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First of all thank you for sharing your feedback regard the current rules and the situation. I can assure you that we really value our community's opinion and that every time that we receive a valid feedback (like some that we received exactly in this thread) we take our time and discuss it within staff in order to understand if there is something that we can improve. No one of us and nothing is perfect, and our moderation system is not an exception to that, in fact we are sure that there are things that we can improve and we are here exactly for this reason. The post will be really long, and I apologize in advance for that, but i wanted to be as much transparent as possible. Regarding how long we take to mute a person, our aim is to take action as soon as we have evidences that some player broke the rules. This because there are situations where a single person can start a discussion that can lead to generate and spread chaos, flame and toxicity and finish to absorb into the discussion even people that were not interested and that are usually quiet. For experience, i can tell you that most of the discussions that contain toxicity/flame/infractions are usually caused by a single person, or two, and from there it finish to involve 5-6-10 people that might break the rules as well. However, I can assure you that, before muting someone, we never miss to issue a warning in the chat when someone breaks the rules and when reasonable. We normally issue general warns, which are warns issued to make sure to tell to everyone to remember to follow the rules and making sure that they know how to properly interact with the chat without committing any infraction. We almost never warn a single person out of everyone, this for two simple reasons: We don't want to make people feel targeted as that's not what we should do and that's not what should be done. We are not here to make people feel uncomfortable when playing, but we are here to make sure that everyone can enjoy the game in the best possible way, following our rules and the fact that PRO aim to hold a PG-7 environment consistent with the original game. We don't want to flood the chat. Imagine a scenario where someone break the rules in the trade chat, if we would issue a warn saying "X dont' do this" "Y you don't have to do this instead" etc, we would finish to flood the chat, ruining the communication between our players. This is why we issue general warns and we never miss to do that. I think you are well aware of me as staff member, Shinohara, since we talked a lot in-game in the past regard the old rules where I had explained you that we were discussing them non-stop, and in fact that has lead to change them and we are really proud of them as of now because i can assure you that we used to receive a high amount of complaints regard the old rules and it was not making us feel really good. Remember how many times you saw me issuing warns in the help chat for the old rules and you were replying like "oh ok, better leave the help chat" or things like that, because it seemed like you could not breath due to them. There are of course few situations where we do not deem necessary warning but take insta actions, but they are only for really serious things. For example, if someone should start to spread serious racism or to discuss about se.x/adult contents, since our rules forbid that and PRO aim to hold a PG-7 environment, we take insta-actions because these are really serious things. For further information regard what we issue in these specific situations, you can check our Punishment Policy. It is also important to notice as well that within the staff there are the team leaders that lead, guide, teach and monitor their own team. For what regard the moderation, the leaders are me as CC leader, Qeight as MOD leader and Logan as GM leader. With that said, I can assure you that we take our time to check our teams and make sure that everything is working as intended, this include checking if a specific scenario has been handled in the correct way. The same goes for the team leaders that, when they are wrong, require admins to intervene to check it. I think that in these situations the most important thing is to watch as well the entire scenario. Imagine if everyone would be allowed to type "w" in the trade chat because we would give the benefit of the doubt trusting the fact that they committed an error, how would the situation be? A person can type "w" for a mistake or can type "hi" for a mistake thinking it was another chat and we would not be able to verify if that was made on purpose or due to a mistake because we can't read people's mind. In this case, giving the benefit of the doubt would have more cons than pro since it could be abused and would finish to ruin the communication between players. The swear filter of a videogame is used to make sure that the in-game environment is friendly and respectful. PRO aims to hold to a PG-7 environment consistent with the original Pokemon games, which is why we filter potentially offensive and vulgar language. Unfortunately we have not a way to block a message from being sent if the system recognize that it contains an inappropriate word, however the language filter help us to totally block people from being able to see such inappropriate words because the language filter is usually active by default. Recently, we have added a way to disable the language filter for