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  1. 2 points
  2. -1 The player who caught the shiny will get bombarded with PM's from scammers and beggars.
    2 points
  3. ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ Welcome to the updated Legendary Event Moves Tutor Quest Guide! This quick walkthrough will cover everything you need to be able to teach the following legendaries certain moves, at the cost at $20,000 Pokedollars each move. Celebi: Nasty Plot Entei: Flare Blitz, Howl, Extreme Speed Raikou: Aura Sphere, Weather Ball, Extreme Speed Suicune: Air Slash, Extreme Speed Phione: Tail Glow REQUIREMENT: You’ll need to have caught one of the three legendary dogs in order to invoke this quest and have at least 200 Hours of playtime to finish it. If you haven't caught a legendary dog already, look at the Legendary Megathread for more information. Note: Scientist Rey, which was previously located at the Bell Tower Rooftop, has been moved to Bell Tower Floor 10 due to the addition of the Ho-Oh miniboss. Therefore, the images including Scientist Rey may slightly differ due to the location difference, but the dialogue and quest is the same regardless. ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ To start the quest, you will need to visit the Guardian's area where you caught your respective dog at. If, upon entry of the cave, you do not receive the dialogue to start the quest, try again with your legendary dog in the first slot of your party. Afterward, head to Bell Tower Floor 10 and talk to Scientist Rey. He claims that thieves have stolen the bell pieces and asks that you retrieve them. The only hint he gives you is to ask around in Ecruteak City for more information on where the thieves have gone. With that information, go to Ecruteak City and talk to an Old Man, who directs you to the Miltank Farm. At the Miltank Farm, you'll need to battle Thief Dorge. He has a Granbull at Level 120. Upon defeating him, he tells you to go after his brother Jorge, who went towards Route 29. Then, go to Cherrygrove City and head to the small island on the left to battle Thief Jorge. He has a Furfrou at Level 100. Upon defeating him, he tells you to go after his brother Gorje, who went towards Route 46. Afterward, go to Route 45 and battle Swimmer Thief Gorje. He has a Stoutland at Level 100. Upon defeating him, he tells you to go after his brother Gregorius, who went towards Violet City. Then, head to Violet City and battle Thief Gregorius. He has a Arcanine at Level 100. Upon defeating him, he tells you to go after Georgina, who was caught by the Goldenrod Police. Head to the Goldenrod Jail. Now, you'll need to fight Thief Georgiana at the Goldenrod Police Station. She has a Mightyena at Level 100. Upon defeating her, she tells you that George has been transported to the Kanto Jail. Then, go to Pewter City Jail and speak with Warden Noisia. Noisia will give you special permission to challenge George. Make sure you're ready to defeat George! If you get defeated, George has a 1-day cooldown, and if you defeat him, he'll have a normal 12-day boss cooldown. Remember, you need to have at least 200 hours of playtime in order to challenge George. You can find all Infos about George including his Line up and Moveset here. To get to George after you've been given permission, click on the gate highlighted below, and the game should push you inside his cell. Once you've defeated all the thieves successfully, go back to Scientist Rey on the Bell Tower Floor 10. As he doesn't know how to properly repay you, he refers you to Researcher Alan, who may have something 'useful' for us; for us, that means that we can learn event moves for our legendaries now! After finishing the quest steps above, head to Ruins Research Center and talk to Researcher Alan. He now will teach any legendary their event gained techniques! Good luck!
