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Showing content with the highest reputation on 05/31/19 in all areas
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Changelog 31.5.2019: Unity version bump. Global vars (World quests/cross user scripts) should work properly now. Scripters can use Pokemon form sprites for NPCs now. Fixed random seed. Generating the same Pokemon won't happen anymore. Pokemon happiness increases on bike now as well (half as fast). Reworked and fixed many bugs/problems regarding Python. Moves and evolutions shouldn't overlap anymore. Multi evolutions work properly now when more than one Pokemon in your team evolves. Your Pokemon won't learn moves twice anymore. Increased chat character limit from 100 to 256. Max Revive and Max Ether work now. Many notifications and display bugs regarding abilities that were triggered at battle start work properly now (Download, Mold Breaker, weather effects and many more were not displayed correctly in NPC battles). Added Dewgong, S Dewgong, Shaymin-Sky, S Shaymin Sky, BP Shaymin-Sky, Salamence mounts. Added new tiles and NPC sprites for Unova. Added first Shadow forms for testers. Added new male and female haircuts (not obtainable yet). Added Obsidian Wings, Vivillon Wings, Tingle clothes and Gracidea flowers. Snorlax mount was slightly changed visually. Many, many other hotfixes and a few new features that should increase content teams productivity.34 points
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Do you know these games on which you find a sentence during loading which give you tips or information about the game? Why not do this on PRO , there are so many people unaware of things like syncro , evolve your poke late , repel trick -- but most important of all : The PRO rules At each connection have a little message or pop-up with a rule or tip. :D4 points
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I was wondering the viability of a market system to where you could sell your pokemons easier than yelling painstakingly into trade chat 24/7? What i was thinking was similar to the current local trade system, where you would need the fourth badge to unlock it or perhaps a secondary or tertiary requirement to prevent bots from abusing the system. You could set it up in pokecenters but preferably marts, seeing as most people hardly go into marts for a long period of time. The market system for selling your pokes could be limited to 10 in a 24 hour period or so but limit it so that way it doesnt amount to a huge coding issue. I would be happy with being able to take one pokemon and set it on a world or regional market interface for a set price or bid price for 24 hours to sell or to be bought immediately and to go and collect the money. Just shooting for feedback before going into more detail, thank you!2 points
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I too would very much like to see something akin to this. A global Pokemon mart where: You list the pokemon you want at a selected price. The mon is then given to this system. Buyers will instantly get the mon, and money is transferred to the seller. (Applicable to items too) Set auctions with rules, such as min bid, time limit As a buyer you can filter what you want to buy Just some ideas of the top of my head.2 points
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u can post the reset date n time on pro discord announcements a couple of days before, so that everyone be able to compete for a spot in top25...2 points
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The time was announced on our Discord actually half a day before that. A fixed date is sadly not possible.2 points
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I really think the current pc is really making some trouble for a lot of people. I suggest to make it an upgrade: 1) All pokemons should be allowed in search bar. For example i can't find my evolved rotoms or my nidorans, for some reason "space " its not implemented. 2) The currents 3 options should be for all the pokemon in the pc, not only in the specific page. This will really help especially when u want to see your lvl 100 pokes or trying to find a random pokemon level. 3) Let us create some parties with different kind of pokemon. For example some pages cotain pokemons for pvp with different teams,some can have pokemons u want to train or anything you want to sort at the moment 4) Option to find event/shiny pokemons. This option can show you all pokemons from events or shiny sorted by type/event. 5) More space in pc. I really struggle with the current space and i must trade some pokes to baby account everytime im almost full. Or at least something that u can buy space like 25k-50k for 1 page . I think all these suggestions can be very helpful and every player will be happy with the change. PS: My english is not good,sorry for that.2 points
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Please my bosses, invent Bulbasaur Charmander Clothes and Squirtle with a shell on the back would be so epic and since all other classic starters have a full set already <31 point
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So yeah, im back, i quit PRO last year i just came back yesterday. Im in gold server right now IGN is Tatsumiii, just wanna say hello. :)1 point
