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  1. Let me start by saying I hope to continue doing this next year. That is, if I continue playing next year. This year of PRO has been a lot of fun at times, and not a lot of fun at other times. I try too hard sometimes to try to prove each team is "worthy," and at times, this feels a bit forceful and time consuming, leading to many games to be played that shouldn't have been played. But, regardless, it has been fun talking to my fellow friends/teambuilders/partners in crime in chat and discussing with them the pros and cons of each team and how to improve it. I think with the new additions (boots, new pokemons), it's time to move on from these teams. I know a lot of people on ladder like to "copy" my teams already, and I know there are a lot of bootleg teams out there. Most of them probably got the teams pretty close to correct. But hey, nothing beats the real thing right. I am posting them because I don't mind people using them to play, but I am really really hoping that I can reach a couple of you teambuilders and inspire new ideas. Please keep in mind these teams might not feel very effective in pvp because they are relics of the past. I will try to link every team with a season, but my memory is very hazy and I skipped some months, so I will probably not be getting all of them correct. January PVP Season Pokepaste: 1) ☆☆ https://pokepast.es/a710f104e2140d35 2) ☆☆☆☆ https://pokepast.es/c872e403fa475a68 This is the season after my return to PRO. Technically, I returned in December, but I don't even remember what I used. This season, I set out to build the best team I could possibly build and try to see if I can take first. The first team I tried was 1). I remember halfway through the season (not sure why) I decided to switch to my new team. Probably due to the hippowdon team being a bit too slow for my liking. I think team 2) serves as the foundation of all my future teambuilds. I didn't realize it at that time, but about the only team I will play is BO. And central to BO is essentially a good defensive core, a good scarfer, and offensive pokemons that usually have good defensive utilities. The goal isn't to win as fast as possible, but it is also not to stack up on as many defensive pokemons as possible. So pokemons with good defensive abilities are important. You'll see this come up time and time again. A scarfer is important because it patches up the issue that most BOs have, which is being too slow. In addition, almost all scarfers have some sort of ability to use trick or switcheroo, which is very important to shut down any setup sweepers and help with the consistency of the team. I am not exactly sure if this is the case, but I think January was the first season Slowking with chilly reception was released. And this pokemon, imo, was meta-changing. It completely hardstops one of the pokemons that was terrorizing the metagame, keldeo. It is a defensive pokemon, but it gained the ability to tank a hit, regen, and switch. Momentum is a very necessary thing in maintaining pressure in bulky offense. In addition, the ability to future sight, is vital to forcing progress. Something like skarmory will struggle against a future sight in the air in addition to a +2 knock or HJK. I also remember wanting to build with blacephalon due to some outbreaks. With these two pokemons set, the rest is pretty self-explanatory. Tangrowth completes the perfect synergy FWG core and deals with physical attackers. Tangrowth might seem like a weird pick given its lack of usage in PRO, but it functions very solidly here. I am not sure if Skarmory gets body-press back then, but even if it does, Tangrowth still helps with things like Dragonite and Bisharp by threatening Sleep Powder. In addition, it is a progress maker with knock—off, and deals with the ever-annoying ferrothorn through HP-fire as opposed to Skarmory, who gets leech-seeded and might be placed into a rough spot. Landorus rounds up the team with rocks defog (which might seem a little stupid), and lures in Zapdos with Z-rock, which helps with lopunny and bisharp. In addition, it aids tangrowth to ensure it doesn’t get overloaded. Lopunny is the fast attacker that threatens faster pokemons with fake-out spam and bisharp is a slower setup sweeper that has amazing defensive utility against most things. An eviolite bisharp is crucial as both means of offense and defense, as it makes it kind of like a mini kingambit that was incredibly hard to switch into, even for Zapdos. Against anything not called skarmory or garchomp, worse comes to worse, Bisharp can stay in and kill in a 1-for-1 trade. Lastly, blacephalon is the scarfer that can just shadow spam to snowball out of control, and punish opponents without either a scarfer or a normal/dark type. Recurring themes that I struggled to build against are BD azu (very common in PRO), keldeo, kommo-o, mega-diancie, kyurem, bisharp, and volcarona. For this team, having slowking on the team implicitly checks the latter 4, whereas BD azu feels fine with bisharp, helmet tangrowth, and lopunny with fake outs. Volcarona is probably mostly fine with two priority users and landorus, and is likely as much of an insurance as you are going to get (gosh I hate this pokemon). Bisharp is also super annoying to build against, but tangrowth mostly deals with it just fine, and at worse is a 1-1 trade. Lopunny and my own bisharp help significantly. Overall, one of the most solid teams I have built. February PVP Season Pokepaste: ☆☆ https://pokepast.es/083ddc9d0ce282e9 Contrary to the teamname, Heracross is not the goat. This was the season where fatter teams were picking up in usage, so I thought Heracross could be a cool pokemon to use. Give Heracross some bulk, and it would be incredibly hard to break its substitute. Most landorus will struggle to break its substitute because doing so likely means hitting stone edge, which heracross would likely get up sword dances during the process. With teleport and the success of slowking, I thought it would be cool to use a defensive core where two pokemons can simultaneously tank a hit and run away to gain a more favorable matchup, but that was not as effective as I thought. Slowking is as effective as ever, but telling clefable to do this seems to be wishful thinking. Clefable itself is not a bulky pokemon, and its use means you are constantly forced to Wish. In addition, even if you wish, you are forced into a dilemma between healing your teammate or keeping yourself healthy. If we go down the machao’s nemesis checklist, “BD azu (very common in PRO), keldeo, kommo-o, mega-diancie, kyurem, bisharp, and volcarona,” you’ll see we are probably even more solid against them some of the pokemons compared to last season. However, bisharp is a huge problem for our team because of iron-head flinches, against heracross, life orb sucker punch against garchomp once it sets up. Volcarona is also hard to deal with and relies on rocks being up to beat it. In addition, one thing I struggled with this season was serperior, which can tear through my team with leaf storms. Aegislash also wasn’t as solid of a clefable answer as I thought… it struggled to break through it with flash cannon. Since it was my last and only line of defense against clefable, I had to switch it to iron head, and even then it was not great… I didn’t like this team as much because it felt matchup-y in the sense that, yes it is good into most things, but common stuff like bisharp, serperior, and clefable were very annoying to deal with, and to me that is a big failure as a teambuilder. March PVP Season Pokepaste: ☆☆☆☆☆ https://pokepast.es/429ae1d640b6a359 This is the best team I’ve built. Probably so far and in the future. It is creative, innovative, and just cool. Sash explosion landorus is standard for these types of teams. But we have a scarfer in keldeo, which can win on its own, a speed-boosting blacephalon, which can win on its own, bisharp and mawile offensive core, which can win on its own, and as extra insurance, Cresselia, who can heal any one of them and get us a second chance if anything messes up. In addition, we have the option to set trick room in an emergency situation, healing and getting either Mawile or bisharp in to do big damage. I remember one of the biggest problems for this team was keldeo. It clicks scald and wins. A common trick I had to do was explode landorus on keldeo for a 1 for 1 exchange. Rotom-wash was also very annoying to deal with as landorus was my primary volt-blocker and none of the other pokemons appreciated a will-o-wisp. The objective of this team is to win as fast as possible, using one of the 4 means after getting rocks up. If one doesn’t work, try another one until it works. It is surprisingly easy for blacephalon to set up and run away with the game because most people assume it is choice-scarf. With a Z as a nuke, you can easily get +1 speed, which opponents will struggle to deal with. Calm-mind, along with hp invest, gives it decent bulk to work with most of the time. If you take a look at the team, it is stacked with attackers. So how do we guarantee we have a way of dealing with almost everything? This role is placed on the movesets and evs of