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Showing content with the highest reputation on 06/18/20 in Posts
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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.41 points
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I personally think that being able to add an insta later during an auction is unfair to people who are bidding on a long auction that aren't able to look at an auction because of work, sleep ect. If there was a rule saying that an insta has to be added at the beginning of an auction it would put everyone bidding in a fair race. It's unfair when someone adds an insta 2 days into an auction and someone pays the insta within a minute of it being added without any of the other bidders even knowing what the insta even is14 points
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I disagree. The timing problem of when an insta is given is the same whenever you must give it. If you're not online for the start of the auction and it's insta'd straight away how is this different to now, those offline still missed out, they are just less aware of it(mabye). Yes insta negotiation happens, we all know it. But personally I don't think it's a bad thing. It still needs to be announced, allowing for snipes. And also you know if you have two people trying to negotiate instas with you, you can set the price higher. I also think plenty of people struggle to put a price on the Pokémon they are selling, and providing starting instas will lead to less money overall for the sellers(either through underpricing the insta, or through putting the insta too high so it's irrelevant). Basically in any trade a buyer should never be sad, they always know what they are buying. But a seller often doesn't know what they are selling(ppl buying dirt cheap shinies off newbies ect). I don't think this should be removed from a seller's arsonal. Opinion given as someone who 99.9% of the time gives instas at the start of auctions9 points
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With the changing market sellers are free to pick an insta since it is hard to determine the real value of your Pokemon. A price check, while useful, can always be off by a few 100k or when it comes to godly/rare Pokemon a few million. Which is why the insta does not have to be set right away. My personal opinion is that i do like the suggestion with the main reason that it eliminates the option to agree on an insta ingame with another player which will make the auction unfair. Keep in mind that this is my personal opinion so i do not speak for the Tmod team.7 points
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+1, absolutely agree. Either starts with an insta, or you let the auction go for the stated time. Besides the unfairness in terms of wasted time bidding on something that randomly disappears and timezones advantages (@Exclusivez I was following them too, painful!), the current system is highly exploitable. The seller can decide on a random 'insta' price at any point in time throughout the auction so a friend can terminate it, should the auction not reach satisfactory levels or the seller decides he wants to keep the pokemon after all. We need to ensure buyers' protection, as bidding implies they are not allowed to allocate any of their assets anywhere else for the auction period, temporarily preventing them from futher progressing in the game. You may argue that having a friend bid on your pokemon is also exploitable, and you would be right, however it is not a certain win (some crazy person can just outbid it) and it is a lot easier to spot/track such fishy inconsistencies. Additionally, the current system allows for insta price negotiation, which is again unfair for many and overall wrong. If an insta is not stated, I can approach the seller and offer a sum to insta buy it and avoid the bid war, and the seller can just quickly state he added and insta price and the pokemon is gone. On the flip side, sellers are already protected: contrary to the sellers' rules, buyers' ones are very clear and less prone to interpretation. You bid you buy, or you are force traded/punished. Sellers also have the freedom to decide on the price they see fit, or not state a price at all which by itself is already protection enough. They can state starting price, time limit and let it go if they are unsure about pricechecks. If you auction a good pokemon for 3-4 days including weekends without insta, it inevitably reaches it's correct market value. Following some of the recent auctions, it is as clear as sky that something fishy has been going on. I've seen Jolly 30 Charizard being instad for 10mil, others reach comparable prices in auctions, and better ones disappearing 1 minute after adding the insta price in the middle of the night for half the price. Not happened once, it's just one example Now you can claim it's a 'mistake', you can blame the 'price checking' system, but I don't believe for a second someone with a valuable 'mon is unable to check auction prices for the same pokemon within the same week. Let alone willingly sell it for half of those price despite the auction progressing naturally with multiple bidders. Just my 2 cents5 points
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I think a fair in between would be that the person has to say when insta will be presented at the start so everyone has a chance. Not the amount but if there will be an insta the time and day that it is presented ie. 3 day auction the insta will be presented on x day at x time.5 points
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+1, i think insta should be either at the start, or never, because you can bid on it, then go do other things that you mentioned, come back when it should end only to see that it's already been sold4 points
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[JUSTIFY]Hi, fellow Pokemon trainers, I would like to auction this freshly caught Scyther.[/JUSTIFY] [JUSTIFY]Auction Rules : [/JUSTIFY] [JUSTIFY]Current offer : Sold to allsmell insta 20m[/JUSTIFY] [JUSTIFY]Minimum bid : 250K[/JUSTIFY] Auction ends at 26-June-2020 15:20 IST (GMT +5:30) INSTA : 20M [JUSTIFY]Payment methods : PokeDollars/CC=370k[/JUSTIFY] [JUSTIFY]Insta will be added after 4 days from the first offer.[/JUSTIFY] Timer : https://w2.countingdownto.com/3067140 Good luck bidding.3 points
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3 points
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-1 not real fan of this idea if you can add your Insta after start of auction you may know the value of your Pokémon better and don't get scammed and as allsmell said if someone is 24/7 on forum he could just Insta everything right away3 points
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2 points