players, and this was made just because when we handle reports, it is really important to have the total and complete understanding of the situation in order to take the best possible choice. Having reports containing messages filtered with "****" didn't give us the chance to complete understand the events and therefore used to make us experience situations that were not easy to handle. Due to that, it has been decided to give players the possibilty of disabling the filter if they wanted to and at their risks. However, the filter is not and will never be a reason to use foul/inappropriate language and we will keep to forbid the use of them according to the game freak's rules, the pg-7 and our rules/punishment policy. Exactly like now, we are and we will always be more than happy to receive any form of valid feedback for what regards the entire project of Pokémon Revolution Online, regardless if moderation part or content, because we really value a lot the feedback of our community. I wrote "valid feedback" because most of the time we receive complaints from people saying "that mod is bad, he didn't unban me and he should not be staff" or instead we receive things like "the spawn system is horrible", and they are messages that do not provide us any feedback or anything else we can work on. A valid feedback is when you accurately state what part of the game you like or that you feel should be changed/improved/removed and add as well the reason of why you think that. I can assure you that we take any feedback seriously as we all want to make the game better day by day contributing to the improvement and development of PRO. Unfortunately, what has been said here is not correct and i'll explain you why. As members of the staff, we are asked to dedicate a specific amount of time to PRO in order to make sure that we are actively contributing as staff members. Our time is divided between different duties, for what regard moderation it usually is divided between in-game moderation and forum but is not limited to that. The amount of time that we ask to our staff members to dedicate to PRO is some hour per day, and these hours are really great enough to provide a good contribution. The activity levels are checked by the team leaders and admins in order to make sure that their activity is meeting the requirements and that each staff member is contributing. There is people that can afford to dedicate 3 hours per day to PRO, and others that can dedicate 8. There is as well people that dedicate 10-15 hours per day to PRO. However, we will never force someone to dedicate more time than the required one, as we are volunteers and we act in our own time. Within staff there are mothers, fathers and people that work a lot during their day, therefore forcing them to dedicate more time than the required one, that i repeat is already great enough to provide a really good contribution to the game, would be stupid. I can assure you that if there is some people that do not meet the asked/required activity requirements/levels, we take actions and, as leaders, we take action and talk to them in order to understand what is going on, if IRL/private issues or what. However, i'm really proud of the current staff team and to say that activity levels nowadays are really great within the staff. It is also good to mention that staff members are as well players and, despite of that, a great amount of staff members, to dedicate more time to staff duties, even take long pauses from the game as players. There are people that do not play on their players since months, this in order to provide a further contribution to the community as staff members. This is kinda a complicated topic that we discussed a lot recently within the staff and i'll try to explain you the situations, quoting as well the words of my staff-mate and friend Qeight. Each moderation staff role is trained to handle different situations and duties. For example, Moderators and Trade Moderators handle the report sections of the forum and appeals, meanwhile Community Coordinators handle the resolution center, which is the forum dedicated to the players that want to ask help regard a specific topic. As CC leader i can tell you that Community Coordinators receive a training based in specific to the game-knowledge such as story questions, how to solve issues like people saying their master ball disappeared, etc. However this doesn't happen for the Moderator and Trade Moderator that instead focus and pay more attention on the enforcement of the rules, and therefore they may lack some game-knowledge that is instead taught to Community Coordinators. For what regard the other teams, i'll quote Qeight (mod leader) for what regard the Mod Team: <<the main duty of Moderators when they log into the game with their staff account is to moderate the chats. It is up to them if they want to engage in conversations or not>>, however i can assure you that some of the Moderator already engage in conversations, they just are not active in the help chat as much as the Community Coordinators because that's not part of their duties and therefore they can decide if providing help in the help chat to questions like "how can i get a bike?" or to not do that. Quoting Qeight again: <<A lot of community members have a ton of knowledge about the game or even new content after it was released, Moderators for example often times do not have the time to play or know everything about it.