our pokemons. As opposed to the standard sets, bisharp was tailored for outspeeding adamant azumarill and living an aqua jet at +6. Kommo-o was beaten through setting trick room, mega-diancie through trick room or scarf keldeo, or any of the steel types trading one for one then being lunar-danced back. Kyurem was 1v1 through cresselia moonblast, Bisharp was beaten through keldeo, substitute blacephalon, or brick break hyper cutter mawile to not give it an attack boost upon switching in. Volcarona is beaten by scarf keldeo with stone edge. With all these backup plans in case things go wrong and the ability to exert so much offensive pressure, this is truly one of the best teams I’ve ever built. One thing that I did struggle against but didn’t face was some sort of mega-latias + muk + skarmory stall. If muk somehow takes out blacephalon, it will be extremely difficult to break through skarmory. Just those two might be fine due to keldeo, but the addition of mega-latias makes it near impossible to play against. Special thanks to idkup for pointing it out, but I am glad that I didn’t face this combination. May PVP Season Pokepaste: ☆☆☆ https://pokepast.es/2ed139bd47dbcec9 This was the season alomomola starts showing up, and I severely underestimated how good it was. This was also the season where slowking comes back, and my goated ursaluna set came to fruition. The reason why I used beedrill was not because of a dare, or a challenge. I just remember building the rest of the team and wanting a fast pokemon to round the team out. And somehow, it just worked. I think the team worked because of how fat the meta is. Beedrill is not very hard hitting, but being able to put down a toxic spikes early in the game plays dividends in the long run. With how many molas and skarmory and landorus (as usual) running around, placing down a toxic spikes breaks down these molas core easily. Due to beedrill’s super low hp, endeavor is a nuke after it takes 2 rounds of rocks against defensive teams. Now, a bit about rest-talk luna: it also was kind of a surprise. I was just at first thinking if façade works under sleep, which I don’t believe it does. However, I still tried rest-talk to see if that is the case to not only give it longevity, but also power when asleep. I realize that one of the most common struggles with ursaluna is it just hitting into rocky helmets and chipping itself to death with flame orb. Hence, we want to give ursaluna longevity by giving it maximum hp and the ability to heal up against fat and passive teams. This ursaluna set is imo the best set on PRO right now. Against offense, the way to use it is to trade it 1 for 1 for their most annoying pokemon. Ursaluna’s bulk enables it to do that. Against stall, ursaluna becomes a damage dealing machine, hitting pokemons with conjunction with future sight until they break. Honestly, that’s mostly all I want to talk about for this team. The rest of the team, unfortunately, is not that great. They are more so members necessary to round up the team. Skarmory feels pretty broken at that time because no one knows what it does. I remember hoopa were starting to show up around this time, so bisharp really helps with it. It is a fun team and I am glad I got 1st with it, but I don’t know if I will queue with it again. August PVP Season Pokepaste: ☆ https://pokepast.es/ba3191dc6b971595 I hate this team and I don’t want to talk about it. In short, I tried to build something that would stop alomomola, felt like gastrodon was a good pick, went with it, and it ended up being very mid because it couldn’t set hazards. I struggled a bit this season quite frankly, and I was traveling so I couldn’t really think much about PRO. If you see any machao teams that ended up with weird stuff like occa berry ferrothorn, you know something ended up very wrong. ** Brief Aside This was also the season I felt diancie-m was pretty broken (one of the best megas in game at least). It is faster than everything, has a stab that is hard to resist outside of ferrothorn and pretty much nothing else. This made me think I had to build a team with Diancie, and diancie itself ended up pretty good, but was not necessarily the easiest to pilot with mola eating up every attack. Sub keldeo was also due to mola, but mola and latios would just do these flip turns into and out of keldeo to break its sub, which I felt was very very oppressive. This season was just awful to play against because 1) everyone just uses alomomola flip and 2) everyone has some sort of build with scarf latios + hoopa unbound for wall breaking other alomomola. When there is a universal best team / best core such as this, I think the enabler, aka alomomola, has to be dealt with. And I am very glad that ended up being the case. September PVP Season Pokepaste: ☆☆☆ https://pokepast.es/81708401d167b44d I don’t know why this is the team most people on gold server probably know me by (judging by the amount of people who copy it), but I am not happy with that. If you want a good team, go copy the best team I’ve ever built. Not some altaria bs. Ok, I have a love-hate relationship with this team. If you are an astute reader, you will probably realize that this team is exactly the same as the beedrill team except it has altaria over it. This was not initially intended. It seems like I just end up using the same pokemons because of how solid they are. Altaria is a cool pokemon I wanted to build with. I felt like the modest set is most solid, because its typing checks so many things that are problematic under my list such as kommo-o and bd-azu. In fact, its speed is specifically ev-d to outspeed bd azu. I recall the special defense is for beating mega-charizard-y and volcarona reliably. I considered fire blast or flamethrower over toxic, and while it is useful at times, being able to spread status around as a midground is also very useful. The rest of the team pretty much functions the same as before. I felt like beedrill wouldn’t be as useful this season due to the lack of alomomolas. On paper, this is the most solid team I’ve ever built. However, this team is extremely prone to hax. I have gotten my skarmory crit so many times when all it needs to do is let off a game winning body press. **Brief Aside I remember I once almost crashed out because this team has the freest matchup against poppachav (Team: Victini, Registeel, beedrill, mandibuzz… forgot the last two). Pretty much, I got hard counters versus victini in slowking, and other than that, the rest of his team loses against skarmory. Well, to beat him, I would need to get into an iron defense war versus registeel. First game against Poppachav, I lost the iron defense war due to a critical hit. Then, since he was in range of tornadus heatwave, I went to tornadus and missed the heatwave as he rested. After that, I had no way of killing his registeel… Second game, I had to get into an iron defense war again and got a critical hit again… That made me so pissed and I almost quit playing Pokemon. This is why I hated this team. Even when the odds were completely in my favor, bullsh*t like this keeps happening and I would lose rating. It was already incredibly hard to gain rating when you are 400 points above everyone else you are playing, so losing in this manner was just incredibly frustrating. Another version of this team featured terrakion. Fearing that bisharp was too slow and still wanting a fighting resist, terrakion is a solid replacement. Unfortunately, terrakion is a pretty inconsistent pokemon. Sure it is speedier, but it doesn’t outrun the crucial 110 base speed, speed tier to deal with metagross, something bisharp handles much better. In addition, running terrakion means handing it the z-move and switching tornadus-t to some life orb variant, which didn’t end up working too well. That is why I think this is a turning point. I swear to never run a team so slow ever again. If I need to get into a setup war against my opponent to win, then fine, I will do it. But I don’t want this to be consistently my only out against my opponent’s teams. In the future teams, you will see that I modified my style of bulky offense a bit such that it is not so slow and treading towards balance anymore. There is a more well-defined defensive core and the guaranteed presence of a scarfer (favorite scarfer incoming…). October PVP Season Pokepaste: 1) ☆☆☆ https://pokepast.es/00f17600af703bab 2) ☆☆☆☆ https://pokepast.es/03b70461352dd163 October is the ash-gren month, and the month where sneasler and clodsire were added. I ended up using two different teams, both of which feature a mawile ash-gren core. I honestly don’t have much to say regarding this month other than the fact that ash-gren is pretty broken. It is speedy and extremely difficult to switch into. The fact that it can run spikes or drop it for u-turn or ice-beam to hit pokemons that would otherwise resist it for big damage is just insanely powerful. I think the teambuilding philosophy for these types of season is simple: put an ash-gren on your team, pair it with a powerful mega (mawile or lopunny seems to be good), and add an ash gren resist in ferrothorn, tangrowth, or amoonguss. I guess because this month added clodsire, clodsire works too, and is