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then all the no lifers will dominate pvp lol... megas main purpose is pvp so it should be accessible by all without too much of a grind, its too ridiculous if you make it a terrible grind. Legendaries and event pokes yea, like i said they are trophy mons where it should be a grind to get them, the way you explained it is perfect for them, but not megas lol. I already know more than 50 ppl that would quit if they make megas retarded to get. thats already almost 10% of server and more ppl i dont know would quit too lol as most are here for pvp.2 points
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People can bid as high as they'd like on an auction, if it goes higher for the buyers budget, unlucky him, the seller profits from that, also if the first buyer bids high, and insta would be added that's higher, which means the next guy would be able to insta it anyways. From all points of view it'll be sold to the one with more money that wants it, or simply to the one that is willing to pay the most money for it2 points
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2 points
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hi all; i have a sugg to add in pokemon card its hidden power so we can know its hp directly without speaking to psychic npc or to link it in any chat channel; it's a pain when you hunt a lot of poke to find who has what hp ;furthermore it gets pretty annoying when you are looking through your boxes and you have to link every single mon just to know the hp also as you know some guild makes hunting events where players have to show their caught pokemon i.e each player have to take two screen shoot ( first for their o.t and second for hidden power pokemon ) of each pokemon card and some of them forget ............. i hope you will like my suggestion best regards example1 point
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I would like to suggest adding subcategories to the Suggestions Subforum to keep things more organised while also being easier to sort through both for the staff team and the community. Some examples that come to mind are: > Content Suggestions (For all suggestions related to ingame content such as Maps, Cosmetics/Mounts/Sprites, Quests/Events etc.) > Mechanics Suggestions (For all suggestions related to developer-side additions) > Rules and Moderation Suggestions (For all suggestions related to possibly adding or reworking rules or moderation related stuff) > PVP Suggestions (For all suggestions related to the PVP aspect of the game) Feel free to leave any feedback or suggest other categories.1 point
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This is an hardcore MMO. You have to choose. Or you have a life or you enjoy the game. You can't have both. So stop complaining and join us, life is overrated.1 point
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Checking 200 pokemons to find who was the one with an useful hp is long too1 point
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As much as i agree with this suggestion, from the example you posted it just makes it seem like the card gets to cluttered, i would say to fix that is to remove the region it's from, as it already says the region on the top of the card. And once that done just replace it with hidden power1 point
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You can't just trust people with price check it can easily mislead and people also can't know price always imigane someone go. To his 2nd acc price check a shiny charmanter 5m you sell it for this price and find out its worth over 30m1 point
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You can't always depend on price checks. For example, someone told me my Charmander was only worth like 900k but someone instantly offered me 1.3m. What's the purpose of an auction if you're obligated to set an insta at the start anyway? Besides, auctions are supposed to be an advantage for the seller to maximize their profit. Instead of trying to make it as a rule to have an insta as soon as an auction start, why not make a rule like the seller must decide an insta when it's like one hour left or something instead?1 point
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+1 , i totally agree with this . It always happens with me , i lost many pokes due someone giving insta the moment it was set . And if a person dont know about the prices of their poke . Then why is there a system of price check lol1 point
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-1 I understand what Kb is trying to say however, I disagree with the suggestion of adding insta in the beginning because not everyone knows how much exactly their Pokemon is worth. Therefore, adding insta later gives the seller an idea about how much would be a reasonable insta to set based on the current offers.1 point
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Hi, I'd like to suggest the implementation of an oxygen tube (or something like that) as a diving tool, without the need to carry a Pokémon with the diving ability.1 point
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Pokémon Doctors who have to dive R129 to get the Deep Blue Shell for a trash Swablu would like a word with you guys Kappa Completely agree with the points made. It's annoying to have a dive slave but it's not a widely used mechanic. How about having a unique tool for both dive & waterfall? Both are pretty uncommon so that would give more value to the item and not make it overkill, not to mention an underwater breathing tool sounds okay roleplay wise for both actions. I'd definitely buy that.1 point
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I've thought about it a lot and I think I will soon upload pictures in addition to the guide to make it a bit more fun to read. Would you guys prefer text only or pictures too on this one?1 point
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Level 100, unevoled pokemon both level faster, and are stronger (as a function of leveling faster) with the same xp1 point
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Hello @longhongkong, Sorry for the delayed answere and the caused inconvenience. But sadly we can not refund the Reroll Ticket / new IVs since it would be unfair to other players who had the same Problem and didn't report it. Also see here: Again I am really sorry for the caused inconvenience. Have a great day regardless, M3ru3m1 point
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+1 They could also just make an NPC in Vermillion that trades your WQ Ticket for IV Reroll, Ability Capsule or 2 Nature Rerolls.1 point
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Guide will be continued today, I'll try putting out a LOT of content. I'd also like ideas on other guides, I really want to make a new one.1 point
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Hello @Vampyre, Happy to hear that it worked :-) I'll close this Thread now then since the matter is solved. Feel free to open a new one if you happen to run into any Problems or have any more Questions. Have a great day, M3ru3m1 point
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Yup. It should be a simple fix, add customizable folders. Done (you're welcome pro).1 point