>> Community Coordinators instead, being the bridge between staff and players, do not handle reports/appeals but handle the in-game & forum moderation (like all the moderation roles) and as well aim to have the greatest possible communication and relation/interaction with players, providing support in the help chat or engaging in conversations like I usually do for things like movies, food, etc. We are specifically trained to make sure that our knowledge is really extended to cover the major part of possible scenarios and that we are always updated about any possible information, for example when new events comes out we have to know already how it works in order to provide help to the players that ask for it and help them solve their issues. We are a sort of living wikipedia for what regard the game, and from there we start to create guides, threads and pages like the wiki. I'll be completely transparent in saying you that this sound a bit strange as it was written while having not really good knowledge for what regard the staff and how it works, however it's fine and i'll be really happy to explain you how we act for recruitments because we are here to hear feedback and be as much transparent as possible because we care about our community. We are well aware of the fact that we won't be here forever, there might be someone that will leave the next week due to IRL/PRIVATE issues or due to the fact that they don't have enough time to dedicate to PRO, however we always try and take countermeasures for not leaving the staff without enough members. We recently had an open recruitment where people could apply for the role of Community Coordinator, Trade Moderator and Moderator, and we usually open them twice per year. We received hundred of applications and picked some really great people that are currently doing their apprenticeship. There is not a maximum amount of members that staff can have, in fact most of the time we want to recruit 2 people and instead we finish to pick a lot more because we find many promising applicants. The last recruitment was exactly one of these situations, we started that we wanted to pick around 5 people and instead we picked around 10 because we had found many promising people and it would have been bad rejecting them just because we could not take many people at once. Our only limit is only the amount of people that we can train at the same time, this because not everyone in the staff is allowed to train and in fact the trainers are the most experienced people within staff. I can assure you that every time that we receive a complaints we always take them seriously and try to understand if we failed somewhere and, if we did, how we can improve. Even if we didn't fail in that situation, we take our time to try to approach the player in the friendliest way in order to explain them how and why we took that specific decision, like it can happen when someone discuss about adult contents and we explain them that PRO aim to be PG-7, etc. (like stated previously in this post). If I would say that in the entire story of PRO there was not someone insta-muting without a warn or issuing a wrong punishment, it would just be a lie. Mistakes have been made in the past and some mistake can still happen exactly because we are humans, however the important is always doing our best to improve not only as staff members but as people as well to not commit those errors again. Like all people, staff make mistakes when they're inexperienced, this because we are humans and therefore can commit errors. We recognize that these errors can occur and sincerely apologize for these errors. We try to resolve them in Appeals and Complaints as expeditiously as possible. However, we would ask that individual staff not be ridiculed for singular mistakes made months or even years ago - errors happen. We are not perfect but we always strive to improve our moderation and we will always do that. Nevertheless, we will never stop to look for our errors and learn from them in order to improve day by day as staff members & people, and in this way make ourselves and the community happier. We really value the opinion/voice and feedback of our community and we will always do that because it help us and PRO to grow up as project and help us to improve it day by day. Being completely transparent with you, I feel like the old rules (where you could not ask for rates help chat for example) have lead many players to stop to believe in us and to think that their opinions do not get considered anymore, but that's absolutely wrong. Remember the time where me and you talked in-game when you were complaining about the old rules, if i remember correctly at a certain point you were giving up as well thinking we would have never changed them; however in the end we heard any single complaint and, after discussing it accurately within the staff, we changed them to make everyone happier and to make them enjoy the game without feeling 24/7 the pressure of us on them. This, once again, because we really value the a lot the opinion and feedback of our community and we will always value that because an online game without its community is nothing. I'm sorry to inform you, but at the same time i can assure you, that this is something that will never be added to our system. the idea that you described is not adopted by any business or any video game company precisely because it has many issues that could destroy an entire company/organization In fact, in any