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Popular Content

Showing content with the highest reputation on 04/20/25 in all areas

  1. PokéVault Welcome to the Ultimate Emporium, your premier destination for a diverse selection of Pokémon tailored to all your adventures. At the PokéVault, you will find a wide variety of Pokémon for Dungeons (such as Forlorn Court, Crux of Melody, Vale of the Ruins), PvP, PvE, Boss battles, and Story progression (Kanto, Johto, Hoenn & Sinnoh). Boss teams are available for lending as well as buying. We also offer Dungeon Service for Meloetta and Victini. I made a separate forum thread where I offer Dungeon Service. Click HERE for more information. Accepted Payments: IV Reroll Ticket 700k Nature Reroll Ticket 350k Coin Capsule 500k Black Medallion 250k Rare Candy 5k Contact Info: IGN = TBA7 Discord = TBA7 Time zone = GMT+1 Dungeon Pokémon for sale: PvP Pokémon for sale: Pokémon for Bosses: (For sale & for rent) Pokémon for Story progression: (For sale & for rent) Shiny & Forms for sale: Untrained Pokémon for sale: Items for sale: How to use the Boss Team?
  2. Welcome to my Cosmetics shop! Here you can find your desired Mounts/Wings/Facial gear/Head gear. Don't hesitate to request your desired cosmetics either :)) Preferred contact In-Game Name: Grahamsito Discord: Grahamsito Also reply to the forum with UwU and get 5% Off :3 Cosmetics PvP Chest Mounts/Cosmetics Thank you for shopping, Do visit again :)) More cosmetics will be added soon!
  3. NOT A BUNDLE 1. Luxio s.o: 5k min bid: 5k no insta ends 48h after the first bid 2. Houndour s.o: 5k min bid: 5k no insta ends 48h after the first bid accepting pokedollar, cc@500k. gl 🙂
  4. s.o 8m Min bid 200k 72h after starting bid cc 520k Ea / IV RR 550k Ea / Nat RR 275k Ea Pokedollars
  5. C.O. 7.7m by mozambi Min bid 100k Insta 10m Ends 48hrs after 1st bid
  6. 1 point
    24h after first bid s.o 150k min bid 50k no insta
  7. 1 point
    Can you do it now?
  8. Hello @Bijoumode @Miganjuzi The trade has been forced. Kind Regards, Ruhm
  9. Hello @Verankass @Justcrown The trade has been forced. Kind Regards, Ruhm
  10. 1 point
    una disculpa
  11. 1.1M, will transfer.
  12. Hey, in the next client update, there will be an option to lock the hotkey bar.
  13. 1 point
    I buy: 50k 100k 200k 300k 400k Total: 2650k (2m650k)
  14. Hello @Nag1 Please be sure to be careful in the future when making forum auctions. This time, we will overlook it since @Sebajun is currently the B.O. but keep in mind once an auction starts, you ARE NOT allowed to cancel it. I will close the other sale, however, the start point & end point will be taken into consideration from it, which means this auction will use the timestamp below (this is GMT+1) This auction will end on April 20th at 1:46PM GMT+1. I will rectify this auction main post so all bidders are aware of it. Kind Regards, K-Mew
  15. I agree with you that the double complex ban should be revisited, but not with a simplification that would not resolve the issue. Mega Kangaskhan sees virtually no usage and is not particularly viable at the moment, which means that the effort of going through a double complex ban to preserve Kangaskhanite is just not worth it. I would favor the full-on ban of Kangaskhanite. I think you are underselling the combination of Power-Up Punch and Parental Bond. Power-Up Punch in conjunction with a Scrappy Ability prior to the Mega Evolution of Kangaskhan guarantees a +1 Atk boost against any of the usual switch-ins, including the Ghost types that you mentioned, and a +2 Atk boost if Kangaskhan is Mega Evolved. Even without Seismic Toss, that kind of power is sufficient to drop or at least heavily dent some of the sturdiest premier walls in the metagame: 252+ Atk Parental Bond Kangaskhan-Mega Return vs. 252 HP / 252+ Def Clefable: 195-230 (49.4 - 58.3%) -- 67.6% chance to 2HKO after Leftovers recovery +2 252+ Atk Parental Bond Kangaskhan-Mega Return vs. 252 HP / 184+ Def Zapdos: 378-445 (98.4 - 115.8%) -- 95.7% chance to OHKO +2 252+ Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 248 HP / 164+ Def Skarmory: 264-312 (79.2 - 93.6%) -- guaranteed 2HKO +2 252+ Atk Parental Bond Kangaskhan-Mega Return vs. 248 HP / 216+ Def Alomomola: 382-450 (71.6 - 84.4%) -- guaranteed 2HKO after Leftovers recovery +2 252+ Atk Parental Bond Kangaskhan-Mega Return vs. 252 HP / 252+ Def Slowbro: 298-353 (75.6 - 89.5%) -- guaranteed 2HKO Another issue with the above calculations is how many of the typical defensive Mega Kangaskhan switch-ins are slower and unable to KO it back in one hit, which means that they will likely fall. As for the four examples that you mentioned, only one of them is usually foolproof: Mega Sableye. Aegislash and Annihilape certainly qualify as checks, but they can lose under specific circumstances or after minimal damage. Overall, the other Pokémon that you mentioned are all prone to Scrappy Power-Up Punch on the switch and do not fare particularly well against Mega Kangaskhan, which outspeeds them and can KO them after hazards or prior chip: 252+ Atk Kangaskhan Power-Up Punch vs. 252 HP / 0 Def Aegislash-Both: 58-70 (17.9 - 21.6%) -- possible 7HKO 252+ Atk Parental Bond Kangaskhan-Mega Earthquake vs. 252 HP / 0 Def Aegislash-Both: 218-258 (67.2 - 79.6%) -- guaranteed 2HKO after Leftovers recovery +1 252+ Atk Parental Bond Kangaskhan-Mega Fire Punch vs. 88 HP / 0 Def Mawile-Mega: 270-320 (102.6 - 121.6%) -- guaranteed OHKO 252+ Atk Kangaskhan Power-Up Punch vs. 240 HP / 0 Def Annihilape: 47-56 (11.1 - 13.3%) -- possibly the worst move ever +1 252+ Atk Parental Bond Kangaskhan-Mega Earthquake vs. 240 HP / 0 Def Annihilape: 262-310 (62.2 - 73.6%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Kangaskhan Return vs. 240 HP / 0 Def Annihilape: 178-210 (42.2 - 49.8%) -- guaranteed 3HKO after Leftovers recovery Admittedly, while this may be niche, Earthquake is not a bad move to run on Mega Kangaskhan to ease prediction against many of the Pokémon you named, like Aegislash and Mega Mawile, as well as Heatran. Body Slam, which you mentioned, is another serious option to consider, as it has a 51% chance to paralyze the opposing Pokémon in conjunction with Parental Bond. This introduces luck into the equation. So, while the addition of some new Pokémon helps against Mega Kangaskhan, because it makes it more prediction-reliant and can give it a hard time to fit all the moves it would otherwise want to run, it does not mean that it will be a healthy addition to an already ailing metagame. Moreover, forcing an influx of dedicated Mega Kangashan checks when it is difficult enough as is to prepare for other match-ups would put an unnecessary strain on the teambuilder. Another point in favor of Mega Kagaskhan that I am willing to concede is the abundance of Rocky Helmet, Iron Barbs, and Rough Skin users, all of which can give Mega Kangaskhan a rough time and limit its longevity throughout a match. It is also decidedly prone to hazards and status, but it enjoys being paired up with Wish or Healing Wish users that can revitalize it. In the worst-case scenario, Mega Kangaskhan will trade its life for its check – and going 1 for 1 in a bad situation is far from convincing proof that the Pokémon is otherwise healthy. Most of the arguments presented so far focus on Mega Kangaskhan against defensive and/or slower teams, but its match-up against offense is anything but undesirable. It can run Fake Out and Sucker Punch, bypass Sturdy and Focus Sash, is defensively bulky enough to survive at least two neutral priority hits thanks to its 105/100/100 defenses, and does enough damage to KO several offensive Pokémon after minimal chip. What it lacks in Speed in comparison with Mega Lopunny, it makes up for in terms of power and bulk. In short, while your Trick Room teams might be able to deal with Mega Kangaskhan – and its 5 teammates, which are often omitted from these discussions in a vacuum –, other archetypes would struggle considerably. I am not talking about a single playstyle suffering from the presence of Mega Kangaskhan; I am referring to many. No point in entertaining the thought of unbanning both Seismic Toss and Power-Up Punch if either of the two could suffice to break the Pokémon. Ultimately, while we can sit here and argue back and forth about whether it would be broken with just Power-Up Punch, why would we even take the risk of unleashing a stronger Mega Kangaskhan with no guarantee that it will be manageable? What would be its positive contribution to the metagame in its current state?

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