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Hello everyone! I would like to thank everyone for giving PRO a competitive environment for another season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season, thanks for participating! REWARDS 1st Place will receive 700 PvP coins, 2nd place 695, and so on. Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS Top 25 Silver Ranked Rating (No Tier Ladder) [spoiler=SILVER LADDER] #Rank Name Guild Rating Wins Losses Win% 1. GlogS NoMercy 554 91 17 84 2. ikonos123 NoMercy 537 208 43 82 3. Staller NoMercy 529 79 9 89 4. DrShaw1991 FenixReborn 478 131 52 71 5. HeroOfTheStreet Predators 478 79 21 79 6. EdisonJM NoMercy 463 146 57 71 7. FumeSec Syndicate 461 230 119 65 8. Greencold FenixReborn 458 82 35 70 9. LastHope4 Syndicate 455 65 24 73 10. OneTrickGengar Chaos 455 57 7 89 11. Rey89 BloodNight 452 82 28 74 12. Scream60 Nowalls 452 48 7 87 13. CarlosV7 NewOrder 451 88 36 70 14. ngiannas NoMercy 450 113 46 71 15. 0danobunaga Legacy 449 416 158 72 16. dcp19 FenixReborn 446 156 95 62 17. Coup NoMercy 442 87 30 74 18. Samu94 BloodNight 440 78 18 81 19. buyshinynair Chaos 440 53 10 84 20. Matherfather13 Predators 440 72 26 73 21. Belzebel NoMercy 439 109 45 70 22. finnderboss NoMercy 439 69 22 75 23. Astro NewOrder 438 71 24 74 24. c0mp Syndicate 437 218 103 67 25. KaitoMew DemonZ 436 64 22 74 [*]Top 25 Gold Ranked rating (No Tier Ladder) [spoiler=GOLD LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Deidaraa Konoha 633 141 20 87 2. Sadness04 ChaosRaiders 508 206 41 83 3. Nakofum FrenchConnexion 500 136 33 80 4. Aviciii HeartGold 461 49 12 80 5. Renan2k Konoha 459 115 36 76 6. Droox Konoha 459 81 17 82 7. MrH110887 Ascension 454 239 88 73 8. minato23 AlwaysReturN 451 149 55 73 9. hugo5943 HeartGold 450 52 14 78 10. S4mlerYT GreekGods 445 61 15 80 11. Darkcatcher FrenchConnexion 442 76 19 80 12. 53N7RY AlwaysReturN 442 113 29 79 13. stavd Tranquility 424 155 66 70 14. Aliceftw TeamMagma 418 45 11 80 15. Soriana Konoha 414 52 10 83 16. Chaosknigth AlwaysReturN 414 71 19 78 17. Mylovestory811 VNChampion 411 46 9 83 18. ZetLocrito95 AlwaysReturN 410 199 77 72 19. Fylans ChaosRaiders 410 73 20 78 20. WilliamRamosk Konoha 410 60 14 81 21. wAkKo16 Imperial 408 36 5 87 22. ShinePak HeartGold 406 58 15 79 23. CitronJaune FrenchConnexion 403 114 55 67 24. N1ghtcr4wl3r GreekGods 401 97 43 69 25. idkup TeamMagma 398 39 10 79 RANKED GUILD LADDER RESULTS Silver Guild Rankings [spoiler=SILVER GUILD LADDER] #Rank Guild Leader Rating 1. FenixReborn Baltoo 11182 2. Predators Irruushi 10736 3. NoMercy Teerav 8335 4. BloodNight Luminetor 6758 5. NewOrder Carlosv7 6716 6. Syndicate Illidann14 6549 7. Chaos Imhanjoo 6263 8. Scarlet Blacck 4038 9. WaleKrowy Kombu 3865 10. Legacy Theminho 3544 [*]Gold Guild Rankings [spoiler=GOLD GUILD LADDER] #Rank Guild Leader Rating 1. AlwaysReturN Xmonts 9495 2. FrenchConnexion Smokincatcher 6911 3. Tranquility Pokechamp007 6790 4. ChaosRaiders Mrkarpkarp 6498 5. HeartGold Kien709780 4065 6. Konoha Starkpr0 4003 7. Ascension Kboww 3672 8. GreekGods S4mleryt 2998 9. TeamMagma Iriztha 2857 10. BLOODBORN Destroyersoul 2837 Disclaimers Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact me via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that. If the results are slightly incorrect, the correct users would have still been rewarded. This is due to the server automatically rewarding the top 25. Special thanks again to everyone that participated this season and those who bring a healthy competitive environment!1 point
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-Start price : 8M -Insta: 15M -Minimum bid 500k --Auction ends in 3 days starting from today 30/05 ---> 02/06 -00:00(end) Please PM in-game "Shyki" for offers or if i am not online please write your offer below. I also ask you to be patient for my updates cause i could be busy and can't follow the auction always . Thanks and enjoy your bidding :)1 point
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https://cdn.discordapp.com/attachments/482467118860992522/584156873842884608/unknown.png http://prntscr.com/nw4a6g big rip. Don't know what caused it, nothing strange happened beforehand or during the match, I simply just lost and it was all gone.1 point
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I'm looking for the following pokes in epic/godly conditions (20+). Jolly H.A. Garchomp (max speed) Relaxed HP ice Tangrowth Jolly Dry skin Toxicroak (max speed) Naive Protean Greninja (30 or 31 speed) Looking for the following shinies; Honedge Pangoro Totodile Volcarona Toxicroak Around 50m budget, if needed i can add shinies or godly pokes to trade.1 point
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I hope so. But I think this may have already been considered before, and one of the biggest reason its not implemented is because of the forums. What I would like to see in game is essentally whats already here in the forums. That being said, even if not a priority, I would very much love to see this as a feature in game.1 point
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perhaps if we get enough support we can get it a priority. i think it would be a valuable update for whenever they plan to add more changes1 point
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Nice idea. I agree with you. Gold server economy are bad maybe this could help a bit.1 point
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Totally agree with you. Can be be a house in game like a big market Or in a web page. But yeah, we need a better way to make trades / a better market for everyone. Maybe for trading between servers ?1 point
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Please stop swearing, there is no need for that. The date can't be announced because it requires the Dev and their availability is not always guaranteed.1 point
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and why you can't said it 1 or 3 days early then? this random reset are bullshit1 point
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add a fixed reset day please You steal me two times the ladder with this shit1 point
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the least favorite part is that all new NPCs in the event are still Expire Time Based delaying 1 hour may make us miss that daily event for whole day at all Server Time Based is way more demanded by the community Timed cooldown poll has already held for months https://pokemonrevolution.net/forum/topic/117275-url1 point
