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  1. Barsonball's cross server GIVEAWAY!!! Roll date Sunday March 22th 2026. (Winner @Eetaachee) Thank you everyone for your support and participation! The giveaway winner is @Eetaachee Congradulations! The Giveaway: The giveaway prize is a wonderful Staff Norex OT very own Halloween Form Lucario!!! To Enter: Heart this thread and comment below. Than, I will add your forum name to the giveaway wheel. Giveaway Roll Date: Sunday March 22th 2026 (very soon) The spin: The wheel will spin a total of 4x, first 3x will be the names that enter the final wheel. Last spin will determine the winner. Good Luck! Updated Giveaway Wheel (2026-03-22) Total 212 participants. @Eetaachee is the winner of the giveaway! Congratulations! COMPLETED! Congrats Eetaachee!
    117 points
  2. I understand the current rule that prevents the same account from playing PvP on both servers to avoid stacking PvP rewards. However, players can already farm the same rewards using alt accounts, so the rule mainly affects players who only use one account. Because of this, it doesn’t fully prevent reward stacking. It mostly limits players who simply want to play PvP on different servers with their main account. PvP can also be won without legendary Pokémon, so that part doesn’t seem like a major issue either. Because of this, it’s hard to see a strong reason for the restriction in its current form. Maybe this rule could be reconsidered I would also like to hear what other players think about this. Thanks again i add this ppl with no alt acc should pvp in both server and not do top 25 in both server only one should be allowed...
    13 points
  3. Welcome to Echelon is a rising competitive force on the Gold server. In only our first season, we have already established ourselves as one of the top guilds on the server, built on activity, discipline, and strong performance in PvP. We are looking for dedicated players who want to grow with a serious and active guild community. Whether you are focused on ranked battles, bossing, hunting, or helping push the guild even higher, Echelon is the place for you. Guild Requirements Minimum 200+ play hours in game All regions completed Must maintain at least 150 PvP ratings after joining Respectful and mature behavior What We Offer Competitive and active humorous environment Experienced players for team building and strategy support Help with bosses, dungeons, and trade related topics Active guild chat and coordinated activities Fun and active discord community who can get along easily A community focused on growth and enjoyment How to Join Reply below IGN Total hours Current PvP rating Favorite activity in PRO Currently we have maximum members in our guild so we are making a second guild, its for players who wants to do PvE related things like hunting, dungeons etc & for players who like to relax & on break from PVP. But whenever we have vacancy in our main guild or anyone who want to prove their PvP experience, they'll be added in the main guild. We want motivated players who are not afraid of competition and also want a friendly community. If you enjoy improving your ladder performance and being part of a recognized guild name, we would love to have you with us.
    10 points
  4. Starting your journey in PRO? Here’s your chance to get a head start. I’m giving away a Starter Pack designed to help a new trainer begin their adventure in Pokémon Revolution Online. The pack includes: Full Minun Outfit Set Manectric Mount (Land Mount) Lapras Mount (Surf Mount) LV100 Pikachu x1 Pikachu Hat x1 Light Ball 100k Pokedollars How to enter: Simply reply below with your in-game name (IGN). Winner Selection: The winner will be chosen via a random wheel draw, which will be posted here. Draw Time: 12:00PM (UTC+0) - 13/03/2026 (Friday) - just in time for the weekend. Server Note: This giveaway can only be claimed on the Gold Server. Players on Silver Server are still welcome to enter if you’re willing to transfer. In the dashboard, every account receives one free server transfer every 30 days, so you can move to Gold if you decide the rewards are worth it. Important Note: This giveaway is intended for new trainers under 200 hours to help them get started in PRO. Good luck everyone.
