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_________________________________________________________________________________________________________ Other payment methods CC : 400K MS 15D : 200K Reroll IV : 700K Reroll Nature : 350K _________________________________________________________________________________________________________ Contact us by Discord Ninah#3333 Akàito#1428 _________________________________________________________________________________________________________ All prices are negotiable _________________________________________________________________________________________________________ SOLD + SS _________________________________________________________________________________________________________1 point
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This would allow a player to re roll forever with one ticket until getting desired ivs1 point
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wtb ev service 3 pokemon no rush would like back within 72hrs ( fast service thanks a bunch )1 point
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Hello! Welcome to the shop! Feel free to browse and check around! Aside from the in-game currency, I accept the following for payments: CC = 400k IV Reroll = 700k Nature Reroll = 300k Message me for inquiries! You can contact me in-game at xdagz or via Discord xdagz#8523. A - B - C - D - E F - G - H - I - J K - L - M - N - O - P Q - R - S - T - U V - W - X - Y - Z will add more soon. leave a like if you liked the shop, glhf! *if by any chance a player from Silver server is interested in some of the listed PKMNs, he/she has to transfer to Gold given the player would like to get the PKMN/s he/she wants* xoxo1 point
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I'm glad to hear that your issues have been solved. I'll now be closing the thread. Have a nice day.1 point
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Changelog 18.02.2022: Fixed: Air Balloon gets consumed even when the holder died now. Fixed a Bug with High Jump Kick/Jump Kick. Newly added: Coded Aroma Veil. Coded Attract. Coded Cacophony. Coded Cheek Pouch. Coded Color Change: Coded Comatose. Coded Cute Charm (In battle effect and outside of battle effect). Coded Full Metal Body. Coded Magician. Coded Magma Armor Coded Moody. Coded Neuroforce. Coded Pickpocket. Coded Pickup (In Battle Effect). Coded Prism Armor. Coded Shadow Shield. Coded Slow Start. Coded Stall. Coded Suction Cups (In Battle Effect) . Coded Sweet Veil. Coded Triage. Coded Wonder Skin.1 point
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(Of Pokémon) Combat moves Return: Power = ⌊Happiness ÷ 2.5⌋ Frustration: Power = ⌊(255 - Happiness) ÷ 2.5⌋ The moves Return and Frustration are Happiness based - depending on the Happiness of a Pokémon, the power of the move changes. While Return gets stronger the happier your Pokémon is, Frustration gets stronger the unhappier your Pokémon is. Using above formulars concludes: - The max Power for both is 102 - If the result is a integer number (2.9, 1.02) the result is rounded down to an non integer (2, 1) - If the user's Happiness is 128 or more, Return is stronger than Frustration. - If the user's Happiness is 127 or less, Frustration is stronger than Return. Exception: The minimum Base Power is 1 Methods affected by Soothe Bell: ♥ Walking. When you walk your Pokémon at the first spot—and only the first spot of your team order—your Pokémon will gain 1(2) happiness points each 216 steps. (This doesn't apply to land mounts, but does to water mounts). ♥ Winning fights. When you win a fight against a Pokémon, regardless of battle type, all participated Pokémon in your team will gain 1(2) happiness. (Only works for Pokémon still alive at the end of battle). ♥ Level ups. When your Pokémon get´s a level up, no matter how, it will gain 5(10) happiness. Methods not affected bySoothe Bell: ♥ Vitamins. Protein, Iron, Calcium, Zinc, Carbos, and HP ups will boost the happiness by 2 points. PP ups, PP Max and Rare Candy will boost the happiness stat by 0, but you will get the level up happiness boost from using a Rare Candy. ♥ EV Reducing berries. EV Berries will boost your happiness stat by 2 as long as you have 1 or more EVs in the according EV Stat. ♥ Trading. When you trade a Pokémon it´s happiness will be reset to 70, therefore, it is only possible to gain happiness with this method when the traded Pokémon happiness is under 70. Services: Chris in Goldenrod City Underground or in Slateport City open air marked: Friendly Drink (5) 1.500$ Friendly Meal (10) 2.500$ Friendly Combo (20) 5.000$ Colorful Shake (Depends on combination*) 2 times different 15 berries *Depending on the combination, the Colorful Shake can be much more effective but also a bit less effective than the Friendly Combo. Brad in Goldenrod City Underground or in Slateport City open air marked: Brushing (10) (Once a day*) 2.000$ Shampoo (20) (Once a day*) 3.000$ Smile Cut (30) (Once a day*) 4.000$ Beauty Cut (30) (Once a day*) 5.000$ Royal Cut (50) (Once a day*) 6.000$ *the cooldown resets every day at 0:00 GMT+0 ♥ Pokémon gets defeated. You will lose 5 happiness in this case. ♥ Trading. When you trade a Pokémon it´s happiness will be reset to 70, according to that it is only possible to lose happiness when the traded Pokémon happiness stat is above 70.1 point