probably one of the best pokemons to pick against ash-gren. Regardless, once you have these components on your team, you can finally start thinking about the rest of the team. I honestly don’t really remember too much about what happened when building just because this month was a mess. I switched my team because I ended up really wanting to use sneasler, and sneasler honestly fits perfectly with the second team, providing tons of offensive pressure in close combat that threatens poison, uturn that threatens poison, and a scarf trick that shuts down defensive cores. This core does not necessitate a choice specs greninja as one thing I found was that mawile and sneasler likely completes this job already. Hence a waterium-z set was chosen for ease of setting spikes and the ability to switch moves. Sneasler is what I believe is the best scarfer in the game right now. It outspeeds adamant drill under sand, all other scarfers, and is pretty much the fastest option that still does very significant damage with close combat. The fact that it can easily lure in landorus-t and threaten a poison is also incredible. The only thing that I dislike about it compared to other scarfers is its bulk has something left to be desired, but it is just fast, hard-hitting, and consistent. This team deserves a 4-star because of sneasler. Shoutout to my fellow sneasler appreciators out there <3. I remember this was the month where clodsire stall picked up, with some clodsire, mega latias, clef, skarmory, annhilape, alomomola (?) type of team, which was run by the vn guild basculin. And at that time, I felt like that was a very very good team. It seemed to consistently beat a lot of the offensive cores centered around ash-gren with clodsire and alomomola completely nullifying it. I am happy to see stall pick up slightly (not that I want to use it, but for the balancing of the metagame), because of how utterly bad it was for the past couple of months. However, the main reason why I brought this up is because I was told by some vn guild member (who is on the ladder btw) to sit after losing against this team, and then I beat him 3 times in a row after… So maybe don’t talk so much [heck] in the future. November PVP Season Pokepaste: ☆☆☆☆ https://pokepast.es/363bd8e7a677a86d This is the last season I will be covering, and the only season I did on silver. I moved to silver to test to see how well I will do in silver. And honestly, I did fairly well but also suffered a lot. I really like this team. I think bold volcarona is very good and potentially an oppressive existence. The fact that this mon can act as both an offensive and defensive behemoth… this ability is second to none. In addition, there are pretty much no priorities that can kill it in one. The strongest one I can think of, banded crawdaunt aqua jet, only does around 85% to this volcarona spread. I think this team combines a lot of the conclusions I reached over the past few months. Need a fat, hard-hitting ground type that destroys fat, check. Need something for keldeo and latios, check. Need a near unswitchable existence and a fairy type? Get diancie on the team (In reality this mon struggled a bit due to the addition of clodsire, so I had to reassess my take a bit. However, clodsire is a free switch in for ursaluna). How to make the team more broken? Put a volcarona on the team. I will say that mandibuzz is a bit of a special pick. Why not zapdos or skarmory? In terms of pure physical bulk, I feel like mandibuzz was the bulkiest pokemon I’ve run. The ability to do significant damage with foul play is very desirable. However, that doesn’t explain why choose it over the pivoting ability zapdos provides or the spikes skarmory gives. Part of the reason is because 1) Mandibuzz is especially good against breloom, blocking it with its overcoat ability. 2) Psychic types such as mega-alakazam can be extremely problematic to the team otherwise. 3) I want to have extra insurance in toxic vs. volcaronas I could face. Mandibuzz does not seem like that good of a pick, but against a neutral hit, for example, ursaluna, mandibuzz takes the hit much better than zapdos. It also has the added benefit of completing walling hoopa-unbound. Iron defense is also completely mandatory. Yes, there is no body press, but Iron defense turns games against setup pokemons like swampert or even mawile on its head, beating them by taking advantage of their attack boosts. It is also a very good late game win-con against ho teams that stack on physical attackers such as dragonite, bisharp, and breloom. On silver, I faced many clodsire and skarmory cores. It was kind of a struggle, because clodsire would wall diancie, and ursaluna would be walled by skarm. To break this loop, some sort of future-sight play is necessary, but in the process, slowking could get toxic’d, and hazards could go up. It is pretty annoying to play against and honestly a failure on my part to predict this meta-trend. However, I think with good play, this was completely manageable. The biggest problem for this team is bd azumarill. Holy [heck] this was bad. Once it belly drums up, how do I deal with it? 200 speed mandibuzz foul play. Yeah, there is literally no counter play otherwise. It’s not like my other pokemons kill it in 1 hit (except ursaluna) so this was usually the only way. It requires a lot of skillful playing and managing to beat it. I have to get into why I hate silver server now. Let me just say I like how it is more competitive than gold and its queue time is lower. I am not one to shy away from competition. But, I hate counter-teaming, I think it is the lowest of the low. Someone told me to queue on silver, you need 3 teams, because certain people who intentionally look at your rating change, and snipe you with their counter team. And to be honest, they are right. I’ve been sniped again and again, until I thought it was time to stop queueing or avoid certain people because of how dedicated they are to sniping. Let me give you an example. After beating this said person, I was sniped by specs protean greninja (which is bad enough), in addition to adamant azumarill, and rock slide metagross. Obviously, I lost once, but I was able to overcome that deficit after knowing what to look out for in the following game. Then the person changed to jolly azumarill. Yep, instant loss. As another example, I was sniped by triple scarf + some crawdaunt, which my team does not deal with. Triple scarf is just unscientific, particularly after I beat the opponent once already. In addition to all that, my hatred to silver was probably exacerbated by the fact that I was juggling school projects, trying to get first place on the silver ladder, and getting immensely sick for 2 weeks of November. I was so close to getting 600 on the ladder (I think I reached 590), until some guy who lose to volcarona paralyzed it with scarf glare serperior like 4 turns in a row so I can’t get 1 singular roost off and I had to see it die to a nidoking at +3 spA and spD boosts. I was so incredibly frustrated that I probably threw a couple games. And after that the sickness hit and the sniping hit and the rest is history. I think I am still pretty proud of how this team did. I expected it to be competitive, and most players are competitive in a good way, but it was just a select few who are sullying the rest. I think the main difference between gold and silver is simply skill level, and significantly less hyper offense to deal with. Silver teams trend on the bulky side, with a decent number of stall, but I was able to dispatch those successfully. There was also more rain. This is why I am avoiding silver in the future, and you likely won’t see me there anymore. I can accept losing to people legitimately, and people making adjustments on how they play, but changing teams just to beat one person is just wrong… I think in a tournament setting, I can accept that because scouting is part of a 1v1 gameplay. But a ladder (this is only possible in pro because the ladder is not active), is not meant for you to target one singular player, so you shouldn’t just swap your team out for 10 minutes and replace it with something else after 20. This pretty much sums up everything for this year. I will not be publishing my December team just yet since the season has not ended… that will likely have to wait until next year. I would like to thank a couple people for the support to lead to success I had this year. Specifically, Jorogumo, who helped with the teambuilding process, banklas and cyan, who lent me a lot of pokemons which I otherwise would take years to garner, and mcnutt and scrub, who sacrificed their win rate to help me test my teams to see if they could be successful. I can’t express the amount of gratitude especially to Joro for listening to me in my dms and going down checklists with me to see how the team can be improved. And I can’t express the amount of fun (and sorrow) sometimes I had with banklas, Joro, and scrub when we talk about pvp together. We are just right around 5000 words, and this was much longer than I intended it to be. However, if you reached this point, I hope you had a good read, please take my teams and use them as you like, and hope to see you in 2026.
