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Please keep in mind that this is only a friendly discussion and nothing is decided yet. Solo ladder: Place 1-25 can enter the Ladder Tournament. Place 1-25 get access to Tutor Heaven. Place 1-3 get 500 PvP Coins. Place 4-25 get 400 (-3 PvP Coins for each place, 334 lowest possible) PvP Coins. Place 1-3 do not have to pay for tutors in Tutor Heaven. 1st place gets a Platin trophy. 1st place gets a shiny legendary mounts (always decided by staffs). User with the best win-ratio on ladder gets additional 100 PvP Coins. User with the most wins on ladder gets additional 50 PvP Coins. Users with a 500+ rating get additional 50 PvP Coins. Users with a 600+ rating get additional 50 PvP Coins. Guild ladder: Place 1-10 get 25% EXP Boost. Place 1-3 get Gold, Silver and Bronze trophies (in this order). Place 1-3 can enter Hall of Fame. Hall of Fame will get a weekly boss that has a 1% chance to drop Yoshi mount. Only users that were in the guild when the season ended and had 50+ points can enter Hall of Fame, even after leaving. The boss also has a chance to drop Mini-MS, Train Ticket and Safari-Pass. [*]1st place can enter Champion's Island (has to be renamed). Pretty much what we wanted to be Guild Island before. The guild can decide 2-3 obtainable T8-9 spawns to spawn on the island and they will be lowered by one tier. All other spawns will be randomly generated from a list of possible spawns. Only users that were in the guild when the season ended and had 2+ points can enter the island, even after leaving. Possible would also be (to avoid only the same people being able to join the island, really not sure about that): Other guilds/users can enter the island for $50,000 fee for the whole month. X% of the collected money will be split between the owners of Champion's Island. Every user that owned money this way gets a mail with the money they earned at the end of the season. Please tell us your opinions. If you are strongly against something please try to give a reasonable suggestion how to change/adjust it.6 points
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Welcome to the Legendary Megathread ! This thread gathers all the guides and quests related to the Legendary Pokemon available in PRO. You may use Ctrl+F or Cmd+F if you're searching for a specific Legendary or use the index below. ★ Available Legendary ★ ♦ Page 1 ♦ Mew Celebi Raikou Entei Suicune Jirachi Latios and Latias Phione Heatran Azelf Uxie and Mesprit Genesect ♦ Page 2 ♦ Registeel, Regice and Regirock Articuno, Moltres and Zapdos Kyurem Tornadus, Landorus and Thundurus Volcanion Manaphy ★ Available seen data only ★ ♦ Page 1 ♦ Mewtwo (Part of Mew Quest) Lugia and Ho-Oh (Part of Legendary Dog Quest) Dialga, Palkia and Arceus (Part of Lake Guardian Quest) Credits: 6head, CarlHo, ErickLysander, Fabion, Fadoka, Praxis, PreHax, Seibuza, Somes, Uaua21 point
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Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not rightfully own, or using more than 2 accounts, will result in heavy punishment. You can only have one account in the Top 25 at the end of the season, having more than one will result in heavy punishment. You can only have one account in the Top 25 of one server, having your account in the Top 25 of both servers will result in heavy punishment. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated1 point
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Hello everyone and welcome to the Beginners Guide for PvP. This guide will include the main playstyles of the PvP scene as well as checks for them. You will also find more information about how to create viable teams yourself and common Pokemon that you could use for your first PvP team. - PvP Terms and Definitions - Different Playstyles - Building your own Balanced Team - Most Used Pokemon - Common PvP Pokemon Basic Terms: - Meta/Metagame: A term used in multiplayer games meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work. - STAB: Same Type Attack Bonus - moves that have the same type as the Pokemon that is using the move gets a 50% base power boost on the attacking move - Hazards: short for Entry Hazards - moves that effect a Pokemon that is switching in - List of Entry Hazards Item Terms: - Life Orb: boosts the power of moves by ~30% in exchange of 10% of the maximum Health Points of the holder - Choice Band: boosts the Physical Attack by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Choice Specs: boosts the Special Attack