    9 points
  5. Pinkan island has been reworked! Pinkan island cave : Sandile and Hippopotas have been removed. Mawile and Larvitar are now the new rares of the area. Pinkan island Cliff : Lapras and Staryu are still the rare forms of the area. Pinkan island forest : Removed Pichu, Solosis and Foongus are now the new rares of the area. Water spawn has been added, Lapras and Azurill can now be found there Pinkan island Meadow : Removed Petilil, added Foongus (+Chikorita) Water spawn remain the same (Totodile+Oshawott) Pinkan island Meadow tunnel : Removed Vibrava, added Sandile Pinkan island Mountains : Larvitar and Hippopotas are now the new rares in the area. Pinkan island Path : Solosis and Cottonee are now spawning together. Pinkan island Peaks : Ralts and Pancham are now the new duo of this place. Pinkan island Vale : Munchlax and Hawlucha are now the new rares of this map. Pinkan island Woodlands : Zangoose and Scyther are now spawning together. Pinkan island Woodlands clearing : Cyndaquil and Smeargle are now the duo of this place. Pinkan island Woodlands East : Ralts and Petilil are now the new rares of the area. Pinkan island Woodlands West : Pichu, Smeargle and Elekid are now spawning on this area.
    7 points
  6. close pls
    6 points
  7. Hello everyone! This is my first time creating a topic in the PvP section. My name is M1dnight, and this is the story of my Rate My Team (RMT) PvP website, designed primarily for the Pokémon Revolution Online (PRO) new PvP players. ↳ M1dnight - National Dex OU ↲ Picture 1: A first look at M1dnight - National Dex OU Homepage Picture 2: Pokémon Listing Who is "M1dnight"? So, who am I? I’m just a kid who fell in love with Pokémon at a very young age. At 10 years old, I already had a passion for the world of Pokémon. By 17, I discovered Pokémon Revolution Online (PRO), which opened up my whole new way to play Pokémon. Now, at 23, that passion hasn't faded, it's only grown. I still carry that same excitement for the Pokémon franchise and the strong bond I’ve built with the game as well as the community. That bond is exactly what inspired me to build a website for new players looking into the PvP arena: M1dnight - National Dex OU. Why did you decide to work on this project? I still remember the first time I tried PvP, that thrill was just "different" compared to battling NPCs or wild Pokémon. It pushed me to research more about competitive play, which led me to the Smogon Forums. Smogon is where the pros go, and it’s an incredible resource but I’ll never forget how it felt the first time I visited. I was completely overwhelmed. There were so many categories, redirects, links and breadcrumbs,... on a single page that it took me nearly two months just to get used to the layout. Later, when I introduced my new friends to Smogon so they could learn more and improve their PvP skills as well as teambuilding, I saw the same thing happen to them. They were eager to learn, but the "wall of information" made them lose interest. Most of them just got bored or frustrated. I started wondering: What if I could build a website that offers the same depth as Smogon RMT, but with a simpler, more attractive interface for younger players and beginners? That’s the reason why I started this project. What is the website all about? The target users are players who are new to PvP and don't know where to start or how to build a team. The website not only just a list of teams, it’s a place to understand how they work. Why are these specific Pokémon chosen? What are their specialized roles and capabilities? How does the team handle threats in the meta? The site includes detailed analysis sections for each Pokémon, a breakdown of the team-building process, a list of major threats to watch out for, and proof of peak (showing that the team actually works). It’s all the professional depth you’d expect from Smogon, but delivered in a way that is much easier to digest. Picture 3: Team building process of a post Picture 4: Usage tip/Description of each Pokémon Picture 5: Major Threats and Team Details Summary But We Already Got Smogon RMT. Why Just Not Use It? You Wasted Your Time Making This! I know what some of you might be thinking: "Why waste time building this when Smogon RMT already exists?" It’s a fair question. If my goal were to replace Smogon, it would be a waste of time. But that’s not the point. Think of Smogon as a university-level encyclopedia, it’s deep, legendary, and the ultimate source of truth. My site is more like a "Quick-Start Guide." I built this specifically to bridge the gap for players who find the encyclopedia intimidating. If this site helps even five new players feel confident enough to eventually use Smogon and join the competitive scene, then every hour I spent coding was worth it. This isn't a replacement, it’s a stepping stone. The Technical Side To make the site as fast and smooth as possible, I built it using a modern stack: Framework: Next.js 16 and React 19 for a seamless, "app-like" feel. Database & Auth: Supabase, which handles our team data and user sessions. Styling: Tailwind CSS 4 and Framer Motion for those smooth animations that make the site feel "alive" and attractive