    13 points
  2. Hey everyone, I really suck at these. I've been playing PRO since 2016, and I think it's finally time to retire. PRO has been a huge part of my life for nearly a decade. The community, the player culture, drama, events, dumb threads, everything, I'm really grateful for. Here's a small introduction to what I do in PRO before I officially retire. How I play the game I'm a jack of all trades, I enjoy every aspect of PRO. Hunting, PvP (Personally love Draft!), trading, conversing with the community, joining and hosting events and tournaments, helping newer players, however my biggest enjoyment from PRO is making content and working on projects. Some of my projects were never posted, some were discontinued, some are ongoing, some were still being worked on in the background. My projects and other stuff My biggest project that's still ongoing is ofc New Leaf. Shoutout to everyone in the guild, I would be nothing without you guys. Having the opportunity to lead and manage one of the longest lasting guilds in PRO was an amazing experience. To newer players who are considering creating a guild, I say make it, don't let others discourage you. Set a goal and work towards it. Rare Candy Media (RCM) was a passion project of mine. I enjoy the idea of reporting any and all things to the community. There are atm, 12 issues of RCM you can read in the General Talk Sub-forum if you're interested. Thank you for the art and editing that was provided by @Dos3d and @Walkyrion for the help in this project and everyone who has contributed one way or another at one point. I really would've loved to continue making articles each week. Giving money away until Astrella comes out. As the title says. It was fun seeing how people would react. It was a mix of disbelief, gratitude, shock, and genuine curiosity. I think due to PRO's scam culture, it made it hard for me to randomly give money to strangers. The most common outcome was the player asking "Why?" About 10% of 275 people called me a scammer and left the PM, but the majority of the giveaway winners were shocked and thankful after I explained what I was doing. This project had to stop for personal reasons that didn't involve money. Then I farmed 999 Rattata hair and made a "Buff Magnet Pull" thread one of the most liked threads on the forum. Idk why, I just did it. https://pokemonrevolution.net/forum/topic/234573-i-farmed-999-rattata-hair-what-happens-next-will-shock-you/ https://pokemonrevolution.net/forum/topic/228876-magnet-pull-needs-buff/#comment-1361546 The biggest project I was working on that never came out and is still ongoing was asking people what there favorite part of PRO was. The goal was to ask 200 players. 100 from Silver and 100 from Gold what their favorite part of PRO was. As of right now, I'm only on the 87th person. This one was very interesting. It doubled as a social experiment. I would PM random people on the server with the question "What do you enjoy most about PRO? Hunting, PvP, forms, quests, events, staff, the community etc." Pretty simple question right? I noticed though, right around the quarter point, that the majority of people were just giving short responses. Once I altered my question and removed the examples, people started giving me better answers. The most common answer in order was the community, followed by hunting, then forms / cosmetics, followed by PvP, events, and lastly quests (Wonder why, most recent quests are unique, don't require the player to check every tree, and provide just enough clues). Here were some of the best answers I got: I also did host some tournaments: PRO Tour S2: https://pokemonrevolution.net/forum/topic/187119-pro-tour-s2/ PRO Tour S3: https://pokemonrevolution.net/forum/topic/190792-pro-tour-s3/ Guild showcases and spotlights. A project I was working on but never released on the forum. This one didn't hit with me. I tried contacting leaders of smaller guilds to build their community via an interview and highlighting what makes their guild special. The leaders / officers would either never respond or what I assume to be quitting the game. I did interview other popular guilds which was supposed to be an article for RCM. Reason for retiring I'm at a point in my life where I have to choose wisely what I spend my free time on. I'm not burnt out in PRO, I still have a lot of fuel in me and several big projects in my mind I want to work on, but it's just the fact that I can't commit to PRO as much as I used to. I have to make a sacrifice, and I chose to drop PRO. It doesn't mean PRO never meant anything to me, it's the opposite, PRO was everything for me, and I have to take a step back. It's been fun Over the 9 years I've played, I've seen many people come and go. Staff members, players, friends. People got banned, people quit, some had to focus irl. People changing. PRO's come a long way, trust me, not just the game itself, but also the people working on it. This is 100% an unbiased opinion, I know some people think it's cool to hate on staff, but learn to give them a break sometime, they're human. Same goes for staff members, we all just want the best for the game. I trust that Wally does too. Not bringing up past issues and going off topic (Make a separate thread if you have to), not trying to glaze either, but I feel like over the past few months, he has improved with trying to communicate things to players. From my neutral perspective, that's what I've seen. Try to respect that at least. But yeah this game will continue to change for the better, I believe that, and I will always be proud to be part of the community. I hope that by sharing my projects, I inspire some of you to do the same. This isn't goodbye forever, I'll still be on Discord don't worry, I'm always available to chat, just hmu. I do wish you all the best, and hope you have as much fun as I did. Peace!
    13 points
  3. 10 points
  4. Duration: 48h after first bid Start offer: 50m Min Bid: 500k Insta: 90m Accepted payments Coin Capsule = 500k Reroll Ticket = 700k Contact Ingame: Norex Discord: norex1234
    9 points
  5. (NEW) Update — 4 28 Dec 20:59PM (NEW) Update — 3 25 Dec 12:06PM Update — 2 24 Dec 12:26PM Update — 1 20 Dec 7:34PM Ho ho ho, everyone! The holiday season is here, and Dark Vengeance is spreading some festive cheer with a Christmas Special Giveaway Event! This event is our way of giving back to the entire community and celebrating Christmas together with generosity, fun, and surprises. Don’t miss out—join the giveaways, spread the holiday cheer, and celebrate Christmas with DarkVengeance! Event Details: We’re hosting 25 special giveaways, packed with festive surprises and amazing rewards. Why 25 Giveaways? Because Christmas falls on the 25th, we’re going all out and hosting 25 separate giveaways, each packed with exciting and festive rewards! Every giveaway is a chance to win something special. Winners will be picked using a random name picker on 25th December. To be live-streamed. Make sure to Join Our discord server for updates and additional giveaways. (https://discord.gg/AbVF96eEbG). How to Participate? Reply with your IGN and Server in this thread below. Once you reply, you enter into all 25 giveaways! Registrations closed. Rules: This Event is open for Both Servers. Live Stream is scheduled for 12:55PM 25 Dec. Each Giveaway will have 1 Winner. If a banned player wins, their reward will be re-rolled. One entry per person – multiple entries or duplicate accounts will be disqualified. Be respectful – no spamming, bullying, or inappropriate content. No changes to rewards – if you win a mount of your choice, it cannot be exchanged or swapped, even for something of equal value. Rewards can be seen below and Pokemons can be seen in Spoiler next to it. Giveaway and Rewards: Giveaway Number Item/Pokemon Winner Remarks 1 Exp Boost Ericek8 (G) Undelivered - Opponent didn't respond (Cancelled) 2. 50 PP Ups Phuoung80 (G) Delivered (Mail) 3. Galvantula Boda (G) Delivered (Trade) 4. Lunch Box Empirefc (S) Delivered (Mail) 5. 100 Focus Sashes MarcoT11 (S) Delivered (Mail) 6. Umbreon Rodrials (G) Delivered (Trade) 7. BMS Metrical (G) Delivered (Mail) 8. 2 Master Balls Itzrohan (G) Delivered (Mail) 9. 251225 Odin1354 (G) Delivered (Trade) 10. Set of Choice Items Lilsnivy (S) Delivered (Trade) 11. 100 PP UPs Vio (G) Delivered (Mail) 12. Heavy-Duty Boots Munelight59 (G) Delivered (Trade) 13. Xatu Garvielloken (G) Undelivered - Opponent didn't respond (Cancelled) 14. 69 Rare Candies Infamousro (G) Delivered (Trade) 15. Set of Assault Vest and Rocky Helmet Princvegeta (G) Delivered (Trade) 16. Impish Altaria Kyten75 (G) Delivered (Trade) 17. Your Choice Land Mount (50C) Hussian00 (S) Undelivered - Opponent didn't respond (Cancelled) 18. Your Choice Surf Mount (50C) Blazerit (G) Delivered (Mail) 19. 2 Master Balls D001 (S) Delivered (Mail) 20. Dc Clothes Iknowyou (G) Delivered (Mail) 21. Nature Reroll Ticket Heyitsdrie (S) Undelivered - Opponent didn't respond (Cancelled) 22. Chansey Alwarowrp (G) Delivered (Trade) 23. Nature Reroll Ticket Jackson2 (S) Delivered (Trade) 24. Coin Capsule 1villain (G) Delivered (Mail) 25. Reroll Ticket Arbnoriii (S) Delivered (Trade) Good luck to everyone, and let’s spread the Christmas cheer together!