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Hello 1Ghostfaze0, I'm sorry for any inconvenience. I would like to inform you that not all the users that requested their accounts reset, transfers, name change has been completed due to its all manual job and it is needed to check the user before doing anything further to the account as the user needs to fulfill the requirements, I tell you this as it is possible to get some delay as our staff is volunteer and we do staff job in our free times. You'll get a notification once your request has a response so please be patient and you'll eventually get your request answered. Please let me know if you have any further question. Have a good day!1 point
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Hello ZetLocrito95, I'm sorry for any inconvenience. I'm glad to tell you that Rivalry is indeed coded and working properly as it is not listed in our official thread for broken moves and abilities that you can find here: LIST OF BROKEN MOVES & ABILITIES IN PRO. I would also like to inform you that our developers are working on a new Battle/PvP code from scratch that is planned to rework all the Battle and PvP scene by, hopefully, implementing all moves and abilities working, making a space for a lot of new features. In the first time this was announced our developer said he needed around 2 months, but we can't give any estimated time on when is it going to be released as it might take a little longer or even a little less so it is really hard to give any estimated date. For any further announce about this and many more features that our team is working on it will be said here in the forums and in OFFICIAL PRO DISCORD, so please join and you won't miss any news. Please let me know if you have any further question, have a good day!1 point
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Hello furiust, There is no need to edit or delete your post as long as this isn't an auction. Is fine to ask for offers and sell it to the person who offer the most. Have a nice day! Kind regards, Daredevil1 point
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My intention here is not to do Mini-Modding. I just want to help you avoid some problems. I dont know if you were planning doing an auction, but this now sure look like one. There is not enough informations on this thread to be a fair and honest auction. The way it is right now, you could wait forever to alwais get an higher ammount. I would suggest you to take a look to the trade rules. If this thread become a respectfull auction and if it ends up respecting the rules, I could be a future bidder. =P Nice Pokemon you got there. Good day! EDIT: Look like since it is not an auction, there is no need to do anything specific. My bad then, I though we did'nt had the right to ask for infinite offers.1 point
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perfetto,appena ti trovo online ti mando l'invito per unirti alla nostra gilda1 point
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First of all thank you for sharing your feedback regard the current rules and the situation. I can assure you that we really value our community's opinion and that every time that we receive a valid feedback (like some that we received exactly in this thread) we take our time and discuss it within staff in order to understand if there is something that we can improve. No one of us and nothing is perfect, and our moderation system is not an exception to that, in fact we are sure that there are things that we can improve and we are here exactly for this reason. The post will be really long, and I apologize in advance for that, but i wanted to be as much transparent as possible. Regarding how long we take to mute a person, our aim is to take action as soon as we have evidences that some player broke the rules. This because there are situations where a single person can start a discussion that can lead to generate and spread chaos, flame and toxicity and finish to absorb into the discussion even people that were not interested and that are usually quiet. For experience, i can tell you that most of the discussions that contain toxicity/flame/infractions are usually caused by a single person, or two, and from there it finish to involve 5-6-10 people that might break the rules as well. However, I can assure you that, before muting someone, we never miss to issue a warning in the chat when someone breaks the rules and when reasonable. We normally issue general warns, which are warns issued to make sure to tell to everyone to remember to follow the rules and making sure that they know how to properly interact with the chat without committing any infraction. We almost never warn a single person out of everyone, this for two simple reasons: We don't want to make people feel targeted as that's not what we should do and that's not what should be done. We are not here to make people feel uncomfortable when playing, but we are here to make sure that everyone can enjoy the game in the best possible way, following our rules and the fact that PRO aim to hold a PG-7 environment consistent with the original game. We don't want to flood the chat. Imagine a scenario where someone break the rules in the trade chat, if we would issue a warn saying "X dont' do this" "Y you don't have to do this instead" etc, we would finish to flood the chat, ruining the communication between our players. This is why we issue general warns and we never miss to do that. I think you are well aware of me as staff member, Shinohara, since we talked a lot in-game in the past regard the old rules where I had explained you that we were discussing them non-stop, and in fact that has lead to change them and we are really proud of them as of now because i can assure you that we used to receive a high amount of complaints regard the old rules and it was not making us feel really good. Remember how many times you saw me issuing warns in the help chat for the old rules and