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Showing content with the highest reputation on 11/02/20 in all areas
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Changelog 02.11.2020 Forecast is coded now. Zen Mode is coded now. Steelworker is coded now. Hone Claws is coded now. Eruption and Water Spout are coded now. Fixed an edge case where you were able to attack while your opponent is dead. Accuracy stages work correctly now. Draining moves don't heal on breaking Disguise anymore. Coil boosts accuracy now. Schooling is coded now. Chatter confuses its target now. Dive will be absorbed by Water Absorb now. Anchor Shot traps its target now. Flare Blitz thaws frozen Pokemon now. Final Gambit works correctly now. You can't trap ghost type pokemon anymore. Weather affects the power of certain types of all moves now. There were a few moves that didn't get the boost.6 points
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The threshold of 3% in world quest was making sense when wq required less than 100000ivs per server and had to do with tier6 or tier7 pokes like Magby, Pichu, Plusle etc...After the quest has been redesigned and the iv requirement has raisen above 160000ivs with tier8 and tier9 pokes like Eevee, Heatmor, Scraggy etc is just a task that cannot be achieved....e.g. 160000ivs wq of pokemon eevee means that 3% is 4800ivs...the iv function is uniform for each iv and the sum of total ivs varies between 6 and 186ivs for each pokemon, meaning that mean Eevee has 96ivs...We see that we require 4800/96 = 50 Eevees in order to complete our 3% task...Since Eevee is a tier 9 a rate of 2 - 3 pokemon per hour of hunting is a good rate...So a player would need 18-24 hours of unstopable hunting (no break for food, toilet in order to complete the task)...Even if we have a player lucky enough to maintain the rate of 3 tier8/9 pokes per hour, still the server will probably complete the task in less than 18hours (in most cases between 6 - 12h)...So is physically impossible to claim a 2nd mystery ticket during wq...Thus, it gives no motivation...i propose reducing threshold for 2nd mystery ticket to 1,5%....2 points
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!2 points
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The only way to get the counterparts of the legendaries you already have is the world quest. Which happens at the same time every month. Many people are unable to do it because of the time zone problem It would be nice if there was another way to get the counterparts of the legendaries you have. Or Maybe another way to get mysterious tickets! Maybe another quest where you Submit a certain amount of a particular pokes (like wq) Or defeat some certain special bosses or do quests like gengarite1 point
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@Freety Please read the trade rules. You can only bump your thread once every 24 hours. failing to read the rules might end up in a punishment so please read them. Have a nice day, Sincerely Hawluchaa.1 point
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Most used Pokemon - October 2020: #Gold October 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Scizor 7870 25% 53% 2. Garchomp 7524 24% 50% 3. Rotom-Wash 7359 24% 54% 4. Chansey 6510 21% 53% 5. Clefable 6305 20% 49% 6. Gengar 5988 19% 46% 7. Venusaur 5365 17% 50% 8. Dragonite 5360 17% 51% 9. Conkeldurr 5062 16% 50% 10. Gyarados 4688 15% 41% 11. Greninja 4668 15% 48% 12. Ferrothorn 4092 13% 47% 13. Weavile 3891 12% 48% 14. Azumarill 3715 12% 47% 15. Bisharp 3605 11% 52% 16. Tyranitar 3415 11% 46% 17. Landorus 3406 11% 59% 18. Heatran 3306 10% 56% 19. Gliscor 3301 10% 46% 20. Aegislash 3263 10% 53% 21. Charizard 3111 10% 41% 22. Excadrill 2839 9% 48% 23. Skarmory 2792 9% 54% 24. Zapdos 2709 8% 55% 25. Pelipper 2694 8% 45% Unique Teams: 30654 #Silver October 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Scizor 11167 27% 53% 2. Garchomp 9685 24% 50% 3. Rotom-Wash 9499 23% 53% 4. Gyarados 7870 19% 47% 5. Dragonite 7508 18% 50% 6. Clefable 7468 18% 47% 7. Chansey 7095 17% 49% 8. Conkeldurr 6892 17% 50% 9. Gengar 6055 15% 46% 10. Heatran 5690 14% 55% 11. Ferrothorn 5541 13% 47% 12. Greninja (BB) 5427 13% 52% 13. Greninja 5170 12% 47% 14. Venusaur 5107 12% 48% 15. Landorus 4878 12% 58% 16. Bisharp 4772 11% 51% 17. Azumarill 4608 11% 48% 18. Weavile 4270 10% 49% 19. Tyranitar 4057 10% 48% 20. Gliscor 3893 9% 45% 21. Charizard 3825 9% 40% 22. Zapdos 3298 8% 56% 23. Tornadus 3298 8% 59% 24. Aegislash 3266 8% 56% 25. Togekiss 3058 7% 46% Unique Teams: 399351 point
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I can confidently say that this guild is one of the best guilds to join, but only if you're dedicated to the game. It doesn't matter your level, your hours, as long as you're dedicated to the game, you will find there help for every aspect of the game, as well as an amazing community We offer really good PvP advices fit to the meta (we help you understand how a particular set will fit in the meta and how to use it properly), PvE boss team lends, giveways regularly (we had 5 giveaway this week for instance), events with a huge cashprize. We very much dislike drama and respect each other, just keep that in mind NGL, I wish there was a guild like that when i joined the game 4 years ago1 point