crazy arguments about how oh, calm mind clef beats kyurem because it can set up against it. Yeah, while I do categorize clefable more as a Kyurem counter, please be mindful that the Kyurem user is not obligated in staying in while you set up against it and allow it to sweep their whole team lol. Please offer a better argument. Thanks.
    3 points
  29. Start offer : 500k Minimum bid : 50k Insta buy : 1.2M The auction ends 24 hours after the first bid. Good luck !
    3 points
  30. Hello again. I thank you for your patience. I have discussed with my fellow Staff Members. This is an known issue that has indeed been happening since a December 2024 update. The developers are aware of it and will be working on a fix. Until then, we can but wait. That being said, I have done personal tests with more than one TV to try and maybe find some sort of fix for the issue until then, specifically on Windowed Resolution at 640x480. I sadly do come to the same solutions as mentioned before, which would be to try the 800x600 Resolution as it is relatively close to the 640x480 and the GUI is more proportionate to the screen when the "GUI Scale" option is at minimum. I understand this may not be the ideal solution once again, but until a proper fix is given to the 640x480 Resolution, this should be serviceable. I once again thank you for your patience. Be sure that the issue will be worked on and you will be notified when a proper fix is available. Until then, do check out the solutions described above and on this thread by other players. Always feel free to come back and ask if you have any other question or comment in the future. Best of lucks, - Kubrick
    3 points
  31. Hello there, as the title spoiled already, im going to liquidate some parts of my collection. Prices are added now, I´m always considering offers. I´m always looking for pvpable shinies, if you got some to sell/trade lmk! Thanks! Shiny: Event: Sold:
    3 points
  32. S.O: 20M MIN BID: 1m Ends 48h after first bid This is a Silver Server Auction. If you are in Gold mention that you will transfer if you win.
    3 points
  33. 3 points
  34. My brother in Christ, this is not a bug but a feature. Try catching a normal Weezing and it will also use explosion. Let me teach you how it works: Any wild pokémon will have the last 4 moves it has learned at that level. (Pro tip: look in the pokedex to see at what level the given mon learns its moves) Meaning - a wild Bulbasaur between level 21 and 32 will have the move Take Down. THEREFORE it should NOT be false swiped as it can kill itself. Another example - a wild Weezing between level 28 and 43 will have Selfdestruct. It learns Explosion again at level 50 and does not learn another 4 moves after that, so it will always have explosion after that. It is up to you to have this knowledge and be prepared. So either bring a Pokémon with Damp ability - the function of that is that pokes cant selfdestruct - or simply use a masterball. The masterball would have saved you any trouble in both your unfortunate situations. Literally nothing about this is broken, needs to be fixed, or is an error. This has nothing to do with forms or shiny Pokémon. Hope this answers your "question". Consider yourself a more knowledgeable trainer after this.
    3 points
  35. I respect your point of view and your constructive criticism. I'm the first to constantly criticize when I farm and I don't find anything, especially during events. But then I reflect and think: but this team of volunteer guys who spend their time and part of their lives, allowing us to play something that evidently, if we are here from the queue of blue and red servers, we like... ...but what should they think when they read these posts? My friend, they don't have a magic wand and I'm sure they do their best. The economy works great, I sell common, not exceptional, Pokemon at 25/30k a piece and little by little I get satisfaction... you don't get rich just by finding the rare shiny. I don't feel offended if there is no Italian translation or if there is a rockruff sprite and i cannot catch it. Or if they announce Gen 9 and i cannot catch them. Still trying to get a nice Pidgey, imagine if i care about gen 9. And then when the frustration is greater than the fun I feel.... I will be grateful for the time spent here and I will look for something else to do. No one binds me here with chains
    3 points
  36. Skill issue if you dont like stall tbh, copied team is part of a game, not like it change your life if people want to copy ABR team in PRO. Economy is fine for the moment until gen7+ update ofc we need a auction house for Easiest trade but it is not needed imo. Just need a new region but do you know how much time it take for a mapper team (3 members of this team with irl stuff in the back) content is here, Hoopa at Halloween even if we get nothing at xmas you still have things to do. You have over 40 bosses, dont have to wait 14 days since you have the limit of 20 bosses per week. Translation was already a discussion, it is not because you have "52% of Brazilian" (thanks Delta for the stats btw) that you need a translation for your country only, english is the main langage in the world and most important. If we do this, just do it for everyone (french/german/Italian..)
    3 points
  37. Alt account: Sumocal (Silver) Auction Details: Start Price: 6m End Point: 72 hours (after start price is met) Insta Price: 25m Minimum Raise: 250k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 400k), IV Reroll Tickets (x1 IV Reroll Ticket = 500k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  38. .Keitaimg { margin-left: -5px; } The PvP Chests system is scheduled to launch on February 21st. However, this date may be subject to change. Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At midnight GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st–3rd Place: 6× PvP Chests 4th–10th Place: 4× PvP Chests 11th–19th Place: 3× PvP Chests 20th–25th Place: 2× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Ticket to reduce an IV of a Legendary Pokémon by 1 Uncommon Cosmetics Consumables Ticket to borrow Pokémon via Lending Trade from NPCs for 24 hours Players can choose from 10 different Pokémon sets each day. The sets reroll every 24 hours at 12 AM GMT+0. TM230 - Flip Turn TM231 - Dual Wingbeat TM254 - Alluring Voice TM280 - Power Whip TM292 - Body Press TM294 - Toxic Spikes TM308 - Encore TM319 - Hurricane Common Consumables 3× Focus Sash TM168 - Charm TM169 - Fake Tears TM170 - Scary Face TM171 - Fire Fang TM172 - Thunder Fang TM173 - Ice Fang TM174 - Acid Spray TM175 - Struggle Bug TM176 - Psybeam TM177 - Confuse Ray TM178 - Disarming Voice TM185 - Metal Claw TM194 - Rock Blast TM196 - Imprison TM198 - Tailwind TM223 - Vacuum Wave TM276 - Superpower TM328 - Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.
    3 points
  39. Hello, @Shiringa This will be a one and only time doing this, please be careful in the future when bidding from a different account. Let always know, when making the bid, which account will be used to make the payment from, not after. Nevertheless, @Noluckyone the trade has been forced. Kindly, K-Mew
    2 points
  40. The auction duration has now expired. You won, congratulations. Let me know when you are available for the exchange Can be closed.
    2 points
  41. ""Not Ban"" Think I played almost 70 games last season with a Stall Kyurem, ran a Sub,Roost,Protect,Freeze dry set and overall. Didn't feel like Kyurem was overly toxic towards the metagame. Scizor would use it as set up fodder and Bronzong wouldn't care at all for it and just set up its stuff then boom. With it being weak to stealth rocks and the abundance of lopunny/Scizor around to keep it in check I don't think its ban worthy. Sure its "Annoying" but I don't think annoying = Ban worthy. The metagame isn't shifting towards ways of stopping kyurem. More like there were already ways already being played which kept kyruem in check.
    2 points
  42. Start: 400k Min.bid: 100k Insta: 1.5m End: 24hr after first bid Accept: only pokedollar
    2 points
  43. 2 points
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