to younger players. Pros & Cons Pros: Beginner-Friendly Strategy: Instead of just data-dumping stats, the site focuses on "strategic storytelling"—explaining the why behind every team choice. Pro-Level Visuals: Full integration with Showdown sprites and PokeAPI ensures every Poké-card looks clean, professional, and familiar. Built for Speed: Using Next.js 16 means the site is incredibly fast and responsive, whether you're researching teams on your PC or checking a matchup on your phone. Community-First & Verified: Every team includes a "Proof of Peak" section, so you know the strategies have actually been tested and proven on the ladder. Dedicated to our Meta: Unlike broad platforms, this is built specifically with the PRO community in mind, focusing on the National Dex OU format we love. Cons: Unseen Bugs: As a solo developer, I’ve tested as much as I can, but there may be bugs I haven't encountered yet. I’ve included a Report and Feedback section in the footer. If you find any erros, glitches or even simple grammar mistakes, please don't hesitate to let me know. I'll be looking into every report to give you the best experience possible! Performance Scaling: The site currently pulls API data from Gen 1 all the way to Legends Z-A. While I’ve optimized it for now, I’m still monitoring how it will handle performance as the project scales up. Movepool Inaccuracies: Because our current API is based on Gen 9 SV movesets, some Pokémon might be missing moves that are legal in National Dex OU (like Alomomola's Toxic). If you notice a missing move that should be there, send me a ticket, and I will add it to the database! The Road Ahead This is just the beginning! I also have plans for improvements, including: Data Optimization: I plan to remove Uber-tier Pokémon from the main data pool to make the website's performance even smoother and more focused on the OU meta. Real-time Usage Data: If it is possible to connect with the PRO Development Team, I would like to work with them to pull real-time usage data. This would allow the site to automatically track which Pokémon are trending in the meta every month. Manual Tiering: If a direct connection isn't possible, I will manually configure a "Tier" section, sorting Pokémon so you can easily see who is currently at the top of the meta. User Profiles: I’m working on a function that lets you view your own profile (and others). You’ll be able to see post statistics, avatars, likes, comments, and joined dates to help build our community further. A Quick Tour of the Site Before I wrap this up, I want to show you more what to expect. Here are another overview screenshots of the website in action, so you can see the results of my progress! Picture 6: Login page Picture 7: Register page Picture 8,9 & 10: Team Building and Analysis section Picture 11: Profile page Picture 12: Save Posted page Picture 13: Help & Feedback page Conclusion I want to be very clear: I have nothing but respect for the Smogon community. Smogon has been my guide for years, and without it, I wouldn’t be the player I am today. My project isn't about competing with or "downgrading" what Smogon has built, that would be impossible! Instead, I want to take the high-level strategies they’ve perfected and make them more accessible for new PRO players. Finally, I hope this website helps you find the same excitement in PvP that I found years ago and thank you for reading! Have a great day everyone.
    5 points
  8. @Flexforlife I agree. I tried to keep this thread to the HM change specifically mostly, since I think dungeons in general need a lot of work still. There are a lot of issues within those, not just the Hoopa dungeon. While I know very well that speedruns often favor in a lot of RNG you usually have unlimited tries for said speedruns. However dungeons work differently. It's not just who finishes the dungeon first, a lot of other factors go in to said scores as well. I've also been annoyed about no Uproar Tutor for a long time now xD I do wanna make another thread entirely for dungeon changes itself, since there are a lot of ideas I and other people do have for said content. @Midnightagony I'm still surprised people do not see the issue. It's not just about the dungeon, it's about the Trainer Tower as well, for example. Yes, we also do have teams which can clear the dungeon without issues, be it solo portals, be it duo portals, be it group runs. However this isn't the main issue. The pkmn you could use for the dungeon were already within a fairly small pool. With the HM nerf this variety pool now got even smaller and makes it even more frustrating for newer players. This change punishes newer players a lot more than us who are already able to clear the dungeon without issues. 3.1k isn't much about braggin honestly, since it's far from the highest possible score. It simply is the highest held score as of right now. Hoopa dungeon already had a really low playerbase/comeptitive side to it and with the current change it diminished even more. But this is also due to other issues about the dungeon itself. Edit: Shocker, that the ppl who sell Hoopa dungeon service are the ones who don't care about the new player experience at all.
