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Pokémon stats Every casual Pokémon player knows that different Pokémon have different stats. Some are strong in Defense, some in Attack, some in Speed and so on. Even under the same species there are differences. How those stats work in detail is actually knowledge not too many trainers know. This guide will casually explain all Pokémon stats, so you can finally understand those mysterious IVs, EVs and others. Later on there are also calculations for more interested trainers. Stat overview Let's take a look where you can see your Pokémon's stats. By clicking on a Pokémon in your in-game computer or your party, an info card with many information will open. On the bottom right you will see many numbers. They display most of your Pokémon's stats. You will notice you have different stats in Attack (ATK), Defense (DEF), Speed (SPD), Special Attack (SPATK), Special Defense (SPDEF) and Health Points (HP) (Bottom right). As you can see you have two different types of 'Attack' stats, 'Attack' and 'Special Attack'. Basically ATK refers to physical attacks while SPATK refers to non physical 'special' attacks. The damage of a physical attack move will only be calculated with your ATK stat, the power of the move and the opposing Pokémon's DEF and HP stat (Exceptions exist but are not the default). That means that the Special Defense has no influence at all when it comes to physical attack move damage. With special attacks it's the other way around, the power of the special move is calculated by the SPATK stat, the power of the move and the Special Defense and HP of the opposing Pokémon. The speed stat is there to determinate which Pokémon is gonna move first, considering the priority* is the same. If there is a speed tie, the first moving Pokémon is random. The Showdown damage calculator is a great tool to calculate damage in and outputs and gives those stats more meaning. *(Some attacking moves have a so called 'priority' and always move first unless the opposing Pokémon also uses a priority move) Physical and special moves have a own sign when you hover your mouse or finger above the move in your Pokémons info card, a info box will appear. To the left, Bolt Strike, is a Physical attack move. To the right, Air Slash, is a Special attack move. Staying at the bottom right you have one column with white numbers, those are the total stats (exception HP - on the top left). You get those after adding everything following up. They and the move you choose determine how much damage you deal, you take and if you move first or not. For that again, the Showdown damage calculator is very helpful. Right next to them, in the orange column you see the IVs (Individual Values). They are randomly generated, not changeable integers (No commas) from minimum 1 to maximum 31. At level 100 one IV will add one point to your total stats. Legendary Pokémon can only be caught once in PRO. Therefore there is an exception for them: With the help of so called Reroll-Ticket's you can randomly change the IVs of your legendary Pokémon. Reroll tickets are often used items in order to optimize legendary Pokémon. One more column to the right you see the in blue written EVs (Effort Values). Every players Pokémon can have 510 of them in total, while the maximum is 252 per stat. NPC's in PRO can actually have more than 510 EVs in total and 252 per stat. They are also adjustable; with that is meant they can be in and decreased - every trainer can train them as they want. How to train EVs, to get rid of them again and more you can find out in the EV Zone Breakdown. Pretty much in the center you can see the Nature information. The randomly set Nature of a Pokémon increases one stat and decreases the same or another stat by 10%. Green written stats are increased, orange written ones are decreased. (All white => Same stat is in and decreased). For this Blastoise the increased stat is the SPATK stat and the deceased one the SPDEF stat. It's nature is Rash. Every Nature has a name. In the chart below you can see all Natures, their names and their effects A nature chart from the old Pokémon stat guide. It shows the name of all natures and their effects. The Nature of a normal Pokémon can't be changed. Legendaries form an exception again as there is also a kind of Reroll Ticket for their Natures to be adjusted. It is important to mention that it is possible to increase the chance of getting a certain Nature of wild Pokémon by using a Pokémon with the ability Synchronize. More dedicated players that hunt for specific Pokémon pretty much always use those 'sync mons'. With the ability Synchronize you have a extra 50% chance to get the same Nature as the Pokémon with the Synchronize ability. The ability triggers if the Pokémon with Synchronize is the first Pokémon to appear in a battle, or is in the first slot while being defeated. If you have a defeated 'sync Pokémon' in the first slot and a living one in the second, the first slot sync will trigger. A typical 'Sync mon' would be Kadabra or Alakazam. Let's open the Pokédex now, as the Base Stats of our Pokémon are not displayed in the info card. Base stats are set for every Pokémon and can not change. They are 'the base' for the stat calculation and usually have the biggest influence in the total stats. Jolteon's strongest Base stats are the SPD stat followed by SPATK, its weakest are the DEF, ATK and HP stat. It seems to have great potential in Speed and Special attack, while its defense is very low. If you take a base stat, double it and add 5, you have your total stat without influence of IVs, EVs, Nature etc. at level 100. For the HP stat you take the double and add the level of your Pokémon plus 10 at level 100 (Excluding Shednija). For level 50 you take the half of your Base stat, for level 25 a quarter and so on. At the very end we still have our Level. In your info card the level of your Pokémon is located on the top part next to the name. A Pokémon has a level with the minimum of 1 and a maximum of 100 and can not lose any level. The level determinantes how much of the full potential of the Pokémon is used. After every level up the Pokémon gains 1/50 stat points based on the base stats, 1/100 of their IVs and 1/400 of their EVs in each stat. How interesting. That's why I put it in the end. Calculating stats Of course you already have concluded the correct formulaas but wonder how to deal with non integer numbers as they do not appear in the total stats - I knew it. In order to keep everything easy to read, it wasn't mentioned and that's the reason why the final formulas are posted here - no other reason. The calculating part is actually easy, even when the formulas may look like rocket sience. You just put the numbers in the red places and use a calculator. Lets do that step by step. Lets take this Jolteon as test object and prove that PRO's stat calculation is hopefully correct. HP stat Speed stat2 points
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Hi, in my opinion nothing needs to be changed. I'm close to 9.4k hours of playtime and most of that time I've been hunting. In this event I got my fifth rare shiny, it doesn't seem to be set up incorrectly. And of course more shines will be found by a pokemon if the whole server is on one map and is looking for the same pokemon. Stopping finding rare shinies would result in some players quitting, as there are players whose goal is to look for rare shinies. And event Pokemon are added every event, this Halloween event in my opinion too many and the rates are not optimally set for this either. But you're talking against a wall and at the end of the event you always have a lot of frustrated players who spent the entire event looking for a Pokémon and didn't get it. The Halloween event is still the kindest, X-Mas will be annoying again, add 10,000 rare forms again and rates 1/impossible.1 point
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First time mapping experience was crazy and so much fun! Right below there is my halloween map, i'll call it "Haunted Swamp". Sadly i did it in a 65 x 65 format so it only suited well on the screenshot when i zoomed out a lot. Below i'll add the loactions on the map a bit zoomed. (just to have a better look on it, i hope i dont expose some "bugs")1 point
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https://pokemonrevolution.net/forum/topic/65778-restore-pokemon-megathread/ I think you can post on this thread @Greenmile1 point
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push, still waiting. Maybe something for the current art team, heard they are "incredibly talented and highly motivated"1 point
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I was planned to draw them all in Halloween form but got lazy after the background lol I'm using ibispaint x1 point