company/organization, there are specific people called "recruiter" that are in charge to recruit new people/worker. There are a lot of things about the staff role that people can't see and therefore they have not any way to judge if a person is worth or not to become a staff member since they can see just really really small part of the duty of a staff member. It would allow for favoritism that could penalize possible candidates. It seems strange, but it's true, and the perfect example is the PRO Awards 2018 where players were voted for by over 50 player in all the categories. People showed favoritism by collecting 30-50 votes in categories like "best former staff", a category they were not eligible for since they were not former staff, or "funniest staff member" even if they were not staff members. This is not even considering potential fraudulent voting , which is exactly why voting for moderator is not something that will ever be added. Having people voting for who has to be mod or not is something that could be done in a perfect world, however our world is not perfect and, it is simply impossible to implement. Similarly, there are people that still hate some staff member for errors happened 6/12 months ago, and this would just create further hate toward those staff member, making that even public and therefore making it worse. The words of a single person can hurt another, imagine the one of 100+ users. This could emotionally destroy a person, which is not something that should happen in a videogame aimed at letting people have fun. We are not here to make excuses, but merely to elucidate our perspective on some of the issues brought up. Once again, we do recognize that we make mistakes like all the people. What we are doing is explaining how we work and why we do that, in this way, we will make sure that our players have the complete understanding of how we act and why we do that, and therefore it will be possible to have a better and more transparent discussion. I am happy to inform you that we are discussing many things recently and we are already in favor and agreed to many suggestions made from other users in this thread. We will keep you updated through our OFFICIAL PRO DISCORD about that, like we always do for any announcement/content/announcement/release about Pokémon Revolution Online. As always, i hope the post provided some clarification and that it has been made clear that we commit errors as well, and we acknowledge it, but depite of that we do always our best to improve as staff members/people and strive to improve our moderation in order to make ourselves and the community happier.4 points
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Hey peoples i want to ask and suggest why there is no cover and plume fossils in the game ? They are gen5 and still the game has those gen6 fossils available already for long time... would be great to have those since they really are a damn pain to farm :)3 points
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Information regarding Level 100 Pokemon Recently, the Mysterious Candy was added to the game. It will allow you to evolve a Level 100 Pokemon that meets all requirements for leveling up (e.g. happiness requirements). This means that the Deleveling Megathread is now redundant, hence why this service has been removed. You can purchase Mysterious Candies in the following locations from the respective Item Vendors: Celadon City, Goldenrod City, Lilycove City and Veilstone City Department Stores (5.000 Pokedollars) PvE Coin Shop (2 PvE Coins) PvP Coins Shop (1 PvP Coin) Rules and context This thread will help you to recover a Pokemon that you have mistakenly released Please read carefully the following information in order to get the best support that we could offer you. Also do not abuse this thread, this kind of service should remain exceptional and only used for important and needed Pokemon If you're not eligible to our restore service, please do not spam this thread as your posts will get deleted. Note You may also request staff assistance in our Official PRO Discord in the #request-chat channel. Feel free to join and ask for a staff member by specifying your server and in-game name. What do you need to post? You must provide accurate information regarding the Pokemon deleted. The ID of the Pokemon remains the best way, such as a screenshot of said Pokemon's info card, or of the System release notification in the Chat. Please specify the server your Pokemon got deleted on. Fill up the following information ID Screenshot: Server: What do I need to do after my post? You only need to wait, a Staff member will edit your post once the Pokemon is successfully restored, sending you a forum Alert. What if I don't have any screenshots or if I don't remember any accurate information about the Pokemon? Just try to give us as many details as possible, like the name of the pokemon/level and similar. We'll definitely do our best in order to find it. I accidentally released my Pokemon three months ago, can I get it back? Only recently released Pokemon can be restored. There is a cooldown for them to be restored. You need to request a restore as soon as possible.1 point