by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Choice Scarf: boosts the Speed by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Assault Vest: boosts the holders' Special Defense by 50% in exchange for the holder not being able to use status moves - Rocky Helmet: damages the attacker for 1/6 of its total Health Points - Leftovers: restores 1/16 of the holders total Health Points every round - Focus Sash: holder guarenteed lives on 1 Health Point if it had all of its Health Points at the start of the turn, regardless of how powerful the attack of the opponent was IV and EV Terms: - ATK: short for Physical Attack stat - DEF: short for Physical Defense stat - SPD: short for Speed stat - SPAtk: short for Special Attack stat - SPDef: short for Special Defense stat - HP: short for Health Point stat Disclaimer Hyper Offense is one of the hardest playstyles and therefore not the best choice for players who just entered the PvP scene. Main Description Hyper Offense is a playstyle that usually has no tanky Pokemon at all. The main Pokemon of the team is a Stealth Rock or Sticky Web setter that is only used for this purpose. It does not really matter if this Pokemon only does this job. The item Focus Sash allows the Pokemon to get up the hazards in most of the games. This lead usually also carries Taunt in most of the games to prevent the opponent from using Defog. It can also carry a self-harming move such as Memento, Explosion or Double-Edge to prevent the user from using Rapid Spin aswell. An example for a Hyper Offense lead Pokemon would be Azelf, Aerodactyl or Smeargle. Losing a Pokemon does not have to be a disadvantage for the team if you keep up the momentum and your opponent has to react to your moves constantly. Once you lose this momentum you will have a hard time getting back into the game. The rest of the team consists of up to five sweeping Pokemon like Lucario, Gyarados or Dragonite. Your main goal is to get rid of threats to your sweeping Pokemon and to essentially find an opportunity to set up with one of your Pokemon and sweep the rest of your opponents team. You also want to have a variety of physical and special attackers, which gives you less issues against Stall teams. Threats and Weaknesses Hyper Offense is pretty weak against common stall teams featuring defensive Pokemon, especially if they have the Unaware ability. Sweepers may have issues breaking through these types of team combinations, therefore it is a really good counter to Hyper Offense. Main Description Balance is a playstyle that has offensive as well as defensive Pokemon in its team. You want your Pokemon to cover each others weaknesses in order to have a well built team. A Grass/Water/Fire core is really important for these types of teams, especially when it comes to the defensive part of your team. You also want to have some solid Pokemon with set up moves or all out attackers. Balance is the most consistent playstyle. Most Balanced Teams have checks and counters against most of the Pokemon in the metagame and therefore the best odds for winning the game. Threats and Weaknesses Balance is relatively weak against Stall teams, especially if your defensive Pokemon get worn down by hazards or Toxic. If you are playing a Balanced Team you will have to predict your opponent a lot if you want to win the game. Main Description Weather teams always have a way to set up weather, either Rain, Sand, Sun or the less common Hail. I will go in depth for all those types below. You want to limit the switch ins of your Weather sweeper on your opponent's team to win the game as a weather user. You want your team to consist of one Weather setter, at least one Weather sweeper and a bunch of other attackers and tanks that allow you to check the rest of the meta. Rain Teams Main Description Rain Teams are the most common weather teams in the current meta. Their sheer offensive and defensive powers makes them one of the most threatening playstyles overall. The reason for Rain Teams working so good in most of the meta is the fact that Water-type attacks get a damage boost while Rain is on the field. Another notable effect when the rain is up is the fact that Fire-type moves get weaker. Every rain team carries a rain setter, which most of the times is Pelipper. There is a really big variety of rain sweepers you can pick from, the best special one being Kingdra. Make sure to check out the list here for more details. The reason for Swift Swim being so good is the fact that the users speed gets doubled when rain is up. Grass- or