    1 point
  4. What holds for the future of the game Let me start this by doing a slight presentation on myself, my real name is Pablo, but many of you might or might not know me by my gamer name, DocJP. I´ve been playing pro with this account since 2016, i´ve seen the changes this game has gone throw and the evolution of this game, the ups and downs. While certanly my main focus on this game has always been pvp, the pve experiencie and the playeability of this game is rather an important topic too. Let me make this clear, I love this game, and everything that im about to say is meant to be taken with that in mind, and this is what i beleve is happening (and many other players too). Now, what is this dude trying to say with all this? Well, let me start the main point of this post. Player count is steadly declining, as seen by the necessary and important merge of the two servers, while this is what i beleve a really good decison, it dosent adrees the main issue. A quick "/online" will tell you that at least in Silver server, there are about 360 players online at hot hours during the week, and maybe 550 (being generous) during weekends. What does this mean? What information can we take from this? Well, in 2016 to 2019 we had 800 players during hot hours of the day during the week, and 1600+ during weekends (with no events), when things like summer event came i personally remember having to queue 20 minutes to get in the server (that is not great, but you get the point of the player population). And this was happening while we had 3 servers (Red, Blue, Yellow), and later on with Silver and Gold. Yeah, the game is slowly but surely dying, and im here because i dont want to see that happening, old players stop playing, or take extended brakes, like i did, and new players cant keep up with everything that the game asks them to do. And this is the most important thing, new players dont stand a chance to compete against older players, they just dont. They need to finish the 4 regions, they need to unlock something like CC (Cerulean Cave) to lvl up their pokemons, and oh wait, they need first to get those pokemons that they want, that means either buying them (not an option since they dont have money) or to farm them, but they also need to unlock certain places to have acces to farm certain pokemons, now they need to complete the kanto dex, or they need to do some vile amount of evolutions, or whatever. The point is the game stops feeling like a game and starts feeling like an office job. And im here only covering the basic stuff, for a new player that wants to start doing bosses and getting some money, or just enjoy the thrill of it. What about new players that would like to play pvp? We have, pokemons, movesets, tutors, tms, natures, abilitys, mega stones and Z moves (wich i absoluetly love, but thats not the point), all over the regions, all over places wich might or might not be locked, behind paywalls or locked/unlocked regions or specific places on the map, even getting the egg move tutor takes time... i hope you get the idea. The game will never appeal as it currently is to a casual player experience, it really does feel that to get somehow "good" at the game you just need to put your life aside, and i dont think many ppl are willing to give up on that, mostly considering that pokemon fans generally want to satisfy a craving or just take their minds of their lifes for a little bit of time. I´ve talked to new players and the larg majority agrees on one point "its just too much to do to even start playing the game". This is my proposal, and i know a lot of ppl will dislike this, but please, if you are one of them, try to think for the future of the game, try to think in a bigger way, and try to understand that new, and casual players are the most important part of the ecosystem that allows any game to survie AND strive. We need to make the game more efficent, let them unlock places like cerulean cave when they finish the 4 regions with no additional quest, or if they want to get acces to it before finishing they can do the quest. Make lvl up eassier and less time consuming, lets say we get more xp than we curently do, or the pokemons in cerulean are at a minimun of lvl 80. Farming your pokemons is already a big grind on itself, and its super rewarding when you finally get a pokemon that you spent days or weeks farming for, just like you wanted to. We dont need anything else than that, its not rewarding to spend 6hs lvling pokemons. Lets take all the hours needed to do something condition out, this is just wrong. Let the players experience the game as they want to, let them be. Lets make having a membership more rewarding, while i do think that no pokemon should only be ms, i do think that a rework in spawns my be a good idea, lets say we have Gible, its prefered nature is jolly, its in the moon, its