you were replying like "oh ok, better leave the help chat" or things like that, because it seemed like you could not breath due to them. There are of course few situations where we do not deem necessary warning but take insta actions, but they are only for really serious things. For example, if someone should start to spread serious racism or to discuss about se.x/adult contents, since our rules forbid that and PRO aim to hold a PG-7 environment, we take insta-actions because these are really serious things. For further information regard what we issue in these specific situations, you can check our Punishment Policy. It is also important to notice as well that within the staff there are the team leaders that lead, guide, teach and monitor their own team. For what regard the moderation, the leaders are me as CC leader, Qeight as MOD leader and Logan as GM leader. With that said, I can assure you that we take our time to check our teams and make sure that everything is working as intended, this include checking if a specific scenario has been handled in the correct way. The same goes for the team leaders that, when they are wrong, require admins to intervene to check it. I think that in these situations the most important thing is to watch as well the entire scenario. Imagine if everyone would be allowed to type "w" in the trade chat because we would give the benefit of the doubt trusting the fact that they committed an error, how would the situation be? A person can type "w" for a mistake or can type "hi" for a mistake thinking it was another chat and we would not be able to verify if that was made on purpose or due to a mistake because we can't read people's mind. In this case, giving the benefit of the doubt would have more cons than pro since it could be abused and would finish to ruin the communication between players. The swear filter of a videogame is used to make sure that the in-game environment is friendly and respectful. PRO aims to hold to a PG-7 environment consistent with the original Pokemon games, which is why we filter potentially offensive and vulgar language. Unfortunately we have not a way to block a message from being sent if the system recognize that it contains an inappropriate word, however the language filter help us to totally block people from being able to see such inappropriate words because the language filter is usually active by default. Recently, we have added a way to disable the language filter for players, and this was made just because when we handle reports, it is really important to have the total and complete understanding of the situation in order to take the best possible choice. Having reports containing messages filtered with "****" didn't give us the chance to complete understand the events and therefore used to make us experience situations that were not easy to handle. Due to that, it has been decided to give players the possibilty of disabling the filter if they wanted to and at their risks. However, the filter is not and will never be a reason to use foul/inappropriate language and we will keep to forbid the use of them according to the game freak's rules, the pg-7 and our rules/punishment policy. Exactly like now, we are and we will always be more than happy to receive any form of valid feedback for what regards the entire project of Pokémon Revolution Online, regardless if moderation part or content, because we really value a lot the feedback of our community. I wrote "valid feedback" because most of the time we receive complaints from people saying "that mod is bad, he didn't unban me and he should not be staff" or instead we receive things like "the spawn system is horrible", and they are messages that do not provide us any feedback or anything else we can work on. A valid feedback is when you accurately state what part of the game you like or that you feel should be changed/improved/removed and add as well the reason of why you think that. I can assure you that we take any feedback seriously as we all want to make the game better day by day contributing to the improvement and development of PRO. Unfortunately, what has been said here is not correct and i'll explain you why. As members of the staff, we are asked to dedicate a specific amount of time to PRO in order to make sure that we are actively contributing as staff members. Our time is divided between different duties, for what regard moderation it usually is divided between in-game moderation and forum but is not limited to that. The amount of time that we ask to our staff members to dedicate to PRO is some hour per day, and these hours are really great enough to provide a good contribution. The activity levels are checked by the team leaders and admins in order to make sure that their activity is meeting the requirements and that each staff member is contributing. There is people that can afford to dedicate 3 hours per day to PRO, and others that can dedicate 8. There is as well people that dedicate 10-15 hours per day to PRO. However, we will never force someone to dedicate more time than the required one, as we are volunteers and we act in our own time. Within staff there are mothers, fathers and people that work a lot during their day, therefore forcing them to dedicate more time than the required one, that i repeat is already great enough to provide a really good contribution to the game, would be stupid. I can assure you that if there is some people that do not meet the asked/required activity requirements/levels, we take actions and, as leaders, we take action and talk to them in order to understand what is going on, if IRL/private issues or what. However, i'm really proud of the current staff team and to say that activity levels nowadays are really great within the staff. It is also good to mention that staff members are as well players and, despite of that, a great amount of staff members, to dedicate more time to staff duties, even take