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Changelog 08.01.2022: Changes: Staffs cannot be inspected anymore, regardless of their online status. Players can inspect each other cross map now. The Battle AI got a few improvements: The AI have now the same movement restrictions as the player and will struggle if there is no other way. This includes Choice, Assault Vest, Taunt, Gravity, Disable, Encore and PP. The AI can now switch out the Pokemon. The battle code now uses an item enum instead of the ItemID. This makes the battle code much more readable. Reworked the Stages Changing Code. Colourized the battle messages. It now way easier to implement new moves. Defiant and Competitive should work in any case now. Contary now decrease a stat if an effect would increase the stat. Added a message when a stats reduction was prevented by the target's ability (Clear Body etc.). Status moves do not employ type effectiveness anymore. Ground Type is still immune to Thunder Wave based on type interactions. This fixes a bunch of type interactions with status moves. Flash is able to hit Ghost type now. Reworked the Accuracy Code. Status moves respect now the user's accuracy and the target's evasion. Reworked Lighting Rod. Lighting Rod absorbs Status Moves now. Electric-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Even if the Pokémon would be immune to the move due to being Ground-type, Lightning Rod activates now and boosts the Pokémon's Special Attack. Reworked Storm Drain. Storm Drain absorbs Status Moves now. Water-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Baton Pass passes Accuracy and Evasion changes now. Fixed: Shed Shell should work properly again. Status moves are able to activate Lighting Rod, Sap Sipper, Storm Drain, Motor Drive, Water Absorb and Volt Absorb now. Focus Punch should work properly now. Weakness Policy and Enigma Berry now work properly with item removal moves like Knock Off or Thief. Defog no longer removes trappings. Synchronize no longer transfers the freeze status. Pokemon under self invulnerable are protected from Self Destructing moves now. The Quick Claw message is displayed only once. Rapid Spin removes Leech Seed again. Shadow Tag makes the Pokémon immune to the effects of other Pokémon's Shadow Tag now. Skull Bash increase the defence stat in the first turn again. Black Sludge and Poison Heal activates only when the holder doesnt have full hp now. Dry Skin and Rain Dish activates only when the Pokemon doesnt have full hp now. Non-ghost curse works even if the opponent is semi invulnerable now. Will-O-Wisp activates Flash Fire now. Self Targeting Fire Type Status Moves doesn't activate Flash Fire now. Encore works properly if the opponent get flinched now. Binding Moves like Whirlpool last now 4-5 turns. Pokemon behind a Substitute are no longer immune to Toxic Spikes. Fixed a bunch of typo issues ("Abillity" etc). Fixed that the move Acupressure is still attempt increasing a stat that has already been maxed out while other stats haven't been yet. Fixed a visual bug with Pursuit and Volt Switch and other switch out moves. Sketch should work properly again. Future Sight will fail now against semi-invulnerable targets. Soak will bounce back by Magic Bounce or Magic Coat now. Solar Beam will skip the charging turn again when the sun is up. Fixed that you didn't lose PP when your enemy used switch-out moves like Volt Switch faster than you. Power Herb won't be used anymore when using Solar Beam while sun is up. If Normalize makes Thunder Wave a Normal-type move, Thunder Wave can affect Ground-type Pokemon but not Ghost-type Pokemon anymore. Newly added: Coded Harvest. Coded Venom Drench. Coded Glaciate. Coded Klutz. Coded Dragon Ascent. Move-sets added: Wooloo, Dubwool, Zacian, Zamazenta, Skwovet, Greedent and Falinks. Client changes: Cancel Button is added and useable now. Z-Move Button is added and useable now. Z-Moves in the move select menu have a breath-effect after selecting the Z-Move Button now. Fixed the Guild right-click menu. There shouldn't be any weird behaviours anymore. Removed the LinkColor code from the client, it's server-sided now. We can fix/change event Pokemon colors in chats without a client update now. We can give out caught event Pokemon statistics now, overall or event specific.1 point
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Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not rightfully own, or using more than 2 accounts, will result in heavy punishment. You can only have one account in the Top 25 at the end of the season, having more than one will result in heavy punishment. You can only have one account in the Top 25 of one server, having your account in the Top 25 of both servers will result in heavy punishment. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated1 point
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The auction is totally flawed, you made several mistakes. Trade Rules for auctions broken: "2. All bids must be acknowledged, and all current/best offers must be publicly announced with the bidder's username and bid amount. This applies to every in-game bid received, and must be acknowledged in the auction thread with a screenshot. Timestamps are preferred." "8. End point must be clearly stated before the auction has started. This cannot be changed once the auction has begun." (not clear because you never posted any bid) "11. Insta Prices, Minimum Raises and Accepted Payments are optional, however, if set, must be announced in public, and cannot be changed, negotiated or added once: - In-game: The auction has been announced. - Forum: The auction has started." (changed min. bid from 200k to 100k)0 points
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