    6 points
  6. 6 points
  7. This is Ancient Onix but I've only got the front side and only this Onix. Don't worry, I will do the backside and all sides and forms for Steelix! What do you think?I do worry I added a tad too much plant and dirt debri falling/hanging off of Ancient Onix. Btw, I will update this thread when more work is done. I've now made an Ancient Onix party/box Icon! So much easier to do! Edit: I had to re-edit this post as I wanted to update the backside Onix because the plants on its head was bothering me and I already had an updated version made even if minor. But due to that, I had to delete and re-add all the sprites 'cause of it but I didn't mind. Ancient Onix Form Update!! Ancient Steelix! Ancient Mega Steelix! I am NOT good with spriting crystals! XD I tried! Here's the new version, there's not much difference. Ancient Onix Dex Entry: A very old and possibly even Ancient Onix that seemed to have survived it all. It also seems to have flecks and veins of gold on its body, but is hard to see due to the foliage it had gained throughout its' years of living and hibernating. It has gained a much larger body compared to regular Onix and is more durable despite its' ancient visage. Running into an Ancient Onix is nigh impossible due to its natural mossy camouflage and long hibernation that probably lasts for years at a time. Upon discovery, many people tried to search for one due to the gold on its body that it had probably gotten due to its' mineral diet, but many have failed thus far. It's unknown if anyone has managed to catch one besides the one specimen that was first discovered. Ancient Steelix Dex Entry: Upon evolving, the Ancient Onix's mineral composition became more refined and hardened, and covers most of it's body now revealing all their glory while losing the majority of foliage, especially moss. However, it also gained a much more nastier disposition possibly due to the rust that eats away at Steelix's body compared to when it was an Onix, thus hurting it. Rust remover is now an itch and pain remedy to this Pokemon. It also enjoys a good polishing which is also quite the daunting task. Ancient Mega Steelix Dex Entry: Mega Steelix doesn't mind the worse pain it experiences upon mega evolving if it's to protect it's beloved and well trusted trainer. It's also not recommended to let Ancient Steelix to be in mega form for too long due to quicker rusting and extreme internal body heat that causes this phenomena. It was shortly discovered to harbor some water and lava along with crystals within its' steely body that may have been there but not utilize since it was an Onix but now has upon mega evolving. What's usually diamond crystals on it's body can be other minerals depending on it's diet even when it was an Onix such as Amethyst, Citrine, Ametrine, amongst others. Due to the extreme heat, pressure within itself, and the heated water, the crystals continue to grow. It's not recommended to touch Mega Ancient Steelix unless with insulated gloves. Sometimes, lava leaks from the circle areas. Beware of the steam that comes from it's body and mouth.
    5 points
  8. Sorry for the delay, I was still in hospital. However I am out now and back home! The winners of Saturday 13 December are @Yuqi05 and @Shadow2054 Congratz ! https://youtu.be/x2n5RguIxZc I have sent you the coin capsule in-game through mail!
    5 points
  9. Hello everyone, The auction is over and @Go1denp1kachu won with a bid of 8 Millions. Let's break it down what happened: The post States "72 hours + 15 minute rule" so, according to our Auction Rules: Therefore, we have to consider the start point at the moment the thread was created. The thread was created on Saturday, January 10th at 10:38 AM (GMT +1). This means the end point was January 13th at 10:38 AM (GMT +1). For these reasons, we will consider @Go1denp1kachu 8M offer as the winning bid. In the future, @Metin, if you want the auction to last 72 hours AFTER the first bid, please make sure you specify that clearly in the original post. Feel free to use the sample provided in our Auction Rules: Lastly, if anyone needs help, please do not tag moderators. Instead, use the Report button located at the bottom of your posts. Best regards, Hizukii
    4 points
  10. What if, instead of the trashcan to release the pkmn for £200, we could put the tags (and the trashcan?) in the [ + ] button menu. The one at announcements: This would make the hunt so much smoother, for when we catch that sellable or keeper pkmn, we can alrdy sort it from the catch previeuw window. To make PRO even more complete for joyful hunting. Thanks for your time! Greetz, Saitamo o7
    4 points
  11. -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- Siiors Siiorspro93 Pokedollars Coin Capsule 500k Black MS 250k Reroll Ticket 750k Nature Reroll Ticket 350k Rare candy 6k -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
    4 points
  12. 1. The Suggestion I would like to suggest the implementation of a "Deal or No Deal" (D.O.N.D) interaction feature within the Trade interface or chat system. Currently, trading often feels rigid. Sellers either have to set a fixed price (which might be too low/high) or ask for offers (which leads to silence or lowballs). This feature would allow a more interactive negotiation flow, allowing transparency while also giving a price navigation to potential buyers, without limiting the potential profit outcome of the seller. How it would work: A buyer sends an offer on a Pokemon/Item. The seller has a set of quick-response buttons (or chat commands) to reply to that specific offer: "Deal" (Accepts the offer/Notifies buyer to trade). "No Deal" (Rejects completely). "No Deal - We are close" (Indicates the offer is near the hidden reserve price). "No Deal - We are far" (Indicates the offer is way off). 2. How does my suggestion benefit the community? Better Price Discovery: It helps buyers and sellers find a fair market price for rare items where the value isn't always obvious. Encourages Negotiation: Many players are afraid to offer because they don't want to insult the seller. The "We are close" hint encourages them to try again slightly higher. Reduces "Offer" Spam: Instead of sellers just saying "No" repeatedly, the specific feedback ("Close" vs "Far") saves time for everyone involved. Gamification: It makes the trading experience more fun and interactive, rather than just a transaction. 3. Feasibility This should be feasible as a UI update to the existing trade chat or notification system. It does not require changing core game mechanics (like breeding or battle mechanics) but simply adds a layer of communication tools to the trade window. It could also be implemented as simple slash commands (e.g., /dond close or /dond far) if a UI button is too complex to add immediately. On forum, it will work exactly like auctions with the flow described above, which is almost familiar to an auction. 4. Strengths and Weaknesses Strengths: Speeds up negotiations. Helps sellers maximize profit without scaring away buyers. Helps buyers understand if they are wasting their time or if they have a chance. Weaknesses: Potential for Trolling: Sellers could spam "We are close" just to make buyers overpay. This can be dealt easily with the existing moderation. Mitigation: This serves as a communication aid, not a binding contract until the final "Deal" is struck, so players still need to use common sense. Conclusion This feature would add a fun, "auction-lite" dynamic to day-to-day trading and help bridge the gap between buyers and sellers who are unsure of an item's exact value. Thank you for considering this suggestion!