Steel-types are really good on rain teams, notably Ferrothorn, Scizor and sometimes even Tangrowth, as their weakness to Fire-type moves gets halfed if the rain is up. Therefore, they are a really powerful defensive option for a Rain Team. Threats and Weaknesses Rain Teams have a really hard time with dealing with bulky Grass-type Pokemon, such as Assault Vest Tangrowth or Leftovers Ferrothorn. In order to break through them, you cannot give them the opportunity to heal and you might need to sacrifice a Pokemon of yours in the process of doing that. Water Absorb or Storm Drain Pokemon give Rain Teams a hard time aswell, especially Mantine or Gastrodon. Sand Teams Main Description Sand Teams work similar to Rain Teams. You want to preserve your Sand Sweeper, the main one being Excadrill, in order to win the game. Rock-type Pokemon gain a Special Defense boost by 1.5 if a Sandstorm is on the field. As Rain Teams, Sand Teams have one Sand Setter on their team, mainly Tyranitar or Hippowdown. You also want to have a Sand Sweeper and some defensive and offensive Pokemon that deal with the weaknesses that the Sand Setter and Sweeper has (mainly Water-, Grass- and Fighting-type attacks). Regenerator Pokemon pair up really well with Sand Teams, because it does not really matter if they take 1/16 per turn if Sand Storm is active. Another postive factor for them is that they can switch in consistently due to their ability. Pokemon like Magnezone or Magic Guard Clefable also go extremely well with Sand Teams. Threats and Weaknesses As said above, Sand Teams have huge problems against Water-, Grass- and Fighting-type attacks. Therefore, its counterpart, Rain Teams, are extremely strong against Sand Teams. Pokemon like Rotom-Wash or Physical Defensive Tangrowth wall and revenge kill most Sand Sweepers with ease. Most of the Sand Sweepers use a Life Orb, which wears them down a lot. Sun Teams Main Description Sun Teams are also built around Sun Setters and abusers, called Sun Sweepers. Examples for Setters would be Torkoal and Ninetales, both with the Drought ability. Sun Abusers can be different types of Pokemon. They can either use the ability Chlorophyll, which doubles the speed of the using Pokemon when Sun is up, or Pokemon that have a powerful Fire-type attack that gets boosted by sun. The latter usually carries a Choice Band or Choice Specs, which gives it an even stronger boost. Examples for a Chlorophyll abuser can be found here and examples for different Fire-types can be found here. Good Tank Pokemon that go well with Sun Teams are Pokemon that are not really weak to Fire-type attacks and Pokemon that can switch in against attacks that threaten Sun Team Pokemon. Threats and Weaknesses Sun Teams have problems against Ground-, Rock- and even Water-type attacks, despite the latter one being halved when sun is up. It also has a hard time against Heatran, which is immune to Fire-type attacks and other weather setters, which get rid of the sun on the field and replace it with the new one, depending on their ability. Sun teams have a hard time against both other dominant weather teams, being Sand- and Rain Teams. Hail Teams Main Description Like all the other Weather Teams, Hail has their own weather setters and abusers. However, as a disclaimer, Hail Teams are the weakest weather teams, but definitely usable. There are a bunch of Hail setters you can pick from, which can be found here. On the other side, Slush Rush, which doubles the speed of the user when in hail, is the ability of only a few Pokemon, which can be found here. Similar to the Sand Storm, Hail damages every Pokemon that is not an Ice-type for 1/16 of their total Health Points. Pokemon that go well with Hail teams are these who don't get damaged by the constant Hail damage, such as Magic Guard Clefable, and these who deal with Pokemon that threaten Hail abusers. Hail Teams is one of the least used play styles but one of the most fun ones for sure. Threats and Weaknesses Ice-types have a large variety of defensive weaknesses and are therefore the worst typing. They don't deal with any of the other three types of weathers too good but they give opposing teams a hard time switching in against the powerful Blizzard. Stealth Rock deal 25% of the total Health Points to Ice-types, which makes it even harder for them to do work. Unless they carry Freeze-Dry, they will also have a hard time breaking through bulky Water-type Pokemon. Disclaimer Stall is among the most difficult archetypes to accurately play in competitive Pokemon. This