not ms locked, but why dont we add another rare spawn with him of the same nature? Like Bagon, or whatever comes to mind?, why dont we do that with another rare spawn and an additional uncommon spawn but membership only? And like that in may places, that will make using a membership much more rewarding, while helping players be more efficent with their times. Regarding new quests, i undestand that you love to make us grind for new stuff, and i even if i dont like it, thats fine. But, what if after 6 months or a year, you make it a lot eassier? So that the new players can catch up to the older ones, otherwise is simply impossible, with the amount of time needed. TLDR: Lets make PRO less of an office job and more of a casual game experience for the future of this game. Disclameir: English is not main main language, so forgive lord for i have sin, if you see typos, grammar or spelling mistakes. Lo que depara el futuro del juego Permitanme comenzar este post presetandome, mi nombre real es Pablo, pero muchos de ustedes puede o no que me conozcan por mi tag gamer, DocJP. Juego PRO, con esta cuenta desde 2016, y eh visto todos los cambios y evoluciones que a tenido este juego, tanto positivos como negativos. Mientras que mi principal enfoque en el juego siempre fue y siempre sera el PvP, la experiencia PvE, y la jugabilidad del juego son temas particularmente importantes. Antes de continuar, voy a dejar esto en claro, AMO ESTE JUEGO, y todo lo que estoy por escribir, debe ser tomado en cuenta teniendo esto en mente. Sin mas preámbulo, esto es lo que creo que esta pasando (y muchos otros jugadores también). Que me esta tratando de decir este tipo? Bueno, permitanme avanzar con el punto principal del post. La cantidad de jugadores esta declinando, de manera lenta pero segura, esto se puede visibilizar claramente debido a la necesidad de unificar los servidores, y mientras que yo pienso que es una excelente decisión para el corto plazo, no toca el problema de fondo, ni lo roza. Los invito a escribir "/online" durante la semana en horas de "alta transición de jugadores" y verán que al menos en el servidor Silver, tenemos al rededor de 360 personas conectadas (siendo generosos), y tal vez 550 (siendo otra vez generoso) durante los fines de semana. ¿Qué significa esto? ¿Qué información podemos sacar de esto? Bueno, entre 2016 y 2019 teníamos 800 jugadores en las horas mas movidas del server durante la semana, y los fines de semana eramos 1600+ (sin eventos), cuando llegaban eventos como el de verano, recuerdo tener que hacer colas de 20 minutos para poder entrar (obviamente que esto no es algo bueno, pero entienden la idea de lo que quiero convenir). Todo esto sucedía en un período donde teníamos 3 servidores (Red, Blue y Yellow), y se traslado lo mismo cuando pasamos a Silver y Gold. Si, es así, el juego se esta desangrando lentamente, y estoy acá escribiendo esto un sábado a la tarde en mi casa porque no quiero que suceda esto. Los jugadores viejos dejan de jugar, o se toman descansos del juego por períodos prolongamos (tal cual hice yo) y los nuevos jugadores no pueden mantenerse a la par con todo lo que el juego les pide que hagan, o los requisitos que necesitan cumplir. Y esto es lo mas importante de todo, LOS NUEVOS JUGADORES NO TIENEN CHANCE DE COMPETIR CONTRA LOS JUGADORES VIEJOS, simplemente no la tienen. Tienen que terminar las 4 regiones, necesitan desbloquear la Cueva de Cerulean para levear sus pokes, pero para, porque primero necesitan conseguir sus pokemons, y esto significa que tienen que o comprarlos (no es una opcion real ya que no tienen dinero) o farmearlos, pero también necesitan desbloquear ciertos lugares que les den acceso para farmear ciertos pokemons, resulta que ahora tienen que completar la dex de kanto, o necesitan hacer una cantidad ridicula de evoluciones, o lo que sea. El punto es que el juego deja de sentirse como un juego y se siente como si fuese un trabajo de oficina. Y esto es solo lo básico, para un nuevo jugador que quiere empezar a hacer jefes y conseguir un poco de dinero, o simplemente disfrutar la adrenalina de hacerlo. Ahora ¿Qué pasa con los nuevos jugadores que quieren jugar PvP? Tenemos, pokemons, naturalezas, habilidades, tipos, movesets, tms, tutores, mega piedras y también movimientos Z (Que yo realmente amo, pero ese no es el punto), todo en distintas regiones, en lugares donde puede o no puede que este bloqueado, detras de barreras de dinero, como pagar el pase de transporte o incluso obtener el tutor de movimientos lleva tiempo... espero que esto convenga la idea. El juego, en su actual estado, nunca va a atraer a jugadores casuales, porque realmente parece que para ser "bueno" en el juego, o lograr algo, tenes que dejar tu vida de lado, y no creo que mucha gente este dispuesta a hacerlo, más si tenemos en cuenta que los fans de Pokemon generalmente