    4 points
  13. Very proud to call you a friend, Machao. I've had a lot of fun teambuilding with you this year. You've always pushed yourself to try new cores and strategies to revolutionize Bulky Offense in PRO. Congrats on all your achievements in 2025, and here's to another successful year!
    4 points
  14. 4 points
  15. Start: 10M Min Bid: 500k Insta: N/A Accepted Pays: Pokedollar Cc= 500k Auction Duration: 48h after first Bid Good Luck!!
    4 points
  16. 4 points
  17. I like the new emoji system, but I see it being overused specifically within Trade Chat already by some players. Maybe an emoji limit per message also could be something to consider. I do not consider this to be a huge deal, just thought I would mention my thoughts here because it has been recently implemented. Thanks.
    3 points
  18. Important. This guide assumes you already understand the Auction Rules. If you’re not fully familiar with them, please read the Auction Rules first and learn them in their entirety...to the point where you clearly understand how auctions work and can follow the rules confidently. Once you’ve done that, come back to this guide. [Forums and In-Game] Auction Rules. - PRO Rules - Pokemon Revolution Online This guide is still a work in progress, and there’s a lot more I plan to add over time, so please bear with me. It’s written with both new and experienced players in mind. Some sections may feel obvious or not especially advanced to certain readers, but I’ve included my own thought processes throughout. It also may not look as polished or structured as I ultimately want it to be just yet (for now). I’ve outlined and created some of the sections below I want to comment on, and I’ll be gradually working through them and sharing my thoughts as they develop. If even small parts of it prove useful, then it’s done its job. Take what resonates, leave what doesn’t and enjoy. 1. Foundations of Auctioneering. What auctions are (and aren’t), when to auction and when not to, balancing short term profit with long term value, and the principles of quality auctioneering. What an Auction Is (and Isn’t) An auction is a way to discover market value through competition. It works best when there is demand and enough interested buyers to create momentum. An auction is: A process where buyers compete in the forum (or in-game), a way to let the market, not the seller, set the price (in a sense) and best suited for Pokémon or items with desirable traits or appeal. An auction isn’t: A guaranteed way to get a high price, a replacement for private sales or direct offers, or a place for unrealistic expectations. If a Pokémon or item has weak demand, poor timing, unclear value, an auction may expose that. When You Should Auction Auctioning makes the most sense when: The Pokémon has strong PvP relevance or rarity, demand exists with multiple players, you’re unsure of the value and want the market to decide, timing is favourable (events, meta shifts, player activity etc). Auctions shine when competition is likely. Ideally, two or three serious bidders can push a Pokémon or item beyond what a private sale might achieve. This is especially true for quality PvP Pokémon, very rare or limited cosmetics or mounts with high appeal. When You Shouldn’t Auction Not everything benefits from an auction. You may want to avoid an auction when: Demand is low or highly niche, the Pokémon or item is easily found (Standard Pokémon from a hunt with below average stats and no exceptional traits), you need quick liquidity (if you’re unable to wait the standard 24 to 48 hours of an auction, it may be better not to auction at all...unless you intentionally run a short auction of 10 hours or less and are comfortable accepting the risks that come with a reduced timeframe), you already have a fair private offer on the table. In these cases, auctions can stall, underperform or damage perceived value. Knowing when NOT to auction is just as important as knowing when to run one. Short Term Profit vs Long Term Value Some Pokémon are quick flips. Others are long term holds. Short term profit focuses on immediate demand, meta relevance and fast turnover. This approach prioritises liquidity and quick results (for most players, this tends to be the default...playing and making decisions with shorter term profit in mind). Long term value, on the other hand, is about recognising what is unlikely to be easily replaced. This may justify waiting for the right buyer, especially if the Pokémon has timeless PvP utility, an exceptional stat spread (nature, ability and IVs) compared to what’s available, collector appeal or other future relevance. Future meta changes can also play a role. For example, a Pokémon that is moderately valued today may become more desirable if a new Mega Evolution or game update is introduced later. In these cases, holding can mean sacrificing some short term value in exchange for stronger long term upside. Selling a high potential Pokémon or item too early could cost you more in the long run than waiting for the right moment or buyer. Quality Auctioneering Quality auctioneering isn’t just about posting it. It’s about presentation, trust and judgement. A well run auction includes: Clear, complete and honest details, sensible starting prices, good timing, good treatment to your bidders, with chill and consistent communication. Create confidence. When bidders trust an auctioneer, they engage with your posts more freely (this can be as simple as just starting your auction or placing some early bids...sometimes if players like you or guild mates, want to support you or because you’ve supported them in the past. Over time, this creates a positive and beneficial environment built around reputation and trust), and that can benefit everyone involved. Reputation compounds with time. A clean and fair auction today can make the next one easier and hopefully more competitive. 2. Buyer Preferences. Evolution decisions, how training may affect value, and some considerations relating to PvP players, collectors, and those buying for utility. Evolution Decisions Whether to evolve a Pokémon before auctioning sometimes isn't a simple yes or no. Keeping a Pokémon unevolved preserves flexibility for the buyer. Some buyers may simply prefer a Pokémon in its lower evolutionary stage...particularly collectors, or in the case of shinies and special forms. Preserving this flexibility gives buyers a freedom of choice and can help retain or increase value, especially for baby Pokémon and starters. In other cases, evolving a Pokémon (and training it and showing off its Mega Evolution) can make its role and idea's to the buyer much clearer, relating to PvP ideas or builds. As a general rule, evolution should be done if it clearly adds value or removes uncertainty...not just because it’s available. Think before making this choice. In many cases it won’t matter, but in others it can have a real impact (this is entirely situational). Training: When It Adds Value (and When It Doesn’t) Training can increase value. For PvP Pokémon etc, completed EVs, level, and moveset can make an auction more attractive by reducing effort for the buyer. Essentially, it removes a cost the buyer would otherwise have to pay. This can matter when the price of levelling or EV training is close to the Pokémon’s overall value. In those cases, the difference can be significant. For higher value Pokémon, however, training costs tend to be minor in comparison and have far less impact. Once again, the importance of this depends on the situation. For collectors (for any number of reasons), untrained Pokémon can just be their preference. Overall, training should be a deliberate choice, than an automatic thing. Consider what you’ve got and whether training really adds value. In many cases maybe not, but it’s still worth being mindful. If you’re unsure, get advice from people you trust. PvP Players, Collectors, and Utility Not all buyers are looking for the same thing. PvP players value readiness and obvious competitive relevance. Collectors may care more about rarity, form...even the fact that it's old or untouched in a long time. Collectors may value a wide range of unique traits, such as older Pokémon with very low ID numbers, Pokémon with all IVs under 10 in each category, Original Trainer (OT) names can also have some value...belonging to well known players, long standing community members, former staff, or other "thing" that collectors recognise and appreciate, legacy quirks or historical bugs that may have existed on certain Pokémon, unusual or "fun" IV patterns or simply favourite Pokémon collected across multiple event forms. When building a collection, preferences can vary widely. The collector market is broad and highly individual. What may seem unremarkable or illogical to one player, can quite easily hold strong meaning and value to another. Utility buyers prioritise function over perfection (such as a Breloom or a Smeargle etc built for hunting). When IVs are average or bad, but the Pokémon’s role is clear, utility is often the defining factor, in this respect. Pokémon for hunting is just one example (there are more examples). One advantage is that the player base is often a blend of "all" of these things mentioned. Many players are part PvP player, part collector, part hunter...meaning multiple interests are frequently covered at once. As a result, the PRO community will offer a healthy pool of potential buyers. If something is genuinely desirable, there’s rarely a shortage of players willing to compete for it. To be continued. The sections below are just notes and outlines, and will be expanded on further. 