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Showing content with the highest reputation on 03/27/26 in all areas

  1. In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.
    2 points
  2. Hello and welcome to my new Shop where you can find a lot of variety Pokèmon Those are 3 important rules: -No fake offer (once you made the offer here or in game you can't back out) -Prices are all negotiable (but i have all the right to decline your offer ^^ ) -Pokèmon will be listed by alphabetical order Method of Payments: - POKEDOLLARS - COIN CAPSULE (500K) - NATURE REROLL (350K) - REROLL IV (700K) HOW TO CONTACT ME: -: QASAR -: QASAR A B C D E F G H I J K L M N O P Q R S T U V W X Y Z More Pokèmon will be added in the future so stay tuned!
    2 points
  3. BarsonBallerz recruiting PVP & Dungeon addicted trainers! (Silver Server) Hey trainers, the BarsonBallerz are currently recruiting players that enjoy PVP and/ or do dungeons regularly. We offer a competitive and interactive experience, including a user friendly discord with all the tools you need to climb the competitive PRO ladders with us. If you are interested and up for the challenge, or have questions for us, please feel free to send them along with your trainer card in the replies below or in discord private messages @barsonballz. Our wonderful members would be happy to have you! "Win or Learn, never lose!" BarsonBall
    1 point
  4. you won aerodctyl auction bro , for absol there is still 1-2 hours till end
    1 point
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  6. Everything mentioned above is 100% correct, so there’s no need for me to repeat it. The only thing I want to point out is that for newbies, it won’t just be “more difficult” like was said before it’ll be practically impossible. Unfortunately, right now Hoopa Dungeon feels 100% RNG and it’s just not enjoyable anymore. I really hope things go back to how they were before (without the lag, of course :dogsmile:) The point is that changes in a game should motivate more people to start trying, not “force” those who were already playing the dungeon to stop it! thanks for reading my opinion!
    1 point
  7. yo bro you won , im online if you can trade
    1 point
  8. Heyoo, Wtb full story service Subway + Teleport quests
    1 point
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  10. @Codyful Hi. I'm online. I also sent you a DM on discord
    1 point
  11. Hello @Alphaxnemesis In the future, if you wish to move the auction to cross server, do not delete the information. Rather just report it to us, and we would move the thread to Cross-Server auction. What you did violates Auction Rules, so please keep this message as a reminder. Kindly, K-Mew
    1 point
  12. Hello, @Themarvelx @Gracee Please make sure to reach out one another to conclude this deal. Kindly, K-Mew
    1 point
  13. 2M for the first one
    1 point
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  15. Hello, If the trade hasn't concluded by the time I look tomorrow I'll review the case and potentially force the trade. Please do not take this to mean to stop attempting to meet to trade. Very Respectfully, Larfleeze
    1 point
  16. start vulpix with shiringa1 account
    1 point
  17. Wtb full story service Subway+ teleport quests
    1 point
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  19. Hey @M1dnight01, Final eXecute (FX) – PvP Guild | Silver Server Hey man, Before anything else — I’d like to quickly introduce what we are building on our side: We are running Final eXecute (FX), a PvP-focused guild aiming for top-tier competitive play in PRO. Alongside that, I’ve developed a custom Discord bot tailored specifically for PRO PvP and guild usage. Current features include: /spawn → exact PRO spawn locations, time, levels, etc./smogon → competitive sets with fallback logic (format + rating based) automated data handling & structured outputs optimized for fast usage inside PvP environments & guild coordination The goal is simple: Make competitive information fast, clean and usable — not overwhelming. And that’s exactly why your project instantly caught my attention. I absolutely LOVE what you've built here. This is honestly something I’ve been searching for a long time. The way you present PvP knowledge, team building and explanations is on another level compared to the typical “information overload”. It feels clean, structured and actually motivating to improve — which is extremely rare. I’d really love to support your project: Providing German translations (huge PRO/EU audience potential) Contributing to development, structure or feature ideas What makes this especially interesting: With potential API access, I could integrate your data directly into our FX Discord bot instead of relying on Smogon presets. That would: bring your platform directly into active PvP communities massively increase usability inside guild environments connect website + Discord ecosystem seamlessly Contact: Discord: Vegetarox187 Would love to collaborate and be part of this – Final eXecute (FX)
    1 point
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