intentan satisfacer una un sentimiento de nostalgia, o sacar sus mentes de sus vidas por un rato. Hablé con muchos nuevos jugadores, y la gran mayoría sostiene lo mismo "Es demasiado lo que hay que hacer para siquiera empezar a jugar". Esta es mi propuesta, y si bien se que a muchos no les va a gustar, por favor, si sos uno de esos, intenta pensar por el futuro del juego, pensa en grande y entende que los nuevos y casuales jugadores son la parte mas importante del ecosistema, y son la razón por la que prospera y sobreviven los juegos en el tiempo. Necesitamos hacer que el juego sea mas eficiente, dejen que los jugadores nuevos desbloqueen la cueva de cerulean cuando terminan las 4 regiones, sin quest adicional, y si desean tener acceso previo, pueden hacer la quest. Hacer que levear consuma menor cantidad de tiempo, digamos tener un bonus de experiencia mayor al actual, o que los pokemons en Cerulean Cave tengan un minimo de nivel de 80. Farmear tus pokes ya es lo suficientemente dificil, y es super satisfactorio cuando logras obtener el poke que vos queres despues de farmear durante horas, dias o semanas. No necesitamos nada mas que eso. No hay nada mas tedioso que pasarte 6hs de tu vida leveando pokemons. Saquemos de cuajo todo tipo de requirimiento o condición que tengan que ver con el tiempo o la cantidad de horas jugadas. Esto esta simplemente mal. Dejen que los jugadores experimenten el juego como quieran. Hagamos que tener una membresia tenga mejores beneficios, mientras que pienso que ningún pokemon debería ser solo obtenible con una membresia, si creo que una actualización en los spawns puede ser una buena idea, digamos que tenemos a Gible, su naturaleza preferida es Jolly, esta en la luna, y no necesitas una ms para farmearlo, pero, ¿Porque no añadimos otro spawn raro que tenga la misma naturaleza que él? Algo como Bagon, por ejemplo. Y así en muchos otros lugares con distintos tipos de pokes, esto haría que usar la ms sea mucho mas satisfactorio y al mismo tiempo ayudaria a los jugadores a ser mas eficientes con su tiempo. En relación a las quest nuevas, entiendo que les encanta hacernos la vida complicada y tediosa con todo lo nuevo, pero incluso si a mi no me gusta, esta bien. Pero, acaso no sería una buena idea que después de 6 meses o un año, hacerla mucho mas simple y facil? Así, los nuevos jugadores tienen una chance de competir con los mas antiguos. De otro modo es es simplemente imposible, con la cantidad de cosas y tiempo que se necesita. RESUMEN: Hagamos que PRO sea mas parecido a un juego y menos a un trabajo de oficina por el futuro y bienestar del juego. Disclaimer: Español es mi lengua materna y si ves algún error, falta de tildes o lo que sea, es porque soy un colgado.
    1 point
  5. Recently, I noticed that a cool alphabetical Pokemon like Unown is pretty much useless in this game, given it’s mediocre stats and move pool, I do still find it attractive in a way like for shiny collections, having completed all of it is definitely achievement and a must have for all shiny collectors and yet til this day, no one’s even collected all of its alphabetical shiny form, the reason? its pretty simple..no one’s interested hunting it, and with no given boss/quest/event reward for shiny Unown. The idea A secret passage inside of dungeon ruins, where you can find a rewards there. To activate the entrance path, you need to decipher it first by talking to archaeologist to read hieroglyphic inscriptions and requires many Unown composed as words to unlock it. ex. S, U, F, F, E, R, I, N, G as stated, you will need to caught them, 9 Unown that corresponds to the alphabetical word this is just example and not necessarily needed for 9 letters long Daily? like daily word of the day? or Daily but there are 7 part, the mechanism is there’s a cd like 1 day to unlock each part and rewards will be given when it’s opened after finishing the last part. Every 3 days? Weekly? once in every week - Rewards are debatable but items like PP UP would be awesome
    1 point
  6. S.O. 500k Min Bid: 200k Insta: 2m Time: 48hrs auction after first bid Payment Methods: Cash | RR IV 700k ea
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  7. Starting offer 1m Minimum bid 100k Insta price: Duration: 3 days Accepted paiments IV Reroll's 700k, CC's 400k, Rc's 7k
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  8. s.o :200k min bid: 100k insta : 1m 24h after start s.o :500k c.o :700k min bid: 100k insta : 2m 24h after start s.o :300k min bid: 100k insta : 1.5m 24h after start s.o :300k min bid: 100k insta : 2m 24h after start s.o :300k min bid: 100k insta : 2.5m 24h after start
    1 point
  9. Ok noted all 3 Pokemon started
    1 point
  10. Defiants are currently looking for other PvP guilds that are interested to merge into our guild sometime either in May or June in order to secure a spot within Top 3.