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In near future there will be a significant PVP update. My full concentration is set on this right now, which is why there will probably less updates in the next time. For this PRO needs a new Battle UI, because the current one is missing a few features. There are already staff members who work on it, but as their specialty lies in other areas, I want to give everyone the possibility to participate. That's why I make a small event out of it. Everyone is allowed to create a new Battle UI and the Battle UI that will be taken over will be royally rewarded. The one gets a non-tradable shiny of your choice. The nature can be chosen, the IVs and ability will be generated randomly. The Pokemon must be catchable by everyone. The following things have to be added in the new Battle UI: - Enough space for 2v2 and 3v3 fights. - Buttons for Megas, Z-Moves and Cancel a move. - Some kind of battle log should be included as well. - Every current element (items, run away, moves, switch Pokemon) should be included obviously. - An option to show boost and effects (SPD x 1,5, Paralyzed, Taunted etc.) would be great. - Weather and room effects as well as their turn count. You do not have to stick to the current design. You can change it completely, even make it full screen mode. That is completely up to you. Please note, that if we take non of the submitted designs, there will be no winner at all. You have 30 days (Janurary 15th, 11:59 PM GMT+0) to submit a battle UI. The time might be extended if there's no usable design till then. This post will be unlocked in 2 weeks on December 30th, please post your battle UIs in here. Do not make any unrelated posts here. Please only post the final UI in here. The winner has to submit the final design, all UI elements and has to give PRO the permission to use it. Good luck to every participant.1 point
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The Defiant Guild has one goal: to make Pokemon Revolution Online a better environment for people to play in. We are the definition of friendliness, helpfulness, and much more. Our guild is looking to recruit all types of people, no matter if you PVP often, fight bosses often, or is just here to socialize. It is not a requirement to have Discord in order to join our guild. However, we do recommend it as it is our main way to announce monthly events, or just chat casually sometimes. We have no regional requirements or even hours played requirements. Our only two requirement is that you stay active in our guild, and be nice to everyone in our guild. We want everyone to have fun! In order to apply for our guild, comment to this thread your 1) IGN (In-Game-Name) 2) Discord Name (If you have one) 3) Average amount of hours on PRO per week And you'll be set to go!1 point
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-Start price : 8M -Insta: 15M -Minimum bid 500k --Auction ends in 3 days starting from today 30/05 ---> 02/06 -00:00(end) Please PM in-game "Shyki" for offers or if i am not online please write your offer below. I also ask you to be patient for my updates cause i could be busy and can't follow the auction always . Thanks and enjoy your bidding :)1 point
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Wts Epic Rotom Auction Rules :--- S.o : ---> 1.5m Insta : ---> 5m Min Raise : ---> 200k Starts --> Bid Starts From 1ST Offer Ends ---> In 48hrs From 1ST Offer Nature Rerolls : 270k , CC : 280k , Iv Rerolls : 570k Fake Offers 100% Report. Once Bid Cannot Cancel. Contact Info :--- > Discord Id : __ BOBBY__#98231 point
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What's your IGN? ChinuOP How many hours do you have in PRO? I have 1200+ hrs on pro Do you have discord? (Let us know your name and # so we can contact you.) Akku#6310 How far are you in story? Completed How active are you in PRO? (How often do you play? like 1-2 hr per day Are you a PvP or PvE player? Or do you enjoy both? yes i enjoy both Why do you want to join Calamity guild? My friend is also in calamity and he told me that there are so many friendly players.1 point
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Hello, indeed Pleiades is right, our new rules are stating : If the auction receives a bid during the last 15 minutes, the ending point is delayed to +15 minutes from that bid, until someone being the c.o. for 15minutes wins. (Example: Auction ends on 17:00. If any user bids at 16:46, the auction will end when the clock turns 17:01 and not 17:00. If another user bids at 17:00, the auction will end when the clock turns 17:15 and not 17:01 and so on.) https://pokemonrevolution.net/forum/topic/33490-url Please be aware of them and try to respect them while bidding and hosting auctions. The trade has been reversed.1 point
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Hello boys and girls, we have changed the server (mainly script changes) massively recently. However, since this can lead to enormous bugs and problems, we decided to let this be tested thoroughly first. We want to make a small event out of it; Mass testing part 2! Firstly, we imported all users without progress on PRO's test server. This means that all users can enter the test server and start from scratch without Pokemon, and so on. Secondly, we ask all users who are interested to play the story and interact with as many NPCs as possible on test server. You will not lose your progress on live servers (Gold, Silver). We have a separated server for testing. SMALL CHANGES ON TEST SERVER TO MAKE TESTING EASIER All users have mounts (S Ninetales, S Lapras) and tools (Pick Axe, Tree Axe, Battering Ram, Shovel, Flashlight). EXP rate was changed to x30. All users have 2,000,000 Pokedollars, 2,000 PVP and PVE Coins. These changes should make it really easy for users to play through the story without wasting too much time. REWARDS For every new bug related to this update you find you'll get a Nature Reroll Ticket or 50 PvE Coins. BUG REPORTS Please report bugs in Official PRO Discord in #bug-report-event. Do not report following bugs: World map is broken. FOR EVERYONE THAT BEATS SINNOH E4 WITHIN THE NEXT TWO DAYS (26.05. 12 PM GMT) GETS ACCESS TO THE NEXT FREE SAFARI EVENT WHICH WILL BE HELD SOON. You do not need to do the quest to enter Sinnoh. You can simply talk to Hannah and she will teleport you.1 point