long pauses from the game as players. There are people that do not play on their players since months, this in order to provide a further contribution to the community as staff members. This is kinda a complicated topic that we discussed a lot recently within the staff and i'll try to explain you the situations, quoting as well the words of my staff-mate and friend Qeight. Each moderation staff role is trained to handle different situations and duties. For example, Moderators and Trade Moderators handle the report sections of the forum and appeals, meanwhile Community Coordinators handle the resolution center, which is the forum dedicated to the players that want to ask help regard a specific topic. As CC leader i can tell you that Community Coordinators receive a training based in specific to the game-knowledge such as story questions, how to solve issues like people saying their master ball disappeared, etc. However this doesn't happen for the Moderator and Trade Moderator that instead focus and pay more attention on the enforcement of the rules, and therefore they may lack some game-knowledge that is instead taught to Community Coordinators. For what regard the other teams, i'll quote Qeight (mod leader) for what regard the Mod Team: <<the main duty of Moderators when they log into the game with their staff account is to moderate the chats. It is up to them if they want to engage in conversations or not>>, however i can assure you that some of the Moderator already engage in conversations, they just are not active in the help chat as much as the Community Coordinators because that's not part of their duties and therefore they can decide if providing help in the help chat to questions like "how can i get a bike?" or to not do that. Quoting Qeight again: <<A lot of community members have a ton of knowledge about the game or even new content after it was released, Moderators for example often times do not have the time to play or know everything about it.>> Community Coordinators instead, being the bridge between staff and players, do not handle reports/appeals but handle the in-game & forum moderation (like all the moderation roles) and as well aim to have the greatest possible communication and relation/interaction with players, providing support in the help chat or engaging in conversations like I usually do for things like movies, food, etc. We are specifically trained to make sure that our knowledge is really extended to cover the major part of possible scenarios and that we are always updated about any possible information, for example when new events comes out we have to know already how it works in order to provide help to the players that ask for it and help them solve their issues. We are a sort of living wikipedia for what regard the game, and from there we start to create guides, threads and pages like the wiki. I'll be completely transparent in saying you that this sound a bit strange as it was written while having not really good knowledge for what regard the staff and how it works, however it's fine and i'll be really happy to explain you how we act for recruitments because we are here to hear feedback and be as much transparent as possible because we care about our community. We are well aware of the fact that we won't be here forever, there might be someone that will leave the next week due to IRL/PRIVATE issues or due to the fact that they don't have enough time to dedicate to PRO, however we always try and take countermeasures for not leaving the staff without enough members. We recently had an open recruitment where people could apply for the role of Community Coordinator, Trade Moderator and Moderator, and we usually open them twice per year. We received hundred of applications and picked some really great people that are currently doing their apprenticeship. There is not a maximum amount of members that staff can have, in fact most of the time we want to recruit 2 people and instead we finish to pick a lot more because we find many promising applicants. The last recruitment was exactly one of these situations, we started that we wanted to pick around 5 people and instead we picked around 10 because we had found many promising people and it would have been bad rejecting them just because we could not take many people at once. Our only limit is only the amount of people that we can train at the same time, this because not everyone in the staff is allowed to train and in fact the trainers are the most experienced people within staff. I can assure you that every time that we receive a complaints we always take them seriously and try to understand if we failed somewhere and, if we did, how we can improve. Even if we didn't fail in that situation, we take our time to try to approach the player in the friendliest way in order to explain them how and why we took that specific decision, like it can happen when someone discuss about adult contents and we explain them that PRO aim to be PG-7, etc. (like stated previously in this post). If I would say that in the entire story of PRO there was not someone insta-muting without a warn or issuing a wrong punishment, it would just be a lie. Mistakes have been made in the past and some mistake can still happen exactly because we are humans, however the important is always doing our best to improve not only as staff members but as people as well to not commit those errors again. Like all people, staff make mistakes when they're inexperienced, this because we are humans and therefore can commit errors. We recognize that these errors can occur and sincerely apologize for these errors. We try to resolve them in Appeals and Complaints as expeditiously as possible. However, we would ask that individual staff not be ridiculed for singular mistakes made months or even years ago - errors happen. We are not perfect but we always strive to improve our moderation and we will always do that. Nevertheless, we will never