3. Pricing. Setting the Right Starting Price/Details (good listings build trust...how poor starting details such as too vague, too high, too low can damage credibility, suppress bids, hurt outcomes in ways that aren’t always obvious), Finding the Insta Buy Sweet Spot, Understanding Market Demand, Price Decay (why waiting too long can cost you), Being First to Auction Something New (or one of the first) vs Being Late…and More 4. Payment Methods and Their Value. Pokedollars and Mixed Payments, Why Some Payment Methods Should Be Valued Differently (relating to timing, events, demand and seller preference affecting the value...how adjusting valuation can subtly guide bidder behaviour) 5. Timing. Best Times to Start an Auction, Duration: Too Short vs Too Long, The Ending, Bid Momentum 6. Promotion and Visibility. Where to Promote (and where not to), Different Promotion Methods Explained, Cross Server vs Single Server, Avoiding Spam, Maximising Reach 7. Finding. Identifying "The Right" Buyers, Using Discord Effectively, Tagging Without Being Annoying, Making the Right People Aware (subtly), Why Relationships Outperform Mass Pings 8. Presentation. Formatting That Gets Attention...Clear, Clean, Professional Listings, How to Improve Presentation Over Time, Learning From High Performing Auctions, Misleading and “Half Misleading” Auction Titles: Why clear, accurate titles outperform exaggerated or those that are carefully framed…how the appearance of being misleading can damage trust, credibility and outcomes. Understanding “Epic”, “Godly” and Other Hype Terms…an honest look at popular buzzwords used to attract attention…what they should mean, how PvP players perceive them, where exaggeration starts to undermine credibility (in my opinion…since I use them often). Understanding “20+” and “25+”…and other similar labels. Why phrases like “25+ Bulk” or “25+ Except Attack” (and similar workarounds that aren’t a full and true 25+ because another stat may be a fail) can weaken your auction…even when the wording is technically honest and well intentioned. Deeper reasoning behind that, from my perspective. 9. Reputation. Why Reputation Matters, How to Avoid Being Ignored, Engagement (hearts, ticks and acknowledgement to bidders posts so they feel seen and valued), Consistency, Fairness, Follow Through 10. Service. When Offering an Auction Service Makes Sense, What Value You’re Actually Providing, Fair Percentages, Protecting Yourself, Why Trust Beats Fees 11. Organisation. Tracking Auctions with Discord Notes, Managing Multiple Listings, Follow Ups and Closing Loops, Staying Organised Without Burning Out (or getting into trouble with trade moderators) 12. Guilds, Servers (and the Effects). Why Guild Servers Matter, How to Join Without Being "That Guy", Building Presence Over Time, Effects in Auctioning 13. Price Checks. Sharing Price Checks Responsibly, Avoiding Bias, When to Give A Price Check and When Not To, Protect Your Credibility 14. Judgement. Should You Auction This at All?, Private Sale vs Public (explained in detail to support your own decision making) 15. Final Thoughts. Providing Real Value to the Community, Why Long Term Thinking (relating to your actions in the game) Pays More, Earn Lasting Trust
    3 points
  19. Shiny Hydreigon Auction Details Start Price: 35m End Point: 48 Hours (After Start Price is met) Insta Price: 50m Minimum Raise: 200k Accepted Payments: Pokédollars | Coin Capsule = 500k | HW Scizor Mask = 35m Server Name: Gold Note: Please read all the rules and details carefully before placing your bid. Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. The 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes). Please check the Trade Rules and Auction Rules if you are new to trading in PRO.
    3 points
  20. 1m Start Min Raise: 100k Auction Duration: 2 days from first bid
    3 points
  21. I’d like to suggest adding a Luck Bar (bad-luck protection) system to PvP chests. The idea is simple: Each time a player opens a PvP chest without receiving a rare item, their Luck Bar increases by 0–2%. When the Luck Bar reaches 100%, the next chest is guaranteed to contain at least one rare item. If a rare item is obtained before reaching 100%, the Luck Bar resets to 0%. This would directly address a major frustration many players experience. Currently, some players open 150–200 chests and still receive nothing of value, which feels discouraging and unfair, even if the odds are technically correct. Many successful games use similar systems, and it greatly improves player satisfaction without breaking balance.
    3 points
  22. Thanks to the Xmas event (which I'm loving btw, luck aside), I've caught a handful of rare form pokemon, and I got to thinking... Similar to the "You got a rare encounter! (OK)" popup that prompts before the battle plays out, wouldn't it also be possible to add a check before or after the "run" option in those select fights? So that for any "rare" encounters, you don't accidentally hit your hotkey or misclick the wrong button, and end up logging out in despair, lol. I'm by no means a coding expert, but I imagine it wouldn't be too difficult to implement since the (OK) popup and "rare" encounters as a labeled concept are already noted by the system. I feel like it would be an excellent qol change but regardless, thank you for your time and have a wonderful one. o7
    3 points
  23. Note: There’s currently very little information on how, or even whether, Goomy will evolve into Hisuian Goodra in our game. At this point, your guess is as good as mine. If the mechanics support it, though, it could become a great addition as a future Hisuian. Auction Details: Start Price: 20m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 500k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 700k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  24. SORRY FOR THE DELAY, I WAS STILL IN HOSPITAL BUT NOW I AM OUT INTRODUCTION Hey there, PRO Community. How are you all doing? It's your neighborhood Keita/Shinohara here! I’ve missed you. Life is still a chaotic on my side, no improvements since last time (actually got even worse, yikes), BUT worry not — because won’t stop me from sending a little light your way! Starting 22 November 2024, and every day until X January 2026, I'll host the Keita Xmas Giveaway! GIVEAWAY & HOW TO PARTECIPATE This is how it will works Monday to Friday: 1 Coin Capsule Saturday: 2 Coin Capsules Sunday: 3 Coin Capsules To partecipate, post a comment with your USERNAME and SERVER (feel free to add any extra comment if you want, but write those!) RULES (Better Explained) New Players can partecipate! Does not matter if you are new to the game or old! Both Gold and Silver servers can participate. It doesn’t matter which server you play on, everyone is allowed to join every day. A new giveaway thread will be posted daily. Each day has its own post, and only comments on that day’s post count for that day’s giveaway. Winners will be chosen through a recorded spin on spinthewheel.io. I will record the spin and post the video directly in the daily thread so everything is transparent. (winner will be announced in the next 24 hours after the daily event ended) You can enter until I lock the thread of the day. Sometimes I close it at 1AM, sometimes at 6am, other at 2pm. You can register until I eventually open the next day. (Approved by Staff Admins) Any entry after that time won’t be counted. You can participate every day, even if you’ve already won before. There are no limits on how many times you can win throughout the event. Prizes will be delivered through Mailbox, or you can meet me in Vermilion City if you prefer direct trade. EXTRA INFOS (For Both Staff and Players) This is not an Official Staff Giveaway The accounts that will be used to trade will be: Keita and Ryu (one stay gold, the other silver. I've purchased extra CCs to cover me transferring if needed) Evidence of Coin Capsules: CURRENT WINNERS - THIS THREAD IS USED FOR DAY 12 - Good Luck!