    1 point
  11. Go for 600k.. Ty ^^ IGN - Ismamstander Discord - Zemote#6930
    1 point
  12. S.o. 100k (c.o. 1.92m) Min bid 50k 24 hours auction(ends tomorrow at 9:45 pm ist) No insta
    1 point
  13. Exactly. If a player wants to share it they can just do it by sending the pokemon in the chat.
    1 point
  14. Hi @Ismamstander, Thank you for the report, I have forwarded the issue to the CS team. Have a good day! SaltedCoffee
    1 point
  15. Can u contact me in discord diemothergo#8090 ?
    1 point
  16. What's your Player name (IGN) Kaos969 Number of hours played? 1 What's your favourite Pokemon? Cyndiquil What country are you from? USA How old are you? 29 Which server do you play on? Gold
    1 point
  17. As a contributor, I am pleased to see more contributions done on PRO, especially on this type of field. And hope you'll have a good time while doing so and learn as much as you can. Constructive Critism from a fellow Discord Bot Developer: Now, as a Discord Bot Developer, and soul owner and developer of Tsumiki Discord bot. It has 120+ commands, advanced systems like Mention system, Pagination system etc and being in over 2000 servers. So, by all that I can ensure you that my opinion is constructive. I want to give my personal opinion on this from a developer's perpsective. I will be very strict, so hope you can enjoy some consctructive criticism from someone experienced in this field, else turn back now. You lack responses to every command, if no parameters are given. I.e using ^s without any route or map name parameters, it returns nothing. This is an especially bad behavior, and its pretty common knowledge for any Discord bot developer to know. You have no whitespace remover for prefix, in case someone accidentally types "^ help" or related. Anything that helps the user overcome their own mistakes and still get a response, is all the better for the bot in the long haul. Its also small features like this, that users would initially come to love. This is more or less just copy-pasted formatting from Reborn I.e everything looks the same as Reborn in terms of format. It might as well have been done by myself in half an hour and called it a day. Seriously. You might call it "NQR - Not Quite Reborn", but its an identical replica of Reborn. But you've edited the footers in the embedded messages and added some mod commands. As a bot developer, I feel like you've stepped on someone's foot and continued to walk forward like nothing happened. If its not hosted on a server with a uptime of 24/7, it might as well be hosted by someone's computer. Nowadays its very easy to find a free 24/7 hosting solution, and its even easier to set it up with a Discord bot. Outdated content - A developer's worst nightmare scenario. Having outdated content (i.e spawns from pre-valentine) would impact the bot's overall preformence. People would certainly be given the wrong information and believe the bot is "outdated". Since much has changed since the last release in terms of spawns. And with new locations, comes new spawn locations. Which also heavily impacts outdated content and the bot's preformence. Even the smallest of details would either make someone stay and use the bot or instantly decide to drop it. Seems like you're using SM instead of XY for Smogon. Idk why you've decided to go for that, since Z-moves are not currently in the game. And I believe that XY is still the most relevant to PRO's current game situation, with mega Pokemon being a thing. But, I will say that I am impressed, even if its still somewhat a replica and something that could be easily done by any Discord Bot Developer. Hope to see some good changes with this bot in the near future.
    1 point
  18. Henlo, please start on all 3 remaining pokes.
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  19. Start tyrantrum
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  20. I will be online after 10 mins. Meet me in vermilion
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  21. 0 points
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