stop to look for our errors and learn from them in order to improve day by day as staff members & people, and in this way make ourselves and the community happier. We really value the opinion/voice and feedback of our community and we will always do that because it help us and PRO to grow up as project and help us to improve it day by day. Being completely transparent with you, I feel like the old rules (where you could not ask for rates help chat for example) have lead many players to stop to believe in us and to think that their opinions do not get considered anymore, but that's absolutely wrong. Remember the time where me and you talked in-game when you were complaining about the old rules, if i remember correctly at a certain point you were giving up as well thinking we would have never changed them; however in the end we heard any single complaint and, after discussing it accurately within the staff, we changed them to make everyone happier and to make them enjoy the game without feeling 24/7 the pressure of us on them. This, once again, because we really value the a lot the opinion and feedback of our community and we will always value that because an online game without its community is nothing. I'm sorry to inform you, but at the same time i can assure you, that this is something that will never be added to our system. the idea that you described is not adopted by any business or any video game company precisely because it has many issues that could destroy an entire company/organization In fact, in any company/organization, there are specific people called "recruiter" that are in charge to recruit new people/worker. There are a lot of things about the staff role that people can't see and therefore they have not any way to judge if a person is worth or not to become a staff member since they can see just really really small part of the duty of a staff member. It would allow for favoritism that could penalize possible candidates. It seems strange, but it's true, and the perfect example is the PRO Awards 2018 where players were voted for by over 50 player in all the categories. People showed favoritism by collecting 30-50 votes in categories like "best former staff", a category they were not eligible for since they were not former staff, or "funniest staff member" even if they were not staff members. This is not even considering potential fraudulent voting , which is exactly why voting for moderator is not something that will ever be added. Having people voting for who has to be mod or not is something that could be done in a perfect world, however our world is not perfect and, it is simply impossible to implement. Similarly, there are people that still hate some staff member for errors happened 6/12 months ago, and this would just create further hate toward those staff member, making that even public and therefore making it worse. The words of a single person can hurt another, imagine the one of 100+ users. This could emotionally destroy a person, which is not something that should happen in a videogame aimed at letting people have fun. We are not here to make excuses, but merely to elucidate our perspective on some of the issues brought up. Once again, we do recognize that we make mistakes like all the people. What we are doing is explaining how we work and why we do that, in this way, we will make sure that our players have the complete understanding of how we act and why we do that, and therefore it will be possible to have a better and more transparent discussion. I am happy to inform you that we are discussing many things recently and we are already in favor and agreed to many suggestions made from other users in this thread. We will keep you updated through our OFFICIAL PRO DISCORD about that, like we always do for any announcement/content/announcement/release about Pokémon Revolution Online. As always, i hope the post provided some clarification and that it has been made clear that we commit errors as well, and we acknowledge it, but depite of that we do always our best to improve as staff members/people and strive to improve our moderation in order to make ourselves and the community happier.1 point
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Q: What is your IGN? SarmsF Q: What is your discord name? SarmsF#8740 Q: What is your timezone? GMT+8 Q: How many hours of PRO do you have? 200+ hours Q: What is your pvp rating? I havent started doing pvp cuz I am still building a team for it Q: What is your favourite Pokemon? Electivire by far he is just a cool and strong pokemon Q: Why do you want to join King of Games? I want to be able to join a guild and have fun witg other people. (And of course the name of the guild is cool)1 point
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I guys, could you rework pc's boxes?? I think that their interface is not immediately and when you have tons of pokes is not easy to find the one you're searching, also if you write poke's name. That because for example I have more same pokes (also for pvp) and i've to click on each of them to find the right one. It could be good if you can put a different sign near each poke you consider important, or you can give a name to boxes and have the possibility to switch pokes, on one hand in the same box, on the other hand also in different boxes. Finally i think could be good to have the possibility to deposite objects in pc to. I played pokemon ruby as last pokemon game and I remember a box style like this, and i loved it. I hope you can do something about it, and sorry for my not perfect english. Thanks a lot1 point