is not recommended for beginners. Main Description Stall is a playstyle with a team based around outlasting your opponent. Traditionally, this means surviving until chip damage from hazards, status effects, and weak uninvested attacks take out your opponent's threats. Stall teambuilding centers around being able to absorb damage consistently, turn after turn. This means that Pokemon who lack reliable recovery, no matter how bulky, are not a good choice for stall. Furthermore, opposing hazards can easily leave a stall team's defensive Pokemon within 2HKO range of strong attackers, so consistent hazard removal is paramount. However, because the aggressor controls momentum in Pokemon and therefore has the ability to make proactive threats, stall can quickly falter with even one small mistake. It is important to determine which Pokemon on your opponent's team threaten to sweep if your primary check falls, and to take all precautions to prevent that from occurring. Threats and Weaknesses Stallbreakers can single-handedly 6-0 a poorly built stall team, thanks to their resilience to status, reasonable speed, and access to recovery of their own, meaning Stall's weak attacks will not be able to take them down. To mitigate this, it is absolutely imperative that you either build in some aggression, or play a stallbreaker of your own. Examples of Pokemon that you must have a plan to handle include Gliscor (due to Poison Heal and Roost), Nasty Plot Togekiss (due to Heal Bell and Roost), and Mew (due to Taunt, Knock Off, and Roost). These Pokemon don't do much in one turn, but will inevitably defeat a poorly constructed stall team, and still have plenty of utility if checked. Furthermore, wallbreakers with their immediate access to powerful attacks such as Conkeldurr and Specs Latios can run through stall's defensive cores and facilitate a quick end to the game. Setup sweepers such as Dragonite and Tail Glow Manaphy can take advantage of the lack of offensive presence on a stall team to threaten a sweep, but this can be somewhat mitigated by running either Unaware Clefable or Unaware Quagsire. Lastly, continued entry hazard pressure can wear down stall Pokemon and leave them unable to withstand attacks they normally could. As you can see above, there are a bunch of different types of playstyles you can choose from. Every single playstyle has a different difficulty and not every playstyle is suitable for everyone. Therefore, I'll go more in depth on how to build a specific team, being Balance. There are a few important points that you have to keep in mind when building a balanced team. You want to have switch ins for the majority of the meta but also Pokemon that deal with the Pokemon of your opponent offensively. Keeping this in mind you will have great success when building your first team. Fire/Water/Grass Cores Fire/Water/Grass cores gives you a really good defensive as well as offensive type combination. You should pick a Fire-, Water- as well as Grass-type Pokemon for this core. This gives you numerous options to switch in against threats. These types can also threaten your opponent offensively. Keep in mind that these Pokemon can be defensive as well as offensive. Offensive Pokemon such as Azumarill have a fair bulk and can also be used as switch ins. Example for a Fire/Water/Grass core: Volcarona, Gyarados, Tangrowth Dragon/Fairy/Steel Cores Similar to the previous core, Dragon/Fairy/Steel cores gives you another solid core that allows you to switch in against powerful threats in the metagame. You should pick a Dragon-, Fairy-, and Steel-type Pokemon for this core. Once again, this core can also be used offensively. Another positive fact is, that you can mix your Fire/Water/Grass cores with your Dragon/Fairy/Steel cores. Therefore, for example Ferrothorn, which has a Grass- and Steel-typing, can be used for both cores. Example for a Dragon/Fairy/Steel core: Dragonite, Clefable, Excadrill Important Moves One of the most important moves that every balanced team should have, are: Stealth Rock, Defog or Rapid Spin. You should be able to control hazards on a balanced team. Stealth Rock are really important to chip down the opponent's team. The damage is depending on how weak they are against Rock-type attacks. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. For example, Volcarona, which is 4x weak to Rock-type attacks, loses 50% of its total Health Points upon switching in. Furthermore, they are also really useful to break Sturdy or Focus Sashes on Pokemon, which would otherwise live on one Health Point. Defog or Rapid Spin is a way of getting rid of hazards, such as Stealth Rock, Spikes, Toxic Spikes or Sticky Web. Additionally, Defog can also get rid of Light Screen, Reflect or Aurora Veil. Most Used Pokemon in PvP: (Last Updated 2019-03-01) Pokemon %Usage Conkeldurr 28.658 Azumarill 26.574 Ferrothorn 25.532 Dragonite 25.532 Gengar 24.75 Rotom-Wash 23.969 Bisharp 15.892 Clefable 15.111 Garchomp 14.329 Scizor 13.287 Togekiss 13.026 Pelipper 12.766 Weavile 12.505 Excadrill 11.984 Tangrowth 11.724 Chansey 10.682 Greninja 10.421 Tyranitar 9.64 Kingdra 9.379 Lucario 9.119 Mandibuzz 8.858 Volcarona 8.858 Staraptor 7.816 Torkoal 6.513 Heatran 6.513 Gliscor 6.513 Slowbro 6.253 Tentacruel 5.732 Gyarados 5.471 Mamoswine 5.471 Manaphy 5.211 Blissey 5.211 Goodra 4.95 Magnezone 4.95 Breloom 4.69 Umbreon 4.69 Entei 4.429 Skarmory 4.429 Hydreigon 4.168 Donphan 4.168 Gardevoir 4.168 Mew 3.908 Infernape 3.908 Medicham 3.908 Venusaur 3.647 Serperior 3.647 Ludicolo 3.647 Azumarill is a really nice physical attacker that gets a set up move in Belly Drum. Azumarill can also carry the item Choice Band, which gives it a really good boost without setting up. Aqua Jet gives it a powerful priority attack that allows it to threaten faster opponents despite being relatively slow. It also is a common Pokemon and therefore makes a really good Pokemon for people who just started getting into the PvP scene. If you are interested in where Azurill and its evolutions spawn, please join the Official PRO Discord and type ^s Azurill, ^s Marill or ^s Azumarill in #bot-commands. - - Nature: Adamant | Ability: Huge Power | Belly Drum EVs: 252 ATK, mixture of SPD and HP | Choice Band EVs: 252 ATK, 252 SPD, 6 HP Gengar is a really solid special attacker that has a lot of different niche options. Taunt makes it able to beat Stall, especially if Blissey or Chansey does not carry a secondary attacking move outside of Seismic Toss. The combination of Sludge Wave and Shadow Ball paired up with Focus Blast makes it really hard to switch in. If you are interested in where Gastly and its evolutions spawn, please join the Official PRO Discord and type ^s Gastly, ^s Haunter or ^s Gengar in #bot-commands. - - Nature: Timid | Ability: Levitate or Cursed Body | EVs: 252 SPAtk, 252 SPD, 6 HP Clefable is a really good defensive Pokemon that has a lot of options. The ability Magic Guard makes it immune to status and hazards upon switching in as well as Life Orb recoil damage, the ability Unaware allows it to deal with scary set up Pokemon. It also has the option to set up with Calm Mind and it is able to heal with Softboiled or Moonlight. Keep in mind that the Unaware ability in combination with the move Softboiled is banned. Clefable also gets access to Stealth Rock, which was explained above. If you are interested in where Cleffa and its evolutions spawn, please join the Official PRO Discord and type ^s Cleffa, ^s Clefairy or ^s Clefable in #bot-commands. - - Nature: Bold | Ability: Magic Guard, Friend Guard or Unaware | EVs: 252 DEF, 252 HP and 6 SPDef Gyarados is a solid set up Pokemon with the move Dragon Dance. The ability Intimidate gives it the option to set up on physical Pokemon more easily, it also has the option of running Taunt which allows it to beat several threats in the current metagame. Waterfall gives it a really good STAB move, for the last move you can pick between Bounce, another solid STAB move, Earthquake or Ice Fang. The ability Intimidate is suggested, Moxie can definitely be used aswell. If you are interested in where Magikarp and its evolution spawn, please join the Official PRO Discord and type ^s Magikarp, or ^s Gyarados in #bot-commands. - Nature: Jolly | Ability: Swift Swim or Intimidate, Rattled or Moxie | EVs: 252 ATK, 252 SPD, 6 HP Slowbro is a solid physical defensive Pokemon that has a really good ability in Regenerator, which gives it 1/3 of its total HP upon switching in on the field. It has a really good move to regain Health Points in Recover. Calm Mind gives it an option to set up and Thunder Wave gives Slowbro some type of speed control. It also has good attacking moves in Psyshock, Scald or Flamethrower. If you are interested in where Slowpoke and its evolution spawn, please join the Official PRO Discord and type ^s Slowpoke, or ^s Slowbro in #bot-commands. - Nature: Bold | Ability: Regenerator | EVs: 252 DEF, 252 HP, 6 SPDef Tangrowth is another really good physical defensive Pokemon that also has the option to be a special defensive wall thanks to the item