    4 points
  9. In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.
    4 points
  10. Alt account: Sumocal (Silver Server) Auction Details: Start Price: 5m End Point: 8 days (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    4 points
  11. SHINY DRATINI H.A Start Price: 15m End Point: Results after 5 days Insta Price: 45m Minimum Raise: 500k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k)
    4 points
  12. Auction Details: Start Price: 20m End Point: 5 days (after start price is met) Insta Price: N/A Minimum Raise: 2m Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), Reroll Tickes (x1 Reroll Tickes = 700k) I want to specify that the Pokémon is not my property, even if I already have it. the owner of the Pokémon is Nopthai, who asked me to do the auction for him for an already established fee. Important Reminders: This is a Silver Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    4 points
  13. While hunting any pokemon when our character moves left-right the screen also moves which feels super annoying. There are some corner grass patches in some maps where the screen does not move and hunting in them feels very good but most maps don't have spots like that. Some people also get a little bit of dizzy or nausea type of feel from this continuous screen movement. I have also talked with some people in all chat about this. Here's a screenshot of that If the devs can can create a screen lock checkbox option it would be a great help. If agree please +1 Thank you
    4 points
  14. Auction Details: Start Price: 20m End Point: 5days (after start price is met) Insta Price: N/A Minimum Raise: 1m Accepted Payments: Pokedollars, CCs (450k) If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    3 points
  15. Hello everyone! This is my first time creating a topic in the Player Introduction section. My name is M1dnight, and this is the story of my Rate My Team (RMT) PvP website, designed primarily for the Pokémon Revolution Online (PRO) new PvP players. ↳ M1dnight - National Dex OU ↲ Picture 1: A first look at M1dnight - National Dex OU Homepage Picture 2: Pokémon Listing Who is "M1dnight"? So, who am I? I’m just a kid who fell in love with Pokémon at a very young age. At 10 years old, I already had a passion for the world of Pokémon. By 17, I discovered Pokémon Revolution Online (PRO), which opened up my whole new way to play Pokémon. Now, at 23, that passion hasn't faded, it's only grown. I still carry that same excitement for the Pokémon franchise and the strong bond I’ve built with the game as well as the community. That bond is exactly what inspired me to build a website for new players looking into the PvP arena: M1dnight - National Dex OU. Why did you decide to work on this project? I still remember the first time I tried PvP, that thrill was just "different" compared to battling NPCs or wild Pokémon. It pushed me to research more about competitive play, which led me to the Smogon Forums. Smogon is where the pros go, and it’s an incredible resource but I’ll never forget how it felt the first time I visited. I was completely overwhelmed. There were so many categories, redirects, links and breadcrumbs,... on a single page that it took me nearly two months just to get used to the layout. Later, when I introduced my new friends to Smogon so they could learn more and improve their PvP skills as well as teambuilding, I saw the same thing happen to them. They were eager to learn, but the "wall of information" made them lose interest. Most of them just got bored or frustrated. I started wondering: What if I could build a website that offers the same depth as Smogon RMT, but with a simpler, more attractive interface for younger players and beginners? That’s the reason why I started this project. What is the website all about? The target users are players who are new to PvP and don't know where to start or how to build a team. The website not only just a list of teams, it’s a place to understand how they work. Why are these specific Pokémon chosen? What are their specialized roles and capabilities? How does the team handle threats in the meta? The site includes detailed analysis sections for each Pokémon, a breakdown of the team-building process, a list of major threats to watch out for, and proof of peak (showing that the team actually works). It’s all the professional depth you’d expect from Smogon, but delivered in a way that is much easier to digest. Picture 3: Team building process of a post Picture 4: Usage tip/Description of each Pokémon Picture 5: Major Threats and Team Details Summary But We Already Got Smogon RMT. Why Just Not Use It? You Wasted Your Time Making This! I know what some of you might be thinking: "Why waste time building this when Smogon RMT already exists?" It’s a fair question. If my goal were to replace Smogon, it would be a waste of time. But that’s not the point. Think of Smogon as a university-level encyclopedia, it’s deep, legendary, and the ultimate source of truth. My site is more like a "Quick-Start Guide." I built this specifically to bridge the gap for players who find the encyclopedia intimidating. If this site