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Adapt your moderation : a 'W' in trade chat is not a fault or an obligation to warn a player, someone speaking another language in another chat could have made a fail of tab, don't warn him. These are some kind of examples which could be better handled. It's not making an exception, it's adapting moderation to real cases. One player could have fail, 2 players in less than 5 minutes is probably an infraction. Judge everyone differently : If you warn and mute someone , please, only warn the second player. The 2nd player can just connect, or just switch chat, or re-open the chatbox ( i kept it closed when i farm ) and has never seen the warn. Adapt your sanctions : When someone is muted for swearing, stop over-cumulating the sanction until banning him. No provocation on mod, adapt duration and don't sanction on the next duration stage. If weeks between sanctions , maybe reset or just pass on previous duration stage. Be more precise : When you moderate, precise more the message of the sanction. Some players are sanctionned with one word as reason and really don't understand why they are muted. You forced them to make an appeal. Find a way when players dc/crash and don't have the name of the buyer/seller. We could only find the buyer/seller in Trade chat as they keep this chat open. So asking ' Hey the man who sells Charizard, pm me ' is the best way to find again the guy. They surely don't have All Chat or Another chat open at this moment. Don't moderate this case until a proper way is find. There was a specific case : Lot of french players got sanctionned from the French channel because of their behavior. We decided to create a private channel and invited all the guys who wanted to speak freely. We couldn't speak freely because : Couldn't force a password (desactivated) The mod (Epiales) was aware of the channel because some players enforced the rules and advertised the channel on French channel => Give again the option of password for the private channels plz Over the 3 years of PRO, lot of players left PRO because of the extrem application of the rules and the no-adaptation to each case and each people. Professionalism is different of being strict. Thanks for having read my post.1 point
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Hi, unfortunately, this seems to be a crash/rollback related issue, and thus out of my power to fix. Regardless, thank you for reporting it.1 point
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Changelog 19.02.2019: PVP timer shows the remaining time now. Hovering the moves in battle shows a move description now. Changelog 21.02.2019: Pokemon in team and box have shiny sprites now. Badges in Trainer Card have a tooltip now. Android-only Comfort-feature: On many non-dragable fields it will show the tooltips now if you click on it and hold it without actually clicking. World Map, move descriptions in-fight and in Pokemon card, Pokedex graph, Pokedex areas, Held items and more, items in inventory excluded. [*]Added a few things for the world quest. Changelog 01.04.2019: Updates that might be interesting for users Minimum happiness changed from 5 to 0. Reworked PM code from scratch. [icode]/pm User[/icode] and [icode]/pm User1,User2[/icode] work now. Trainer battles are not skippable anymore. Relogging while being in range of an NPC will not skip the NPC anymore. If you encounter a wild Pokemon while being in range of an NPC the NPC waits for you to finish the wild battle and fight you then. [*]Reworked context menu from scratch. Message is now the first option in the context menu. Added confirmation windows for friend request, guild invite and guild kick in context menu. Officers also have Invite to guild in their context menu now. This might sound not that interesting for many users but you can drag and drop the context menu now and the client saves the distance from your mouse and the context menu. This is to prevent the context menu being broken for users that use the GUI-scaling. You might need a bit time to get used to it. [*]Popups for Cut, Rock Smash and Surf were maximized to one to prevent spaming your client. [*]Added Swear Filter to Game Options. [*]In-game shops have a preview window now. [*]Added OK button in options. Apply applies without closing options while OK applies and closes the options. [*]The confirmation window when you try to run away from a shiny/form Pokemon was removed, instead of that you get a notifcation at battle start. You cannot continue the battle before closing the notification. [*]Comfort-feature: You can move your hand/mouse to move your character now in different directions. This means you don't have to click again to change from right to up, you just need to move your hand/mouse. Probably not as interesting for users Updated the build tools, Python and Unity to the latest versions. Line of sight was completely reworked from scratch. Staff-commands in context menu reworked from scratch. Reworked message box from scratch. Reuse script threads via thread pool. Fixed jump animation. Fixed footsteps for other players and NPCs. They were shown wrongly. Added missing sand tiles in footstep list. The bug were you had Forget in your move list while learning a new move is fixed now. NPCs that don't run in a circle don't bug anymore, they run the same way back they came. This means they won't run diagonally across the map. [*]After you clicked F2, enter was kinda bugged and didn't go in the chat, that's fixed now. [*][icode]/me[/icode] works in guild-chat now. [*]Scripters can set shiny Pokemon sprites now. [*]Scripters can give Pokemon sprites names now. [*]Scripters can set and/or change NPC movespeeds now. [*]All mega form sprites are added now, good job to our Artists. [*]Many other small fixes and code optimizations that aren't really worth to be mentioned.1 point