Assault Vest. The physical defensive Tangrowth usually carries Leftovers or Rocky Helmet with a few status moves such as Leech Seed or Sleep Powder. The Assault Vest set can only carry attacking moves, the main ones being Knock Off, Giga Drain, Earthquake, Sludge Bomb or Hidden Power Ice/Fire. If you are interested in where Tangela and its evolution spawn, please join the Official PRO Discord and type ^s Tangela, or ^s Tangrowth in #bot-commands. - Physically Defensive Nature: Relaxed | Ability: Regenerator | Physical Defensive EVs: 252 DEF, 252 HP, 6 SPDef Specially Defensive Nature: Sassy | Ability: Regenerator | Special Defensive EVs: 252 SPDef, 252 HP, 6 DEF Contribution Equilibrium, for helping me with some typos and giving me ideas idkup, for giving this thread a look and suggesting changes GlogS, for giving this thread a look and suggesting changes1 point
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I was fighiting the fuschia badge, one pokemon left, and big lag now i can't connect to the server anymore.............1 point
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Champion Island sounds like a fantastic idea. Hopefully with some discretion from the spawn editor and staff to make sure the advantage is not too unfair or game/economy breaking.1 point
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Its kinda saddening that Guild island might be reworked to this for all the lower ladder guilds. Other than that it looks fair, maybe some price/reward changes. Like the "User with the best win-ratio on ladder gets additional 100 PvP Coins" A player could just win there first game and never play and it would be 100%, im guessing the player with the most wins with the best ratio would be obvious (ie player who wins 2 and loses 0 beats a guy who wins 1 and loses 0). Also would 50k for the island fee be good? I think 30-40k would be much more player friendly. #still_want_guild_island :p (and i know this is all theoretical)1 point
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I support all the changes and think its gonna improve ladder overall and guild laddering will be better / more rewarding aswell1 point
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Really good idea! This will have make pvp more competitive and even better. If i could change something maybe the % of Yoshi mount, maybe 1% could be fair but like 3% or even 5% seems better. Anyways, Chaos will get 1ºplace.1 point
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Hello. I transfered your pokemons back on your account, they should be in the last boxes of your PC. Sorry for the inconvenience and good luck in PRO!1 point
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Hello everyone, I was looking some builds and pokemons on internet and I found a Scizor Curse Set. Look good so I go to teach curse to my scizor but... is not posible on PRO. Scizor only can learn thie move at Gen 2 with a TM. I know there are more pokes with useful moves in other gens like this set. So please, if this is possible, add the tutor for this moves.1 point
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Hello guys, Server is currently down. You guys could play game as soon as server is on. Till then start and continue journey in gold server Thank you, deepandeepu1 point
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Yo estaba en pleno combate y hubo fallo de carga volve a intentar abrir el juego y el server no abre1 point
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With all the Wings that aren't available anymore because they were only obtainable during Events i thought about a decent way to add more of them into the Game. To make the BCC a bit more interesting i thought about adding Venomoth and Vivillion into the BCC Area. With both Pokemon added into the BCC there could be their respective Wings as random Reward afterwards. Also i thought about adding Mothim Wings into the Game which would also be available as BCC reward. Furthermore there could also be a shiny Variant of each Wings with a lower Chance to get them. All this would make long time Player join the Contest again cause they might want a special pair of Wings. c:1 point
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I cannot sign on to the silver server but i can sign on to the gold server. All my data and progress is on the silver server. when I try to sign on to it it says that my username or password is not correct. please help me out, i just want to play PRO!!1 point