helps even five new players feel confident enough to eventually use Smogon and join the competitive scene, then every hour I spent coding was worth it. This isn't a replacement, it’s a stepping stone. The Technical Side To make the site as fast and smooth as possible, I built it using a modern stack: Framework: Next.js 16 and React 19 for a seamless, "app-like" feel. Database & Auth: Supabase, which handles our team data and user sessions. Styling: Tailwind CSS 4 and Framer Motion for those smooth animations that make the site feel "alive" and attractive to younger players. Pros & Cons Pros: Beginner-Friendly Strategy: Instead of just data-dumping stats, the site focuses on "strategic storytelling"—explaining the why behind every team choice. Pro-Level Visuals: Full integration with Showdown sprites and PokeAPI ensures every Poké-card looks clean, professional, and familiar. Built for Speed: Using Next.js 16 means the site is incredibly fast and responsive, whether you're researching teams on your PC or checking a matchup on your phone. Community-First & Verified: Every team includes a "Proof of Peak" section, so you know the strategies have actually been tested and proven on the ladder. Dedicated to our Meta: Unlike broad platforms, this is built specifically with the PRO community in mind, focusing on the National Dex OU format we love. Cons: Unseen Bugs: As a solo developer, I’ve tested as much as I can, but there may be bugs I haven't encountered yet. I’ve included a Report and Feedback section in the footer. If you find any erros, glitches or even simple grammar mistakes, please don't hesitate to let me know. I'll be looking into every report to give you the best experience possible! Performance Scaling: The site currently pulls API data from Gen 1 all the way to Legends Z-A. While I’ve optimized it for now, I’m still monitoring how it will handle performance as the project scales up. Movepool Inaccuracies: Because our current API is based on Gen 9 SV movesets, some Pokémon might be missing moves that are legal in National Dex OU (like Alomomola's Toxic). If you notice a missing move that should be there, send me a ticket, and I will add it to the database! The Road Ahead This is just the beginning! I also have plans for improvements, including: Data Optimization: I plan to remove Uber-tier Pokémon from the main data pool to make the website's performance even smoother and more focused on the OU meta. Real-time Usage Data: If it is possible to connect with the PRO Development Team, I would like to work with them to pull real-time usage data. This would allow the site to automatically track which Pokémon are trending in the meta every month. Manual Tiering: If a direct connection isn't possible, I will manually configure a "Tier" section, sorting Pokémon so you can easily see who is currently at the top of the meta. User Profiles: I’m working on a function that lets you view your own profile (and others). You’ll be able to see post statistics, avatars, likes, comments, and joined dates to help build our community further. A Quick Tour of the Site Before I wrap this up, I want to show you more what to expect. Here are another overview screenshots of the website in action, so you can see the results of my progress! Picture 6: Login page Picture 7: Register page Picture 8,9 & 10: Team Building and Analysis section Picture 11: Profile page Picture 12: Save Posted page Picture 13: Help & Feedback page Conclusion I want to be very clear: I have nothing but respect for the Smogon community. Smogon has been my guide for years, and without it, I wouldn’t be the player I am today. My project isn't about competing with or "downgrading" what Smogon has built, that would be impossible! Instead, I want to take the high-level strategies they’ve perfected and make them more accessible for new PRO players. Finally, I hope this website helps you find the same excitement in PvP that I found years ago and thank you for reading! Have a great day everyone.
    3 points
  16. Auction Details: Start Price: 3m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  17. [Auction] Arrokuda 30/30 - Swift Swim - Adament Details: -Starting offer: 2m -Minimum raise: 200k -Ends in 72h after first bid -No Insta Accepted payment methods : -PokeDollars - Coin Capsule = 500k - IV Reroll Ticket = 700k Contact: -In-game user: Barsonball -Discord user: Barsonballs Notes: Currently experiencing in-game disconnection issues. If bidding, please do so in the forum in the meantime. Thank you, happy bidding!
    3 points
  18. Everything mentioned above is 100% correct, so there’s no need for me to repeat it. The only thing I want to point out is that for newbies, it won’t just be “more difficult” like was said before it’ll be practically impossible. Unfortunately, right now Hoopa Dungeon feels 100% RNG and it’s just not enjoyable anymore. I really hope things go back to how they were before (without the lag, of course :dogsmile:) The point is that changes in a game should motivate more people to start trying, not “force” those who were already playing the dungeon to stop it! thanks for reading my opinion!