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Yes first thank you for taking care of my problem, and well, and check the dashboard here I show you some images, I was testing here and when I play from my Smartphone everything is fine, but when I connect from the PC I am banned the account within a few minutes of being connected, now they banned my account Jamsx08 also after starting it from the PC, this also happened with my Jamsx account ... why could this be happening? it's just happening from the PC, the only additional programs that I have on my PC are the Discord and games like World of Warcraft and League of legends, why will this happen? omg I will show you the screenshots. if I was using hack do not think me fool enough to continue using it after I banned 3 accounts in a row? and those that have more progress in the game? It has no logic ... but I have no choice but to wait for you to give your verdict if you believe me or not .. in case there is no way to remove my ban just have to leave the game. I hope you can solve my problem.1 point
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Re: Boss Guide (Work in progress) <t>Best guide. Very wet.</t>1 point
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I used sun a little bit before i stopped PvP. sun has too many disadvantage compared to rain/sand: - drought setter are weak to stealth rock so you kinda need a spinner/defogger (PRO's rain/sand setter arent and gen 7 Pelipper has access to defog and roost itself) - besides armaldo and beartic all swift swim user are water types so they get the additional 50% boost on their stab attack in rain while there is no chlorophyll pokemon with a fire typing - chlorophyll sweeper have a bad offensive presence because of the grass typing (strong against 3, weak against 7 typings) and none of them has a second offensive typing (fight, ground, fire, rock, ice). In comparison almost all special attacking swift swim user can carry ice beam as coverage against grass and dragon leaving only water uncovered but rain+stab boost compansates for that - chlorophyll sweeper are weak to gale wings talonflame - besides victreebel all chlorphyll sweeper rely on H.P. fire as coverage against opposing grass, bug or steel pokemon but it's only a 90 BP - chlorophyll is hard to get if it's the h.a. (venusaur, leafeon) - steel is ressisting grass, bug, flying, psychic, fairy and normal leaving only shiftry with an unresisted stab attack - solar beam is a straight up bad move (120 BP in sun, 60 in neutral weather and 30 in sand/rain/hail) additionally locking you in if sun fades/another weather is set up. In comparison even Scald is a 120 BP move in rain, 40 in sun and 80 in the rest but has a nice 30% burn chance and more PP (surf and hydro pump are even stronger) - Ninetales is the worst weather inducer available because: a) it's too fast b) it has little bulk nor good recovery c) because of b) and it's fire typing it cant switch into Politoed, Tyranitar or Hippowdon but they can switch into ninetales because solar beam is the only coverage move (energy ball is not available and weaker in sun) Even with the changes of gen 7 (gale wings nerf and Torkoal getting drought) i dont see sun nearly as powerfull as sand/rain because of the typing disadvantage, lower base stats and weaker moves. Charizard-Y has drought but the disadvantage of not carrying heat rock and the high SpAtk stat and good coverage makes chlorophyll sweeper almost irrelevant. If you want to use sun in PRO: - dont use ninetales it's too bad!!! - induce sun via sunny day+heat rock with a bulky pokemon like Arcanine (get's a boost in morning sun and flare blitz), Slowking (with a calm nature and SpDef investment is a good counter to rain and has enough sustain through regenerator and slack off), Tangrowth (with regenerator) or Blissey. They have recovery and guaranteed switch ins - dont pick more than two chlorophyll sweeper!!! - if you want to use venusaur dont use a modest one it just gets walled by blissey/chansey or Goodra (list is even longer). Use a mixed one (+Atk/SpAtk, -Def) because growth boost Atk and SpAtk (by 2 stages in sun). Invest into speed till you reach 199 Speed that's enough to outspeed jolly/timid base 130 like crobat/jolteon in sun and enough to outspeed every uninvested base 81 pokemon like Milotic if sun faded. Increase the speed investment if you have trouble with some choice scarf users but it's better to cover them with the rest of the team. the rest goes into Atk and SpAtk. Besides Sludge bomb you can use leaf storm, petal blizzard, petal dance or power whip as second stab move and earthquake as coverage move against fire, steel, poison and if you use leaf storm/petal dance to hurt special walls - choice scarf magnezone with magnet pull is a great addition as it can trap ferrothorn and scizor - impish donphan is a great addition to a sun team because it handles Talonflame with rock slide and stealth rock, has access to rapid spin and earthquake to pressure steel types - lanturn is another pokemon being able to handle talonflame and rain teams and has access to slow volt switches - to keep stealth rock on the bord think about a spin blocker other chlorophyll sweeper: - Victreebel (+SpAtk/Atk, -Def): growth, leaf blade/power whip, sludge bomb, weather ball needs a little bit more investment into speed than venusaur but has a higher Atk value - Shiftry (lonely): swords dance, sucker punch, knock off, leaf storm is the only chlorophyll sweeper that can kill talonflame with a +2 sucker punch if the sun is up. -Exeggutor (modest): psyshock, leaf storm, H.P. fire, rock slide/synthesis/sunny day/sleep powder1 point
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I got my Rattata from 50 to 80 in less than an hour.. not sure how long the other cave method takes. I taught him Thunderbolt and went to the Pokecenter right outside of Mt. Silver. Against Doduo or Dodrio, I would use Thunderbolt. Against anything else that I faught, I'd use Hyper Fang and then Double Edge.. most things were dead by then. Run back into the Pokecenter pretty often, but it's right there. At about level 60 I could kill everything except Ursarings and the occasional Donphan in 1 Double Edge. Around 65, move into the cave and fight Golbats. Thunderbolt-> Double Edge. Super fast.. hopefully that helps someone.1 point