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srry i thought action (minbid) starts 200k i didn't c the 5m... calm down whats wrong with you and gl...1 point
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Hello there! I'm sorry for the incovenience. A common error that occurs after a merge is showing you the message "Invalid Username/Password." All you will have to do is change your password to something alphanumerical. A-Z, 0-9, on the Dashboard. Do not use special characters like, $ #@. Let me know if this resolves your issue!1 point
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If you have 3 lvl 100s, and 2 80+ and can't beat them, the problem isn't the game, it's you.1 point
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I saw wrongly and I did apologize for it. Please do not make such false accusation as that conk tbh in my full personal opinion did not worth 700k.1 point
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Well, this is a spawn suggsestion, and should be proposed on the appropriate thread. Also, there are some pokemons who spawns at all lvls from 1 to 64 and who have self harming moves, and there is Beldum which has only Take Down as a move and who doesn't learn any other moves while gaining leves. This is up to you to get prepared for these, with a Ghost false swiper for beldum, and a Damp Parasect for pokemons who use Explosion / Self Destruct1 point
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The seller of this Shiny Elekid did break the trade rules and his own auction rules and did not even sell his pokemon as Insta price, also without any proof. I reversed the trade, as it was sold unfairly. From now on, i'll host this auction. The current offer is 5,5m by Rharomy, and it will end on "Sunday on 23.59 pm GMT+1" as stated in the first post. Sorry for the inconvenience, feel free to participate and bid on this auction now.1 point
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Glad to hear that your issue has been resolved. If you have any further questions, please don't hesitate to ask. With that said, will now be locking this thread. Good luck and have a great day!1 point
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Welcome to the Pokémon Revolution Online (PRO) viability rankings, where all usable Pokémon are ranked into tiers according to their usage and viability in our current metagame. The viability rankings categorizes PRO's most viable Pokémon into four categories: S, A, B, and C, with the most influential Pokémon residing in S rank. Each S rank Pokémon is a threat every team must prepare for and will almost always find its place on many successful teams. Within each tier the Pokemon are ordered alphabetically. There is an explanation of each Pokemon's rank in the spoiler below it. The purpose of this thread is to provide knowledge about the current metagame's greatest threats and Pokémon in it. This list is a great tool to use when building a team. The rankings will be discussed as a community and will be changed once a viable reason for that pokemon to rise or fall in rankings is given. S - These pokemon are threats in any set. They often define the meta and require opponents to be very thoughtful in teambuilding in order to not be swept/walled. A - These pokemon are huge threats and are very prevalent in the game. They often form the core of a team. B - Less prevalent, but usable in game. They are seen in the pvp game but not as much as S or A tier pokemon. These pokemon are manageable to play around. C - These pokemon are not often recommended, but suitable to fill holes in teams. They are rarely seen but not never seen. Things considered in ranking: How prevalent the Pokemon is in the metagame. How many "checks" there are to the Pokemon. How much of a threat the pokemon is in the current metagame. Please fill this form out if you want to discuss a Pokémon's ranking: Name: Current tier: Desired tier: Reason: The Pokémon listed below have been banned from ranked PvP due to their strength and oppressiveness in PRO's meta, and therefore are not factored into the viability rankings. Blaziken Dugtrio with Arena Trap S Rank A+ Rank A Rank A- Rank B+ Rank B Rank B- Rank C+ Rank Thank you for reading! Feel free to comment, I will monitor the thread and evaluate the general consensus and opinion. Contribution Tr3y, the original owner and creator of this thread, who has been kind enough to let me update it. Dakivid, TheAkalli, TheMinho, and Tr3y, all whom have greatly contributed to this list. Astraea for the formatting of this thread.1 point