    3 points
  19. Alt account: Viules (Gold Server) Auction Details: Start Price: 40m End Point: 48 hours after Starting Offer is met Insta Price: n/a Minimum Raise: 1m Accepted Payments: Pokedollars only
    3 points
  20. Auction Details: Start Price: 10m End Point: 75 hours (after start price is met) Insta Price: N/A Minimum Raise: 300k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. You may bid from any server, and you will need to transfer to Silver upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    3 points
  21. Thanks bro. I still can't believe it I won haha. Crazy! May you get all smeargle forms and shinies!!
    3 points
  22. 3 points
  23. Thank you everyone for your support and participation! The giveaway winner is @Eetaachee Congradulations!
    3 points
  24. WELCOME TO THE AUCTION -Will end 72hrs(3DAYS) after first bid -Minimum bid is 100k -Starting offer is 500k -Bid on forum or send bid to bbbbiiii132 -Cash only auction (CC, RC or RRs etc. not allowed) end time 22/3, 19h41p
    3 points
  25. Start Offer: 3m Min Bid: 100k. Insta: 17.5m Duration: 48 hours after the first bid. Accepted payments : Reroll Ticket: 700k each. Nature Reroll: 350k each. Coin Capsule: 500k each. Pokedollars.
    3 points
  26. Auction Details Start Price: 35m End Point: 48 Hours (after start) Insta Price: no insta Minimum Raise: 500K Accepted Payments: Pokedollars , cc = 500k , rr = 720k Server Name: gold Important Reminders This is a Cross Server auction. You may bid from any server and i will transfer to winners' server. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO
    3 points
  27. Still as much entertaining to read these kind of posts where people give a lot of arguments to someone who don't understand/read them Anyway, thanks you @Callmerengod for trying to make the dungeon experience and the dungeon competition a bit better, even knowing that the staff will probably don't care as usual as it's PvE content And good luck to all new players that will want to try this dungeon
    3 points
  28. Auction Details - Starting Price : 5m - Min Raise : 250k - No Insta Price - Accepted Payments : Pokedollars, Coin capsule (500k), IV Reroll Ticket (750k), Nature Reroll Ticket (350k) - Time Duration : 3 Days / 72 hours - The Auction will start when the starting price is met. https://www.tickcounter.com/countdown/9639176/my-countdown here’s the current countdown/timer for the auction. Important Reminders -This is a Cross Server Auction. You may bid from any server but you need to transfer to Silver server upon winning. - If you intent to purchase with an alt account, specify the account alongside your bid. - If a bid is received in the final 15 minutes of the auction, the end points will be extended by 15 minutes from that bid, and will be extended by 15 minutes for each new bid thereafter, until the current offers has been held for a full 15 minutes. May the RNG-Gods be upon y’all
    3 points
  29. Auction Start offer : 15m Min bid 200k No insta Accept cash CC=480k 48hour after first bid
    3 points
  30. start 5m bid 200k 24h left after 1st bid cc 500k ivrr 700k gl.
    3 points
  31. PokeLink All PRO Services - All in One Place WELCOME TO THE NEXT LEVEL OF PRO SERVICES We are proud to introduce PokeLink - An organized, ticket-based service network offering: • Fast & reliable services • Verified Service Providers with years of experience • Secure middleman protection • Fair community-based prices WHY CHOOSE POKÉLINK? Tired of the grind? Let Pokelink handle it for you. We offer a full range of services including Leveling & EV training, Quest completion, Mega evolutions, Z-Crystals, Dex services, Dungeon runs, Story progression, and all Valentine’s Day quests. Whether you're looking to power up your team, complete difficult content, or finish tedious tasks, our experienced providers are ready to help. What sets Pokelink apart is reliability and customer service. Our services are organized, convenient, and handled by trusted providers who take pride in delivering results. With Pokelink, you’re not just buying a service, you’re getting the confidence that the job will be done right, quickly, and professionally. Let us take care of the work so you can get back to enjoying the game. Here is the list of the current services we offer and their prices (will be updated continuously as we grow): LEVELING SERVICES LEGENDARY SERVICES --------------------------------------------- Z–CRYSTAL SERVICES Event Limited Megas: Gengarite • Kangaskhanite • Salamencite • Lucarionite POKEDEX SERVICE PRICES Looking to fill your dex for completing one of the legendaries quests ? We got you covered with 2.5k per pokemon . DUNGEON SERVICE PRICES Victini Dungeon Service (Ruins of the Vale Dungeon) Meloetta Dungeon Service (Crux of Melody Dungeon) QUESTS SERVICE INFORMATION The rules below apply to all our Quest services and should be read carefully. HOW TO ORDER - Join our Discord* - Open a ticket - Describe the service - Staff gives you a quote and assigns you a provider. We only work with the top tier providers in the market. - Provider completes the job. - Staff verifies → your order is concluded. JOIN THE POKÉLINK NETWORK * Discord Invite: Leave a comment here , dm any admin here in the forum ( @Demonvibe or @Darkmaster269 ) or in discord (Discord: demonvibewow) to get an invite today!