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i forgot to change copied old text and pasted Tqs for message and updated rules1 point
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If someone starts your auction, you can't cancel it anymore. Read the new auction rules before it's too late1 point
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thanks mate :) naice shop btw keep it up and if u got more shiny that i dont have pm me1 point
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Not looking for a big/mega "family" guild crap. Small, adult oriented, casual, mid-core to serious PvE or PvP players, no login requirements preferred sometimes life gets busy. Discord is a plus Message me here, I'm always available. Services - daycare hookup, dex hookup, etc etc a plus as well - but not required1 point
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In Love Island you can´t use pickaxe, you need a pokemon with headbutt. And if i recall correctly, it needs more happiness to use rock smash then it would need for using it in other places.1 point
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Vitamins that affect stats increase a Pokémon's EVS for a given stat by 10 EV points, only raising a stat's EVs to a maximum of 100.1 point
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CAMBIAR NOMBRE Nombre de usuario: Chvkz502. Nuevo Nombre de usuario : KaiserChvkz. Servidor para cargar el dinero de : servidor de plata1 point
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Hello trainers! There are several major projects for content in doing that I feel you should know about. I will note some of them down before someone leaks it the wrong way. - New Region New region is a custom approach. We call it a mini-region. But it's actually very huge. It is called Astrella, and it's done mapping wise. Region will feature a variety of spawns (gen 7 area), new content, quests, events, trade city and much more. It will be ready once script-work is done for it and once gen 7+ is fully operational, will not release it before that. Reason for a custom area is a simple one. We are unable to map anything past Unova graphic wise without having it improvised 99% and waste much time into art. The MMO setting commands a new region, so it's being delivered. With it, we will have whole game spawned with old and new Pokemon, closer to being complete. The region is currently in hands of scripters. Once they are done, I will spawn it, so you can catch some of the new Pokemon when we receive a full gen 7 update. - Unova Unova is planned and is slowly being mapped. Once it is done and ready, the whole game will be respawned from scratch due to distribution of the Pokemon around PRO world. We are also looking for mapping manpower to complete the task so that mapping side is done and ready for people to script on. - Orange Islands The Orange Islands are also being mapped and planned. Not much to say about this one. ** Note that plans may change any time. But what I said above is a current plan and it's being worked on. I want to have all mapping done before the schedule so that people can start working on the maps script wise etc. Thank you1 point
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Hello everyone! We're currently holding open recruitment for new Discord Moderators. If you wish to become a part of our Discord Staff Team, this is your chance. PRO's Discord Staff is the collective group of Discord-oriented staff who provide support for players and ensure that PRO's Discord is kept in order. The Discord Team makes sure that users follow PRO's Discord Rules and support players with their questions and problems about the game. For more specific descriptions of each role, see below: Discord Leader - The leaders of the motley crew of Discord Moderators. They oversee all content within the Official PRO Discord. Discord Moderator - They preside over the Official PRO Discord as its moderation and general-support personnel. Junior Discord Moderator - Trainees that will become full-fledged Discord Moderators... The following requirements must be met in order to apply. At least 50 hours of in-game playtime. At least Discord Member role. 16 or older. Fluency in the English language. A positive attitude and willingness to help others. The application form is below. Please fill it in and submit it as a new topic HERE. The application review will be ongoing as it is open recruitment. This means that it will take time to be selected. Keep in mind that your past and current behavior will be taken into account when you submit your survey answers. Note that all staff work is voluntary! This is not a career but a hobby instead.1 point
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Hello, I got stuck on pewter city after lag, i tried everything nothing works, dont have escape rope... ty1 point