    3 points
  25. +1 more content for the PvE side of Pro. We need more of that than the PvP since most people don't pvp.
    3 points
  26. Duration 48h after first bid. Star price: 6m Min bid: 200k No insta. Payment: pokedollar, coin capsule (500k) rr iv (750k).
    3 points
  27. Auction Details: Start Price: 15m End Point: 56 hours (after start price is met) Insta Price: No Insta Minimum Raise: 1m Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 480k), IV Reroll Tickets (x1 IV Reroll Ticket = 720k) Important Reminders: If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    3 points
  28. Alt account: Sumocal (Silver Server) Note: This piece can be worn by both male and female characters. View PvP Chest Rewards Auction Details: Start Price: 25m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  29. start Offer: 3m Min Bid: 200k. Insta: no insta Duration: 24 hours after the first bid. Accepted payments : Reroll Ticket: 700k each. Nature Reroll: 350k each. Coin Capsule: 480k each. Pokedollars.
    3 points
  30. s.o: 500k min bid: 100k no insta ends 48h after the first bid accepting pokedollar, cc@500k, iv-rr@700k if you bid from gold server you have to transfer to silver or trade with an alt-acc on silver gl
    3 points
  31. 3 points
  32. S.o 3m M.b 100k Accept cc 500k ,rr 700k End after 48h from 1st bid
    2 points
  33. Insta will transfer to silver (money with my main acc kimstarz)
    2 points
  34. Super cool team very efficient with fair prices
    2 points
  35. LAZIEST PLAYER FRIENDLY QUEST SERVICE SHOP Because why suffer when someone else can suffer for you? (Story Service? Not our type… do it yourself) Gold server Silver Server --- Make sure you fullfilling your requirement for start a quest AVAILABLE QUEST SERVICES (ALL FUN & NO STORY) ----Arche quest ----200k Hoopa – 750k( (Make sure you done Arche quest before giving hoopa charge) Hoopa Unbound – 450k per ring / 6 rings = 1.8m combo Any Z-Crystal – 300k each Z-Ring – 200k Easy megas = 250k Hard mega =350k Pain megas =450k Note - if you need more than 5 megas complete so 7% discount on all after 5 megas Easy leagendys =. 150k Hard leagendys=. 300k Annoying leagendys= 400k Specific top tiers like darkrai , kyurem = 500k Same as megas discount of 7% if you have to done more than 5 leagendry All other quests (except Story) – comment and ask for price You can contact me for any leagendry quest --- Christmas Update Lucarionite = 600k Light stone= 600k If you are wanted for Lucarionite+ light stone = 1.1m Dark stone= 500k Santa quest = 600k Prices Shoud be negotiable if you are interested in multiple quests Screenshots provided for proof (because trust is dead in PRO world) --- PAYMENT METHODS Pokédollars I.V Reroll ticket= 760k Coin Capsules = 500k Pokémon trades (but no junk pls ) Pokemon I like very much if good Mixed payments accepted You can offer me a good me so i can decide i can do or not --- ⏱ DELIVERY SPEED You can tell me specific time so you and me both work and won't be anyone far from leagendy PRO Free retry if boss / quest goes wrong ♻ --- HOW TO ORDER DM me with: > IGN: ______ Quest Needed: ______ Payment Type: ______ Discounts for repeat customers or cute faces Guaranteed legendary flex My IGN - Motagorilla Discord - motagorilla_
    2 points
  36. Hello @F007 @Tite291190, After reviewing the auction, the bid from @Yoo1992 will be considered valid. @Yoo1992, in the future please make sure your bids are clear to prevent any confusion. Sincerely, Tandemaus
    2 points
  37. Amazing dungeon service + megastone Quick and very friendly Recommend anyone in the future having problem they can help
    2 points
  38. INTRODUCTION Hey there, PRO Community. How are you all doing? It's your neighborhood Keita/Shinohara here! I’ve missed you. Life is still a chaotic on my side, no improvements since last time (actually got even worse, yikes), BUT worry not — because won’t stop me from sending a little light your way! Starting 22 November 2024, and every day until 10 January 2026, I'll host the Keita Xmas Giveaway! GIVEAWAY & HOW TO PARTECIPATE This is how it will works Monday to Friday: 1 Coin Capsule Saturday: 2 Coin Capsules Sunday: 3 Coin Capsules To partecipate, post a comment with your USERNAME and SERVER (feel free to add any extra comment if you want, but write those!) Here is the complete day list: RULES (Better Explained) New Players can partecipate! Does not matter if you are new to the game or old! Both Gold and Silver servers can participate. It doesn’t matter which server you play on, everyone is allowed to join every day. A new giveaway thread will be posted daily. Each day has its own post, and only comments on that day’s post count for that day’s giveaway. Winners will be chosen through a recorded spin on spinthewheel.io. I will record the spin and post the video directly in the daily thread so everything is transparent. (winner will be announced in the next 24 hours after the daily event ended) You can enter until I lock the thread of the day. Sometimes I close it at 1AM, sometimes at 6am, other at 2pm. You can register until I eventually open the next day. (Approved by Staff Admins) Any entry after that time won’t be counted. You can participate every day, even if you’ve already won before. There are no limits on how many times you can win throughout the event. Prizes will be delivered through Mailbox, or you can meet me in Vermilion City if you prefer direct trade. EXTRA INFOS (For Both Staff and Players) This is not an Official Staff Giveaway The accounts that will be used to trade will be: Keita and Ryu (one stay gold, the other silver. I've purchased extra CCs to cover me transferring if needed) Evidence of Coin Capsules: CURRENT WINNERS - THIS THREAD IS USED FOR DAY 11 - Good Luck!
    2 points
  39. Dear @Lacomus, @Sumocal, @Jmun, It appears the trade has not been completed yet due to server transfers being disabled at this time. Nonetheless, please keep each other updated, and remember to post a screenshot of the successful trade here once it has been completed. Best Regards, Balladeer
    2 points
  40. IMPORTANT Hey, sorry for disappearing. For the first two days I had problems with my Former Staff account and was waiting for those to be fixed. In the last 10 days I developed a very high fever, between 40.9°C and 41.6°C, and spent four days in bed. I fainted and was rushed to hospital (I still am in hospital). The doctors had to keep me asleep few days because my condition was making them think about neurological negative consequences, since my brain was frying itself. I'll continue the giveaway from hospital, shouldn't have any issue. Thanks for understanding. The winners of Day 9 are: @Hulfrite, @Itskaori @Pumpkinl
    2 points
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