    2 points
  32. starting offer : 100k min bid : 20k No insta Auction starts for 24 hours after Starting price has been met. Payment method: Cash only May the godly be with the godly spirit who deserves it gl !
    2 points
  33. Awesome guild, will help players to grow in pvp Everyone is super chill also don't get offended
    2 points
  34. 2 points
  35. Sorry to have lost my temper, glad it wasn't malicious intent.
    2 points
  36. 2 points
  37. Hey s.o 500k min bet 200k no insta 24 Hours after start is met Payment via Pokedollars and CC = 500k 15 Min rule will be applied, people from gold need to transfer if they win. GL
    2 points
  38. Hello everyone today we're putting our godly raintoad for auction! Auction will run for 48h! Clock : https://vclock.com/timer/#countdown=48:00:00&date=2026-03-14T13:39:35&title=Godly+Toad&sound=xylophone&loop=1 Start Price : 3m Min Auction : 250k Insta: N/A CC: 500k NRR ticket: 300k IV RR: 700k 15 min rule will apply if bids come in before ending
    2 points
  39. The giveaway is now closed. The results can be viewed in the video linked below. I uploaded a single video to YouTube because the combined file size of all 10 draws was close to 100MB. The alternative would have been uploading 10 separate videos, which felt a bit excessive. After each draw, the winning name was removed from the wheel so that each participant could only win once. If your name appears in the winners list, congratulations. You can claim your reward in Vermillion City (Gold Server). Please send me a DM on the forum or on Discord to arrange collection. https://youtu.be/Au7W8HZv1kg
    2 points
  40. 2 points
  41. Pro's Start-End Guide Hello everyone, my name is Cody. I have been playing Pokémon Revolution Online since 2021, and during that time I have gained a lot of experience with the game’s systems, community, and progression. The purpose of this guide is to help new and returning players better understand the game and avoid some of the common mistakes that many beginners make. When I first started, there were many things that were confusing or difficult to learn, especially regarding trading, chat rules, abbreviations used by players, and overall progression. In this guide, I will share my personal experience, tips, and advice to help players get started. The guide will cover topics such as Trade Chat, common abbreviations, important rules, a basic story walkthrough, and other useful information that can help improve your overall experience. My goal is to make the early stages of the game clearer, easier, and more enjoyable for new players. I hope this guide will be helpful, and I wish everyone the best of luck on their journey! P.S If I'm missing any information, Please point it out here or my discord. (Useful command if you are on desktop to find content) CTRL F [content]) Discord: codyful Ingame: Codyful Credits (COMING SOON) Chat Commands and Reborn Bot commands (COMING SOON) Common Abbreviations Trade Chat Abbreviations Chat Abbreviations Stuff I do even during the endgame! Story What to do after story? Move Tutor Locations (WITH EVERY DAYCARE LOCATIONS ASWELL) and guides to egg move tutors and how to Unlock them (COMING SOON) How to get PvE Coins? Coin Shop Guide Mega Stone Quest Links Boss Teams and Info (COMING SOON) How to repel pokemon? Dungeons (COMING SOON) Love Island (COMING SOON) Events (COMING SOON) PvP INFO (COMING SOON) Forum Navigation (COMING SOON)
    2 points
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